Config
Log for #openttd on 23rd April 2015:
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00:13:46  <supermop> instead i'll represent bolivia with a bolivian flag and gondola emoji
00:31:56  <Supercheese> I'm not sure my computer is even updated to support recent Unicode emoji... and I don't really know how to update it
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01:22:09  <kamnet|AFK> What's emoji?
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02:03:08  <ST2> [02:22:12] <kamnet|AFK> What's emoji? <<-- damn, I want to learn how to type Away from Keyboard ^^
02:08:04  <kamnet|AFK> Voice to texxt is an aswesome tool!
02:08:19  <kamnet|AFK> but, in this case, it just happens to be my bacckup nick because nickserver flaked out on me
02:09:12  <ST2> kill him with fire and make your own nickserver with Blackjack and hookers ^^
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09:48:42  <supermop> yo
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13:16:52  <LSky`> the age old discussion on path signals & performance issues has come up, once again, in our server community. is there any developer who would be willing to give their input there?
13:16:55  <LSky`> http://www.reddit.com/r/openttd/comments/33ibyu/path_signal_abuse/cqlmweg
13:18:21  <planetmaker> If nothing changed, the old arguments are still valid and a link to an old discussion would do, no?
13:19:20  <LSky`> I would say so, yeah
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14:30:01  <peter1138> Will be good when we finally purge block signals.
14:31:32  <Flygon_> <Flygon> Wait
14:31:33  <Flygon_> <Flygon> People play OTTD with sound on? O_O
14:31:33  <Flygon_> <Flygon> Er
14:31:33  <Flygon_> <Flygon> Wrong channel
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14:31:48  <peter1138> :)
14:32:14  <peter1138> I did, when running sounds were in vogue.
14:32:39  <Flygon> Man...
14:32:42  <Flygon> This reminds me
14:32:49  <Flygon> That I need to get my gaming PC speakers
14:32:59  <Flygon> Oh gee sure I got a modern GPU and all that blows my mind
14:33:08  <Flygon> But cbf spending  on a pair of speakers
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15:33:44  <Alberth> moin
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15:42:05  <Flygon> The moment Flygon realizes that the 'block roads' function exists to disable level crossings
15:42:07  <Flygon> O________O
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16:46:17  <Alberth> hola
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16:51:42  <frosch123> moin
16:51:49  <V453000> hy
16:51:58  <V453000> sooo I was fiddling with CC masks
16:52:22  <V453000> and I think they make 32bpp look WAY worse
16:52:31  <V453000> even if I try to make them as good as possible
16:52:40  <frosch123> i think we need to change the algorithm :)
16:52:51  <V453000> if possible, definitely
16:53:12  <frosch123> instead of plain brightness * single colour, the brigthness should index into a complete colour table
16:53:21  <V453000> yeah something like that
16:53:48  <frosch123> so, when using CC1 from brightness 0 to 255, it does not go from black to white, but uses specific hue curves
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16:54:00  <V453000> yes
16:54:03  <frosch123> then light brown can be different from dark yellow
16:54:26  <V453000> mhm :)
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17:32:24  <Wolf01> o/
17:38:19  <Alberth> moin
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17:52:44  <frosch123> our pool new/delete operators result in such a mess :/
17:56:58  <frosch123> https://paste.openttdcoop.org/p2vpdxstj?/p2vpdxstj <- fs#6285
17:57:30  <frosch123> since engines have no proper copy constructor, the auto-resizing of the std::vector breaks then engines
17:57:38  <frosch123> which then results in duplicate frees
17:57:43  <frosch123> breaking everything :p
17:58:04  <Alberth> oh dear :(
18:01:05  <V453000> I dont think I understood a word you said :D
18:03:21  <planetmaker> hm :S
18:04:17  <Alberth> this is all due to having a bunch of structs, I guess
18:05:15  <frosch123> the pool new/delete operators cause trouble all over the palce
18:05:22  <frosch123> they break the zero-intialising
18:05:36  <frosch123> make stuf different for dynamic/static allocation
18:05:45  <frosch123> and more :)
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18:17:30  <andythenorth> o/
18:17:38  <andythenorth> the game needs more politics
18:17:46  <andythenorth> “Due to politics, your steel mill is shut"
18:17:50  <andythenorth> GS
18:18:04  <andythenorth> “Better trains are available, but due to politics, you have to use this one”
18:18:17  <andythenorth> “Due to politics, your trucks are restricted to 20mph"
18:19:17  <frosch123> better make it a maniac chairman gs
18:20:04  <frosch123> "the chairman discovered that steelmill X melts old train engines. he declared it as non-existant to the company"
18:20:27  <andythenorth> it’s not a long way from Busy Bee goals to “Five Year Plan"
18:20:36  <frosch123> "the chairman took a tour on the backseat of one of your vehicles, they are now limited to 20mph"
18:20:39  <andythenorth> ha
18:20:58  <andythenorth> did someone propose buses with racial segregation here once?
18:21:04  <andythenorth> or was that just a horrible dream I had
18:21:11  <frosch123> "the chairman does not like yellow, change the company livery"
18:21:31  <andythenorth> charge for repainting
18:21:32  <frosch123> andythenorth: quite sure it must have been on the forums
18:21:47  <andythenorth> livery GUI is so dumb
18:21:49  <andythenorth> but nvm
18:22:11  * andythenorth considers a five-year-plan economy in FIRS
18:22:19  <andythenorth> ‘workers must be moved to remote camps'
18:22:23  <andythenorth> probably better for YETI
18:22:36  <frosch123> don't forget to add a daylength parameter wrt. the 5 years :p
18:24:16  * Wolf01 is bored
18:25:18  <frosch123> 10 days till full moon :)
18:25:26  <andythenorth> Wolf01: write a GS
18:25:51  * andythenorth ponders inverse Busy Bee
18:25:54  <andythenorth> Inverse Bee
18:26:00  <andythenorth> “Don’t deliver cargo to x"
18:26:09  <andythenorth> might be more challenging than it sounds
18:27:03  <Wolf01> I should update the patch I made for our proprietary CMS, but I don't want to touch any code right now :(
18:27:35  <andythenorth> you can’t ship on a Friday anyway
18:27:47  <andythenorth> although you could do it tonight, get it to QA tomorrow, ship Monday?
18:29:06  <Wolf01> of which year? our CMS is a "there-is-always-something-to-improve-or-fix" so we don't even have a release schedule... not that we didn't try
18:29:47  <andythenorth> does it have customers?
18:29:55  <andythenorth> or internal use?
18:30:18  <Wolf01> both
18:30:39  <andythenorth> trickier with customers
18:30:49  <andythenorth> release announcements, downtime, migrations etc
18:30:51  <Wolf01> but the internal use is limited to a demo which might be updated to... last summer
18:31:16  <andythenorth> release schedule is !(Friday, Saturday, Sunday) no?
18:31:28  <andythenorth> any other time is valid
18:31:39  <Wolf01> nah, it's almost like wordpress, just publish the new files and run the updater
18:33:02  <andythenorth> commit...test...push
18:33:13  <andythenorth> Improved!
18:33:19  * andythenorth goes back to doing things
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18:42:27  <Wolf01> 'lo kamnet
18:42:50  <frosch123> the creator of unique music sets for unique users :)
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18:44:55  <kamnet|AFK> Hello Wolf01. how's the day?
18:45:05  <Wolf01> cloudy
18:45:19  <Wolf01> (both the sky and my mood)
18:45:22  <kamnet|AFK> Surprisingly decent here today, but rain coming this weekend.
18:46:17  <kamnet|AFK> andythenorth: BTW you didn't imagine that, somebody did propose it once, as a suggestion to reflect the historical accuracy of South African apartheid politics.
18:46:19  <Wolf01> yeah, I feel the rain coming because of a nasty pain on my back
18:46:46  <kamnet|AFK> I hate that. I typically feel it in my knees. Wife feels it in her hands. GF feels it pretty much all over.
18:46:55  *** kamnet|AFK is now known as kamnet
18:46:59  <frosch123> kamnet|AFK: someone also suggested to make mines consume prisoners
18:47:34  <kamnet> Mines consume prisoner? That's interesting.  How about a volcano industry that consumes virgin sacrifices?
18:48:08  <frosch123> hmm, we didn't have a cargo class discussion for long
18:48:25  <frosch123> what cargo classes to sacrificial virgins have?
18:48:52  <frosch123> hazardous?
18:49:09  <kamnet> Valuables.
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18:49:56  <kamnet> Maybe YETIshould have a Soylent Corporation factory that requires only workers and produces food?
18:51:59  <Wolf01> isn't it already like that?
18:52:31  <frosch123> isn't food in yeti like beer?
18:52:32  <Wolf01> I mean, you just carry workers to industries, you don't bring them back at their houses
18:53:00  <frosch123> so, beer produced by workers without further incredients :)
18:53:10  <frosch123> except maybe other beer for the workers
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18:54:27  <Wolf01> it would be cool if you have a finite number of workers and you must provide them routes to reach the industries, then expand the cities with the produced goods to have more workers to produce more goods
18:55:42  <andythenorth> just put a supplies depot in town
18:55:50  <andythenorth> have production dependent on population
18:55:55  <andythenorth> FIRS could do that trivially
18:56:03  <andythenorth> recyclables production depends on population
18:56:20  <andythenorth> don’t actually need to transport pax imho, the cargo isn’t significant
18:56:32  * andythenorth considers it
18:57:19  <V453000> that is kind of how it works Wolf :) but yes there should be returning workers Eventually
18:57:40  <V453000> but since I do not code YETI, I cant tell you when will that happen :)
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20:07:12  <DorpsGek> Commit by frosch :: r27243 trunk/src/saveload/engine_sl.cpp (2015-04-23 22:07:07 +0200 )
20:07:13  <DorpsGek> -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
20:08:40  *** DanMacK [~3265a604@188.cimarosa.openttdcoop.org] has joined #openttd
20:09:56  <DanMacK> Hey all
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20:46:48  <andythenorth> bed time
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21:03:24  <Wolf01> 'night
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22:09:39  <Odin> Anyone know offhand if the weight multiplier for freight trains also adjusts their profitability?
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22:12:48  <Odin> For some reason most of the NARS engines have enough traction to pull like 30 car trains- and are unprofitable if they don't
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