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00:02:00 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 00:06:04 *** Biolunar [Biolunar@x4d080e83.dyn.telefonica.de] has joined #openttd 00:20:36 <Flygon> Supercheese: It's a dumb comparison 00:20:49 <Flygon> Everyone knows the entire Library of Congress scanned costs more than 3TB 00:26:17 *** HerzogDeXtEr1 [~flex@i59F6B0DA.versanet.de] has quit [Quit: Leaving.] 00:41:14 <supermop> i cant tell if double or single columns look better 00:42:20 <supermop> that is a column right on the tile edge that sort of overlaps with the same column on next tile, or one set in from th edge to look better if there is no next tile, but doubles up if there is 00:44:37 <supermop> these double columns look ok: 00:44:38 <supermop> http://4.bp.blogspot.com/-soulPpONkE4/TZC5966iiLI/AAAAAAAACDU/2zlZxKF6Y80/s400/Market%2Bhall.jpg 01:01:49 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 01:29:40 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 01:35:18 <supermop> yo Pikka 01:42:38 <supermop> oops brb 01:46:22 *** Pereba [~UserNick@187.58.121.42] has quit [Quit: My AdiIRC has gone to sleep. ZZZzzz⊠[www.adiirc.com]] 01:50:10 *** shirish [~quassel@117.195.104.202] has joined #openttd 02:03:52 <Pikka> k 02:30:40 <V453000> hello gentlehumanz 02:46:50 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:48:16 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 02:49:59 *** Biolunar_ [Biolunar@x4d08ea6f.dyn.telefonica.de] has joined #openttd 02:56:58 *** Biolunar [Biolunar@x4d080e83.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:00:45 *** Guest887 [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 03:02:38 <supermop> alright 03:02:47 <supermop> just had terrace beer and cheese picnic 03:46:12 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 03:55:03 <supermop> who's ready for cast iron? 03:55:57 <Pikka> meeeeeeee 04:01:05 <supermop> ok rendering is taking a bit 04:18:46 *** AbsoluteVeritas [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has joined #openttd 04:22:33 <supermop> need better msking around the edges on these 04:22:43 <supermop> but haven't cleaned up in PS yet 04:23:29 <supermop> http://www.tt-forums.net/viewtopic.php?p=1146298#p1146298 04:25:02 *** |Truth| [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 04:30:57 <supermop> need some glazing over the ends on the shed now 04:33:23 <supermop> and i guess a headhouse 04:33:31 <supermop> but that may be out of scope 04:36:09 <supermop> better to do shelter for the open platforms first 04:56:02 *** Eddi|zuHause [~johekr@p57BD47D8.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD4F6F.dip0.t-ipconnect.de] has joined #openttd 05:21:23 <supermop> can hear a steam train outside 05:27:28 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has joined #openttd 05:27:56 <chillcore> good morning interwebz o/ 05:28:49 <supermop> yo chillcore 05:29:08 <chillcore> hello supermop 05:29:54 <chillcore> the details on your model are just WOW ;) 05:30:08 <chillcore> in a good way 05:30:29 <supermop> haha well you won't be able to see that much of it in game 05:30:42 <chillcore> I hope you will be able to re-use them for a game where they shine 05:30:53 <supermop> now im doing the small building for the outdoor platform 05:31:08 <chillcore> maybe sell them as assets in unity ;) 05:32:22 *** cctvs [~oftc-webi@123.111.102.44] has joined #openttd 05:32:29 <chillcore> looking forward to see the rest 05:32:45 <cctvs> ã á¢ìŽ 05:33:05 *** cctvs [~oftc-webi@123.111.102.44] has quit [] 05:37:30 <chillcore> https://www.youtube.com/watch?v=8rGiKv1xkE0 05:38:58 <chillcore> 05:06:20 05:39:22 <V453000> yarr 05:39:38 <chillcore> 05:04:30 that should have been ;) 05:39:41 <chillcore> hehe 05:39:49 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 05:39:52 *** mode/#openttd [+o Alberth] by ChanServ 05:40:01 <chillcore> then go back to 00:00:00 :P 05:40:10 <chillcore> o/ hello alberth 05:40:12 <Alberth> more sleep! 05:40:26 <Alberth> hi hi 05:40:29 <supermop> hmm 3m or 4m 05:40:32 <supermop> hi Alberth 05:40:38 <supermop> hi V453000 05:40:58 * chillcore sends sandman to Alberth 05:41:52 <Alberth> ZZZzzzzzzzzz 05:43:17 <V453000> https://www.youtube.com/watch?v=h9sTYFTK6LY 05:43:20 <V453000> WHOLE LENGTH 05:46:24 <Alberth> hmm, I haven't had any coffee yet :) 05:46:39 <V453000> also, how the fuck is this genre called :D I want it https://www.youtube.com/watch?v=8MXBQKA6oNU 05:47:21 <Alberth> euhm, still busy with your previous link :p 05:47:46 <V453000> the second is more efficient in time:holy shit ratio 05:53:27 <Alberth> weird :) 05:54:24 <chillcore> I'd class that under holy dubstep? second link 05:54:28 <chillcore> :P 05:54:37 <chillcore> or un- 05:54:42 <V453000> YES 05:54:46 <V453000> TO EVERYTHING 05:55:11 <chillcore> still got two hours left on my link though ... 05:55:40 <V453000> I had to wake up at 4am today so I need something more efficient 05:55:45 <chillcore> hehe 05:56:34 <chillcore> my dad would call that "TURN THE VOLUME DOWN ... we can't talk no more down here! .. thx" 05:57:09 <V453000> WRONG ATTITUDE 05:57:47 <chillcore> ah not if he's two floors down ... and really can't hear no more what the other person is saying 05:57:50 <chillcore> xD 05:57:58 <V453000> XD 05:58:00 <V453000> ok 05:59:12 <chillcore> and that was me listening to deep purple, something he likes too ... his own records 06:22:25 <Flygon> http://imgur.com/gallery/CQxzaU7 06:23:40 <chillcore> hehe 06:23:57 <chillcore> no signals? 06:24:15 <Flygon> Dunno. I can't afford the game. 06:24:58 <chillcore> oh ok. 06:25:08 <chillcore> I don't have it neither 06:26:42 <chillcore> got burnt too many times searching for a replacement for RCT and RCT2 06:27:14 <Alberth> round-about is special in the sense you need to have at least one segment free in order to have it flow 06:27:21 <chillcore> huhu 06:27:55 <Alberth> so 'next segment is free' isn't enough to allow entry 06:28:51 <Alberth> as you do with 'normal' tracks 06:29:29 <supermop> what game is that? 06:29:40 <Alberth> a game of deadlock :p 06:29:44 <Flygon> I keep trying to figure out how to make more compact and efficient rail junctions in OpenTTD 06:29:46 <Flygon> But I can't 06:29:52 <Flygon> Diagonal bridges/tunnels are impossible 06:30:02 <Flygon> If I could build in a 3D space, I'd, like 06:30:07 <Flygon> Build far better junctions :B 06:30:19 <Flygon> Cloverleafs suck ass and take too much space for a good speed D: 06:31:06 <Alberth> I invent new ones each time :) 06:31:27 <chillcore> hehe I don't know if I ever posted that WTF 10 tile junction ... 06:31:31 <Alberth> not in the last place because the terrain is different each time 06:32:22 <chillcore> and yeah I go with what I can pull of too depending on terrain 06:32:50 <Flygon> I do generally try to make it up on the spot 06:33:03 <Flygon> But, if you truly really need a true 4-way junction... 06:33:15 <Flygon> You need a Cloverleaf for anything sensible 06:33:55 <Alberth> I hardly ever need those 06:34:09 <Flygon> Though, of course 06:34:19 <Flygon> Cloverleafs still have weaving problems... 06:34:33 <Flygon> So you need to create an even LARGER cloverleaf just to avoid weaving congestion 06:34:47 <Flygon> And I aint getting into if there's more than 2 tracks on either line <_> 06:35:12 <Alberth> you have too much traffic then :) 06:37:56 <Flygon> Yes 06:39:41 <chillcore> https://www.tt-forums.net/viewtopic.php?f=47&t=28633 06:39:51 <chillcore> flygon: last post ... 06:41:37 <chillcore> it should not deadlock ... 06:41:42 <Flygon> You and I play very differently x3 06:41:47 <Flygon> I tend to try and aim for asthetics 06:41:57 <chillcore> hey hey ... 06:42:02 <chillcore> xD 06:42:19 <Flygon> Whaaat? 06:42:22 <Flygon> I can't lie to you! 06:42:25 <chillcore> the second has room for a statue 06:42:25 <Flygon> I like you too much! 06:42:30 <Flygon> ... 06:42:39 <chillcore> Thank you ... I appreciate that 06:42:49 <Flygon> Well 06:42:54 <Flygon> I can't deny the statue bit 06:43:07 <Flygon> I'm laughing too hard at how good of a point you have 06:43:29 <chillcore> you're welcome 06:44:17 <chillcore> infact there are 9 spots left ;) 06:44:29 <chillcore> for trees and shizz 06:47:16 <chillcore> but yeah as I try to terraform as little as possible my games often do not have such junctions 06:47:16 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 06:47:27 * Flygon nod 06:47:37 <Flygon> I do need to learn to terraform a bit less 06:49:29 <chillcore> gosh ... flamewar waiting to happen 06:49:32 <Alberth> add insanely high costs to it :) 06:50:28 <chillcore> 1.5.0 topic ... sarcasm and interwebz ... no good mix without smilies 06:51:57 <Alberth> </sigh> 06:53:54 <chillcore> Flygon: I use the smallest size terraform tool and try to resist doing more then two three tiles if the utoslope is no use 06:54:05 <chillcore> autoslope* 06:54:14 * Flygon nod 06:55:54 <chillcore> nods* 07:01:35 *** Celestar [~Celestar@p4FD6E45C.dip0.t-ipconnect.de] has joined #openttd 07:04:31 *** Progman [~progman@p57A196E2.dip0.t-ipconnect.de] has joined #openttd 07:15:35 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 07:22:27 <chillcore> hmm twente is giving me the finger ... or rather my browser is 07:23:00 <chillcore> might it be good isdea to add a clone link to the download page for stable releases? 07:23:08 <chillcore> -s 07:23:33 <chillcore> where is the braches location again ... 07:23:39 <chillcore> branches* 07:23:48 <chillcore> Moar coffee Moar 07:24:21 <Supercheese> I dunno, sometimes I think coffee has a reverse effect on me and makes me sleepier 07:25:10 <chillcore> hehe 07:26:06 <chillcore> you know that most brands of thee have more caffeine in them per cup then coffee has? 07:26:49 *** Flygon_ [~Flygon@ppp118-209-87-87.lns20.mel4.internode.on.net] has joined #openttd 07:27:16 <chillcore> but true that substances often have different effects on peeps 07:27:23 <planetmaker> moin 07:27:35 <chillcore> o/ planetmaker 07:28:03 <supermop> time for platform shelters 07:28:20 <supermop> but these aren't going to keep anyone warm... 07:29:50 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 07:31:44 <Supercheese> Friggin' airships refuse to land properly at the new helipad layouts I try and provide 07:32:35 <Supercheese> maybe I should try a water airport for those seaplanes instead, I'm not very fond of the existing sea airport grf 07:33:47 *** Flygon [~Flygon@ppp118-209-9-210.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 07:34:42 <Pikka> friggin airships indeed 07:41:06 <supermop> ok! even more cast iron is done, fresh from the foundry 07:41:37 <supermop> and then left out to get rusted and pitted, painted over, left for the paint to peel off, 07:41:47 <supermop> then finally painted again: 07:41:49 <supermop> http://www.tt-forums.net/viewtopic.php?p=1146307#p1146307 07:43:22 <chillcore> nice nice ... and yes keep the cc 07:44:55 *** Leander_ [~Leander@132.147.88.78] has quit [Ping timeout: 480 seconds] 07:45:20 <supermop> i think that makes more sense than the little house to the side 07:46:07 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 07:46:13 <chillcore> you really can keep all of the above ... 07:46:16 <supermop> I'd like to provide a small cute victorian or edwardian station house, but as a separate building to be build to the side 07:46:53 <supermop> it's just too cramped in the space between the rail and tile edge 07:47:00 <planetmaker> easy approach, supermop : separate station tile to be selected by player 07:47:08 <supermop> yes 07:47:40 <planetmaker> except if it fits on the single-track tiles next to the tracks - thus default one-track layout could include it. Dunno what you envision exactly 07:48:03 <planetmaker> anyhow, your steel versions look awesome as well :) 07:48:19 <supermop> i think the default should just have the shelter 07:48:45 <supermop> player can then build station house themselves wherever they want 07:49:05 <chillcore> if sets do not provide the single tile option, I just build the complete station and delete tiles as needed 07:49:06 <supermop> saves selective rebuilding to remove extraneous station houses 07:49:19 <chillcore> having the option is nice though 07:49:48 <supermop> also the default house is always on the north platform, sometimes you may want to choose to have it to the south 07:51:31 <supermop> for the default single platform, should the shelter be the full tile length or half tile (both are shown in renderings)? 07:51:54 <supermop> full tile would let it combine with other tiles next to it 07:52:34 <supermop> but half tile centered is more like default ogfx behavior (small building centered on center tile of platform) 08:00:10 <supermop> Pikka: we need to find a good procedural eucalyptus tool 08:00:20 <Pikka> I'm working on it ;) 08:00:34 <Pikka> although I'm also working on 1200 words due by midnight, so... 08:01:06 <supermop> flamingo 2.0 has a bunch of tropic and Mediterranean plants but no gum trees... 08:01:17 <supermop> well goodspeed 08:01:17 <Pikka> definitely going to use procedural drawing rather than 3d modelling for trees, ground tiles and probably people. 08:01:51 <supermop> people.. hmm i think i'll do like i did in arch. school 08:02:51 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 08:02:56 <supermop> and composite in desaturated translucent photos of people 08:02:56 <Pikka> I have a few ideas 08:03:02 <Pikka> but no time to work on them right now :) 08:03:08 <supermop> yyeah 08:04:18 <supermop> rendered people aren't going to look good without professional level modelling and rendering 08:04:33 <Pikka> well 08:04:45 <Pikka> they're going to be 10px tall in OpenTTD 08:04:48 <Pikka> even in EZ 08:04:48 <V453000> even in x4 people are still small :) 08:04:54 <Pikka> so don't go too overboard :P 08:04:55 <V453000> (: yeah 08:04:56 <V453000> hi :P 08:05:22 <V453000> thats why I ask about the "rendered with actual openttd setup" supermop, I think some details will just be completely invisible 08:05:58 <V453000> if you just make people as a set of slightly edited cylinders, they will be good enuf already 08:06:12 <V453000> cylinders/capsules :) 08:06:22 <V453000> for example, a yeti dude in the game is 1/3rd of a tile tall 08:06:49 <V453000> which is majorly oversized to get any sight of details 08:06:54 *** supermop_ [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd 08:06:58 <supermop_> yeah thats why i think i can get away with almost abstract drawings or photos - you just need the effect of human noise on platforms 08:07:07 <V453000> yes 08:07:46 <supermop_> just something to create a feeling of claustrophobia so you know that your station is packed 08:08:16 <supermop_> i do like the pixel people in japan stations 08:08:31 <supermop_> totally out of scale but still tiny 08:08:45 <supermop_> yet at 4x you can tell what they were going for 08:09:34 <supermop_> there's a schoolgirl, bussiness man, mom with kid 08:10:02 <planetmaker> yep, the japanese set does an excellent job in that regard 08:10:55 <supermop_> i never noticed for sure but i also think they wear more black and navy in early 20th c, more colorful t-shirts in modern era 08:11:10 <V453000> xd 08:11:38 <Pikka> ooh 08:11:45 <supermop_> for simplicity my set is set in new york so everyone wears black 08:12:11 <supermop_> maybe victorian times so everyone is wearing a hat too 08:12:22 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:12:30 <supermop_> just amorphous charcoal tubes 08:12:43 <supermop_> hmm why dos it say i just quit? 08:13:06 <Pikka> you joined just before you said "yeah thats why i think i can get away with almost" 08:13:33 <Pikka> I blame peter1138 08:13:56 <supermop_> hmm 08:14:03 <supermop_> now i have an underscore 08:14:50 *** Celestar [~Celestar@p4FD6E45C.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 08:14:56 <Pikka> don't shout or everyone will want one 08:15:27 <supermop_> should have gone for pipe separator instead 08:15:59 <supermop_> so someone was running a steam train on the metro line near here today 08:16:23 <supermop_> we are not even that close to the line and i could hear the whistle clearly 08:23:08 <supermop_> hmmm. now what. not sure if i should go further down the rabbit hole making all the accouterments for the early rail style station or move on to the caternary roof monorail style one 08:23:44 <planetmaker> supermop_, I think V453000 has a fair point: you've definitely gone far already with your models, it looks also to me like it would soonish be a good time to actually get the setup render actual sprites 08:23:57 <supermop_> that one is a bit more interesting to me, but i've yet to consider how to design it and my head is in a very 19th c place 08:24:27 <planetmaker> so that one can get an impression as of how it looks ingame - which is certainly also a very valuable feedback for you yourself 08:24:34 <supermop_> planetmaker: fair enough. didn't know if it was worth doing benches and signs now 08:24:46 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 08:24:51 <planetmaker> for that reason :) Though I think it is 08:25:11 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.1.1] 08:25:14 <planetmaker> beauty is in the details :) 08:25:15 <V453000> I mainly meant for yourself, people are cute but meh; if you model everything, then render it into the game and discover you want to re-model most of it, you will be disappointed and unmotivated :) 08:25:22 <V453000> and yes 08:25:31 <V453000> details matter, even if they are not recognizable in the game much 08:26:15 <V453000> they make the impression of not-empty stuff and show that the graphics have been put effort into 08:26:58 <Alberth> and they're great for the advertorial poster! ;) 08:27:30 <planetmaker> :) 08:27:51 <V453000> + that 08:32:03 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:38:14 *** Pokka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 08:45:27 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 09:15:02 *** Progman [~progman@p57A196E2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:20:43 <chillcore> and our newest member is a ... spammer yay 09:21:15 <chillcore> gotta give our mods credit ... so little shows up on the forums:bow: 09:23:14 <chillcore> ^^^ hmm that was the second newest 09:23:17 <chillcore> anyhoo 09:23:27 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 09:25:45 *** Plaete [~moffi@x5f76746f.dyn.telefonica.de] has joined #openttd 09:31:36 <Supercheese> new anti-spam bot is in place now too 09:40:41 *** Celestar [~Celestar@p4FD6E45C.dip0.t-ipconnect.de] has joined #openttd 09:46:53 <chillcore> robobot? what do you mean by 'new'? as in replaced in the last few days? 09:48:04 <chillcore> but yeah does a neat job for what it is designed for 09:53:12 *** Celestar [~Celestar@p4FD6E45C.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:01:38 <chillcore> also phpBB has a standard option to dissallow signatures untill x post are made ... if spammers see that they think twice before even trying 10:01:53 <chillcore> but owen does not like enabling mods much 10:02:06 <chillcore> can't blame him ... takes maintenance often 10:02:56 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 10:08:45 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 10:36:14 <supermop_> anyone here used skrill? 10:36:24 <supermop_> my client wants to use it to pay me 10:37:19 <argoneus> B L O C K S I G N A L S 10:37:21 <argoneus> supermop_: why? 10:37:24 <argoneus> like if it's legit? 10:38:25 <supermop_> i guess 10:38:31 <supermop_> ive never heard of it 10:38:42 <supermop_> name sounds kinda silly 10:39:02 <chillcore> they are cool ;) 10:39:19 <argoneus> supermop_: I've seen them used for some mmos 10:39:23 <argoneus> and no one complained 10:39:27 <chillcore> also minecraft 10:39:28 <argoneus> they're wannabe paypal basically 10:39:35 <argoneus> it's legit enough 10:39:35 <chillcore> huhu 10:40:45 <chillcore> that being said I do not use em to receive money 10:40:54 <chillcore> only to pay for stuffs 10:41:25 <chillcore> I charge y account with my anonymous bankcard 10:42:01 <chillcore> which steam does no longer accept since they can't do their thing with it 10:42:08 <chillcore> read: redraw 10:42:50 <chillcore> anyhoo 10:43:33 <supermop_> hmm 10:44:05 <chillcore> if you register a banc account with steam they send some pennies and redraw them too 10:44:23 <chillcore> my account does not allow sending without special code 10:44:48 <chillcore> if you send me some moneyz without code the money bounces right back to you 10:46:22 <chillcore> but yeah skrillex is ok 10:52:09 <chillcore> and skrill too :P 11:13:39 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 11:29:27 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 11:35:19 *** frosch123 [~frosch@x4d00bbdd.dyn.telefonica.de] has joined #openttd 11:35:24 <Alberth> hola 11:37:51 <frosch123> moin 11:48:44 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has quit [] 12:03:02 *** CompuDesktop [~quassel@2604:6000:120a:8001:60c5:f26c:52b7:63fb] has joined #openttd 12:03:16 *** smoke_fumus|2 [~smoke_fum@188.35.176.90] has joined #openttd 12:03:17 *** Flygon__ [~Flygon@ppp118-209-87-87.lns20.mel4.internode.on.net] has joined #openttd 12:03:32 *** lobstar [~mccrabbym@94.231.249.233] has joined #openttd 12:03:41 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 12:03:46 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:04:06 *** Extrems1 [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 12:08:47 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 12:08:47 *** zeknurn` is now known as zeknurn 12:09:27 *** lobster [~mccrabbym@94.231.249.233] has quit [Ping timeout: 480 seconds] 12:09:32 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 12:09:33 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 12:09:47 *** Flygon_ [~Flygon@ppp118-209-87-87.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 12:09:47 *** Compu [~quassel@cpe-67-241-224-121.stny.res.rr.com] has quit [Ping timeout: 480 seconds] 12:09:53 <Samu> hi 12:10:34 <Samu> i need help resolving a very peculiar situation 12:11:00 <Samu> prospecting oil rigs on canals owned by competitors 12:11:15 <Samu> or by random spawning on canals owned by competitors 12:12:17 <Samu> the problem is: it fails to build an oil rig during clearance test, because the canal has a owned 12:12:22 <Samu> owner* 12:12:47 <Samu> how can i come up with a solution for this? 12:15:33 <supermop_> sounds fine, i mean i don't want someone blocking my canals with rigs 12:16:17 <Samu> it is funded via prospecting or random generating 12:16:33 <Samu> foudning via fund brings up the error 12:16:44 <Samu> unless the canal is already your 12:17:44 <Samu> brb 12:18:27 <Samu> alright, funding oil rig on my own canal -> allowed 12:18:39 <Samu> funding oil rig on competitor canal -> not allowed 12:19:03 <Samu> prospesting oil rig and if it ends on my own canal -> not allowed 12:19:07 <Samu> there's the bug 12:20:15 <Samu> prospecting vs random spawning, i'd like to separate the behaviour 12:22:15 <Samu> the code says /* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */ 12:22:57 <Samu> i wanted to add an exception for the case of those owned land are canals 12:24:06 <supermop_> but what if it randomly spawns on a segment of my canals i wanted to keep free for something else 12:24:22 <supermop_> then i have no way to remove it without cheating 12:24:41 <Samu> then you don't prospect 12:24:50 <supermop_> just like if i prospect a factory and it spawns in my owned land, i'd be pissed 12:25:28 <supermop_> idk sounds like insufficient justification 12:25:43 <supermop_> non-prospect building costs 10x as much 12:25:45 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:26:00 <Alberth> but it fails less often :p 12:26:04 <Samu> i'd like to separate the behaviour prospecting vs random spawning 12:26:19 <Samu> if it's random spawning, then it's fine that it won't put on canals 12:26:26 <Samu> but if I am prospecting 12:26:31 <Samu> and it ends up on my canal 12:26:33 <supermop_> i think i should have a reasonable expectation if i have a turning basin at the headwaters of my canal that no oil rig will spawn there 12:26:39 <Samu> then why not allow it to happen? 12:27:22 <supermop_> because the user expects oil rigs to appear at sea, not in the middle of their transport infrastructure 12:29:51 <Samu> oil rig layout on its own, need quite a lot of water room, they won't block 12:33:03 *** Supercheese is now known as Guest953 12:33:07 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:37:30 *** Guest953 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:43:02 <Alberth> ie canals are not wide enough to ever have an oilrig? 12:46:43 *** Cybert1nus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 12:49:30 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Remote host closed the connection] 12:49:35 *** Cybert1nus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Remote host closed the connection] 12:50:00 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 12:59:44 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 13:04:42 <Samu> savegame with canals everywhwere for testing -> https://onedrive.live.com/redir?resid=23B29F3DE45F6F1F!793&authkey=!AP9SB6DzugbOzTo&ithint=file%2csav 13:10:55 *** HerzogDeXtEr [~flex@i59F6B0DA.versanet.de] has joined #openttd 13:15:37 *** andythenorth [~Andy@host-84-13-214-205.opaltelecom.net] has joined #openttd 13:16:50 *** Plaete [~moffi@x5f76746f.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 13:20:09 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 13:20:43 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 13:25:27 <andythenorth> o/ 13:26:09 <supermop_> hi andy 13:26:12 <supermop_> http://www.tt-forums.net/viewtopic.php?p=1146321#p1146321 13:27:57 <chillcore> meow o/ 13:28:18 <supermop_> goodnight 13:28:28 <chillcore> goodnight ;) 13:28:35 <chillcore> and very nice 13:33:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:36:22 *** supermop_ [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:41:09 *** Flygon_ [~Flygon@ppp118-209-183-243.lns20.mel8.internode.on.net] has joined #openttd 13:44:04 *** Pokka is now known as Pikka 13:44:07 <Pikka> what what 13:44:50 *** Plaete [~moffi@x5f76746f.dyn.telefonica.de] has joined #openttd 13:45:02 *** andythenorth [~Andy@host-84-13-214-205.opaltelecom.net] has quit [Quit: andythenorth] 13:47:17 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 13:47:23 <DanMacK> Hey all 13:47:33 <Pikka> hello dan 13:47:42 <Pikka> you missed andy by about 60 seconds :) 13:47:52 *** Flygon__ [~Flygon@ppp118-209-87-87.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 13:48:10 <DanMacK> lmao of course I did, lol 13:58:57 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 14:04:18 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Remote host closed the connection] 14:12:49 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Read error: Connection reset by peer] 14:15:31 *** shirish [~quassel@117.195.104.202] has joined #openttd 14:19:23 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 14:26:07 *** andythenorth [~Andy@host-78-150-156-161.as13285.net] has joined #openttd 14:31:42 <Eddi|zuHause> sometimes i wonder how they actually ever got to know of each other's existence 14:32:27 <Eddi|zuHause> it's like this curse where one turns into an animal at day and the other at night. and the only time they can ever meet is during a solar eclipse 14:34:05 <andythenorth> heâs Canadian 14:34:09 <andythenorth> what can I say? 14:34:21 <andythenorth> or Australian 14:34:23 <andythenorth> who knows 14:38:29 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:38:45 <andythenorth> cat report? 14:39:31 <Eddi|zuHause> miau mio, miau mio. 14:40:21 <Eddi|zuHause> [this is from a story where the kid plays with matches and burns to ashes] 14:41:18 <andythenorth> too many bloody hg tags in FIRS 14:41:47 <Eddi|zuHause> try CETS. exact opposite :p 14:42:06 <andythenorth> can I safely delete hg tags? 14:42:07 <andythenorth> o_O 14:42:21 <andythenorth> letâs find out 14:43:59 <planetmaker> andythenorth, no! 14:44:10 <planetmaker> it won't work and just screw you8 14:44:53 <chillcore> hmm I read that in a different way as intended ... :P 14:45:11 <chillcore> nvm me 14:45:55 <andythenorth> well 14:46:03 <andythenorth> I did it following the instructions 14:46:08 <andythenorth> so too late :P 14:46:54 * andythenorth wonders what will go wrong 14:49:07 *** glevans2 [~glevans2@71.12.36.79] has quit [Quit: Leaving.] 14:58:43 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:58:46 *** mode/#openttd [+o Alberth] by ChanServ 15:07:13 *** CompuDesktop is now known as Compu 15:07:16 *** Compu [~quassel@2604:6000:120a:8001:60c5:f26c:52b7:63fb] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 15:07:30 *** Compu [~quassel@2604:6000:120a:8001:60c5:f26c:52b7:63fb] has joined #openttd 15:18:16 * andythenorth is some kind of empiricist :| 15:22:05 <Alberth> nothing wrong with that, isn't it? 15:23:11 <andythenorth> depends which button you press 15:23:57 *** Plaete2 [~moffi@xd9bdbcde.dyn.telefonica.de] has joined #openttd 15:24:09 <andythenorth> and whether you break the repo 15:24:38 <Alberth> :( 15:25:01 <andythenorth> and whether you keep a record of the result :P 15:26:22 <Alberth> it gets more real as you keep it longer? 15:27:33 <Alberth> s/keep/experience/ 15:27:42 <andythenorth> dunno yet :P 15:28:17 <andythenorth> waiting for more data 15:28:58 *** Plaete [~moffi@x5f76746f.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 15:30:10 <Alberth> does that exist? empiricism would see it as experiencing progress of time :) 15:38:42 * andythenorth makes new FIRS 15:38:45 <andythenorth> is that data? 15:40:25 * andythenorth bbl 15:40:28 *** andythenorth [~Andy@host-78-150-156-161.as13285.net] has quit [Quit: andythenorth] 15:42:05 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:43:06 *** Plaete2 [~moffi@xd9bdbcde.dyn.telefonica.de] has quit [Quit: Nettalk6 - www.ntalk.de] 15:43:54 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 16:13:18 *** dihedral [~dih@znc.dihedral-server.de] has quit [Remote host closed the connection] 16:14:07 *** dihedral [~dih@znc.dihedral-server.de] has joined #openttd 16:45:12 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 16:49:16 *** andythenorth [~Andy@host-78-150-156-161.as13285.net] has joined #openttd 16:51:18 *** gelignite [~gelignite@i528C38C9.versanet.de] has joined #openttd 16:56:34 * andythenorth FIRS a bit 16:56:56 <chillcore> you fixed it? 16:56:57 <V453000> hm funny story 16:57:11 <V453000> went from work 5 hours ago, rawr terrain tiles rendering is like at 20% 16:57:17 <V453000> end of story 17:03:58 <andythenorth> cool story 17:04:00 <andythenorth> bro 17:04:25 <Eddi|zuHause> that reminds me, i should check the copying process i started two days ago... 17:04:57 <chillcore> hehe 17:05:08 <V453000> oh yeah I should start copying our disk at work 17:05:15 <V453000> 1.8tb :/ 17:05:30 <andythenorth> big 17:05:31 <V453000> and the stupid server it is on, has speed like 7mbps or such 17:05:37 <V453000> idk how long can that even take 17:06:04 <chillcore> calc 1024 * 1.8 / 7 17:06:11 <chillcore> @calc 1024 * 1.8 / 7 17:06:11 <DorpsGek> chillcore: 263.314285714 17:06:47 <chillcore> long 17:06:50 <V453000> XD 17:07:25 <andythenorth> burn it to CD-ROM 17:09:37 <Alberth> andythenorth: would it be useful to say a few things about start/end years of FIRS economies? 17:09:52 <Alberth> docs don't seem to address that 17:31:33 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 17:40:48 <andythenorth> Alberth: perhaps :) 17:41:05 <frosch123> why is all ldap documentation so terrible? 17:41:05 <andythenorth> I think start / end years are a BAD FEATURE 17:41:15 <frosch123> i feel like i have to look into the source :/ 17:41:22 <Alberth> frosch123: :( 17:41:29 <andythenorth> of the people I know who have tried ldap 17:41:34 <andythenorth> all regretted the necessity 17:42:55 <Alberth> andy: perhaps 17:43:45 <andythenorth> did you encounter broken chains? 17:43:52 <andythenorth> or you just wanted info? 17:45:02 <Alberth> I just wanted to have an idea of when to start / end 17:45:37 <Alberth> ie I am talking about economies rather than industries 17:46:26 <andythenorth> I could add a string here? http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/economies.html 17:46:38 <andythenorth> currently all economies are best started 1865 or so 17:47:17 <Alberth> adding a line there would be fine, imho 17:47:53 <Alberth> hmm, nuts doesn't start that early afaik 17:49:57 <andythenorth> I recommend about 1900 or so for starting games 17:50:01 <andythenorth> play 100 years 17:50:04 <andythenorth> fin 17:50:06 *** Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:1d16:f31d:f476:cc76] has joined #openttd 17:50:47 <Alberth> nuts is about 1920, so I'll take that 17:52:38 <andythenorth> anyone playing Hog? 17:52:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:56:27 <Alberth> /me does very little with RVs 17:57:22 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 17:57:45 <andythenorth> theyâre probably cheating tbh 17:57:49 <andythenorth> no signals 18:00:21 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:09:17 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has quit [Quit: ZNC - http://znc.in] 18:11:20 * andythenorth needs to recode FIRS 18:11:26 * andythenorth recodes FIRS 18:15:57 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 18:17:31 <Alberth> :) 18:17:36 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Remote host closed the connection] 18:21:21 * andythenorth accidentally plays OTTD instead 18:25:30 *** Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:1d16:f31d:f476:cc76] has quit [Read error: Connection reset by peer] 18:30:54 *** namad7 [~aaaaa@pool-173-71-186-192.pitbpa.fios.verizon.net] has joined #openttd 18:31:44 <TrueBrain> poor andythenorth ... 18:31:46 <TrueBrain> THINK ABOUT THE CATS 18:31:50 <andythenorth> bloody cats 18:32:02 *** namad7 [~aaaaa@pool-173-71-186-192.pitbpa.fios.verizon.net] has quit [] 18:32:19 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:33:45 * andythenorth dislikes rivers 18:35:52 *** andythenorth is now known as Guest971 18:35:53 *** andythenorth [~Andy@host-78-147-255-254.as13285.net] has joined #openttd 18:38:28 *** titch [~oftc-webi@cpc15-cwma7-2-0-cust108.7-3.cable.virginm.net] has joined #openttd 18:38:46 <titch> hello. wandering if could get some hwlp please 18:39:48 <frosch123> something wrong with your left hand? 18:40:32 <titch> yer. lol 18:40:49 <frosch123> can't help with that 18:41:00 <andythenorth> ha ha, ridiculous Iron Horse trains 18:41:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:41:50 *** Guest971 [~Andy@host-78-150-156-161.as13285.net] has quit [Ping timeout: 480 seconds] 18:42:00 <chillcore> titch: no help untill you ask your question(s) 18:42:18 <chillcore> ;) 18:43:16 <titch> recently got 1.5 update and loadin up my ottd and its saying "the currently used base graphics set is missing a number of sprites. please update the base graphics set." im confused as to what this means. i have zbase as the graphics, does it mean that? 18:44:08 <frosch123> yeah, apparently noone released an update :p 18:44:24 <titch> oh, so all is ok then? 18:44:35 <andythenorth> whoever wrote âWagon removalâ for auto-replace did a nice job 18:44:42 <andythenorth> keep finding nice working things 18:44:56 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 18:44:57 *** heffer [felix@hyperion.fk.cx] has quit [Remote host closed the connection] 18:45:29 <frosch123> tkt 18:45:31 <frosch123> jk 18:45:33 <frosch123> titch: http://www.tt-forums.net/viewtopic.php?p=1146174#p1146174 18:45:44 <frosch123> sorry, my right hand was broken :p 18:45:55 *** Biolunar_ [Biolunar@x4d08ea6f.dyn.telefonica.de] has quit [Quit: Yo.] 18:47:11 <titch> :P 18:48:47 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has left #openttd [] 18:49:10 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 18:49:13 *** mode/#openttd [+v tokai|noir] by ChanServ 18:49:39 <andythenorth> who made Iron Horse? 18:49:43 <andythenorth> itâs unrealistic 18:50:06 *** titch [~oftc-webi@cpc15-cwma7-2-0-cust108.7-3.cable.virginm.net] has quit [Remote host closed the connection] 18:51:10 <frosch123> sounds like a good thing 18:51:17 *** titch [~oftc-webi@cpc15-cwma7-2-0-cust108.7-3.cable.virginm.net] has joined #openttd 18:51:37 <titch> so ive clicked the link, do i need to get all of the thing in that folder? 18:52:17 *** tokai|mdlx [~tokai@port-92-195-89-42.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:52:26 <frosch123> only zbase-r257.zip 18:53:02 <frosch123> http://bundles.openttdcoop.org/zbuild/push/LATEST/readme.txt <- see section 3.2 18:53:26 <titch> cool. then ill need to find where its file is and put it in there right? 18:54:22 *** titch [~oftc-webi@cpc15-cwma7-2-0-cust108.7-3.cable.virginm.net] has quit [Remote host closed the connection] 18:55:54 *** titch [~oftc-webi@cpc15-cwma7-2-0-cust108.7-3.cable.virginm.net] has joined #openttd 18:56:24 <titch> dam internet -_- 18:56:37 <chillcore> titch: do not put files in content download manualy 18:57:08 <chillcore> see the readme for the correct loocation on your system 18:57:16 <titch> ok. 18:57:24 <chillcore> ;) 18:57:29 <titch> does the readme come with it 18:57:38 <titch> found it 18:57:38 <chillcore> it comes with openttd 18:57:43 <chillcore> ok 18:57:54 <frosch123> it's also written in the zbase readme linked above 18:58:35 <chillcore> nice to know frosch. thank you 18:59:24 *** titch [~oftc-webi@cpc15-cwma7-2-0-cust108.7-3.cable.virginm.net] has quit [Remote host closed the connection] 19:00:40 *** titch [~oftc-webi@cpc15-cwma7-2-0-cust108.7-3.cable.virginm.net] has joined #openttd 19:00:45 <titch> cheers 19:02:27 *** titch [~oftc-webi@cpc15-cwma7-2-0-cust108.7-3.cable.virginm.net] has left #openttd [] 19:10:12 *** heffer [felix@hyperion.fk.cx] has joined #openttd 19:15:43 *** Celestar [~Celestar@p4FFB930B.dip0.t-ipconnect.de] has joined #openttd 19:16:41 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 19:16:44 *** mode/#openttd [+v glx] by ChanServ 19:18:17 *** wsirc_6942 [~wsirc_694@www.nowhere-else.org] has joined #openttd 19:18:49 *** HerzogDeXtEr1 [~flex@i59F6B8DA.versanet.de] has joined #openttd 19:18:52 <wsirc_6942> hi 19:19:20 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:20:23 <wsirc_6942> How come you cant download zbase via new grf? 19:22:52 *** wsirc_6942 [~wsirc_694@www.nowhere-else.org] has quit [Remote host closed the connection] 19:24:55 *** HerzogDeXtEr [~flex@i59F6B0DA.versanet.de] has quit [Ping timeout: 480 seconds] 19:25:01 *** andythenorth is now known as Guest977 19:25:02 *** andythenorth [~Andy@host-78-149-101-196.as13285.net] has joined #openttd 19:26:23 *** Wolf01 [~wolf01@95.232.38.183] has joined #openttd 19:26:47 <Wolf01> hi hi 19:27:14 <frosch123> yay, at least someone who is not going to ask about zbase :) 19:29:28 <Supercheese> all zbase are belong to us 19:30:03 <Wolf01> you should have a badge with "ask me about zbase" 19:30:32 *** Guest977 [~Andy@host-78-147-255-254.as13285.net] has quit [Ping timeout: 480 seconds] 19:31:37 *** wsirc_6942 [~wsirc_694@www.nowhere-else.org] has joined #openttd 19:36:02 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:46:55 <Eddi|zuHause> it's all about zbase, 'bout zbase 19:54:49 <V453000> XD 20:21:48 *** gelignite [~gelignite@i528C38C9.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 20:35:12 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 20:38:59 *** andythenorth [~Andy@host-78-149-101-196.as13285.net] has quit [Quit: andythenorth] 20:39:56 *** roidal [~roland@193-154-143-95.adsl.highway.telekom.at] has joined #openttd 20:41:49 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 20:41:55 *** Celestar [~Celestar@p4FFB930B.dip0.t-ipconnect.de] has left #openttd [] 20:51:23 <wsirc_6942> I wish it was .D:D 20:52:33 <wsirc_6942> anyway how come you cant install 32bit directly ingame? 20:53:19 <frosch123> http://irclogs.qmsk.net/channels/openttd/link/1428086596#1428086596 <- see the conversation bevore 20:53:21 <frosch123> *before 20:53:59 <Eddi|zuHause> a beevore feeds on solely on bees? 21:04:37 <FLHerne> wsirc_6942: You can 21:04:59 <FLHerne> wsirc_6942: It's not under newgrfs, because it isn't a newgrf 21:05:31 <FLHerne> Use the more generic online content button on the main menu 21:09:16 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 21:11:26 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 21:30:40 *** wsirc_6942 [~wsirc_694@www.nowhere-else.org] has quit [Remote host closed the connection] 21:47:27 *** Pereba [~UserNick@187.58.121.42] has joined #openttd 21:52:38 *** Progman [~progman@p57A19FF6.dip0.t-ipconnect.de] has joined #openttd 21:55:33 *** smoke_fumus|2 [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 22:03:03 <Eddi|zuHause> "higher mountains that you've ever seen before"? ... except for anybody who played a patchpack in the last 5 years 22:03:34 <frosch123> thanks for volunteering to write the next news :) 22:09:19 <Eddi|zuHause> if it were still april 1st, i'd say "sure." 22:10:51 <frosch123> anyway, the news post does not address patchpack players 22:11:05 *** Celestar [~Celestar@p4FFB930B.dip0.t-ipconnect.de] has joined #openttd 22:11:09 <frosch123> no patchpack player noticed how broken mhl was 22:11:17 <frosch123> it only took a few days of nightly to notice 22:11:34 <frosch123> yet no nightly player noticed that ais were broken for non-english language 22:11:45 <frosch123> it only took one day for stable players to notice 22:12:20 <frosch123> that makes the news post address two magnitudes more people than patchpack players 22:12:42 <frosch123> so, i think it's pretty accurate 22:14:12 <Eddi|zuHause> well, ANY news is just horribly inaccurate if you are deep into the subject involved 22:15:09 <frosch123> yup, that's why i was never at cebit :p 22:16:12 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd 22:17:07 *** Celestar [~Celestar@p4FFB930B.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 22:17:27 *** Celestar [~Celestar@p4FFB930B.dip0.t-ipconnect.de] has joined #openttd 22:32:29 *** roidal [~roland@193-154-143-95.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.1.1] 22:39:44 *** larzconwell [~larzconwe@cpe-24-90-183-248.nyc.res.rr.com] has joined #openttd 22:41:18 *** HerzogDeXtEr1 [~flex@i59F6B8DA.versanet.de] has quit [Quit: Leaving.] 22:42:44 <larzconwell> I'm trying to make an armored vehicle "Go To" a gold mine, but I can't click anywhere at the gold mine to trigger the route 22:43:30 <ST2> larzconwell: you need to build a truck station 22:43:33 <Eddi|zuHause> you need to build a station 22:44:03 <chillcore> hmm so strange ... 22:44:08 <larzconwell> Ah yes thank you 22:44:20 <Eddi|zuHause> make sure it's a truck station, not a bus station 22:44:33 <ST2> \o/ I won the contest "i cna tpye 200 wodrs a mintue" 22:44:38 <larzconwell> Eddi|zuHause: Yeah I did, got it working now 22:47:08 *** Progman [~progman@p57A19FF6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:49:23 <chillcore> I fell asleep and was on a trip with *mumble* and *mumble*, there was this fair too, then someone I did not expect to see at all called my name and I woke up ... 22:49:51 <chillcore> AIs are broken in my patchpack? 22:49:55 <chillcore> XD 22:50:36 <chillcore> it my third Ieye I guess ... 22:50:37 <Supercheese> AIs are broken by many things 22:50:48 <frosch123> chillcore: did noai exist back then? 22:51:02 <chillcore> hmm yeah? 22:51:18 <frosch123> noai exists since 2009/2010 22:51:20 <chillcore> because my previous patchpack had the patch still 22:51:24 <frosch123> no idea when chillin was a thing :p 22:51:44 <chillcore> and I used my own AI all the time to build roads for me 22:51:47 <frosch123> hmm, it was chillpp, not chillin, right? 22:51:47 <chillcore> so yeah 22:51:50 *** larzconwell [~larzconwe@cpe-24-90-183-248.nyc.res.rr.com] has quit [Quit: WeeChat 1.0.1] 22:52:46 <chillcore> frosh: ok ;) 22:53:25 <chillcore> still half asleep ... 22:53:37 <Eddi|zuHause> frosch123: chillpp basically died during development of 1.2, when grfv8 was introduced 22:53:40 <chillcore> I saw mhl mentioned ... must have been that 22:53:44 <chillcore> nvm 22:54:18 <Eddi|zuHause> i suppose noai was before 1.0 22:54:25 <chillcore> yeah 22:54:28 <frosch123> noai was 0.7 :p 22:55:16 <Eddi|zuHause> chillpp was forked in the 1.0/1.1 era 22:56:21 <chillcore> somewhen around that time ..; 1.0.5 savegames load 22:57:17 <Eddi|zuHause> yeah. it couldn't load 1.1 savegames 22:58:05 <Eddi|zuHause> which should have been a fairly easy fix, btw. just nobody ever looked into it 22:58:44 <chillcore> I waited a few revisions to long maybe 22:59:08 <chillcore> also there is a ton of things to change due to one of the commits 22:59:37 <chillcore> +60000 lines of patchpack is not something you check in 30 mins 22:59:47 <chillcore> +- 23:00:04 <chillcore> hehe 23:01:15 <chillcore> 55329 to be exact 23:01:37 <chillcore> maybe some day ... 23:02:15 <Eddi|zuHause> that probably means never :p 23:02:31 <Wolf01> 'night 23:02:37 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:02:58 <chillcore> it is not that I do not want to do so 23:03:00 <frosch123> i guess we are saturated with pp currently :) 23:03:04 <frosch123> i think there are at least 3 23:03:10 <chillcore> I tried like 4 times 23:03:14 <chillcore> and that 23:03:35 <chillcore> peeps were just not doing it no more 23:03:50 <chillcore> except a few 23:04:00 <Eddi|zuHause> it's not about the amount of patchpacks... 23:04:05 <frosch123> haha, yeah, the communityin was a big success :p 23:04:10 <chillcore> yeah 23:06:24 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 23:06:33 <Eddi|zuHause> anyway. besides daylength, the most requested feature for patchpacks i see is 24h clock and timetable management (for the hardcore synchronous netowrk managers) and "fire and forget" type of autoseparation for everybody else 23:07:28 <Eddi|zuHause> and all the patchpacks around totally fail at multiplayer 23:07:41 <chillcore> yeah I guess those are the major request for now 23:07:59 <frosch123> you forgot copy&paste :) 23:08:30 <frosch123> template based autoreplace was my favorite, but then i switched to playing shorter games 23:08:32 <Eddi|zuHause> that doesn't come up that often... 23:08:35 <Supercheese> a small but vocal subset also advocates custom bridgeheads 23:08:42 <frosch123> so i haven't used autoreplace at all in quite some time 23:08:49 <Supercheese> template autoreplace was quite nice 23:08:55 <chillcore> indeed I kept forgetting I had copypaste in at all 23:09:03 <chillcore> XD 23:09:12 <Eddi|zuHause> yeah. someone should really review cirdan's patches, even if he refuses to cooperate... 23:09:16 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:09:31 <chillcore> he said I could do it and get them in trunk no prob 23:09:43 <chillcore> but that was then 23:09:43 <frosch123> trunk is busy with other stuff :p 23:09:54 <chillcore> yah fixing MHL ... grrr 23:10:02 <frosch123> anyway, custom bridgeheads are only suggested by people who know them from ttdp 23:10:05 <Eddi|zuHause> it feels like a lot of good work is wasted if it's not done 23:10:14 <frosch123> they are no thing that anyone new comes up with 23:10:16 <chillcore> true Eddi|zuHause 23:10:21 <frosch123> copy&paste is far more common there 23:10:51 <chillcore> brb nature calls 23:11:08 <Eddi|zuHause> frosch123: i have never played custom bridgeheads in ttdp, and frequently think "i could build this better with cbh". especially for roads 23:11:39 <frosch123> really? 23:11:59 <frosch123> chillcore: it's more like everyone is filled up with keeping grfcodec, nml, opengfx and zbase alive 23:12:17 <frosch123> i.e. just yesterday someone posted some fixes to ogfx on the forums 23:12:20 <frosch123> ogfx is still not released 23:12:26 <frosch123> and everybody is asking about zbase 23:12:34 <Eddi|zuHause> frosch123: yes, like rail sunken 1 level in a city, with road bridges over it, but a road is running parallel to the tracks as well 23:12:40 <frosch123> but before all of that, nml needs fixes to the packaing :p 23:12:44 <Supercheese> signals in tunnels/bridges is also nice 23:12:58 <frosch123> so, it's more like noone has time to work on ottd :p 23:13:29 <Eddi|zuHause> frosch123: always needs some weird curves around the bridge heads, where running straight across would look and behave better 23:14:07 <Eddi|zuHause> Supercheese: i'm deeply opposed to that terrible implementation of signals on bridges/in tunnels that is floating around 23:15:05 <Supercheese> I am not aware of the details, but the concept is desirable 23:15:14 <Supercheese> long bridges/tunnels ruin signal spacing schemes 23:15:29 <Supercheese> implementation may indeed be sorely lacking in finesse 23:15:44 <Eddi|zuHause> Supercheese: yes, but that implementation doesn't even fix that... 23:15:49 <chillcore> frosch: I totally understand and I am not pointing fingers, it is just that now you can add unplayabl terrain to that list 23:15:56 <chillcore> sadly enough 23:16:05 <chillcore> but again ... I understand 23:16:13 <chillcore> no time to test and shizz 23:16:19 <chillcore> stupid ISP of mine 23:16:23 <chillcore> soryy 23:16:27 <chillcore> sorry* 23:16:38 <chillcore> ex-ISP 23:17:16 <chillcore> I can help somewhere? 23:17:30 <chillcore> not MHL I mean ... 23:17:39 <chillcore> going to read back now 23:18:09 <Samu> hi 23:18:52 <frosch123> Eddi|zuHause: "always" :p 23:19:03 <frosch123> like only for short and flat bridges 23:19:17 <frosch123> it's irrelevant the longer the bridges become 23:19:25 <frosch123> and it does not affect sloped bridges at all 23:19:37 <Samu> when i'm letting the game randomly create a new industry, it is not using the code at line 1889 of industry_cmd.cpp 23:19:40 <frosch123> and as we all know, outside this channel noone plays on smaller than 1kx1k 23:19:50 <Samu> it's using some other part of the code 23:19:51 <Eddi|zuHause> frosch123: yes, "always" under the conditions stated above (plus 'better roads' layout) 23:20:26 <Eddi|zuHause> frosch123: for all we know, nobody in this channel plays at all :p 23:20:37 <Samu> if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) { 23:20:38 <frosch123> andy claims to :p 23:21:24 <Samu> who's deity_prospect? 23:21:48 <Samu> OWNER_DEITY 23:21:53 <Samu> but, who's this? 23:21:54 <Eddi|zuHause> hm, there was talk about a lunar eclipse... is that visible here? 23:21:54 <frosch123> game scripts 23:22:10 <frosch123> Eddi|zuHause: lunar eclipses only happen at full moon 23:22:16 <Samu> ah, i see 23:22:39 <Eddi|zuHause> the moon was almost full last time i looked 23:23:06 <Eddi|zuHause> and the solar eclipse was 2 weeks ago 23:23:31 <frosch123> full moon was today 14:05 23:23:40 <Eddi|zuHause> ah 23:24:10 <frosch123> anyway, lunar eclipses happen about once a year 23:24:19 <Eddi|zuHause> sure 23:24:25 <frosch123> no relation to solar eclipses 23:24:25 <Eddi|zuHause> so you see them every 2 years 23:24:39 <Eddi|zuHause> since half of the time, it will be day 23:24:58 <Eddi|zuHause> solar eclipses happen about as often 23:25:08 <Eddi|zuHause> just they are only visible from very small areas 23:25:48 <frosch123> are you sure? 23:25:57 <Eddi|zuHause> yes 23:26:00 <frosch123> partial eclipses are visible from a vast area 23:27:23 <frosch123> "Im 21. Jahrhundert finden insgesamt 224 Sonnenfinsternisse statt. Dies sind gegenÃŒber dem langjÀhrigen Durchschnittswert von 238 Sonnenfinsternissen pro Jahrhundert relativ wenige." 23:27:28 <frosch123> ok :) 23:28:43 <Eddi|zuHause> it's an easy statistical thought experiment that eclipses during full moon and eclipses during new moon happen at about the same chance 23:30:36 <Eddi|zuHause> frosch123: the "230" figure probably includes partial eclipses where no point on earth can see a full eclipse 23:32:31 <frosch123> http://de.wikipedia.org/wiki/Liste_der_Sonnenfinsternisse_des_21._Jahrhunderts#.C3.9Cbersicht 23:32:46 <frosch123> if you add "total" and "ring", you get 140 proper ones 23:35:32 <Samu> do you know of a script that has a OWNER_DEITY prospecting an industry? 23:35:50 <Samu> citybuilder actually funds industries, not prospects them 23:36:43 <Eddi|zuHause> so that basically confirms what i said. slightly more than one per year 23:42:01 <chillcore> chunnels and programmable signals would be nice to have too 23:42:15 <chillcore> and the option to not have trains go for the back of one-way signals 23:42:22 <chillcore> and then some 23:42:51 <Eddi|zuHause> loads of things would be "nice to have" 23:42:56 <frosch123> isn't the latter that weird coop signal setting? 23:43:13 <Eddi|zuHause> frosch123: no, that is twoway_eol 23:43:26 <Eddi|zuHause> or firstred_twoway_eol 23:43:28 <Eddi|zuHause> or something 23:43:35 <chillcore> no it is more like: if this signal is green turn that one on the other side of the map red 23:43:45 <chillcore> without using rails 23:44:23 <chillcore> very basic programming but much neater then the way it is done now 23:44:35 <chillcore> prios and stuffs 23:44:39 <Eddi|zuHause> chillcore: "latter" == "the last one" [vs. "former" == "the first one"] 23:44:58 <chillcore> huhu 23:45:09 <chillcore> I made a booboo? 23:45:42 <Eddi|zuHause> <chillcore> and the option to not have trains go for the back of one-way signals <-- question was about this line 23:45:51 <chillcore> ok ... 23:46:10 <chillcore> I ws not refering to that ... my bad 23:46:22 <chillcore> please continue 23:46:28 <Eddi|zuHause> [at least that was how i read it] 23:46:36 <chillcore> I get it 23:46:49 <chillcore> sorry for not being specific enough 23:47:12 <chillcore> me grabs coffee xD 23:47:43 <chillcore> such a weird dream ... 23:49:56 <chillcore> <Eddi|zuHause> <chillcore> and the option to not have trains go for the back of one-way signals <-- question was about this line 23:51:00 <chillcore> I find that trains considering the back of a one-way pbs signal a safe waiting point breaks my playstyle 23:51:02 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has joined #openttd 23:51:17 <chillcore> I disable turning around at signals so I get deadlocks 23:51:23 <Eddi|zuHause> chillcore: only if trains get lost... 23:51:44 <chillcore> also if there is no other route free at that moment 23:52:18 <Eddi|zuHause> chillcore: please isolate a situation where it happens and post a savegame to flyspray 23:52:51 <chillcore> I may be able to find that FS ticket still 23:52:59 <chillcore> and may create a savegame yes 23:55:32 <Eddi|zuHause> chillcore: the pathfinder should discard routes that involve a back of a one-way-signal [aka end of line], if there is a valid path. 23:56:27 <chillcore> it may have changed ... I'll have a quick test 23:57:06 <Eddi|zuHause> chillcore: there are some valid situations where back of a one-way-signal should be treated as end of line. i remember discussions about allowing or disallowing this in the past, but i don't remebmer the outcome 23:58:01 <Eddi|zuHause> especially there were discrepancy between behaviour of block signals and path signals 23:59:19 <chillcore> I remember the talk ... some of it ... then I added that in my patchpâck and forgot about it 23:59:56 <chillcore> when I load one of my old savegames trains are still waiting to never be allowed to advance because back of one-way