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00:10:03 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:17:17 *** jake_ [~jake@195.88.208.156] has joined #openttd 00:18:06 *** Pereba_ [~UserNick@177.17.94.250] has joined #openttd 00:18:06 *** Pereba_ [~UserNick@177.17.94.250] has quit [Read error: Connection reset by peer] 00:25:54 *** jake_ is now known as cooldude132333 00:27:38 *** MJP [~mjp@hq.z77.fr] has quit [Quit: That's all folks!] 00:44:19 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 00:51:28 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 00:55:32 *** tokai|mdlx [~tokai@port-92-195-13-227.dynamic.qsc.de] has quit [Quit: c('~' )o] 01:22:28 *** cooldude132333 [~jake@195.88.208.156] has quit [autokilled: Do not spam. Mail support@oftc.net if you feel this is in error. (2014-12-13 01:22:27)] 01:36:20 *** Pereba [~UserNick@177.17.94.250] has quit [Quit: www.AdiIRC.com - Client designed for people with good taste.] 01:50:59 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 01:56:14 *** tyteen4a03 [tyteen4a03@Daedalusx.net] has quit [Remote host closed the connection] 02:07:05 *** Eddi|zuHause is now known as Eddi|zuHause2 02:07:07 *** Eddi|zuHause2 is now known as Eddi|zuHause 02:07:08 *** Eddi|zuHause is now known as Eddi|zuHause3 02:07:10 *** Eddi|zuHause3 is now known as Eddi|zuHause2 02:07:13 *** Eddi|zuHause2 is now known as Eddi|zuHause 02:44:42 <Eddi|zuHause> <V453000> btw wasnt bad brett od somebody making a patch for smoother train travelling? 02:44:57 <Eddi|zuHause> i have a patch for a variable 02:45:07 <Eddi|zuHause> which was somewhat rejected 02:47:16 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/varB8_proper.patch 02:48:04 <Eddi|zuHause> the variable behaves a bit weird, anyway 02:49:04 <Eddi|zuHause> and you have to duplicate your sprites for each offset 02:49:36 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:50:31 <Eddi|zuHause> anyway, this would mainly benefit lower speeds 02:51:24 <Eddi|zuHause> for higher speeds you can't get around the once-per-tick quantization of movement 02:53:10 <Eddi|zuHause> so basically anything above 128km/h is unlikely to improve 03:22:29 *** gelignite [~gelignite@i528C3B33.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 03:32:22 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 03:39:12 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 03:57:53 *** FreeZeee [FreeZeee@ipv6.libra.panicbnc.net] has quit [Ping timeout: 480 seconds] 04:04:53 *** supermop [~supermop@d110-33-187-177.sun801.vic.optusnet.com.au] has joined #openttd 04:07:36 *** FreeZeee [FreeZeee@ipv6.libra.panicbnc.net] has joined #openttd 04:09:57 *** supermop_ [~supermop@d110-33-163-184.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 04:24:03 *** FreeZeee [FreeZeee@ipv6.libra.panicbnc.net] has quit [Ping timeout: 480 seconds] 04:36:07 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 05:02:03 *** tyteen4a03 [tyteen4a03@daedalusx.net] has joined #openttd 05:05:13 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Read error: Connection reset by peer] 05:05:36 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 05:21:54 *** FreeZeee [FreeZeee@ipv6.libra.panicbnc.net] has joined #openttd 05:51:49 *** liq3 is now known as Guest1586 05:51:50 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p57BD4946.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p5DC676F4.dip0.t-ipconnect.de] has joined #openttd 05:59:34 *** Guest1586 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [Ping timeout: 480 seconds] 06:13:11 *** Progman [~progman@p57A1A860.dip0.t-ipconnect.de] has joined #openttd 06:54:46 *** liq3 is now known as Guest1588 06:54:46 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 06:58:42 *** Guest1588 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [Ping timeout: 480 seconds] 07:09:44 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 07:45:08 *** HerzogDeXtEr [~flex@i59F6BDF9.versanet.de] has joined #openttd 07:55:41 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:55:48 <andythenorth> o/ 08:09:19 *** raldios [~raldios@2601:4:4c80:462:296c:3ebd:d466:8419] has quit [Quit: Leaving] 08:15:20 *** HerzogDeXtEr [~flex@i59F6BDF9.versanet.de] has quit [Quit: Leaving.] 08:15:39 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 08:16:21 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:25:31 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 08:29:41 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [] 08:50:11 <V453000> :| 08:50:44 <Supercheese> You don't say? 08:54:20 <V453000> was replying to what Eddi said 08:54:21 <V453000> :( 09:00:17 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:02:47 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Quit: Quit] 09:14:12 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 09:18:52 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 09:53:57 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 10:14:47 <__ln__> http://www.citylab.com/work/2014/12/the-world-almost-had-a-13-month-calendar/383610/ 10:16:56 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 10:28:16 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 10:40:53 *** Progman [~progman@p57A1A860.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:41:30 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:42:10 <Wolf01> hi hi 10:42:48 *** Progman [~progman@p57A1A860.dip0.t-ipconnect.de] has joined #openttd 10:46:28 *** urdh [urdh@00013d7a.user.oftc.net] has quit [Quit: boom] 10:48:45 *** urdh [urdh@00013d7a.user.oftc.net] has joined #openttd 10:59:51 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 11:20:09 <planetmaker> hi ho 11:27:55 <Wolf01> the best part to have dual monitors and working on 2 pc at the same time is that when you figure out you must use the other mouse to click on the other screen, and the same is valid for the keyboard 11:46:21 *** Flygon_ is now known as Flygon 11:46:25 <Flygon> Wolf01: Amatuer :3 11:46:38 <Flygon> Real men use three keyboards, three mice, three monitors, three computers :3 11:47:33 *** Progman [~progman@p57A1A860.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 11:47:41 <planetmaker> Wolf01, it helps to have a flip switch and use one mouse/keyboard :) 11:47:59 <Wolf01> I usually use one of them and work on remote desktop and 4-5 ssh terminals, but this time I didn't want to connect the ethernet cable 11:48:10 <Flygon> Insane/sad part is 11:48:17 <Flygon> I have a fourth computer also in active commission 11:48:25 <Flygon> But I actually lack the spare keyboard and mouse 11:48:41 <argoneus> ayy 11:49:00 <Flygon> And my desk only has room for two monitors 11:49:04 <Flygon> So I have three desks @_@ 11:49:17 <Wolf01> quick, give me a free IP address 11:49:26 <Flygon> 192.168.1.1 11:49:57 <Wolf01> it might not work :P 11:53:11 <Wolf01> ok I think my old pc is clean enough to be used from my family as gaming pc 11:53:52 <planetmaker> yeah... ssh is the more convenient way indeed :) 11:58:04 <Rubidium> Wolf01: maybe http://synergy-project.org/ helps your "problem" 11:58:55 <peter1138> I have too many IP addresses to know what to do with :( 11:58:58 <Wolf01> that's interesting 11:59:45 <peter1138> 2^80 is quite a lot, anyway 11:59:48 <Rubidium> sadly enough you need to pay for the prepackaged binaries, but the source code is GPL 12:00:55 <Wolf01> I lost my mouse again 12:00:58 <Rubidium> there's a package in Debian's repository, so I reckon you'd only need to build it yourself for Windows and OS X 12:01:27 <peter1138> Used to use that years ago. It was free then. 12:02:00 <Rubidium> it still is free (as in speech), just the binaries on the website aren't free (as in beer) 12:02:30 <peter1138> IIRC it fucks up with games like OpenTTD that do mouse warping. 12:09:41 <NGC3982> I spent like fifteen years on the internet before i realized that IIRC was not IRC written then wrong way. 12:24:33 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 12:25:27 <Wolf01> NGC3982, I often use urbandictionary 12:25:40 *** Pereba [~UserNick@177.159.34.122] has joined #openttd 12:29:46 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 12:29:49 *** mode/#openttd [+o Alberth] by ChanServ 12:31:57 *** supermop [~supermop@d110-33-187-177.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:32:18 *** Supercheese is now known as Guest1614 12:32:22 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:33:16 <Alberth> hi hi 12:33:31 <Wolf01> o/ 12:33:36 <planetmaker> \o 12:33:46 <Alberth> perhaps use a cat for finding the mouse, Wolf01 ? 12:35:15 <Wolf01> :) 12:37:23 *** Guest1614 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:48:49 *** MJP [~mjp@hq.z77.fr] has joined #openttd 12:54:29 *** supermop [~supermop@d110-33-187-177.sun801.vic.optusnet.com.au] has joined #openttd 12:57:47 <NGC3982> Wolf01: I have never had the opportunity to google it. :P 13:04:55 *** gelignite [~gelignite@i528C3F66.versanet.de] has joined #openttd 13:07:15 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 13:13:59 *** supermop [~supermop@d110-33-187-177.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:15:22 <planetmaker> hm.... http://devs.openttd.org/~planetmaker/patches/naturally_bricked.jpg ;) 13:16:37 <Alberth> the good ol days before @calc :p 13:17:09 <planetmaker> yeah, got that evolution in one image, too: http://devs.openttd.org/~planetmaker/patches/tablet_evolution.jpg ;) 13:17:48 <Alberth> :) 13:20:31 <NGC3982> That's nice. 13:22:53 <planetmaker> it's always good to go through the year's photos at least once :) 13:23:55 <planetmaker> I totally forgot about this one already 13:24:32 <Alberth> anything you cannot remember can be deleted? :) 13:26:53 <planetmaker> :D 13:27:08 <planetmaker> I delete those which are not in-focus (mostly) 13:27:37 <planetmaker> I mark a fraction of the remaining with a positive rating so as to not look at all again ;) 13:27:45 <planetmaker> disk space is cheap, I guess 13:28:03 <planetmaker> but I wasn't always consequential when doing the rating 13:28:56 <planetmaker> and it's good to look at photos with some distance from the actual time they were taken. It enhances - at least my - judgement of their quality 13:29:09 * NGC3982 has a big part of his office wall in chalk board 13:29:15 <Alberth> fresh look never hurts indeed :) 13:29:24 <NGC3982> I like it. It works better, for some reason. 13:29:33 <NGC3982> I don't really know why. 13:29:36 <planetmaker> yup, always good to have a chalk board in the office 13:29:37 <Alberth> /me prefers a white board 13:29:39 <planetmaker> I like it, too 13:29:48 <planetmaker> not that dusty, Alberth ? 13:30:09 <Alberth> easier to partly wipe :) 13:30:18 <planetmaker> hm, really? How so? 13:30:33 <Alberth> wiper sticks to the board :p 13:30:54 <planetmaker> :D Magnetic is nice, yes. But... can be done with chalk boards, too 13:31:12 <planetmaker> though I've never seen a magnetic wiper for one of those indeed 13:31:14 <NGC3982> The white board might be the best combination 13:34:22 <Alberth> chalk board is better for long term storage, white board aren't designed to keep the writing for a long time on the board 13:35:16 <NGC3982> I guess long term storage (at home) of wall writing seems a bit counterintuitive 13:35:34 <NGC3982> I guess most people use chalk- or white boards for temporary brain RAM. 13:35:38 <NGC3982> At least i do. 13:35:49 <b_jonas> yes, or paper and pencil 13:36:06 <NGC3982> It's actually quite amazing how more efficient our brains can be simply by writing or painting at the same time. 13:36:09 <Alberth> nah, papers get lost in the other paper stacks :) 13:37:05 <Alberth> NGC3982: you can remember only 7 things at the same time, which implies most things you make won't fit :p 13:39:01 <planetmaker> ha, Alberth, indeed: papers get lost in the HUGE stack of papers :) 13:39:08 <planetmaker> I constantly seem to have that issue :( 13:39:36 <Alberth> they should invent unstackable paper :D 13:41:02 <NGC3982> Alberth: Yes, but you can remember the order of much, much more. 13:41:14 <NGC3982> That's why writing is so efficient. 14:01:46 *** EnigmA-X [~enigma@173-166-ftth.onsbrabantnet.nl] has joined #openttd 14:15:29 *** Biolunar [Biolunar@blfd-4db033ee.pool.mediaWays.net] has joined #openttd 14:30:29 <Eddi|zuHause> writing/painting also connects brain components with each other, making the process naturally more powerful 14:37:39 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 14:44:22 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 14:50:15 <NGC3982> Eddi|zuHause: I guess that is what i am refering to 15:04:12 <Eddi|zuHause> NGC3982: there's also an effect where when you say the name of a thing outloud, you are more likely to remember details about that thing (e.g. where you put it) 15:27:41 *** hase2 [~bc1da428@188.cimarosa.openttdcoop.org] has joined #openttd 15:28:21 <Rubidium> wasn't teaching someone else the best method of learning/remembering? 15:30:39 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 15:31:00 <Eddi|zuHause> quite likely 15:35:36 *** frosch123 [~frosch@frnk-5f743bc8.pool.mediaWays.net] has joined #openttd 15:38:50 <Alberth> hi hi 15:39:21 <planetmaker> hi ho 15:41:22 <frosch123> ho ho 15:42:03 *** Yotson [~Yotson@2001:980:6ac8:1:a490:a4e8:b2de:ecb9] has joined #openttd 15:42:28 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 15:47:57 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:48:43 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 15:49:00 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 15:54:15 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 15:54:18 *** mode/#openttd [+v tokai] by ChanServ 16:02:20 <frosch123> why does eddi agree with me? that's disturbing 16:03:37 <Eddi|zuHause> happens to everyone 16:04:27 <Rubidium> I've seen him agree with you one several other occasions 16:04:32 <Rubidium> s/one/on/ 16:22:58 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 16:27:56 *** Progman [~progman@p57A1A860.dip0.t-ipconnect.de] has joined #openttd 16:45:46 *** Yotson [~Yotson@2001:980:6ac8:1:a490:a4e8:b2de:ecb9] has quit [Quit: .] 17:01:45 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 17:06:25 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:06:33 <andythenorth> o/ 17:08:28 <Alberth> hi hi 17:20:39 <Rubidium> oi 17:27:05 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:28:52 <andythenorth> how is game Alberth ? 17:29:04 <Alberth> still stuck in 1899 :) 17:29:29 <andythenorth> you had a lot of money in the save I saw o_O 17:32:12 <Alberth> yeah, moving the grain of those 4 farms in the screenshot was the first change. After that, the oil things probably, as it's an insane distance 17:32:14 *** Biolunar [Biolunar@blfd-4db033ee.pool.mediaWays.net] has quit [Quit: leaving] 17:32:48 <Alberth> moving the fish was probably also big, but I never checked it 17:33:13 <Alberth> btw feel free to play the game for a while, it'd be interesting to see what you do :) 17:34:23 <Alberth> I still have earlier saves if you want to check in more detail 17:35:39 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:36:45 <andythenorth> probably similar train building style 17:36:49 <andythenorth> more ships though 17:40:01 *** Plaete [~moffi@dsdf-5d82ee66.pool.mediaWays.net] has joined #openttd 17:40:29 <Alberth> oh, the water around the hotels and alcohol distribution. Makes sense. Not sure if I had ships at that time. 17:45:46 <DorpsGek> Commit by translators :: r27081 /trunk/src/lang (korean.txt lithuanian.txt) (2014-12-13 17:45:40 UTC) 17:45:47 <DorpsGek> -Update from WebTranslator v3.0: 17:45:48 <DorpsGek> korean - 1 changes by telk5093 17:45:49 <DorpsGek> lithuanian - 11 changes by Stabilitronas 18:01:35 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 18:01:45 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:01:48 *** mode/#openttd [+v glx] by ChanServ 18:06:02 *** Plaete [~moffi@dsdf-5d82ee66.pool.mediaWays.net] has quit [Quit: Nettalk6 - www.ntalk.de] 18:10:36 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 18:15:36 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 18:19:40 *** hase2 [~bc1da428@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 18:19:59 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 18:40:59 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 18:56:25 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 18:58:39 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:04:37 <andythenorth> so does this river generator work then? 19:04:42 <andythenorth> anyone compiled it? 19:05:26 <Rubidium> it's huge and quite slow 19:06:09 <planetmaker> moderate slowness for map generation is not a huge issue, though, is it? 19:06:10 <Rubidium> didn't produce really nice situations (possibly better than mine though), but there are so many knobs to turn... 19:06:21 <andythenorth> the screenshots look awesome 19:06:37 <andythenorth> but eh, I didnât have time or inclination to compile it yet 19:06:56 <Rubidium> planetmaker: 512x512 generation seemingly hanging isn't nice (i.e. no progress being shown) 19:07:05 <Rubidium> or at least for a part of it 19:07:27 <Rubidium> and it seemed to terraform a huge amount 19:07:36 <Rubidium> like the old AI was rampaging the map 19:07:53 <planetmaker> that seems to be part of the point :) 19:08:25 <planetmaker> honestly, with heights > 16 the current TGP creates insane landscapes when looking at hills. It's all slopes 19:08:49 <andythenorth> +1 19:09:01 <andythenorth> what happened to peter1138âs heightmap generator? 19:09:04 <andythenorth> that had good results 19:09:23 <Rubidium> planetmaker: well... I had a mountain with reasonably flat top, the rainfall algorithm made it a mountain ridge 19:09:48 <Rubidium> i.e. I would be unable to build on top of that mountain 19:10:24 <Rubidium> anyhow, it's about 700kB of patches 19:10:38 <planetmaker> mountains with flat tops are... very rare anyway :) 19:11:16 <andythenorth> +1 19:12:55 <Rubidium> not for older mountain ranges 19:13:34 <Rubidium> e.g. Appalachian Mountains 19:14:45 <Rubidium> in any case... rainfall generally flattens the tops of mountains 19:15:09 <andythenorth> or explosives 19:15:15 <Rubidium> (together with other forms of weather) 19:15:24 <andythenorth> http://en.wikipedia.org/wiki/Mountaintop_removal_mining 19:16:02 *** tokai|mdlx [~tokai@port-92-195-97-16.dynamic.qsc.de] has joined #openttd 19:18:17 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 19:21:04 <argoneus> what do you guys see in this 19:21:09 <argoneus> http://i.imgur.com/m9SQiiC.jpg 19:22:07 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:26:01 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 19:26:08 <andythenorth> so CHIPS 19:26:11 <andythenorth> is it done? 19:26:18 <andythenorth> or should I put a few more tiles in? 19:26:22 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 19:26:54 <V453000> mooor 19:27:47 <Alberth> wouldn't eye-candy tiles be nicer? stockpile graphics enough, isn't it? 19:28:23 <Alberth> ie why waste station tiles for buildings? 19:29:17 <andythenorth> basically I found a building I drew for opengfx and was going to put that in 19:29:27 <andythenorth> and maybe an ice house, and some storage silos 19:29:39 <andythenorth> I could do cargo tiles, but Iâve covered most things afaik 19:29:51 <andythenorth> also the tiles that display cargo are horrible 19:33:15 <Alberth> narrow gauge looks off-center with chips, but maybe that has a different reason 19:36:57 <andythenorth> because newgrf stations 19:37:36 <andythenorth> I canât remember why, but itâs unfixable 19:39:08 <andythenorth> this is quite a big oops http://www.bbc.co.uk/news/world-europe-30464816 19:40:33 <Alberth> woow :) 19:41:03 <Alberth> going to be an expensive wedding :p 19:43:00 <frosch123> it doesn't say whether she accepted 19:43:15 <andythenorth> yeah she did 19:43:18 <andythenorth> theyâre celebrating 19:43:19 <andythenorth> how nice :) 19:43:32 * andythenorth needs to assemble an nml string with arbitrary number of substrings 19:43:35 <andythenorth> using python 19:43:41 <andythenorth> canât be hard, right? 19:44:12 <frosch123> too abstract 19:45:18 <andythenorth> well 19:45:38 <andythenorth> actually itâs â[prefix] name [suffix]" 19:45:47 <andythenorth> where prefix and suffix are optional, but name is not 19:46:08 <andythenorth> and I have one function that handles rendering out the required string 19:46:21 <LordAro> sounds like a python oneliner 19:46:29 <andythenorth> sounds like a recursive function 19:46:30 <frosch123> nml can concat strings already 19:46:53 <andythenorth> concat, or substr? 19:47:15 <frosch123> concat, substr makes no sense with translations 19:47:20 * andythenorth could start by reading the docs, or the existing places where Iâve done this :P 19:47:27 <frosch123> i mean composition during compile time, not run time 19:47:34 <frosch123> ask eddi, cets does it 19:48:31 <andythenorth> yeah, eddit gave me his code 19:48:34 <andythenorth> eddi * 19:48:47 <andythenorth> it was a recursive function iirc 19:49:01 * andythenorth is thinking out loud to see if thereâs a simpler way 19:50:34 <Alberth> make a list of sub-strings in the right order, and join them? 19:51:44 <andythenorth> yeah 19:52:01 <andythenorth> I think my interface for defining names in python sucks though 19:52:07 <andythenorth> seems clunky 19:52:13 <andythenorth> maybe this can wait 19:55:06 <andythenorth> ha, I could be really ugly, and do name = â{prefix} name [suffix]" 19:55:33 <andythenorth> and just copy my split(â[â) code, and switch it to â{â 19:55:47 <andythenorth> I know there are better ways, but it would be easy to do :P 19:58:13 <frosch123> if you let nml do the composition, then translators can translate the parts separately 19:58:38 <frosch123> hmm, or do you also compose translated strings? 19:58:44 <andythenorth> no 19:58:46 <andythenorth> I let nml do it 19:58:54 <andythenorth> e.g. this is the current way suffix is applied 19:58:55 <andythenorth> STR_NAME_${consist.id} :${consist.get_name_substr()}{STRING} 19:59:24 <andythenorth> thatâs generated into a lang file, and the STRING representing suffix is composed by nml 19:59:55 <andythenorth> all I need to do is insert prefix equivalently 20:00:20 <andythenorth> Iâll just do that, and forget about arbitrary number of substrings, I donât think itâs a real case 20:00:34 <andythenorth> done > perfect 20:12:33 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 20:19:01 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 20:30:52 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 20:32:05 <andythenorth> eh? The prefix is always related to railtype, so why am I pissing about splitting strings in python to find that? 20:32:08 * andythenorth sees the light 20:35:49 <planetmaker> <frosch123> if you let nml do the composition, then translators can translate the parts separately <-- I'm not sure that it's true 20:36:15 <planetmaker> Translation is not merely concatenating translated parts. Often order needs to be different to be a viable translation. I would think it's an approach to fail 20:36:22 <planetmaker> ^ andythenorth 20:36:41 <andythenorth> yeah, I wondered about that 20:36:57 <andythenorth> the alternative is to not use substrings 20:37:08 <andythenorth> which makes the names seem very inelegant 20:37:10 <planetmaker> It depends a bit on the use case(s) 20:37:26 <andythenorth> two cases 20:37:41 <andythenorth> letâs say engine name is âWookeyâ and itâs steam 20:37:57 <andythenorth> so âWookey (Steam)â is string + substring 20:38:27 <planetmaker> that would work for translations, too 20:38:44 <andythenorth> similarly âNarrow Gauge Box Carâ is â{STRING} Box Car' 20:39:04 <planetmaker> That would not work 20:39:12 <andythenorth> for known fact? 20:39:24 <andythenorth> because I could just write out âNarrow Gauge Box Carâ long hand 20:39:32 <planetmaker> I'm not sure I'd retain that order of attributes, yes 20:39:40 <andythenorth> it doesnât bother me, but it at minimum doubles the number of translations 20:39:47 <frosch123> it works, if you do "[Narrow Gauge] Box Car" 20:39:48 <planetmaker> Kastenwagen fÃŒr Schmalspur; Schmalspur-Kastenwagen 20:40:09 <frosch123> i.e. do not try to make it a valid sentence/term, but make it two separate things 20:40:23 <planetmaker> yes. But it's pointless. It's a track property. It needs actually no translation. The track type is clear by where it appears actually 20:40:31 <frosch123> though i have no idea why you would put the rail type into the name 20:40:36 <planetmaker> ^^ 20:40:37 <andythenorth> me neither 20:40:40 <frosch123> isn't that what the depot tells you 20:40:44 <planetmaker> quite right 20:40:48 <andythenorth> it seemed the right thing at the time, but Iâm not sure itâs needed 20:40:58 <andythenorth> removing is my favourite kind of improvement 20:41:13 <planetmaker> then do it ;) 20:41:17 <andythenorth> the only case is âavailable trainsâ list 20:41:32 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 20:41:47 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 20:41:50 <andythenorth> there is nothing there to tell you different railtypes 20:42:22 <andythenorth> but eh, I only do it for the wagons, the NG engines lack it already 20:44:28 <Alberth> andythenorth: http://devs.openttd.org/~alberth/squid-rc9-smoke.png smoke seems to be emitted a little behind the ship :) 20:44:46 <andythenorth> wait until it turns 20:44:57 <andythenorth> there areâŠproblems with Squid ship lengths :( 20:44:59 <__ln__> 21:58 < frosch123> if you let nml do the composition, then translators can translate the parts separately <-- i don't know what you're talking about, but sounds like a certain failure if concatenation is done in smaller than sentence scale. 20:45:00 <andythenorth> theyâre all very wrong 20:47:12 <andythenorth> ticket closed by removing features, awesome 20:49:34 <frosch123> hmm, widelands now needs sdl2 20:49:58 <frosch123> they made a hart cut, delete software renderer and now use only opengl 20:51:22 <frosch123> hmm, i recall i disabled opengl in widelands before, because software renderer was faster :p 20:52:17 <frosch123> though for the look of the terrain opengl makes sense 20:52:54 <frosch123> so, who is going to rewrite openttd? drop all traditional sprites, and do textures instead? 20:53:23 <andythenorth> will it be multi-threaded? o_O) 20:54:39 <peter1138> 3D objects? 20:54:42 <frosch123> a new game would certainly not have as weird data dependencies as ottd currently ahs 20:54:57 <frosch123> like having to synchronise tree animation states over the network :p 20:56:23 <andythenorth> trees must be same in all games 20:56:25 <andythenorth> for realism 20:56:49 <andythenorth> no inconsistencies for optimisation 21:03:34 <peter1138> Easy, just have a date when it spawned... 21:21:21 *** sla_ro|master2 [slamaster@95.76.27.245] has joined #openttd 21:21:45 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:23:15 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:25:38 <Eddi|zuHause> <argoneus> what do you guys see in this <-- is that like a rorschach test? 21:25:50 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 21:25:55 <argoneus> Eddi|zuHause: I'm just wondering if I'm the only one who saw a shy chinese lady 21:26:57 *** sla_ro|master [slamaster@95.76.27.245] has quit [Ping timeout: 480 seconds] 21:28:01 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 21:32:21 <Eddi|zuHause> probably 21:42:30 <planetmaker> frosch123, we certainly could add some non-sync graphics-only things 21:42:47 <planetmaker> would probably be a bit hacky, though :) 21:44:55 <planetmaker> like 2nd animation properties which cannot be queried or a set of sprites which are just cycled or whatever 21:45:25 <planetmaker> honestly for most stuff, a non-queryable animation would totally suffice 21:45:30 <frosch123> as long as trains can modify running cost when on snow, we won't make any progress there :p 21:52:36 <andythenorth> some of these heqs sprites are bloody awful 21:53:15 <frosch123> planetmaker: another issue we have is, that we have no separate sprite layouts for different zoom levels 21:53:32 <frosch123> we cannot reduce detail when zoomed out 21:53:42 <frosch123> we still draw separate ground, foundations, building, snow, ... 21:56:06 * andythenorth hacks a bit 21:59:47 <andythenorth> well 21:59:53 <andythenorth> I have 1cc wagons with 2cc loads 22:00:06 <andythenorth> and then I have compile-time repaint that flips the cc 22:00:15 <andythenorth> so there are blue wagons with green tractors 22:00:19 <andythenorth> and green tractors with blue wagons 22:00:29 <andythenorth> how curious 22:01:28 <andythenorth> https://dev.openttdcoop.org/attachments/download/6967/horse_supplies.png 22:01:39 <andythenorth> too weird? Or donât care? 22:02:50 <frosch123> usually i would not expect cargo to use company colours 22:03:14 <frosch123> unless you only deliver to yourself :p 22:03:22 <frosch123> pink tractors and such are weird 22:03:58 <planetmaker> frosch123, not sure different sprite layouts for different zoom levels would make too much sense (except maybe for larger zoom-out than 1x) 22:04:18 <Eddi|zuHause> use random colour instead of 2nd cc for the cargo 22:04:37 <frosch123> i would not flip the graphics, but add a recolour callback, which picks 1st or 2nd colour randomly for wagon, and a completely random colour for the cargo 22:04:59 <frosch123> planetmaker: well, a saner strategy would be the zoom-out-into-smallmap patch 22:05:11 <andythenorth> so what, yellow tractors? o_O 22:05:12 <andythenorth> meh 22:05:20 <andythenorth> now I have to pick colours :) 22:05:27 <frosch123> andythenorth: use one sprite 1st cc for wagon, 2nd cc for cargo 22:05:33 <Eddi|zuHause> you don't pick, that's what the random is for 22:05:38 <frosch123> but use the callback to actually not use the company colours for them 22:05:48 <andythenorth> Eddi|zuHause: silly, you have to specify at least ranges 22:05:58 <andythenorth> canât just random replace from the palette 22:06:00 <andythenorth> :) 22:06:14 <Eddi|zuHause> random out of the 16 company colours 22:06:15 <Wolf01> yellow, green, black with red stripes, white with red stripes 22:06:25 <andythenorth> do we have a recolour callback now? 22:06:28 <andythenorth> did I miss something? 22:06:33 <frosch123> it's ancient 22:06:38 <Eddi|zuHause> recolour callback is there for ages 22:06:57 <Eddi|zuHause> CETS supports it, but i don't think i actually used it 22:07:33 <frosch123> nuts makes use of it 22:07:38 <frosch123> for rainbow slugs and such 22:08:56 <planetmaker> ogfx+trains make use of it for containers 22:09:02 <andythenorth> oh the recolour masks one? 22:09:09 <planetmaker> no masks 22:09:16 <andythenorth> donât I have to generate 65536 recolor tables for that? 22:09:18 <planetmaker> 2ndCC used randomly 22:09:30 *** sla_ro|master2 [slamaster@95.76.27.245] has quit [] 22:09:51 <frosch123> andythenorth: you have 1cc and 2cc colour ranges in your sprite, but you can tell ottd to actually not use the company colours, but give it two other colours of the 16 each 22:09:58 <Eddi|zuHause> no, you can reuse the existing 256 recolours 22:10:22 <Eddi|zuHause> you just need to tell which one to use 22:10:40 <andythenorth> how do I do it whilst preserving 2CC though? 22:10:54 <Eddi|zuHause> your wagon is 1cc, you said 22:11:02 <andythenorth> itâs 1CC and 2CC randomly 22:11:04 *** dreck [~oftc-webi@modemcable061.44-177-173.mc.videotron.ca] has joined #openttd 22:11:10 <dreck> hi 22:11:16 <andythenorth> selected at build time 22:11:27 <frosch123> andythenorth: you make the sprite 1cc only, but then tell ottd to either use the first or second company colour for the 1cc colours 22:11:32 <andythenorth> yeah 22:11:40 <Eddi|zuHause> yes, so based on one random bit, you return the 1st or 2nd cc for the 1st cc 22:11:57 <Eddi|zuHause> and based on some other random bits, you return a random colour as 2nd cc 22:12:00 <andythenorth> interesting 22:12:26 <andythenorth> why isnât this standard? 22:12:28 <frosch123> colour_map: return base_sprite_2cc + (randombit1 ? company_colour1 : company_colour2) + 16 * randomrange(16) 22:12:29 <Eddi|zuHause> those other random bits you make with a "randomize on empty" trigger 22:12:32 <andythenorth> does everybody else do this? 22:12:42 <Eddi|zuHause> pretty much everybody else does this 22:12:54 <frosch123> *colour_mapping 22:13:16 <frosch123> https://dev.openttdcoop.org/projects/nuts/repository/diff/nuts.nml?utf8=%E2%9C%93&rev_to=28252239c8e0&rev=23eeed020ed1 <- the rainbow slug case 22:13:22 <andythenorth> and this is what people use for recolouring cargos as well? 22:13:29 <frosch123> it also picks different colour depending on position 22:13:36 <Eddi|zuHause> note that the trigger cannot be in the callback, but must be in either the default callback or the random triggers callback 22:14:04 <frosch123> andythenorth: not many cargos are suitable for recolouring, but as pm says: ogfx+trains does it for containers 22:14:10 <Eddi|zuHause> andythenorth: yes, with additional stuff to have 2cc and cargo colour 22:14:36 <Eddi|zuHause> GermanRV was the first one i've seen that did that 22:14:41 <frosch123> 3 recolour ranges is considerable more work though :) 22:14:41 <Eddi|zuHause> and that was at least 5 years ago 22:16:37 <frosch123> iirc germanrv tried to use to it recolour mineral piles, which i do not consider a good use 22:16:59 <Eddi|zuHause> why? it works very well 22:17:03 *** Yotson [~Yotson@2001:980:6ac8:1:74d2:ee47:13de:a44b] has joined #openttd 22:17:05 <frosch123> different cargo types should differ in more than just colours 22:17:12 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 22:17:32 <andythenorth> I stopped drawing different mineral cargos a while ago 22:17:35 <frosch123> imo recolouring only works for painted stuff, like containers or machinery 22:17:42 <frosch123> not to distinguish coal from copper 22:18:01 <andythenorth> nah, lifeâs too short 22:18:02 <Eddi|zuHause> it's not like texture changes a lot in TTD normal zoom 22:18:07 <dreck> frosch yeah theres a clear difference between lumber/steel/etc on a wagon and coal/grain/etc in a wagon :) 22:18:23 <andythenorth> I was doing all mineral cargos using paintbucket anyway 22:18:31 <frosch123> andythenorth: just make V draw or render it :p 22:18:32 <andythenorth> so I figured the computer could do that for me 22:19:09 <andythenorth> same with painting containers and such 22:24:19 <andythenorth> hmm recolor sprites boggles my mind 22:24:25 <andythenorth> Iâm going to pretend I donât know about it 22:27:23 <Wolf01> 'night 22:27:28 <__ln__> 'night Wolf01 22:27:31 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:40:40 <andythenorth> silly andythenorth 22:40:45 <dreck> heh 22:45:34 <andythenorth> thought Iâd have to write new code 22:45:37 <andythenorth> but I wrote it already 22:55:14 <andythenorth> ho ho 22:55:20 <andythenorth> the loads vary by date 22:55:27 <andythenorth> due to abuse of code for varying wagon by date 22:55:32 <andythenorth> wonder if anyone will notice? o_O 22:56:46 <dreck> dunno? :) 23:04:40 *** Progman [~progman@p57A1A860.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:09:06 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 23:09:46 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 23:12:05 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 23:13:30 *** gelignite [~gelignite@i528C3F66.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 23:14:19 <andythenorth> hmm futuristic bit of Iron Horse, think it has to be monorail https://www.youtube.com/watch?v=xhpO_WcR_jE 23:14:27 <andythenorth> also maglev is ugly 23:19:14 <andythenorth> monorail road crossings are stupid though 23:20:08 <frosch123> tracksets can disable them, if they really care 23:20:58 <andythenorth> can I disable them and keep the base-set graphics? o_O 23:22:06 <frosch123> no idea 23:22:49 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving] 23:23:04 <andythenorth> hmm 23:23:13 * andythenorth having ideas 23:23:21 <andythenorth> considered slug rail briefly 23:23:29 <andythenorth> I think thatâs already covered though :) 23:23:51 <frosch123> i think wetrail does not allow level crossing 23:24:13 <frosch123> haven't tried though, V could just as well not care :p 23:25:51 <NGC3982> Evening 23:26:03 <frosch123> morning 23:26:13 <dreck> well roadcrossing are a necessarity in the game anyway 23:26:47 <frosch123> bridges and tunnels are better 23:27:19 <dreck> frosch..except wheres a bridge that can use diagonal bridgeheads? 23:27:31 <dreck> otherwise it wouldn't even fit...same for sloped tiles needed to get a tunnel 23:27:38 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 23:36:43 <andythenorth> monorial 23:36:48 <andythenorth> monaroil 23:36:52 <andythenorth> manoroil 23:41:18 <Eddi|zuHause> there's pills for that 23:42:08 <Eddi|zuHause> <andythenorth> can I disable them and keep the base-set graphics? o_O <-- i think so 23:42:28 <andythenorth> I think so too 23:42:31 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 23:42:53 <andythenorth> really the whole thing should be elevated 23:42:55 <andythenorth> perma-bridge 23:42:57 <andythenorth> but eh 23:43:02 <andythenorth> thatâs not going to happen 23:44:56 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 23:47:25 *** LadyHawk- [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 23:53:01 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 23:53:03 *** LadyHawk- is now known as LadyHawk