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Log for #openttd on 20th April 2015:
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04:50:23  <kamnet> Good evening
04:51:51  <supermop> hi kamnet
04:52:38  <kamnet> How are you tooday?
04:53:37  <Supercheese> I'm not sure cirdan's New Map Features has custom tunnelheads
04:54:26  <Supercheese> It is not enumerated in the OP of his thread
04:55:08  <kamnet> I could be wrong.
04:55:13  <kamnet> One way to find out :D
04:55:25  <Supercheese> check dem binaries
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04:56:09  <supermop> refining an articulated joint for monorail jewelry
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05:00:18  <kamnet> Nope I was wrong Supercheese
05:00:27  <kamnet> Woohoo, Supermop. How's it looking?
05:00:39  <supermop> http://shpws.me/Hlzx
05:01:22  <kamnet> aha
05:01:29  <supermop> to snap into this: http://shpws.me/HdYC
05:01:56  <Supercheese> be careful with tolerances, often prints come out slightly off
05:02:07  <Supercheese> make sure you're oversize so you can sand/file it down rather than undersize
05:02:38  <supermop> yeah there is a ton of extra space
05:03:35  <supermop> slide the train onto this rail: http://shpws.me/Hf2R
05:04:22  <Flygon> Ah, yes
05:04:33  <Flygon> A segment of rail from Queensland's rail network
05:04:49  <Flygon> They use narrow gauge so they only have to use one piece of specially crafted rail
05:04:58  <Flygon> I heard desiging bogies was interesting
05:06:15  <supermop> huh
05:07:03  <Flygon> (hint: I'm lying)
05:07:21  <supermop> trying a version without the 'bellows'
05:10:14  <supermop> may do a bangle as well, but most of my friends who could wear such a thing have arms too small - the minimum curvature the train can handle would result in a circle too big that would just slide off their wrist
05:12:59  <supermop> ok back to wrk work
05:50:08  <Supercheese> I hope this time after I load my game it actually remembers the 1-year preview vehicle I had accepted...
05:50:17  <Supercheese> the last few times I went to load my game and it had totally forgotten about it
05:52:20  <Supercheese> Nope, it has forgotten :(
05:52:24  <Supercheese> sigh
05:53:03  <Supercheese> well, at least reset_engines fixes it
06:00:50  <supermop> which vehicle was it?
06:17:03  <Supercheese> Ju 52
06:17:14  <Supercheese> but it has happened before to every sort of vehicle
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07:26:45  <Supercheese> Huh, in my NARS game, I no longer have any train wagons that can carry cattle...
07:27:06  <Supercheese> Boxcars should refit to cattle...
07:27:13  <Supercheese> I'll have to make them
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07:33:36  <planetmaker> moin
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07:43:15  <Supercheese> Huh, I wish my elementary school STEM program taught my using OTTD... but it didn't even exist back then
07:43:19  <Supercheese> taught me*
07:43:59  <Supercheese> sounds like some lucky fellows will get the opportunity though
07:46:25  <Supercheese> Honestly I'm not sure they even called it STEM when I was in 5th grade
08:13:30  <supermop> we once played simcity 2000 back in a class i had in the 90s
08:13:48  <supermop> it may have been an afterschool program actually
08:14:28  <supermop> i dont understand how this city is so damn rainy yet also so dry all of the time
08:14:51  <supermop> i always feel dehydrated , even 30 minutes after it rains
08:15:00  <argoneus> good morning train friends
08:15:10  <supermop> sometimes even while it is raining the air still feels dry
08:15:20  <supermop> yo
08:19:36  <supermop> somehow i've now ended up having to shop for retail real estate here
08:20:38  <supermop> problem with being an inexperienced guy working at a start up is all sorts of unrelated things you have no reason to be doing fall to you
08:21:05  <supermop> as you don't really have any clearly defined job, and no one else knows how to do those either
08:33:09  <supermop> hmm just got an A4 in this ukrs game
08:33:29  <supermop> it can do 185kmh, but fastest mail wagn can only do 160?
08:37:21  <Supercheese> There's a grf to change that
08:38:04  <Supercheese> http://www.tt-forums.net/viewtopic.php?p=1130748#p1130748
08:38:09  <Supercheese> I believe it is also on Bananas
08:38:50  <supermop> moot, as im using japan tracks and the fastest tracks i have are only 140kmh
08:39:13  <Supercheese> ha
08:39:19  <supermop> which i just figured out after buying the a4 and a rake of articulated coaches
08:39:33  <supermop> there goes all that money
08:40:16  <supermop> hmm i wonder when the 201kmh track gets unlocked... i hope i don't have to wait for the hst
08:40:41  <Supercheese> I don't like track sets with limited speeds
08:41:11  <Supercheese> why build any other track than the highest-speed track anyway? Money is never an issue
08:41:26  <Supercheese> unless you're in multiplayer, which I never am
08:42:30  <supermop> im sure low on cash in this game
08:43:05  <supermop> i guess i shouldn't buy the regular pacific either
08:43:25  <supermop> looks cooler than the jubilee though
08:44:26  <Supercheese> I've never used the Jubilee in NARS, since it's Canadian-only
08:44:37  <Supercheese> I wonder if it has identical stats to the UKRS one
08:44:43  <supermop> i've actually never played nars
08:45:03  <supermop> nars doesn't let you buy it if you are not canadian?
08:45:15  <Supercheese> It's a parameter
08:45:23  <Supercheese> you can have the US NARS or Canadian NARS
08:45:36  <supermop> what about mexico?
08:45:53  <Supercheese> have to use 2cc set for that
08:46:02  <supermop> damn you pikka!
08:46:39  <supermop> i wonder if the jubilee is still painted black if i put passenger cars on it
08:46:59  <Supercheese> It's CC here: http://pikka.users.tt-forums.net/wiki/index.php/4-4-4_Jubilee
08:47:07  <supermop> the a4 looks way bettter than the a3 or whatever
08:47:18  <Supercheese> and has a variant CC here: http://pikka.users.tt-forums.net/wiki/index.php/4-6-0_Jubilee
08:47:28  <Supercheese> they seem to be completely different engines
08:47:38  <supermop> uk one is 4-6-0
08:47:43  <Supercheese> Canadian one will have different stats
08:48:33  <supermop> hmm i save 1.5 million yen going for the jubilee, along with a few pixels of length
08:49:45  <Supercheese> UKRS... in Japan?
08:56:05  <supermop> i just sort of always use yen out of habit last few years
08:56:20  <supermop> the bigger numbers look more appropriate anyway
08:56:37  <supermop> not that I know what an A4 cost when new
08:56:50  <supermop> also always use finish names
09:01:44  <supermop> it seems to me that if you do even just basic timetabling, you can get by with just two track lines and flat junctions almost everywhere
09:04:40  <supermop> a pikka JRS would have been fun though
09:05:02  <supermop> a better curated japan set?
09:07:22  <Supercheese> don't think I've ever used a Japanese loco set
09:07:42  <Supercheese> I actually don't think I've ever used any non-Pikka loco set
09:15:43  <supermop> no horse?
09:15:50  <Supercheese> haven't ironed yet
09:16:27  <Supercheese> the current game I'm on is the first one I've gotten around to in a year or so, and I wanted to test the override grf I made for NARS 2.03
09:16:28  <supermop> hmm ive set distance/demand to favor local travel and now trains out of this main city make no money
09:17:20  <supermop> so to make money to build my goal sawmills ive built the aforementioned A4 service between to medium cities elsewhere on the map
09:17:41  <supermop> but now i want to add a tram network in one of them to feed in more passengers
09:18:04  <supermop> but feel that may just sap all of the passengers off the a4
09:18:12  <supermop> what does it override?
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09:49:05  <Supercheese> adds autorefit capability
09:49:20  <Supercheese> and some other stuff, but that was my main motivation
09:50:15  <Supercheese> anyway, time for sleep
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12:46:14  <kamnet> Good morning to anybody still here :D
12:50:30  <planetmaker> everyone busy playing
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13:20:19  <supermop> hmm silicon valley wants me to build sawmills in town, but TAI will not let me build near town less that 400 pop.
13:20:41  <supermop> and even with regular service town is not growing fast enough
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13:41:11  <kamnet> Sounds like we'll have bunches of new fans in the future.
13:42:23  <planetmaker> hm?
13:45:41  <kamnet> teaching openttd as part of a tech class seems like fun!
13:46:16  <planetmaker> ah. Well. Yes. Though he's not the first :)
13:47:10  <kamnet> No, but I don't remember any of the others being that young an audience either
13:49:27  <planetmaker> that might be, yes
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14:21:39  <kamnet> Kinda scary and neat to think that some of our future devs might not even be out of high school when they do so. :)
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14:57:20  <Alberth> o/
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15:03:39  <planetmaker> \o
15:17:01  <kamnet> Howdy hey
15:25:05  <Taede> ello
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16:54:05  <Alberth> o/
16:54:57  <planetmaker> \o
16:55:25  <frosch123> hoi
16:55:38  <Rubidium> 'oi
16:57:50  <frosch123> Rubidium: i think we should release a new zbase to bananas
16:57:59  <frosch123> i fixed the "new" bugs
16:58:06  <frosch123> most annoying are the big big gui sprites now
16:58:16  <frosch123> but i doubt anyone is going to work on that :p
16:58:31  <frosch123> but at least we can get rid of the "missing sprites" warning
16:59:17  <Rubidium> fine by me
16:59:39  <Rubidium> but I guess I'm the one that needs to do that, right?
16:59:55  <frosch123> you are the only one i know who uploaded zbase somewhen before :)
17:00:00  <Rubidium> if so, is there a precompiled version somewhere? I lost my local repository
17:00:12  <planetmaker> where there are now a few here... I have the impression that afd88 is doing a good job and we could use some more manpower
17:00:26  <frosch123> i am not sure whether i pushed a update to the parent repository
17:01:19  <planetmaker> it will only build if there's an update to zbuild
17:01:32  <Rubidium> http://bundles.openttdcoop.org/zbuild/push/LATEST/ <- 404 ;)
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17:03:06  <frosch123> Rubidium: i just pushed
17:03:10  <planetmaker> hm...
17:03:14  <frosch123> there should be an up-to-date one in an hour
17:03:57  <planetmaker> hm, but LATEST seems completely broken for zbase
17:04:20  <frosch123> i complained about that last week :p
17:04:22  <frosch123> it was not updated
17:04:29  <Rubidium> okay, then I'll have to look at it (much) later tonight (or maybe tomorrow)
17:04:34  <frosch123> maybe now the old destination was cleaned up?
17:04:48  <planetmaker> yes, was probably
17:06:48  <planetmaker> meh, it has custom config in jenkins. I wonder whether it's needed
17:07:21  <frosch123> yes, because of the subrepos
17:07:51  <frosch123> it does not delete the working copy, but only does purge
17:08:02  <frosch123> and it needs to call the makefile in zbasebuild
17:08:11  <frosch123> since the makefile in zbuild only has an all target
17:08:18  <frosch123> no bundle_zip etc
17:10:50  <planetmaker> that could be all in a special .devzone/build/jenkins file instead of here in jenkins directly :)
17:11:48  <planetmaker> hm, did you write these rule in jenkins? I don't remember writing them
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17:31:35  <frosch123> i adjusted them, but i did not start them :p
17:35:46  <planetmaker> ok, I'll try to adjust them further :)
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17:36:12  <planetmaker> and make it fit the default build rules as much as possible. Just using the custom thing for what is needed
17:36:32  <kamnet> Heidi ho
17:36:47  <kamnet> @logs
17:36:47  <DorpsGek> kamnet: http://irclogs.qmsk.net/channels/openttd
17:36:49  <Alberth> hodi hi
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17:39:28  <TrueBrain> @sgol
17:39:33  <TrueBrain> too bad the inverse doesn't work
17:43:03  <kamnet> Good irc app for android?
17:45:25  <DorpsGek> Commit by translators :: r27241 trunk/src/lang/latin.txt (2015-04-20 19:45:16 +0200 )
17:45:26  <DorpsGek> -Update from WebTranslator v3.0:
17:45:27  <DorpsGek> latin - 5 changes by Supercheese
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17:51:54  <Wolf01> hi o/
17:53:06  <TrueBrain> hello mister Wolf01!
17:53:08  <TrueBrain> how do you do
17:53:52  <Wolf01> meh, it could go better
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18:02:57  <frosch123> Rubidium:  http://bundles.openttdcoop.org/zbuild/push/v5588-22/ https://dev.openttdcoop.org/projects/zbasebuild/repository/raw/bananas.ini  https://dev.openttdcoop.org/projects/zbasebuild/repository/raw/bananas_description.txt <- only needs inserting the version into bananas.ini
18:03:16  <planetmaker> no tag?
18:03:27  <frosch123> wouldn't work :p
18:03:27  <planetmaker> if you want to release it, tag it, I'd say
18:03:30  <planetmaker> no?
18:03:45  <planetmaker> ah... bad sub-repo stuff
18:03:47  <frosch123> the makefile cannot handle subrepos
18:03:57  <frosch123> it uses the version of zbasebuild
18:04:04  <frosch123> i guess it would have to use zbuild or something
18:04:12  <frosch123> but, anyway, zbase never had a tag
18:04:35  <andythenorth> o/
18:04:44  <Wolf01> o/
18:05:06  <andythenorth> @seen Danmack
18:05:06  <DorpsGek> andythenorth: Danmack was last seen in #openttd 2 days, 0 hours, 11 minutes, and 33 seconds ago: <DanMacK> Hey all
18:05:14  <andythenorth> @seen danmack
18:05:14  <DorpsGek> andythenorth: danmack was last seen in #openttd 2 days, 0 hours, 11 minutes, and 41 seconds ago: <DanMacK> Hey all
18:05:19  <andythenorth> not case sensitive then
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18:14:22  <planetmaker> frosch123, zbase build instructions start in jenkins with 'preparebuild.sh'... Where is that script? :-O
18:16:18  <frosch123> see screen 2 :p
18:16:23  <frosch123> it's not by me
18:16:26  <frosch123> either you, or ammler :p
18:17:08  <kamnet|AFK> finally home
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18:18:07  <planetmaker> hm, probably me... must be from the beginnings of jenkins :)
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18:19:38  <V453000> I accept the guilt for everything
18:25:05  <frosch123> be careful, religious people will be upset if we crucify you
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18:57:26  <V453000> I die for their sins?
18:57:55  <frosch123> you said you took all the guilt
18:58:08  <V453000> hm
18:58:12  <V453000> so they need to die for my sin
18:58:18  <V453000> if you invert the logic
19:02:27  <kamnet> including kidnapping the lindburgh baby?
19:08:37  <andythenorth> I blame him for FIRS
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20:29:42  <Wolf01> 'night
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