Times are UTC Toggle Colours
00:06:36 *** HerzogDeXtEr1 [~flex@i59F6DA4F.versanet.de] has quit [Quit: Leaving.] 00:30:44 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 00:34:27 *** ginko [~ginko@0001b68f.user.oftc.net] has joined #openttd 00:40:34 *** drac_boy [~oftc-webi@166.62.182.125] has joined #openttd 00:41:02 <drac_boy> any of you know what they call these smaller steam locomotive that had vertical boilers instead? the name seem to not come to me :-s 00:45:28 *** Biolunar [Biolunar@x5d821574.dyn.telefonica.de] has joined #openttd 00:49:23 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Quit: Leaving] 00:58:28 *** fosfe [~feijfoeis@94.229.74.91] has joined #openttd 00:59:03 *** drac_boy [~oftc-webi@166.62.182.125] has left #openttd [] 00:59:05 *** fosfe [~feijfoeis@94.229.74.91] has left #openttd [] 01:03:13 <kamnet> De Winton, Mamod and Sentinel were three prominent manufacturers of such vertical boiler locomotives. When used as tractors they were sometimes known as steam donkeys. The two main types were Fire Tube boilers and Water Tube boilers. 01:16:56 *** myztic [~feijfoeis@0002010f.user.oftc.net] has joined #openttd 01:39:09 *** myztic [~feijfoeis@0002010f.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:43:33 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 01:50:28 *** myztic [~feijfoeis@0002010f.user.oftc.net] has joined #openttd 02:14:57 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:50:48 *** Biolunar_ [Biolunar@x4d025ce9.dyn.telefonica.de] has joined #openttd 02:57:44 *** Biolunar [Biolunar@x5d821574.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:24:13 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 03:35:39 <kamnet> Supercheese! o/ 03:35:48 <Supercheese> 'ello 03:36:41 <kamnet> How goes it today? 03:37:37 <Supercheese> exhausted from spending the whole day giving a technical presentation and manning a booth at our annual engineering expo at the university 03:38:26 *** DarkenMoon [DarkenMoon@2602:100:6028:c90e:e1aa:753e:a84d:131] has quit [Quit: Leaving] 03:38:37 <Supercheese> but hey, I graduate in a couple of weeks, so maybe by this time next year I can be doing the same thing but getting paid 03:38:48 <kamnet> Oh boy. That sounds exciting and exhausting. I know exhasting. I've been up all day with very little sleep the night before. gotta go work all day tomorrow too 04:09:16 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 04:10:06 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 04:13:15 *** kamnet [~kamnet@cpe-76-177-66-219.natcky.res.rr.com] has quit [Read error: Connection reset by peer] 04:30:54 *** kamnet [~kamnet@cpe-76-177-66-219.natcky.res.rr.com] has joined #openttd 04:31:13 <kamnet> Android is a pain 04:56:01 *** Eddi|zuHause [~johekr@p57BD5D14.dip0.t-ipconnect.de] has quit [] 04:56:15 *** Eddi|zuHause [~johekr@p57BD5BBC.dip0.t-ipconnect.de] has joined #openttd 05:07:27 <kamnet> Good morning Eddi|zuHause 06:15:20 *** Celestar [~Celestar@p4FD6EF21.dip0.t-ipconnect.de] has joined #openttd 06:36:15 *** newbie|2 [kvirc@182.242.147.61] has joined #openttd 06:38:02 <newbie|2> ;C:\NML;C:\TortoiseHg;C:\Python34;C:\MinGW\bin;C:\MinGW\msys.0\bin 06:38:55 *** newbie|2 [kvirc@182.242.147.61] has quit [Read error: Connection reset by peer] 06:39:36 *** newbie|2 [kvirc@182.242.147.61] has joined #openttd 06:40:18 *** newbie|2 [kvirc@182.242.147.61] has quit [Read error: Connection reset by peer] 06:40:42 *** newbie|2 [kvirc@182.242.147.61] has joined #openttd 06:41:46 *** newbie|2 [kvirc@182.242.147.61] has quit [Read error: Connection reset by peer] 06:42:11 *** newbie|2 [kvirc@182.242.147.61] has joined #openttd 06:55:53 *** Celestar [~Celestar@p4FD6EF21.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 07:08:00 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 07:11:11 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:11:33 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 07:14:46 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 07:14:49 *** mode/#openttd [+o Alberth] by ChanServ 07:16:38 <Alberth> newbie|2: trouble with nml? 07:17:13 <Alberth> nml is known not to work with python 3.4.0 and 3.4.1 07:17:16 <newbie|2> yes 07:17:30 <Alberth> any other python 3 works, for some weird reason 07:17:51 <newbie|2> compile the make-nmlerror 07:17:53 <Alberth> try "python --version" at the command line to check the version 07:18:42 <newbie|2> gfxterrain.scm: No such file or directory 07:18:58 <newbie|2> [GIMP] gfx\terrain.png 07:18:58 <newbie|2> /bin/bash: gfxterrain.scm: No such file or directory 07:19:56 <Alberth> what are you compiling? 07:20:45 <newbie|2> oh,,,sorry my is python 3.4.1 07:21:17 <newbie|2> compile make-nml ,,, 07:21:37 <newbie|2> thanks ,Alberth 07:23:14 *** Progman [~progman@p57A19A85.dip0.t-ipconnect.de] has joined #openttd 07:24:10 <newbie|2> I will try python 3.2 07:25:05 <Alberth> _V= make <-- use a _V= prefix to disable the nice lines, and get the raw commands that are executed 07:25:28 <Alberth> at least that makes finding the problem simpler 07:26:02 *** Johnnei [~Johnnei@D9783BEE.cm-3-1a.dynamic.ziggo.nl] has joined #openttd 07:26:19 <newbie|2> thanks @alberth 07:26:51 <Alberth> your 'gimp' problems seems to do "gimp" -n -i -b - < gfx/terrain.scm >/dev/null 07:27:07 <Alberth> which is a file that exists at my system 07:27:30 <newbie|2> gimp is 2.8.4. 07:27:50 <Alberth> I have 2.8.14 07:28:27 <newbie|2> right,,,my gimp is 2.8.14 07:28:35 <Alberth> not sure that's the cause, "no such file" is a shell report, not something reported by gimp itself 07:28:52 <newbie|2> oh,,, 07:29:12 <Alberth> the "<" means that the shell redirects the file data into gimp, gimp itself never accesses the file 07:30:58 <Alberth> ls gfx <-- gives me png_source_list terrain.png terrain.scm test.xcf 07:33:21 <Alberth> afk 07:39:37 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 07:44:14 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has joined #openttd 07:44:33 <Alberth> moin 07:44:44 <Alberth> congrats andy on completing the conversion 07:48:28 <andythenorth> bonsoir 07:48:34 <andythenorth> I cheated a lot :) 07:50:20 *** frosch123 [~frosch@x5f745185.dyn.telefonica.de] has joined #openttd 07:51:48 <frosch123> Alberth: the trouble with python 3.4.0 and 3.4.1 is only the compilation of the acceleration module 07:52:16 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 07:52:17 <frosch123> python enforces a weird CFLAGS combination that disables some C99 funtions 07:54:18 <Alberth> ok, thanks 07:56:23 * andythenorth wonders what to do next 07:56:31 <andythenorth> refactor the 25 industries where I cheated? 07:56:32 <andythenorth> :P 07:56:40 <andythenorth> eat breakfast? 07:57:16 <frosch123> hmm, roadrunner ai is the main culprit for a lot of 1.5 bug reports :p 07:57:40 <frosch123> the ai didn't change in two years, the bug in ottd is present for 5 years 07:57:52 <frosch123> somehow it got more sensitive to it though :/ 07:58:43 <Johnnei> Maybe it needs some polishing after 2 years of gathering dust :p 08:10:01 <andythenorth> hmm 08:10:31 <andythenorth> so FIRS industries use a lot of cbs 08:10:39 <andythenorth> and some of those cbs have multiple switches 08:11:08 <andythenorth> and in some cases, those switches are ~identical for every industry, except for one or two numeric values 08:11:30 <andythenorth> so unifying them is appealing 08:11:41 <andythenorth> am I missing anything that is going to spank my plan? 08:11:56 <Alberth> eat breakfast while cooking up a cunning firs plan 08:12:04 <andythenorth> breakfast is cooking 08:13:05 <Alberth> use parameters for those values, trying a small scale experiment, imho 08:14:22 <Alberth> don't know what nml does in these cases, does it optimize equal switches away? would be nifty if it did 08:16:15 <frosch123> if you reference the same switch name in nml, so will the resulting grf 08:17:00 <frosch123> nml doesn't add optimisation, nor does it remove any, it just translates switches 1:1 08:18:55 <andythenorth> my feeling is that consolidating might drop anything from 60 - 300 switches per cb 08:19:17 <andythenorth> it will be interesting to do one and see if it changes compile time in any interesting way 08:20:28 <andythenorth> I suspect that FIRS eats most time in the _insane_ spritelayouts 08:20:34 <andythenorth> which canât be consolidated 08:49:12 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 08:58:13 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 08:58:16 *** mode/#openttd [+v tokai] by ChanServ 09:04:18 *** newbie|2 [kvirc@182.242.147.61] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 09:04:29 *** newbie|2 [kvirc@182.242.147.61] has joined #openttd 09:11:38 * andythenorth kills 87 switches 09:11:55 <andythenorth> saves about 2s on first compile 09:12:06 <andythenorth> saves about 6s on second compile with primed cache 09:12:19 <andythenorth> very low statistical validity for those results :P 09:13:29 <andythenorth> we need a farm of about 100 build nodes 09:13:36 <andythenorth> which time the builds for every commit 09:17:06 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 09:23:43 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 09:35:11 <V453000> andythenorth: how many loading stages look nicest on road vehicles? 09:39:51 <andythenorth> 2 09:39:58 <andythenorth> 1 is not enough 09:40:04 <andythenorth> 3 is a bit overkill 09:41:58 <frosch123> does your 2 mean 3? 09:42:02 <frosch123> empty, somewhat, full? 09:43:03 <andythenorth> yes 09:43:08 <andythenorth> lamposts / gaps 09:43:14 <andythenorth> 0, 50%, 100% 09:43:40 <andythenorth> although to make it nice, I would probably do 0, [20-80], 100 09:43:59 <andythenorth> define 5 loading states, but only 3 sprites 09:44:06 <andythenorth> or so 09:44:32 <andythenorth> semantically, I think the sprites say âloadingâ rather than âamount loaded' 09:44:50 <andythenorth> hmm 09:45:11 <andythenorth> every time I make a âglobalâ set of switches, the total pool of available action 2 IDs is reduced? 09:45:20 <andythenorth> might be an unwanted side effect :( 09:47:12 *** newbie|2 [kvirc@182.242.147.61] has quit [Ping timeout: 480 seconds] 09:51:37 <V453000> yeah 09:51:42 <V453000> I just thought of that 09:51:45 <V453000> 3 sprites, 5 stages 09:55:42 <andythenorth> road hog has no loading states yet, so eh, dunno what that will do 09:55:44 <V453000> @calc 64*3*8*8 09:55:44 <DorpsGek> V453000: 12288 09:55:48 <V453000> ._. 09:55:51 <andythenorth> but probably 3 over 5 09:57:48 <V453000> hm, whenever vehicle is articulated, it cant go to the terminus RV stations, right? 09:57:51 <V453000> even if short 09:58:54 <andythenorth> yup 09:59:10 <andythenorth> got a plan for that? 09:59:12 <andythenorth> o_O 10:00:03 <DorpsGek> Commit by frosch :: r27263 trunk/Makefile.grf.in (2015-05-02 11:59:55 +0200 ) 10:00:04 <DorpsGek> -Doc: nforenum is part of grfcodec for some years. 10:00:20 <V453000> well no, just considering options 10:00:27 <V453000> e.g. I want trucks to have randomized colour of cabins 10:00:43 <V453000> and some random cargo "subtypes" like pigs, cows, ... 10:01:13 <V453000> just wondering if I can reasonably do that without articulation or if my RVs will be hating terminus stations :P 10:01:31 <andythenorth> you can do that without articulation 10:01:44 <andythenorth> just a lot of sprites 10:01:53 <V453000> ye 10:02:14 <V453000> an utter shitload 10:03:09 <andythenorth> RH will do same 10:03:24 <andythenorth> all cargo variation on one spritesheet 10:03:34 <andythenorth> then copy of spritesheet for each color variation 10:03:45 <andythenorth> suits the way I recolour 10:03:49 <andythenorth> you might do it differently :D 10:09:44 <Eddi|zuHause> [02.05.2015 07:07] <kamnet> Good morning Eddi|zuHause <-- you do realize that i scripted my daily reconnect to a time where i'm very probably not awake. 10:11:13 <V453000> I render stuff and do not want to use company colours anymore 10:11:23 <V453000> the recolouring is just broken, cant get it look nice 10:11:44 <V453000> frosch123 said something about redoing the algorithm but lets see how soon can that be done :P 10:14:08 <andythenorth> so what colour cabs would you do? 10:14:11 <andythenorth> if not cc? o_O 10:14:21 <V453000> various colour schemes etc 10:14:23 <V453000> just nice randomness 10:14:52 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:14:58 <andythenorth> yeah 10:15:17 <V453000> I dont think the player needs CC if they have random colours 10:15:45 <V453000> of course, playing in various companies with various coloured vehicles is nice 10:15:47 <Wolf01> hi o/ 10:16:00 <andythenorth> I like CC 10:16:13 <andythenorth> _slightly_ surprised you canât make it work, but not 100% 10:16:22 <andythenorth> some CC variations just suck, even with pixels 10:16:26 <V453000> I like CC too, but it is just absolutely out of the question for 32bpp 10:16:30 <V453000> yes 10:16:47 <andythenorth> parameter for your own colour schemes? 10:16:49 <V453000> I made a rather elaborate method of 32bpp->CC conversion, using ALL of the possible shades 10:16:53 <V453000> but it just doesnt cut it 10:17:12 <V453000> nah I can make various vehicles, only differing by colour 10:17:21 <V453000> I want to have only like 3 vehicles anyway 10:17:32 <V453000> so a parameter for "random" or "be able to pick your colour" fits in 10:18:04 <V453000> if I make 8 colours, it is just 32 vehicles in the vehicle list with 1 short truck, 1 long truck, 1 short bus, 1 long bus 10:18:26 <V453000> the vehicles can just change power/speed over the years whenever they visit stations I guess 10:18:33 <V453000> autoreplace with RVs is dumb anyway 10:18:40 <andythenorth> interesting approach :P 10:18:44 <andythenorth> hmm 10:18:47 <andythenorth> organic vehicles 10:18:50 <andythenorth> that grow bigger 10:19:24 <V453000> kind of, yes 10:19:29 <V453000> and change sprites in time eras 10:19:39 <V453000> also solves all the bullshit with randomized introduction dates 10:20:46 <V453000> the problem is that 64 cargoes * 3 loading stages * 8 angles * 4 sub-cargoes * 8 vehicle colours is slightly shitload 10:20:55 <V453000> @calc 64*3*8*4*8 10:20:55 <DorpsGek> V453000: 49152 10:20:58 <V453000> ,,, 10:21:01 <V453000> for 1 vehicle 10:21:28 <V453000> I currently have 55 cargoes but yeah 10:22:47 <V453000> I guess I could make less randomness since RVs dont have millions of wagons like trains 10:22:51 <V453000> so that is one way to help it 10:23:19 <V453000> also, short RVs do not need sub-cargoes, perhaps 10:23:45 <V453000> busses do not need most of the stuff 10:24:08 <V453000> well busses are like 1 of the cargoes without loading stages and sub-cargoes 10:27:39 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 10:28:39 <andythenorth> buses need Yetis 10:28:47 <andythenorth> with different hats 10:28:58 <V453000> xd 10:29:03 <V453000> yeah 10:34:00 <andythenorth> is OpenTTDâs max date 5000000 or 5000001? 10:34:08 <andythenorth> found both in use in newgrf code 10:34:24 <V453000> I am not going to ask how is that useful? :D 10:34:39 <andythenorth> availability cb 10:34:44 <andythenorth> industries 10:34:53 <andythenorth> also date sensitive graphics 10:36:50 <andythenorth> 5000001 causes nmlc to sulk 10:36:54 <andythenorth> so that answers that 10:38:08 <V453000> :) 10:40:01 <Alberth> afaik at the end of 5000000, you go back to jan 1st of that year 10:41:22 <Alberth> can't you eliminate the check in that case 10:43:13 <andythenorth> itâs just a proxy for âno date is set' 10:43:20 <andythenorth> where âNoneâ has some problems :P 10:43:52 <andythenorth> 5000001 looks to be used with < operator 10:44:02 <andythenorth> 5000000 with == 10:44:08 <andythenorth> so that explains that mystery :) 10:46:25 <andythenorth> can haz more permanent storages? 10:51:02 <andythenorth> more permanent storage = more industries sharing cb chains 11:02:34 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 11:09:27 <Eddi|zuHause> andythenorth: try 31.12.5000000 as max date? 11:09:54 <andythenorth> I only need year but yes, thanks :) 11:10:01 <Eddi|zuHause> anyway, it's probably nmlc being overly pedantinc 11:10:06 <Eddi|zuHause> -n 11:10:25 <andythenorth> as it stands, some people wonât get to build industries after 4999999 11:10:29 <andythenorth> oh well :P 11:10:32 <andythenorth> and itâs not a new bug 11:12:13 <V453000> how terrible 11:12:49 <Eddi|zuHause> andythenorth: the internal variables have a bit of room for >5000000 dates, it's just he last "round" number to fit in the range 11:13:27 <Eddi|zuHause> andythenorth: so there should be no problems with a grf checking for 5000001 11:13:44 <Alberth> but any comparison that you do with any number > 5000000 is useless 11:14:26 <Eddi|zuHause> Alberth: well, yes, that's kinda the point. pick a number that doesn't do anything, without making it complicated by adding new control structures and stuff 11:17:27 * andythenorth wonders how many storages FIRS industries have free 11:17:50 <andythenorth> nml could probably audit that 11:18:16 <Alberth> in my view, you need 2 variations for introduction date, and two variations for end-date 11:19:22 <andythenorth> hmm secondary industries only have one storage free :( 11:19:29 <andythenorth> and I need that for a UID 11:22:33 <andythenorth> hmm 11:22:46 * andythenorth wonders about converting FIRS to m4nfo 11:22:54 <andythenorth> or rather, pythonm4nfo 11:28:47 <Alberth> bbl 11:28:48 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 11:30:04 <andythenorth> ho 11:30:17 <andythenorth> maybe I can make partial compiling work for FIRS 11:30:19 <andythenorth> that would be interesting 11:30:30 *** Marty [~Marty@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 11:31:54 *** Supercheese is now known as Guest3931 11:31:59 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:35:58 <andythenorth> oh, that wonât work :( 11:36:02 <andythenorth> nmlc randomises strings 11:36:04 <andythenorth> nvm 11:36:55 *** Guest3931 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:37:00 *** myztic [~feijfoeis@0002010f.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:42:37 <andythenorth> MP game? o_O 12:48:42 *** myztic [~feijfoeis@0002010f.user.oftc.net] has joined #openttd 12:49:00 *** roidal [~roland@62-46-136-44.adsl.highway.telekom.at] has joined #openttd 13:06:11 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Read error: Connection reset by peer] 13:15:47 *** Derandomized [~Johnnei@D9783BEE.cm-3-1a.dynamic.ziggo.nl] has joined #openttd 13:15:47 *** Johnnei [~Johnnei@D9783BEE.cm-3-1a.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 13:20:42 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has quit [Ping timeout: 480 seconds] 13:24:05 *** Derandomized [~Johnnei@D9783BEE.cm-3-1a.dynamic.ziggo.nl] has quit [Quit: Leaving] 13:24:46 *** Johnnei [~Johnnei@D9783BEE.cm-3-1a.dynamic.ziggo.nl] has joined #openttd 13:40:45 <kamnet> Eddi|zuHause: No I didn't realize that. I'm up weird hours anyhow, but I figured you were either busy or sleeping to begin with. :D 14:07:23 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Remote host closed the connection] 14:10:23 *** Progman [~progman@p57A19A85.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 14:10:50 *** Speedy [~speedy@the.wrong.domain.name] has quit [Remote host closed the connection] 14:16:15 <kamnet> Apparently I missed all the discussion this morning. 14:16:27 <kamnet> I'll probably miss more of it this afternoon when I go into work. 14:23:11 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has joined #openttd 14:27:34 *** Marty [~Marty@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 14:35:39 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/cloverleafexplain.png Okay. So. I'm explaining to a personal friend of mine how highway interchanges work. 14:35:44 <Flygon> I'm doing an atrocious job of it 14:37:34 <Flygon> Please tell me if this makes proper sense or not x.x 14:39:34 <frosch123> that's dangerous 14:39:38 <frosch123> they all drive on the wrong side 14:40:10 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:40:13 *** mode/#openttd [+o Alberth] by ChanServ 14:40:18 <frosch123> welcome back :) 14:40:27 <Alberth> o/ 14:42:18 <Flygon> frosch: I wanted to draw it using European/American standards 14:42:19 <Flygon> But 14:42:23 <Flygon> I didn't want to get confused 14:42:31 <Flygon> So I did it using Australian standards 14:42:40 <Flygon> Except cloverleafs don't exist in my state 14:42:41 <Flygon> S 14:42:42 <Flygon> So* 14:42:42 <Flygon> Fuck 14:43:07 <Alberth> no clovercleafs then :) 14:43:23 <Johnnei> Just a plain old intersection at 120kmh :p 14:43:52 <andythenorth> canât you just play Euro Truck Simulator to show it? 14:45:03 <Flygon> andythenorth: My Internet is crap and I don't have it installed on Steam 14:46:15 <frosch123> Flygon: or link him to wiki :p http://en.wikipedia.org/wiki/Cloverleaf_interchange 14:46:30 <Flygon> It's kinda rude 14:46:39 <Flygon> And is still confusing to explain to someone that, amongst other things 14:46:43 <Flygon> Doesn't have a drivers licence 14:47:02 <frosch123> no french man ever had one 14:47:10 <frosch123> sorry :) 14:47:29 <Flygon> I lack any good French jokes and I got a whopper of a headache 14:48:24 <andythenorth> slow forums are slow 14:48:36 <andythenorth> as in, ânot much to read todayâ 14:49:57 *** |Truth| [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 14:51:09 <Wolf01> we started to build roundabouts under the bridge instead of using cloverleaves 14:52:38 <Flygon> Doesn't work if they're both freeways 14:52:39 <Flygon> Anyway 14:52:42 <Flygon> I'm just... fucked 14:52:43 <Flygon> Night, bros 14:52:53 <frosch123> Flygon: http://de.wikipedia.org/wiki/Autobahnkreuz#/media/File:High_Five.jpg <- just tell him that split before join is way better 14:52:59 <Alberth> nigh Flygon 14:53:04 <Flygon> Already sent that one 14:53:06 * Flygon closes lid 14:54:14 <andythenorth> hrm 14:54:22 <andythenorth> refactoring is starting to drag :P 14:54:39 * andythenorth has been cleaning house for days on FIRS code 14:56:33 <Alberth> already made a plan for decorating the new house? 14:56:51 <andythenorth> only partially 14:56:56 <andythenorth> hoping I might get some help :) 14:57:04 <andythenorth> I want to change how clustering works 14:57:17 <andythenorth> itâs failing for some map sizes and/or some economies 15:08:30 <Alberth> hmm, entire screenshot forum seems filled with pictures of small rural villages :) 15:08:53 <Alberth> with a central station thrown in here and there 15:10:34 * andythenorth browses 15:11:05 <frosch123> https://xkcd.com/920/ <- like that? 15:11:43 <Alberth> something like that :) 15:12:54 <andythenorth> hm 15:13:04 <andythenorth> is DB set and stations mandatory? 15:13:17 <andythenorth> all screenshots seem to feature those grfs 15:13:49 <Alberth> if you're from Germany, definitely 15:13:51 <frosch123> maybe they are from 2005 15:14:08 <frosch123> anyway, i literally do not know the people in the off-topic section 15:14:21 *** Marty [~Marty@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 15:14:36 <frosch123> it's like a on a different planet 15:21:34 <andythenorth> is it as odd as #tycoon? 15:23:51 <frosch123> likely, not sure whether it is the same 15:24:40 <frosch123> i recall someone getting offended when i said that #tycoon is the channel of the forum off-topic gang :) 15:25:08 *** Biolunar_ [Biolunar@x4d025ce9.dyn.telefonica.de] has quit [Quit: Yo.] 15:26:45 <andythenorth> MP game? o_O 15:26:51 * andythenorth is very bored of refactoring FIRS 15:27:34 <frosch123> would need someone to make a savegame, and someone to run a server :p 15:27:43 <andythenorth> are you volunteering? o_O 15:28:11 <frosch123> no 15:28:38 <frosch123> i wanted to play with yeti, but still haven't managed to play even a few minutes with it :p 15:28:55 *** HerzogDeXtEr [~flex@i59F6D0D1.versanet.de] has joined #openttd 15:28:56 <andythenorth> MP needs a GS imo 15:30:00 * andythenorth wonders how Busy Bee works in MP 15:30:54 <frosch123> i don't think it works well 15:31:45 <frosch123> sounds like it would need a lot of coordination 15:31:55 <frosch123> trying to connect the same things in parallel doesn't work well 15:33:10 <frosch123> could work with skype, but i don't have that :p 15:33:24 <frosch123> or teamspeak, does that still exist? 15:34:08 <frosch123> but well, usually my audio channel is occupied by metal 15:34:15 <frosch123> no space for talking :p 15:34:23 <andythenorth> also thereâs no big goal 15:34:31 <andythenorth> Iâve played a few âno goalâ games in MP 15:34:38 <andythenorth> but mostly I get bored and build silly things 15:34:41 <andythenorth> like castles 15:35:29 <frosch123> well, if you don't share a goal, it's hardly playing cooperative :p 15:41:05 *** DarkenMoon [DarkenMoon@2602:100:6028:c90e:349b:cf52:313b:bd64] has joined #openttd 15:42:53 <andythenorth> I need to make some kind of âconquer the westâ GS 15:42:58 <andythenorth> but I have enough to do :) 16:01:43 *** roidal_ [~roland@193-154-139-119.adsl.highway.telekom.at] has joined #openttd 16:05:02 *** roidal [~roland@62-46-136-44.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 16:15:02 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 16:15:56 *** |Truth| [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has joined #openttd 16:31:07 <Alberth> build a common connected world but each in his own company? 16:31:28 <andythenorth> hmm 16:31:34 <andythenorth> networked goals? 16:31:42 <andythenorth> one company delivers, another collects? o_O 16:36:04 <Alberth> as long as everybody has a few lines to get money from, it should work 16:37:48 <andythenorth> hmm 16:38:17 <andythenorth> we could track a delivery goal, and use it to trigger a collection goal 16:38:21 <andythenorth> have two teams 16:38:54 <andythenorth> delivery team tries to overwhelm collection team 16:39:02 <andythenorth> collection team tries to stay ahead :) 16:39:24 <andythenorth> or split, both teams deliver and collect, but for different cargos or industries 16:40:56 <Alberth> different parts of the map 16:41:25 * andythenorth wonders why sawmills cluster near forests 16:41:36 <andythenorth> found a few odd location checks in FIRS code as I refactor ;P 16:41:57 <Alberth> or you are allowed to deliver or accept cargo at some industry, but not both 16:42:14 <andythenorth> does competitive MP work? 16:42:23 * andythenorth has never tried 16:43:08 <andythenorth> anyway, itâs an idea :) 16:47:08 <kamnet> Infrastructure Sharing patch makes much of this quite easy. :D 16:47:11 <Alberth> depends on how friendly 'competitive' is 16:48:17 <Alberth> kamnet: we don't really need separate companies, it's a sort of by-product of fixing a game script problem 16:49:32 *** roidal_ [~roland@193-154-139-119.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.1.1] 16:49:57 <andythenorth> ? 16:51:07 <Alberth> having several companies fixes the problem of discussion who does what 16:53:06 <andythenorth> ha yes :) 16:57:56 * andythenorth has eaten more greens 16:58:00 <andythenorth> more is refactored 17:03:30 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:03:33 *** mode/#openttd [+v glx] by ChanServ 17:08:11 <andythenorth> @seen DanMacK 17:08:12 <DorpsGek> andythenorth: DanMacK was last seen in #openttd 5 days, 20 hours, 40 minutes, and 17 seconds ago: <DanMacK> And if you start a new game, save it and reload it, does it freeze too? 17:17:12 <kamnet> In playing some of my games, I use IS for companies to take on certain roles - one company manages only rail infrastructure, one only builds roads. One company handles all mail, one handles all rail passengers, one handles all freight transport, etc. 17:18:09 <frosch123> that's also what the old subsidiaries patch did 17:18:18 <frosch123> but you could just as well implement liveries for groups 17:20:17 <kamnet> I did it that wa to take advantage of AIs For example a road building AI to do just roads, there's an Ai that only delivers mail, one that only does passengers via airplanes, etc. 17:21:33 <andythenorth> canât they play in the same company? 17:21:35 <andythenorth> o_O 17:21:44 * andythenorth has never played IS, but also never understood the point 17:22:11 <kamnet> No, you can only run one AI per company 17:22:16 <andythenorth> ah 17:23:39 <kamnet> I like companies being semi-autonomous, I can start building a rail line on one part of a map, and after a few years I'm bored with it ready to do something else, I've got infrastructure already set up on the rest of the map to immediately jump into 17:24:44 <Eddi|zuHause> i played a 4 company single player game once 17:24:45 <kamnet> And I don't really like dealing with mail or passengers, its too tedious, it's mostly just growth and more growth and more growth. If an AI can manage that transport for me, I'm fine. :D 17:24:56 <Eddi|zuHause> each company serving one region, with interconnection points 17:25:06 <Alberth> kamnet: just ignore pax :) 17:25:46 <kamnet> You can't if you're using a citybuilder script :D 17:26:06 <Eddi|zuHause> there are a few shortcomings in the implementation, but i think the overall concept of IS is desireable 17:28:16 *** Progman [~progman@p57A19A85.dip0.t-ipconnect.de] has joined #openttd 17:31:15 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:31:52 <kamnet> Yep, a few, but overall I've found it to be a really useful patch 17:32:15 <Alberth> why are you running a city builder then? 17:33:40 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has joined #openttd 17:33:42 <andythenorth> ugh 17:33:50 * andythenorth just invented an evil 17:33:53 <andythenorth> to solve a FIRS problem 17:34:25 <Alberth> you made a pact with the devil? 17:35:08 <andythenorth> I have a problem because FIRS has 66 industries, when the limit is 64 :P 17:35:26 <andythenorth> this causesâŠproblemsâŠwith cb handling in action 3 blocks 17:35:56 <Alberth> sounds likely to be a problem indeed :) 17:36:52 <andythenorth> so give each industry a UID in persistent storage, route all industry cbs through a switch which reads the UID, and dispatches to the correct following switch for that industry 17:37:07 <andythenorth> what could be simpler? :P 17:37:20 <andythenorth> I even have one persistent storage left free 17:40:11 *** roidal [~roland@193-154-139-119.adsl.highway.telekom.at] has joined #openttd 17:41:52 <Alberth> hmm, giving it a fixed number, and then skipping initialization in some economy couldn't work? 17:42:37 <Alberth> although it doesn't re-use switches, as each industry is separate then, I guess 17:43:07 <andythenorth> there was some problem that keeps tripping me up with action 3, canât remember what 17:43:15 <frosch123> you could also just read the industry type from the existing variable 17:43:25 <frosch123> no need to store it yourself 17:43:32 <andythenorth> type = id? 17:43:45 <frosch123> yes 17:43:50 <andythenorth> 0-63? 17:43:54 <frosch123> yes 17:43:55 <andythenorth> Iâm already overlapping them 17:44:02 <frosch123> your fault :p 17:44:05 <andythenorth> yes 17:44:17 * andythenorth checks docs 17:44:34 <andythenorth> action 2 canât be action 7ed 17:45:07 <andythenorth> but action 3 can 17:45:17 <andythenorth> there was some problem when I tried it last time though 17:45:17 <frosch123> as if there was need to :p 17:45:26 <DorpsGek> Commit by translators :: r27264 trunk/src/lang/korean.txt (2015-05-02 19:45:18 +0200 ) 17:45:27 <DorpsGek> -Update from WebTranslator v3.0: 17:45:28 <DorpsGek> korean - 1 changes by telk5093 17:46:17 * andythenorth wonders what the problem(s) were 17:47:20 <frosch123> there is no need to skip action2, you can chain to another action2 anyway 17:47:47 <andythenorth> maybe I am conflating multiple problems 17:48:04 * andythenorth reads the commits that fixed the bugs before 17:51:29 <andythenorth> hmm, maybe action 7 on the action 3 fixes that actual issue I ran into 17:51:35 <andythenorth> which is mostly done now 17:51:51 <andythenorth> the action 2 stuff might be a distraction 17:57:04 <andythenorth> any reason the industry type (id) canât change between economies (action 7-ed)? 17:57:28 <andythenorth> then I can allocate ids dynamically 17:57:34 <andythenorth> (at compile time) 17:58:30 <andythenorth> eh? NML spec says âIndustry IDs are local to the NewGRF, you are free to choose any ID in the 0..255-rangeâ 17:58:41 <andythenorth> since when? 18:02:09 <frosch123> 2006 or something 18:03:32 <frosch123> ah, wait, i see what you read there 18:03:36 <andythenorth> I am misunderstanding the spec? 18:03:36 <frosch123> but no, that is wrong :) 18:03:49 <frosch123> static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 64; ///< maximum number of industry types per NewGRF 18:04:06 <frosch123> there are 256 tiles, 64 industries 18:04:21 <andythenorth> typo 18:04:24 <andythenorth> copy-paste? 18:04:53 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 18:05:03 <Alberth> all of them? 18:05:45 <frosch123> likely copy paste 18:06:21 <frosch123> it's 256 for stations, houses, industry tiles, objects and airport tiles :) 18:06:41 <frosch123> 64 for industry, 32 for cargo, 128 for airprots, 16 for railtypes 18:07:11 <frosch123> btw, nml prints that to the console :p 18:08:03 <andythenorth> 64/64 here ;) 18:08:13 <andythenorth> it has no way to account for people like me 18:08:57 <kamnet> Does this mean Andy needs a FIRS Add-On NewGRF? :D 18:09:22 <frosch123> don't make it even more complicated :p 18:09:53 <frosch123> anyway, the ottd limit is no particulary hard limit to raise :s 18:09:56 <kamnet> MOAR POWER 18:10:07 <frosch123> could as well increase it to 256 18:10:19 <andythenorth> frosch123: or I could engineer an insane compile for FIRS? 18:10:25 <andythenorth> that shuffles IDs around per economy 18:10:29 <andythenorth> which is better? 18:10:55 <andythenorth> o_O 18:14:05 <andythenorth> is there any gameplay benefit to pinning max industries to 64? 18:14:21 <frosch123> a useable minimap :p 18:14:23 <kamnet> Limits bug reports to devs? 18:14:40 <frosch123> i still don't get how anyone can play with 16 railtypes 18:14:59 <andythenorth> FIRS has been developed since 2008, and the biggest economy is 51 industries 18:15:16 <andythenorth> really, it would be hard to add more 18:15:26 <andythenorth> the cargo limit (which should stay at 32) limits the number of industries 18:15:44 <frosch123> cargo limit is quite hard to increase :) 18:15:48 <andythenorth> good 18:15:55 <andythenorth> so 256 industries? o_O 18:16:00 <frosch123> industry tile limit is also hard to increase 18:16:08 <andythenorth> thatâs workable with cbs anyway 18:16:10 <andythenorth> solved problem 18:16:10 <frosch123> though we support 512 in total 18:16:28 <kamnet> Its easier when one railtype is pipes, another railtype is electric lines, two of the railtypes are "planning" and "useless" tracks... ;) 18:16:30 <andythenorth> 256 industries, 256 tiles, one per industry :D 18:17:23 <frosch123> you can also use 1 tile for all industries 18:17:31 <andythenorth> that isâŠharder 18:17:31 <frosch123> the tileid only matters if you use animation and such 18:17:35 <andythenorth> acceptance? 18:17:46 <frosch123> yeah, acceptance is also easier with tiles 18:17:58 <frosch123> well, generally, layouts are easier with tiles :) 18:18:43 <andythenorth> hmm CB 2B and 2C would handle acceptance 18:18:45 <andythenorth> universal tile :P 18:19:07 <frosch123> using callbacks affects performance 18:20:32 <andythenorth> :) 18:21:53 <peter1138> Ban then. 18:21:56 <peter1138> *them 18:22:55 *** Celestar [~Celestar@p4FC54C7B.dip0.t-ipconnect.de] has joined #openttd 18:39:32 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 18:43:58 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Ping timeout: 480 seconds] 18:45:24 <andythenorth> so how trivial is it to do 256? 18:45:43 <frosch123> mainly savegame conversion 18:45:50 * andythenorth tests nml for checks 18:45:51 <frosch123> otherwise just two constants 18:46:31 <andythenorth> nmlc has a check, but thatâs easy to patch 18:46:41 <frosch123> that's also just a constant :) 18:46:44 <andythenorth> I assume renum will be similar 18:46:54 <frosch123> noone cares about renum 18:47:03 <andythenorth> ha 18:48:26 <frosch123> ah, there are some special values for industries 18:48:43 <frosch123> so likely we would only raise it to 250, or maybe 128 just for the nice number 18:49:07 <frosch123> for similar reason there are also only 128 airports :) 18:50:29 <Eddi|zuHause> <kamnet> MOAR POWER <-- wasn't that show like 15 years ago? 18:50:52 <frosch123> actually, the special values are in no conflict 18:50:54 <frosch123> so, 256 it is 18:51:07 <Eddi|zuHause> frosch123: so you have a patch by tomorrow? 18:51:18 <frosch123> if i cannot sleep 18:52:42 * andythenorth could patch nmlc :P 18:53:18 <andythenorth> dfghjkfghjkl xw345tgfyuiop[â? nbgt123467890saq2345thbcdr678ol., esdfrhyjuiklop;[']\ 18:53:27 <frosch123> value 0xFF will be special for purchase list and stuff 18:53:41 <Eddi|zuHause> your rot13 is broken 18:53:42 <frosch123> andythenorth: cleaning your keyboard? or dropping the whole thing? :p 18:58:12 <andythenorth> dunno :) 18:58:21 <andythenorth> was afk 18:58:26 <andythenorth> I suspect a child 18:58:32 <andythenorth> or my keyboard controller has water in it 18:59:01 <frosch123> the characters describe a one or two finger swipe over the keyboard :) 18:59:30 <andythenorth> could that pattern be made by dropping a pair of glasses on the keyboard? o_O 18:59:34 * andythenorth experiments 18:59:41 <Wolf01> maybe the cat 18:59:41 <andythenorth> no 18:59:47 <andythenorth> that just results in needing new glasses 18:59:51 *** gelignite [~gelignite@i528C3FDA.versanet.de] has joined #openttd 19:00:14 * andythenorth only needed glasses this year 19:00:19 <andythenorth> blame the pixels 19:00:30 *** myztic [~feijfoeis@0002010f.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:06:05 <Eddi|zuHause> you should probably learn how to kid-proof your computer (e.g. locking your sessions with a password) 19:06:36 <frosch123> pff, the kids will remember the password better than him 19:06:58 <Eddi|zuHause> yes, i was about to say that. assume your kids are better at passwords than you are :p 19:07:27 <andythenorth> screen usually locks 19:07:37 <andythenorth> very short lockout time for infosec reasons 19:07:45 <andythenorth> also I usually lock it when I walk away 19:07:55 <andythenorth> then have to type a very long password to unlock :( 19:07:59 <andythenorth> which I usually get wrong 19:10:22 *** myztic [~feijfoeis@0002010f.user.oftc.net] has joined #openttd 19:11:05 <kamnet> Thankfully I do nothing which requires national security to lock my keyboard. 19:22:24 <kamnet> Eddi|zuHause: It was on the air when I was still a kid. early 90s? Now I gota look 19:22:46 <Eddi|zuHause> kamnet: i think it was more late 90s/early 2000s 19:23:00 <Eddi|zuHause> kamnet: early 90s was roseanne and bundys 19:23:16 <kamnet> Wikipedia: Home Improvement is an American television sitcom starring Tim Allen, that aired from September 17, 1991 to May 25, 1999. 19:24:25 <kamnet> Roseanne is an American sitcom that was broadcast on ABC from October 18, 1988, to May 20, 1997. 19:25:22 <kamnet> Married... with Children is an American sitcom that aired on FOXfrom April 5, 1987, to June 9, 1997 19:25:36 <kamnet> So all around the same time period. 19:43:47 <frosch123> i thought you were like 10 years older than me :p 19:47:13 *** Progman_ [~progman@p57A19D55.dip0.t-ipconnect.de] has joined #openttd 19:50:35 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 19:51:52 *** Progman [~progman@p57A19A85.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:52:04 *** Progman_ is now known as Progman 19:59:44 <Eddi|zuHause> kamnet: ok, maybe series just come 5 years later here :p 20:00:30 *** gelignite [~gelignite@i528C3FDA.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 20:06:02 <kamnet> I was born in 1976. I've always assumed I'm older than most people here. 20:07:43 <frosch123> ok, so i was not that wrong 20:08:02 <frosch123> but then you were no kid in the late 90s :p 20:10:03 <andythenorth> 2 years apart from andythenorth 20:10:08 <andythenorth> but Iâm not saying which way 20:32:07 *** myztic [~feijfoeis@0002010f.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:34:58 *** myztic [~feijfoeis@0002010f.user.oftc.net] has joined #openttd 20:36:49 *** Celestar [~Celestar@p4FC54C7B.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 20:36:58 *** Celestar [~Celestar@p4FC54C7B.dip0.t-ipconnect.de] has joined #openttd 20:38:26 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has quit [Quit: andythenorth] 20:38:46 *** DanMacK [~3265a604@188.cimarosa.openttdcoop.org] has joined #openttd 20:38:58 <DanMacK> @seen andythenorth 20:38:59 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 28 minutes and 50 seconds ago: <andythenorth> but Iâm not saying which way 20:39:07 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has joined #openttd 20:39:26 <frosch123> making a little dance? :p 20:40:11 *** Celestar1 [~Celestar@p4FC54C7B.dip0.t-ipconnect.de] has joined #openttd 20:40:42 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has quit [] 20:41:10 <DanMacK> wtf... lol 20:41:22 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has joined #openttd 20:41:38 <DanMacK> Connection issues Andy? 20:42:11 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has quit [] 20:42:48 <DanMacK> apparently... lol 20:43:02 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has joined #openttd 20:44:03 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has quit [] 20:44:32 <frosch123> or it's the todler again :) 20:45:02 *** Celestar [~Celestar@p4FC54C7B.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:45:25 <DanMacK> lol 20:49:48 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has joined #openttd 20:50:38 <andythenorth> hmm 20:51:14 <andythenorth> flappy 20:51:17 <andythenorth> DanMacK: o/ 20:52:07 <kamnet> frosch123: No I wasn't a kid in the late 90s. but I was in the early 90s. :D 20:52:54 <DanMacK> Hey Andy 20:53:04 <andythenorth> lo 20:53:16 *** KouDy_ [~koudy@188.75.190.58] has joined #openttd 20:53:18 *** DarkenMoon [DarkenMoon@2602:100:6028:c90e:349b:cf52:313b:bd64] has quit [Quit: Leaving] 20:53:50 *** KouDy [~koudy@188.75.190.58] has quit [Read error: Connection reset by peer] 20:58:42 *** myztic [~feijfoeis@0002010f.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:06:09 *** DarkenMoon [DarkenMoon@2602:100:6028:c90e:dcd9:b2b3:42a0:788e] has joined #openttd 21:06:48 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:08:23 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 21:08:26 *** mode/#openttd [+v tokai] by ChanServ 21:10:14 *** myztic [~feijfoeis@0002010f.user.oftc.net] has joined #openttd 21:12:56 *** Johnnei [~Johnnei@D9783BEE.cm-3-1a.dynamic.ziggo.nl] has quit [Quit: Leaving] 21:12:56 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has quit [Read error: Connection reset by peer] 21:13:08 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has joined #openttd 21:14:39 *** andythenorth [~Andy@host86-166-178-126.range86-166.btcentralplus.com] has quit [] 21:22:14 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:28:20 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 21:32:12 *** myztic [~feijfoeis@0002010f.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:34:01 *** DanMacK [~3265a604@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 21:35:20 *** mczapkie [~mczapkie@abdy146.neoplus.adsl.tpnet.pl] has joined #openttd 21:35:50 <mczapkie> Good evening 21:42:06 *** myztic [~feijfoeis@0002010f.user.oftc.net] has joined #openttd 21:48:57 <Supercheese> has anyone here actually used m4nfo? I've been debating trying it out for quite some time for stations and would solicit opinions should there be any 21:49:16 <frosch123> haha, that's the main issue with it :p 21:49:25 <frosch123> noone is using it, except a few people behind closed doors 21:49:38 <Supercheese> well, it allegedly does support stations which NML does not 21:49:49 <frosch123> you can literally ask noone, and look at no examples, except the original documentation 21:49:55 <Supercheese> and if the code is actually human-readable unlike raw NFO that would be nice 21:50:55 <frosch123> well, noone knows that :) 21:51:46 <Supercheese> I feel like the cyclops... Nobody is using it 21:52:08 <Supercheese> that darn Nobody 21:52:31 <frosch123> anyway, grf are a complicated thing 21:52:44 <frosch123> stations are complicated in particular 21:53:06 <frosch123> the isr author is likely the only one who really know it 21:53:08 <Supercheese> Indeed, they seem more challenging 21:53:43 <frosch123> about m4nfo, i very much doubt it does help you whatsoever with a isr-level of grf 21:54:05 <frosch123> it's developed by an artist, not by a programmer 21:54:32 <frosch123> so, i would be surprised if it supports anything like advanced spritelayouts 21:56:14 <Supercheese> well I'd try just adding some single-tile non-track station bits first 21:56:44 *** myztic [~feijfoeis@0002010f.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:56:48 <frosch123> well, the trend is to do those with objects :p 21:57:00 <frosch123> objects work everywhere, for all station types 21:57:05 <Supercheese> I already can do that, but I would like them to actually contribute to catchment 21:57:11 <Supercheese> eyecandy but also functional 21:57:17 <frosch123> the only thing that they do not support is showing cargo matching the cargo waiting at the station 21:57:26 <frosch123> but that in itself is one of the most controverse thing 21:58:07 <frosch123> i thought not being limited by the catchment area was a feature :) 21:59:42 <Supercheese> I am very fond of building a large passenger train station nearby but past the outskirts of a city and ctrl+joining several eyecandy station tiles to it spread throughout the city 22:00:18 <Supercheese> many station sets offer good tiles for that, but I have the itch to add some of my own 22:00:24 <frosch123> ok, i hate doing that :p 22:00:28 <frosch123> i love feeder services 22:00:44 <frosch123> and trams delivering stuff to the rail stations 22:00:49 <frosch123> or, busses in case of passengers 22:02:35 <frosch123> [23:49] <Supercheese> and if the code is actually human-readable unlike raw NFO that would be nice <- it's based on a macro processor, i would expect that it has about zero error messages and validity checks 22:02:49 <frosch123> if something fails to compile, you will just have to stare at the code 22:03:52 <frosch123> anyway, if you try it, please report back :) because, as said, noone knows anything about it :) 22:04:23 *** DanMacK [~3265a604@188.cimarosa.openttdcoop.org] has joined #openttd 22:04:53 <DanMacK> Hey all 22:05:11 <frosch123> you were here before, weren't you :p 22:05:14 *** roidal [~roland@193-154-139-119.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.1.1] 22:05:32 <mczapkie> Hello, DanMack. I just put some snow on your logging camp :) 22:05:37 <DanMacK> What are you talking about? Never been here in my life... lol 22:05:42 <DanMacK> Awesome! 22:05:44 <Supercheese> :P 22:08:08 *** myztic [~feijfoeis@0002010f.user.oftc.net] has joined #openttd 22:23:49 *** Progman [~progman@p57A19D55.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:24:31 *** DanMacK [~3265a604@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 22:24:48 <mczapkie> Does anybody know, how to change account data on flyspray? There is "data from central management system" info, but central management system is under construction permanently 22:26:37 <frosch123> afaik there is only recover password 22:26:43 <frosch123> but no way to change email or name or anything 22:26:44 <Supercheese> Oh neat: http://www.ttdpatch.de/grfspecs/m4nfoManual/StationsTut.html 22:26:54 <Supercheese> I don't recall there being a tutorial last I checked 22:35:59 *** frosch123 [~frosch@x5f745185.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:38:41 *** mczapkie [~mczapkie@abdy146.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 22:49:08 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:49:22 <Supercheese> ugh, my OS won't recognize any updates to its system path variable 22:49:31 <Supercheese> bloody thing probably wants a restart 22:50:27 <michi_cc> If OS means linux/bash or so, try rehash instead. 22:50:59 <Supercheese> Windows 7 sadly 22:51:02 <michi_cc> Or actually just hash, it seems bash it the odd one out here :p 22:51:25 <michi_cc> Then you just need to open a new command window. 22:52:58 <Supercheese> Yeah, not working 22:53:07 <Supercheese> something somewhere is going horribly wrong 22:54:48 <Supercheese> the path variable is correct in the registry, but new command windows do not recognize it 22:55:03 <Supercheese> they are evidently loading some older version of the var 23:00:52 *** myztic [~feijfoeis@0002010f.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:01:53 <kamnet> The Run for the Roses is over. 23:02:22 <Supercheese> yeah Windows demands a reboot to reload system variables... bleh 23:03:27 *** Biolunar [Biolunar@x4d025ce9.dyn.telefonica.de] has joined #openttd 23:05:00 <kamnet> If running Window, when we say rehash, we mean by using a chainsaw. 23:10:53 <Wolf01> 'night 23:10:58 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:12:13 *** myztic [~feijfoeis@0002010f.user.oftc.net] has joined #openttd 23:23:52 *** myztic [~feijfoeis@0002010f.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:59:27 *** Marty [~Marty@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds]