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00:05:21 *** TomyLobo [~foo@91.65.115.103] has quit [Quit: Standby mode...] 00:21:33 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 00:54:42 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 01:07:51 *** LadyHawk- [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 01:08:05 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 01:12:53 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 01:12:53 *** LadyHawk- is now known as LadyHawk 01:48:01 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.vic.bigpond.net.au] has joined #openttd 02:10:26 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 02:14:40 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 02:16:11 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 02:19:22 *** luaduck is now known as luaduck_zzz 02:33:05 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 03:17:38 *** InvokeStatic [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 03:18:02 <liq3> Polyline tool should be in trunk. It's so great. <3 03:27:53 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 03:46:02 *** Jomann [~abchirk@p57A0B368.dip0.t-ipconnect.de] has joined #openttd 04:02:02 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 04:08:34 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 04:12:33 *** Hazzard_ is now known as Hazzard 04:16:56 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 04:23:58 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 04:43:51 *** Jomann [~abchirk@p57A0B368.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 04:43:58 *** shansen [~shansen@212.17.41.140] has joined #openttd 04:50:00 <SHOTbyGUN> so depending on the "days on delivery" you get payment... is there any way to see what gets delivered in time? ... I mean its quite hard to calculate distance tiles + timetable days and fit it to the cargo payment graph :/ ? 04:52:27 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 04:56:01 *** Eddi|zuHause [~johekr@p5DC67B67.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC66E83.dip0.t-ipconnect.de] has joined #openttd 05:00:11 *** MTsPonyZzZ [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 05:04:10 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 05:06:56 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 05:08:14 *** MTsPonyZzZ [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 05:26:36 *** shansen [~shansen@212.17.41.140] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 05:28:31 *** shansen [~shansen@212.17.41.140] has joined #openttd 05:28:38 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 06:04:12 *** shansen [~shansen@212.17.41.140] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 06:08:04 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 06:13:23 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 06:17:22 *** shansen [~shansen@212.17.41.140] has joined #openttd 06:39:16 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:43:42 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 06:45:33 <andythenorth> such moin 06:45:39 <andythenorth> Pikka: wogans done? 06:45:51 <Pikka> errrr 06:45:56 <Pikka> 60%? 06:45:57 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 06:46:20 <andythenorth> \o/ 06:46:31 <Pikka> oh wait 06:46:34 * Pikka scrolls up 06:46:37 <Pikka> 80%? :) 06:47:45 <Pikka> http://i.imgur.com/WnTAOPy.png 06:47:46 <andythenorth> such wogans 06:48:16 <V453000> that is a lot :D 06:48:19 <andythenorth> will there be livestock cars forever? 06:48:27 <Pikka> si 06:48:40 <andythenorth> is there milk tanker? 06:48:50 <Pikka> there is a "chemical tanker" 06:48:58 <Pikka> actually there might be more tankers, I'll decide when I get there 06:49:09 <andythenorth> cabeese in 2 flavours! 06:49:14 <V453000> are there batteries and yeti dudes on flatbeds? 06:49:18 <andythenorth> you spoil us 06:49:27 <Pikka> since magically-changing-the-wagon according to cargo is now verboten 06:49:36 <Pikka> with station refitting 06:49:56 <andythenorth> separate woodchip 06:50:03 <Pikka> yes 06:50:09 <Pikka> since magically-changing-the-wagon according to cargo is now verboten 06:50:13 <andythenorth> if I donât have woodchips, what goes in it 06:50:20 <Pikka> wood 06:50:21 <Pikka> goes in it 06:50:22 <Pikka> innit 06:50:24 <andythenorth> and how many woodchips can a woodchip chip? 06:50:32 <Pikka> 40 06:50:35 <andythenorth> if a woodchip could chip wood 06:50:38 <V453000> universal wagon = best feature regarding wagons :P 06:50:46 <andythenorth> V453000: your views are noted 06:50:52 <andythenorth> and the commitee will consider them 06:50:55 <Pikka> v, there are yeti dudes on flatbeds 06:51:01 <Pikka> yeti dudes in boxes on flatbeds 06:51:15 <andythenorth> yeti dudes hiding in boxcars 06:51:20 <Pikka> there too 06:51:30 <V453000> boring, just like other older sets, everything in boxes, covered, boxcars, inside tankers, nothing is visible 06:51:41 <Pikka> this is other older sets 06:51:43 <Supercheese> hoppers always had visible stuffs 06:51:47 <Supercheese> ores grains 06:51:56 <V453000> doesnt matter Pikka:) 06:52:01 <V453000> ah NARS thing 06:52:03 <V453000> asdf :D 06:52:05 <andythenorth> V453000: when are you doing transparent pipes 06:52:17 <V453000> dono, but will be doing track set ~soon 06:52:21 <V453000> that could be a test 06:52:36 <Pikka> V453000, provide me with a yeti dude and I'll put him on a flatcar for pineapple 06:55:33 <Supercheese> some in repo innit 06:56:32 <Pikka> is it 06:56:38 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 06:58:17 <Supercheese> lemme check 06:59:43 <V453000> Pikka: there isnt any yet XD 06:59:53 <V453000> that comes soon(tm) too :) 07:00:18 <andythenorth> hmm 07:00:24 <andythenorth> today is a not-grfing day 07:00:45 <Pikka> how rare 07:00:51 <V453000> XD 07:04:01 <V453000> Pikka: still NFO? 07:04:05 <andythenorth> oh this big gui :) 07:04:14 <Pikka> of course 07:05:20 <V453000> :d 07:06:04 <Supercheese> D: 07:12:28 *** Yotson [~Yotson@2001:980:6ac8:1:ed96:fcbc:95ac:6ba2] has joined #openttd 07:16:13 <V453000> andythenorth: iron whores on our welcome server btw :) 07:19:18 <andythenorth> innit 07:19:27 <andythenorth> what are they doing with it? 07:19:33 <andythenorth> 155mph coal trains everywhere? 07:20:17 <V453000> yeti haz no coal :P 07:20:49 <Supercheese> 2cool4coal 07:22:47 <V453000> uranium felt more interesting 07:24:01 <V453000> nyway, cyaz 07:24:53 <andythenorth> also coffee 07:25:05 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 07:25:07 <andythenorth> beebul 07:25:10 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:33:24 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 07:49:21 *** tokai|mdlx [~tokai@port-92-195-89-127.dynamic.qsc.de] has joined #openttd 07:53:11 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Read error: Operation timed out] 07:53:32 <peter1138> hurr 07:57:17 <Pikka> hurrrrrrrrr 08:01:54 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 08:04:02 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 08:04:47 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 08:10:39 <argoneus> good morning, train friends 08:12:59 <peter1138> My friends are well trained. They've never pissed on the carpet. 08:17:27 <Pikka> except that one time 08:27:02 <peter1138> @seen bjarni 08:27:02 <DorpsGek> peter1138: bjarni was last seen in #openttd 2 years, 52 weeks, 0 days, 8 hours, 7 minutes, and 55 seconds ago: <Bjarni> heh 08:27:52 *** shansen [~shansen@212.17.41.140] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 08:28:23 <Rubidium> that bot really needs to learn to remove insignificant "digits" 08:28:52 <Rubidium> bjarni was last seen in #openttd 3 years ago holds about as much useful informatie 08:29:22 <peter1138> somewhat 08:30:06 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:30:09 *** mode/#openttd [+o Alberth] by ChanServ 08:34:45 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 08:34:52 <Alberth> moin 08:34:58 <Taede> mornin 08:35:46 *** shansen [~shansen@212.17.41.140] has joined #openttd 08:36:57 *** shansen [~shansen@212.17.41.140] has quit [] 08:39:36 <Taede> Xaroth|Work, does libopenttd use poll/epoll again? or something else? 08:44:33 *** blathijs [matthijs@tika.stderr.nl] has joined #openttd 08:44:53 <andythenorth> hmm 08:44:59 <andythenorth> will I make a pipelines grf? 08:45:19 <Alberth> what good will it do? 08:46:35 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 08:48:13 *** shansen [~shansen@212.17.41.140] has joined #openttd 08:49:58 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: No route to host] 08:50:15 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 08:51:23 *** shansen [~shansen@212.17.41.140] has quit [] 08:52:12 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 08:57:48 *** shansen [~shansen@212.17.41.140] has joined #openttd 08:58:45 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 09:04:32 <andythenorth> it will pipe 09:04:40 <andythenorth> shamelessly 09:04:55 <andythenorth> it will be like PIPE grf, which is good, but I would make a stripped down version 09:07:55 *** Celestar [~Celestar@p4FD6EC9E.dip0.t-ipconnect.de] has joined #openttd 09:08:30 <peter1138> Add it as a new transport type. 09:08:45 <peter1138> It doesn't need vehicles, just pumps. 09:09:07 <peter1138> Or whatever pipelines use. 09:10:00 <andythenorth> works surprisingly well as trains 09:10:34 * andythenorth was surprised 09:15:02 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 09:20:17 *** luaduck_zzz is now known as luaduck 09:25:02 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 09:27:32 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 09:34:22 <Pikka> ying tong yiddle I pinge 09:34:28 <Pikka> wogans are done... 09:35:23 <Alberth> \o/ 09:36:07 *** shansen [~shansen@212.17.41.140] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 09:38:07 <Pikka> andy has a pm 09:38:17 <Pikka> and I have a date with destiny, and/or dinner. bbl. 09:38:21 *** Pikka [~Octomom@d58-106-19-186.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 09:53:37 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 10:00:27 <peter1138> Hmm, need to fix that max-zoom/gui-zoom conflict :p 10:00:53 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:05:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:18:43 <peter1138> 532 UpdateCursorSize(); 10:18:43 <peter1138> 533 ReInitAllWindows(); 10:18:57 <peter1138> Mispaste :S 10:20:46 *** TomyLobo [~foo@91.65.115.103] has joined #openttd 10:23:18 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 10:26:47 <andythenorth> pm for me 10:26:51 <andythenorth> huzzah 10:27:34 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 10:28:32 *** Celestar [~Celestar@p4FD6EC9E.dip0.t-ipconnect.de] has left #openttd [] 10:33:22 *** frosch123 [~frosch@frnk-5f74614c.pool.mediaWays.net] has joined #openttd 10:36:09 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 10:36:18 *** luaduck is now known as luaduck_zzz 10:38:45 <andythenorth> hmm 10:38:47 <andythenorth> pipelines 10:39:02 <andythenorth> âpumpâ tile 10:39:37 <andythenorth> animation for the âpipeâ tiles (with framerate matched to flow) 10:39:49 <andythenorth> propogation along the tiles when flow stops / starts 10:40:07 <andythenorth> max flow capacity 10:40:12 <Alberth> obivously, pipes should be vertical, as in cat channel | grep andy 10:40:54 <andythenorth> :P 10:41:06 <andythenorth> dunno about routing / branching 10:42:02 <andythenorth> design it for âpipes' 10:42:19 <andythenorth> but could also do wires, travelators, cableways etc 10:42:20 <Alberth> gets a bit tricky with train-ish things doesn't it? 10:42:28 <andythenorth> dunno 10:42:33 <andythenorth> we havenât tried it :) 10:42:39 *** Pikka [~Octomom@d58-106-19-186.rdl801.qld.optusnet.com.au] has joined #openttd 10:42:53 <andythenorth> Pikka: EMC or EMD for the E3? 10:43:01 <Pikka> EMC 10:43:07 <andythenorth> k 10:43:09 <Pikka> they didn't become EMD until 1940, apparently 10:43:13 <andythenorth> not a fat-fingers then 10:43:26 <andythenorth> F59PH sticks out the depot row, is that just a tall sprite? 10:43:50 <Pikka> sticks out? 10:43:54 <Pikka> it is a tall sprite, yes 10:44:52 <frosch123> pipes are even boring in factorio 10:45:35 <andythenorth> Pikka: I would delete the SD9 and level the wagon speeds out, but you know, thatâs me :P 10:46:08 <andythenorth> itâs really nice to have cabbage and things separate 10:46:08 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 10:46:16 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 10:46:38 <Pikka> yeah 10:46:59 <Pikka> hidden things are bad features :) 10:47:00 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 10:47:18 <Pikka> I wonder how many olde NARS players know the aerotrain is in there? 10:47:31 <andythenorth> thereâs an aerotrain? :o 10:47:57 <Pikka> in the current NARS, yes. you get it by putting passenger cars behind an SW1200. but who would do that if they didn't know? 10:48:09 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:48:11 <Pikka> in the new NARS it's there as its own thing. :P 10:48:14 <argoneus> did anyone say BAD FEATURE 10:48:18 <Wolf01> hello o/ 10:48:26 <andythenorth> oh someone showed me that SW1200 thing once 10:48:28 <argoneus> \o 10:48:35 <andythenorth> because itâs the same running gear underneath, or something? 10:48:42 <Pikka> basically 10:48:46 <andythenorth> mystery meat navigation ;) 10:48:54 <andythenorth> acela with bi-levels! 10:49:01 <Pikka> :D 10:49:04 <andythenorth> I like that the pax cars still randomise 10:49:17 <andythenorth> ooh 10:49:22 <andythenorth> livery over-ride for high speed cars 10:49:24 <andythenorth> fanc 10:49:25 <andythenorth> fancy * 10:49:59 <Pikka> for the acela? yes. 10:50:12 <Pikka> and the turbos 10:50:27 <andythenorth> all kinds of magic 10:50:31 <andythenorth> I think thatâs the right kind of magic 10:50:50 <andythenorth> what pulls the talgos? 10:50:54 <andythenorth> some kind of engine I guess 10:51:03 <Pikka> anything which doesn't have an override 10:51:52 <Pikka> "realistically" they shouldn't be talgos so early, but I wanted the high speed cars there for the turbo. 10:52:12 <Pikka> so unless someone wants to draw me some alternative high-speed car graphics... :) 10:52:20 <andythenorth> Iâd leave it 10:52:59 <andythenorth> only negative on the pax over-rides: I keep getting bi-level and superliner confused when theyâre both grey 10:53:22 <Pikka> when are they both grey? 10:53:34 <andythenorth> when in the emu (for example) 10:53:37 <Pikka> oh 10:53:57 <Pikka> yeah, the EMU has an override for the bilevel, which is its "proper" carriage. 10:54:21 <andythenorth> thatâs the only one I could find 10:54:30 <Pikka> but there's no harm to putting superliners in there... 10:54:37 <andythenorth> enough difference between superline and bi-level stats? 10:54:39 <andythenorth> seems close 10:54:51 <Pikka> superliner is faster but lower capacit 10:54:52 <Pikka> y 10:55:03 <Pikka> in olde nars they were the same wagon, just different player liveries 10:56:33 <andythenorth> Iâd probably just build the lightweight car if I cared about speed 10:56:39 <andythenorth> 25mph faster, only 10pax fewer 10:57:35 <Pikka> but if the loco doesn't do 125... :) 10:57:41 <andythenorth> yeah, I was just looking at that 10:57:52 <andythenorth> so with F40 it makes sense 10:57:58 <andythenorth> heh autoracks 10:58:00 <Pikka> it's NARS, anyway. it's all about choices. That's why there's the GP9 and SD9 :P 10:58:06 <andythenorth> I nearly added autoracks to Iron Horse 10:58:22 <andythenorth> but decided they are faff to draw, and pointless for gameplay 10:58:28 <Pikka> and the FA, and the RS3, and the Shark... all essentially the same 10:58:31 <Pikka> yep 10:58:35 <andythenorth> but at least you can have realistic FEMA trains with NARS 10:58:38 <frosch123> andythenorth: i am reading the forums 10:58:47 <andythenorth> shocking 10:58:54 <frosch123> i checked less than 5 topics, and two of them already confused me :) 10:59:19 <andythenorth> can we translate for you? o_O 10:59:27 <frosch123> "P.S., the TTD graphics don't really suit OpenTTD" <- how about that? 10:59:39 <andythenorth> heâs about 12 years old 10:59:55 <andythenorth> itâs quite easy to guess for a native english speaker :) 11:00:01 <andythenorth> I nearly replied 11:00:06 <andythenorth> but I donât want to pick on 12 year olds 11:01:47 <peter1138> frosch123, huh? 11:01:53 <andythenorth> what shall I call this pipeline grf? 11:02:16 <frosch123> "Tried replacing "unique_ptr" with "shared_ptr", but that didn't solve the compilation problem on the Mac." <- on to the 4th topic 11:02:40 <andythenorth> thatâs about a patch pack? 11:02:47 <andythenorth> I ignore everything to do with patch packs 11:02:58 <andythenorth> which is interesting 11:03:09 <andythenorth> patch packs might be where the interesting new stuff gets worked out 11:03:24 <andythenorth> brb 11:04:36 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 11:05:53 <peter1138> TTD graphics don't suit OpenTTD? Really? :S 11:06:56 <frosch123> peter1138: i am just trying to prove, that forums have no interesting content, but can provide some wtf lines 11:17:23 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 11:20:09 <andythenorth> hmm 11:20:09 <DorpsGek> Commit by peter1138 :: r26960 /trunk/src (12 files in 2 dirs) (2014-10-05 11:20:02 UTC) 11:20:10 <DorpsGek> -Codechange: Draw sort button symbols as sprites, and pad sort buttons with non-static width. 11:20:19 <andythenorth> \o/ 11:20:33 <Pikka> o 11:20:41 <andythenorth> also 11:21:02 <andythenorth> pipeline grf. Snake? 11:21:08 <peter1138> sort buttons are no longer tiny 11:21:10 <Pikka> why not? 11:21:28 * Pikka bedtime, goodnight. 11:21:32 *** Pikka [~Octomom@d58-106-19-186.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 11:23:05 <peter1138> Need to figure out how to handle the vehicle type icons, which are drawn as text. 11:23:10 <peter1138> And the close box. 11:23:42 <peter1138> Could just do them all as new sprites, which would allow... colours. 11:24:09 <peter1138> Oh, and the tick 11:24:25 <andythenorth> close box is a special symbol, or just an X? 11:24:43 <peter1138> â thing 11:24:52 <peter1138> It's a separate symbol. 11:26:33 <andythenorth> a few of the gui sprites could use a tweak 11:26:40 <andythenorth> I like them plain block 11:26:42 <andythenorth> black * 11:26:58 <peter1138> Sure that's not the real reason to change them. 11:27:12 <peter1138> As they're drawn as text, they don't get doubled up, as you can see. 11:27:24 <andythenorth> yup 11:27:30 <andythenorth> you canât just double font size? 11:27:36 * andythenorth has no idea about the UI implementation 11:27:43 <peter1138> Well... 11:28:13 <peter1138> Possibly. There's special code to explicitly not scale font sprites. 11:29:13 <andythenorth> I can likely draw missing UI sprites if thatâs better 11:29:14 <peter1138> Hmm, I suppose it would save needing to use freetype fonts, heh 11:29:50 <peter1138> I can draw them as sprites, but I'd need to emulate the font-sprite recolouring. 11:30:39 <peter1138> Might just try doubling the font completely. 11:30:52 <peter1138> s/doubling/scaling/ 11:31:07 <frosch123> how many strings are there which use these symbols? 11:31:18 <frosch123> can we somehow deprecate them? and draw those strings differently? 11:31:30 <peter1138> I don't there are any static strings. 11:32:38 *** Supercheese is now known as Guest578 11:32:39 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:32:43 <frosch123> STR_JUST_CHECKMARK and {CHECKMARK} could be deleted 11:33:18 <peter1138> The station features are magic code inside strings.cpp 11:33:54 <frosch123> hmm, so mostly station window and station list 11:33:59 <peter1138> Which can easily be replaced by icon buttons. 11:34:04 <frosch123> those windows could also be drawn differently 11:34:25 <frosch123> e.g. the station list would be better anyway, if those symbols would be aligned in columns 11:35:19 <peter1138> heh 11:36:31 <frosch123> vehicle indicators would be tricky 11:37:01 <frosch123> loading percentage arrows are obv. drawn as strings 11:37:17 <peter1138> Hmm, forgot about them. 11:37:21 *** Guest578 [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 11:37:39 <frosch123> haha, {COPYRIGHT}... the most important sign 11:37:43 <peter1138> :-) 11:37:47 <peter1138> I don't think that matters. 11:37:58 <frosch123> well, but that is provided by real fonts 11:38:04 <peter1138> Exactly. 11:38:05 <frosch123> so yes, does not matter 11:39:22 <peter1138> Thing is, if you are still using default font and double ui (for some reason) some of those small icons might be appropriate 11:40:08 <frosch123> huh? i do not mean to remove them, i just mean to not include them in strings, but draw them separate 11:41:48 <b_jonas> it's used in lots of texts and provided by real fonts because it happens to be in iso-8859-1 11:41:56 <andythenorth> if you do want any drawn, make a list and let me know ;) 11:42:14 <peter1138> b_jonas, not talking about © 11:42:35 <b_jonas> oh 11:43:06 <b_jonas> what then? arrows? station vehicle type icons? 11:43:23 <frosch123> b_jonas: the problem is to scale font and icons independently 11:43:35 <b_jonas> uhum 11:44:10 <frosch123> icons not provided by fonts have less sizeing options 11:44:26 <peter1138> Hmm, that's an idea... 11:44:45 <frosch123> peter1138: alternatively, arrows also have unicode code points 11:44:55 <frosch123> so, if we are lucky, most fonts provide them 11:45:08 <b_jonas> my monospaced font happens to provide the arrows 11:46:05 <frosch123> âµâ¶ââââ 11:46:23 <b_jonas> yep, I have the last four 11:46:36 <frosch123> 27F5 27F6 2190-2193 11:47:07 <b_jonas> ââââ plus also âââšâââ 11:47:09 <peter1138> âŒâ² 11:47:15 <frosch123> hmm, SMALL_LEFT_ARROW is just the font size? 11:49:27 <argoneus> I've been wondering, do you guys actually play this game 11:49:28 <argoneus> ? 11:49:53 <b_jonas> what? there's a game we can play? 11:50:08 <argoneus> y-yeah 11:50:52 <frosch123> unicode has a symbol for "icy road", but none for train, road or similar 11:51:19 <frosch123> argoneus: this channel is the game 11:51:35 <frosch123> no idea what you are talking about 12:11:28 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 12:16:54 <andythenorth> frosch123: whoâs winning though? 12:16:58 <andythenorth> do we have a leaderboard? 12:17:50 <frosch123> it's a cooperative game 12:19:03 <frosch123> the score is 'stuff created' or so 12:19:08 * andythenorth remembers coop doom 12:19:12 <frosch123> +amount of 12:19:15 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 12:19:17 <andythenorth> it was always better to turn off âsame team damageâ 12:26:25 *** Celestar [~Celestar@p5B227A44.dip0.t-ipconnect.de] has joined #openttd 12:42:46 *** Celestar1 [~Celestar@p4FD6EC9E.dip0.t-ipconnect.de] has joined #openttd 12:45:45 <andythenorth> ho 12:45:48 <andythenorth> he fixed the cheat menu :) 12:46:17 <andythenorth> so is the minimap font size a setting already? 12:46:28 <andythenorth> I never looked into font settings 12:46:29 *** Celestar [~Celestar@p5B227A44.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:46:49 *** HerzogDeXtEr [~flex@i59F6DA52.versanet.de] has joined #openttd 12:47:04 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 13:00:23 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 13:04:47 <Eddi|zuHause> yes, but cfg-only 13:05:47 <peter1138> Fixed the cheat menu? 13:06:39 <andythenorth> it was borked yesterday 13:06:41 <andythenorth> today it is pretty 13:07:10 <andythenorth> Eddi|zuHause: monosize? 13:07:20 <Eddi|zuHause> no, small font 13:07:59 <Eddi|zuHause> <andythenorth> if year >= variant.intro_date and year < variant.end_date: <-- btw. in python you can write that as "intro <= year < end" 13:08:35 <Eddi|zuHause> this will NOT work in C(++) 13:08:44 <Eddi|zuHause> or most other languages 13:09:11 <peter1138> andythenorth, well I've not touched that bit since when you tried... unless you weren't using the current revision at that point... 13:09:19 <andythenorth> I pulled today 13:09:36 <andythenorth> Eddi|zuHause: thanks, neat 13:09:47 <peter1138> Didn't you update yesterday? 13:10:10 <andythenorth> probly 13:10:15 <andythenorth> anyway, itâs fixed \o/ 13:10:43 <andythenorth> Eddi|zuHause: that is better syntax imho 13:12:23 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 13:13:27 <Eddi|zuHause> andythenorth: well, it's probably written by a disgruntled maths person who always wrote these expressions on paper, but never could put them into code :p 13:21:14 <andythenorth> where is DanMacK when I need him? :) 13:22:00 <Eddi|zuHause> maybe it is physically impossible that you two can occupy the same IRC channel at the same time :p 13:22:03 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 13:23:16 <andythenorth> maybe itâs a fight club scenario 13:49:01 <peter1138> Amazon Prime weirdness: it's cheaper to order something on Saturday and have it arrive Sunday (when traditionally nothing is delivered), than to order on Saturday and have it turn up during the week. 13:49:35 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 13:51:13 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has left #openttd [] 13:52:18 *** tyteen4a03 [tyteen4a03@Daedalusx.net] has quit [Remote host closed the connection] 13:55:11 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 13:55:22 *** Celestar1 [~Celestar@p4FD6EC9E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:55:48 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 13:56:07 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:01:50 <DorpsGek> Commit by peter1138 :: r26961 trunk/src/terraform_gui.cpp (2014-10-05 14:01:44 UTC) 14:01:51 <DorpsGek> -Codechange: GUI-scale for landscape editor terraform window. 14:03:59 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Remote host closed the connection] 14:17:12 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 14:17:42 <andythenorth> torpedo wagons for Iron Horse? o_O http://3.bp.blogspot.com/_Azj0TLmGrkA/TAYAj2vTKuI/AAAAAAAAAjs/XjlHkqcUqUE/s1600/1-25+(Large).jpg 14:18:20 <Flygon> lolwut 14:18:24 <Flygon> Is that Australian???? 14:18:29 <andythenorth> looks it 14:18:52 <Flygon> I have ZERO idea what those are 14:19:03 <Flygon> And I'm a bit of a gunzel *blinkblink* ._. 14:19:08 <Flygon> I'll refer them to my friends 14:19:15 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 14:19:21 <Flygon> <Flygon> James, halp 14:19:36 <andythenorth> carries liquid steel 14:19:55 <Flygon> ... 14:20:04 <Flygon> Okay, it's New South Welsh 14:20:09 <Flygon> Definitely James's territory 14:20:17 <Flygon> (I'm Victorian) 14:20:22 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:20:37 <Flygon> (QLD lacks much of an SG network, and WA is the only other place I can think with a smelter and an SG network) 14:21:04 <Flygon> <James> That looks like near Wollongon/Port Kembla 14:21:04 <Flygon> <James> Bluescope Steel industrial park or near there 14:21:04 <Flygon> <James> *Wollongong 14:21:33 <Flygon> <James> Mostly because I've driven past there quite a few times 14:21:34 <Flygon> <James> It funking stinks near there 14:21:34 <Flygon> <Flygon> .... 14:21:34 <Flygon> <Flygon> I'll also copypasta that to #openttd 14:21:41 <Flygon> c changed to n @_@ 14:21:56 <liq3> well, app to calculate train accel. https://drive.google.com/file/d/0B-IgBWPBDofXV2UyckgzQi1mYTA/view?usp=sharing 14:22:44 <Flygon> I'm just astounded to see something Australian pop up in #openttd. Night, y'all. And have fun! 14:22:51 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Remote host closed the connection] 14:23:02 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:23:13 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 14:24:58 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:25:10 <frosch123> Flygon: you can find those in any steel mill 14:25:11 <peter1138> andythenorth, SLAG 14:25:49 <andythenorth> bit harsh 14:26:10 <andythenorth> what did I do to offend you :( 14:26:48 <Alberth> torpedo wagons look great 14:27:22 <andythenorth> I am a bit tempted to add things to Iron Horse brit roster 14:27:33 <andythenorth> might be better to make a special roster 14:27:37 <andythenorth> like HEQS, but for trains 14:27:47 <Alberth> australian roster, it seems :p 14:29:56 <andythenorth> maybe if I play a game, Iâll be inspired to fix Road Hog some more 14:30:04 <andythenorth> I need a new GS though :P 14:31:51 <frosch123> andythenorth: set max station spread to 5 :p 14:32:01 <frosch123> then you will find road vehicle use cases :) 14:33:22 <argoneus> 64 or go home 14:33:31 <andythenorth> openttd on 1680x1050 13â screen :P 14:33:31 <argoneus> why does it say 64 might cause performance problems anywya? 14:33:38 <argoneus> how is that related 14:33:41 <andythenorth> frosch123: I have cases :) 14:33:44 <andythenorth> I donât have goals :) 14:39:44 *** Celestar [~Celestar@p4FD6EC9E.dip0.t-ipconnect.de] has joined #openttd 14:44:27 <andythenorth> SV again then :) 14:51:57 <andythenorth> or maybe NCG 14:57:02 *** NGC3982 [~kruger@h215n4-vj-d3.ias.bredband.telia.com] has quit [Quit: leaving] 14:59:15 <andythenorth> ho ho 14:59:22 <andythenorth> NCG with milk and alcohol 14:59:34 <andythenorth> thereâs an incentive to finish the edibles tanker ship o_O 15:00:06 *** funnel [~funnel@0001c7d4.user.oftc.net] has quit [Quit: Lost terminal] 15:00:14 *** funnel_ [~funnel@81.4.123.134] has joined #openttd 15:00:38 *** funnel_ is now known as funnel 15:02:18 <peter1138> andythenorth, is that classed as rentina? 15:04:51 <andythenorth> rentina indeed 15:04:56 <andythenorth> I donât use that resolution 15:04:59 <andythenorth> stupid on the eyes 15:07:00 <peter1138> :S 15:07:02 <peter1138> retina... 15:07:05 <peter1138> hmm 15:07:11 <peter1138> 1680x1050 is not its native res? 15:07:27 <peter1138> 2x gui should help though? 15:07:41 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 15:08:38 <andythenorth> yes 15:08:47 <andythenorth> if I played that resolution, 2x gui would be ideal 15:11:22 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 15:13:16 <andythenorth> FIRS is way too many industries 15:13:18 <andythenorth> bonkers 15:13:23 <andythenorth> whose idea was that? 15:13:58 <peter1138> Yours 15:14:06 <andythenorth> :( 15:15:44 <frosch123> andythenorth: when did you play a different industry set the last time? 15:16:23 <frosch123> or is that like asking me when i played simutrans last? :p 15:16:45 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 15:19:17 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 15:19:39 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 15:20:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:22:27 <peter1138> Hmm, I used to play Simutrans, before I found OpenTTD. 15:23:03 *** dxtr [~dxtr@cubox.dxtr.ninja] has quit [Ping timeout: 480 seconds] 15:23:35 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 15:24:06 <frosch123> i wonder... is the small map still 45° rotated compared to the main view 15:24:18 <frosch123> that was hell confusing when i played it, 10 years ago? 15:27:33 <peter1138> :D 15:27:49 <peter1138> I just remember it used to be really slow at scrolling the screen. 15:27:55 <peter1138> Well, until tron got involved. 15:28:54 <andythenorth> frosch123: sometimes on a coop game there are default industries 15:29:00 <andythenorth> I should play PBI again 15:29:15 <frosch123> play ogfx+industries 15:29:27 <frosch123> pbi has too many BAD FEATURES 15:29:43 <andythenorth> jeux sans frontiers 15:29:54 <frosch123> stockpile limits, fixed deliver ratios, depleting mines and such 15:30:03 <andythenorth> stockpile limit bad 15:31:22 <frosch123> hmm, at least in version 101 the small map is still weirdly rotated 15:31:55 <frosch123> simutrans always confused me :) 15:33:11 <frosch123> some things look so wrong to me, but it looks as if they were intentionally made like that 15:33:13 <peter1138> There's a lot more 'basesets' 15:33:26 <frosch123> iirc there are "only" basesets 15:33:39 <frosch123> no compatibilty bollocks and such :) 15:33:39 <peter1138> Possibly. 15:33:44 <peter1138> Lucky thing. 15:33:47 <peter1138> Errr 15:33:49 <peter1138> Lucky them. 15:34:27 <peter1138> They have lovely steep slopes too, so bridges and tunnels aren't a problem. 15:35:16 <peter1138> If only I could draw... :( 15:38:12 <frosch123> some versions seem to have diagonal bridges, resp elevated track 15:38:53 <frosch123> seems to be popular in japan 15:39:54 <peter1138> :S 15:41:18 <peter1138> Ew it's all German. 15:41:30 <peter1138> simwerkz-dialogs.h CODE: use karte_ptr_t in werkzeug_t 11 months ago 15:42:17 <frosch123> less symbol conlicts with external libs :) 15:42:24 <frosch123> +f 15:46:02 <andythenorth> oops 15:46:13 <andythenorth> big FIRS with industries on ânormalâ instead of âhigh' 15:46:15 <andythenorth> doesnât work 15:47:52 *** InvokeStatic [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has joined #openttd 15:51:42 <frosch123> peter1138: http://forum.simutrans.com/index.php?topic=4672.210 <- quite heated discussion 15:54:41 <andythenorth> steam trams with wires :( 15:57:24 <peter1138> They suffer from using the _t suffix, which is recommended against. 15:59:02 <peter1138> "Simutrans is not that badly commented. Try out OpenTTD for a change ... (maybe the had improved meanwhile, but the last time I checked it was rather pages without comments at all.)" 15:59:06 <peter1138> haha 16:00:03 <andythenorth> what are comments? 16:00:31 <peter1138> 8/32bpp <train icon> Trains 2CC 16:00:33 <peter1138> Hmm, yes... 16:00:55 <frosch123> ignore them :p 16:01:03 <frosch123> break all weird icon usages 16:02:24 <andythenorth> will I use a canal? 16:02:32 <andythenorth> or will I lower land to sea level? 16:02:55 <peter1138> :) 16:03:31 <peter1138> Need to finish this GUI scale stuff, so I can work on the next thing... HAH 16:03:40 <andythenorth> GUI scale ftw 16:03:53 <peter1138> I think the vehicle type icons are not that important, even. Just the close box. 16:04:14 <peter1138> Does the newspaper really need a silver close box? 16:08:50 <fjb> Moin. 16:09:48 <peter1138> I was going to add a couple of palettes to that new palette section, but it turns out need to fuck around with editing grfcodec too :( 16:10:42 <frosch123> yes, adding newgrf stuff is tedious these days :p half a dozen of tools to update as well 16:11:06 <frosch123> anyway, what does black X look like? 16:11:14 <frosch123> i cannot remember ever pressing the grey one 16:11:53 <andythenorth> the newspaper does not need a grey one 16:12:22 <peter1138> Well, it's a black X. 16:12:37 <peter1138> With a shadow, so that the grey one is visible, because it's ... on a white background. 16:12:44 <andythenorth> cdist doesnât set industries as destinations, right? 16:12:48 <andythenorth> just stations? 16:14:11 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 16:15:15 *** tyteen4a03 [tyteen4a03@Daedalusx.net] has joined #openttd 16:16:08 *** dxtr [~dxtr@cubox.dxtr.ninja] has joined #openttd 16:19:04 <planetmaker> good evening 16:19:11 <Alberth> evenink 16:19:35 <planetmaker> hm... http://www.tt-forums.net/viewtopic.php?f=33&t=71362 16:19:49 <Alberth> yep 16:20:01 <Alberth> causes confusion I think 16:20:15 <planetmaker> as it still works on all vehicles, right? 16:20:19 <Alberth> players would think you only replace fromthe station 16:20:36 <Alberth> indeed 16:20:41 <andythenorth> I have wished for auto-group on stations before 16:20:50 <andythenorth> wishes are not horses 16:21:16 <planetmaker> :) 16:21:30 <peter1138> Hmm, on-the-fly gui zoom changing isn't quite there 16:21:31 <Alberth> planetmaker: although arguably, you'd need a different label for station-specific replacements 16:21:39 <peter1138> (i.e. some things are broked) 16:21:40 <andythenorth> cargo icons scaleâŠ.interestingly with gui zoom 16:22:04 <peter1138> they overlap if your font isn't tall enough 16:22:07 <peter1138> but... 16:22:12 <frosch123> i think you would have a decent chance to implement the autoreplace for the vehicle-sharing-orders list 16:22:14 <peter1138> can be fixed 16:22:20 <andythenorth> yeah Iâm using ttd font 16:22:23 <andythenorth> a classic 16:22:41 <frosch123> but replacing by station is contradicting like hell :) 16:22:53 <andythenorth> also, maybe cargo icons should have an option for larger icon 16:23:14 <peter1138> larger? 16:23:24 <planetmaker> yeah. But I also found it always confusing that I couldn't access any replace dialogue from a station. So it definitely has merrit to go from there to some dialogue of that sort 16:23:26 <peter1138> You mean more detailed? 16:24:25 <andythenorth> yes 16:24:33 <andythenorth> most of the gui scales ok 16:24:34 <peter1138> andythenorth, well, make 2x or 4x sprites then! 16:24:40 <andythenorth> but cargo icons are so teeny tiny 16:24:44 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 16:24:45 <andythenorth> is the support already there? 16:25:01 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 16:25:11 <peter1138> Sure. that has been for years. 16:25:23 <andythenorth> I never explored :) 16:25:30 * andythenorth is stuck on 1x zoom 16:25:32 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 16:25:49 <peter1138> Check out 10cc with 2x gui, although ignore the fact that pikka put double-size sprites on the 1x level :S 16:26:33 <andythenorth> oh yeah, the gianty trains 16:27:08 <peter1138> Yeah, but in depot views, you get the regular 2x sprite. 16:27:53 <peter1138> I think pikka will remove the double-size purchase menu sprites once the gui size is user-settable. 16:28:03 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:28:58 <andythenorth> hmm 16:29:05 <andythenorth> cdist + station refit + FIRS supply boost 16:29:13 <andythenorth> is hard to manage :) 16:29:15 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 16:30:53 *** dxtr [~dxtr@cubox.dxtr.ninja] has quit [Ping timeout: 480 seconds] 16:31:57 <andythenorth> such bunching ships 16:32:03 <andythenorth> they really do look stupid 16:32:34 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 16:34:33 <andythenorth> hmm 16:34:47 <andythenorth> ârefit any availableâ really isnât going to work with cdist I guess 16:42:13 <andythenorth> how would cdist even build a linkgraph with that order type? 16:42:26 <andythenorth> does it try a predictive heuristic? 16:42:52 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:43:50 <DorpsGek> Commit by peter1138 :: r26962 trunk/src/widget.cpp (2014-10-05 16:43:44 UTC) 16:43:51 <DorpsGek> -Fix: Set up scrollbar size at the correct time (where it can be changed). Also ensure scrollbar is long enough to at least contain its buttons. 16:46:02 *** InvokeStatic_ [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has joined #openttd 16:46:02 *** InvokeStatic [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 16:49:53 * andythenorth pulls 16:50:44 <andythenorth> bah 16:50:50 <andythenorth> stupid xcode update broke my compile 16:51:32 <andythenorth> never update *anything* :P 16:54:52 <andythenorth> well thatâs tedious 16:54:55 <andythenorth> it was a fun game too 16:58:30 <andythenorth> ld: symbol(s) not found for architecture x86_64 16:58:31 <andythenorth> clang: error: linker command failed with exit code 1 (use -v to see invocation) 16:58:32 <andythenorth> bah 16:59:53 <planetmaker> which symbols? 17:00:50 <andythenorth> might be the freetype known issue 17:00:54 <andythenorth> just trying again 17:01:06 <SHOTbyGUN> is there any way to know if my cargo deliveries are on time? 17:02:00 <andythenorth> https://paste.openttdcoop.org/prxtlvvfs 17:02:17 <andythenorth> SHOTbyGUN: on time? 17:03:08 <SHOTbyGUN> you know the payment graph, faster delivery = better price, depending on the cargo type 17:03:18 <planetmaker> andythenorth, did you just update and compile or did you try to make clean && make ? 17:03:32 <andythenorth> update, configure, make 17:03:34 <andythenorth> Iâll run clean 17:04:00 <andythenorth> bloody Apple 17:04:55 <Alberth> SHOTbyGUN: if you get more money than the running cost of the engine, it should be fine? 17:05:42 *** dxtr [~dxtr@cubox.dxtr.ninja] has joined #openttd 17:06:07 <SHOTbyGUN> Alberth, but I think it would be great to know if I am missing some oppurtunities to optimize the delivery, or maybe its way too fast and maybe I could switch to slower lane etc... So I wonder if there is any way to know? 17:06:29 <andythenorth> there is no optimum 17:06:34 <andythenorth> planetmaker: same issue after clean 17:06:45 <andythenorth> I need to try some of the alternative ./configure flags 17:06:45 <planetmaker> hm, sucks 17:07:10 <Alberth> SHOTbyGUN: faster is normally better, but I wouldn't worry about it too much 17:07:25 <SHOTbyGUN> so its 99% of time faster = better ? 17:07:39 <andythenorth> so using this, squirrel fails to build 17:07:40 <andythenorth> ./configure --enable-static --without-liblzo2 --without-freetype --without-osx-sysroot CFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk" LDFLAGS="-stdlib=libstdc++" 17:07:49 <Alberth> SHOTbyGUN: probably even 100% 17:07:52 <andythenorth> thatâs the recommended version on the wiki 17:08:08 <SHOTbyGUN> oh :O 17:08:14 <andythenorth> oh thereâs no 10.8 SDK 17:08:26 <peter1138> Really? I just do "./configure" 17:08:31 <andythenorth> https://paste.openttdcoop.org/pkmyepilz 17:08:33 <peter1138> Why does it have to be so complicated on macs? :S 17:08:37 <andythenorth> because Apple 17:08:50 <andythenorth> itâs the tax 17:08:54 <planetmaker> andythenorth, what sdk *do* you have? try one which you do? 17:09:01 <planetmaker> but then... should just detect one 17:10:32 <peter1138> Hmm 17:10:35 <peter1138> Hmm! 17:10:41 <peter1138> Remember I used to go "hmm" all the time? 17:10:49 <Alberth> SHOTbyGUN: micro-optimizing profit is probably not worth the time, it's easier to find more cargo to transport 17:10:49 <andythenorth> it was catching somewhat 17:11:16 <planetmaker> hm @ peter1138 ;) 17:11:27 <peter1138> So what's the sprite ID for the X? 143 or somesuch? 17:12:19 <frosch123> use the sprite picker :p 17:13:18 <peter1138> Oh god. 17:18:19 *** dxtr [~dxtr@cubox.dxtr.ninja] has quit [Ping timeout: 480 seconds] 17:20:09 <andythenorth> âMac OS 10.9 has removed the method declarations related to palettes and 8-bit graphics from the CoreGraphics header files. You may either #if 0 those blocks out (in fullscreen.mm) or compile against the Mac OS 10.8 SDK.â 17:20:12 <andythenorth> from our wiki 17:20:18 <andythenorth> I have fullscreen.mm open 17:20:28 <andythenorth> dunno what if #if 0 though 17:21:16 *** Progman [~progman@p57A1BDC7.dip0.t-ipconnect.de] has joined #openttd 17:24:57 <andythenorth> oh 17:25:08 <andythenorth> works with the 10.9 SDK and enough flags 17:25:53 <planetmaker> amend wiki :P 17:26:14 <andythenorth> doing it now 17:26:22 <andythenorth> for the record: ./configure --enable-static --without-liblzo2 --without-freetype --without-osx-sysroot LDFLAGS="-stdlib=libstdc++" 17:26:31 <andythenorth> full screen etc still seems to work 17:26:41 <peter1138> Wot no freetype? 17:26:43 <andythenorth> some of those flags may be redundant 17:26:48 <andythenorth> letâs see 17:27:08 <andythenorth> 3 min compile :P 17:27:12 <planetmaker> andythenorth, are you sure you need --enable-static, if you compile only for your own machine and use? 17:27:17 <andythenorth> not sure 17:27:23 <andythenorth> going to remove them one at a time 17:27:43 <andythenorth> need a faster computer 17:29:05 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.vic.bigpond.net.au] has quit [] 17:34:38 <andythenorth> âwithout-freetype is needed 17:34:44 <andythenorth> linker failure otherwise, as per wiki 17:34:52 <andythenorth> I could fuck with my freetype to try and fix it 17:34:55 <andythenorth> but I want to leave it alone 17:35:08 <andythenorth> last time I tried to âfixâ freetype, I broke stuff my day job needs badly 17:35:47 <andythenorth> what doese âenable-static actually do? 17:36:34 <Alberth> probably build a static binary, which basically means copy all libraries-stuff into the binary 17:37:36 <Alberth> thereby reducing the number of libraries to need to reference when starting the program 17:37:42 <peter1138> frosch123, sprite picker doesn't work for text ;( 17:39:47 <andythenorth> down to ./configure --without-liblzo2 --without-freetype --without-osx-sysroot LDFLAGS="-stdlib=libstdc++" 17:40:54 <peter1138> Heh, sprite 142 has a bug :D 17:41:08 <andythenorth> one of the sprites is a bug 17:41:12 <peter1138> I wonder... 17:42:15 *** dxtr [~dxtr@cubox.dxtr.ninja] has joined #openttd 17:43:18 <peter1138> Ah, probably why it's not used :p 17:43:58 <peter1138> Coo, nice bug. 17:45:56 <DorpsGek> Commit by translators :: r26963 /trunk/src/lang (3 files) (2014-10-05 17:45:47 UTC) 17:45:57 <DorpsGek> -Update from WebTranslator v3.0: 17:45:58 <DorpsGek> english_US - 3 changes by Supercheese 17:45:59 <DorpsGek> hebrew - 10 changes by oofnik 17:46:00 <DorpsGek> norwegian_bokmal - 39 changes by cuthbert 17:46:00 <frosch123> ouch, when did you open the settings toolbar menu last? 17:46:52 <peter1138> What about it? 17:47:02 <frosch123> i'll update my checkout first 17:47:18 <frosch123> yeah, looks better now :) 17:47:22 <peter1138> ... 17:47:32 <peter1138> Well, I've not touched that menu... 17:47:32 <andythenorth> ok down to ./configure --without-freetype LDFLAGS="-stdlib=libstdc++" 17:47:36 <andythenorth> nice 17:48:08 <frosch123> hmm, now i cannot select sprite 142 anymore 17:48:16 <peter1138> Ahh 17:48:18 <frosch123> maybe that had to do with the menu 17:48:20 <peter1138> Yes 17:48:31 <peter1138> That's the nice bug I was talking about. 17:48:38 <peter1138> Well, I didn't get past "nice bug" 17:49:00 <peter1138> If you view it in the sprite picker before it's been drawn as text, you get the 4x zoom version when it is drawn. 17:49:08 <frosch123> yup 17:49:20 <peter1138> If it's drawn as text before, well the sprite picker ignores ST_FONT sprites. 17:50:26 <andythenorth> planetmaker: updated ;) http://wiki.openttd.org/Compiling_on_Mac_OS_X#Configuring_on_Mavericks 17:50:49 *** dxtr [~dxtr@cubox.dxtr.ninja] has quit [Ping timeout: 480 seconds] 17:51:32 <andythenorth> did someone fix the OS X bug, where ottd crashed whilst trying to change resolution in full screen mode 17:51:37 <andythenorth> canât trigger it 17:51:50 <planetmaker> andythenorth, I wanted to say 'nice'. Then I saw the rest of that fuggly 'compiling on os x' page :P 17:51:56 <andythenorth> well 17:52:07 <planetmaker> not blaming that on you, though :) 17:52:15 <andythenorth> oh yeah, it mentions fink 17:52:17 <andythenorth> wtf :) 17:52:48 <andythenorth> notably, today I didnât have to use âwithout-liblzo2, which I have needed for last several years 17:53:16 *** shansen [~shansen@212.17.41.140] has joined #openttd 17:59:46 <andythenorth> hmm 17:59:58 <andythenorth> where did I ever find the time to draw all those FIRS pixels? :o 18:01:03 <planetmaker> the last 5 years? 18:01:07 <planetmaker> they're long 18:01:48 <planetmaker> public [1:070a02b6b6db default] 2009-04-11 21:15 -0000 FooBar <foobar@jaspervries.nl> 18:01:48 <planetmaker> Initial code: nfo header, text definitions, first cargo code 18:03:38 <andythenorth> hmm 18:03:41 <andythenorth> oh yes 18:03:49 <andythenorth> a lot else happened in that time :O 18:10:07 <DorpsGek> Commit by peter1138 :: r26964 trunk/src/widget.cpp (2014-10-05 18:10:01 UTC) 18:10:08 <DorpsGek> -Codechange: Allow editbox size to change. 18:37:47 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 18:40:57 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 18:41:46 <andythenorth> ho 18:41:51 <andythenorth> playing the game inspires sprites! 18:43:10 <peter1138> Playing the game inspired me to finish off this GUI stuff. I was originally doing it with BigGUI... 18:43:52 <andythenorth> ugh :) 18:45:03 <andythenorth> beer tram 18:45:45 <andythenorth> highly realisms 18:46:22 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 18:49:54 <andythenorth> looking sharp 18:53:20 <peter1138> # 18:55:29 *** Jomann [~abchirk@p57A0B368.dip0.t-ipconnect.de] has joined #openttd 18:55:29 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 19:09:36 <peter1138> Hmm, this feels nasty :S 19:11:29 <peter1138> Added a bit to the palette field to specify if pal is actually a textcolour... 19:11:40 <peter1138> And then use SetColourRemap() if it is. 19:11:42 <peter1138> It works... 19:12:06 <andythenorth> beer tram https://dev.openttdcoop.org/attachments/download/6654/bottlebrook.png 19:12:14 <andythenorth> (bottlebrook) 19:12:34 <peter1138> Probably better off with making a standard palette for each TextColour, and dropping SetColourRemap() completely. 19:14:02 <Alberth> looks good andy 19:15:46 <peter1138> hmm, how did i inject palettes in the rgb recolour stuff... hah 19:16:44 <peter1138> Hmm, crikey, that had a special blitter mode... 19:18:16 <Sylf> This looks far more yummy than the endless same all pax trams of 2cc... It must be just me. 19:19:57 <andythenorth> 2CC has different aims 19:20:10 <andythenorth> and voyager is a sprite machine :) 19:22:42 <Sylf> it's ok. 2cc fills the nice niche of too many vehicles BAD FEATURE 19:24:15 <andythenorth> I donât know how voyager goes so fast 19:24:20 <andythenorth> it takes me hours to draw a thing 19:31:24 *** shansen [~shansen@212.17.41.140] has quit [Ping timeout: 480 seconds] 19:32:55 <peter1138> Oh, except I can't as there's more to it than just TextColour :S 19:40:25 <frosch123> what's special with them? adding recolour sprites for the text colours sounds like a sound plan to me 19:40:31 *** Klanticus [~quassel@189.103.16.173] has joined #openttd 19:40:54 <peter1138> There's extra flags. 19:41:04 <frosch123> NO_SHADOW? 19:41:15 <frosch123> so it would need two sets? 19:41:20 <peter1138> And there's a flag which means the text colour is a palette index. 19:41:29 <peter1138> So it would still need the hack... 19:41:33 <frosch123> oh, right 19:42:02 <peter1138> Or (256 + 17) * 2 palettes, for a all combinations, except most will never be used. 19:42:05 <frosch123> ok, and the other way around? 19:42:17 <frosch123> creating a recolour sprite for normal sprites on the fly? 19:43:23 <frosch123> i guess that comes down to your special palette flag, right? 19:43:25 <peter1138> I can do that. In fact I did that and reverted it because I thought this way was going to be better... o_O 19:45:17 <peter1138> Hmm, weird, an audio CD that causes the CD drive to just... stop working. 19:46:20 <peter1138> These enum names are confusing... 19:46:34 <peter1138> There's SPRITE_MODIFIER_ and PALETTE_MODIFIER_, but they're both applied to the *sprite id* 19:47:26 <frosch123> well, sprite and palette were once one value, until someone split them :p 19:47:33 <peter1138> Hmm, who was that? 19:47:50 <frosch123> someone felt 16k sprites are not enough for everyone 19:48:06 <peter1138> Apparently they weren't! 19:48:36 <frosch123> it was someone with p, not pikka 19:50:00 <peter1138> Thing is, they're src/table/water_land.h: TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR)) 19:50:09 <peter1138> err, excuse that... 19:50:16 <peter1138> 0xFE8... numeric sprite ids? crazy! 19:51:01 <peter1138> so PALETTE_MODIFIER_COLOUR actually means apply a special palette, heh. 19:51:41 <frosch123> take a look at SpriteLayoutPaletteTransform 19:51:45 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:51:58 <frosch123> the palette is usually the company colour or something, and the sprite says whether it actually uses company colour 19:52:04 <peter1138> Yes. 19:53:32 <peter1138> Ah right, it's used in ... a header file. 19:53:46 <peter1138> So anyway, I can ignore that, as it's not important :po 19:54:40 *** Jomann [~abchirk@p57A0B368.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 19:55:52 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 19:56:43 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 19:56:46 *** mode/#openttd [+v glx] by ChanServ 19:59:06 *** gelignite [~gelignite@i5387AD15.versanet.de] has joined #openttd 20:01:23 <andythenorth> beer tram realisms https://www.gscalecentral.net/images/231/af843286eb7740bf9c4a5e8bf88863ed.jpg 20:01:56 <peter1138> OH GOD 20:02:02 <andythenorth> http://www.gscalecentral.net/images/231/b736c37a8e05484d807940d11a0dc834.jpg 20:02:03 <andythenorth> also 20:02:41 <peter1138> Ok it worked, but... the news window X was double the size it should be :p 20:02:55 <peter1138> So... 20:03:36 <andythenorth> these trams are clipping catenary 20:03:38 <andythenorth> how odd 20:03:52 *** Yotson [~Yotson@2001:980:6ac8:1:ed96:fcbc:95ac:6ba2] has quit [Quit: .] 20:04:18 <peter1138> (Because it's not actually a close box. Sigh.) 20:04:30 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 20:04:40 <frosch123> andythenorth: it that a tram that drives around town and sells beer to bypassers? 20:04:51 <andythenorth> strictly itâs a water tram :( 20:04:52 <andythenorth> sadly 20:05:09 <frosch123> oh, it's labeled in german 20:05:22 <frosch123> clearly i need something like that in my garden for the grass 20:05:51 <Pinkbeast> Given Leipzig's very extensive tram network and giant annual goth festival, I spy a business opportunity. 20:07:27 <Supercheese> Bierwagen 20:08:38 <frosch123> I am not sure, whether V would approve a beer sprinkler 20:10:23 <peter1138> God. Damn. It. 20:10:31 <peter1138> So I need to manually draw these :S 20:10:41 <peter1138> Or... Make them closeboxes but then they get a frame. 20:11:41 <peter1138> Although I can make the frame conditional, of course. Hmm. 20:14:17 <peter1138> Phew, that works. 20:16:21 <andythenorth> beer metro train 20:26:06 <andythenorth> hmm 20:26:11 <andythenorth> canât change NCG goals during game 20:26:14 <andythenorth> oh well 20:28:44 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 20:29:39 *** Pikka [~Octomom@d58-106-19-186.rdl801.qld.optusnet.com.au] has joined #openttd 20:30:05 <Pikka> what ho(rse) 20:31:38 <andythenorth> itâs a narsty horse 20:31:55 <andythenorth> oddly enough, IH and NARS fit together 20:32:01 <andythenorth> not on costs, but the sprites work 20:32:18 <Pikka> that shouldn't be too surprising, should it? :) 20:32:27 <peter1138> frosch123, http://fuzzle.org/~petern/ottd/cross.diff 20:32:29 <andythenorth> on the whole, no 20:32:38 <andythenorth> seeing as IH is mostly stolen pikka sprites 20:32:46 <peter1138> That modifies DrawSprite to test for the flag... 20:32:52 <Pikka> expect a letter from my lawyer 20:33:14 <__ln__> Pikka: is there something we northeners were not told of: http://cdn.theatlantic.com/static/infocus/ngpc100114/n24_00279821.jpg 20:33:22 <andythenorth> is your lawyer DanMacK? 20:33:31 <Pikka> could be 20:34:09 <andythenorth> Such beer tram (bottlebrook) https://dev.openttdcoop.org/attachments/download/6654/bottlebrook.png 20:34:35 <Pikka> I haven't heard back from him yet about the missing locos. I guess I'll draw the RTL and the electroswitchee. 20:34:37 <Pikka> snazzy 20:34:48 <andythenorth> Dan has gone quiet 20:34:54 <andythenorth> heâs reading the messages though 20:35:09 <andythenorth> might do some well wagons for IH 20:35:11 <andythenorth> or I might not 20:35:17 <andythenorth> also steel torpedo cars 20:35:17 <Pikka> nice huuge buy menu too 20:35:20 <andythenorth> or again, bot 20:35:26 *** Klanticus [~quassel@189.103.16.173] has quit [Remote host closed the connection] 20:35:34 <andythenorth> whatâs the engine / wogan ratio? 20:35:44 <Pikka> in nars? 20:35:47 <andythenorth> yes 20:35:56 <Pikka> there are about 40 wogans I think 20:36:23 <Pikka> yeah. 42, including 2 cabeesen. 20:36:42 <peter1138> frosch123, it's either ingenious or a horrible hack, depending on how you look at it :p 20:36:45 <Pikka> and 70 locos 20:36:51 <peter1138> Terry Wogan? 20:36:58 <Pikka> yes peter1138 20:37:25 <peter1138> Pikka, selected GUI size will be soon :-) 20:37:35 <peter1138> -ed+able 20:37:42 <Pikka> splendid 20:37:55 <andythenorth> Pikka: itâs a bit over-dieseled for my taste, but then Iâm not the audience any more :) 20:38:12 <andythenorth> Iâve played NARS to death, didnât play anything else for years until UKRS 2 came out 20:38:20 <Pikka> I shall de-embiggen the buy menu sprites for pineapple forthwith. 20:38:21 <peter1138> quad size is amusing with 10cc :D 20:38:25 <frosch123> peter1138: if the drawclosebox has the special case for white to not draw the box, it can as well set the textcolour 20:38:33 <frosch123> no need for a special data 20:38:42 <frosch123> i don't mind the flag 20:38:45 <andythenorth> also thereâs some diesel thatâs âoptimumâ for NARS for ages, canât remember which, probably GP38-2 20:39:04 <Pikka> I wouldn't be surprised. 20:39:06 <frosch123> finally we can support 24 bit text colour 20:39:10 <Pikka> some of it's about choices and "realism" though 20:39:15 <andythenorth> yeah 20:39:17 <andythenorth> and it looks nice 20:39:23 <andythenorth> so happy days 20:39:26 <Pikka> and I already had the sprites so why not :) 20:39:31 <andythenorth> Iâd probably just bundle in a crapload more wagons tbh 20:39:32 <peter1138> frosch123, eh, not with that patch we can't. 20:39:46 <andythenorth> in for a penny, in for 12ozs, etc 20:39:51 <frosch123> SetColourRemap((TextColour)GB(pal, 0, PALETTE_WIDTH)); <- 24 bit of text colour :p 20:39:57 <Pikka> I think I've put in all, or at least most, of the ones that already exist in NARS 20:40:00 <peter1138> Haha 20:40:10 <Pikka> adding new ones means doing actual work 20:40:11 <peter1138> Well, TC_NO_SHADE is 0x200 iirc 20:40:48 <andythenorth> well 20:40:49 <andythenorth> yes 20:40:52 <andythenorth> there is that 20:41:35 <peter1138> frosch123, and yeah, the special case for white was the last thing I did, after I'd done all the data stuff... and then discovered that the news windows doesn't even using CLOSEBOX :S 20:41:40 <peter1138> -ing+e 20:42:26 <peter1138> But the data is there anyway, so... 20:42:41 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 20:42:44 <andythenorth> also time for some PIPE 20:43:08 <Pikka> a series of tubas 20:43:17 <planetmaker> good night 20:43:25 <Pikka> goodnight planetmaker 20:43:56 <peter1138> I suppose there's less to go wrong if I take that out. 20:46:59 <peter1138> Hmm, of course, the SetDataTip() can be completely removed. 20:48:08 * andythenorth needs zellepins 20:48:22 <andythenorth> for suppliepins 20:49:26 <peter1138> frosch123, http://fuzzle.org/~petern/ottd/cross2.diff < with your suggestiojn 20:50:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:50:54 <Pikka> use aeroplins. 20:50:55 <peter1138> Hmm, still doesn't solve the other icons though. 20:51:03 <frosch123> ah, now i know why i do not remember having used the closebox in the newspaper 20:51:09 <andythenorth> canal or lower to sea level? 20:51:11 <andythenorth> lower :P 20:51:13 <frosch123> it had no tooltip, so i did not know what it did 20:51:17 <Pikka> always, andythenorth 20:52:13 <peter1138> Hmm... should it? heh 20:52:26 <frosch123> peter1138: it has a dead @param in DrawCloseBox, and SpriteSetup could benefit from two comments which flags are for sprite and which for palette 20:52:32 <frosch123> otherwise i like it 20:52:38 <peter1138> Oh, it defaults to the close window tool tip, that's ok. 20:53:14 <peter1138> also 20:53:35 <peter1138> STR_BLACK_CROSS/STR_SILVER_CROSS can be deleted 20:53:40 <andythenorth> there catenaries are *ugly* 20:53:47 <andythenorth> are there decent tram track grfs? 20:53:49 <frosch123> yay, more sed jobs :) 20:54:11 <peter1138> What's the magic invocation for that? :p 20:54:35 <Pikka> andythenorth, plenty of room in the market for tram track grfs :) 20:54:49 <andythenorth> Iâm trying Foobarâs 20:54:50 <frosch123> sed -i '/STR_[A-Z]*_CROSS/ D' lang/*.txt 20:55:08 <Pikka> nothing can possibly be as hideous as the originals though 20:55:08 <andythenorth> what with all this catenary, steam trams look daft 20:55:14 <andythenorth> the originals are shocking eh? 20:55:23 <Pikka> they are 20:56:23 <frosch123> oh, also lang/unfinished/*.txt 20:56:28 <frosch123> i always forgot them :) 20:56:36 *** Celestar [~Celestar@p4FD6EC9E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:56:56 <peter1138> I recommend a space after CROSS ;) 20:57:10 <frosch123> more matches? :p 20:57:12 <andythenorth> hmm 20:57:12 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 20:57:16 <andythenorth> 100t foundry trams 20:57:19 <andythenorth> delivering supplies 20:57:20 <peter1138> CROSSING 20:57:21 <andythenorth> is stupid 20:57:36 <Pikka> stupid...ly brilliant? 20:57:46 <Pikka> or just stupid? 20:58:17 <peter1138> Hmm, I wonder about even removing the {CROSS} stuff... 20:58:31 <peter1138> It'll break if it's used. 20:59:06 <peter1138> 545 case 0xAD: d += Utf8Encode(d, SCC_CROSS); break; 20:59:15 <peter1138> cool, supported in newgrf text... 21:00:25 <andythenorth> Pikka: just stupid, supplies need delivering often in small amounts :) 21:00:38 <frosch123> i think the minigame game script uses all those weird string codes 21:00:51 <frosch123> i forgot what it was called, by krinn 21:01:08 * andythenorth makes adjustments 21:01:12 <frosch123> anyway, all usage of it will look weird 21:01:35 <frosch123> so, in the best case: keep it, make it look weird by default, let them remove it, and then we can remove it :p 21:01:49 <peter1138> Fair enough. 21:01:57 <peter1138> If it's really needed, I think we can DupSprite() 21:02:17 <peter1138> Though that might not work. 21:05:05 <peter1138> Heh, my RGB recolour patch... 21:05:11 <peter1138> Does horrible things to the sprite cache :) 21:08:14 <frosch123> night 21:08:18 *** frosch123 [~frosch@frnk-5f74614c.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:16:17 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:17:31 <peter1138> Hmm, feels like I should split this up, even though it's tiny :( 21:18:04 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 21:18:13 <andythenorth> game is addictive :{ 21:18:18 <andythenorth> should go to bed 21:18:28 <andythenorth> Pikka: also no takers on favourite BAD FEATURES :( 21:18:29 *** TomyLobo [~foo@91.65.115.103] has quit [Quit: Standby mode...] 21:18:38 <Pikka> I was thinking about it :P 21:18:43 <DorpsGek> Commit by peter1138 :: r26965 /trunk/src (4 files in 2 dirs) (2014-10-05 21:18:37 UTC) 21:18:44 <peter1138> But I'm not going to. 21:18:45 <DorpsGek> -Codechange: Add palette bit to indicate that palette is actually a text colour remap, and draw closebox as a sprite, using said bit. Change news popup to use closebox widget for its closebox. 21:20:05 <andythenorth> cabeese are not the best BAD FEATURE 21:20:14 <Pikka> cabeese are fine 21:20:31 <andythenorth> maybe âbuy menu is a bit too longâ is best BAD FEATURE 21:21:01 <Pikka> realism is still the worst feature 21:21:17 <andythenorth> hard to avoid though 21:21:30 <DorpsGek> Commit by peter1138 :: r26966 /trunk/src/lang (62 files in 2 dirs) (2014-10-05 21:21:24 UTC) 21:21:30 <Pikka> well 21:21:31 <DorpsGek> -Codechange: Remove two strings made obsolete in r26965. 21:21:32 <andythenorth> nearly everything I add, I spend an hour on google first :P 21:21:35 <Pikka> realism isn't bad 21:21:48 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:21:56 <Pikka> "realism", ie having no other justification for a decision other than it's "realistic", is bad. 21:22:38 <Pikka> or, alternatively, discarding sensible options because they're "not realistic" 21:23:28 <andythenorth> wagon speed limits, high on my list of favourites 21:26:17 <peter1138> wagon speed limits are awesome. 21:30:11 * andythenorth is unreasonably pleased with Iron Horse 21:30:23 <andythenorth> so nice to not have to draw ~85% of it 21:30:30 <Pikka> your lovely horse 21:30:45 <andythenorth> Danâs, yours 21:30:50 <andythenorth> I just made pythons 21:31:39 <Pikka> oui 21:32:03 <peter1138> Hmm, CDs with read errors on my DVD drive... reading better with a CD drive. 21:32:13 <peter1138> Except the CD drive needs to be reset sometimes :S 21:32:28 <andythenorth> loads of weird towns in this game 21:32:32 <andythenorth> nvm 21:32:47 <peter1138> I should try adapting civilai 21:33:00 <Pikka> adapting it to do what? 21:33:13 <peter1138> Can a gamescript places roads with with no owner or town owner? 21:33:17 <peter1138> *place 21:33:20 <Pikka> yes, it can 21:33:52 <peter1138> Then I'd make it more agressively link up downs. And dual-cabbageways! 21:34:05 <peter1138> dbg: [sprite] Tried to load character sprite #180 as a normal sprite. Probable cause: NewGRF interference 21:34:08 <peter1138> :( 21:34:30 <Pikka> whoops? 21:34:41 <peter1138> Well... 21:34:45 <peter1138> Maybe :) 21:35:03 <peter1138> They're still drawn as text on the viewport ;( 21:35:47 *** gelignite [~gelignite@i5387AD15.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:37:19 <peter1138> Probable cause: peter1138 interference 21:40:03 <peter1138> Well, at least the giant question mark is bigger. 21:42:07 <andythenorth> bah, flat docs 21:42:18 <andythenorth> +k 21:46:32 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 21:48:36 <andythenorth> full FIRS is too volatile on supplies 21:50:33 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has joined #openttd 21:52:32 <Pikka> these are some amazingly half-assed turbos I'm drawing. hooray for pixel sprites. :D 21:54:31 <Wolf01> 'night 21:54:43 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:55:26 <FLHerne> Not the diesel Networkers, I assume? That would be awesome :-) 21:55:41 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 21:55:57 <Pikka> http://en.wikipedia.org/wiki/Turboliner FLHerne 21:57:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:00:49 <andythenorth> Pikka: looks half-assed in realisms too 22:02:00 <andythenorth> also bed 22:02:16 <Pikka> gnight 22:02:19 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:09:38 <FLHerne> Pikka: Those look quite nice too, rather like some old French railcars I liked 22:10:15 <FLHerne> Oh, right, French company. :P 22:10:15 <Pikka> the early ones were the french ones 22:10:21 <Pikka> :) 22:12:18 <FLHerne> I think it's X2800s that I'm thinking of. Very stylish things :-) 22:12:21 <peter1138> Hurr, double size sprite font :S 22:12:39 <Pikka> http://en.wikipedia.org/wiki/SNCF_Class_T_2000 is what they were 22:13:32 <peter1138> Hmm, yesh, double size fonts are not as nice as truetype fonts. 22:17:23 <FLHerne> Pikka: From the wiki they certainly seem more related, but I haven't heard of those before :P 22:24:11 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 22:24:50 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has quit [Quit: Leaving] 22:28:38 <FLHerne> Hrm, is 15 years since Ladbroke Grove today. Probably best that you haven't drawn any Turbos, that way I can't accidentally recreate it in some way :-/ 22:33:41 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 22:40:41 *** Progman [~progman@p57A1BDC7.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:44:35 *** fjb [~frank@000158aa.user.oftc.net] has quit [Remote host closed the connection] 22:57:53 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 23:06:36 <peter1138> Track 4: rip accurate (max confidence 133) [dcc3f34c], DB [dcc3f34c] 23:06:40 <peter1138> That's... surprising. 23:07:38 <peter1138> What with the hole in the middle of the disc... 23:11:41 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:13:38 <Supercheese> Well, sounds like the disc was already successfully ripped, what with the hole :P 23:14:19 <Supercheese> just rippin' it again 23:21:08 <peter1138> Ha ha ha 23:23:21 * peter1138 syncs it all from the NAS to a backup drive. 23:23:37 <peter1138> Cos I don't really want to lose it again, hah. 23:28:49 *** HerzogDeXtEr [~flex@i59F6DA52.versanet.de] has quit [Quit: Leaving.] 23:56:08 <peter1138> 224GB :( 23:56:18 <peter1138> Stupid flac... 23:57:30 <Supercheese> ouch