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Log for #openttd on 16th January 2015:
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08:12:10  <TheGhostHybrid> Hello!  I'm having trouble with my mouse cursor and couldn't find a matching bug report.
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08:14:22  <TheGhostHybrid> When I first installed it, it was fine.  It was only after going into the settings menu and putting the game in fullscreen mode that I can no longer see the cursor or click on anything.
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09:43:34  <V453000> Eddi|zuHause: it is time to face your phobia https://dl.dropboxusercontent.com/u/20419525/RAWR/CabbageHarvesterOfGreaterEvil.png
09:45:40  <planetmaker> omg! It all will be covered in slime! e-very-thing!
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09:51:17  <krinn> hi guys, got a question about power and TE, anyone in mood to get bugged?
09:52:27  <peter1138> As always, don't ask if you can ask...
09:53:30  <V453000> (:
09:53:45  <krinn> ok then, how do you find out "when" you need an extra engine (the redline where the vehicle couldn't handle it anymore with only 1 engine and goes slow while climbing)
09:54:10  <V453000> just by observing and seeing if the engine accelerates too poorly or not
09:54:17  <V453000> you will get the hang of it over time
09:54:25  <krinn> by numbers i mean
09:54:29  <V453000> you dont
09:54:36  <krinn> as ai couldn't watch
09:54:47  <V453000> XD
09:55:36  <krinn> i have put the two formula to get power and TE, but this doesn't seems related at all, a too weak engine still manage to climb, until i raise it to some huge amount of diff between maxTE of engine and actual TE need)
09:57:20  * V453000 back to snails
09:57:54  <krinn> V453000, got it now why i ask to ask for this before :)
10:27:26  <planetmaker> krinn, https://wiki.openttd.org/Tractive_Effort <-- does it help?
10:28:06  <krinn> it "had" help a lot, i got all the formulas from there
10:28:51  <krinn> but it doesn't gave clue how to find the redline, until better, i pick choice to calc engine power need at a low speed while climbing (15% maxspeed of engine)
10:29:07  <peter1138> Where does the magic 0.35 value come from?
10:29:07  <krinn> and if i cannot reach it, add another engine
10:29:44  <krinn> 0.35?
10:30:14  <planetmaker> peter1138, that's the friction of steel on steel
10:30:21  <planetmaker> roughly
10:30:25  <peter1138> Argh, double click to edit... annoying when I want to just select text.
10:30:48  <krinn> ah ok, you mean 35N
10:31:27  <peter1138> krinn, no, 0.35. Shows you read the whole page I guess...
10:32:24  <krinn> lol ok but 0.35µ is 35N :)
10:41:37  <peter1138> 0.35µ doesn't make any sense.
10:42:10  <peter1138> µ = 0.35 is an assignment.
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11:51:48  <Eddi|zuHause> steel-on-steel is actually more like 0.15, 0.35 probably assumes sand and stuff
11:54:05  <__ln___> https://github.com/ValveSoftware/steam-for-linux/issues/3671
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13:04:08  <Eddi|zuHause> __ln___: that's... unfortunate
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14:06:27  <Xaroth|Work> __ln___: so about just as bad as eve's boot.ini issue :P
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16:00:37  <NGC3982> 16:55 < NGCthree`> *** Ojamae has left the game (received invalid or unexpected packet)
16:00:55  <NGC3982> This just happend on a player on my server. Do i need to attend to this?
16:01:35  <Jinassi> I just had a player conjure 5,5million pounds out of thin air
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16:03:50  <peter1138> Wrong, the decimal separator is . not ,
16:04:41  <Rubidium> peter1138: it'll just make excel think you meant 5500 million
16:05:16  <NGC3982> Jinassi: Do you mean the player cheated?
16:05:24  <NGC3982> In a multiplayer game? :3
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16:08:36  <Jinassi> NGC3982: yep, no logs of any donation or sales of vehicles or subsidies or railway removal.
16:09:13  <NGC3982> That's exciting.
16:09:15  <NGC3982> What server?
16:10:37  <Jinassi> rddt s1
16:12:04  <Jinassi> http://ttd.duck.me.uk/game?id=123 Serg Transport
16:15:04  <Jinassi> Player then bought vehicles(mostly planes), which then promptly bankrupted said company, since maintenance was exceptionally higher than profit(full load orders, no slot left to unload)
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16:19:07  <peter1138> Highly conclusive.
16:24:20  <Taede> when you say no logs, which logs are you looking into?
16:24:32  <Taede> nvm
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16:29:51  <peter1138> Magic logs.
16:30:10  <planetmaker> o/
16:30:36  <peter1138> Can you log everything via admin port or somesuch?
16:30:39  <Taede> yes
16:30:55  <Taede> server1 uses soap, and should log most
16:31:41  <Taede> though these graphs look like they are generated from different logs
16:32:50  <Jinassi> am not able to provide fully detailed logs at the moment. These "magic logs" is all I can link at the moment.
16:33:07  <peter1138> Are you calling that graph a log?
16:33:32  <NGC3982> He did use a ".
16:33:33  <peter1138> (Cos that graph doesn't show anything about a 5.5 million quantitive easing)
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16:54:51  <Alberth> moin
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19:11:23  <andythenorth> o/
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19:12:15  <andythenorth> lo Alberth
19:12:23  <Alberth> h ihi
19:12:44  <Alberth> still playing?
19:14:15  <andythenorth> yes
19:14:19  <andythenorth> I should fix my build though
19:14:25  <andythenorth> currently using the version from bananas ;P
19:14:55  *** Samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd
19:14:59  <andythenorth> I don’t know if I can face debugging my local build tonight though :P
19:15:07  <andythenorth> too many days of sleep at midnight, get up at 6am
19:15:07  <Samu> hi all
19:15:32  <Samu> It's been some time
19:16:10  <Alberth> just update?
19:16:22  <Alberth> or do you have local changes?\
19:17:11  <Samu> Have you heard of Raptr or AMD Gaming Evolved App?
19:17:28  <Alberth> no
19:18:26  <Samu> It's a program that optimize games settings for your hardware, kinda like nvidia shadowplay. but the reason I come here is about a crash
19:18:30  <andythenorth> Alberth: I’ve pulled tip, but makefile is borked for me
19:18:59  <Alberth> oh dear, what does it say?
19:19:30  <andythenorth> can’t find hg
19:19:35  <Alberth> lol
19:19:42  <andythenorth> I don’t know if I want the pain of digging into that tonight :)
19:19:55  <andythenorth> I have to analyse about 500 booking records for a design :P
19:20:17  <Alberth> without hg, I hope :)
19:20:17  <Samu> When I exit Raptr while a game is running (such as OpenTTD), I get a warning from Raptr saying that it could potentially crash the game.
19:20:28  <Samu> And indeed it crashed OpenTTD
19:20:34  <andythenorth> my hg is fine ;)
19:20:35  <Samu> should I report?
19:20:40  <andythenorth> subprocess can’t find
19:20:52  <Alberth> ah, ok
19:21:26  <Alberth> I may have killed PATH or so, to fix some other hg problem
19:22:04  <Alberth> Samu: report what? "I used random 3rd party software and it is broken?"
19:22:26  <Alberth> ie how can openttd fix problems in raptor or whatever it is called?
19:22:49  <Samu> it delivered a crash report
19:23:25  <Alberth> of course it did, it always does
19:24:26  <Alberth> but you raptor thingie warned you it might happen. Best solution imho is not use this raptor thing, or don't exit it while openttd is running
19:25:20  <Rubidium> a windows crash dump might be interesting to see, just to get a clue what is happening for the next guy that comes up with this issue (or just dumps something on the bug tracker)
19:25:54  <Alberth> Samu: ^ there's your permission to upload the crash
19:26:30  <Samu> okay, I'm also interested to know what's wrong with it
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19:28:33  <andythenorth> quak
19:29:31  <Alberth> andythenorth:  to verify    python3 check_lang_compatibility.py lang/english.txt info.nut     is broken?
19:30:36  <andythenorth> yes
19:30:43  <andythenorth> FileNotFoundError: [Errno 2] No such file or directory: 'hg'
19:32:16  <frosch123> hoi
19:34:07  * andythenorth compiles FIRS
19:34:18  <andythenorth> better make something to eat while I wait :P
19:34:21  <andythenorth> I should test new nmlc
19:34:23  <andythenorth> also
19:34:29  <Samu> uploading report now
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19:38:10  <Alberth> https://paste.openttdcoop.org/pfpykjift    does this fix it?
19:39:03  <Alberth> hola
19:40:43  <Samu> strange, I cant seem to post
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19:41:24  <Samu> trying to create the task, and nothing happens
19:42:10  <Alberth> not logged in?
19:42:27  <Samu> I logged in
19:43:05  <Samu> must be my internet
19:43:34  <Alberth> no summary?
19:43:36  <glx> <Samu> It's a program that optimize games settings for your hardware, kinda like nvidia shadowplay. but the reason I come here is about a crash <-- it's not shadowplay it's geforce experience
19:44:00  <glx> shadowplay is for streaming
19:44:24  <Samu> ah, that :)
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19:45:14  <Samu> Could I upload to somewhere else and someone post on my behalf to Flyspray?
19:46:19  <Rubidium> yup
19:47:29  <Samu> oh, it worked now
19:47:42  <Samu> i still have 2 screenshots
19:47:59  <Samu> https://bugs.openttd.org/task/6209
19:49:17  <andythenorth> Alberth: https://paste.openttdcoop.org/p7x1xqbwx
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19:49:37  <Samu> ok, screenshots also posted there as comments
19:50:52  <glx> [00] ???                  0x000007FEDC697940
19:50:52  <glx> [01] openttd              0x00000001401EFEAC
19:51:11  <glx> the huge address change is weird
19:51:12  <Alberth> interesting, how does it end up with "undle"  ?
19:51:23  <frosch123> "b" is the "branch" command
19:51:31  <frosch123> it takes the filename as part of the sed script
19:51:42  <frosch123> i guess andy should get a better os
19:51:49  <frosch123> with a less hillariously broken sed
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19:53:17  <krinn> don't os/x should use bsd sed instead of gnu/sed?
19:53:27  <Alberth> andythenorth:   https://paste.openttdcoop.org/pzxyh1t38    add -e ?
19:53:33  <Alberth> krinn: yep
19:53:41  <krinn> that's the problem me think
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19:55:07  <frosch123> when would bsd sed expect a filename then?
19:55:17  <andythenorth> can’t get the patch to apply
19:55:19  * andythenorth faffs
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19:56:04  <Alberth> -i always takes an argument with bsd sed, so  -i    ->  -i ''
19:57:16  <frosch123> oh, does -i take the filename?
19:57:37  <Alberth> no, an extension to use for the backup file
19:57:57  <Alberth> http://www.freebsd.org/cgi/man.cgi?query=sed
19:58:28  <Alberth> -I is also interesting, no idea how you'd use that :p
19:59:19  <krinn> howabout some <sed 's/this/that' infile.txt > outputfile.txt for bsdsed?
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19:59:48  <andythenorth> bloody makefile editing :)
19:59:52  <andythenorth> I have to entab all my spaces
19:59:56  <andythenorth> I think it’s worked
20:00:08  <Alberth> hmm, -i '' fails here :p
20:00:13  <alluke> ogfx+ industries seems to be fucked
20:00:23  <alluke> i can get sawmill to appear on the industry list
20:00:28  <frosch123> Alberth: hmm, gnu sed has "-s", which looks like "-I" is the default
20:00:38  <alluke> can't*
20:00:39  <frosch123> never noticed that
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20:00:58  <frosch123> didn't know considering them one file was even an option :p
20:01:40  <Alberth> alluke: in tropical you have to fund the sawmill
20:01:45  <andythenorth> hmm
20:01:52  <alluke> im in temperate
20:02:01  <andythenorth> dbg: [misc] [Squirrel] Compile error: Error /Users/andy/Documents/OpenTTD/game/busy-bee-gs/info.nut:23/32: end of statement expected (; or lf)
20:02:04  <alluke> paper mill appears on the list if i select it
20:02:14  <alluke> and i can get factory to accept it too
20:02:16  <frosch123> there is a setting for the wood chain
20:02:19  <alluke> yep
20:02:51  <alluke> thats what im plying with
20:04:00  <Alberth> andythenorth: yep, you have to use an build version
20:04:21  <Alberth> it's a hassle though
20:04:27  <andythenorth> I thought I did
20:04:40  * andythenorth is figuring out how GS is installed
20:05:40  <peter1138> Reverse it into the garage.
20:06:11  <peter1138> http://en.wikipedia.org/wiki/Citro%C3%ABn_GS < such car
20:06:24  <frosch123> andythenorth: add a symlink from the game folder obove to the bundle dir in your checkout
20:06:48  <alluke> https://dl.dropboxusercontent.com/u/1004368/wood2fac.png
20:06:52  <alluke> https://dl.dropboxusercontent.com/u/1004368/wood2pap.png
20:06:56  <alluke> https://dl.dropboxusercontent.com/u/1004368/wood2saw.png
20:07:00  <andythenorth> frosch123: thanks
20:07:15  <andythenorth> I am trying to cirumvent savegame min version right now :P
20:07:18  <andythenorth> don’t ask why :P
20:07:21  <andythenorth> failing
20:08:10  <alluke> should i report?
20:08:15  <Alberth> https://paste.openttdcoop.org/pspdqkyop   let's drop -i :)
20:08:35  <krinn> andythenorth, function MinVersionToLoad() { return 1; } and you're good to go
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20:09:44  <andythenorth> hmm info.nut-e
20:09:47  <Rubidium> Samu: the stack trace in the dump file looks really weird
20:09:50  <andythenorth> and info.nut
20:09:51  <frosch123> 439 mib to download :) V is screwing the "download it all" people in a very custom fashion :p
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20:11:16  <Alberth> alluke: final shot at least looks wrong, so yeah, please report in ogfx+industries (include the save game too)
20:11:25  <alluke> okay
20:11:37  <alluke> ill quickly test it with fresh game
20:12:03  <Samu> stack trace? eh... not sure what it is. Raptr keeps track of my total gaming time for OpenTTD. I'm not sure what else it can do.
20:12:51  <Rubidium> Samu: it's basically a list of functions that is being run at the moment of the crash
20:13:10  <frosch123> Samu: the "stacktrace" are the 4kB that are useful information from the 6.72 MB .dmp you uploaded :)
20:13:27  <andythenorth> patch failed, /me too sleepy to figure out :P
20:13:51  <andythenorth> what am I supposed to understand from the .rej file?
20:13:53  <Alberth> import PIL
20:13:58  <andythenorth> it’s just *** codes and line numbers
20:14:20  <Alberth> it contains the rejected hunks
20:14:25  <andythenorth> yes :)
20:14:30  <alluke> hmm
20:14:35  <alluke> everything works in fresh game
20:14:38  <Alberth> that's it :p
20:14:42  <alluke> gotta try to play with the grfs
20:15:05  <andythenorth> so debugging failed hunks is a guessing game?
20:15:33  <Alberth> the old text didn't match
20:15:42  <andythenorth> I’ll just C+P
20:16:32  <Rubidium> oh, raptr seems to also crash Chrome upon exit with roughtly the same exception offset (given ASLR it might be the same): http://raptr.com/forums/showthread.php?t=37436
20:16:32  <Alberth> to get the cause you need to check how your hunk differs with the 'old' part of the rejected hunk
20:16:42  <Alberth> usually it's not worth the trouble :)
20:18:19  <andythenorth> sed: 1: "bundle/BusyBee-v5494M-h ...": undefined label 'undle/BusyBee-v5494M-h4a46f566a8bb/info.nut'
20:18:21  <andythenorth> hah
20:18:27  <andythenorth> trying to find the missing ‘b'
20:18:40  <Alberth> the -i ate it, I think
20:19:18  <Alberth> (21:08:14) Alberth: https://paste.openttdcoop.org/pspdqkyop   let's drop -i :)   <-- so this perhaps?
20:19:52  <andythenorth> ok appears to work
20:20:11  <andythenorth> it was my stupid editor, it has a bad habit of silently switching to .orig files when selecting a file to edit
20:20:15  <andythenorth> so changes go missing
20:20:44  <Alberth> and the check_lang_compatibility problem?
20:21:12  <Alberth> ie entire  https://paste.openttdcoop.org/pspdqkyop
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20:22:56  <andythenorth> it’s compiled and appears in my game
20:23:08  <andythenorth> now I just want to trick the compatibility to match my savegame :P
20:23:22  <andythenorth> not sure I can
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20:25:09  <Wolf01> hi hi
20:25:11  <Alberth> hi hi
20:25:21  <krinn> hi
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20:26:05  <krinn> andythenorth, just gave you upper howto
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20:26:24  <krinn> hi Zuu
20:26:28  <andythenorth> ha
20:26:29  <andythenorth> no
20:26:41  <andythenorth> because I can’t build without the makefile
20:27:01  <andythenorth> and the makefile appears to set the version
20:27:53  <andythenorth> Alberth: in any case, it builds and appears in menu
20:28:07  <Alberth> function MinVersionToLoad() { return 1; }    as krrinn said
20:28:15  <andythenorth> and I have the last full paste you gave afaict
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20:28:43  <andythenorth> hmm
20:28:48  <Alberth> ok, trying to fix the bananas upload thingie too, but it's tricky :)
20:28:54  <Zuu> hi krinn
20:28:57  <andythenorth> well the compiled bundle has MINCOMPATIBLE_SAVEGAME_VERSION <- 1
20:29:05  <andythenorth> which is the version my savegame says it wants
20:29:07  <andythenorth> nvm
20:29:13  <andythenorth> not significant
20:29:33  <Alberth> makefile works around it already :p
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20:32:33  <Alberth> :o 3 new languages :)
20:32:40  <Alberth> pushed btw
20:33:36  <andythenorth> seems to work
20:33:39  <andythenorth> :)
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20:38:35  <glx> <@Rubidium> oh, raptr seems to also crash Chrome upon exit with roughtly the same exception offset (given ASLR it might be the same): http://raptr.com/forums/showthread.php?t=37436 <-- yup very similar, like a dll brutally removed and no longer listed in module information
20:40:17  <glx> I guess these tools hook themself in running programs but don't unhook properly on exit
20:41:56  <Zuu> Alberth: You got one more language waiting for next sync. :-)
20:42:18  <Alberth> :)  thanks Zuu
20:45:27  <Alberth> andythenorth:   version = v5493-hde8b1dc14ad3     <-- that ok as development version for bananas?
20:45:35  <andythenorth> herp, no idea :)
20:46:22  <Alberth> technically just the hash would be enough, but the day may be nice too
20:46:42  <Alberth> as it provides an increasing number
20:48:29  <Alberth> let's keep it this way for a while :)
20:49:29  <andythenorth> wfm
20:51:03  <andythenorth> hmm
20:51:15  <andythenorth> I set everything in info.nut to ‘1’ :P
20:51:15  <andythenorth> The savegame has an GameScript by the name 'BusyBee', version 1 which is no longer available
20:52:31  <Alberth> maybe you have another version with a higher number somewhere?
20:53:22  <Alberth> maybe your downloaded version?
20:53:34  <krinn> i think it bork the script itself, with higher version it should just load higher version, the message tells it cannot find any busybee gs
20:54:06  <Alberth> good point
20:54:10  <andythenorth> I’ve binned the downloaded version
20:54:29  <andythenorth> ah
20:54:44  <andythenorth> version reported in ottd UI is 100001
20:54:47  <krinn> andythenorth, my guess would be: gs directory inside the tar or unpack should be of "busybee.version"
20:54:55  <andythenorth> which is v5494
20:55:39  <Alberth> return PROGRAM_VERSION + SAVEGAME_VERSION * 100000;   :)
20:56:14  <andythenorth> got it
20:57:09  <Alberth> pushed bananas version fix
20:57:26  <krinn> happy new years everyone (lol yeah, i'm late, just remember it)
20:58:16  <andythenorth> hmm well everything is now 1 :)
20:58:20  <andythenorth> but my savegame hates it
20:58:30  <andythenorth> this is probably not supported behaviour :)
21:00:12  <krinn> with minversintoload set to 1 it should load any savegame
21:00:43  <krinn> if it cann't, it might be some other things is going on (like api set higher than openttd api version)
21:02:24  <krinn> i saw in vehicle details windows it shown me TE for the vehicle, but not anymore? do it output it only with multihead train?
21:02:49  <andythenorth> ho ho, well v59 of Busy Bee works :)
21:02:55  * andythenorth back to that
21:03:21  <Zuu> Lol, looking up "fibre crop farm" on google image search in order to translate it, and the first hit is from FIRS :-p
21:03:45  <andythenorth> krinn: TE is there for me with Iron Horse, not with PIPE
21:04:02  <andythenorth> probably some newgrf handling
21:04:23  <andythenorth> Zuu: it’s a made up term afaict
21:04:32  <krinn> i use the same savegame, so no chnage to newgrf
21:04:46  <andythenorth> which newgrf(s) do you have?
21:04:54  <andythenorth> I think it depends what props they set, or it’s a railtype thing
21:05:11  <krinn> opengfx industry only now
21:06:26  <andythenorth> no clue then :)
21:07:06  <krinn> ah got it! only display when acceleration model is swap
21:11:02  * andythenorth plays ottd
21:18:36  <andythenorth> hmm
21:18:42  * andythenorth adds cheats to ‘Full FIRS'
21:19:15  <krinn> what realistic acc model change? with it, train climb the hill easy, with original it get down to its knees while trying
21:19:40  <frosch123> with default all trains perform the same on hills
21:19:46  <Zuu> In realistic curves impact more than in original. IIRC
21:19:49  <frosch123> with realistic there are actually differences
21:20:55  <krinn> it looks like it change TE need is twice when original acc is use
21:21:16  <frosch123> huh? original acc does not know te
21:22:05  <krinn> i don't know then, it just cannot climb the hill with it, the very same train just swapping the acc model
21:24:16  <frosch123> iirc no trains can climb any hills with original acc
21:25:20  <glx> there's  a work around to get a minimal speed iirc
21:25:46  <krinn> glx: i'm all hears!
21:25:50  <Eddi|zuHause> any hill tile instantly reduces train speed on original
21:26:01  <krinn> glx: well, ears then
21:26:02  <Eddi|zuHause> no matter the train or the power
21:26:31  <glx> krinn: the code manage to get a speed of 1km/h or something in case the acceleration is too low
21:26:35  <frosch123> not instantly, just exponentially fast or so :p
21:27:39  <krinn> frosch123, maybe, but how then should i guess what speed i would get?
21:27:56  <frosch123> with original, just assume 1
21:27:57  <Eddi|zuHause> just don't use original.
21:28:04  <frosch123> or that :p
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21:28:19  <krinn> Eddi|zuHause, it's not something i could handle myself :)
21:28:32  <andythenorth> hrm
21:28:41  <frosch123> hmm, "original" is still the default value, isn't it? :p
21:28:47  <andythenorth> well Full FIRS is about to get rebalanced massively for 1.4.0
21:28:52  <andythenorth> where is V453000?
21:28:54  <krinn> yes
21:28:57  * andythenorth summons V453000
21:29:00  <andythenorth> come on V453000
21:29:08  <frosch123> drinking beer most likely
21:29:13  <andythenorth> bloody V453000
21:29:24  <Eddi|zuHause> frosch123: yes, $someone was against changing it waaaay back when i suggested all the other default changes
21:29:55  <krinn> Eddi|zuHause, you mean, noway, with original acc mode, just add extra engine blindly?
21:29:56  <Zuu> krinn: do people ask about original accelaration model for AIs? Otherwise, you could also try to disable build_on_slopes and get another challenge in making your AI compatible to that too.
21:30:13  <Eddi|zuHause> krinn: don't build hills with original. ever.
21:31:00  <krinn> Zuu: didn't wonder it would be as critical as build_on_slopes settings
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21:32:00  <Eddi|zuHause> build on slopes just makes the game horrible.
21:32:07  <Eddi|zuHause> disabling, i mean
21:33:12  <krinn> for human player it is aweful so an ai expecting it on is not challenging setting that much, but original acc model is diff, i always have it enable until i start testing stuff right now
21:37:02  <andythenorth> I spent fricking ages designing FIRS to avoid short-cutting cargo chains
21:37:18  <andythenorth> but when I actually tried it, it’s fun
21:37:40  <andythenorth> Full FIRS now has ports and bulk terminals
21:37:53  <andythenorth> deliver [otherwise neglected cargoes], get supplies out
21:40:15  <andythenorth> faster faster faster compile :P
21:40:22  * andythenorth had better try new nmlc soon
21:41:23  <krinn> showing age andythenorth when you start repeat yourself :)
21:41:36  <andythenorth> showing lack of sleep
21:41:42  <andythenorth> also words I lose
21:42:13  * krinn thinks "showing lack of sleep" should be top excuse to "aging"
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21:46:56  <andythenorth> 51 industries in Full FIRS
21:46:59  <andythenorth> must be enough, right?
21:47:07  <andythenorth> or I should put power plant back? o_O
21:47:34  <andythenorth> I am out of cargoes, otherwise I’d just add ‘Electricity’ cargo, with pylon trains
21:48:19  <andythenorth> ho ho, actually one is spare, sugar beet / sugarcane never appear together
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22:13:18  <alluke> http://www.liveleak.com/view?i=bc4_1419486874
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23:28:05  <Wolf01> 'night
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