Config
Log for #openttd on 23rd March 2015:
Times are UTC Toggle Colours
00:00:01  <Eddi|zuHause> and you did it again :p
00:00:13  <chillcore> yes
00:00:29  <Eddi|zuHause> it's not like the "s" is miles away from the "e"
00:00:38  <chillcore> thanks for slapping my fingers
00:00:40  <chillcore> I know
00:01:06  <chillcore> just lazyness and by now it has become a really bad autopilot habbit
00:01:21  <Eddi|zuHause> yeah, these bad hobbits
00:01:37  <chillcore> keep slapping much apreciated, I hate myself for it sometimes ;)
00:02:59  <chillcore> the song I posted was "this world by selah sue" there are versions you can wacth
00:03:08  <chillcore> but finding them is a pain
00:03:30  <Eddi|zuHause> nah, don't bother.
00:03:59  <chillcore> I have this buddy in frankfurth ... the other day I sent him tons of links
00:04:01  <Eddi|zuHause> there's "youtube unblocker" plugins, but i don't have that enabled usually
00:04:08  <chillcore> nope nope nope nope yes
00:04:12  <chillcore> rince repeat
00:04:14  <chillcore> hehe
00:04:23  <chillcore> ah ok
00:04:45  <chillcore> I could stream via steam, if whenever you want to hear something
00:05:03  <Eddi|zuHause> chances are, i don't like your music anyway :p
00:05:17  <chillcore> worked fine over the pond to my buddie in cali
00:05:40  <chillcore> possibly but I like lots of musics
00:06:24  <chillcore> what I mean is I can kill the sound on laptop for me and you listen to whatever you want to listen ;)
00:06:37  <chillcore> not 24/24 but yeah
00:07:20  <chillcore> kill the sound for me If I do not happen to like what you like :P
00:07:23  <Eddi|zuHause> it's not like i don't have tons of music for my own
00:07:32  <chillcore> true
00:07:58  <chillcore> me too got plenty still nice to discover new things from time to time
00:08:35  <Eddi|zuHause> i feel like my taste in music changed the last few months, and i don't listen to my usual stuff that much anymore
00:09:56  <chillcore> that happens, and then some day you listen to them all once more
00:10:51  <Eddi|zuHause> also in the uniform radio blah there is not a lot of new stuff that i really like
00:11:13  <chillcore> same here
00:11:43  <chillcore> I never was into popular much
00:11:46  <Eddi|zuHause> i mean it's not a lot that i really hate either, but i suppose that's the point of uniform radio blah
00:12:09  <chillcore> true, like hospital food
00:12:14  <chillcore> no spice
00:12:31  <Eddi|zuHause> i don't remember ever having hospital food
00:12:40  <chillcore> it is bland
00:12:48  <chillcore> fits everyone and noone
00:12:58  <Eddi|zuHause> is that different from regular work cantina food?
00:13:20  <chillcore> less spicy even but yeah pretty much that
00:13:58  <chillcore> not that I ever ate much of it thankfully
00:14:56  <chillcore> spent about a week in hospital once ... broken leg both bones needed a iron bar to be able to walk soon-ish
00:15:34  <chillcore> but it is a common expression here "what did it taste like? meh like hospital food"
00:15:36  <Eddi|zuHause> i never really spent any time in hospitals. i should have had some operation as a kid that never happened.
00:15:47  <Samu> 4 + 8 = 14, hmm
00:16:01  <chillcore> cool  extra fruit samu
00:16:19  <chillcore> eddi hmm ...
00:17:01  <chillcore> in regards of food you did not miss much :P
00:17:17  <Eddi|zuHause> i suppose...
00:17:44  <chillcore> too little too
00:18:18  <chillcore> two double sandwiches ... "heyhey where is the other 6"
00:18:29  <chillcore> sorry that is all you are getting
00:18:39  <chillcore> same with hot meals
00:20:08  <Eddi|zuHause> just complain louder :p
00:20:31  <chillcore> no use they move on ... you send someone after fries :P
00:21:17  <chillcore> or you get it yourself but seeing as I could not walk due to swollen leg
00:21:28  <chillcore> they hammer that bar in
00:21:55  <chillcore> perhaps too much details ...
00:23:21  <chillcore> removing was fine ... 1 night
00:23:43  <chillcore> and gone home, walking after a week instead of 6
00:25:25  <chillcore> funny thing is ... you break your leg and it does not hurt the first two hours or so
00:25:43  <chillcore> insta-numned
00:26:29  <chillcore> adrenaline I guess
00:28:14  <Samu> 4 + 8 = 14 again, grrr what am I missing
00:28:35  <chillcore> about everything
00:28:39  <Eddi|zuHause> 2
00:28:55  <chillcore> no 2 he has left not missing
00:29:01  <chillcore> xD
00:29:28  <chillcore> or yeah 2 on the other side
00:29:38  <chillcore> gotta love math
00:30:36  <Samu> i really need help understanding this
00:30:55  <Samu> static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_owner)
00:31:01  <Samu> trying to update station counting
00:31:46  <chillcore> have you already found out the diff between isdock and isdocktile then?
00:32:06  <chillcore> or are you just adding more random stuffs to find out
00:32:15  <chillcore> still
00:33:19  <Samu> bah
00:33:34  <chillcore> what do you want us to say
00:33:51  <chillcore> that function changes the owner of a station
00:34:06  <chillcore> it sais so in the function name
00:34:13  <Samu> dock stations
00:34:31  <chillcore> thx for sharing
00:34:57  <Samu> they visually take 2 tiles, but only 1 of the tile sets the owner of the dock
00:35:08  <Samu> let me post my code
00:35:13  <Samu> better than trying to explain
00:35:19  <chillcore> yes as do dock we had that part of the conversation three hours ago
00:35:37  <chillcore> s dock/locks
00:36:14  <chillcore> it was around the time I told you that these things are to be changed by newgrf
00:36:25  <chillcore> which you were told about three weeks ago
00:37:02  *** gnu_jj [~quassel@ipbcc182e2.dynamic.kabel-deutschland.de] has quit [Remote host closed the connection]
00:37:34  <chillcore> seeing you have 14 tiles now instead of 12
00:37:42  <chillcore> which were 10 before ...
00:38:38  <chillcore> the chances are very high you did something wrong when it went from 10 to 12
00:38:48  <chillcore> are you testing this in a savegame?
00:39:08  <chillcore> try again and maybe you have 8 + 4 =16
00:39:29  <chillcore> ?
00:40:56  *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has quit [Quit: Leaving]
00:41:22  <chillcore> where does the 4 and 8 come from
00:41:30  <chillcore> tiles you count manually?
00:41:45  <chillcore> and the 14 from some gui?
00:42:30  <Samu> https://paste.openttdcoop.org/pfly249dp
00:42:58  <Samu> there it is, sorry for the delay, I'm quite slow at managing all these programs
00:43:33  <chillcore> there is no 8 or 4 there :/
00:44:39  <chillcore> just you moving stuffs 2 old to new
00:45:06  <chillcore> -stuffs
00:45:07  <Samu> crap,
00:45:33  <chillcore> and addin 2 there too
00:45:49  <chillcore> so yeah there is the original 10 for you
00:46:13  <chillcore> it should be 10
00:46:16  <Samu> new revision, https://paste.openttdcoop.org/pvbzrbley
00:46:22  <chillcore> even if you count 12 manually
00:46:26  <chillcore> ye
00:46:32  <Samu> added a "!"
00:46:48  <chillcore> s
00:46:54  <chillcore> +
00:47:04  <Samu> at line 74
00:47:15  *** gnu_jj [~quassel@ipbcc182e2.dynamic.kabel-deutschland.de] has joined #openttd
00:47:38  <Samu> the part below update station count is where I'm asknig for help
00:47:48  <Samu> 68 and below
00:48:01  <Samu> the rest appears to be working fine
00:48:31  <chillcore> keyword is appears
00:48:39  <chillcore> obviously it does not
00:48:47  <Samu> between 68 and 77
00:49:19  <chillcore> hmm about 4 hours ago I told you that I do not undertsand that part of the code
00:50:33  <chillcore> do you not think too that if the dock needed two tiles in the code it would have been that way already?
00:50:47  <chillcore> 3 for locks
00:53:36  <Samu> I'm doing it like the lock
00:54:07  <chillcore> you're missing the point
00:54:21  <chillcore> devs know very well a dock is two tiles
00:54:32  <chillcore> yet they count only 1 in the code
00:54:44  <chillcore> maybe there is a reason?
00:55:19  <chillcore> maybe even a very good one
00:55:21  <Samu> they count 1 because there's 2 tiles
00:55:35  <chillcore> hmm ...
00:55:42  <Samu> but i changed it for the part on the water
00:55:48  <Samu> to retain the old owner
00:55:52  <chillcore> yes you did
00:56:03  <chillcore> and now you get 8 + 4 = 14
00:56:13  <chillcore> instead of 8+4 = 10
00:56:24  <chillcore> still no idea where 8 and 4 come from
00:56:26  <Samu> i broke the code to make a new feature work, but now I have to fix it
00:56:40  <chillcore> yes that is how it works
00:57:51  <Samu> the old owner is gone
00:58:30  <chillcore> fine let openttd do the counting
00:58:45  <Samu> how could i tell the old owner is getting the correct count
00:59:04  <chillcore> by not messing with counting?
00:59:42  <chillcore> last time ... where do the 4 and 8 come from
00:59:50  <chillcore> I will not ask another time
00:59:55  <chillcore> promissed
01:00:10  <Samu> i tested liek this: start a new company
01:00:14  <Samu> build 2 docks
01:00:21  <Samu> that counts 4 station tiles
01:00:25  <chillcore> nope 2
01:00:39  <chillcore> but fine continue
01:00:42  <Samu> ok, there's 2 station tiles that must be coutned as 4 station tiles
01:00:54  <Samu> start a 2nd company
01:01:06  <Samu> build 4 locks, that's 4 station tiles that must be counted as 8
01:01:16  <chillcore> k
01:01:34  <Samu> force this company into the negative, go to the other company, and wait for the buyout and buy it
01:01:44  <chillcore> and where does the 14 come from
01:01:46  <Samu> 4 + 8 must become 12
01:01:58  <Samu> from that ownership merging code
01:01:59  <chillcore> yet you see 14 where?
01:02:30  <Samu> after the merge
01:02:46  <chillcore> great
01:02:49  <chillcore> where?
01:02:52  <chillcore> 14
01:03:35  <chillcore> samu wake up
01:03:42  <Samu> I don't get your question
01:03:56  <chillcore> you come here and say 8 + 4 = 14
01:04:05  <Samu> I look at infrastructure counting details
01:04:07  <chillcore> you explained the 8 and 4
01:04:12  <chillcore> thank you
01:04:24  <chillcore> so 14 in that gui
01:04:31  <chillcore> yes?
01:04:41  <Samu> yes
01:05:02  <chillcore> maybe if you had let openttd do the counting
01:05:08  <chillcore> 2 docks is 2 tiles
01:05:18  <chillcore> 4 docks is 4 tiles
01:05:26  <chillcore> 2 + 4 is 6
01:05:37  <chillcore> some magic later gui shows 12
01:05:43  <chillcore> 6 * 2 = 12
01:05:50  <chillcore> ?
01:06:02  <Samu> what openttd is doing is counting tiles
01:06:20  <chillcore> yep as it is supposed to do
01:06:24  <chillcore> you interfere
01:06:30  <chillcore> with your counting
01:06:40  <chillcore> see the prob here
01:07:37  <Samu> MakeDock creates 2 station tiles
01:07:56  <chillcore> now or before samu
01:08:35  <chillcore> you create the prob yourself and blame someone else
01:08:42  <chillcore> openttd in this case
01:09:02  <Samu> MakeStation(t, o, sid, STATION_DOCK, d);
01:09:09  <Samu> this is for the first tile
01:09:15  <Samu> there is no second tile yet
01:09:16  <Eddi|zuHause> what else are you supposed to do with problems? :p
01:09:17  <chillcore> then convinced it is doing something wrong you try to fix that
01:09:32  <Samu> when the second tile is to be created
01:09:34  <chillcore> so you try to fix your own prob by creating more
01:09:42  <Samu> it is getting the owner based on the owner of the water tile
01:09:43  <chillcore> ye eddi
01:09:48  <chillcore> yes*
01:10:01  <Samu> so, dock at water tile could be or not be from the same company
01:10:16  <Samu> so, 1
01:10:28  <Samu> 1 tile, but to be counted as 2 for maintenance
01:10:30  <chillcore> it belongs to the tile on the shore
01:11:02  <chillcore> yes yes yes
01:11:11  <chillcore> 1 tile counted as 2
01:11:18  <chillcore> which is correct
01:11:23  <Samu> yet there are actually 2 tiles
01:11:29  <chillcore> before you sterted messing with it
01:11:36  <chillcore> yes
01:11:47  <Samu> I don't want it to count the tile on the water during the merging
01:12:12  <Samu> count the other one, at the coast
01:12:19  <chillcore> lkjuhbygv
01:12:24  <Samu> this is the owner of the dock
01:12:27  <chillcore> ^^^ faceplant
01:12:43  <Samu> it is to be counted as 2 for maintenance
01:13:06  <Samu> pff sorry, this is so confusing to explain
01:13:31  <Samu> just running the game and seeing it work is much easier
01:13:42  <chillcore> yes ...
01:13:57  <Samu> the tile at the water doesn't need to have an ownership transfer
01:13:59  <Eddi|zuHause> maybe you should try reading what the code actually does, instead of wanting it to do something and then complaining that it doesn't follow your imagination?
01:14:26  <Samu> test it yourself
01:14:43  <Eddi|zuHause> reading. not testing
01:14:45  <Samu> that code is apparently working
01:14:57  <Eddi|zuHause> the code must be correct even if you never run it.
01:14:59  <Samu> but, the deal of IsDock vs IsDockTile is what's confusing me
01:15:19  <Eddi|zuHause> yes. so un-confuse it by reading
01:15:22  <Samu> so, I can't garantee that it's really 100% correct
01:15:24  <chillcore> apparently != is
01:16:39  <Samu> there's 1 owner for the dock, but 2 owners for the tile
01:16:45  <Samu> tiless
01:17:32  <Samu> grrr, just test it please, I'm really bad when I attempt to explain it
01:18:02  <Samu> sorry
01:18:06  <chillcore> test what samu I read most of the maintenance code when I aplied it to my patchpack
01:18:08  <Eddi|zuHause> Samu: i hereby forbid you to run the program for the next two weeks. instead you must learn to get this 100% guarantee by reading and understanding the code.
01:18:51  <chillcore> ^^^ and that
01:19:59  <chillcore> not that I understand it all because stuffs was still changed afterwards
01:20:36  <chillcore> how long is maintenance now in trunk? +-2 years?
01:20:44  <chillcore> thousends of players
01:21:04  <chillcore> something like this would have been noticed
01:21:24  <chillcore> also dock and locks since like forever
01:21:45  <chillcore> but yeah what eddi said read and understand
01:21:52  <chillcore> then try to change stuffs
01:24:29  <chillcore> just for shizz and giggles samu
01:24:47  <chillcore> let us test rail maintenance
01:24:55  <chillcore> open your game
01:25:06  <chillcore> open maintenance window
01:25:20  <chillcore> build a single piece of track
01:25:26  <chillcore> check value
01:25:34  <Samu> there's 2 dock parts, count the one not at the water and don't count the other when transfering ownership.
01:25:37  <Samu> 1 rail piece
01:25:45  <chillcore> now make a cross
01:25:50  <chillcore> check again
01:25:55  <Samu> 4 rail pieces
01:26:11  <chillcore> now add a diagonal rail and check agian
01:26:27  <Samu> 9
01:26:31  <chillcore> do the same again in the other direction
01:26:41  <Samu> 16
01:26:44  <chillcore> woot
01:26:48  <chillcore> it is correct
01:26:52  <chillcore> nuff said
01:27:10  <chillcore> this is all on one tile yes?
01:27:16  <Samu> yes
01:27:18  <chillcore> k
01:27:24  <chillcore> 16 is correct
01:27:34  <chillcore> whatever you say
01:28:19  <chillcore> starting to see the light?
01:28:29  <chillcore> now read code and understand that
01:28:43  <chillcore> untill then ... I dunno what to say
01:28:49  <chillcore> you do not listen
01:30:08  <chillcore> fill the rst of the tile with rail IIRC it was 36
01:30:15  <chillcore> not sure though
01:31:09  *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye]
01:31:24  <Eddi|zuHause> well, first grade maths could tell you whether that's correct :p
01:32:03  <chillcore> I was not testing along
01:32:16  <chillcore> hehe
01:32:36  <Eddi|zuHause> well, my point was: don't test. read and understand
01:32:42  <chillcore> true
01:37:05  <chillcore> I just wanted to prove to samu that building 4 pieces of track is not 4 rails to maintain
01:37:12  <chillcore> just as with docks
01:37:45  <chillcore> ahen you delete them you do not delete 16 'pieces' but 4
01:37:52  <chillcore> when*
01:38:16  <chillcore> ^^^ if they are on the same tile
01:39:25  <chillcore> anyhoo he added 2 tiles
01:39:42  <chillcore> then later he deleted two form the other company and added two again
01:40:07  <chillcore> but no point explaining that since it is wrong anyway
01:40:11  <chillcore> in his view
01:40:51  <chillcore> so yeah 8 + 4 + 2 is indeed 14
01:41:10  <chillcore> in the code but not in the visual game
01:41:30  <chillcore> there it still is 6 * 2
01:42:08  <chillcore> and infra gui shows code
01:44:04  <chillcore> if only my bank account worked like that :P
01:44:41  <chillcore> I'd have my residence at the mister cash
01:44:59  <chillcore> deposit and redraw all day long xD
01:48:58  <chillcore> those sharp peaks with alpinist eddi, lots of them or a few?
01:49:15  <chillcore> with variation this is hard to do ...
01:49:44  <Eddi|zuHause> chillcore: basically what i'd like alpinist to be is that the hilltops are basically unusable, and all the action happens in a more or less connected web of valleys
01:50:31  <chillcore> ok ... let me post a few screenies in a bit
01:50:45  <chillcore> not that you have to comment right away ;)
01:55:14  <Eddi|zuHause> the way current mapgen works is that it kinda artificially flattens the hilltops, so often you're better off working on the hilltops and see the valleys as bumps in the ground, instead of working in the valleys and seeing the hills as bumps out of the ground
01:56:55  <Eddi|zuHause> also, current mapgen never really offers places where a tunnel would be more useful than climbing the mountain
02:02:48  <Samu> before: dock slope tile = owner a, 1 maintenance
02:03:03  <Samu> before: dock water tile = owner a, 1 maintenance
02:03:24  <Samu> patch: dock slopetile = owner a, 2 maintenance
02:03:45  <Samu> patch: dock water tile = owner b, 0 maintenance
02:04:43  <Samu> if (IsDockTile(tile) && !HasTileWaterGround(tile))
02:05:00  <chillcore> eddi posted them, note that this is 512 map and very rough settings, last one is current mountainous and peaks may be a bit further apart later on?
02:05:03  <Samu> owner b is skipped
02:05:17  <chillcore> any good or all of them too rough or?
02:05:30  <Samu> this is in my view doing the correct thing
02:06:00  <chillcore> second is actually rough but just to get an idea
02:06:13  <chillcore> larger maps will be higher ofcourse
02:06:52  <chillcore> it is more about the shape of it that I would like an idea on how to proceed
02:06:53  <Samu> transfering ownership, transfer owner for dock slope tile, don't transfer owner for dock water tile
02:06:59  <Samu> leave it be
02:07:43  <chillcore> I will most likely take a nappy before continueing
02:09:14  <chillcore> eddi yes them flat hilltops ... that should be better with current values. read: occur less often
02:09:51  <chillcore> much room for improvment when I continue with the gui version.
02:10:56  <Samu> 4 + 8 = 12
02:11:00  <Samu> meh
02:12:30  <Samu> there's something I'm overlooking, I can sense it
02:12:38  <Samu> i just can't figure out what exactly
02:12:53  <Samu> but so far, this code is working
02:12:59  <chillcore> (2 + 4) * 2 samu
02:12:59  *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer]
02:12:59  *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has quit [Read error: Connection reset by peer]
02:13:05  <chillcore> I give up
02:13:08  <chillcore> read code
02:13:24  <Samu> this transferral is for the maintenance counting only
02:13:50  <chillcore> cool and let the count be screwed
02:13:58  <chillcore> as long as it is good for you?
02:14:18  <chillcore> 4 + 8 is indeed 12
02:14:23  <chillcore> you win
02:14:43  <Samu> 1 dock is made of 2 tiles
02:14:56  <chillcore> yes ofcourse
02:15:25  <Samu> 2 tiles = 2 maintenance
02:15:32  <Samu> 1+1 = 2
02:15:35  <chillcore> makes sense
02:15:35  <Samu> 2+0 = 2
02:15:55  <chillcore> k
02:16:38  <Samu> i'm sorry, but... it's working, i checked and re-checked and still don't get what you're trying to tell me
02:17:07  <chillcore> it's good samu ... you checked and it compiles
02:17:27  <chillcore> computes*
02:17:42  <Samu> I am only worried about the correctness of the code
02:17:52  *** tokai|mdlx [~tokai@port-92-195-220-50.dynamic.qsc.de] has quit [Ping timeout: 480 seconds]
02:17:59  <chillcore> me too but not the syntax side of it
02:18:23  <Samu> when it is searching for tiles
02:18:38  <Samu> it finds the parts of a dock
02:18:43  <chillcore> for correctness there is the coding style guide
02:18:54  <Samu> slope and water parts
02:19:00  <chillcore> for functionality ... it works no?
02:19:08  <chillcore> code works or it does not
02:19:09  <Samu> i made sure the slope is getting 2 and the water is getting 0
02:19:14  <chillcore> yes
02:19:20  <chillcore> 2 = 2
02:19:32  <Samu> 1 + 1 vs 2 + 0
02:19:47  <chillcore> yeah aples pears bananas 2 is 2
02:20:20  <chillcore> I'll give you one cookie you give 1 ... hmm car?
02:20:46  <chillcore> 1 -1 +1 = 1
02:21:00  <chillcore> fair trade
02:21:03  <Samu> it is -2
02:21:15  <chillcore> is it
02:21:25  <chillcore> k 2 - 2 + 2 = 2
02:21:28  <Samu> 1 -2 +1 = 0
02:21:35  <chillcore> ah ok
02:22:07  *** tokai|mdlx [~tokai@port-92-195-79-181.dynamic.qsc.de] has joined #openttd
02:22:18  <Samu> transferring 0 is pointless
02:22:25  <Samu> so just skip it
02:22:30  <chillcore> ok
02:22:52  <Samu> count only one of the dock tiles when doing the transfer, the one that doesn't have water
02:23:00  <Samu> which is the one that counts as 2
02:23:31  <Samu> subtract 2 from old owner (which bankrupts by the way), add it to the new owner
02:23:46  <Samu> this is a counting transferral
02:23:51  <chillcore> ah so the one on land we do not need
02:24:21  <Samu> not that one, the one on water is the one that's not needed
02:24:30  <chillcore> hmm my bad
02:24:40  <chillcore> so confuzzled
02:24:57  <chillcore> but I think I am almost getting it now
02:25:22  <chillcore> the water one we do not need yes?
02:26:17  <chillcore> I'll ask PM to remove it from OpenGFX when he returns from holiday
02:26:37  <chillcore> not needed no more
02:27:31  <Eddi|zuHause> # no more no more no more no more
02:27:44  <Eddi|zuHause> # hit the road jack, and don't you come back no more
02:27:58  <chillcore> hehe
02:28:15  <Samu> let me bankrupt the damn thing
02:28:17  <Samu> brb
02:28:19  <chillcore> ye
02:28:21  <Samu> no merging now
02:28:24  <Eddi|zuHause> as a kid i always understood "mono mono mono"
02:28:42  <chillcore> cheat into the company and buldoze waterz
02:29:06  <chillcore> I never really listened too eddi
02:29:23  <chillcore> the melody and 'refrein'
02:29:34  <chillcore> ^^^ dutch for?
02:29:45  <Samu> saveload also appears to be doing everything fine
02:29:47  <Eddi|zuHause> i think the word is "chorus"
02:29:52  <chillcore> yes that
02:30:13  <chillcore> I thought chorus was the main melody :P
02:30:18  <chillcore> as in chord
02:30:25  <Eddi|zuHause> no
02:30:28  <chillcore> but multiple of them
02:30:30  <chillcore> xD
02:30:36  <chillcore> for real
02:30:42  <Eddi|zuHause> chorus is the part that repeats many times over the song
02:30:46  <chillcore> yes
02:30:50  <chillcore> now I get it
02:31:05  <chillcore> got to become 40 for that moehahahaha
02:31:35  <chillcore> like they say wisdom comes with age
02:31:46  <Eddi|zuHause> then something must be wrong with me
02:31:52  <Samu> [02:26] <chillcore> I'll ask PM to remove it from OpenGFX when he returns from holiday
02:31:52  <Eddi|zuHause> as i'm not 40 yet
02:32:00  <Samu> this is the counter, not the graphic
02:32:10  <Samu> station is transferred correctly
02:32:11  <chillcore> now we're going to get it
02:32:36  <chillcore> maybe you went to shool longer then I have eddi ;)
02:32:46  <chillcore> or I never needed the word
02:33:32  <chillcore> samy you just said we did not need it no more?
02:33:46  <Samu> we don't need to count it
02:33:53  <chillcore> oh my bad
02:34:19  <Samu> but i'm still bankrupting this, for piece of mind
02:34:45  <chillcore> yes can't have that unpieced
02:34:50  <Eddi|zuHause> don't piece your mind
02:34:57  <Samu> peace
02:35:21  <chillcore> pies
02:35:44  <chillcore> in teh water
02:35:44  <Eddi|zuHause> peas
02:36:26  <Eddi|zuHause> no, you're thinking of smoke on the water
02:36:35  <chillcore> am I
02:36:44  <Eddi|zuHause> # du du duuuu, du du duduuuuu
02:36:47  <chillcore> hehe
02:37:34  <chillcore> you are not allowed to pies in the water ... if it is a bathtub or a swimming pool
02:37:38  <chillcore> sea is fine
02:37:51  <chillcore> so they say
02:38:04  <chillcore> dutch btw
02:38:07  <chillcore> ;)
02:38:26  <Eddi|zuHause> i thought the mannekin pis is in belgium?
02:38:34  <chillcore> huhu
02:38:51  <chillcore> he can as it is his own water
02:39:21  <chillcore> in brussels he is
02:39:36  <chillcore> and they dress him up on special holidays
02:39:45  <Eddi|zuHause> is there a belgium outside of brussels? :p
02:39:53  <chillcore> eh yes
02:40:11  <chillcore> but not the same one as inside
02:40:33  <chillcore> I can't even explain
02:40:52  <chillcore> no idea where to start
02:41:00  <chillcore> xD
02:42:02  <Eddi|zuHause> well, the things i do know about belgium is that there's a flanders and a wallonia, and they sort of don't really get along
02:42:51  <chillcore> let's just say if four governments fall at the same time that is no prob here
02:43:07  <chillcore> still a few left
02:43:09  <Eddi|zuHause> hehe :p
02:43:53  <chillcore> but yeah the thing between flanders and wallonie s about cashflows
02:44:07  <chillcore> and then there is brussels
02:44:09  <Eddi|zuHause> isn't it always?
02:44:14  *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/]
02:44:21  <chillcore> ye I guess
02:44:40  <Eddi|zuHause> sssssssssssssssss
02:44:56  <Eddi|zuHause> there, i provided you with some backups :p
02:45:22  <chillcore> most of my flemish cohabitants seem to forget that in ye olde days the cash flowed in th other direction
02:45:37  <chillcore> thank you ... autopilot again
02:45:38  <Samu> waiting for the bankrupt http://twitch.tv/xarickpreto
02:45:53  <Eddi|zuHause> we have that here as well. but we call it bavaria
02:46:00  <chillcore> somtimes I will switch to querty too
02:46:14  <chillcore> on a azerty keyboard that is
02:46:35  <Eddi|zuHause> that shouldn't change the positions of e and s?
02:46:46  <chillcore> or vice versa
02:46:49  <chillcore> true
02:47:39  <chillcore> just a-q z-w m-,  and then some
02:48:47  <chillcore> but yeah I am used to both kinda
02:49:17  <Eddi|zuHause> i can't type on qwerty
02:49:53  <chillcore> ah germany has azerety too ... I thought it was just the french and us
02:50:00  <Eddi|zuHause> or i should say "i can't tzpe" :p
02:50:18  <chillcore> that is what they told me
02:50:31  <Eddi|zuHause> no
02:50:36  <Eddi|zuHause> we have qwertz
02:50:48  <chillcore> oh my ...
02:51:09  <chillcore> never had one of those ... must get
02:51:18  <chillcore> just to be special :P
02:51:24  <Eddi|zuHause> switched y-z (because nobody needs y), added ÀöÌ, and shuffled around all the special characters
02:51:38  <chillcore> makes sense
02:52:11  <Eddi|zuHause> really, in german, the frequency of y is like 0,02%
02:52:19  <chillcore> we have éÚç
02:52:46  <chillcore> but not needed much in dutch
02:53:49  <Samu> omg bankrupt already... zzzzz
02:54:05  <chillcore> ùÃ
02:54:24  <Samu> it's taking so long
02:54:34  <Eddi|zuHause> some people, usually programmers, in germany dislike qwertz, because all the brackets need shift or altgr keys
02:54:39  <chillcore> yes samu most peeps just bulldoze water
02:54:55  <Eddi|zuHause> but i don't really see that as a problem
02:55:39  <chillcore> here too [] needs alt-gr
02:55:53  <chillcore> ûê
02:55:57  <chillcore> hehe
02:56:10  <Eddi|zuHause> {[]} is altgr+7890
02:56:21  <chillcore> for the french mostly again
02:56:47  <chillcore> we should revolt us flandriens ... again
02:56:53  <chillcore> :P
02:57:26  <Eddi|zuHause> make a referendum like the scottish tried
02:57:49  <chillcore> hmm that will go well
02:58:16  <chillcore> if it rains that day noone shows up :P
02:59:49  <chillcore> two drops and peeps flee ... me included
03:00:40  <Samu> next problem to fix
03:00:55  <Samu> loading new save game on old version
03:01:01  <Samu> some issues happening
03:01:45  <Samu> and the bankrupt went fine
03:01:59  <chillcore> manyh moons ago I was riding my bicycle in the pouring rain and 200 meters in front of me it was sunny still but the rain moved with me as I progressed
03:02:14  <chillcore> not happened often though
03:02:27  <chillcore> still it changes on a dime sometimes
03:03:30  <chillcore> should not happen you reuse a setting samu
03:03:42  <chillcore> you did it wrong not openttd
03:03:47  <chillcore> just saying
03:04:22  <Samu> old openttd version can't tell that the new savegame is separating the counting
03:04:31  <Samu> hmm what can i do about this
03:04:43  <chillcore> afterload cpp
03:04:49  <chillcore> have fun counting
03:05:41  <chillcore> not related to that setting you re-used
03:05:49  <Samu> didn't use the setting
03:05:56  <Samu> (yet)
03:06:04  <chillcore> so still blocking in MP
03:06:20  <chillcore> you need a savegambump anyways
03:06:50  <chillcore> but not for the MP stuffs
03:06:55  <chillcore> 2 things
03:07:09  <chillcore> +different
03:07:12  <Samu> old savegame  on this patched version is behaving correctly though
03:07:22  <chillcore> cool
03:07:27  <chillcore> then what s the prob?
03:07:30  <Samu> the opposite is not
03:07:38  <chillcore> it should not
03:07:46  <chillcore> we do not go backwards
03:07:52  <chillcore> only forwards
03:07:59  <Samu> so bump
03:08:05  <Samu> no other solution?
03:08:06  <Eddi|zuHause> <chillcore> manyh moons ago I was riding my bicycle in the pouring rain and 200 meters in front of me it was sunny still but the rain moved with me as I progressed <-- you mean like in the comics where the cloud is directly above you and moves around with you? :p
03:09:03  <chillcore> samu: if old savegames work it is fine, if new does not work in old the ye ...what could be wrong
03:09:08  <chillcore> yes eddi
03:09:58  <chillcore> only if you move in the same direction as the clouds move ofcourse
03:10:00  <Samu> it's counting station parts as 1 + 1, not 2 + 0
03:10:21  <chillcore> that is why peeps flee here for the rain; you never know what is comming
03:10:34  <chillcore> coming*
03:10:56  <Samu> savegame version bump it is then...
03:11:00  <chillcore> seriously samu
03:11:01  <chillcore> no
03:11:08  <chillcore> do old savegames work
03:11:25  <chillcore> in your version
03:12:17  <Samu> let me confirm that,
03:12:32  <chillcore> ah try savegamebump without understanding savegameformat/versioncontrol if you must
03:12:37  <Samu> i wanna be absolutelylutely sure
03:12:44  <chillcore> yes ofcourse
03:13:02  <chillcore> you'll brbrb?
03:13:25  <chillcore> my god
03:14:17  <Samu> okay, i see what's wrong
03:14:28  <chillcore> do you?
03:14:29  <Samu> old savegame on my openttd version
03:14:36  <chillcore> yes?
03:14:49  * chillcore clings to screen
03:14:52  <Samu> the counting is correct, though it is counting it as 1 + 1, not 2 + 0, so.... that's not correct
03:15:00  <chillcore> hmm
03:15:10  <Eddi|zuHause> am i trapped in a time loop?
03:15:20  <chillcore> yes eddi
03:15:22  <Eddi|zuHause> i thought we did savegame bumps twice already
03:15:30  <chillcore> really bad movie
03:15:42  <chillcore> he did not do it
03:15:50  <chillcore> or did he?
03:16:05  <chillcore> I am so lost
03:16:21  <chillcore> the best part is yet to come
03:16:28  <chillcore> load M in not M
03:16:45  *** Biolunar [Biolunar@x4d024a82.dyn.telefonica.de] has joined #openttd
03:16:55  <Samu> okay, I think i know what i can do to fix this
03:17:01  <chillcore> yes?
03:17:02  <Samu> brb
03:17:24  <Samu> convert old behaviour
03:17:29  <Samu> to new behaviour
03:17:45  <chillcore> ok
03:18:30  <Samu> the dock tile at the water is to be converted to be owned by whoever owns the water
03:19:18  <chillcore> the tile that is not needed no more or the other one?
03:19:29  <chillcore> at the water ... my bad
03:19:36  <chillcore> did not read properly
03:19:38  <Samu> that's the not needed tile indeed
03:19:46  <Samu> not needed for the new behaviour
03:19:52  <Samu> but needed for the old
03:20:04  <chillcore> the one PM shopuld not remove because it is needed yes
03:20:09  <chillcore> should*
03:20:40  <chillcore> eh not needed but you get it
03:20:55  <chillcore> teh one
03:21:13  <chillcore> also counting
03:21:56  <Samu> the counting is fine apparently, which kinda puzzles me
03:22:03  <chillcore> man this is going better then I thought it would
03:22:12  <chillcore> it works no worries
03:22:53  <chillcore> maybe it is not saved but calculated ...
03:23:04  <chillcore> but not sure
03:23:46  <Samu> the counter is ignoring the water tile indeed
03:23:47  *** Biolunar_ [Biolunar@x4d0889aa.dyn.telefonica.de] has quit [Ping timeout: 480 seconds]
03:23:57  <Samu> i see, so that's why it's fine
03:24:12  <chillcore> I doubt peeps will make it throught he log tomorrow
03:24:15  <Samu> counts the other one as 2 already
03:24:22  <Samu> so this is only an issue about ownership
03:24:28  <Samu> ok, i can fix this
03:24:29  <chillcore> k
03:46:57  * chillcore gves up tuning for today
03:47:36  <chillcore> just  bit more fintuning tomorrow and should be don for real this time
03:51:00  <chillcore> nappy time
03:51:07  <chillcore> good night all
03:51:27  *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.]
03:55:19  <Samu> wow it's fixed
03:55:24  <Samu> yay mucho happy
04:04:12  <Samu> one last question
04:04:42  <Samu> loading the new save on old version is only fixable with a savegame version bump?
04:07:42  <Samu> let me think
04:08:26  <Samu> so i give someone my savegame but that someone only has access to an old openttd version... hmm
04:08:41  <Samu> ok savegame version bump
04:08:46  <Samu> brb
04:13:21  *** GriffinOneTwo [~oftc-webi@adsl-68-125-32-251.dsl.irvnca.pacbell.net] has quit [Quit: Page closed]
04:29:45  <Samu> patch done - http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1145428#p1145428
04:30:11  <Samu> if anyone wants to test, plz do, cyas all. I'm off to bed.
04:30:34  *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Quit: Page closed]
05:04:31  *** OsteHovel [~OsteHovel@140.90-149-87.nextgentel.com] has quit [Quit: Coyote finally caught me]
05:23:13  *** OsteHovel [~OsteHovel@90.149.87.140] has joined #openttd
05:45:00  *** Flygon_ [~Flygon@ppp118-209-20-225.lns20.mel4.internode.on.net] has joined #openttd
05:46:02  *** Flygon [~Flygon@ppp118-209-1-103.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds]
05:56:01  *** Eddi|zuHause [~johekr@p5DC67378.dip0.t-ipconnect.de] has quit []
05:56:16  *** Eddi|zuHause [~johekr@p57BD4310.dip0.t-ipconnect.de] has joined #openttd
05:57:17  *** Igor [~Igor@93-25-196-88.dyn.estpak.ee] has quit [Ping timeout: 480 seconds]
06:21:38  *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Quit: Leaving]
07:43:52  *** Celestar [~Celestar@x4d04fcde.dyn.telefonica.de] has joined #openttd
08:11:17  *** Celestar [~Celestar@x4d04fcde.dyn.telefonica.de] has quit [Ping timeout: 480 seconds]
08:22:06  *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd
09:02:43  <supermop> hmm should i send this clay to brickworks or cement plant
09:06:37  *** Taede [~T@neuron.nurionis.co.uk] has quit [Ping timeout: 480 seconds]
09:45:37  *** michi_cc [michi@00012723.user.oftc.net] has quit [Ping timeout: 480 seconds]
09:47:36  *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd
09:54:32  *** michi_cc [michi@00012723.user.oftc.net] has joined #openttd
09:54:35  *** mode/#openttd [+v michi_cc] by ChanServ
10:03:47  *** Taede [~T@neuron.nurionis.co.uk] has joined #openttd
10:33:17  *** trendynick [~trendynic@188.26.255.207] has joined #openttd
10:36:34  *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has joined #openttd
10:36:51  <chillcore> good morning all
10:37:27  <chillcore> for those of you feeling the urge to read last nights logs ... lemme save you some time
10:37:50  <chillcore> at 23:50 pikka said something intersting
10:38:19  <V453000> end of story? :D
10:38:51  <chillcore> then at 10:02 supermop resumed bussiness as usual
10:39:01  <chillcore> yes V453000 :P
10:39:40  <chillcore> stil a good read though, if you have too much time on your hands and want to feel like smashing your head in the keyboard
10:39:59  <chillcore> or choke giggle cry whatever coomes first
10:40:17  <chillcore> samu is almost done with his patch
10:40:47  <chillcore> all he needs to do still is bump savegame so he savegames can be loaded in PREVIOUS versions
10:40:57  <chillcore> and then revert the whole damned thing
10:41:02  <chillcore> lel
10:41:42  <chillcore> ^^^ as he says
10:50:03  <supermop> ooh managed to spend all my money again
10:51:02  *** Klanticus [~quassel@179.234.179.109] has joined #openttd
10:51:45  <Xaroth|Work> chillcore: you giant troll you
10:52:11  <chillcore> sorry I gave up somewhere in the middle and agreed to evrything he said :P
10:53:57  <chillcore> the forbid removing rivers patch is nice though
10:54:19  <chillcore> that he finished yesterday and I am in the progress of testing
10:54:30  <chillcore> in between doing other stuffs
10:55:31  <chillcore> or was that the day before ... it is a bit of a blur
10:56:03  <chillcore> blurr*?  anyhoo
10:57:06  <chillcore> I am sure he'll figure it out that M games can not be loaddin not M
10:57:14  <chillcore> loaded*
10:57:26  <chillcore> and then he will find something new that is wrong
11:27:51  *** Igor [~Igor@93-25-196-88.dyn.estpak.ee] has joined #openttd
11:29:09  <Xaroth|Work> and then i got annoyed by cffi again :|
11:48:37  <chillcore> anyone knows  of a free browser on iOS that plays youtube vids?
11:48:45  <chillcore> safari offers to download the app
11:49:11  <chillcore> Apollo is what I am using now ... too much spyware and I am sick and tired of it
11:51:00  <chillcore> ^^^ Also it does not respect the global denial of cookies and javascript
11:51:35  <chillcore> which safari does but as said no vids supported
11:52:13  <chillcore> maybe time to give apple another call ... they gave me that free nr
11:52:35  <chillcore> despite them knowing me being jailbroken
11:52:40  <chillcore> +10 Apple
11:57:53  <Eddi|zuHause> and what exactly speaks against the app?
11:58:23  <Eddi|zuHause> i'm pretty sure the solution is a browser plugin
12:00:13  <chillcore> the constant download of referal cookies, the enabling of Javascript, the loading of pictures despite that being denied in "WeBlock", bookmarking every page I open as root despit the setting they provide being off
12:00:19  <chillcore> and more
12:01:06  <chillcore> they found a way around sytem settings ...
12:01:24  <chillcore> which other apps do not do
12:01:38  <chillcore> or can not because not kowing :P
12:02:28  <chillcore> still a prog is not supposed to behave that way on apple devices
12:02:52  <chillcore> sure apples security is a joke ... still Dev TOS
12:03:35  <chillcore> google threw out the "Do No Evil" slogan long time ago
12:04:31  <chillcore> if openttd would beginf deleting files at random I'd be equally furious
12:04:41  <chillcore> I do not discriminate in that area
12:05:26  <chillcore> anyhoo ... need new browser
12:05:48  <chillcore> I can buy one no prob but I need to test first before I give any dev anymore mony ever
12:07:54  <chillcore> If I were hacked at all, which is possible, other progs would behave shitty too so
12:09:44  *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd
12:11:29  <chillcore> maybe some day I wil download that old firefox code and see if I can do something with it
12:11:48  <chillcore> they gave up because apple is so difficult to aprove apps
12:14:25  *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit []
12:15:12  <chillcore> I could give more info but that will put too many peeps at risk
12:16:03  <chillcore> more then now that is :P
12:18:48  *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd
12:18:51  *** mode/#openttd [+v tokai|noir] by ChanServ
12:21:50  *** Geoff_AK [~Geoff_AK_@host86-176-153-72.range86-176.btcentralplus.com] has quit [Ping timeout: 480 seconds]
12:24:32  *** tokai|mdlx [~tokai@port-92-195-79-181.dynamic.qsc.de] has quit [Ping timeout: 480 seconds]
12:25:56  <chillcore> heck even apple does not circomvent the settings of weblock
12:26:14  <chillcore> the app store simply does not open if certain tracking mechanisms are blocked
12:27:35  <Eddi|zuHause> i have a feeling you have the wrong kind of device :p
12:27:42  <chillcore> ye
12:27:45  <Eddi|zuHause> s
12:27:55  <chillcore> hardware is nice though
12:27:59  <chillcore> and thanks
12:28:13  <peter1138> Fapple?
12:28:28  <Eddi|zuHause> have you thought about some open source phone?
12:28:34  <V453000> assple
12:28:51  <chillcore> except for the lack of USB ports and microsims; would be cool if I could load a flavour of linux on this
12:28:53  <Eddi|zuHause> not that that would make it automatically better...
12:29:27  <chillcore> but that will be too much to ask and I do nnot expect it
12:29:36  <chillcore> waspple
12:30:24  *** Geoff_AK [~Geoff_AK_@host86-176-153-72.range86-176.btcentralplus.com] has joined #openttd
12:30:26  <chillcore> fapple sounds nice ...
12:30:39  <chillcore> for the fanboys ...
12:30:56  <Eddi|zuHause> yes. the f stands for fanboy :p
12:31:03  <chillcore> xD
12:31:35  <chillcore> the watch cabn help you fapple better and longer
12:31:45  <chillcore> with that strap
12:31:58  <chillcore> hmm tgen light ...
12:32:04  <chillcore> tuning
12:32:11  <Eddi|zuHause> the motion based recharger? :=)
12:32:13  *** Supercheese is now known as Guest658
12:32:18  *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd
12:32:58  <chillcore> they should let us run their campaings
12:33:23  <chillcore> do it faster better longer with the fapple watch
12:33:53  <chillcore> in case of elevated heartrate we'll call your doctor
12:34:25  <Eddi|zuHause> oh, reminds me of this: https://www.youtube.com/watch?v=AkPjDbIudwM
12:36:40  <chillcore> that face
12:36:45  *** Guest658 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds]
12:37:05  <chillcore> it not running yet ... need some trickery in firefox
12:37:36  * chillcore opens firebug gui
12:37:41  <Eddi|zuHause> what trickery? either flash or html5. it's not black magic...
12:38:00  <chillcore> all is blocked
12:38:06  <chillcore> all of it
12:38:09  <chillcore> still
12:38:11  <chillcore> :P
12:38:13  <chillcore> hehe
12:38:28  <Eddi|zuHause> you can't block the cake and eat it too
12:38:37  <chillcore> a click or ten solves it
12:38:53  <chillcore> just need to lnwo what to click eddi
12:38:53  <Eddi|zuHause> just open youtube urls in VLC, man :)
12:39:07  <chillcore> hmm I can do that? testing
12:41:25  <chillcore> nope nice system of mine ... doing exactly what I want it do no and nothing more
12:41:28  <chillcore> yay
12:41:38  <chillcore> back to firebug
12:43:08  <chillcore> I would not recommend my sytem if you want convenience :P
12:44:10  * Eddi|zuHause imagines you as this kind of monk that slap themselves with a whip all the time
12:45:00  * chillcore thinks that is ferfectly fine to think that ... it is a matter of what is more important to you
12:46:14  <chillcore> and you are not alone in thinking that
12:46:40  <chillcore> I had a talk aith my brother in law the other day, he is in analytics
12:46:55  <chillcore> we talked about exactly that
12:47:10  <Eddi|zuHause> chillcore: screenshot 54 seems like a giant pain to play in. needs more flat areas in the valleys. screenshot 55 needs to avoid the water spots in the valley. screenshot 56 we are back with the flat plateaus and dents in the ground
12:51:01  <chillcore> after an hour proclaiming the benifits and the importance of being able to collect data, "so we can make that button bigger so it is easier for you, it is all for you the user we do this", he sais ... "but I do get me some adds with recomendations of friends from time to time and I think they got the names out of my phone instead of pc since they were not there"
12:51:07  <chillcore> ^^^facepalm
12:52:05  <chillcore> thank you for the feedback eddi, yes  peaks need to be futher apart I know
12:52:23  <chillcore> what about the steepness of said peaks in itself?
12:52:36  <chillcore> ^^^ ignoring the rest kinda
12:52:56  <chillcore> also size?
12:53:07  <Eddi|zuHause> yes, peaks are fine. just valleys need a bit of extending
12:53:45  <chillcore> coolios thank you, note this will only be possible without variation or else you only get a few of them
12:54:06  <chillcore> but I can work with what you said
12:54:07  <Eddi|zuHause> sure. let's tackle variation later :p
12:54:59  <chillcore> ;)
12:55:52  <Eddi|zuHause> "but i need this counting of +2 to work first, before i can do anything"
12:58:10  <chillcore> almost done .... just need to be able to load these M games in vanilla without causing troubs
12:59:02  <chillcore> also lower revisions
12:59:38  <chillcore> not my idea I swear
12:59:44  <Eddi|zuHause> yes. make it so i can load trunk games in Chill's Patchpack so i can use the newgrfs in it!
12:59:53  <chillcore> hehe
13:00:34  <chillcore> but no really I tried telling him all was fine if he could load old games and have thiings working
13:00:44  <chillcore> which was the case somewhat
13:01:02  <chillcore> but him being him ... no is not an option
13:01:22  <Eddi|zuHause> i don't really think he understands sentences...
13:01:44  <chillcore> I do not know what to think anymore
13:02:00  <chillcore> he's not a bad kid but ...
13:02:08  <chillcore> or man
13:02:15  <chillcore> don't know his age
13:02:29  <chillcore> I really hope he's a kid cause
13:02:31  <Eddi|zuHause> he said something about dropping out of university
13:02:40  <chillcore> ye years ago
13:02:46  <chillcore> when he left us
13:02:53  <Eddi|zuHause> because he couldn't understand it...
13:03:40  <chillcore> I've got his working remove rivers here
13:04:12  <chillcore> before he deletes it ... he was already planning to remove some stuffs because ... no idea why
13:04:27  <chillcore> clean up the topic or something
13:04:58  <Eddi|zuHause> i don't know... he did something like this before. "i got this mostly working. let's revert everything and start from scratch"
13:05:24  <chillcore> I just hope for him he finds out sooner or later about that not needed savegambump
13:05:39  <chillcore> s or/rather then
13:05:42  <Eddi|zuHause> and by "from scratch" i don't mean "let's review what we've learned and do it properly", but "ask all the newbie questions again the same way"
13:05:50  <chillcore> exactly
13:06:02  <chillcore> so sad
13:06:15  <chillcore> but what can we do he does not listen to noone
13:06:33  <Eddi|zuHause> do us and him a favour and ban him...
13:06:54  <chillcore> unless you yell at him ... which is not pleasant for me
13:07:00  <chillcore> I am no maso
13:07:13  <chillcore> nor sado
13:08:18  <chillcore> maybe a bit in regards pc security/privacy but it stops there :P
13:10:30  <chillcore> I have banning powers?
13:10:41  <chillcore> :P
13:10:59  <chillcore> @kick chillcore
13:11:02  <chillcore> nope
13:13:56  *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Quit: Leaving]
13:16:01  <V453000> @kickme
13:16:08  <V453000> !kickme
13:16:21  <chillcore> hehe that ended well last time for you
13:16:25  <chillcore> :P
13:16:28  <V453000> hm
13:16:33  <V453000> fuck you DorpsGek
13:16:36  <chillcore> was it not you
13:16:40  <V453000> probably
13:16:48  <chillcore> @calc 1 + 1
13:16:48  <DorpsGek> chillcore: 2
13:16:58  <chillcore> it's alive alright
13:20:12  <V453000> :)
13:26:34  <Eddi|zuHause> chillcore: if by "banning power" you mean "ask an op to do it", then yes
13:28:22  <chillcore> lol 3 clicks to remocve the "an error occured" still no adds
13:28:32  <chillcore> 12 more clicks no more tracking
13:28:53  <chillcore> Google should give me job for being able to solve their errors
13:28:56  <chillcore> :P
13:29:09  <chillcore> "Fun and pretty"
13:29:12  <chillcore> haha
13:29:13  <Eddi|zuHause> have you tried adblock?
13:29:40  <chillcore> got that and a ton of others
13:29:44  <Eddi|zuHause> chillcore: yes. that conversation was an hour ago :p
13:29:52  <chillcore> want the list?
13:29:57  <Eddi|zuHause> no
13:30:03  <chillcore> I know I just took the time now to try
13:30:30  <chillcore> I m rarely in a rush
13:31:05  <chillcore> unless someone is waiting for me right now for whatever I have all the time in the world
13:31:21  <chillcore> no watch on my wrist for the past 25 years
13:31:31  <chillcore> no phones when I go out
13:31:36  <chillcore> stuff like that
13:31:40  <chillcore> simple life
13:31:58  <Eddi|zuHause> i only have a phone because my boss made me...
13:32:07  <Eddi|zuHause> he also pays for it
13:32:16  <chillcore> me because I do not need/want a landline
13:32:18  <Eddi|zuHause> or rather the company
13:32:22  <chillcore> I recharge prepaid
13:32:29  <chillcore> once every blue moon
13:32:39  <chillcore> instead of paying each month for nada
13:32:51  *** Geoff_AK [~Geoff_AK_@host86-176-153-72.range86-176.btcentralplus.com] has quit [Quit: Leaving]
13:33:35  <chillcore> I needed to call my ISP this morning for something ... "Do you want tele for just 6 euros a month" ... nope
13:34:42  <chillcore> something was just the correct banc account nr nothing else
13:34:56  <chillcore> I do do normal stuffs too sometimes :P
13:35:11  *** Biolunar_ [Biolunar@x4d0885ae.dyn.telefonica.de] has joined #openttd
13:37:12  *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd
13:42:12  *** Biolunar [Biolunar@x4d024a82.dyn.telefonica.de] has quit [Ping timeout: 480 seconds]
13:42:16  *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88]
14:42:24  *** roidal [~roland@cm140-210.liwest.at] has joined #openttd
14:43:15  *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds]
15:56:02  *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd
15:56:05  *** mode/#openttd [+o Alberth] by ChanServ
16:01:23  *** shirish [~quassel@59.88.96.192] has joined #openttd
16:15:24  *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd
16:15:26  <Samu> hi
16:15:52  <Alberth> o/
16:33:58  *** frosch123 [~frosch@x4d01274d.dyn.telefonica.de] has joined #openttd
16:35:58  <Taede> ello
16:37:20  <Samu> so who's testing my patches
16:37:37  <Samu> im not getting much replies
16:39:19  <Alberth> posts don't say anything about that
16:39:53  <Alberth> also, posting unfinished patches, and lots of versions of patches doesn't really invite to try them
16:40:26  <Samu> :(
16:40:54  <Samu> chillcore told me to post unfinished patches :(
16:41:08  <Alberth> look at your own posts: It's a patch file, with "this does <something>"
16:41:28  <Alberth> nothing else
16:42:45  <Alberth> how is someone supposed to know what he should do with it?
16:42:54  <Alberth> or what you want from him?
16:43:28  <Xaroth|Work> o/ Alberth
16:44:08  <Alberth> o/ working xaroth
16:44:12  <Xaroth|Work> I have done something dangerous today.. I've written multiple lines of C code :|
16:44:17  <Xaroth|Work> and it didn't even crash and burn on me
16:44:36  <Alberth> :O
16:44:37  <Xaroth|Work> I'm still shocked
16:45:24  <Samu> I told him some of the patches where unfinished, he told me to post nevertheless
16:46:09  <Samu> why do you disagree with each other
16:46:12  *** Progman [~progman@p57A185ED.dip0.t-ipconnect.de] has joined #openttd
16:46:29  <Alberth> so a very lucky day, today, Xaroth
16:46:40  *** trendynick [~trendynic@188.26.255.207] has quit [Ping timeout: 480 seconds]
16:46:52  <Alberth> Samu: different people, different opinions
16:47:31  <Alberth> the world would be so boring if everybody agreed with everybody else on everything :)
16:48:10  <Samu> he especially insisted on that one about permanent rivers
16:48:20  <Samu> :(
16:48:43  <Alberth> he probably has a good reason for it
16:49:03  <Alberth> I may be wrong, it's all possible
16:50:18  <Samu> when I look at my whole thread
16:50:22  <Samu> it's a mess
16:50:49  <Samu> the forum doesn't help much either, I can't delete my own topics, only edit them, and I can't attach more than 3 files
16:51:02  <Samu> in 1 post
16:51:44  <Alberth> in general, don't bother about the past, it's done
16:52:07  <Alberth> think about how to improve for the next time
16:52:48  <Terkhen> hello
16:53:03  <Alberth> hello Terkhen
17:07:20  <chillcore> <Samu> chillcore told me to post unfinished patches :(    <- eh? I asked you to keep the patches seperate because that is easier to review for us and easier to maintain for you ... you had finished your no permanent rivers patch and I wanted you to post that before starting with the restore rivers patch if canal is destroyed patch
17:08:07  <chillcore> they are both again in one patch but ok I can split them when I am done reviewing no prob
17:08:20  <chillcore> so far I am very pleased with both
17:08:40  <Samu> the permanent rivers patch alone, makes no sense
17:08:43  <chillcore> o/ alberth, Terkhen everybody
17:09:06  <Samu> you can build a canal on a river, and canals don't restore a river...
17:09:10  <Alberth> everybody sends his regards to chillcore
17:09:19  <chillcore> for you nothing makes sense samu, except your own thoughts
17:09:25  <chillcore> Thank you alberth
17:10:06  <chillcore> Samu ... just to be clear ... savegames can NOT be loaded in old versions of openttd only in newer
17:10:26  <chillcore> I tried telling you this three times yesterday if not more
17:10:45  <chillcore> anyhoo I have not yet tested any of your other patches so can not give feedback
17:10:47  <Samu> i bumped version
17:10:57  <chillcore> yes needless?
17:11:07  <Xaroth|Work> Alberth: quite so
17:11:21  <chillcore> can you load your savegame in a old version now? samu
17:11:27  <Xaroth|Work> well, more like glad I didn't wtfpwn my zpool :|
17:11:28  <Samu> nope
17:11:31  <chillcore> I has some tunning to do
17:11:43  <chillcore> and told ya so
17:11:58  <chillcore> you just do not want to hear untill you see yourself
17:12:02  <chillcore> fiine for me
17:12:26  <chillcore> you'll get it sometime
17:12:46  <chillcore> I hope
17:12:48  <Samu> my savegame version stores owners differently, and old openttd can't deal with it
17:13:16  <chillcore> what did I just say? ... tuning my patch
17:13:20  *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds]
17:15:37  <Samu> my openttd version can however load old savegames and convert them correctly
17:16:50  <chillcore> I have an idea ... if (not happy) { checkout r1; patch it; then patch r+1 while r<current trunk;}
17:17:17  <chillcore> I really do not know what to say anymore
17:17:21  <chillcore> sorry
17:17:41  <chillcore> I will give you feedback on that rivers patch no prob
17:17:49  <chillcore> when I have some
17:18:06  <Samu> please do, I appreciate the time you take on checking it out
17:18:24  *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd
17:18:27  <chillcore> ok
17:18:53  <Samu> now I can move on to adding the option
17:19:02  <Samu> re-use the game setting
17:19:12  <Samu> the so called step 1
17:19:25  <chillcore> as you wish
17:20:38  <chillcore> final time I will repeat ... old verions of openttd do not load savegames mde with newer versions
17:20:53  <chillcore> ^^^ do you get this yes/no? strike as needed
17:23:03  <chillcore> I guess not ... :(
17:23:04  <Samu> I got it working like that
17:23:11  <chillcore> cool samu
17:23:49  <chillcore> so long you are happy me is happy too ;)
17:29:41  * chillcore has no clue what is working yet
17:31:01  <chillcore> s yet/anymore
17:33:00  *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd
17:41:02  *** Progman [~progman@p57A185ED.dip0.t-ipconnect.de] has quit [Remote host closed the connection]
17:41:33  <peter1138> moo
17:45:22  <DorpsGek> Commit by translators :: r27203 trunk/src/lang/swedish.txt (2015-03-23 18:45:14 +0100 )
17:45:23  <DorpsGek> -Update from WebTranslator v3.0:
17:45:24  <DorpsGek> swedish - 4 changes by daishan
17:45:35  <chillcore> boo
17:47:46  *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd
17:48:41  *** glx [~glx@000128ec.user.oftc.net] has joined #openttd
17:48:44  *** mode/#openttd [+v glx] by ChanServ
17:50:57  *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer]
17:51:07  *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has joined #openttd
17:52:40  <chillcore> I really do not get this code ...
17:55:43  <chillcore> who needs ret.failed anyways
17:56:18  <chillcore> no failsafe ... must work
17:58:24  <chillcore> If I were not busy ... I am realy curious what heppens when you try to serve a dock that is yours but the 'pier' (<- english?) does not belong to you
17:59:58  <chillcore> oh well time will tell :P
18:04:47  <Samu> I've edited my original post
18:04:59  <Samu> maybe it gives the topic some direction now
18:05:11  <Samu> hopefully it's less confusing
18:12:26  <chillcore> what I do not get samu ... who owns that dock
18:12:50  <Samu> whoever built it
18:13:17  <chillcore> both tiles?
18:13:28  <Samu> no, only the slope tile
18:13:48  <chillcore> have you tries sending ships there at all?
18:13:52  <Samu> yes
18:13:59  <chillcore> from different companies atthe same time?
18:14:14  <Samu> nope, not that
18:14:16  <Samu> let me try
18:14:17  <chillcore> k
18:14:41  <chillcore> do ships sil through it?
18:14:46  <chillcore> that kinda stuffs
18:15:12  <chillcore> what happens when that dock becomes part of another station
18:15:19  <chillcore> be it rail road air
18:15:46  <chillcore> s sil/sail
18:15:49  <Samu> tested ship from competitor, can't assign order
18:16:03  <chillcore> k and your own?
18:16:17  <chillcore> and so on
18:16:24  <chillcore> you've got alot of testing to do
18:16:34  <Samu> my own ships can go there
18:16:39  *** trendynick [~trendynic@188.26.255.207] has joined #openttd
18:16:46  <Samu> building other stations was tested yesterday
18:16:50  <Samu> it works
18:16:56  <chillcore> do they go around that water tile or right through it samu
18:17:03  <chillcore> just test and then reprt later
18:17:15  <chillcore> to the author :P
18:18:10  <Samu> yep, they go around the pier
18:18:17  <Samu> they're not going through it
18:18:30  <Samu> they can dock in front of the pier too
18:19:28  <Samu> everything looks to be working correctly
18:19:43  <Samu> trains can go to the train station adjacent to the dock
18:20:08  <Samu> let me test catchment area
18:20:18  <chillcore> and so on yes
18:20:30  <chillcore> no need toreport every little detail
18:20:56  <chillcore> was just pointing out one more step you did not do
18:21:06  <chillcore> namely testing
18:22:02  <Samu> yup, catchment area is also fine
18:22:11  <Samu> the pier is taken into account
18:23:40  <Samu> can't build a dock in front of the pier of a competitor dock, also fine
18:26:53  <Samu> same error consistency for several construction failures
18:27:08  <Samu> can't build a bridge over, can't demolish competitor pier
18:30:28  <Samu> but indeed, querying the pier tile, comes up with some other owner
18:30:39  <Samu> the same bug happens with locks
18:31:21  *** trendynick [~trendynic@188.26.255.207] has quit [Remote host closed the connection]
18:34:20  <Samu> and buoys
18:37:11  <chillcore> ok
18:37:59  <chillcore> who needs that tile anyway right?
18:38:20  <Samu> it retains the owner of the water
18:38:48  <Samu> if it is a canal by someone else, then retains the owner of the canal
18:39:09  <chillcore> cool I giess ... or not?
18:39:16  <chillcore> guess*
18:39:34  <Samu> I did the same as the lock
18:39:39  <Samu> so, it's cool
18:39:48  <Alberth> I mostly fail to understand why you'd build a canal over a river
18:39:57  <chillcore> also destroying it may give you some troubs now?
18:40:12  <chillcore> since that tile is not yours no more
18:40:29  <Samu> nope, it comes up with the dock owner error
18:40:33  <Samu> it's fine
18:40:41  <Samu> even thought the canal could be mine
18:40:45  <chillcore> ah so you cannot destroy it anymore
18:40:50  <Samu> yes
18:40:53  <chillcore> sound good yes  ... not
18:41:14  <Samu> well, drive-through road stops already work like that
18:41:31  <chillcore> hmm ...
18:41:35  <Samu> you can't disagree with one if you like the other
18:41:47  <chillcore> ofcourse I forgot to agree
18:41:52  <chillcore> forgive me
18:41:57  <chillcore> all is good samu
18:42:01  <Samu> pff...
18:42:17  <chillcore> just getting it in trunk may be a bit problematic
18:42:24  <chillcore> it is opensource samu
18:42:27  <Samu> you may build drive-through road stops on roads owned by a competitor
18:42:30  <chillcore> GPL v2
18:42:36  <Samu> the competitor then can't remove the road
18:42:41  <chillcore> your wish is a s good as anyone elses
18:42:45  <Samu> now the same happens for the dock
18:42:54  <chillcore> no kidding holmes
18:43:12  <Samu> you may build docks on canals owned by a competittor
18:43:18  <Samu> the competitor then can't remove the canal
18:43:47  <chillcore> if you are happy so am I samu
18:44:03  <Samu> it's same principle, isn't it
18:44:13  <chillcore> can you destroy your own dock?
18:44:16  <Samu> yes
18:44:26  <chillcore> that was what I was asking before
18:44:33  <chillcore> you said no
18:44:42  <chillcore> IRC
18:44:44  <Samu> my own canal, no
18:44:47  <chillcore> +I
18:44:49  <Samu> that's what I was answering
18:45:11  <chillcore> ofcourse I should have guessed
18:45:30  <chillcore> jump from dock to canal and back at random
18:45:41  <chillcore> thx for sharing
18:46:44  <chillcore> what are we talking about now? just so I know
18:46:46  <Samu> it's hard to understand what you say, sometimes, you put some sarcasm tone on it
18:47:16  <chillcore> ok I won't anymore
18:47:34  <chillcore> do 1 thing a ta time seriously
18:47:46  <chillcore> at a*
18:49:38  <chillcore> do you have all your patches aplied at the same time or so?
18:50:02  <Samu> nope
18:50:09  <chillcore> just asking
18:50:36  <Samu> currently only the dock on competitor canal patch
18:50:51  <Samu> applied to last revision
18:51:13  <Samu> trunk
18:51:18  <Samu> whatever you call it
18:51:35  <chillcore> rxxxxx but good enough
18:51:44  <Samu> R27202M
18:51:59  <chillcore> much better thank you
18:52:09  *** Biolunar_ [Biolunar@x4d0885ae.dyn.telefonica.de] has quit [Quit: Yo.]
18:55:04  *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd
18:55:19  <Wolf01> hi hi
18:55:40  <chillcore> <Alberth> I mostly fail to understand why you'd build a canal over a river   <- because you can?
18:55:48  <Alberth> hi hi Wolf01
18:56:01  <chillcore> not sure if that is trunk behaviour ... testing
18:56:04  <Wolf01> moar lego!
18:56:09  <chillcore> o/ wolf
18:56:17  <Alberth> bigger house!
18:56:22  <Wolf01> there's no tomorrow, let's buy all the sets
18:56:38  <chillcore> buy all the legos
18:56:59  <Alberth> at worst, there is tomorrow but then you can try them all!
18:58:13  <Wolf01> also I placed a PAB order because reasons
18:58:27  <Alberth> good enough for me :)
18:59:36  <chillcore> Personal Adress Book? nvm replying ;)
19:00:52  <Wolf01> me and my coworker "we should limit our lego purchases... we said no-purchases-march"... "oh, but there are double vip points on lego shop"
19:01:09  <Alberth> lol
19:02:46  <Wolf01> saturday it was the best scene: a child chosing between 2 lego mixels because he could buy only one... I purchased 32 of them
19:03:02  <Wolf01> almost emptied the box
19:03:47  <chillcore> is there an LA near you?
19:04:16  <Wolf01> LA?
19:04:34  <chillcore> AA but for Lego? :P
19:04:53  <Wolf01> ok, I got the "L"
19:05:06  <chillcore> Anonymous
19:05:31  <Wolf01> ah ok, no, but it should
19:06:10  <Wolf01> AFOLs might be very addicted
19:06:51  <chillcore> yes ... I can hardly pass a game mania and there is always something
19:07:31  <chillcore> I take a detour most of the times just because
19:07:43  <chillcore> not past the store that is
19:08:05  <chillcore> not that I spend a fortune but it adds up
19:08:37  <Wolf01> yeah
19:08:53  <Wolf01> and I still have to now how much want the dentist
19:08:57  <Wolf01> *know
19:15:18  *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has quit [Ping timeout: 480 seconds]
19:20:18  *** frosch [~frosch@x4d008486.dyn.telefonica.de] has joined #openttd
19:20:26  <Alberth> hola
19:20:37  <frosch> hai again :)
19:21:49  *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has joined #openttd
19:22:14  <frosch> @kick frosch123 mwhwhwhw
19:22:14  *** frosch123 was kicked from #openttd by DorpsGek [mwhwhwhw]
19:23:07  <Alberth> lol
19:24:18  <chillcore> hehe
19:24:33  <Wolf01> :)
19:25:38  <chillcore> @lberth: why would you want to remove overbuilding rivers with canals from trunk?
19:25:47  <chillcore> hmm +A
19:26:18  <chillcore> would you still alow widening them?
19:27:02  <Alberth> sure
19:27:51  <chillcore> that would be nice yes, also river slopes can not be traversed without lock it seems ...
19:28:37  <Alberth> indeed, you need a lock to overcome any height difference
19:31:01  <chillcore> I just noticed ... that is how much I play with ships :P
19:31:37  *** Progman [~progman@p57A185ED.dip0.t-ipconnect.de] has joined #openttd
19:31:41  <chillcore> maybe because they used to be bad at pathfinding
19:32:26  <Alberth> they still are, but less :)
19:32:28  *** shirish_ [~quassel@117.195.108.53] has joined #openttd
19:33:35  <Alberth> the jump-point search algorithm seems better suited for it, but it needs to be changed for openttd
19:34:17  <Alberth> it assumes you move in 8 directions from the center of a tile, while openttd does that at an edge between tiles (in 6 directions)
19:36:01  <chillcore> ok
19:36:24  <chillcore> on of the HL bots had something a like too
19:36:34  <chillcore> HL1 that is
19:36:42  <Alberth> halo?
19:36:46  <chillcore> but you needed to give it nodes
19:36:52  <chillcore> Half Life 1
19:37:02  <Alberth> k
19:37:33  <chillcore> much like buoys but they had a radius on top of  a connection
19:38:20  *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds]
19:38:48  <chillcore> as long as the bot was inside this radius it had freedom to move instead of being forced from single point to single point
19:39:04  *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.0.1]
19:39:21  <chillcore> just not for ladders, which was a feat since most bots could not cope with that
19:40:03  <chillcore> I thought it may be usefull for aircraft to navigate between mountains
19:40:24  <chillcore> just an idea I had long time ago
19:41:15  <chillcore> but could perhaps serrve ships too?
19:41:45  <chillcore> gives slightly more freedom even
19:42:00  <chillcore> no idea whtaimpact that would give on performance though
19:42:15  <chillcore> max 16 bots versus 1000 ships
19:44:00  <chillcore> but yeah from middle of tile will already give smoother sailing
19:45:13  <chillcore> I just had a ship comeout of a dept and go back in to get to exit the other side
19:45:32  <chillcore> hmm no sense makes
19:45:44  <chillcore> I changed sentence midway
19:46:14  <chillcore> - get to
19:51:49  <Alberth> don't think it would help much, you still have to find a path over the tiles with point-to-point
19:52:19  <Alberth> which drops you back to the current path finding approach
19:53:07  *** Celestar [~Celestar@fire3.tngtech.com] has quit [Ping timeout: 480 seconds]
19:55:04  <chillcore> yeah except you would no longer be bound to a specific point on a tile at all
19:55:19  <chillcore> still point to pint ;)
19:55:27  <chillcore> and point too
19:55:51  <Wolf01> nice, my keyboard has anti-ghosting, I could press "ASDFGH" and register them all, but not "WSV" :P
19:56:09  <Wolf01> http://www.microsoft.com/appliedsciences/antighostingexplained.mspx
19:56:21  <peter1138> Hmm?
19:56:25  <peter1138> AGSFHD
19:56:30  <peter1138> WSV
19:57:18  <peter1138> Hmm, only 6 keys registered
19:57:53  <chillcore> jgfklm
19:57:59  <peter1138> QWXBULITDGF
19:58:00  <chillcore> industry standard it sems
19:58:07  <peter1138> n-key rollover sort of... working.
19:59:47  <Wolf01> it could be useful when playing magicka...
20:01:59  *** raincomplex [~raincompl@pool-108-35-123-67.nwrknj.fios.verizon.net] has quit [Quit: Leaving]
20:07:26  <Samu> i can't have WSD pressed at the same time :(
20:07:51  <Samu> no wonder WASD controls were behaving different than arrow keys
20:07:53  <chillcore> zqsd
20:08:07  *** Klanticus [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds]
20:08:10  <chillcore> wsd haha
20:08:17  <chillcore> or bof
20:13:24  <peter1138> aswd :)
20:14:03  <Samu> that's why I was losign races in Need for Speed :(
20:14:07  <Samu> now I know
20:14:22  <peter1138> No, that's because NFS sucks.
20:15:37  <chillcore> racing games with keyboard? the last one I played like that was grand prix monaco
20:15:38  *** frosch [~frosch@x4d008486.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
20:22:08  <V453000> some IT dude told me that the n-key rollover is borken with USB and only works with PS2 connector
20:22:19  <V453000> but now I got daskeyboard 4 and they sez it works with USB
20:22:21  <V453000> so idk :D
20:26:29  <chillcore> MAX_TGP_FREQUENCIES ... so this was defined but not used for the array at all ... die magic nrs :P
20:28:31  <peter1138> Yeah, G27 works better.
20:29:10  <peter1138> V453000, USB keyboard spec doesn't allow it. However they can get around it by pretending to be multiple keyboards, or something like that.
20:29:58  <Wolf01> yeah, my G510 is listed as 3 keyboards on the device manager
20:30:17  *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd []
20:30:33  <peter1138> Probably one of those is for the display on that one.
20:30:36  <peter1138> hid-generic 0003:0F39:1083.0008: input,hidraw0: USB HID v1.10 Keyboard [DK2108S] on usb-0000:00:1a.2-2/input0
20:30:40  <peter1138> hid-generic 0003:0F39:1083.0009: input,hidraw1: USB HID v1.10 Device [DK2108S] on usb-0000:00:1a.2-2/input1
20:30:52  <V453000> right :)
20:31:05  <V453000> where can I find that?
20:31:11  <V453000> on doze
20:31:16  <peter1138> dmesg :p
20:31:23  <V453000> nice stuff
20:31:47  <V453000> sez not a command :D
20:33:49  <V453000> hmm in device manager I see 2 keyboards, but I think one is 3D mouse
20:34:02  <V453000> (even though the 3D mouse isnt connected to the PC)
20:34:04  <Wolf01> a what?
20:34:37  <V453000> http://www.3dconnexion.cz/products/spacemouse/spacenavigator.html
20:35:25  <V453000> whyisit.cz :d
20:35:42  <peter1138> Redirects me to .co.uk
20:35:46  <V453000> good XD
20:36:23  <V453000> regardless, I think this shit declared itself as a keyboard
20:37:19  <Wolf01> lol... even games: 2nd life ...
20:37:40  <Wolf01> ok, multiwinia, does it really need that?
20:38:02  <V453000> idk, but I think the 3D mouse is just bullshit
20:38:12  <V453000> I gave it to colleague, I never used it
20:38:15  <Wolf01> bah, no sketchup
20:38:37  <Wolf01> maya is too difficult for me :P
20:38:45  <V453000> on paper it sounds cute, but having to put your hand away from the keyboard just to move your view in max slows you down way more than just doing it normally
20:39:12  <Wolf01> I have a 2004 giveaway version
20:40:25  <V453000> of maya?
20:40:33  <Wolf01> yes
20:40:51  <Terkhen> good night
20:40:52  <V453000> well if you are starting to learn, it doesnt really matter at all if you use maya,max,blender, or whatever else
20:41:04  <V453000> cinema 4D is nice too
20:41:10  <Wolf01> they pushed out a new version and let the registered people to download the old one
20:41:15  <V453000> :)
20:41:35  <chillcore> nice
20:41:47  <Wolf01> 'night Terkhen
20:42:04  <chillcore> afkafk
20:42:06  <V453000> I am seriously considering starting to learn blender
20:42:10  <chillcore> afk*
20:42:10  <V453000> but then ... :(
20:42:10  <Wolf01> I used blender and wings3d for some tutorials, but I feel better with sketchup
20:42:22  <Wolf01> too bad I'm not good at modeling
20:42:25  <V453000> it is SO stupidly different from max, and so unintuitive, that it is just arse
20:42:43  <Wolf01> I do everything by hand knowing there is a better way
20:43:19  <V453000> by hand?
20:43:43  <Wolf01> yes, like when I had to model a bookcase
20:44:44  <Wolf01> what do you do when you find everything does not have any thickness
20:44:46  <Wolf01> ?
20:45:00  <V453000> eh depends in which way :)
20:45:33  <V453000> max has a "shell" modifier which is kind of a hack and doesnt do it very properly, but you can fatten polygons with it
20:45:55  <V453000> dragging polys manually is best :)
20:46:04  <Wolf01> I forgot shelfs need thickness too, then I added it by hand (line by line) because I don't know how to do it XD
20:46:14  <V453000> ah right
20:46:26  <V453000> well, I like doing stuff the "older way"
20:46:28  <Wolf01> finding all the shelf were 1cm offset
20:46:39  <__ln__> Wolf01: *shelves
20:46:41  <V453000> we use a lot of plugins at work for generating stuff, we dont have time to make models of trees or whatnot
20:46:52  <V453000> but using the plugins is not fun tbh
20:46:52  <Wolf01> __ln__: it's like dwarfs
20:47:33  <juzza1> and vertexes
20:48:25  <Wolf01> the problem is when you need to do it in short time, if you don't have the knowledge to do certai things you are fucked
20:48:32  <Wolf01> *certain
20:48:49  <V453000> well sure, short deadlines are always fucked up
20:51:09  <V453000> nyway, me off
20:51:10  <V453000> gnight
20:51:21  <Wolf01> nn
21:01:47  *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd
21:02:12  *** HerzogDeXtEr1 [~flex@i59F6A7A4.versanet.de] has joined #openttd
21:07:32  *** HerzogDeXtEr [~flex@i59F6A057.versanet.de] has quit [Ping timeout: 480 seconds]
21:29:52  <Samu> problem
21:30:13  <Rubidium> aqua regina
21:30:15  <Samu> ret = CheckTileOwnership(tile + delta); how do I exclude OWNER_NONE from causing error?
21:31:30  <Samu> if OWNER_NONE, I don't want it to tell me  "owned by someone"
21:31:41  <Samu> but accept
21:31:46  <Samu> allow
21:34:03  <chillcore> if (!OWNER_NONE) ret;
21:34:32  <chillcore> assuming that is what you really want
21:34:40  <chillcore> no idea
21:35:48  * Rubidium imagines what the patch is going to look like in a few minutes and almost laugh his arse off
21:36:10  <chillcore> ye a bit little info
21:36:57  <Samu> if (!_settings_game.construction.road_stop_on_competitor_road && IsWaterTile(tile + delta) && GetWaterClass(tile + delta) == WATER_CLASS_CANAL) {
21:37:05  <Samu> ret = CheckTileOwnership(tile + delta);
21:37:12  <Samu> if (ret.Failed()) return ret;
21:37:21  <Samu> OWNER_NONE is lame :(
21:38:03  <Samu> i am re-using that setting, I know the name is misleading
21:38:08  <Samu> don't mind
21:40:02  <Samu> hmm IsCanal(tile + delta)
21:40:04  <Samu> brb
21:41:05  <Samu> 	if (!_settings_game.construction.road_stop_on_competitor_road && IsCanal(tile - delta)) {
21:42:46  <Samu> gah... owned by someone why
21:44:22  <chillcore> then what I posted might not be correct ;)
21:45:45  *** Igor [~Igor@93-25-196-88.dyn.estpak.ee] has quit [Ping timeout: 480 seconds]
21:48:56  <Samu> woah, now I'm getting assertions
21:49:03  <Samu> I really hate assertions
21:51:49  <Samu> HasTileWaterClass = WATER_CLASS_CANAL is better than IsCanal
21:51:54  <Samu> no more assertions
21:55:23  <Samu> FINALLY, got it working
21:55:26  <Samu> :)
21:55:31  <Samu> if (!_settings_game.construction.road_stop_on_competitor_road && HasTileWaterClass(tile - delta) == WATER_CLASS_CANAL && GetTileOwner(tile - delta) != OWNER_NONE) {
21:56:33  <chillcore> don't forget to test properly ;)
21:57:33  <Samu> gonna put a oil rig adjacent to a coast to test
21:59:33  <Samu> gah stupid assertion
21:59:44  <Samu> ok, && !IsOilRig
22:04:01  <Samu> doesn't work
22:04:04  <Samu> i am sad
22:08:26  <Samu> any idea?
22:13:01  <chillcore> not without knowing what it is you want to do
22:15:26  <Samu> 	if (!_settings_game.construction.road_stop_on_competitor_road && !HasTileWaterGround(tile + delta) && GetTileOwner(tile + delta) != OWNER_NONE) {
22:15:46  <Samu> it works
22:15:52  <Samu> oil rig in the way, finally
22:16:04  <Samu> no more assertions in the way
22:18:45  <Samu> trying a buoy
22:19:00  *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o]
22:19:14  <Samu> buoy in the way
22:21:32  <Samu> nice
22:23:01  <Samu> the code so far: https://paste.openttdcoop.org/ptitz6wfx
22:24:09  <Samu> i dont know how to edit strings, I've never edited one before
22:24:25  <Samu> edit what it currently says
22:26:35  *** Progman [~progman@p57A185ED.dip0.t-ipconnect.de] has quit [Remote host closed the connection]
22:28:44  <ST2> lang folder and english.txt
22:29:12  <Samu> hmm, thx
22:29:24  <ST2> start there, I guess others are changed by translators (and even this one - but if changing anything, start there, imo :)
22:29:25  *** sla_ro|master [slamaster@95.76.27.245] has quit []
22:30:10  <chillcore> yes patches should only modify englsh.txt
22:30:36  <chillcore> unless you are doing something that will never be commited anyway
22:30:43  <chillcore> eg. patchpacks
22:39:03  <Samu> Allow drive-through road stops on roads owned by competitors: {STRING2}
22:39:52  <Samu> this would be better as a separate setting
22:39:57  <Samu> honestly
22:40:26  <Samu> Allow docks on canals owned by competitors
22:40:52  <chillcore> you could do that
22:40:58  <chillcore> but do you need to?
22:41:02  <Samu> Allow drive-through road stops or docks on roads or canals owned by competitors
22:41:12  <Samu> woah, horrible
22:43:24  <Samu> it's not only docks either
22:43:31  <chillcore> docks on roads seems a bad idea indeed :P
22:43:50  <Samu> docks and locks and ship depots (hopefully I can do for them too)
22:45:31  <chillcore> hmm ...
22:46:47  <chillcore> allow infrastucture to be built on comptiors roads/canals?
22:47:22  <chillcore> but with correct spelling ... xD
22:49:45  <Wolf01> 'night
22:49:51  *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]
22:49:51  <chillcore> o/
22:50:10  <Samu> Allow stuff on competitor stuff
22:51:12  *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd
22:51:15  *** mode/#openttd [+v tokai] by ChanServ
22:51:45  <Samu> Allow construction of certain structures to be built on competitors infrastructure
22:51:51  <Samu> hmm too long
22:58:54  *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd
23:00:19  <Samu> Allow certain construction on infrastructure owned by competitors
23:03:01  <chillcore> that is very vague samu
23:04:47  <chillcore> Allow certain constructions on roads/canals owned by competitors
23:06:25  <chillcore> people will think they can infrastucture share which is not the case
23:06:48  *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit []
23:07:22  <chillcore> at least not in the way people understand that ...
23:08:01  <ST2> well, maybe an outdated opinion, and despite the fact that I'm not a fan of water transportation
23:08:36  <ST2> I must agree with Samu in one thing: canals are like roads
23:09:06  <ST2> I maybe telled the most stupid thinghy, but that's because not used to water stuff ^^
23:09:59  <chillcore> ships could alrreeady go there ...
23:10:18  <chillcore> so yeah
23:11:39  <chillcore> If you say IS peple will think choochoos too and aircraft ... and station usage
23:12:07  <ST2> and I used "telled" instead og told, that enough stupid for 1 night xD
23:12:13  <ST2> of*
23:12:17  <chillcore> that is a can of worms and not something samu should attempt IMHO
23:12:25  <chillcore> at least not any time soon
23:12:37  <ST2> damn I hate this fuc##$ing new keyboard :S
23:12:52  <chillcore> join the club
23:13:27  <ST2> haha xD
23:13:40  <chillcore> I have my G buttons on the side and keep hitting G5/G6 which default to F5 F6
23:13:53  *** GriffinOneTwo [~oftc-webi@adsl-68-123-205-112.dsl.irvnca.pacbell.net] has joined #openttd
23:14:34  <ST2> well, I know Samu is VERY good on gather information, that's a fact
23:14:57  <ST2> but from there to get things right, it's a long distance
23:15:58  <ST2> I make my incursions on C++ (OpenTTD included), some in C# and Squirrel (gotta love the nut.s)
23:16:08  <ST2> but still a noob on them all :D
23:16:38  <ST2> part of my hobbies ^^
23:18:17  <ST2> but maybe Samu got more advantages that myself could do, because maybe I've spent more time trying to understand a bit of C++
23:18:46  <ST2> maybe now I'm more confortable with the basic things, but doesn't mean I'm for the rest
23:18:55  <ST2> and for that, my respect, to all :)
23:20:11  <chillcore> scripting can be cool too ... no need to recompile
23:20:30  <chillcore> and faster results most of the time
23:20:39  <ST2> indeed ;)
23:21:19  <ST2> but our server plugins are in C# - well, they are precompiled each server start, wich helps
23:21:35  <chillcore> too much freedom like c++ is not always the best thing neither
23:21:35  <ST2> but that means shutdown server, start it again ^^
23:21:37  <chillcore> nice
23:22:03  <chillcore> script for the script
23:22:23  <ST2> but at least allow us to use many many functions without change openttd code :)
23:22:43  <chillcore> indeed
23:22:49  <ST2> by the use of admin port
23:23:01  <ST2> wich has his limitations too ^^
23:24:17  <Samu> my code is wrong again
23:24:19  <Samu> :(
23:24:38  <Samu> https://paste.openttdcoop.org/ptitz6wfx
23:24:46  <ST2> but since I can't do better - with my current knowledges - it's perfect xD
23:26:31  <ST2> Samu: I dnt see any STR_(something) there
23:26:42  <supermop> other than mart3p who knows how to code stations?
23:27:03  <supermop> i don't count myself because my MLSS is total garbage
23:27:29  <Samu> i need help again, because this code is still not right
23:27:40  <chillcore> the only thing I ever hacked toghether is my flat_blacktiles_grf supermop
23:28:01  <chillcore> it has offsets and that is it
23:28:20  <chillcore> need lots more code to become a proper newgrf
23:28:49  <chillcore> not my cup of tea
23:29:26  <Samu> !HasTileWaterGround(tile - delta)
23:29:42  <Samu> still not the right thing
23:29:45  <Samu> dang
23:29:54  *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has joined #openttd
23:30:18  <chillcore> have a look at openttdcoop? there should be a template somewhere?
23:30:24  <supermop> hmm samu my game has a few frustrating parts where river failed to carve all the way to sea
23:30:37  <supermop> are you working on something for that
23:30:59  <Samu> nop, not really
23:31:27  <Samu> i am trying to make the game forbid placing a lock on a canal owned by the competitor
23:31:46  <chillcore> config file  supermop set river lenght and bendyness is just under it
23:32:02  <chillcore> 30 is nice 50 is amazing on large maps
23:32:12  <chillcore> 5 for the other setting
23:32:25  <chillcore> rivers not only stop at sea but also lakes ;)
23:32:44  <supermop> its all in places where a town seems to block the valley so itshad for me to fix
23:32:58  <Samu> the problem is that there are canals as a structure thing, and canals as a waterclass
23:33:00  <supermop> the lakes are more annoying -
23:33:07  <Samu> hard to distinguish this
23:33:08  <chillcore> eh rivers should be generated before towns?
23:33:23  <supermop> hydrologically, where does all the water flowing into the lake go
23:33:37  <Samu> kinda like road of type road vs road of type tram
23:33:41  <chillcore> in the matrix
23:33:48  <supermop> the rivers are forming lakes because they cannot get to the sea
23:33:53  <chillcore> hehe
23:33:56  <supermop> i could fix in SE
23:34:10  <chillcore> ye or canals
23:34:17  <supermop> and also add a few convenient industries while im in there
23:34:25  *** shirish [~quassel@117.195.99.160] has joined #openttd
23:34:32  <supermop> no canal waterfall
23:34:36  <chillcore> you can do that ingame too if you are really rich
23:34:52  <Samu> yeah, industries can be built on canals, both waterclass canal and canal canal
23:34:58  <supermop> there should be a weir  for canal on slope without lock
23:35:08  <chillcore> no but with the setting I told you crazy (sometimes) deltas
23:35:14  <Samu> for this specific check I am trying to forbid canal canal
23:35:18  <Samu> any help?
23:35:18  <chillcore> needs new game though
23:35:26  <supermop> delta is ok on flat land
23:35:56  <chillcore> can you not do the checking where the other checks happen samu
23:36:05  <chillcore> and let ret execute normally
23:36:31  <Samu> when ret executes, i get an assertion about mismatching cost
23:36:41  <Samu> between estimated and actual
23:36:47  <chillcore> hmm I never touch this part really
23:36:51  <chillcore> ok
23:37:27  *** glevans2 [~glevans2@71.12.36.79] has quit [Ping timeout: 480 seconds]
23:37:28  <Samu> it is adding the cost of clearing the canal, even though it's not clearing it, it is checking against it
23:37:35  <Samu> if it finds a canal
23:37:41  <Samu> don't build
23:37:46  <Samu> or build depending on owner
23:37:53  <Samu> on that settings i mean
23:37:55  <chillcore> yes supermop it is
23:38:14  <Samu> don't add the cost
23:38:24  <Samu> brb
23:38:55  <chillcore> I amm too tired right now to concentrate on this properly samu sorry
23:39:56  <chillcore> very short nigh it has been
23:40:16  <chillcore> 2.5 hours and not being able to sleep no more :/
23:40:30  <chillcore> I need 4
23:40:33  <chillcore> :P
23:40:35  *** shirish_ [~quassel@117.195.108.53] has quit [Ping timeout: 480 seconds]
23:41:27  *** shirish_ [~quassel@117.195.119.105] has joined #openttd
23:42:09  <Eddi|zuHause> <Rubidium> aqua regina <-- i thought it was "aqua regia"?
23:44:37  <Samu> ok let me start from the beginning again
23:45:04  *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer]
23:45:21  <chillcore> samu I am too tired but go ahead maybe someone else will assist you
23:45:34  <chillcore> also I really really suck atthat part of the code
23:45:57  <Samu> ok, no prob
23:47:32  <Samu> when this setting is off if (!_settings_game.construction.road_stop_on_competitor_road) {
23:47:42  <Samu> i want the game to perform a check
23:47:44  <chillcore> what I can tell you is that you need to find that other place too where the strings are returned
23:47:54  *** glevans2 [~glevans2@71.12.36.79] has joined #openttd
23:48:14  <chillcore> has been a long time I did an itsy bitsy there and I did not like doing it
23:48:14  <supermop> i think im going to draw stations next - I want a gantry that spans teo tiles
23:48:17  <supermop> two
23:48:52  <supermop> these isr gantries seem only wide enough to pick stuff up and put it back on the same train
23:48:55  <Samu> ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
23:48:59  <Samu> this code here
23:49:34  <Samu> is adding the cost for clearing, i dont want it to add the cost
23:49:55  <Samu> only want it to make sure the canal is owned by the company
23:50:00  <chillcore> I really have no idea honestly
23:50:54  *** HerzogDeXtEr1 [~flex@i59F6A7A4.versanet.de] has quit [Quit: Leaving.]
23:51:09  <chillcore> look where CMD_LANDSCAPE_CLEAR is?
23:51:50  <chillcore> maybe there is another there that you use and then if else?
23:52:34  <chillcore> like dutch stations?
23:53:04  <chillcore> supermop ^^^
23:54:17  *** Flygon_ [~Flygon@ppp118-209-20-225.lns20.mel4.internode.on.net] has quit [Read error: Connection reset by peer]
23:54:39  *** Flygon_ [~Flygon@ppp118-209-20-225.lns20.mel4.internode.on.net] has joined #openttd
23:58:13  <supermop> well i'll start by drawing

Powered by YARRSTE version: svn-trunk