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00:24:14 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 00:46:18 *** shirish_ [~quassel@117.195.116.167] has joined #openttd 00:49:15 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 01:02:45 *** Flygon [~Flygon@ppp118-209-20-225.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 01:05:40 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 01:08:32 *** shirish_ [~quassel@117.195.116.167] has quit [Remote host closed the connection] 01:09:06 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has joined #openttd 01:09:21 <chillcore> good morning o/ 01:14:44 <chillcore> something is broken 01:14:57 <chillcore> when I build a dock on river and bomb it 01:15:05 <chillcore> the river is still there :P 01:15:32 <chillcore> gong to have a look maybe at industructable rivers 01:15:37 <chillcore> wthout the BS 01:19:31 *** Flygon [~Flygon@ppp118-209-9-210.lns20.mel4.internode.on.net] has joined #openttd 01:29:49 <Supercheese> Indestructible rivers is good 01:30:00 <Supercheese> I would like that feature 01:32:00 *** Geoff_AK [~Geoff_AK_@host81-151-124-69.range81-151.btcentralplus.com] has joined #openttd 01:35:07 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 01:35:35 <chillcore> allow destryoing with magic bomb or not? 01:36:00 <chillcore> in normal game that is ... 01:36:30 <chillcore> not sure about that part 01:37:22 <chillcore> one the one hand I would allow but then the river is cut ... can not build it so ... 01:37:38 <chillcore> there is always scenario editor to remove parts 01:37:49 <chillcore> first cutting the crap 01:42:11 <Supercheese> Yes, make it like transmitters/lighthice 01:42:23 <Supercheese> normally immune except for magic dozer 01:43:28 <chillcore> ok. ;) 01:45:45 <Supercheese> :) 02:03:31 <chillcore> been stuck on this all week 02:03:37 <chillcore> https://www.youtube.com/watch?v=vi1h8F-mpGQ 02:03:41 <chillcore> memory lane 02:04:41 <chillcore> ^^^ spoiler alert: old shool trance for those of you who do not like that ... 02:27:42 <chillcore> hmm ... if I am not carefull with cutting this is going to turn out pretty much a oneliner ... 02:28:13 <chillcore> it is only when bombing canal that the river is destroyed along with it 02:28:40 <chillcore> then just keeping peeps from bombing river should do it ... 02:28:49 <chillcore> I think ... 02:28:55 <chillcore> this bitmagics ... 02:53:26 *** Biolunar_ [Biolunar@x4d082af8.dyn.telefonica.de] has joined #openttd 03:00:15 *** Biolunar [Biolunar@x5d8225ea.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:17:55 <supermop> who doesn't like oldschool trance 03:18:09 <Supercheese> What an odd request: https://www.tt-forums.net/viewtopic.php?f=32&t=72857 03:18:31 <supermop> i've said it before and i'll say it again: if i had a time machine it would go to 1998 and 1998 only 03:18:55 <supermop> odd request but i like it 03:19:27 <chillcore> there are a few of ye older goats who do not :P 03:19:54 <chillcore> just warning them as I posted at a very early hour ... for europeans that is 03:20:30 <chillcore> talking about goats ... my beard is really getting grey 03:29:03 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has quit [Ping timeout: 480 seconds] 03:37:54 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has joined #openttd 03:40:24 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 03:41:30 <chillcore> cool no terrforming rivers no more, destroying canal keeps river intact, just need to stop peeps from bombing the river normally and done 03:42:02 <chillcore> ^^^ with a quarter of the code I had here 04:06:34 <chillcore> this going to be a few patches 04:07:33 <chillcore> afterload.cpp 04:07:38 <chillcore> genworld 04:08:33 <chillcore> scenario editor 04:08:44 <chillcore> magic bulldozer 04:09:00 *** CompuDesktop [~quassel@cpe-67-241-224-121.stny.res.rr.com] has joined #openttd 04:09:05 <chillcore> ^^^ setting removing flags properly 04:13:47 <Flygon> Having a Civ II style map WOULD be very neat 04:13:48 <Flygon> As in 04:13:50 <Flygon> Diamond shaped 04:13:57 <Flygon> But at the top and bottom of the map, it's serrated 04:14:06 <Flygon> And the left and right are looping scrolling 04:14:14 <Flygon> Of course, modifying pathfinding would be fun 04:14:15 <Flygon> In fact 04:14:22 <chillcore> not only that 04:14:25 <Flygon> Civ II's got pathfinding problems going from, say 04:14:46 <Flygon> 23,63 through to 23,0 04:14:54 <Flygon> Instead of going one square over 04:15:02 <Flygon> It'll literally go the opposite direction... 04:15:07 <Flygon> The pathfinder is borked 04:15:13 <chillcore> huhu continue ... 04:15:21 <Flygon> Nah, I'm finished 04:15:22 *** Compu [~quassel@2604:6000:120a:8001:60c5:f26c:52b7:63fb] has quit [Ping timeout: 480 seconds] 04:15:30 <chillcore> oh no it is not ;) 04:15:35 <Flygon> What? 04:15:42 <chillcore> cheating ... bigtime 04:15:47 * Flygon scratches head 04:15:53 <Flygon> They fixed the bug in Alpha Centauri 04:16:04 <chillcore> say I pick up coal at 12, 2047 04:16:13 <chillcore> and take it to 12, 1 04:16:23 <chillcore> thatis 2 tiles 04:16:27 <chillcore> but payout? 04:16:31 <Flygon> Hmm 04:16:37 <chillcore> xD 04:16:41 <Flygon> I can see how more than pathfinding would need to be completely rewritten 04:16:52 <chillcore> ye that too 04:17:14 <Flygon> Still 04:17:17 <Flygon> It WOULD be very neat 04:17:31 <chillcore> yes ... there is an old patch somewhere 04:17:34 <chillcore> IIRC 04:18:12 <Flygon> Another neato one would be Alpha Centauri style height levels, but... that's also completely changing the entire game and needing a 3D renderer :b 04:18:42 <Flygon> Then again, I'm completely insane 04:18:44 <chillcore> then there is industries being built half on one side and half on the other? 04:18:48 <chillcore> it is 04:19:03 <Flygon> I'm the sort of guy that can see addtional gameplay depth in... well 04:19:09 <Flygon> Having heightmaps for under the water 04:19:28 <Flygon> Y'know, for making the distinction between river and ocean ships distinct 04:19:55 <chillcore> hehe that is one of andy's ponys, and yours too it seems 04:20:07 <Flygon> Ponys? 04:20:17 <chillcore> andy likes ponies 04:20:21 <chillcore> spelling* 04:20:21 <Flygon> Ah 04:20:26 <Flygon> I got sick of riding horses 04:20:29 <Flygon> Rode them for 15 years 04:20:43 <chillcore> nice 04:20:49 <Flygon> Tiresome 04:20:51 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 04:20:59 <Flygon> Then again 04:21:08 <Flygon> I'm just the guy that also wants subterranian play too :B 04:21:17 <Flygon> And having completely 'flat' water makes no sense if that ever becomes a thing 04:21:56 <chillcore> if you're on them all the time I can imagine it gets tiresome 04:22:17 <chillcore> needs additional map layers 04:22:48 <chillcore> there was a patch for that too 04:22:51 <Flygon> Yeah 04:22:56 <Flygon> But it wasn't really a 'complete' patch 04:23:01 <chillcore> indeed 04:23:03 <Flygon> I imagine more... 04:23:13 <Flygon> Having a full blown x,y,z system, fully 3D 04:23:20 <Flygon> Instead of z being.... well, what it is now 04:23:35 <chillcore> 2.5D 04:23:46 <chillcore> 'just' offsets 04:23:48 <Flygon> Though, OpenTTD still has a more advanced map system than Ragnarok Online 04:23:59 <Flygon> Ragnarok Online manages to somehow have 2D-only maps 04:24:05 <Flygon> In a game that's near 100% 3D... 04:24:14 <Flygon> So you can only move on x,y coords 04:24:31 <Flygon> The z just exists to set how HIGH the character/object is on a specific tile... 04:24:44 <Flygon> It's really stupid 04:24:47 <Flygon> So you, like 04:24:56 <Flygon> Can't create a walkable bridge over a walkable path 04:25:06 <Flygon> It's basically the exact same problem DooM has 04:25:28 <chillcore> so 2.5D a 3D engine 04:25:32 <Flygon> Yeah 04:25:36 <chillcore> hmm doom has that too? 04:25:46 <chillcore> I can not remember exactly 04:25:55 <Flygon> Yeah. DooM's internal maps are also completely 2D 04:26:04 <Flygon> The z axis is purely just for show 04:26:07 <Flygon> Literally, for show 04:26:25 <chillcore> I need a new Xbox 360 to test melted it somehow 04:26:49 <Flygon> btw, anyone here screaming in their head that I'm wrong in some aspects 04:26:51 <Flygon> PLEASE correct me 04:27:26 <chillcore> I really can not remember f I ever walked under a walkable surface 04:27:41 <Flygon> In DooM? 04:27:43 <Flygon> You didn't 04:27:45 <chillcore> ye 04:27:49 <chillcore> ok 04:27:56 <Flygon> So, yeah 04:28:12 <Flygon> Ragnarok Online works the same way as DooM, except it's an MMORPG with an actual 3D renderer 04:28:37 <Flygon> (and actually really pretty for a 2001-2003 era game... shame it's aged poorly. Also the 3D renderer used a LOT of tricks that broke on newer graphics card) 04:29:22 <Flygon> (such as trying to use the graphics card equivilant of hscroll to shift the screen left and right at specific scanlines to simulate hallucinating without any rendering time required) 04:30:19 <Flygon> (but newer graphics cards required this, so they had to softrender this... this brings even modern cards to their knees because the softrender is just very inefficient) 04:30:33 <chillcore> hmm ok 04:30:53 <Flygon> (so, yeah. The game used a graphics rendering technique that ended up making the game run better on older hardware than newer hardware. Because, fuck sanity. :D) 04:31:03 <chillcore> yeah 04:31:19 <chillcore> ever been in club doom? 04:31:26 <Flygon> Nope 04:31:29 <chillcore> I liked that level 04:31:30 <Flygon> About to take a shower, tho 04:31:42 <chillcore> see ya later then ;) 04:32:53 <Flygon> Arl be, like 04:32:56 <Flygon> 30 minutes at worst 04:32:57 <Flygon> ^^ 04:33:21 <chillcore> no rush ... :P 04:48:21 *** CompuDesktop is now known as Compu 04:48:25 *** Compu [~quassel@cpe-67-241-224-121.stny.res.rr.com] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 04:48:37 *** Compu [~quassel@2604:6000:120a:8001:60c5:f26c:52b7:63fb] has joined #openttd 04:56:02 *** Eddi|zuHause [~johekr@p5DC67B7A.dip0.t-ipconnect.de] has quit [] 04:56:17 *** Eddi|zuHause [~johekr@p57BD536B.dip0.t-ipconnect.de] has joined #openttd 05:04:45 <Flygon> Boop 05:11:41 <chillcore> that was 32 mins :( 05:11:45 <chillcore> xD 05:24:01 <Flygon> Close nuf! 05:24:18 <Eddi|zuHause> snow snow snow snow lovely snow 05:25:58 <Flygon> Stop reminding me that Winter is coming up 05:25:58 <Flygon> :( 05:26:04 <chillcore> I like snow ... from behind a window 05:26:43 <chillcore> wind is blowing your way Eddi|zuHause so I'm good 05:26:45 <Eddi|zuHause> well it barely snowed during the winter. 05:27:02 <Eddi|zuHause> must be an early april fools 05:27:20 <Eddi|zuHause> they call it april weather for a reason 05:27:58 <chillcore> yeah 05:28:17 <chillcore> been a long time I saw snow i may 05:28:22 <chillcore> in* 05:32:19 <chillcore> bbl ... disaster has happened 05:32:24 <chillcore> out of coffee 05:33:03 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 05:33:15 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 05:34:35 <supermop> yo 05:51:44 <chillcore> hmm no coffee ... my friendly shopkeeper is sleeping in 06:01:16 <chillcore> error for not being able to destroy river: "Oh no you didn't!" ? 06:01:22 <chillcore> :P 06:01:29 <chillcore> still costs money 06:01:47 <chillcore> blasting team is hungry 06:02:14 <chillcore> "just can not clear this area" will do 06:09:57 <chillcore> Also I need to rewrite this from scracth ... this logic is flawed 06:12:24 <V453000> logic is borken! :D 06:12:30 <V453000> aka life without coffee does not make sense 06:18:04 <chillcore> indeed ... I was thinking yesterday I have enough I can wait ... can still make some and then get fresh ... 06:18:18 <chillcore> but then I could not sleep no more 06:18:22 <chillcore> *sniff* 06:18:32 <chillcore> ^^^ the coffee part 06:18:38 <chillcore> ;P 06:21:47 <chillcore> whoppa another 7 lines in the bin 06:21:52 <chillcore> unbelievable 06:22:36 <chillcore> and that is the old version I am dealing with ... 06:22:43 <chillcore> smaller then current 06:23:22 <V453000> :d 06:23:38 <V453000> I never drink coffee, it makes my head hurt 06:23:53 <V453000> tea is fine, just the huge dose of caffeine doesnt make me any good 06:23:58 <V453000> caffeine-free coffee is fine 06:24:04 <V453000> https://www.youtube.com/watch?v=Jdmz7o-aRLw this works instead 06:24:46 <chillcore> then why drink coffee? 06:24:57 <chillcore> except for the taste perhaps 06:25:06 <chillcore> if only it tasted good ... 06:25:09 <V453000> yeah for the taste 06:25:17 <chillcore> ok 06:25:36 <V453000> I drink it like once per month or two, so it isnt like I drink it daily :P 06:26:11 <V453000> just if I happen to be in a restaurant and they have a caffeine-free coffee ... which isnt often at all :D 06:27:43 <chillcore> I run on coffee and sigs ... sadly enough 06:27:58 <chillcore> I can deal with not eating two days ... but 06:28:49 <V453000> XD 06:28:57 <V453000> I have a good friend who did that too 06:29:13 <V453000> ended up in asylum ;( 06:29:18 <V453000> just for half a year though XD 06:29:57 <chillcore> I just forget to eat sometimes ... hehe 06:30:26 <chillcore> then at 3 AM I go damn ... forgot again 06:30:43 <chillcore> asylum is no place for me ... I'd drive peeps nuts 06:30:49 <chillcore> ... oh wait 06:31:53 <V453000> XD 06:34:13 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 06:36:16 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 06:42:09 <chillcore> if trying to terraform a plain river tile and a canal tile on river at the same time ... what should it complain about? river or canal? tiles are not the same tile 06:42:40 <chillcore> currently it complains about the river 06:43:03 <chillcore> and since there is a river under the canal ... 06:43:12 <chillcore> hmm ... 06:43:25 <chillcore> river wins ... 06:43:34 <chillcore> thanks for reading xD 06:44:18 <chillcore> taking into accoutn which tile was selected first would be taking it too far I guess 06:47:28 <V453000> :D 06:48:28 *** Celestar [~Celestar@x5d87327d.dyn.telefonica.de] has joined #openttd 06:58:00 *** Celestar [~Celestar@x5d87327d.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 07:04:32 <chillcore> hmm I can not know if a canal had a river under it in an old savegame right? 07:05:09 <chillcore> if that is true then there is no point in bumping savegame needlesly ... 07:05:28 <chillcore> yay more less code 07:06:24 <chillcore> and no need to loop over the map at mapgen neither since we set the bit when a canal is built over a river 07:06:40 <chillcore> all the rest works fine 07:06:49 <chillcore> for as far as I can see 07:07:29 <chillcore> scenario is do whatever 07:07:59 <chillcore> magic bulldozer works ... 07:08:20 <chillcore> maybe just unset the bit when removing canal from river 07:08:24 <chillcore> ? 07:08:55 <chillcore> or rather set it to 0 07:09:26 <chillcore> anyone can think of something that i did not cover ? 07:09:33 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 07:26:25 <Supercheese> what sorts of interactions happen when a canal is placed on a river, then a dock/buoy/newobject on that canal? 07:26:55 <Supercheese> I believe the desired behavior would be clear dock/buoy/object -> regular empty canal. Clear canal -> back to river. 07:27:01 <chillcore> you put them on as per usual 07:27:20 <chillcore> when you bomb the object is removed as per usual 07:27:31 <chillcore> except for canal ... the river stays now 07:27:37 <Supercheese> all seems right then 07:27:53 <chillcore> when trying to terraform a river you get nope 07:28:05 <Supercheese> since the bit is independent of the other stuff built on the canal eh 07:28:27 <chillcore> when trying to bomb same no dice untill magic bomb is on 07:28:41 <chillcore> ah when building canal a river bit is set 07:28:54 <chillcore> which is not yet removed when removing the canal 07:29:03 <chillcore> that is about it ... 07:29:10 <Supercheese> seems so :) 07:29:33 <chillcore> can't think of anything esle that would be needed 07:29:47 <chillcore> else* 07:30:06 <chillcore> going to do this remove bit part ... fold and get me that coffee 07:30:23 <chillcore> doing something completely different always seems to help 07:30:28 <chillcore> in my case that is 07:31:41 <chillcore> and bombing rivers still costs 10000 07:32:02 <chillcore> eventhought they remain in place ... just like sea 07:32:20 <chillcore> play with fireworks and you pay for it 07:33:15 <Supercheese> some people just want to watch the world burn 07:33:25 <supermop> wait so you are doing the river stuff now chill? 07:34:15 <chillcore> ye ... 07:34:24 <chillcore> just the permanent rivers 07:34:37 <chillcore> samu can has all the rest of the fun :P 07:35:00 <supermop> off to practice japanese 07:35:02 <supermop> later 07:35:15 <chillcore> see ya o/ 07:41:44 <chillcore> k off to get coffee ... bbl 07:45:39 *** guru3_ [~guru3@90-230-86-71-no225.tbcn.telia.com] has joined #openttd 07:45:39 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Read error: Connection reset by peer] 08:25:53 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 08:32:04 <chillcore> <Supercheese> since the bit is independent of the other stuff built on the canal eh <- actually in case of building canal on river the tile becomes cnal and frogets it was a river 08:32:17 <chillcore> this is not the case in all cases ;) 08:32:38 <chillcore> missed that line ... just saw it while re-reading 08:32:53 <Supercheese> Hm, well, as long as It Just Works⢠08:32:59 <chillcore> all other cases* 08:33:10 <chillcore> ye just wanted to clarify ;) 08:33:51 <chillcore> I still need to spit this patch because doing two things 08:33:55 <chillcore> and the docs 08:34:08 <chillcore> maybe change which bit is used 08:34:15 <chillcore> pretty much done 08:34:43 <chillcore> split* 08:39:35 *** glevans2 [~glevans2@71.12.36.79] has quit [Ping timeout: 480 seconds] 08:44:27 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 09:01:07 *** HerzogDeXtEr [~flex@i59F6D22E.versanet.de] has joined #openttd 09:07:14 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has quit [Quit: Leaving] 09:20:12 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 09:21:08 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:47:44 <chillcore> hmm 10 lines left and I still need to split this in three patches ... 09:47:59 <chillcore> \o/ 09:49:23 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 09:51:35 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 09:58:36 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 10:10:06 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 10:13:37 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 10:22:17 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:41:03 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Remote host closed the connection] 10:43:53 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 10:45:11 <supermop> modelling victorian steel aarch sheds 10:45:42 <supermop> not sure if i want to follow the ogfx style with the little sloped roof on the side next to the arch 10:48:13 <V453000> answer is no? :P 10:55:46 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Quit: Leaving] 11:00:45 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 11:22:28 <supermop> damn brick arches 11:22:42 <supermop> cant map a brick texture into an arch 11:22:58 <supermop> so going to model the arch brick by brick 11:27:39 <V453000> XD 11:27:41 <V453000> hm 11:28:05 <V453000> well you need to have many vertices in the arch anyway 11:28:09 <V453000> so why not make it a stepped arch 11:32:51 *** Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:3009:9bde:d50:ad9b] has joined #openttd 11:38:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:52:05 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:54:36 <supermop> doesn't fit the feel of the graphics nor the style of victorian train sheds 11:54:51 *** Biolunar [Biolunar@x4d082af8.dyn.telefonica.de] has joined #openttd 11:54:54 <supermop> although orginal graphics have no brick as i recall 11:55:57 <V453000> ._. 11:57:38 <supermop> so maybe i'll lose the brick walls 12:00:45 <V453000> I think you are limiting yourself too much for no real reason 12:04:35 <supermop> no fun without constraints 12:05:07 <supermop> i actually have a hard time creating at all witout some constraints even if artificial 12:08:24 <supermop> ok bed time 12:16:28 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:32:37 *** Supercheese is now known as Guest609 12:32:42 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:34:02 *** Taco [~kitty@2407:500::2:981d:d5e9] has quit [Ping timeout: 480 seconds] 12:38:35 *** Guest609 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:43:18 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 12:52:01 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 12:53:25 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 13:16:17 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 13:19:32 <Samu> hi all, i need clarification about landscape_grid.html 13:19:44 <Samu> what does -inherit- actually mean 13:20:01 <Samu> it's not in the legend 13:22:44 <Samu> it's not too clear from who it inherits from 13:28:15 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 13:28:34 <chillcore> It inherits from the ones above? 13:28:45 <chillcore> but don't pin me on that 13:29:06 <chillcore> it just makes sense to not inherit from a different class 13:37:00 *** Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:3009:9bde:d50:ad9b] has quit [Ping timeout: 480 seconds] 13:37:05 *** shirish [~quassel@117.214.124.219] has joined #openttd 13:39:45 *** Taco [~kitty@2407:500::2:981d:d5e9] has joined #openttd 13:42:29 <planetmaker> the first line of a class defines how it works. Then the other entries for that class inherit the meaning of those bits 13:42:36 <planetmaker> thus are identical 13:55:00 <Samu> when the oil rig tile that will become a station tile completes construction, a bit is set at m1 bit 7 for tile type industry, then a station is placed at that tile, but this m1 bit 7 is now also on the tile type station. It is inheriting the bit from industry tile type, you see what I mean? 13:55:27 <Samu> it inherited from another class 13:56:17 <Samu> or is this not what inherit means? 14:01:59 *** shirish_ [~quassel@117.222.6.248] has joined #openttd 14:07:17 *** Taco [~kitty@2407:500::2:981d:d5e9] has quit [Ping timeout: 480 seconds] 14:08:55 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:10:34 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 14:12:11 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 14:12:33 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:24:22 <chillcore> samu: https://duckduckgo.com/html/?q=thinking%20in%20c%2B%2B%20inheritance 14:26:08 <chillcore> and ther is things happening in trunk that needs looking at the code 14:26:56 <chillcore> the exceptions confirm the rule 14:29:09 <chillcore> comfirm* 14:45:04 <planetmaker> *confirm ;) 14:45:20 *** shirish_ [~quassel@117.222.6.248] has quit [Read error: Connection reset by peer] 14:45:37 *** shirish [~quassel@117.195.114.123] has joined #openttd 14:48:44 <chillcore> thanks planetmaker ... I keep messing those two up 14:58:58 <Samu> http://www.linuxtopia.org/online_books/programming_books/c++_practical_programming/c++_practical_programming_222.html 15:00:10 <Samu> can't understand a word 15:04:12 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:04:15 *** mode/#openttd [+o Alberth] by ChanServ 15:05:09 <Samu> i give up, i'll just put a X and be done with it 15:07:34 <Samu> how could, say buoys inherit something from a rail station 15:07:45 <Samu> so confusing 15:11:08 <Alberth> both are things that can be used as destination of an order 15:14:04 <Samu> ah, it needs to have a use 15:14:21 <Alberth> ? 15:15:49 <Samu> m1 bit 7 for stations isn't being used for anything in the code 15:16:02 <Samu> but it may still be set 15:20:41 <Samu> industry tile type passes this bit to the oilrig station, it's just ... confusing 15:20:52 <Samu> stations don't do anything with it 15:20:58 <Samu> neither industries 15:21:10 <Samu> it's just set to 1... 15:25:48 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 15:27:45 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [] 15:29:15 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 15:30:43 *** shirish_ [~quassel@117.195.99.224] has joined #openttd 15:31:25 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:34:14 *** Progman [~progman@p57A19C07.dip0.t-ipconnect.de] has joined #openttd 15:35:55 *** Taco [~kitty@2407:500::2:981d:d5e9] has joined #openttd 15:37:12 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 15:37:21 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:39:09 *** shirish [~quassel@117.195.116.154] has joined #openttd 15:44:00 *** Taco [~kitty@2407:500::2:981d:d5e9] has quit [Ping timeout: 480 seconds] 15:44:45 *** shirish__ [~quassel@117.195.125.128] has joined #openttd 15:44:48 *** shirish_ [~quassel@117.195.99.224] has quit [Ping timeout: 480 seconds] 15:45:40 <Samu> the IsOilRig function is named so misleadingly 15:46:07 <Samu> IsOilfieldStation would be better 15:50:00 *** shirish_ [~quassel@117.195.119.193] has joined #openttd 15:51:21 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:53:18 *** Taco [~kitty@2407:500::2:981d:d5e9] has joined #openttd 15:53:43 *** shirish__ [~quassel@117.195.125.128] has quit [Read error: Connection reset by peer] 15:53:52 <chillcore> IsOilFieldIndustrieHarbourHeliportsWaterThingyThatAllowsInfrastructureSharing 15:54:00 <chillcore> would be better correct 15:54:23 <chillcore> xD 15:55:01 <chillcore> but people call it oilrig ... 15:57:12 <chillcore> see it as an industry with a built in station ... much simpler 16:00:45 <Samu> the name Oil Rig implies the industry itself 16:01:10 <Samu> Oilfield is the type of station 16:01:23 <Samu> it's being named OilrRig 16:01:25 <Samu> :( 16:05:04 <chillcore> yeah because it is both samu 16:05:16 <chillcore> and that is what it is called 16:05:33 <chillcore> what do you call a shop? 16:05:55 <Samu> uhm, no, check it ingame 16:06:10 <chillcore> building where goods ares old? or just shop? 16:06:13 <Samu> oil rig is the industry, oilfield is the station 16:06:39 <Samu> in the code it is treating the station as oilrig 16:06:44 <Samu> naming 16:06:50 <chillcore> ok 16:06:51 <Samu> just a matter of naming 16:07:49 <Terkhen> hello 16:08:02 <chillcore> samu: have you decided where you will be storing them river tiles yet? 16:08:16 <chillcore> o/ Terkhen 16:10:33 <Samu> that's actually what I'm currently working on 16:10:44 <Samu> checking if i can move around this bit 16:11:39 <Samu> without impacting the darned oilfield station 16:12:04 <chillcore> you need only 1 single bit ... 16:12:20 <chillcore> to strore the riverstatus 16:12:46 <chillcore> for the rest ... I dunno where your final goal lies 16:16:44 <Samu> trying m1 bit 7 for river 16:16:56 <Samu> which conflicts with m1 bit7 of industry tiles currently 16:17:14 <chillcore> that seems like a plan 16:17:35 <Samu> i am the m1 bit 7 of industry to m1 bit 4 16:18:03 <Samu> but doing so, may or may not conflict with the oilfield station owner 16:18:56 *** shirish [~quassel@117.195.121.229] has joined #openttd 16:19:05 <Samu> i am moving* 16:20:49 <chillcore> if you're sure it is accesed ... mark it yellow and use another maybe? 16:20:53 <Samu> the owner none sets a 1 in there, and a completed oil rig industry also sets a 1 in there, so far, this "conflict" have an "agreement" 16:21:00 <chillcore> why make your life dificult? 16:21:07 <Samu> for convenience 16:22:09 <Alberth> interesting definition of convenience :) 16:23:23 <Samu> end-goal convencience: bit 7 for river flag, bit 65 for water class, bit 4 for competed industry, bit 32 for industry construction counter, bit 10 for industry construction stage 16:23:53 <Samu> they're grouped together and related with each other 16:24:02 <Samu> instead of being sparsed in different locations 16:24:46 <Samu> for the station tiles this would be, bit 7 for river flag, bit 65 for water class, bit 43210 for owner 16:24:49 <Alberth> it hardly matters, you wrap things in an accessor function, and done 16:25:42 *** shirish_ [~quassel@117.195.119.193] has quit [Ping timeout: 481 seconds] 16:38:01 *** Klanticus_ [~quassel@179.234.179.109] has joined #openttd 16:39:55 *** Klanticus [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds] 16:40:40 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 16:44:09 <Samu> in the documentation, do i call it oilrig when referring to the station or oilfield, as this is what's named when gaming? 16:44:49 <Samu> all other references are calling it oilrig, which is a bit misleading in my opinion 16:45:13 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:45:16 *** mode/#openttd [+v glx] by ChanServ 16:52:57 *** gelignite [~gelignite@i528C33A2.versanet.de] has joined #openttd 17:02:07 *** frosch123 [~frosch@x5f746c8f.dyn.telefonica.de] has joined #openttd 17:02:43 <Alberth> hoi 17:02:52 <Samu> i just noticed something 17:03:09 <Samu> this frees a bit 17:03:12 <Samu> :) 17:03:40 <Samu> i got 4 bits free and they are all in the same position 17:04:02 <frosch123> quak 17:04:51 <Samu> previously I still had 4 bits free, but one was located in a non-convenient way 17:05:02 <Samu> this really simplifies 17:09:12 <Samu> Alberth: what will you guys decide about water being owned by companies? that bug report about objects 17:09:32 <Samu> i really need to know if i can move on to making use of those 4 bits or not 17:11:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:12:35 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 17:14:02 <Samu> i plan to use them for identifying 16 owners maximum, 15 companies and 1 other depending on the circunstances, so, heading back to my initial project, 1 tile with 2 owners 17:15:28 <Alberth> if I knew what we would decide, I would have said so 17:15:33 <Samu> :) 17:15:43 <Alberth> in other words, I don't know either 17:16:33 <Alberth> I like the idea of having owner-less water though, just like town-created roads 17:16:41 <frosch123> 16 owners is way too little, it must be at least 60 17:16:47 * frosch123 hides 17:17:26 <Alberth> but apparently we may need 60 owners :p 17:18:08 <frosch123> sorry, i misremembered, 50 is enough 17:18:09 <Alberth> the more fundamental problem is thus what to do when you add an object to water 17:18:44 <Alberth> although similar problems may happen when adding objects to land, I guess 17:21:16 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:23:24 <Samu> I can't think of another way to bring back the original owner of canal tiles for when demolishing ship depots 17:23:32 <Samu> other than storing the canal owner 17:24:58 <Samu> 2 owners for the ship depot, one to identify the ship depot ower, other to identify the canal owner 17:25:31 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:26:28 <Samu> maybe the same is needed for objects 17:26:31 <planetmaker> don 17:26:43 <planetmaker> don't allow to build on competitor's water? 17:27:07 <andythenorth> o/ 17:27:11 <Samu> a 2nd owner, for whoever owns debris, rocks, stuff like that 17:27:19 <Samu> and a main owner 17:27:55 <planetmaker> sounds too complicated to me for a general case 17:28:34 <planetmaker> mostly one won't need two owners anyway except in cases like depots or road stops 17:29:08 <planetmaker> and why would I allow someone to build on my canal his wellness beach which just blocks ships, looks somewhat good but does nothing else? 17:29:57 <Alberth> moin 17:30:09 <planetmaker> o/ 17:32:17 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:32:59 *** FLHerne is now known as Guest636 17:32:59 *** FLHerne_ is now known as FLHerne 17:33:15 * andythenorth needs a minion 17:33:20 <andythenorth> offsets :( 17:33:35 <peter1138> It's just maths. 17:33:47 <Alberth> and I gave you relative offsets 17:34:17 <andythenorth> yeah 17:34:28 <andythenorth> but changing offsets for one vehicle borks them for another 17:35:08 <andythenorth> which is sad 17:35:12 <Alberth> quite 17:35:55 *** Guest636 [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 17:35:59 <andythenorth> le sigh 17:36:08 <andythenorth> but none of you notice, right? 17:36:33 <Alberth> you can't make the offsets independent? 17:36:42 <Rubidium> we need around a magnitudo of 10 million owners ;) 17:36:57 <andythenorth> articulated vehicles 17:37:06 <andythenorth> getting different lengths to line up 17:37:21 <andythenorth> trams Iâll have to use a different template I think, trams are messed up 17:37:30 <andythenorth> multiple issues to handle 17:37:33 <Rubidium> minimal transport company is 2 tiles + 1 source/dest -> power(2, floor(8192 / 3)) 17:37:59 <andythenorth> Iâm pretty certain the \ / views are the wrong length also 17:38:12 <andythenorth> but last time we discussed that, we didnât know the correct length 17:38:45 <andythenorth> when are we doing a new ottd, in proper 3D? 17:38:52 <andythenorth> this sprite nonsense is dead 17:39:11 <chillcore> ye but please don't use a preexisting engine ... 17:39:19 <chillcore> too much bloatware 17:39:23 <chillcore> all of them 17:39:25 <Alberth> revive a dead 3d tycoon clone project? 17:39:32 <chillcore> hehe 17:39:33 <andythenorth> proper = voxels 17:40:20 <Alberth> \o/ there are voxels in FreeRCT for many years already 17:40:30 <chillcore> yay 17:40:43 <Alberth> images are still sprites though :p 17:42:21 <chillcore> hmm you lazy ... XD 17:42:52 <Alberth> Rubidium: making mmpottd (massive multi player openttd) ? 17:43:06 <chillcore> more then 255? woohoo 17:43:35 *** Klanticus_ [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds] 17:43:53 <Rubidium> Alberth: no, just making sure there are enough owners in the extreme case of a fully built map ;) 17:45:25 <DorpsGek> Commit by translators :: r27213 trunk/src/lang/luxembourgish.txt (2015-03-31 19:45:16 +0200 ) 17:45:26 <DorpsGek> -Update from WebTranslator v3.0: 17:45:27 <DorpsGek> luxembourgish - 215 changes by Phreeze 17:45:31 <Alberth> 2**floor(8192 / 3) would work 17:48:15 <Rubidium> Alberth: exactly, that translates to ~7.5, so roughly 10 million 17:48:22 *** Wolf01 [~wolf01@95.232.38.183] has joined #openttd 17:48:33 <Wolf01> hi o/ 17:49:35 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has joined #openttd 17:50:36 <Alberth> I would expect a much higher number tbh, but 1e8 is fine too 17:50:44 <Alberth> hi Wolf01 17:51:23 <Alberth> s/8/7/ 17:52:19 <Rubidium> Alberth: why? 8e3 / 3 -> 3e3, 3e3 * 3e3 -> 9e6 -> 1e7 17:53:08 <Alberth> euhm 2**N != N**2 usually :) 17:53:55 <Rubidium> oh... that's what you were pointing out 17:56:33 <Alberth> maybe you used a different power function than I expected 17:57:47 *** shirish_ [~quassel@117.195.113.28] has joined #openttd 18:00:51 * chillcore powers up ... nom nom nom 18:01:34 <Alberth> :) 18:03:36 <chillcore> bootjes met choco \o/ 18:04:47 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:07:57 <Alberth> choco ships :) 18:08:31 <chillcore> lots of iron ;) 18:08:50 <Alberth> hmm, we don't have chocolate in toyland, even 18:09:24 <chillcore> so sad ... 18:09:56 <chillcore> someone needs to draw brown cows for chocolate milk 18:10:13 <chillcore> model I mean model 18:18:37 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Read error: Connection reset by peer] 18:18:57 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 18:19:03 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 18:19:18 <Alberth> brown-cream cows? like http://www.faqt.nl/vraag-en-antwoord/is-de-wit-zwarte-koe-een-echte-nederlandse-koe/ 18:19:43 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:19:55 <Alberth> wb 18:20:54 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 18:21:33 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:39:08 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 18:39:47 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [] 18:45:37 <DorpsGek> Commit by frosch :: r27214 /branches/1.5 (3 files in 2 dirs) (2015-03-31 20:45:30 +0200 ) 18:45:38 <DorpsGek> [1.5] -Backport from trunk: 18:45:40 <DorpsGek> - Fix: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set [FS#6260] (r27200) 18:47:14 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:47:32 *** kais58__ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 18:47:47 <V453000> =D 18:48:02 <V453000> second rocks rock 18:51:25 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 18:51:49 <frosch123> well, if i had known that it would require a misc grf bit, i would likely have rejected the feature :p 18:53:02 <andythenorth> wow 18:53:04 <andythenorth> flyspray 18:53:13 <andythenorth> a whole other world of feature requests 18:53:27 *** FLHerne_ is now known as FLHerne 18:53:54 <frosch123> don't look at the wiki then :p 18:54:12 <andythenorth> do we have auto-signal yet? :P 18:54:42 <frosch123> we should rename noai to nohuman 18:57:28 <andythenorth> bloody FISH 18:57:34 <andythenorth> still getting downloaded 18:58:01 <frosch123> i saw a screenshot on forums with fish, redfish and squid 18:58:19 <frosch123> you should make 52 more ship sets, so you are unable to use them all at once 18:58:28 <andythenorth> well 18:58:32 <V453000> +1 18:58:34 <V453000> do it now 18:58:34 <frosch123> that provides them with a choice of what set not to use 18:58:43 <andythenorth> I could make each Squid roster a separate grf eh? 18:58:54 <V453000> XD 18:59:06 <andythenorth> that would be at least 2 18:59:08 <andythenorth> maybe more 18:59:18 <V453000> 1 ship = 1 newgrfs 18:59:21 <V453000> -s 19:00:03 <andythenorth> possible 19:05:40 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:11:22 <glx> but silly 19:18:35 *** HerzogDeXtEr1 [~flex@i59F6D31B.versanet.de] has joined #openttd 19:22:16 *** shirish [~quassel@117.195.110.151] has joined #openttd 19:23:30 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Ping timeout: 480 seconds] 19:24:55 *** HerzogDeXtEr [~flex@i59F6D22E.versanet.de] has quit [Ping timeout: 480 seconds] 19:27:24 <andythenorth> silly? :o 19:28:30 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 19:28:58 <V453000> IGNORE THE UNBELIEVER 19:29:02 *** shirish_ [~quassel@117.195.113.28] has quit [Ping timeout: 480 seconds] 19:29:47 <frosch123> today is the last chance to be silly 19:29:52 <frosch123> tomorrow is all serious 19:35:41 <Samu> got to split the landscape_grid where it says canal, river 19:35:59 * chillcore asks for commit rights ... In a really silly voice 19:36:05 <Samu> canal uses one more thing that river does not, can I? 19:36:06 <chillcore> that silly enough for ya? 19:36:10 <chillcore> :P 19:36:46 *** Celestar [~Celestar@x4d04c52b.dyn.telefonica.de] has joined #openttd 19:37:55 <Alberth> hg init, and you can do all the commits you want :p 19:38:21 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 19:38:28 <chillcore> thank you so much ... :bow: 19:38:57 <chillcore> that is all I ever wanted 19:38:59 <Samu> instead of "sea, shore", "canal, river", "shipdepot", it better be split to "sea, shore", "canal", "river", "shipdepot" 19:39:04 <chillcore> xD 19:39:21 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 19:39:29 <Samu> what about locks? where are they in all this? 19:39:38 <Samu> they're not in the grid are they? 19:46:24 <andythenorth> hmm 19:46:29 <andythenorth> I had some April 1 ideas 19:46:31 <andythenorth> but forgot them all 19:46:41 <chillcore> hehe 19:46:48 <Samu> ah, they are being generalized as "canal, river" 19:47:07 <Samu> do they actually have random bits? all their parts? 19:49:35 <Samu> just checked, they don't have random bits, m4 = 0, everything in there is cleared 19:49:43 <Samu> :( 19:50:04 <Samu> be it river, canal 19:51:46 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 19:52:52 <chillcore> this one was fun to make ... https://www.tt-forums.net/viewtopic.php?f=31&t=47839 19:52:56 <chillcore> xD 19:54:58 <Samu> oh, the 1st of April 19:55:18 <Samu> a day just like the other days 19:55:36 <Alberth> chillcore: :D 20:02:20 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:04:32 *** Pereba [~UserNick@187.58.114.45] has joined #openttd 20:09:49 <andythenorth> bye 20:09:49 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 20:14:31 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 20:14:49 <DanMacK> Hey all 20:14:54 <DanMacK> @seen andythenorth 20:14:54 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 5 minutes and 5 seconds ago: <andythenorth> bye 20:15:06 <DanMacK> Perfect timing... lol 20:15:07 <frosch123> as usual :) 20:17:49 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [] 20:24:48 *** gelignite [~gelignite@i528C33A2.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 20:25:26 <Terkhen> good night 20:25:36 <chillcore> read my mind 20:25:48 <chillcore> good night all o/ 20:26:02 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 21:03:05 *** peter1138 [~petern@00013681.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:08:50 <Samu> question when documenting the grid: when to put -inherit- and when to put actual X's or O's or ~'s? 21:10:00 <Samu> for example rail station has got OXXX XXXX, then everything under it has -inherit- 21:11:43 <Samu> but i'm trying to document that docks, buoys and oilfields are to be X-inherit- 21:12:00 <Samu> i can't make up my mind how to expose that 21:12:27 <Samu> turn m1 bit 7 to used status 21:13:03 <Samu> but not for all station types 21:14:36 <Samu> http://hg.openttd.org/trunk.hg/raw-file/9d0c289fc9dd/docs/landscape_grid.html 21:15:33 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.0.1] 21:27:31 <Samu> no one knows? 21:27:47 <Samu> i'm stuck with this for 2 days 21:29:32 <Samu> this is so depressing :( 21:46:10 *** Progman [~progman@p57A19C07.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:46:11 *** kais58__ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 21:57:28 *** frosch123 [~frosch@x5f746c8f.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:03:03 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd 22:03:07 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 22:04:20 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 22:04:23 *** mode/#openttd [+v tokai] by ChanServ 22:08:11 <Wolf01> 'night 22:08:16 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:18:26 <supermop> yo 22:21:53 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 22:22:49 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has joined #openttd 22:24:50 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 22:25:06 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:25:21 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 22:25:47 <chillcore> good morning interwebz o/ 22:26:12 <Samu> hi 22:26:16 <Samu> i'm depressed atm 22:35:38 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Read error: Connection reset by peer] 22:42:48 *** Pereba_ [~UserNick@187.113.190.46] has joined #openttd 22:44:46 <chillcore> https://www.youtube.com/watch?v=vlH0MA7HA1w 22:47:32 *** peter1138 [~petern@00013681.user.oftc.net] has joined #openttd 22:47:36 *** mode/#openttd [+o peter1138] by ChanServ 22:49:12 *** Pereba [~UserNick@187.58.114.45] has quit [Ping timeout: 480 seconds] 22:49:19 *** Pereba_ is now known as Pereba 22:54:48 <chillcore> hmm samu ... ? 22:56:12 *** Pereba_ [~UserNick@187.58.112.32] has joined #openttd 22:56:25 <chillcore> just read logs ... 22:56:48 <chillcore> maybe try it the easy way ... 22:59:57 *** Pereba [~UserNick@187.113.190.46] has quit [Ping timeout: 480 seconds] 23:00:02 *** Pereba_ is now known as Pereba 23:05:48 <luaduck> we've made some important decisions at /r/openttd http://www.reddit.com/r/openttd/comments/30zgh6/important_changes_to_openttd_gameplay_on_server_1/ 23:10:54 <chillcore> station spread: \o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/ 23:21:10 <Samu> bah... 23:21:40 <Samu> i bet you hate me so much to make it a joke 23:25:01 *** HerzogDeXtEr1 [~flex@i59F6D31B.versanet.de] has quit [Quit: Leaving.] 23:33:26 <Eddi|zuHause> original acceleration? are you serious? (what a question on this date :p) 23:34:04 <peter1138> *unimportant 23:39:42 <chillcore> samu: I was not making it a joke ... 23:40:22 <chillcore> instead of shuffling bits around to make room for your plan ... grab free bits 23:40:27 <chillcore> do your thing 23:40:44 <chillcore> shuffle bits later when yo have a clue what you're doing 23:40:51 <chillcore> ^^^ easy way 23:41:00 <chillcore> the past two months or so 23:41:08 <chillcore> ^^^ hard way 23:41:15 <Samu> documenting it is the problem 23:41:16 <chillcore> your choice ;) 23:41:27 <Samu> the code is done and working 23:42:29 <chillcore> ok 23:43:31 <chillcore> documenting properly is hard thing to do yes 23:43:52 <Samu> bit shuffling? 23:44:08 <Samu> that part is done, may need testing though 23:44:13 <chillcore> weren't yu going to move things around? 23:44:25 <Samu> yes, i did, now i was documenting it in the grid 23:44:30 <chillcore> I have not been following the past few days sorry ... 23:45:06 <Samu> i didn't post this yet in the forum, because I was trying to document it first 23:45:30 <chillcore> ok ... 23:46:30 <Samu> the reason i'm doing this shuffling is really because of what I'm gonna do next 23:46:45 <Samu> makes it much more easily for what's to come 23:54:47 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection]