Log for #openttd on 10th May 2015:
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01:03:41  <TartarusMkII> TartarusMkII
01:03:41  <TartarusMkII> Hey again, just want to ask again: Can anyone show me any nice SS's of cool road interchanges that are functional? I don't really understand how to use one way roads properly.
01:03:41  <TartarusMkII> I've seen someone make a clover leaf interchange, but i can't figure out how to make one that is actually helpful in any way. lol
01:03:41  <TartarusMkII> I want something that looks nice sure, but also actually useful
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01:11:25  <Eddi|zuHause> clover leaf junctions aren't all that useful. they solve problems that do not actually occur in this game
01:11:53  <TartarusMkII> right, I did not think so.
01:12:00  <TartarusMkII> what about one-way roads?
01:12:31  <Supercheese> roads generally never have any issues, just slap some down and vehicles are always fine
01:12:44  <Supercheese> the only issues are when you set full load orders and vehicles back up at stations waiting
01:13:57  <Eddi|zuHause> one way roads don't do a lot in this game either, except making overtaking easier by not having opposing traffic. there is no dividing high traffic into lanes or stuff
01:14:46  <TartarusMkII> right, right.
01:14:56  <TartarusMkII> I was hoping to do anything fancy with roads like I can (sort of) with rail
01:15:24  <Eddi|zuHause> roads are far more limited in that sense
01:16:29  <TartarusMkII> mhmm
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03:12:03  <Flygon> I'd love rail-style roads
03:21:26  <TartarusMkII> Well what are trams? are they vanilla? I;ve never ran across them in my HUD
03:22:37  <TartarusMkII> hmm
03:31:52  <Supercheese> there are indeed no trams in vanilla
03:31:57  <Supercheese> only via grf
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03:55:49  <kamnet> Trams are cheating
03:58:29  <ST2> trains, trucks, buses, ships and so on... are cheating too! well, by kamnet's ideas ^^
03:59:02  <ST2> damn, forgot the cheating planes :S
03:59:03  <kamnet> No, just trams. They were never meant to be. Its like turning off inflation or disabling breakdowns. All cheating.
04:00:28  <ST2> well, that's a nice excuse when you can't make more profit that a competitor... but ok. we're fine :P
04:03:58  <kamnet> :P
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04:06:47  <TartarusMkII> how are trams cheaty? =o
04:06:49  <ST2> btw kamnet, about empty servers (or non empty ones): always hard to check. but before start recommending servers to new players, check the servers reliability 1st - and ofc, the community (it matters only on numbers and efforts ppl do to keep them running)
04:07:10  <kamnet> I recommended a server to somebody?
04:07:41  <ST2> that was a fast read xD
04:09:21  <kamnet> Only server communities I'm aware of are openttd coop, reddit, and novopolis. I played on reddit once. That's about all I know about 'em.
04:09:33  <ST2> really?
04:10:27  <ST2> what about the community that holds 30% of the players now?
04:10:46  <ST2> well, how can you miss that?
04:11:47  <ST2> unless you're being tendentious, and that was my thoughts at the time
04:12:02  <ST2> hopefully, won't happen again :)
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04:15:03  <ST2> I guess kamnet is googling a bunch now :P
04:17:06  <ST2> because missing "n-ice" and "btpro" communities means kamnet doesn't play online OpenTTD and therefore his opinions worth as that xD
04:17:29  <ST2> btw, novapolis gonna end
04:18:35  <ST2> thx for your silence kamnet ;)
04:19:12  <kamnet> Sorry I was called away. GF wanted some ice cream :D
04:19:29  <ST2> np :)
04:19:35  <ST2> I know the feeling xD
04:19:57  <kamnet> Yeah I'm not an online player at all. I don't typically have a lot of time, plus I'm spoiled by patchpacks and as many newgrfs as I can cram in the game
04:21:17  <ST2> anyway, a hint: next time before suggest gamepark or reddit, inform yourself about the existent OpenTTD communities
04:22:43  <ST2> people work on provide games to ttd players and dnt need tendentious suggestions
04:25:14  <kamnet> I see btpro and n-ice advertised once in awhile, just doesn't come to first in mind simply because I'm not part of those communities. I am on reddit, and typically I mention coop since enough of the devs mention it pretty frequently
04:25:27  <kamnet> No attempting to sligt any other groups.
04:26:32  <ST2> well, at least keep tunned about OpenTTD communities - some come and go
04:26:37  <ST2> it's normal
04:27:17  <kamnet> I wasn't evne aware that there was a presence on twitch until last week. A spot I've only visited once as well LOL
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04:28:01  <ST2> some players make twitch casts
04:28:16  <ST2> but none community do it as a basis
04:28:23  <ST2> it's impossible :S
04:28:42  <ST2> at least for what I know ^^
04:29:05  <supermop> i want ice cream kamnet
04:29:12  <kamnet> I don't know nothing. Just ask Pikka
04:29:31  <kamnet> I got a freezer full, supermop. Help yerself
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04:30:44  <ST2> I guess supermop was asking for the part where beers are cooling - but that's none of my business :P
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04:37:11  <TartarusMkII>
04:37:52  <supermop> so my 3d printed coffee grinder bracket works, but is too wobbly
04:38:24  <supermop> dont know why i thought two points of attachment would be enough
04:39:28  <supermop> ever used maxwell V453000 ?
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05:11:22  <kamnet> Now I want ice cream
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05:26:56  <andythenorth> o/
05:27:56  <supermop> yo andy
05:27:59  <Supercheese> well what do you know, an andy
05:29:21  <kamnet> Any needs help. He needs 64 new industries to put into FIRS Full.
05:31:47  <andythenorth> @calc 128-51
05:31:47  <DorpsGek> andythenorth: 77
05:31:51  <andythenorth> ^ that many
05:32:24  <kamnet> You'll never fill it. You'll be bored silly just hitting 45
05:32:53  <andythenorth> also
05:33:13  <andythenorth> it would be horrible
05:33:25  <andythenorth> Pikka what larks?
05:35:35  <kamnet> Restaurants
05:39:09  <kamnet> We could fill all 77 with restaurant chains
05:39:09  <andythenorth> are places you can go with people when you wish to eat
05:40:28  <andythenorth> I should rename Iron Horse
05:40:31  <andythenorth> UKRS 3
05:40:37  <andythenorth> then it would get more downloads
05:40:46  <kamnet> LOL
05:40:47  <andythenorth> everybody hates Iron Horse
05:40:49  <andythenorth> nvm
05:41:06  <andythenorth> it’s not foamer-ish enough I guess
05:41:26  <Pikka> silly foamers
05:41:57  <andythenorth> also
05:42:12  <andythenorth> it’s a “known fact” that players hate ships
05:42:26  <andythenorth> yet the ships grfs are just about the most popular thing since free sliced bread
05:43:14  <Pikka> hmm
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05:51:43  <TartarusMkII> o/
06:00:24  <supermop> maybe they hate default ships?
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06:33:30  <Pikka> ships are difficult to make interesting, they have so few properties to differentiate. And they have no network limits - you can pile in as many ships to a route as you need.
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06:42:24  <kamnet> If we can just get them faster than 127 kph you could have A LOT of fun with shis
06:42:31  <kamnet> I mean, ekranoplans
06:42:51  <kamnet> and hydrofoils
06:44:52  <TartarusMkII> Are helicopters useful?
06:45:00  <TartarusMkII> I realize that with my settings, airports are very expensive to run
06:45:05  <TartarusMkII> and trains are expensve to run =c
06:45:26  <TartarusMkII> idk how to make it worth it to run a small airport (small because it's before you'd have more profitable planes I guess?
06:48:57  <kamnet> I need to research useful helicopters
06:49:15  <TartarusMkII> =o
06:49:31  <kamnet> I just recently posted some useful VTOLs
06:49:56  <kamnet> stats for them anyhow
06:50:05  <Pikka> I somehow don't think very fast boats will be much more interesting than slow ones... and commercial hydrofoils run much slower than 127 km/h ;)
06:53:56  <kamnet> VTOLs: I found 20 that I thought were useful enough to put in the game (min 4 passengers or 1 ton of cargo capacity), and half of them can move over a dozen people.
06:54:24  <Supercheese> I once tried to make the Fairey Rotodyne
06:54:31  <Supercheese> sprites turned out shit though
06:54:56  <Pikka> minimum useful capacity for an aircraft in OpenTTD is probably about 30-50, imo.
06:58:30  <andythenorth> dibble dibble dibble
06:58:40  <Pikka> dobble dobble dobble
06:59:08  <andythenorth> what does it all mean?
07:00:14  <andythenorth> seems to only be used by forest
07:01:29  <Pikka> only free-form-land multi-climate industry?
07:01:45  <andythenorth> apparently
07:03:02  <Terkhen> good morning
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07:14:29  <TartarusMkII> Morning
07:18:22  <andythenorth> ugly FIRS fruit plantation
07:24:25  <Alberth> moin
07:26:09  <TartarusMkII> Morning
07:26:15  <TartarusMkII> so I am curious, what if the benefit of Trams?
07:26:18  <TartarusMkII> I am experimenting with the,
07:26:38  <TartarusMkII> but they seem a bit more expensive than busses in most cases, and also require the rail line to be built
07:26:48  <andythenorth> there are no benefits
07:27:39  <TartarusMkII> Then why have them? =o I can understand that the coolness comes at a premium, but they almost seem pointless in that sense (unless I totally misunderstand which I think I am)
07:29:14  <andythenorth> what are the benefits to buses?
07:29:24  <Pikka> what advantages or disadvantages trams have depends on the newgrf
07:29:35  <Pikka> there are no default trams, so there's no default answer :)
07:29:45  <andythenorth> there’s no design to the game
07:30:02  <andythenorth> lack of any design puzzles people :)
07:30:12  <andythenorth> especially the logically-minded people who like train games
07:30:36  * andythenorth ponders a Dwarf Fortress GS
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07:32:34  * andythenorth has never played Dwarf Fortress, but why would that stop me?
07:34:31  <TartarusMkII> Q_Q
07:34:43  <TartarusMkII> but why build the tram lines over roads instead of just making roads and cars lol
07:35:26  <Alberth> the reason is different for everybody
07:35:44  <Supercheese> "realisms"
07:35:51  <Alberth> if you don't want trams, don't use them
07:36:03  <TartarusMkII> =c I am not complaining, I am asking for suggestions
07:36:21  <andythenorth> try HEQS
07:36:27  <V453000> functionality too :) trams often have more capacity, and combining them with oneway traffic is great too
07:36:28  <Supercheese> trams can have higher passenger capacities
07:36:34  <Supercheese> also HEQS is just kewl
07:36:39  <Supercheese> not for pax though
07:36:42  <andythenorth> no, HEQS is an abomination
07:36:48  <V453000> not to mention controlling them by tracks which can differ from roads
07:36:52  <TartarusMkII> How do you mean about combining them with one way traffic?
07:36:54  <andythenorth> HEQS is so many kinds of wrong
07:37:03  <TartarusMkII> WHats wrong with HEQS, andy?
07:37:06  <V453000> cars obey 1-way roads, trams dont have to
07:37:13  <andythenorth> the design is all wrong
07:37:17  <andythenorth> the sprites are bad
07:37:23  <andythenorth> and it’s written in nfo, hard to maintain
07:37:29  <andythenorth> not sure I can even compile it anymore
07:37:31  <Supercheese> well, the nfo thing is true enough
07:37:32  <Alberth> I had an idea for a GS, you 'buy' an industry, which basically means you get a large money drain on your hands, which you must fix by giving the industry work
07:37:47  <andythenorth> Alberth: that worked in Railroad Tycoon
07:37:56  <andythenorth> purchase cost, annual running cost
07:38:10  <andythenorth> how to calculate income though?
07:38:41  <TartarusMkII> How would you guys rate HEQS balance as far as cost of stuff relative to the base line?
07:38:53  <Alberth> TartarusMkII: none
07:39:04  <Supercheese> well, HEQS stuff is generally really cheap, but you can always adjust it by parameter
07:39:13  <andythenorth> I would rate it as ‘adjustable’ :D
07:39:14  <TartarusMkII> none? I'm sorry, I don't understand.
07:39:18  <TartarusMkII> oh okay
07:39:19  <TartarusMkII> good good.
07:39:21  <TartarusMkII> Thanks
07:40:13  <Alberth> andythenorth: you can monitor transport from/to an industry afaik
07:41:55  <TartarusMkII> What is Heart of Darkness setting for FIRS? lol
07:42:20  <Alberth> it's a different economy
07:42:26  <TartarusMkII> do tell? =O
07:42:38  <Alberth> each economy gives different sets of industries with different cargoes
07:42:58  <Alberth> basic economies are good for learning FIRS
07:43:07  <TartarusMkII> Well I notice that there is a tropical and subarctic, so I'd think that they are not compatible with eachother- but Heart of Darkness? =o
07:43:09  <Supercheese> HoD has coffee and such and stuff
07:43:20  <TartarusMkII> oh so it's difficult?
07:43:27  <Alberth> HoD is aimed at 'exporting'
07:43:30  <Supercheese> it's, well, caffeinated
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07:47:59  <TartarusMkII> =[]
07:53:04  <andythenorth> Alberth: so award income based on cargo collected?
07:55:03  <Alberth> or output produced
07:55:18  <andythenorth> cargo collecting is easy to grief :)
07:57:01  <Alberth> it's perhaps a bit like SV, but with the extra problem that postponing is going to cost money
07:58:23  <andythenorth> have to keep the plates spinning
08:02:05  <V453000> what have you guys invented again? :"P
08:03:08  <andythenorth> Alberth: do you ‘buy’ the industry?
08:03:08  <supermop> V453000: ever used maxwell?
08:03:14  <andythenorth> or do you get it assigned to you?
08:03:29  <V453000> I have heard the word but I dont even know what it is supermop
08:03:38  <supermop> renderer
08:03:52  <Alberth> don't know, buy is perhaps better
08:03:57  <V453000> nope then :)
08:03:57  <supermop> trying to use it on a trial know, don't have the hang of it yet
08:04:06  <andythenorth> “Old King Coal”
08:04:06  <supermop> alternative to v ray
08:04:10  <andythenorth> deliver to power stations :P
08:04:11  <andythenorth>
08:04:13  <supermop> seems photometric
08:04:18  <V453000> mhm
08:04:33  <V453000> cycles in blender seem great if you want something cheap
08:04:59  <andythenorth> when andythenorth was involved in CGI, we spent most of our time looking for *non* photorealism :P
08:05:06  <andythenorth> and not toon shaders either
08:05:19  <V453000> idk, I am kind of skeptical about importance of renderer
08:05:22  <supermop> i am pretty close to just subcontracting this out, im spending most of my time just trying to figure out what to use rather than modelling or rendering
08:05:33  <V453000> just grab one and learn it :) if it is any good, it will work fine
08:05:59  <V453000> as I said, for me Vray is key not just because of what nice image it spews out, but because of the extra functions
08:06:23  <V453000> mental ray is great built-in in max/maya
08:06:23  <Flygon> OpenTTD needs more dancing babies
08:06:29  <Flygon> That's my contribution ton the CGI discussion
08:06:30  <supermop> andythenorth: if i were still in school or running my own shop i would certtainly not go for photorealism, but my client thinks his potential investors and customers will want it
08:06:47  <V453000> ye
08:06:53  <V453000> thats normal :)
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08:07:24  <supermop> idk im fine with the slightly too clean flamingo renders that im more or less already familiar with
08:07:32  <andythenorth> I frigging hate my use of mercurial
08:07:35  <andythenorth> my repo is fucked again
08:07:38  <andythenorth> :(
08:07:53  <supermop> im sure enough time and i could get something closer to realistic out of it
08:08:38  <andythenorth> it’s not safe in hg to do even trivial things like ‘hg up [previous rev]'
08:08:54  <andythenorth> I am way too stupid to use hg
08:09:21  <V453000> flamingo doesnt look too great to me, but if it works for you ... :)
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08:10:07  <supermop> well for me it is free
08:10:10  <Wolf01> hi hi
08:10:15  <supermop> because i already own it
08:10:24  <supermop> thats the only advantage it has for me
08:11:06  <supermop> should have modelling this space in revit
08:11:32  * andythenorth brutally cleans the repo
08:11:40  <V453000> well, all the revit/cad-ish workflow is probably the future of archviz
08:11:48  <supermop> then i could easily just hand it off to a rendering subcontractor with a list of materials and let them render it all up
08:12:02  <V453000> mhm
08:12:11  <supermop> as well as have a nice set of construction documents all ready to go for my portfolio
08:12:21  <TartarusMkII> I haven't gotten very fari nto the game yet- do things like rails, roads, and tram tracks change in appearance over tiem?
08:12:28  <supermop> instead of drawing those up in acad later
08:13:19  <supermop> you think i could source 3 interior renders for around 0 USD each?
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08:15:42  <V453000> :d maxwell is cheap for sketchup
08:15:44  <TartarusMkII> errr, I think trams can overlap and stack on top of eachother at their stations? hm.
08:15:57  <V453000> go see if you can export your cads into sketchup :P
08:16:07  <andythenorth> road vehicles overlap and stack
08:16:33  <V453000> which is wtf.
08:16:50  <TartarusMkII> really? I thought they can't pass eachther at in-line statons
08:19:44  <TartarusMkII> Ah and I see most trams are slower than cars, that's cool
08:20:19  <TartarusMkII> oo, cute Forklift, hauls 2 crates of goods XD
08:20:53  * andythenorth won’t be adding that to Road Hog
08:21:04  <andythenorth> "all my regrets”
08:23:57  <Supercheese> forklift was for back when FIRS had a different supplies scheme
08:24:07  <TartarusMkII> how so? I'm very interested
08:29:23  <TartarusMkII> hm my AIs keep crashing..
08:43:33  <supermop> yeah i saw that re: sketchup V453000
08:43:51  <supermop> limited resolution though
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08:50:42  <andythenorth> bbl
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08:54:09  <supermop> i could use single track tramway at times
08:56:36  <supermop> also,
08:56:54  <supermop> late trams running behind an on time tram are screwed
08:57:31  <supermop> because even if you have a loop station at end of line, and enough time there for it to catch up and pass the tram ahead,
08:58:12  <supermop> once they start following right on the tail of the tram ahead, they seem not to make the correct pathfinder decisions
08:59:05  <supermop> eg they go around the loop the same way as the tram in front, on the tail, rather than the opposite way which would allow them to pass in the station
08:59:50  <supermop> i'm only able to fix these cases by having the on time tram in front duck into a depot
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09:00:26  <supermop> either tram termini or timetabled wait in depot would fix
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09:48:43  <planetmaker> moin moin
09:50:02  <supermop> yo
09:53:32  <frosch123> hoi :)
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10:24:44  <Pikka> moin boin
10:32:01  <Taede> moin
10:38:19  <planetmaker> anything I should take a look at which I missed in the last 2 weeks?
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10:56:20  <planetmaker> o/
11:09:02  <Rubidium> 1.5.1-RC1 ?
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11:12:13  <blathijs> Heh, just finished packaging 1.5.0! :-p
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12:01:12  <titch> hello. when i try to replace mass amounts of road vehicles, why is it that when the type of vehicle is the only one available it dosent come up to allow the replacement?
12:03:34  <frosch123> <- autoreplace and autorenew are different things with different interfaces
12:03:46  <Pikka> you can't replace a vehicle with itself. if you want vehicles to be rebuilt, search for autorenew in the game settings. doesn't it, frosch123 .
12:04:31  <titch> ahh
12:06:43  <titch> that has helped. thanks all :D
12:07:02  <titch> will it tell me if the vehicle is no longer in production for the autorenew?
12:07:20  <Pikka> yes it will
12:09:32  <titch> cheers :D
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13:29:08  <Johnnei> frosch123: Should I inform you when I double post on tickets?
13:29:31  <frosch123> no, i get notifications anyway
13:29:53  <Johnnei> Alright
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14:43:26  <kamnet> Good morning to all. Happy Mother's Day for those who are celebrating.
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16:46:29  <Alberth> hi hi
16:46:40  <Alberth> oh noes, station ratings are global!
16:49:13  <andythenorth> I might make them apply to only FIRS stations
16:49:51  * andythenorth is just 203 varadic macros away from killing c-pre-processor in FIRS
16:50:01  <andythenorth> they are the 203 difficult ones of course :)
16:50:30  <Alberth> hopefully they share some structure :)
16:50:42  <andythenorth> yes
16:51:05  <Alberth> can you make station ratings specific to a newgrf?
16:51:06  <andythenorth> I think I’m possibly beyond TMWFTLB already on refactoring
16:51:22  <andythenorth> nah, station ratings are global AIUI
16:52:17  <Alberth> only for specific cargo could be fun :p
16:55:05  <andythenorth> patient passengers?
16:55:44  <andythenorth>
16:56:31  <andythenorth> looks like it is per cargo
16:57:02  <Eddi|zuHause> andythenorth: refactoring is always negative on the "benefit" scale, if you count immediate effect on number of features
16:57:25  <Eddi|zuHause> you do refactoring for the long term effects
16:58:12  <andythenorth> it gets interesting when you can look in the crystal ball and think ‘this sprite layout probably won’t change in next 5 years’
16:58:32  <andythenorth> so does it matter if it uses new unified method, or old custom method
16:58:35  <andythenorth> etc
16:58:50  <Eddi|zuHause> if you know it won't change, there's no point in refactoring :p
16:59:23  <andythenorth> I shall add that comment at the top of my ‘list of TMWFTLB changes’
17:00:08  <Eddi|zuHause> andythenorth: but there's a point at "x% likelyhood it will change", where refactoring leads to benefits
17:00:47  <andythenorth> I think there’s a few more things I should do, then it’s done
17:01:41  <andythenorth> I already now have: most industries will single industry compile (for testing); cargo IDs no longer have to be interleaved; codebase is smaller; compile is faster
17:02:36  <andythenorth> also 4 common industry templates, which most of the 66 industries use
17:02:40  <andythenorth> instead of 66 industry templates
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17:03:26  <andythenorth> maybe I should do some features? o_O
17:10:26  * andythenorth wants to fix clustering
17:20:37  <andythenorth> I think it doesn’t scale correctly with map / number of industry types defined
17:21:24  <andythenorth>
17:23:40  <andythenorth> I can’t see any map scaling code at all for clusters
17:27:27  <Alberth> looks that way
17:28:15  <Alberth> unless it's in mult/div
17:29:02  <andythenorth> they’re just magic numbers
17:29:12  <andythenorth> I’m sure pre-nml FIRS scaled by map size
17:29:22  <andythenorth> but I haven’t dug through the repo to find it
17:29:29  <andythenorth> about 2500 revs ago :)
17:30:18  <andythenorth> dunno, seems like there should be n clusters per 256x256 area
17:30:22  <andythenorth> or so
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17:34:41  <sleezio> hello, haven't played(installed) openttd in about 2 yrs, just went to website and downloaded latest 1.5.0 version, but when trying to install, i see i'm missing libicu48, but i don't see a valid libicu48 for (x)ubuntu 14.04
17:38:41  <frosch123> if the ubuntu 14.04 package does not work on xubuntu (which would be silly), then try the generic linux binary
17:38:53  <sleezio> doh, nevermind, i somehow clicked the wrong download link
17:40:10  <andythenorth> what’s the objective with clustering?
17:40:22  * andythenorth has lost sight of the point :)
17:41:01  <frosch123> feeder services
17:44:29  <andythenorth> also big trains
17:44:37  <andythenorth> once fed
17:45:07  <sleezio> ok, i can't remember the name of this gfx pack, anyone know?
17:48:04  <frosch123> the ugly skyscrapers are from ttrs
17:48:34  <sleezio> thanks
17:54:12  <andythenorth> people like shiny
17:54:18  <andythenorth> trinkets
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19:03:37  <kamnet> Mother.
19:03:40  <kamnet> There is no other.
19:03:51  <kamnet> So you betta treat her right.
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21:30:24  <DanMacK> Hey all
21:35:04  <Wolf01> 'night
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23:12:30  <kamnet> Hey Mister DanMackK !
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23:33:25  <TartarusMkII> Hello everyone, I wanted to ask, last night someone said HEQS's forklifts were a vestige of how FIRS used to work- I was wondering if anyone would tell me more about it out of curiosity, and if a forklift (carries 3 units of goods in capacity) is still useful at all? I think theyre cute
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23:46:38  <Supercheese> see:
23:47:23  <TartarusMkII> Ah
23:47:27  <TartarusMkII> is this still current, then?
23:47:30  <TartarusMkII> Or is this somehow out dated?
23:48:03  <Supercheese> very outdated
23:48:11  <Supercheese> supply mechanics were completely overhauled a while back
23:48:28  <Supercheese> forklifts are now fairly useless
23:48:50  <Supercheese> relegated to eyecandy
23:49:16  <TartarusMkII> darn okay
23:49:18  <TartarusMkII> I appreciate it!
23:53:21  <kamnet> Somebodyshould write a whole new update
23:53:54  <TartarusMkII> hmm, I am reading the actual FIRS documents, and I see lots of singular descriptions of stuff, but not explanations of mechanics, or tips or anything.
23:55:15  <kamnet> Andy outsourced the documentation to YETI dudes.
23:56:14  <Eddi|zuHause> but they spent all their time riding flatcars, and didn't bother working?

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