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Log for #openttd on 26th March 2015:
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00:32:47  <Samu> new patch posted on my topic
00:32:49  <Samu> cyas
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04:59:16  <supermop> yo
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05:11:19  <supermop> tough room
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05:34:57  <supermop> need coffe
05:34:59  <supermop> e
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05:36:18  <chillcore> good morning interwebz
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05:54:23  <chillcore> https://www.youtube.com/watch?v=ox4n-JkRHn4
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06:02:03  <supermop> hi chillcore
06:02:17  <chillcore> hello there supermop
06:02:32  <supermop> man i miss departure boards/clock
06:03:08  <chillcore> yes that is a nice patch too ...
06:03:40  <chillcore> I still need to play a complete game with my pacthpack
06:03:50  <chillcore> using all the features that is
06:04:26  <chillcore> I just do not manage to stay away form the source :P
06:04:31  <chillcore> from*
06:04:37  <chillcore> hehe
06:05:15  <chillcore> I always plan to do so but ...
06:06:13  <chillcore> so much to do, so much to see, so little time
06:07:29  <chillcore> I might give making an updated version another try again soon-isch
06:07:35  <chillcore> no promissses though
06:07:53  <supermop> i've tried to unified all of my network on a 40-day cycle
06:08:05  <supermop> but it's much harder than using the clock
06:08:18  <chillcore> times in minutes?
06:08:54  <supermop> i have generally in mainline stations, one train per track per 10 min
06:08:58  <supermop> 10/days
06:09:07  <chillcore> try ticks
06:09:18  <supermop> all timetables are in multiples of 40
06:09:26  <chillcore> you'll have an easier time ;)
06:09:35  <supermop> ticks are even hard to synchronize
06:09:38  <supermop> harder
06:09:46  <chillcore> @calc 40 * 74
06:09:46  <DorpsGek> chillcore: 2960
06:09:53  <supermop> as you dont have any display of what the current tick is
06:09:54  <chillcore> make that 3000
06:10:02  <chillcore> true
06:10:22  <chillcore> that can be changed in the gui
06:10:26  <chillcore> oneliner
06:10:34  <chillcore> but then you've got a modified game
06:10:39  <chillcore> hmm
06:11:09  <supermop> and you cant look at the date in a train on mainline timetable, and say, this train arrives at time x, make branch line train start its run at time x+y
06:11:19  <chillcore> yeah
06:11:54  <supermop> also i do not need more granularity really, just a sense of unified time across the map
06:12:23  <supermop> the issue is with most normal trains, it is very hard to have more than one train per platform per 10 days
06:12:43  <chillcore> bit short yes
06:13:07  <supermop> the train arrives, takes a few days to load, then a few days to accelerate out of the platform and pass the next signal before the next train may enter
06:14:04  <chillcore> I wish I could find a fair way to make money of doing my pacthpack
06:14:23  <chillcore> both for me and everybody else
06:14:34  <supermop> with iron horse 2nd gen passenger wagons and 4 tile platforms, you can load a train in 5 days easily, and have it clear the station before the next train arrives 10 days later
06:14:35  <chillcore> then I could do it fulltime
06:14:43  <supermop> hmm
06:14:51  <chillcore> without having to worrie about the rest
06:15:01  <chillcore> finding job, paying bills
06:15:06  <chillcore> that I mean
06:15:23  <chillcore> not becoming filthy rich
06:15:26  <supermop> i find that i cannot increase train size because 5 tile platform means you will often delay the following train
06:15:29  <chillcore> I have no desire for that
06:15:31  <chillcore> anyhoo
06:15:44  <V453000> yeah chillcore I also thought about selling a base set
06:15:51  <supermop> if you become rich you can hire a team in saigon to make your patchpack
06:15:52  <V453000> for like mere 3euros or so
06:16:09  <chillcore> he where is the fun for me in that
06:16:19  <chillcore> except kowing that some more peps make money
06:16:46  <supermop> move to vietnam to oversee your new company and eat yummy food everyday for a dollar
06:16:51  <V453000> XD
06:17:00  <chillcore> could give my bank account nr v453000
06:17:11  <V453000> ? XD
06:17:19  <supermop> working in ha noi is  sort of a dream for me
06:17:21  <chillcore> but how long will it take for forums to be infested with them greedy fuckers
06:17:28  <chillcore> see minecraft
06:17:49  <V453000> idk I dont observe minecraft community, what is there?
06:17:56  <V453000> every fucks want to get paid for everything?
06:18:00  <chillcore> infested with addfly links
06:18:09  <chillcore> and the likes
06:18:30  <chillcore> ye pretty much that
06:18:39  <V453000> xd
06:18:42  <chillcore> "you can not use my mod i  a modpack"
06:18:47  <chillcore> bickering all over
06:18:57  <chillcore> many project failed dueto that
06:19:13  <chillcore> just assholes being assholes
06:19:19  <V453000> ye
06:19:23  <chillcore> if whenever I would ask for donations
06:19:32  <chillcore> it would be voluntarily
06:19:41  <chillcore> pay or not ... same content for all
06:20:02  <chillcore> no advantages for donating
06:20:04  <V453000> yeah I had similar conclusion
06:20:15  <chillcore> just you liking what I do
06:20:21  <chillcore> nothing more
06:20:55  <chillcore> maybe a mention in the credits
06:21:08  <chillcore> without nrs
06:21:28  <chillcore> but yeah
06:21:50  <chillcore> going to have a looksie at that crash samu found
06:22:49  <V453000> I basically resorted back to "I will do this for nothing now, and eventually profit from it for having it as portfolito/etc"
06:22:54  <V453000> it is also the reason why I do not provide 3D models
06:22:59  <V453000> I may use them sometime elsewhere
06:23:02  <chillcore> idem
06:23:44  <chillcore> my payment is the stuff  learned (and there is tons) and seeing people being happy
06:24:19  <V453000> ye, kind of
06:24:25  <V453000> but you could say that for any kind of work you do
06:24:40  <chillcore> hmm I walked out of many a job
06:24:58  <chillcore> despite them being happy with my performance
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06:25:21  <chillcore> if my heart is not there ...
06:25:29  <V453000> well sure
06:25:34  <chillcore> no money can keep me
06:26:53  <chillcore> also me and BS don't get along
06:26:55  <chillcore> at all
06:28:31  <chillcore> I will happily sweep floors
06:28:53  <chillcore> I will not move bxes back and forth just for the sake of keeping me busy
06:29:44  <chillcore> having worked most of my live as single employee has spoiled me I guess
06:29:54  <chillcore> noone behind me to clean up
06:30:03  <chillcore> so do it right or don't
06:30:22  <chillcore> does not bode well with cooworkers
06:30:29  <V453000> XD
06:30:58  <chillcore> also gosssip ... piss off an tell them instead of me
06:31:03  <chillcore> :P
06:32:36  <chillcore> I always get into trouble for speaking my mind
06:32:53  <V453000> I have the issue that I dont give a shit about most things
06:32:58  <V453000> quite similarly
06:33:04  <chillcore> yes
06:33:18  <V453000> the issue is that some people take you for being weird and unfriendly XD
06:33:24  <chillcore> indeed
06:33:55  <chillcore> they call me "the aso"
06:33:58  <chillcore> lol
06:34:11  <chillcore> as if I care
06:34:39  <chillcore> is quite funny sometimes
06:34:56  <V453000> XD
06:34:59  <chillcore> especially when meeting peeps like me
06:35:10  <chillcore> not so long ago I had an appointment
06:35:26  <chillcore> guy receives a phonecall while I am sittng infront of him
06:35:45  <chillcore> so I go "pick up I have time"
06:36:11  <chillcore> so he starts talking "... yes the aso is here ..." and winks at me
06:36:14  <chillcore> hilarious
06:36:20  <V453000> people are cunts we should get rid of humanity once and for all
06:36:26  <chillcore> hehe
06:38:32  <chillcore> when my kids have grown up I plan to sell evyrything
06:38:47  <chillcore> buy me a mobile home and go where the wind blows me
06:38:56  <V453000> :D
06:39:01  <chillcore> I miss my caravan
06:39:31  <chillcore> so much esier, so much cheaper
06:39:45  <chillcore> less to clean too :P
06:39:56  <chillcore> no clutter because no room for it
06:40:29  <chillcore> I still had all I needed
06:41:09  <V453000> :)
06:41:32  <V453000> getting close to done with my last bridge
06:41:39  <chillcore> nice
06:41:52  <chillcore> checking locks ...
06:42:04  <chillcore> making it more restrictive
06:42:31  <chillcore> delete is delete (all three tiles), and not on top of stuffs
06:43:24  <chillcore> but bitmagic ... we'll see
06:43:30  <V453000> fuck ships. :P
06:43:45  <chillcore> haha
06:48:25  <Supercheese> Hmm, I forget the rules, but if you accept the 1-year blue Prototype engine, you have to build one or else the game won't give you another prototype offer, right?
06:50:23  <chillcore> that or not accepting the offer
06:50:28  <chillcore> one of both
06:50:32  <chillcore> hmm
06:51:37  <Flygon_> Supercheese: Yeah, but then all you do is accept offers, build locomotives, then have then run in circles for a year
06:51:42  <Flygon_> Purely to spite your competition
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06:51:51  <Supercheese> hah
06:52:22  <peter1138> meanwhile they bteak down a lot
06:52:58  <Supercheese> or breakdowns are off
06:53:19  <peter1138> pfft, cheaters
06:53:33  <Flygon> I do admittedly wish breakdowns worked more like irl, buuuut...  I can see why that wouldn't happen :P
06:53:39  <Flygon> I play with them off, myself
06:54:07  <Flygon> (usually when a 'breakdown' happens here... it's because just one unit of an xMU has shnat itself)
06:54:19  <Supercheese> yes, I also use the money cheat once at the beginning of a game
06:54:25  <Supercheese> and build while paused almost exclusively
06:54:33  <Flygon> (as in... suddenly one car of a Comeng 6 car set refuses to work... so you're down one M car, but you still got 3 others working. The train just accelerate slower)
06:54:39  <Flygon> Yeah, I do paused building too
06:54:45  <Flygon> Bar MP, for obvious reasons
06:54:53  <Supercheese> and I run a patched version with a lot of other changes that remove restrictions
06:54:53  <Flygon> The game would fly by me if I did it unpaused...
06:54:59  <Flygon> As in
06:55:06  <Flygon> By the time I'd be finished tinkering with something
06:55:08  <Flygon> 7 years would pass
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06:56:00  <Supercheese> yep
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06:59:47  <Flygon> Maybe this's why the subways aren't getting any coders. To prevent me wasting 47 years of my life building the perfect city :D
07:00:06  <Flygon> I still totally wanna build a 8192*8192 replica of Melbourne
07:00:29  <Flygon> Tho, we still need that improved road system too :B
07:14:11  <chillcore> FS#6236 severity. critical ... sigh
07:14:31  <chillcore> only mu probs afre severe ... will peeps never learn
07:14:49  <chillcore> my* are*
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07:30:56  <supermop> if i try to do stuff unpaused several years have gone by before i've figured out the timetabling for a line
07:31:15  <supermop> then new trains are out and i have to start all over
07:31:55  <chillcore> first world probs
07:32:15  <chillcore> start in year 3000
07:32:25  <chillcore> engines "never expire on"
07:32:32  <chillcore> "reset engine"
07:32:35  <chillcore> +s
07:32:43  <chillcore> prob solved
07:33:00  <chillcore> :P
07:33:39  <chillcore> but yeah ... time flies
07:34:34  <chillcore> we should make the game more boring
07:34:46  <chillcore> they say time goes slower then
07:34:50  <chillcore> much slower
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07:41:20  <chillcore> ok  found the prob with #FS6264 ... objects can be built on
07:41:25  <chillcore> that simples
07:41:35  <chillcore> don't allow it ever and done
07:41:56  <chillcore> I can build on them on land too
07:42:06  <chillcore> also not rocks
07:42:51  <chillcore> no faffing about with removing locks and doing t all over the place for everfything else again
07:43:02  <chillcore> damned spelling
07:44:05  <chillcore> where to do that ...?
07:44:41  <chillcore> rails on object  ... can do
07:44:46  <chillcore> no need to test it all
07:46:20  <chillcore> IsTileClear ?
07:48:50  <chillcore> hmm that function not exist ... with that name
07:50:17  <chillcore> removing upper and lower tile of lock on delete lock is diff issue
08:04:38  <Flygon> chillcore: About the whole game speed thing btw
08:04:52  <Flygon> Part of me feels that having time go faster earlier on
08:04:57  <Flygon> But slower in later years
08:05:01  <Flygon> Could work with certain sets
08:05:17  <Flygon> eg. 2CC Trainset has low rate of introductions initially, but then ramps up rapidly
08:05:22  <Flygon> So it's slooooooooooooooooow at first
08:05:27  <Flygon> But then overwhelming leading up to 2015
08:06:15  <chillcore> I agree somewhat but the certain sets is the prob
08:06:37  <chillcore> see samu trying to balance maintenance costs ...
08:06:47  <chillcore> he'll have a blast
08:07:00  <chillcore> and he'll be happy when done
08:07:18  <chillcore> then random dude loads NewGRF ...
08:08:31  <chillcore> same with vehicles
08:08:51  <chillcore> it is the newGRF that should be balanced
08:09:39  <chillcore> nigh impossible to tune openttd itself except when vanilla and no NewGRF whatsoever
08:09:52  <chillcore> which is not what samu does at all
08:10:25  <chillcore> hmm variable time?
08:11:32  <chillcore> read increasing/decreasing real tile per tick instead of ticks per day as most peeps do?
08:11:44  <chillcore> s tile/time
08:11:57  <chillcore> that way everything stays balanced and correct
08:12:07  <chillcore> just that a tick may take 10 secs
08:12:23  <chillcore> instead of 30 milliseconds
08:12:34  <chillcore> just an idea
08:12:45  *** mode/#openttd [+v Belugas] by ChanServ
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08:12:54  <chillcore> animation wise ... hmm
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08:13:49  <V453000> my ass is so animated
08:14:09  <chillcore> the clouds show?
08:14:12  <chillcore> :P
08:14:18  <V453000> yes
08:14:39  <chillcore> haha no blaming others then
08:14:40  <V453000> the great rainbow cometh
08:15:40  <chillcore> rainbow comethane
08:16:16  <Supercheese> Farewell ye rainbow fellows
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08:26:47  <chillcore> hmm company fences are are removed when two companies buid objects on adjacent tiles
08:26:52  <chillcore> not so with rail
08:27:03  <V453000> details :P
08:27:21  <chillcore> hehe
08:27:58  <chillcore> but can not build not other peeps objects so that is good
08:28:20  <chillcore> now to prevent building on them at all
08:29:05  <chillcore> unless it is an other object
08:32:55  <chillcore> man this is so  out of my league ...
08:33:57  <chillcore> telling peeps what to do is so much easier :P
08:34:44  <chillcore> let there be house ... and house music was born
08:35:08  <chillcore> ^^^ in my city ... the germans just ran with it
08:35:13  <chillcore> in a good way
08:35:38  <V453000> XD
08:35:51  <V453000> my bridges work with railtypes as they should :>
08:35:57  <chillcore> nice
08:36:04  <V453000> time for 32bpp PURR
08:38:33  <V453000> wooden bridges WAY up there in fabulous levels
08:39:05  <chillcore> cool thank ic111 if you see him ;)
08:39:36  <V453000> hoo iz dat
08:40:06  <chillcore> hmm the dude whos code I modified
08:40:25  <chillcore> and shaped and stomped on
08:41:48  <chillcore> he did the hard parts
08:43:08  <V453000> xd
08:43:14  <V453000> usoevil
08:43:52  <chillcore> I know
08:44:08  <chillcore> but not with evil intentions
08:44:15  <chillcore> hmm road to hell anyone?
08:44:31  <chillcore> but yeah
08:44:32  <V453000> roadtypes?
08:44:39  <chillcore> hahaha
08:47:45  <chillcore> hmm Alberth is going to hate me for this but I think guis could do with not being assembled on the fly all the time
08:48:07  <chillcore> I can ot have rail construction and water construction open at the same time
08:48:16  <chillcore> and road
08:48:21  <chillcore> it is one gui
08:48:28  <chillcore> just different content
08:48:55  <V453000> what would 1234 hotkeys do then?
08:49:03  <chillcore> try ...
08:49:24  <V453000> how am I supposed to try that? :D
08:49:29  <V453000> I can only open 1?
08:49:34  <chillcore> indeed
08:49:44  <V453000> kayz XD
08:50:13  <chillcore> open rail construct pin it and open road construction
08:50:17  <chillcore> rail is gone
08:51:03  <chillcore> not gone ... but redrawn with road features
08:51:33  <chillcore> first world probs
08:51:41  <chillcore> RSI ...
08:52:46  <chillcore> objectifying stuffs not always good
08:52:59  <chillcore> except when it is woman :P
08:53:09  <chillcore> just kidding ladies
08:53:21  <V453000> .
08:53:49  <chillcore> just pissing a bit in the general direction of them extremists
08:53:50  <V453000> Q: regarding women, do you pay for weight or pieces? :P
08:53:58  <V453000> yes
08:54:10  <chillcore> hehe
08:54:24  <chillcore> this will be used against me some day
08:54:30  <chillcore> can't wait :P
08:54:54  <V453000> XD
08:55:20  <V453000> because equality
08:55:29  <chillcore> ye
08:55:47  <chillcore> except when  ... sigh
08:56:12  <chillcore> anyhoo
08:58:43  <chillcore> https://www.youtube.com/watch?v=skVZcg2gR7A
09:01:20  <V453000> wt actual f is that :D
09:01:36  <chillcore> circus
09:01:42  <chillcore> and beat
09:01:51  <chillcore> and people singing
09:01:59  <V453000> idontgetit
09:02:08  <chillcore> don't try
09:02:19  <chillcore> that is the epoint
09:02:31  <chillcore> e-point*
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09:27:25  <chillcore> that is some very inconsistent behaviour you have there openttd ... would be a shame ...
09:28:29  <chillcore> when building a lock on a river both upper and lower tile have owner N/A
09:29:06  <chillcore> when doing the same at sea level upper tile is owner me
09:30:04  <chillcore> ^^^ upper tile on land  and lower tile in sea thas is
09:30:35  <chillcore> when building a lock on dry land the upper and lower tile have owner me
09:30:38  <chillcore> ...
09:30:52  <chillcore> hope someone can do something with this
09:31:20  <chillcore> ^^^ all of that while not having them rocks in place
09:32:39  <V453000> I am going to go with yes
09:32:41  <V453000> the answer is yes
09:34:03  <chillcore> having rock there yield the same result
09:34:24  <chillcore> I hope so V453000 ... it is just something I should not touch
09:34:50  <chillcore> too much room for messing up
09:35:37  <V453000> no clue regardless (:
09:36:11  <V453000> got fabulous bridges -> win
09:36:32  <chillcore> \o/
09:38:54  <chillcore> that smiley ... I always think it is a sad face at first :P
09:39:06  <chillcore> brainfreeze
09:39:13  <V453000> (: iz not
09:40:05  <chillcore> (.)(.)
09:40:26  <chillcore> ^^^ eyes ... perverts
09:40:57  <V453000> (o)(o)
09:41:19  <V453000> (O)(O)
09:41:32  <chillcore> african eyes nice
09:41:41  <V453000> wat? :D
09:44:15  <V453000> o igetit
09:44:17  <V453000> yes.
09:44:37  * V453000 is not very smart today
09:45:26  <chillcore> a larch
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09:57:55  <supermop> where should i back up my shit?
09:58:36  <V453000> the toilet is usually suitable
09:58:38  <V453000> but you can try to be creative
09:58:44  <V453000> post pics of results
10:00:18  <chillcore> people usually bash on microsoft but skydrive ... very reliable
10:00:33  <chillcore> lots of options in sharing
10:00:48  <chillcore> whole world, peeps with the link, noone
10:01:10  <V453000> arr
10:01:18  <chillcore> can even grant write access if wanted/desired
10:01:23  <V453000> I just use dropbox but my significant other uses skydrive a lot too
10:01:35  <chillcore> for openttd stuffs ... openttdcoop
10:01:45  <V453000> surez
10:01:53  <chillcore> if you allow peeps to modify your stuffs unconditionally
10:02:17  <chillcore> sprites are source V453000
10:02:22  <chillcore> but
10:02:39  <chillcore> anyway I stay out of 'that' conversation
10:02:46  <V453000> what do you mean? :)
10:03:06  <chillcore> the thing you and peter1138 talked about yesterday
10:03:10  <chillcore> anyhoo
10:03:20  <V453000> well sure I am not upset that someone tells me that, I understand completely
10:03:42  <chillcore> k
10:03:45  <V453000> but at the same time I like people to understand my reasoning and that it is either "I share this or nothing"
10:04:01  <chillcore> you do not have to share textures
10:04:14  <chillcore> as long as peeps may adjust your sprite all is good
10:04:17  <V453000> I cannot even
10:04:29  <V453000> yes, they can; manually within the sprites
10:04:30  <chillcore> I understand completely
10:04:39  <chillcore> then all is good ;)
10:04:42  <V453000> it is all CC BY SA, so no problem about people editing
10:05:03  <chillcore> there is a lebghty discussion on the forums about it
10:05:22  <chillcore> sprites are source. in short
10:05:29  <V453000> sure
10:05:39  <V453000> most people would probably only go to edit the code of the grf
10:05:46  <chillcore> yes
10:05:56  <V453000> and since sprites allow them to compile ... :)
10:06:10  <chillcore> true
10:06:13  <V453000> hell yeti even compiles on devzone :P
10:07:42  <V453000> and well, since I write articles on how to make a similar newgrf, I think it is helpful enough already :P
10:07:44  <V453000> models or not
10:07:57  <V453000> especially the infrastructure for making mass renders -> sprites
10:08:21  <V453000> creating of CC masks, ..
10:08:28  <chillcore> huhu
10:08:28  <V453000> anyway, off fer lunch
10:08:36  <chillcore> have a nice meal
10:14:53  <chillcore> silly me ... if I remove the middle tile first there is no delta
10:15:15  <chillcore> had me a case of upper and lower tile without the middle one.
10:15:31  <chillcore> the querying one of both ... BOOM
10:17:07  <chillcore> hmm no more boom but no deleting still
10:17:31  <Eddi|zuHause> whoah! he's been infected!
10:17:49  <chillcore> must think
10:17:51  <chillcore> :P
10:17:54  <chillcore> haha
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10:18:22  <Eddi|zuHause> the end is nigh
10:18:55  <chillcore> nono ... not touching the rocks crash at all
10:19:09  <chillcore> and this is just some quick test
10:19:40  <chillcore> to clear all three tiles when deleting locks
10:20:10  <chillcore> samu his preserve rivers patch is fine for doing just that
10:20:19  <chillcore> not going there neither
10:21:34  <chillcore> I just find it silly that when building a lock on clear land and then deleting it makes two canal tiles
10:21:50  <chillcore> and I stop there
10:23:40  <chillcore> it is near impossible to talk about that when samu is here too
10:23:52  <chillcore> xD
10:26:04  <chillcore> if it were not for the crashy bit I would not even be looking at this code
10:26:09  <Eddi|zuHause> so? if you build a station and then remove it, the rail stays there
10:26:27  <chillcore> you've got a point
10:26:43  <chillcore> who builds a lock without the rest anyways ...
10:27:34  <Eddi|zuHause> that's totally realistic
10:27:42  <Eddi|zuHause> we've got one of those over here
10:27:56  <chillcore> so I am done ... found the inconsistencies it is up to them that know
10:28:02  <chillcore> hehe
10:30:47  <chillcore> it still boomed anyways ... when trying to delete delta after mid tile was gone
10:31:05  <chillcore> despite changing the order
10:31:09  <chillcore> anyhoo
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10:56:02  <supermop> i don't really need cloud storage in the sense of accessing from multiple computers
10:56:09  <supermop> more of a cold storage
10:56:37  <supermop> to park GBs of photos, maybe some audio, and past work
10:57:08  <supermop> which i may access to work on occassionally, perhaps once a year, to update portfolio,
10:57:50  <supermop> but mostly just so that i know that if my house burns down with both my computer and external drives in it, I can save that important stuff
10:59:03  <supermop> separate from that i may of course want to access some stuff remotely more easily, but essentially most of it is 500 gb of stuff that is rarely accessed or modified,
10:59:36  <supermop> just added to when i take a new batch of photos off my phone or camera
11:00:08  <supermop> i use drop box for work
11:00:43  <supermop> but i'd like to not have it synced with my laptop, so i can free up space on my ssd
11:01:54  <supermop> this table is not a great example of infographics... https://en.wikipedia.org/wiki/Comparison_of_online_backup_services
11:04:41  <supermop> whenever i buy an external drive it always offers some bit of online storage through that company...
11:04:50  <supermop> i guess i could try those
11:05:01  <chillcore> good luck with finding that much affordable space online
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11:05:52  <chillcore> HDDs/offline homeserver locked in vault at bank seems the best and cheapest solution ... untill that burns down
11:06:17  <chillcore> also I hear Zernebok has some nice deals
11:06:20  <chillcore> xD
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11:10:41  <supermop> im sure all of these are fine, but yeah idk about parking 100s of gb anywhere
11:10:58  <supermop> can buy a cheap 1TB usb 3.0 easily enough
11:11:14  <chillcore> huhu
11:11:16  <supermop> but i have already had one corrupt lots of data
11:11:31  <supermop> and had to pay $$$ to have it recovered
11:12:16  <chillcore> yes, I once restored MBR myself ... having it done for me would have cost me dearly
11:12:47  <supermop> but it's a huge pain to keep a stack of usb drives next to computer and back up to each of them for redundancy
11:13:14  <supermop> let alone drive one of the drives every month to an alternate location....
11:13:36  <chillcore> can't have it all ...
11:13:59  <chillcore> unless you pay for it
11:14:06  <supermop> back in the us i considered to mailing a drive to my dad in another state every six months
11:14:06  <supermop> and have him mail me back whatever the oldest one was
11:15:56  <chillcore> that is an option
11:16:52  <chillcore> still better to have three copies then
11:17:10  <chillcore> one old and two new
11:17:26  <chillcore> then new one might get lost in the mail
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11:21:55  <supermop_> don't really care about encryption yet, maybe later
11:22:27  <supermop_> nor am i worried about the NSA looking at this stuff
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11:22:53  <chillcore> that is an idea ... send it to them they will be happy to store :P
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11:28:26  <supermop_> i know a guy who used to work for them
11:28:35  <supermop_> but in theoretical math
11:29:09  <supermop_> i still give him a hard time anytime some new vulnerability is found etc
11:29:51  <chillcore> you meanie
11:30:11  <V453000> theoretical math
11:30:18  <V453000> I am glad I live on the other end of the planet! :D
11:30:43  <chillcore> is it not much a case of the right hand not knowing about the left overthere, I dunno
11:30:57  <chillcore> but yeah real math ... :P
11:31:38  <supermop_> he said it was not that fun of a place to work, and there was a huge culture divide between the intel guys and the science guys like him
11:32:02  <supermop_> and not nearly as cool of a cafeteria as CIA
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11:33:31  <chillcore> hmm coffee ... good idea
11:34:43  <supermop_> all of these services have stupid names
11:35:03  <supermop_> maybe i will just subscribe to whatever has the least stupid name
11:35:30  <chillcore> invest firstwhat they plan to do with your data ... really
11:36:08  <chillcore> all your base are belong to us
11:37:54  <supermop_> these guys have a cool logo:
11:37:55  <supermop_> https://en.wikipedia.org/wiki/Code42#CrashPlan
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11:41:29  <chillcore> yeah but logo does not mean much if at all
11:41:45  <Eddi|zuHause> uhm... whatever cloud storage you use, you MUST first consider encryption
11:41:48  <chillcore> +anything
11:42:03  <Eddi|zuHause> not even because of NSA
11:42:55  <Eddi|zuHause> also because of "we sell all your data to facebook" or "we got hacked and all your data is now public"
11:43:09  <chillcore> that
11:44:20  <chillcore> if you want free go with skydrive
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11:44:39  <chillcore> nothing stops you from creating 50 account
11:44:48  <supermop_> haha
11:44:50  <chillcore> that 400 GB
11:44:55  <chillcore> for real
11:45:19  <chillcore> I am yet to recieve the first spam message from them
11:45:32  <chillcore> and nothing moves
11:45:47  <chillcore> not that I use it much
11:46:05  <supermop_> current data of old school work, etc im fine if it is public or facebook has it (although i'd rather not give FB more info than i need to)
11:46:06  <chillcore> still I do not get recommendations from "friends"
11:46:16  <chillcore> read: contacts
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11:46:48  <supermop_> its mostly scans of drawings  i did by pencil etc
11:47:13  <supermop_> some work i may be doing in the near future though may be good to encrypt
11:47:24  <Eddi|zuHause> are you really sure that there are no incriminating photos in there?
11:47:37  <Eddi|zuHause> or your adress?
11:47:44  * chillcore tries to forget but what has been seen ...
11:47:48  <supermop_> in that data no
11:48:03  <Eddi|zuHause> or otherwise stuff that may identify you as a person?
11:48:24  <supermop_> i lead a boring enough life to have no photos of me drunk anywhere
11:48:33  <Eddi|zuHause> or that may be used against you by a future employer?
11:48:56  <supermop_> if i back up my whole computer then i would be worried about address etc
11:48:57  <Eddi|zuHause> or employee, for that matter
11:49:07  <chillcore> or ex-lover
11:49:27  <supermop_> again, i understand the concern but
11:50:11  <supermop_> i dont even have any photos of myself with ex girlfriend,
11:50:20  <chillcore> just don't go with the coolest logo, please supermop
11:50:23  <Eddi|zuHause> really, making an encrypted drive takes like a minute, and then you don't have to worry at all
11:50:25  <chillcore> your call anyway
11:50:26  <supermop_> haha
11:50:59  <chillcore> send owen a message
11:51:00  <supermop_> chillcore: im not picking based on logo, i was joking about how all the names and branding seem so stupid to me
11:51:12  <chillcore> ask if he can make you anice deal
11:51:15  <chillcore> ;)
11:51:28  <supermop_> i have registered domain from him
11:51:38  <chillcore> all the more reason then
11:52:00  <chillcore> at least you know he's not a dick
11:52:07  <chillcore> nor will become one
11:52:32  <supermop_> what i want to ensure is safe is cad drawings for product work that is my own and not yet public which i may try to monetize in the future
11:53:31  <supermop_> and then work for a client which is covered by NDA
11:53:50  <supermop_> as it would look bad if i stored that somewhere unsafe
11:54:05  <chillcore> k
11:54:12  <Eddi|zuHause> so how is encryption even a question then?
11:54:17  <chillcore> ^^^
11:54:28  <supermop_> isn't it a standard feature though
11:54:34  <chillcore> nope
11:54:42  <Eddi|zuHause> you don't ever trust their encryption
11:54:42  <supermop_> i mean looking aat this useless chart it seems fairly common
11:54:52  <Eddi|zuHause> for all you know, they have a "master key" to unlock everything
11:55:01  <chillcore> you can bet they have one
11:55:16  <chillcore> it is their servers
11:55:28  <chillcore> would be stupid not to have one
11:55:36  <supermop_> wouldn't it be best just to encrypt local external drives and bury them in a hole?
11:55:50  <chillcore> coudl do
11:56:00  <Eddi|zuHause> supermop_: encryption is really simple. you just make a giant file, mount it as loop device, and format it as an encrypted file system
11:56:03  <chillcore> but moisture
11:56:36  <Eddi|zuHause> supermop_: and then hope that the cloud synchronisation is not file based
11:56:44  <supermop_> and then i just have that file back up to their server?
11:56:50  <Eddi|zuHause> yes
11:57:23  <supermop_> i'd rather something that i can say: back this thing up now, rather than having all the folders constantly syncing
11:57:51  <Eddi|zuHause> then discuss that with the cloud provider
11:57:56  <supermop_> ideally i'd beable to have these photos backed up and on an external, then delete them from ssd
11:58:49  <Eddi|zuHause> then make an encrypted external disk, and just upload the disk image onto the cloud
11:59:11  <Eddi|zuHause> plug in disk, copy photos, upload to cloud, unplug disk
11:59:19  <supermop_> ok
11:59:49  <Eddi|zuHause> at least on most linuxes, encrypting a disk is just a checkmark in the partitioner...
11:59:59  <Eddi|zuHause> or is it linuces?
12:00:05  <Eddi|zuHause> linii?
12:00:57  <supermop_> dont know latin suffix ux
12:01:24  <Eddi|zuHause> that was mostly a joke :p
12:04:06  <supermop_> i guess i put off decision until morning and hope computer doesn't melt overnight
12:05:16  <Eddi|zuHause> anyway, if you mostly worry about disk failure, a RAID may be your choice. if you worry about your house burning down, online backups may be appropriate
12:07:06  <supermop_> yes i used to want a drobo
12:07:15  <supermop_> but seemed too $$ at the time
12:07:59  <chillcore> I payed 199 euros for my 3TB WB My book Live
12:08:06  <chillcore> prices have dropped since then
12:08:12  <supermop_> once i get this sorted then i have to make a bunch of furniture  in ue4
12:08:16  <supermop_> hmm
12:08:20  <chillcore> just needs to be online once for actvation firmware
12:08:21  <supermop_> ok bed time
12:08:39  <supermop_> talk later
12:08:43  <chillcore> night
12:08:46  <Eddi|zuHause> yes, i have to make an empire in eu4
12:08:56  <chillcore> objects ...
12:09:10  <chillcore> or tower whatver comes first
12:09:58  <supermop_> furniture for work, not the game unfortunately
12:10:23  <supermop_> little chairs likely a bridge too far even at 4x zoom
12:10:30  <supermop_> goodnight
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12:12:23  <Eddi|zuHause> i seem to be nowhere closer to becoming emperor, though...
12:12:31  <Eddi|zuHause> diplomacy not working.
12:13:50  <Eddi|zuHause> also, making money not working either.
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12:19:50  <chillcore> not much options left then Eddi|zuHause?
12:20:16  <chillcore> fear ...
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12:47:33  <Samu> ji
13:00:07  <chillcore> o/
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13:25:39  <chillcore> yes ... "can't build object ... object in the way"
13:25:56  <chillcore> "can't build lock ... object in the way"
13:27:10  <chillcore> thou shalt not dock, station, depot, no nothing untill thou haveth removed the object
13:27:50  <chillcore> now allow clearing with bomb tool
13:27:52  <chillcore> :P£
13:28:27  <chillcore> including magic one
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13:56:02  <Samu> i failed somewhere?
14:00:37  <Samu> but you can't cheat in multiplayer
14:00:57  <Samu> hmm
14:07:49  <Samu> chillcore, what was that?
14:17:02  <chillcore> I am trying to make it so that you can only overbuild objects with other objects
14:17:16  <chillcore> iff the object that was there is your own
14:17:40  <Samu> oh, sorry, i thought it was something abotu my patches
14:17:59  <chillcore> no samu, no worries
14:19:13  <chillcore> I had a quick look at that crash but that part of code is simply still too complicated for me to do anything about it.
14:20:32  <chillcore> so far I managed to mess up the code to the point that once an object is there it can not be removed for the remainder of the game
14:20:38  <chillcore> not even with cheating
14:20:54  <chillcore> because my check is in the wrong place
14:21:14  <chillcore> sometimes object should allow overbuilding
14:21:23  <chillcore> just faffing around if you will
14:21:53  <Samu> i had a similar issue with demolishing a river tile
14:22:08  <Samu> on that permanent river patch, i just made the cost for demolishing the river to be 0
14:22:29  <Samu> it is demolished as a 0 cost, then rebuild right after
14:22:33  <Samu> lol
14:22:35  <chillcore> ok
14:22:42  <Samu> and no one will notice
14:22:53  <chillcore> that is what you think ...
14:23:54  <chillcore> you have no idea how often a patch is declared finished, tested and tested again, put into trunk and two hours later the bugreports start coming
14:24:45  <chillcore> it does not happen with every patch and not every wek even ... but 27200 revisions is a long time
14:25:13  <chillcore> it happens and yes people notice
14:25:40  <chillcore> then other times a bug remains unnoticed for a very long time ... because rare cornercase
14:25:48  <Samu> i didn't want it to come up with an error
14:26:16  <chillcore> players can not build rivers so ...
14:26:25  <chillcore> no moneyz to deduct
14:26:33  <chillcore> IMHO
14:27:21  <chillcore> I think yu made the right call there ... but the way you explain it it may have been by accident
14:27:28  <chillcore> ;)
14:27:53  <Samu> technically, the river is demolished
14:28:05  <Samu> demolished at 0 cost
14:28:25  <Samu> then rebuilt right away so that it maintains the effect of "permanent" river
14:28:25  <chillcore> ned to test standard behaviour
14:28:33  <chillcore> ok
14:29:01  <chillcore> hmm removing river should cost 10.000?
14:29:06  <Samu> yeah :(
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14:29:18  <chillcore> then why not do that?
14:29:47  <chillcore> I am in a different build so can not test right now
14:29:48  <V453000> hm RAWR is becoming a serious shitload of polygons
14:30:20  <Samu> if it costed 10.000
14:30:41  <Samu> then everytime you would buldoze a river tile it would take 10.000 from bank
14:30:49  <chillcore> yes as it should
14:30:53  <chillcore> no?
14:31:05  <Samu> no for this case, as the river is to be maintained
14:31:09  <chillcore> try buldozing sea and see what happens
14:31:15  <Samu> sea is not river
14:31:19  <Samu> i made sure of that
14:31:28  <chillcore> same differece sea is not destroyed
14:31:38  <chillcore> still costs money
14:31:53  <Samu> sea is destroyed
14:31:59  <Samu> but it's flooded after a while
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14:32:29  <chillcore> yes as is your rivers
14:32:38  <Samu> nope, my river is not "flooded"
14:32:42  <Samu> it is "rebuilt"
14:32:46  <chillcore> destroyed and restored samu
14:32:58  <chillcore> then it should cost even more :P
14:33:06  <Samu> lol no
14:33:31  <chillcore> hmm ...
14:33:52  <chillcore> not going to argue over this
14:34:00  <chillcore> if you are happy so am I
14:34:04  <chillcore> your patch
14:34:21  <Samu> the idea of the patch is to make it so that rivers are always there
14:34:34  <chillcore> you may have an arguement on your hands to get it commited
14:34:40  <chillcore> worries for later ;)
14:34:46  <chillcore> it works
14:35:06  <Samu> clearing a bare ground tile costs 0
14:35:26  <chillcore> eg. I would like to be able to filter advanced settings on not modified values
14:35:31  <Samu> i made clearing a river tile to have the same effect as clearing a bare ground tile
14:36:01  <chillcore> I even have a patch for it (?it should be in my patchpack? can't remember)
14:36:26  <chillcore> when <i suggested it I was asked for the reason and got a "nope"
14:36:59  <chillcore> no good reason :P
14:37:11  <chillcore> just saying
14:37:24  <chillcore> patches do not get added for the sake of adding them
14:38:20  <chillcore> messing with rivers should cost you dearly
14:38:24  <chillcore> but that is just me
14:38:37  <Samu> patch is named permanent rivers
14:38:52  <chillcore> huhu fine for me samu; like I said
14:39:01  <Samu> it wont' get added, well okay
14:39:07  <chillcore> it all cool
14:39:11  <chillcore> I did not say that
14:39:22  <chillcore> don't put words in my mouth
14:39:25  <Samu> it's not really ready to be in the game
14:39:44  <Samu> my original idea for permanent rivers was that they could also be terraformable
14:39:46  <chillcore> when it comes to it I have no decision making power
14:39:53  <chillcore> none whatsoever
14:39:56  <Samu> until then, it is not ready
14:40:08  <chillcore> lol
14:40:13  <peter1138> Flowing rivers, do it.
14:40:34  <Samu> permanent but terraformable
14:40:42  <chillcore> streaming uphill too peter1138?
14:40:56  <chillcore> I saw what he means on twitch
14:41:02  <chillcore> he had it working
14:41:10  <chillcore> not sure what happened to it
14:41:18  <Samu> it is on hold
14:41:29  <Samu> i want to go back to it soon
14:41:48  <chillcore> no rush samu
14:42:00  <chillcore> the only one rushing you is you
14:42:20  <Samu> it needs careful planning
14:42:53  <Samu> terraforming rivers should cost you dearly
14:43:09  <Samu> but clearing a river just for the sake of clearing, should still cost 0
14:43:20  <chillcore> if you say so
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14:47:30  <chillcore> so if you hire a salvage team to find you a treasure but the treasure is not there, you're not paying for the ship the fuel and the crew
14:47:47  <chillcore> that will work
14:50:10  <chillcore> still ... your patch, your call
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14:52:29  <chillcore> also preserving rivers and terraforming them is two patches ;)
14:53:04  <chillcore> ofcourse need first one to be able to do the second
14:53:14  <chillcore> I agree with that
14:58:04  <chillcore> @devs spritealigner seems to have some issues with zooming in
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14:58:32  <chillcore> neigbouring tiles their sprites are selecte dtoo it seems
14:59:26  <V453000> photoshop is best sprite aligner XD
14:59:46  <V453000> I just take openttd screenshots and measure pixel distances there
15:00:16  <chillcore> ...
15:01:53  <chillcore> how do you select sprites with sprite aligner in photoshop?
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15:02:41  <chillcore> also the ones under the sprites that do not show in your screenshots.
15:03:02  <chillcore> hehe
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15:06:24  <chillcore> I have this bouye with land raised at all sides
15:06:54  <chillcore> when I select it it at normal zoom all is fine
15:07:29  <chillcore> when I select it when zoomed in the hidden slope is shown from the tile next to it
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15:09:44  <chillcore> which slope it shows depends the direction, from center of tile, my mousepointer is at
15:09:56  <chillcore> just a few pixels is enough
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15:14:46  <chillcore> hmm ... unless
15:15:47  <chillcore> unless the shores are slopes and there is two hidden tiles on the same tile
15:15:59  <chillcore> tile-ception
15:17:26  <chillcore> very strange ... at normal zoom leve it only shows the water tile
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15:18:11  <chillcore> ... objects
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15:30:45  <Samu> this is becoming the longest line I've made so far, and i'm still not sure if it's working
15:30:50  <Samu> MakeStation(t + TileOffsByDiagDir(d), (IsWaterTile(t + TileOffsByDiagDir(d)) || (IsRiver(t + TileOffsByDiagDir(d)) && HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0))) ? GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
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15:32:52  <Samu> grr assertion
15:33:22  <chillcore> hmm must increase demolition of canal tiles
15:33:39  <chillcore> destryoing river is 10000
15:33:55  <chillcore> destroying canal is 5000
15:34:09  <chillcore> but river is destroyed so 15000
15:34:36  <chillcore> ?
15:36:39  <chillcore> but can ot differentiate untill we remember this was a river
15:36:46  <chillcore> hmm ...
15:36:56  <chillcore> xD
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15:37:59  <chillcore> so patch 1 remember
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15:38:30  <chillcore> patch 2 make diff with normal canals and river canals
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15:39:06  <chillcore> if only I had a patch 1
15:39:49  <Eddi|zuHause> *cough*
15:40:18  <chillcore> sorry bout that
15:40:37  <chillcore> *taps on back*
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15:45:13  <Samu> IsRiver doesn't work, but HasTileWaterClass && GetWaterClass does
15:45:27  <Samu> isn't it?
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15:45:41  <Samu> MakeStation(t + TileOffsByDiagDir(d), (IsWaterTile(t + TileOffsByDiagDir(d)) || (HasTileWaterClass(t + TileOffsByDiagDir(d)) && GetWaterClass(t + TileOffsByDiagDir(d) == WATER_CLASS_RIVER) && HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0))) ? GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
15:45:58  <Samu> it's getting bigger
15:47:15  <chillcore> that is what adam said too when he told eve to step back
15:47:28  <chillcore> "no clue how big this thing will get"
15:53:38  <Samu> would this code work? IsThis ? DoThis : IsThat ? DoThat : DoNotThat
15:56:23  <chillcore> DoNotThat ... does that mean that you should do not that?
15:56:36  <chillcore> not do that I mean
15:56:44  <chillcore> do the other thing
15:56:49  <chillcore> damn
15:56:51  <chillcore> logic
15:57:19  <chillcore> do don't whipe your feet
15:57:22  <blathijs> I think he means you shoujld DoNotThat when IsThat is false
15:57:54  <blathijs> Samu: I think that code would work, yes. You'll likely get clearer code by using real if statements, or at least add parenthesise
15:58:29  <chillcore> I have never tried that ...
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16:42:27  <Samu> this is becoming the most complex situation I've been so far
16:43:05  <Samu> trying to mix canal on river with dock on canal of competitor
16:43:39  <Samu> there are many cases here
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16:44:51  <Samu> and then, the setting
16:44:56  <Samu> gee :)
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16:46:50  <Alberth> nice when competitor goes bankrupt
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16:49:06  <Eddi|zuHause> that never happens to me
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16:59:12  <Samu> here's my draft
16:59:13  <Samu> https://paste.openttdcoop.org/piyzyaylx
16:59:23  <Samu> all the situations i gotta take care
16:59:42  <chillcore> <Alberth> nice when competitor goes bankrupt   <- it was fine a few verions ago
17:00:05  <chillcore> the water tile (pier) became yours
17:00:23  <chillcore> and the canal stays as owner none?
17:00:41  <chillcore> but was is not good enough so ...
17:00:56  <chillcore> but that was* - is
17:00:57  <Alberth> s/good/complex/
17:01:11  <chillcore> true
17:01:38  <Alberth> well, no harm in trying
17:03:26  <chillcore> yeah
17:04:07  <chillcore> I managed to lock objects in place ... needs fixing still
17:04:21  <chillcore> no overbuilding no more but no magic bulldozer neither
17:04:41  <chillcore> my patch seperate form all the rest
17:04:46  <chillcore> just messing about
17:09:17  <chillcore> samu in your draft ... what happens when the competitor goes bankrupt?
17:09:36  <chillcore> the dock ...
17:09:43  <Samu> that's not happening on this function
17:09:52  <chillcore> you own the station he owns the pier
17:09:57  <chillcore> ^^^
17:10:02  <Samu> that is part of another function
17:10:14  <Samu> the owner is supposed to become owner_none
17:10:14  <chillcore> ok
17:10:35  <chillcore> and when you go bankrupt in MP
17:10:58  <chillcore> just saying
17:11:15  <Samu> can't remember, let me look at remove lock part
17:11:24  <Samu> oops dock
17:11:29  <chillcore> dock samu dock
17:11:32  <chillcore> ye
17:12:13  <chillcore> remembers the pier is now owner none
17:12:44  <chillcore> that other competitor went bankrupt before you ...
17:13:17  <chillcore> but there is still 14 players
17:13:24  <chillcore> who would like to continue
17:13:48  <chillcore> or 13
17:13:54  <chillcore> +-1
17:14:14  <Alberth> implement economic collapse, say around 2009 :p
17:14:26  <chillcore> xD
17:14:30  <Samu> to be honest i haven't tested that, gonna try
17:15:08  <Alberth> hmm, we had one in the 30's too
17:17:27  <Samu> waiting for bankrupt
17:17:42  <chillcore> samu bulldoze sea
17:17:53  <chillcore> told you this many times before
17:17:56  <Alberth> you don't go bankrupt
17:18:01  <Samu> i have autoclean
17:18:15  <chillcore> waiting for windoze ... anyone remember that picture?
17:19:01  <chillcore> true alberth but you don't wait for mony to frain to zero due to costs? I do not
17:19:09  <chillcore> drain*
17:19:42  <chillcore> still three months
17:19:48  <chillcore> but a bit of ff
17:20:04  <Samu> nice find, it's bugged
17:20:07  <Samu> gah
17:20:16  <chillcore> ok
17:20:39  <chillcore> thank you for testing
17:20:43  <Alberth> nope, I usually invest to rescue the situation, or sell some parts
17:21:18  <Eddi|zuHause> Alberth: historically, large scale economic collapses happened about every 20 years
17:21:28  <chillcore> I meant if you want to test a patch and go bankrupt on purpose alberth
17:21:51  <chillcore> I should have specified
17:21:54  <chillcore> my bad
17:22:08  <Alberth> I never needed to do that so far :)
17:22:51  <Samu> unhandled exception
17:23:04  <Samu> owned by : someone aka invalid owner
17:23:06  <chillcore> with IS you kinda have to ... but come to think of it ... I may not have
17:23:18  <Eddi|zuHause> you have the money cheat to go bankrupt
17:23:28  <chillcore> that too
17:23:52  <Alberth> The opposite does happen regularly, needing large amount of money for building something, but money cheat is helpful :)
17:25:13  <chillcore> I often cheat me 1 click at game start and uncheat 1 later on
17:25:27  <chillcore> ^^^ extended loan :P
17:26:20  <Alberth> :)
17:26:31  <Eddi|zuHause> http://i.imgur.com/UBv3DmR.png
17:27:11  <Alberth> ugh
17:28:10  <Eddi|zuHause> that must be that famous british humor i've been hearing so much about
17:28:27  <Terkhen> hello
17:28:30  <chillcore> but they have a point
17:28:36  <chillcore> hello Terkhen
17:29:23  <chillcore> when that stuff happened here ... peeps were transfered to other places ... not fired/expelled :/
17:29:44  <chillcore> not that I agree with him hitting peeps
17:30:16  <Alberth> it's probably more the repetitive nature of the incidents
17:30:24  <chillcore> yes
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17:42:13  <Samu> if dock owner bankrupts
17:42:40  <Samu> canal owner still stays owned by the correct owner, there's no pier part leftover
17:42:52  <Samu> if canal owner bankrupts
17:42:54  <Samu> BUG
17:43:00  <Samu> :(
17:43:22  <Samu> must change owner of the pier to owner_none
17:44:02  <Samu> and i dunno what to do about canal.maintenance counter
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17:44:30  <Samu> owner_none gained a canal, should he get +1?
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17:44:39  <chillcore> you never give up do you
17:44:55  <chillcore> owner none is not a player
17:45:08  <Samu> yeh, but it can have canals
17:45:23  <DorpsGek> Commit by translators :: r27205 trunk/src/lang/luxembourgish.txt (2015-03-26 18:45:15 +0100 )
17:45:24  <DorpsGek> -Update from WebTranslator v3.0:
17:45:25  <DorpsGek> luxembourgish - 24 changes by Phreeze
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17:45:58  <chillcore> yes samu it can have canals
17:46:24  <chillcore> it can have roads too
17:46:31  <chillcore> not roadstops
17:47:37  <chillcore> how about you give back the tile now?
17:47:47  <chillcore> and let openttd do the counting
17:47:57  <chillcore> as suggested many times before
17:47:59  <Samu> i am about the canal counter, not station counter
17:48:08  <chillcore> yes me too
17:48:19  <chillcore> and all the other counts
17:48:31  <chillcore> openttd does it really good
17:49:15  <chillcore> but as you wish
17:49:30  <chillcore> people do reach the summit of mount everest
17:49:47  <chillcore> very few do whisstling
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17:52:09  <Samu> let me reinvent the wheel plz
17:52:20  <chillcore> sure
17:52:36  <Samu> wheel 2.0
17:53:13  <chillcore> use Tau
17:53:17  <chillcore> just a hint
17:53:35  <chillcore> Pi is 1.0
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17:54:05  <chillcore> xD
17:55:27  <Eddi|zuHause> "The SELinux system that is only there to protect you, passes attacker controlled data to sh -c inside a daemon running as root."
17:55:57  <Alberth> yay!
17:56:19  <chillcore> hmm ... I has spare hats
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17:57:11  <Eddi|zuHause> https://pbs.twimg.com/media/CBBBZ38U8AAX2gu.jpg <-- for your hats...
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17:58:44  <chillcore> hehe what are Morgellons?
17:58:54  <Eddi|zuHause> no idea, actually :)
17:59:18  <chillcore> hehe
18:00:56  *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds]
18:00:58  <Eddi|zuHause> http://de.wikipedia.org/wiki/Morgellons
18:04:56  <chillcore> in my days we called that a bad trip
18:05:01  <chillcore> milk should help
18:05:07  <chillcore> somewhat
18:06:44  <chillcore> drinking milk that is
18:06:56  <chillcore> as for the skin ... stop scratching
18:06:59  <chillcore> lol
18:07:10  <chillcore> do I get a nobel price now?
18:07:19  <chillcore> hmm guess not
18:07:38  <Eddi|zuHause> only if you exponentiate it homeopathically
18:08:30  <Alberth> /me gives a noble price
18:09:19  <chillcore> close enough, thank you Alberth
18:09:35  <Samu> bug fixed
18:09:42  <Samu> okay, let me create patch
18:10:10  <chillcore> but yeah some peeps that do see them creepers ... which is sad
18:10:23  <Samu> 			if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile) || (IsDockTile(tile) && HasTileWaterGround(tile))) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE);
18:10:42  <Samu> there, docks are now owner_none
18:10:49  <Samu> the pier part
18:12:35  <Samu> it didn't mess with the counter
18:13:16  <chillcore> and what happens on bankruptcy
18:13:25  <Samu> then again, if the code that was already there isn't changing anything at all for the counter, I won't bother as well
18:13:46  <chillcore> o ... k
18:14:33  <chillcore> that last issue you had was not related to counting samu
18:14:37  <chillcore> just saying
18:14:54  <Samu> there could be a canal
18:15:07  <chillcore> hmm ...
18:15:17  <chillcore> coulda woulda shoulda
18:15:30  <chillcore> have you tested at all?
18:15:51  <Samu> there are 3 ways to bankrupt in this situation
18:15:56  <chillcore> after making changes
18:16:09  <Samu> canal company 1, dock company 2
18:16:27  <Samu> canal company 1, dock company 1
18:16:49  <Samu> the 2nd is doing fine
18:17:08  <Samu> the first, splits into company 1 bankrupts but company 2 doesn't
18:17:14  <Samu> or company 2 bankrupts but company 1 doesn't
18:17:29  <chillcore> what happens factually
18:17:41  <chillcore> f is not typo
18:18:11  <chillcore> you build on player 2 his canal
18:18:16  <chillcore> he bankrupts
18:18:28  <chillcore> then you do
18:18:46  <Eddi|zuHause> "the dative is the genitive his death"... even though english doesn't really have a dative
18:19:45  <Samu> let me create the patch first before I get lost
18:19:53  <chillcore> ok
18:22:28  * chillcore had pacth this morning that removed only middle tile of dock (trying to remove all three tiles at once)
18:22:48  <chillcore> did not crash untill ...
18:23:12  <chillcore> then I changed it ... just crashed later
18:23:33  <chillcore> then eddi gave me a hint
18:23:36  <chillcore> all is good
18:23:54  <chillcore> was a very good hint too
18:24:08  <chillcore> don't mess with it
18:24:47  <chillcore> thanks eddi. ;)
18:25:10  <Eddi|zuHause> i have my moments...
18:25:54  <chillcore> but yeah you were right canal is no longer dock tiles
18:26:21  <chillcore> just like rail is no longer station rail
18:27:07  <chillcore> s dock/lock
18:30:45  <chillcore> hmm forum PMs are broken ... oh boy
18:42:24  <chillcore> and some good news ... for three days next month my street will have all traffic banned between 14:00 and 20:00 hours except for residents at extremey low speed
18:42:32  <chillcore> Power to the children
18:42:41  <chillcore> allowed to play wherever
18:42:58  <chillcore> \o/
18:43:18  <chillcore> and pancakes too :P
18:44:36  <Eddi|zuHause> they make the effort of opening and closing the road? when they do such thing over here, they just close the road for 3 days straight
18:44:52  <chillcore> yes there are barriers
18:45:10  <chillcore> this is not shool holidays
18:47:10  <chillcore> then they indeed do that for a week or two ...
18:47:50  <chillcore> but not before in my street
18:48:34  <Samu> creating the other patch, grrr i am so slow at generating them
18:48:40  <chillcore> and this was just one of my neighbours asking the city and collecting signatures
18:49:16  <Samu> the code is done, but creating patches, restoring original version, re-applying, etc... takes so much time, isn't there a faster way
18:49:38  <chillcore> hg?
18:49:51  <chillcore> read: mercurial
18:50:26  <chillcore> still you'd be doing the same thing
18:51:02  <chillcore> chaning code, testing, changing, testing ...
18:51:09  <chillcore> welcome to coding
18:51:19  <Samu> then i'm also quite stupid
18:51:27  <chillcore> why?
18:51:27  <Samu> i fix in the wrong order
18:51:31  <chillcore> ok
18:52:06  <chillcore> but the longer yo do it the faster it goes
18:52:14  <chillcore> less searching for stuffs
18:52:59  <Alberth> more thinking :p
18:53:01  <chillcore> knowing somwhat what will break and what has less chance of doing so, before changing code
18:53:16  <chillcore> still testing
18:53:28  <chillcore> and what Alberth sais
18:53:59  <chillcore> my last bug I 'found' in tgen light ... I was playing minecraft
18:54:18  <chillcore> and ping ... gotta fix this
18:54:24  <Alberth> hehe
18:55:47  <Alberth> while I got better at coding, I lost the art of just start hacking without knowing or caring if it will work
18:56:07  <chillcore> I do it less but still fun once in a while
18:57:24  <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1143661#p1143661
18:57:26  <Samu> done
18:58:38  <chillcore> tgen gui needs a rewrite from scratch ... taking into account hem hints
18:58:53  <chillcore> them*
18:59:28  <chillcore> almost scratch ... not that masochistic
19:01:48  <chillcore> <Eddi|zuHause> they make the effort of opening and closing the road? when they do such thing over here, they just close the road for 3 days straight   <- not three days in a row ;)
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19:09:27  <Samu> rejected patch hunks, what does this mean?
19:09:43  <chillcore> lines do not match
19:09:55  <chillcore> line nrs
19:10:06  <Samu> oh, I see, ok i edit it manualy
19:10:11  <chillcore> yes
19:10:17  <chillcore> the code
19:11:00  <chillcore> there should be a file that ends in .rej ?
19:11:22  <chillcore> I think that is the extension
19:11:32  <chillcore> hmm I should know
19:13:24  <chillcore> when you've applied those chunks manually you want to remove that file
19:15:41  <Alberth> or it gets inlined with  <<<<<<  ======  >>>>>> lines
19:15:58  <chillcore> ah yes ...
19:16:03  <chillcore> svn
19:16:12  <chillcore> git too?
19:17:52  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
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19:18:42  <Alberth> yes
19:18:55  <Alberth> but it's an option of patching, really
19:19:10  <Eddi|zuHause> my professor's rule of thumb was: a bad programmer produces 100 lines of code in an hour.
19:19:28  <Eddi|zuHause> a good programmer produces 10 lines of code in an hour
19:19:40  <Alberth> hmm, that makes me a bad programmer :p
19:19:59  <Samu> i must be top notch programmer then
19:20:03  <Eddi|zuHause> Alberth: on average.
19:20:03  <Samu> ;(
19:20:16  <chillcore> working lines samu
19:20:44  <fonsinchen> A really good programmer removes 10 lines of code an hour.
19:20:49  <Alberth> Eddi|zuHause: hmm, not that fast :p
19:21:37  <andythenorth> o/
19:21:59  <Alberth> o/
19:22:01  * andythenorth commits 10 lines of code an hour
19:22:04  <andythenorth> but writes rather more
19:22:26  <chillcore> fonsinchen: does it count if you write it all out first like I do?
19:22:28  <andythenorth> and spends most of the hour wondering why it doesn’t work
19:22:41  <Eddi|zuHause> andythenorth: you're very probably a bad programmer in any sense of the metric :p
19:22:49  <andythenorth> thanks :)
19:23:21  <chillcore> and hello
19:24:25  *** HerzogDeXtEr [~flex@i59F6BC39.versanet.de] has quit [Ping timeout: 480 seconds]
19:25:10  * andythenorth wonders who the baddest programmer is
19:25:43  <Eddi|zuHause> in the world?
19:26:04  <andythenorth> well, they’ll likely be in the world, yes
19:26:35  <andythenorth> I don’t really like this “To Baldy’s Boss” thread
19:26:40  <andythenorth> that can’t start or end well
19:27:09  <Eddi|zuHause> andythenorth: i think he should have been reffered to the savegame and scenario subforum ages ago
19:27:22  <Eddi|zuHause> -f+r
19:27:35  * andythenorth has Firefox rage
19:27:42  <andythenorth> how does anybody use Firefox?
19:27:57  <andythenorth> it keeps nagging me to upgrade to trivial point versions
19:28:06  <Eddi|zuHause> i only use firefox for youtube. and that only because youtube stopped working in chrome
19:28:18  <chillcore> trivial andy?
19:28:33  <andythenorth> z updates for x.y.z
19:28:33  <chillcore> how is security updates trivial?
19:28:54  <andythenorth> if they’re critical, just auto-update like Chrome
19:28:56  <andythenorth> and be done with it
19:29:07  <andythenorth> don’t nag me once a day to update manually
19:29:14  <andythenorth> whilst eating 100% of one of my cores
19:29:18  <Eddi|zuHause> have you looked for an autoupdate option?
19:29:22  <andythenorth> no
19:29:27  <chillcore> hmm I do not get that ...
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19:29:38  <Eddi|zuHause> i don't have that either
19:30:02  <andythenorth> now it’s going to auto-update, and constantly log me out of stuff :P
19:30:07  <andythenorth> but at least it won’t nag me
19:30:09  <Eddi|zuHause> hm, i wanted to update my system, but something stopped me
19:30:31  * chillcore checks for firefox update
19:30:48  <andythenorth> does Chrome give the rest of you a stupid google notifications toolbar/widget?
19:30:54  <andythenorth> that keeps coming back every time you kill it?
19:31:06  <peter1138> No.
19:31:17  <peter1138> Possibly because I don't use Chrome.
19:31:19  <chillcore> help -> about v36.0.1
19:31:26  * andythenorth lives in a bizarre world where Safari is the best browser, and that’s weird
19:31:38  <chillcore> "you're currently on default update channel"
19:31:49  <chillcore> you see that andy?
19:32:31  <andythenorth> nah, but I changed the setting, and it’s upgrading
19:32:35  <andythenorth> maybe it will be less slow
19:32:40  <andythenorth> oh I remember
19:32:42  <andythenorth> I turned it off
19:32:53  <andythenorth> because I had 32, and people I work with said 33 was unusable
19:33:05  <andythenorth> that’s ancient history now
19:33:16  *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o]
19:33:48  <chillcore> current is 36.0.1
19:34:07  <Samu> 0x31 is a bad number
19:34:27  <chillcore> and yes you want to keep it updated
19:34:28  <Eddi|zuHause> how come i'm downloading 36.0.4 right now?
19:34:49  <Samu> 0 01 10001 - canal of owner water
19:34:49  <andythenorth> I have 36.0.4 now
19:34:52  <andythenorth> fun chat :P
19:34:57  <andythenorth> so who is the baddest programmer?
19:35:03  <peter1138> 36.0.1 is what Debian Wheezy has, so I doubt it's the latest :)
19:35:11  <peter1138> andythenorth, Samu.
19:35:19  <chillcore> firefox will disable known vulnerable flasch versions
19:35:28  <andythenorth> all
19:35:30  * chillcore checks manually
19:35:37  <peter1138> I have no need for Flash.
19:35:50  <Eddi|zuHause> yeah, firefox has been nagging me occasionally for "your flash is bad"
19:35:56  <andythenorth> what about Puzzle Bobble? :o
19:36:01  <Eddi|zuHause> i always ignore it, because i don't need it anyway
19:36:05  <andythenorth> how do you play Puzzle Bobble without flash? :O
19:37:56  <chillcore> I am on linux mint debian peter1138 so yeah ... guess I will remove this version and get the other one; not from the repo
19:38:07  <chillcore> they are a bit slow sometimes
19:38:12  * andythenorth could write 250 loc / hour in Flash
19:38:16  <andythenorth> easy peasy
19:38:36  <andythenorth> hmm
19:38:45  <andythenorth> I have observed recently on forums
19:38:49  <andythenorth> people believe the things I type
19:38:58  <chillcore> xD
19:39:04  <andythenorth> there should be a font for ‘this may be lies’
19:39:16  <andythenorth> or rather ‘I am saying things I don’t believe'
19:39:33  <andythenorth> some languages / cultures seem to really not provide well for this concept
19:39:44  *** Wolf01 [~wolf01@95.232.38.183] has joined #openttd
19:39:45  <andythenorth> similarly English does not do some things, like enthusiasm
19:39:58  <Wolf01> o/
19:40:07  <chillcore> \o
19:40:43  <andythenorth> this is good Lego https://www.youtube.com/watch?v=iIXbgefzHuI#t=15
19:41:28  <Wolf01> nice :o
19:41:39  <chillcore> Eddi|zuHause: they warn you about known exploits but yeah I removed flash completely so no need to warn
19:41:51  <chillcore> html5 is good enough
19:42:41  <chillcore> unless you want to play flashgames?
19:42:48  <andythenorth> lego has moved on a bit since https://www.youtube.com/watch?v=iIXbgefzHuI#t=15
19:42:53  <andythenorth> oops bad paste :D
19:42:56  <andythenorth> http://brickset.com/sets/300-1/Road-Plates-Junction
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19:43:27  <Eddi|zuHause> some weird newspaper or tv mediathek sites don't properly support html5 yet and insist on using flash
19:43:59  <andythenorth> no iOS users for them then
19:44:03  <chillcore> change newsaper site :P
19:44:10  * andythenorth blocked flash
19:44:18  <andythenorth> even though I earnt my living for ~10 years with Flash
19:44:24  <Eddi|zuHause> and on some occasions, youtube stops, and falls back on flash
19:44:32  <chillcore> also filmon.com
19:44:57  <chillcore> hmm not if it is not installed
19:44:59  <Eddi|zuHause> especially when i unpause a video that was open from the previous day (when i had a different IP)
19:45:28  <chillcore> add &html5 to end of link to force it
19:46:48  <chillcore> don't take no for an answer ;)
19:47:09  <Eddi|zuHause> well, whenever that happens, an F5 fixes it
19:47:22  <chillcore> yeah that too
19:47:28  <chillcore> they can try ...
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19:48:53  <chillcore> yeah I like javascript to mess about ... still blocked it because ...
19:49:03  <chillcore> andy ^^^
19:50:29  <andythenorth> ugh
19:50:34  <andythenorth> people who block javascript :(
19:50:45  <chillcore> ye and no redirects too
19:50:50  <chillcore> unless I say so
19:50:58  <andythenorth> as an application developer (more or less), no JS is a pain in the bum
19:51:09  <chillcore> huhu
19:51:26  <Wolf01> bah, blizzard is evil... diablo 3 discount... shop in maintenance
19:51:42  * andythenorth wonders if this can go in Road Hog http://www.railpictures.net/viewphoto.php?id=524715&nseq=43
19:52:51  <Supercheese> Hey andy are you still capable of taking CHIPS feature requests?
19:53:09  <Supercheese> or was the coding done by someone else?
19:53:35  <andythenorth> yexo
19:53:43  <andythenorth> what’s the request?
19:54:07  * andythenorth wonders if stations-nml is ever a thing
19:54:13  <Supercheese> CHIPS harbor crane tiles currently put a crane on each tile build, rather than putting one crane and rails to run on (like seen on the bulk terminal)
19:54:23  <andythenorth> agreed
19:54:27  <Supercheese> I would prefer it if drag/drop would place just one crane and rails the rest
19:54:32  <andythenorth> +1
19:54:33  <Supercheese> aaah built*
19:54:39  <andythenorth> zero chance of me doing that
19:54:42  <andythenorth> stations nfo is really horrible
19:54:46  <Supercheese> yeah, it is :\
19:55:00  <Supercheese> figured that might be the case
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19:55:24  <andythenorth> not being able to add features has an upside
19:55:27  <andythenorth> keeps CHIPS simple
19:55:31  <Supercheese> no work required :P
19:56:02  <andythenorth> we have enough station sets
19:56:12  <andythenorth> can’t see anyone who wants to do the nml
19:57:02  <Supercheese> I would probably make a station set if NML supported it
19:57:04  <chillcore> samu: can you please start using verion nrs for your patches?
19:57:13  <chillcore> this is becoming a bit messy
19:57:14  <Supercheese> Would convert some newobjects into station tiles
19:57:41  <chillcore> eg. samus_patch_v10_rxxxxx..patch
19:57:59  <chillcore> thank you?
19:58:16  <chillcore> for the future that is o ned to change all of them now
19:58:48  <Samu> okay, I also guess that would help me better as well
19:58:59  <Samu> I've been overwritting the previous versions locally
19:59:01  <chillcore> yes very much indeed
20:02:45  <Eddi|zuHause> what happened to stations nml?
20:03:27  <Alberth> it never existed?
20:03:39  <frosch123> we have a proper spec, but eddi was too lazy to implement it
20:04:10  <Eddi|zuHause> that must be it
20:04:12  <andythenorth> he is not a bad programmer though
20:04:53  <chillcore> I was thought that lazy proggers are the best ...
20:05:46  <Eddi|zuHause> i am actually a really good programmer, but i have not had the mood to program at all lately. including for work...
20:10:59  * chillcore has produced three (now) outcommented lines today
20:12:15  * andythenorth reverted all his work on Monday
20:12:17  <andythenorth> and Tuesday
20:12:21  <andythenorth> these were not good days
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20:18:27  <peter1138> I... haven't committed for a while.
20:18:37  <peter1138> So I hope I don't need to revert :p
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20:23:50  <andythenorth> just have a patch
20:23:55  <andythenorth> don’t put it in any VCS
20:23:57  <andythenorth> lose it
20:23:58  <andythenorth> :P
20:24:11  <andythenorth> or even better
20:24:19  <andythenorth> have a patch, in your repo
20:24:32  <andythenorth> but do a clean before committing it :P
20:25:04  <Alberth> can't be too careful about committing code :p
20:25:17  <andythenorth> or have a patch, stash it, then clear your stash
20:25:18  <Alberth> saves you the effort of reverting :)
20:25:34  <andythenorth> all code dies anyway
20:25:40  <andythenorth> never releasing it means no support
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20:27:09  <Eddi|zuHause> yeah. 90% of the work is done in support
20:27:25  <Eddi|zuHause> so you drastically reduce your workload by not releasing
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20:42:44  <peter1138> Drastically reduce your workload by not working.
20:44:13  <Eddi|zuHause> Works For Me (TM)
20:48:09  <chillcore> I am not sure which part I like best ... the first 90% or the latter 90%
20:48:59  *** ifjGery [~oftc-webi@94-21-33-149.pool.digikabel.hu] has joined #openttd
20:49:09  <ifjGery> hi, can someone help me a bit
20:49:30  <Alberth> ask a question
20:49:43  <ifjGery> trying to use rcon, but server log shows that i used wrong password
20:50:52  <Alberth> something quoty, iirc
20:51:48  <frosch123> rcon password "command"
20:51:55  <frosch123> missing the " is the usual issue
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20:52:11  <ifjGery> oh.. nvm, i found out that the game resets the config somehow
20:52:16  <ifjGery> now its working
20:52:34  <ifjGery> anyway, thankyou ^^
20:52:49  <Alberth> don't edit the config while the server runs
20:53:39  <ifjGery> i stopped it with kill first
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21:13:29  <Samu> 	MakeStation(t + TileOffsByDiagDir(d), IsWaterTile(t + TileOffsByDiagDir(d)) ? HasTileWaterClass(t + TileOffsByDiagDir(d)) && GetWaterClass(t + TileOffsByDiagDir(d)) == WATER_CLASS_RIVER ? HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0) ? o : GetTileOwner(t + TileOffsByDiagDir(d)) : GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
21:13:34  <Samu> jeesus
21:13:48  <Samu> let's see what happens
21:15:55  <Alberth> you know the concept of assignments?
21:18:06  <Samu> i've never been so scared of building a dock before
21:20:28  <Alberth> seemingly simple things are way more complicated than you think at first :)
21:23:01  <Eddi|zuHause> yeah, like opening a pack of pudding without it splurting over your face
21:24:12  <Eddi|zuHause> or the cat trying to eat it
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21:25:16  <peter1138> A pack of pudding... what?
21:25:59  <andythenorth> we do need to know
21:26:13  <Eddi|zuHause> which part of that is confusing?
21:26:49  <Eddi|zuHause> "pudding" may mean something different in english than what it means to normal people
21:27:40  <Eddi|zuHause> over here it's this semi-liquid goo that comes in chocolate or vanilla flavours
21:28:36  <andythenorth> pudding _can_ be a euphemism in English
21:28:40  <andythenorth> but then
most words can
21:31:45  <chillcore> here it can be at least two different things
21:32:16  <chillcore> then again we are smack in the middle of you crazy peeps
21:32:18  <chillcore> :P
21:33:42  <chillcore> ? s in the middle/in between ?
21:34:37  <Samu> I almost did it
21:34:47  <Samu> it is working for many combinations except one
21:34:56  <Samu> dock on sea :(
21:35:21  <__ln__> https://vimeo.com/123237993
21:35:24  <Samu> owner is being set to self, and not sea
21:35:29  <Samu> t.t
21:36:08  <chillcore> also bankrupty? or you stopped caring about that?
21:36:18  <Eddi|zuHause> "Please install Flash or upgrade your browser."
21:36:34  <__ln__> :(
21:39:50  <chillcore> hmm never tried vimeo before
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21:40:19  <chillcore> works on ios though
21:40:51  <Eddi|zuHause> some nice fractals you have there
21:41:43  <chillcore> you could leave it installed eddi and disable enable as needed
21:41:55  <chillcore> which I do not do
21:42:06  <andythenorth> also bed
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21:42:49  <Eddi|zuHause> chillcore: i actually use two different browsers for these situations. one with all the fancy stuff enabled
21:43:12  <chillcore> yes I do that on windoze
21:43:49  <chillcore> looks amazing
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21:59:18  <Samu> looks like I fixed it
21:59:28  <Samu> yay
22:00:03  <Samu> albert, what's the assignments? I realize this line alone is humongously huge
22:00:12  <Samu> oh, he's not here
22:02:56  <Samu> MakeStation(t + TileOffsByDiagDir(d), IsWaterTile(t + TileOffsByDiagDir(d)) ? HasTileWaterClass(t + TileOffsByDiagDir(d)) && GetWaterClass(t + TileOffsByDiagDir(d)) == WATER_CLASS_RIVER ? HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0) ? o : GetTileOwner(t + TileOffsByDiagDir(d)) : GetTileOwner(t + TileOffsByDiagDir(d)) : wc == WATER_CLASS_SEA ? GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToA
22:03:36  <Samu> how can i improve this line?
22:03:44  <Wolf01> use some variables please... it hurts my eyes
22:03:56  *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds]
22:04:06  <Samu> but how?
22:04:17  <Samu> it must make the decisions on the run
22:04:39  <Wolf01> try move all those ternary operators away from the method call
22:05:12  <chillcore> assignments samu ... that link you bookmarked?
22:05:13  <Wolf01> name the variables in a way they could explain what data they are storing
22:05:30  <Wolf01> and use the variables in the method call
22:07:34  <Samu> hmm let me think
22:07:53  <Samu> there's only 2 possible outcomes for the owner
22:08:14  *** sla_ro|master [slamaster@95.76.27.245] has quit []
22:08:15  <Samu> self or the owner of the tile
22:08:50  <Samu> so I group all those that are self in one variable?
22:09:02  <Samu> and all those that are the owner of the tile in another=
22:10:59  <chillcore> good night all o/
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22:15:26  <Samu> oh crap, this is still not correct
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22:15:48  <Samu> owner of sea must really be defined as OWNER_WATER
22:15:54  <Samu> fixing
22:17:10  <Samu> fixed
22:17:19  <Samu> now there's 3 outcomes :(
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22:22:01  <Terkhen> good night
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22:39:41  <Supercheese> Ugh drama thread
22:39:44  <Supercheese> I hate drama threads
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23:13:15  <Samu> i have a screenshot
23:14:24  <Samu> https://rupavq.dm2304.livefilestore.com/y2pPUGVN9p5tYGOHh3UaHL8w04h8PkinyeIdUcYJr-2ueQ5fV0eUPIkEJkyTcCVX1qjJ93uDFQwerzr4Aoqs0zO8ZFKz88E6RYLRWwnSLIuHHY4Nr0xCaRGWW2cuAvFWXtTL24k2CSAsBQysFYqf8eO7A/Dock%20on%20Canal%20on%20River%20ownership%20testings.png?psid=1
23:14:35  <Samu> so far so good
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23:20:57  <Samu> saved game then loaded it back, everything is still in place
23:24:36  <Samu> bankrupted the docks owner, all other owners still in place with correct counter, canal on river still flagged correctly
23:28:49  <Samu> bankrupted the canals owner, they became owned by water, and canal on river still flagged correctly
23:30:54  <Samu> river is still river
23:31:03  <Samu> with owner water
23:31:08  <Samu> everything looks good
23:31:21  <Samu> sea is still sea with owner water
23:31:26  <Samu> okay, submitting patch again
23:33:50  <Wolf01> 'night
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23:38:54  <Samu> ship can access all docks
23:39:23  <Samu> still haven't tried company merging, but if it worked before...
23:43:56  <Samu> nice name for a patch... game setting for dock and lock on competitor canal on permanent rivers
23:47:22  <Samu> version
23:50:10  <Samu> game setting for dock and lock on competitor canal on permanent rivers v10 r27205.patch
23:50:14  <Samu> like this?
23:50:19  *** GriffinOneTwo [~oftc-webi@adsl-68-123-205-51.dsl.irvnca.pacbell.net] has joined #openttd
23:50:20  <Samu> game setting for dock and lock on competitor canal on permanent rivers v1 r27205.patch

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