Config
Log for #openttd on 29th April 2015:
Times are UTC Toggle Colours
00:01:47  <Supercheese> Forecast: Cloudy with a chance of pineapples
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03:20:47  <Flygon_> fuu-
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03:20:54  <Flygon> Accidentally erase natural river
03:20:56  <Flygon> Can't rebuild it
03:20:57  <Flygon> D:
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04:19:29  <Flygon> Is there any GRFs that basically acts as a 'blank' tile?
04:19:34  <Flygon> As in, adding an object
04:19:44  <Flygon> Say I don't want a median strip to have houses in it
04:20:23  <Supercheese> Yes
04:20:26  <Supercheese> Empty Tile grf
04:20:30  <Supercheese> aptly named
04:20:54  <Supercheese> http://www.tt-forums.net/viewtopic.php?f=26&t=57962
04:20:58  <Flygon> EmptyGRF?
04:21:01  <Flygon> Alright, thanks :3
04:21:09  <Supercheese> probably also on Bananas, checkin
04:21:12  <Flygon> Yeah, was looking around, just found that one myself
04:21:15  <Flygon> Thanks a tonne, man :3
04:21:26  <Supercheese> ooh long ton
04:21:53  <Supercheese> yeah seems to be called EmptyGRF on fruits
04:21:55  <Flygon> Mate
04:21:57  <Flygon> When it's with me
04:22:00  <Flygon> It's always long
04:22:02  <Flygon> B3
04:22:13  <Supercheese> :V
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07:22:20  <supermop> yo
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08:50:14  <argoneus> dicks
08:50:16  <argoneus> I mean, trains.
09:05:28  <Flygon> Dumb question
09:05:36  <Flygon> Has Waypoints for Roads ever been requested?
09:09:02  <Johnnei> It is listed on the wiki as a requested feature. Note: One can use "go via" orders on drive through road stops instead since r12689
09:09:38  <Johnnei> https://wiki.openttd.org/Requested_features#Stations_and_Depots (For good measure)
09:09:42  <Flygon> Go figure
09:09:55  <Flygon> Not exactly very elegant
09:09:57  <Flygon> But, I lack any choice
09:10:19  <Johnnei> The feature request isn't listed as closed, so I think the note just means to use it as work around until someone makes them
09:10:42  <Flygon> Yeah, but
09:10:52  <Flygon> It's an open source project
09:10:58  <Flygon> I'll place my bets on "Glacial" :P
09:13:58  <Johnnei> Ha :p I guess the devs just prefer to work on other stuff when there is a viable work around available
09:14:54  <Flygon> Viable? It's uuugly :P
09:14:59  <Flygon> And looks stupid on the setup I got :P
09:15:02  * Flygon screenshots
09:17:20  <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/usaopenttdjeffcityofframps1940.png
09:19:38  <Johnnei> -kuch- looks wonderful -kuch-
09:20:13  <Flygon> It might look good, but without waypoints
09:20:18  <Flygon> The buses will go to the wrong place
09:20:58  <Johnnei> My looks wonderful was supposed to be sarcastic :p
09:22:03  <Johnnei> It works though, and that's why they probably don't give priority to road waypoints :p
09:25:07  <Flygon> Oh, that's without waypoints
09:25:34  <Flygon> The double stops are to account for future growth and me invariably solving it with punching in more stops
09:27:04  <Johnnei> Ah :p
09:29:06  <Flygon> And besides
09:29:10  <Flygon> If it WAS waypointed
09:29:15  <Flygon> It'd have multiple names x.x
09:29:43  <Flygon> Part of the issue (with rail also) is the inability to waypoint on anything but a flat land straight
09:29:47  <Flygon> No diagonals, no slopes
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09:34:12  <Johnnei> You could consider to write out a forum post requesting the feature and explaining it in full detail, maybe one of the community devs picks it up.
09:35:04  <Flygon> Nah
09:35:16  <Flygon> I don't wanna be that whiny idiot that complains everything's wrong and that it's not perfect
09:35:20  <Flygon> Nobody likes that guy
09:36:11  <Johnnei> oh well xD
09:38:56  <Flygon> I think I took Railbus too literally...
09:39:11  * Flygon has been using railbuses to run as buses <_>
09:41:58  <Johnnei> well... if it works xD
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10:01:10  <Eddi|zuHause> you can just make waypoints with "go via" orders. what's the problem?
10:16:15  <argoneus> just like make train
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12:43:52  <kamnet> Road waypoints have been requested on the forums a few times, hence the avility to now use road stations as a waypoint. And, really, all a train waypoint is, is a station that you can't stop at (which is another requested feature).
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12:54:02  <Johnnei> @logs
12:54:02  <DorpsGek> Johnnei: http://irclogs.qmsk.net/channels/openttd
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13:36:47  <Eddi|zuHause> IMHO, waypoints should be on tile borders, so they take up no space
13:37:18  <Eddi|zuHause> and are freely combinable with signals and junctions
13:37:56  <Eddi|zuHause> then they would also make enough sense for road vehicles to be coded
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14:38:17  <argoneus> can't you make waypoints not be an actual object
14:38:20  <argoneus> like no collision
14:38:33  <argoneus> oh wait, right
14:38:36  <argoneus> tile magic
14:39:35  <Eddi|zuHause> argoneus: that is pretty difficult, as you need free space to store the waypoint for any tile you might want to put it on (road, rail, station, ...)
14:39:58  <Eddi|zuHause> also, graphics...
14:40:05  <argoneus> well
14:40:15  <argoneus> graphics wise it could be just a text bubble like from signs
14:40:20  <argoneus> but fair point
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15:14:48  <tyteen4a03> are there any ways of improving game performance when the connection between the client and the server is slow?
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15:41:52  <Alberth> play with fewer people, or if you mean the pause during map download, play with a smaller map
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16:34:27  <Terkhen> hello
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16:50:07  <kamnet> good afternoon
16:51:26  <Taede> ello
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16:56:36  <Wolf01> o/
17:01:04  <Alberth> moin
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17:03:13  <frosch123> o/
17:07:56  <Eddi|zuHause> i hereby conclude that the kerbal space program demo is completely broken...
17:08:30  <frosch123> maybe demos are like readmes
17:08:41  <frosch123> noone expects they are used
17:08:42  <Wolf01> I concluded it now costs more and I should have purchased it in beta
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17:10:41  <Eddi|zuHause> there's a -25% sale
17:10:54  <Eddi|zuHause> which, as i understand it, is basically the beta price
17:10:55  <Wolf01> still more than the beta
17:11:49  <Wolf01> at least in euro tier 2
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18:20:48  <Rubidium> Eddi|zuHause: why?
18:20:59  <Rubidium> (is it completely broken?)
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18:21:38  <Rubidium> I changed some settings and then I could see the vehicle building
18:21:52  <Eddi|zuHause> Rubidium: i tried the rocket building tutorial, and i can't attach a fuel tank to the pod
18:22:15  <Rubidium> works for me, after messing with the settings
18:22:29  <Eddi|zuHause> then clear me up. which settings?
18:22:34  <Rubidium> as I couldn't see anything; I think I messed with opacity
18:22:48  <Eddi|zuHause> i can see the pod and the fuel tank
18:22:53  <Eddi|zuHause> they just won't attach
18:23:25  <Rubidium> weird
18:24:27  <Eddi|zuHause> i downloaded the demo throug steam
18:24:37  <Rubidium> I just got some zip download
18:24:41  <Eddi|zuHause> (on linux)
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18:34:10  <FLHerne> Eddi|zuHause: The demo works for me
18:34:56  <FLHerne> But is incredibly lacking in features compared to the current paid version, being pretty much [some early alpha] with restrictions
18:35:19  <FLHerne> On the flipside, it#s actually _playable_ on my ancient laptop
18:35:39  <Eddi|zuHause> FLHerne: "works for me" is not helpful
18:36:30  <frosch123> it tries to send you a message
18:36:34  <frosch123> "play openttd"
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18:39:26  <FLHerne> Eddi|zuHause: Can you see the green nodes on the pod and fuel tank when hovering one near the other?
18:39:40  <Eddi|zuHause> FLHerne: no
18:40:01  <Eddi|zuHause> but once i did something to flip stuff around, and a green spot appeared very far away
18:40:10  <Eddi|zuHause> i couldn't reproduce that though
18:40:34  <FLHerne> http://i.imgur.com/2pnweJY.png
18:40:55  <FLHerne> So you bought a capsule, and a fuel tank?
18:43:54  <FLHerne> If you bought a [not-capsule] and then tried to stick a fuel tank onto it, it wouldn't work
18:44:24  <FLHerne> Because you can only attach things to the section of rocket that's built onto the capsule
18:45:08  <FLHerne> Ah - if you have *two* capsules, you can only attach things to the first one
18:45:23  <FLHerne> Maybe you bought one early and managed to hide it in a corner?
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18:47:25  <Alberth> moin
18:48:21  <andythenorth> o/
18:51:12  <Wolf01> \o
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18:57:21  <Eddi|zuHause> FLHerne: i literally just clicked through the tutorial
18:57:58  <FLHerne> I don't think I ever saw the tutorial
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18:58:23  * FLHerne clicks through tutorial to see
18:59:57  <FLHerne> In continued uselessness, it still Works for Me™
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19:04:21  <FLHerne> Maybe you should ask the semi-official KSP folks in irc://irc.esper.net/#KSPOfficial
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19:11:53  <Johnnei> @logs
19:11:53  <DorpsGek> Johnnei: http://irclogs.qmsk.net/channels/openttd
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19:30:02  <Johnnei> How can I verify that noone is working on a bug ticket (task?) and is submitting a patch just commenting the file to the ticket?
19:31:16  <frosch123> we don't believe in plans to work on something
19:31:38  <frosch123> usually it is safe to assume that noone is working on a ticket
19:32:05  <frosch123> but if you get some partial results in makes sense to post partial updates to flyspray
19:32:40  <frosch123> i..e don't hide for two weeks while working on something
19:33:23  <frosch123> but rather post a partial thing after you worked on something for one or two evenings
19:35:14  <Johnnei> Alright, Thanks. Was wondering as almost all tickets seemed to either be new or closed :D
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19:51:14  <glx> if it's an OSX bug, almost nobody works on them ;)
19:51:41  <andythenorth> fonso closed some
19:51:49  <andythenorth> and michi cc
19:52:35  * andythenorth is considering switching to OpenTTD on linux
19:52:51  <andythenorth> OS X port is ~unusable
19:53:21  <andythenorth> dunno if running it in a VM will work any better though
19:53:32  <andythenorth> tried it on a Windows VM, unusable
19:54:53  <Johnnei> I can run windows and linux (esxi based server in my house :D), not sure if I can emulate OSX on it properly though... besides that I don't have any experience with objective c xD
19:55:23  <frosch123> i believe there are more windows bugs than osx bugs meanwhile
19:55:43  <frosch123> though likely both are outmatched by the generic bugs :)
19:56:07  <andythenorth> maybe I should make this mac boot native linux
19:56:10  <andythenorth> and run OS X in a VM :P
19:56:14  <andythenorth> using hax
19:56:46  * andythenorth stupid ideas
19:58:24  <Taede> dualboot?
19:58:30  <Taede> does mean you have to reboot a lot
19:58:55  <andythenorth> yeah
19:59:01  <andythenorth> boot OS X
19:59:09  <andythenorth> change 1 pixel of a sprite in photoshop
19:59:09  <__ln__> what's unusable about the OS X port?
19:59:22  <andythenorth> compile, reboot linux, test, reboot OS X :P
19:59:31  <__ln__> sounds photoshopped
19:59:33  <Taede> you can mitigate some of it with a linux vm for quick tests before rebooting into linux
20:00:13  <andythenorth> OS X port issues: (1) ffwd doesn’t  (2) cursor lags (3) game lags with [some condition of having vehicle windows open that I haven’t pinned down reliably yet]
20:00:28  <andythenorth> (4) animation has to be off (5) switching animation on/off covers the screen in black squares
20:00:57  <peter1138> (1) Stop OS X being slow :S
20:01:06  <peter1138> (2) Stop OS X being slow
20:01:12  <peter1138> (3) Stop OS X being slow
20:01:16  <peter1138> (4) Stop OS X being slow
20:01:24  <peter1138> (5) Something else.
20:01:26  <frosch123> __ln__: http://www.spiegel.de/fotostrecke/hamburg-die-zugemauerte-s-bahn-fotostrecke-126174-2.html <- you were the one posting train photos all the time, weren't you?
20:01:35  <andythenorth> yeah, OS X changed something
20:01:48  <andythenorth> ffwd used to be unusable due to being stupidly fast, until some time in 2014
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20:03:12  <__ln__> frosch123: umm, not all the time, but once in two months surely
20:03:43  <andythenorth> it might even just be my mac
20:03:46  <andythenorth> dunno
20:04:07  <andythenorth> think it’s just me left using OS X though, nobody else afaik
20:04:16  <Terkhen> good night
20:04:21  <andythenorth> bye Terkhen
20:04:22  <__ln__> andythenorth: how much memory does it have?
20:04:30  <andythenorth> not enough
20:04:38  <andythenorth> 16GB
20:05:39  <andythenorth> it goes in swap sometimes
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20:20:05  <Wolf01> 'night
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20:22:08  <glx> maybe OSX needs a new video driver again
20:23:31  <andythenorth> plausible
20:23:58  <andythenorth> I have tried switching the various blitters
20:24:21  <andythenorth> no meaningful effect, on subjective performance (hold down ffwd for one minute, count game time)
20:25:31  <Eddi|zuHause> frosch123: it's not as funny as when they overpainted a door red and a wall white, to make it look like a door
20:26:19  <Eddi|zuHause> frosch123: but i always wonder how they come up with the 5-digit numbers in "damages" that they claim
20:26:21  <frosch123> ah, i remember that :)
20:26:58  <frosch123> Eddi|zuHause: what do you think what an hour of a train mechanic costs?
20:27:12  <Eddi|zuHause> frosch123: three digits.
20:27:27  <Eddi|zuHause> times two digit hours, makes 4 digits
20:27:32  <Eddi|zuHause> where does the other digit come from?
20:28:55  <frosch123> the other day a coworker told me when he made a trainee thinging at a s bahn company
20:29:18  <frosch123> one day they had to measure how long it takes to perform a standard maintenance procedure
20:29:57  <frosch123> he was assigned a simple task with the words to not even consider being done before the other day
20:31:07  <Eddi|zuHause> well, surely there's bureaucratic nonsense in there.
20:31:23  <frosch123> Eddi|zuHause: you also have to aacount for the time the train needs to move to the factory
20:31:30  <frosch123> and that on that day another trains has to drive
20:32:20  <Eddi|zuHause> but the railway has special drivers that all day long only drive trains from station to yard and back
20:36:42  <andythenorth> if they just drive from station to yard and back
20:36:46  <andythenorth> why not stay in the station?
20:36:48  <andythenorth> o_O
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20:38:14  <Eddi|zuHause> space restrictions, i guess :p
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21:00:13  <andythenorth> bye
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