Config
Log for #openttd on 22nd May 2015:
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04:04:45  * kamnet is the biggest douchebag OpenTTD player ever
04:09:06  <Supercheese> orly
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05:20:39  <andythenorth> o/
05:21:19  <V453000> yosouth
05:21:54  <andythenorth> nearby_tile_industrytile_id
05:22:07  <andythenorth> how do I take the second byte in nml?
05:22:32  <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/NML:IndustryTiles#Common_variables
05:23:03  <andythenorth> nml generally does not return results as a word
05:32:05  *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd
05:37:06  <Pikka> plenty of variables are more than byte-sized...
05:40:33  <andythenorth> magic though
05:40:40  <andythenorth> to make them the right size for eating
05:41:38  <Pikka> if you only need the second byte, can you shift the first byte off?
05:42:14  <andythenorth> yeah, there are shift expressions in nml
05:42:22  <andythenorth> I am seeing if there is a better way
05:42:35  <andythenorth> checking tile ID in the graphics chain is
waste of CPU :P
05:45:18  <Pikka> I'm pretty sure the game is going to calculate the entire variable, even if you're only using part of it? :o
05:45:38  <Pikka> "calculate", it's not really a calculation, just a look up :)
05:47:39  <andythenorth> :)
05:48:21  <Pikka> FIRS going well, then?
05:48:53  <andythenorth> ish
05:50:28  <andythenorth> not bad
05:50:38  <andythenorth> how are pruple things?
05:51:31  * andythenorth wonders when 60s compiles became acceptable instead of 10s, but eh
05:52:37  <V453000> :D
05:52:41  <V453000> pi Pikka
05:52:51  <V453000> meant hi but it came out alright I guess
05:53:00  <Pikka> pruple things are going okay. Except I have a couple of thousand words to write by midnight
05:53:06  <Pikka> and then another couple by monday.
05:53:26  <Pikka> when I'd rather be texturing trams.
05:53:33  <Pikka> pi V453000
05:54:00  <V453000> pipi
05:54:27  <andythenorth> I used to find writing the words easy
05:54:37  <andythenorth> it was the cutting them down from 5000 to 2000 that took the effort :P
05:54:47  <andythenorth> FIRS is about the same actually
05:55:18  <V453000> XD
05:55:26  <Pikka> it's not hard, just a little tedious. :) a what-I-want-to-be-when-I-grow-up assignment designed for 17 year olds...
05:55:40  <V453000> not bad
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06:07:11  * andythenorth wonders what to be when he grows up
06:07:47  <Pikka> I want to do pineapples.
06:08:04  <Pikka> I want to be a pineapple doer.
06:08:41  <andythenorth> all day long
06:11:17  <Pikka> si
06:11:30  * andythenorth wants to be compiling FIRS faster when he grows up
06:12:06  <Pikka> pineapple trains takes about 20 minutes to compile
06:12:35  <andythenorth> you should make it faster
06:12:41  <Pikka> mainly because it has to load 18,000 seperate pngs :)
06:12:41  <andythenorth> moar power
06:13:35  <Pikka> moar brown power
06:14:20  <andythenorth> coal?
06:14:33  <andythenorth> newgrfs, made of coal
06:14:46  <Pikka> yes
06:16:15  <andythenorth> an amazing system
06:16:26  <andythenorth> we dig up dead animals and turn them into pixels
06:18:47  <V453000> :D
06:18:50  <V453000> okay
06:20:31  <andythenorth> hmm
06:20:38  <andythenorth> what happens if I don’t set some tile properties
06:21:38  <V453000> dead animals protest
06:22:06  <Pikka> it explodes and falls in a heap?
06:25:39  <andythenorth> might do
06:25:48  <andythenorth> or it just breaks quietly
06:25:55  <andythenorth> or it is a non-issue :P
06:31:47  <andythenorth> well
06:31:52  <andythenorth> maybe I figured out animation finally :P
06:38:23  <andythenorth> biab
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06:43:21  <QRSong> hi
06:43:32  <QRSong> where?
06:43:35  <V453000> who
06:43:40  <V453000> what
06:43:45  <V453000> why
06:44:01  <QRSong> this is what?
06:44:07  <V453000> yes.
06:44:25  <QRSong> ?
06:44:28  <QRSong> yes?
06:44:34  <V453000> I agree with you.
06:44:47  <QRSong> where are you come from?
06:45:12  <V453000> Dutch
06:45:25  <QRSong> where?
06:45:30  <V453000> Yes.
06:45:49  <V453000> How is that important? :D
06:45:58  <QRSong> no
06:46:05  <V453000> Exactly sir.
06:46:22  <QRSong> I am chinese
06:46:29  <V453000> No.
06:46:41  <kamnet> Supercheese: Of course I am. I only play on 8092x8092 maps.
06:46:54  <kamnet> :D
06:46:58  <Supercheese> 2cool4trunk
06:47:15  <V453000> the fuck do you even do on such a map :D
06:47:37  <kamnet> I hate not sleeping
06:47:58  <V453000> that doesnt sound like it goes well together with building 8k rail tiles across :D
06:48:12  <kamnet> You create 20-wide tracks of maglevs. :D
06:49:15  <QRSong> i don't know you say
06:49:18  <kamnet> Oh, it's after midnight, I should be able to see my paystub.
06:50:19  <kamnet> Oh how ironic, I resume my broadcast of Eurovision, it's Azerbaijan's entry, "I Won't Sleep Tonight"
06:50:49  <QRSong> you are good man
06:51:04  <kamnet> Why wot I do now?
06:51:22  <QRSong> you should go to sleep
06:51:35  <kamnet> I just got out of bed, tried for the last 2 hours
06:51:54  <kamnet> I kinda sorta slept, kept waking up in between random bits of dreams
06:52:12  <kamnet> I need to take a nasal decongestant I think
06:52:33  <QRSong> yes
06:52:56  <kamnet> alas, none to be had
06:53:34  <QRSong> you come from dutch ?
06:54:10  <QRSong> or England?
06:57:03  <kamnet> USA
06:57:16  <Supercheese> probably 2-3 AM then
06:57:19  <kamnet> Hey, I got an okay paycheck. It'll be gone.
06:57:22  <Supercheese> just midnight here on west coast
07:00:25  <QRSong> now Fri May 22 15:00:16 CST 2015
07:00:28  <QRSong> there
07:00:33  <kamnet> Yep, 3am.
07:00:46  <QRSong> no 3pm
07:00:48  <kamnet> in Kenturkey
07:00:53  <QRSong> here China
07:02:51  <QRSong> you must to sleep
07:03:11  <kamnet> I have to be up in 2 hours anyhow
07:03:38  <kamnet> I gotta go clean a house to help out a friend, then take her to the ear doctor, then go finish up my own work for the week.
07:04:14  <QRSong> You are very busy
07:04:21  <kamnet> Yeah, unfortunately
07:04:31  <QRSong> yes
07:04:38  <QRSong> i am so sorry
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07:05:59  <QRSong> You are a programmer?
07:06:53  <kamnet> I am not.
07:08:14  <QRSong> oh
07:08:57  <QRSong> i am first use xchat
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07:32:48  <kamnet> Well the 2nd round of semifinals were definitely better than the first.
07:35:27  <QRSong> What game ?
07:35:40  <kamnet> Eurovision Song Contest
07:38:44  <QRSong> I've never seen
07:39:14  <kamnet> http://www.eurovision.tv/
07:39:24  <kamnet> A very fine music competition.
07:39:25  <Supercheese> Ha, an American telling a Chinese about the European song contest
07:39:27  <Supercheese> whaddya know
07:40:00  <kamnet> Americans should be more exposed to this. I am going to petition PbS to start broadcasting the finals live.
07:40:40  <QRSong> What do you think of China
07:41:07  <QRSong> I am a embedded programmer
07:41:41  <kamnet> I studied Chinese culture and language for a semester in grade school. It was just about the only thing I excelled in that semester. It wasn't a good period for me.
07:42:19  <Supercheese> also, most things sold here are made in China, it's crazy how much stuff is
07:42:44  <kamnet> My girlfriend was manufactured in China!
07:43:01  <Supercheese>  :P
07:44:03  <QRSong> haha
07:44:11  <QRSong> make in Chian
07:44:37  <QRSong> Are you kidding me
07:45:28  <QRSong> Little thing is China, big Chinese no
07:45:43  <kamnet> Yao Ming.
07:45:46  <kamnet> He's BIG
07:45:51  <QRSong> yes
07:46:18  <QRSong> i say Large device
07:46:55  <QRSong> I like American education
07:48:13  <kamnet> Wu Long, also a big man
07:48:17  <kamnet> :D
07:48:52  <kamnet> Actually, one of my favorite trains that are here in kentucky was actually manufactured in China
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07:49:57  <QRSong> Look China has already towards the world
07:50:25  <QRSong> I'm incredibly
07:50:44  <QRSong> Can you speak Chinese
07:50:53  <QRSong> 我郜隟以眮信
07:51:01  <Supercheese> Nope
07:51:13  <V453000> !topic get 7
07:51:18  <V453000> @topic get 7
07:51:19  <DorpsGek> V453000: #openttd.dev for dev-talk
07:51:23  <V453000> @topic get 6
07:51:23  <DorpsGek> V453000: Logs: @logs
07:51:26  <V453000> asdf
07:51:27  <Supercheese> @topic -3
07:51:27  <DorpsGek> Supercheese: topic [<channel>]
07:51:29  <V453000> :D
07:51:30  <Supercheese> ah crap
07:51:34  <Supercheese> can't go reverse
07:51:39  <V453000> @topic get 5
07:51:39  <DorpsGek> V453000: English only
07:51:42  <V453000> perfect
07:51:54  <V453000> only took 3 tries to count to 5 correctly
07:51:56  <V453000> well done me
07:52:58  <QRSong> You all use xchat ?
07:56:10  <kamnet> No I can't speak any Chinese anymore. Not that I could much.
07:56:35  <QRSong> oh
07:57:51  <kamnet> Well i can say hello in Mandarin. Maybe. Or I might have insulted somebody
07:58:11  <kamnet> I'm sure my pronunciation i shorrible now
07:59:32  <QRSong> Is 'ni hao'?
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08:01:13  <kamnet> Yep
08:01:20  <V453000> does building while paused desync multiplayer?
08:04:07  <QRSong> what ?
08:04:14  <QRSong> I can't see
08:07:43  <kamnet> https://www.youtube.com/watch?v=ZlfaQOHY04Y
08:08:13  <kamnet> This is R.J. Corman Railroad's "Old Smokey", a Chinese QJ 2-10-2
08:08:56  <QRSong> I try
08:09:50  <QRSong> Network can't get into our company
08:10:07  <kamnet> It was built in 1986 and hauled coal and passengers in Liaoning province.
08:10:26  <QRSong> oh
08:10:42  <QRSong> Liaoning I konw
08:10:50  <kamnet> It was retired in 2006 and purchased for restoration in the United States
08:11:21  <QRSong> oh
08:13:00  <QRSong> The United States is very nb
08:13:16  <kamnet> very nb?
08:14:13  <QRSong> nb is Science and technology developed
08:15:07  <QRSong> Chinese people want to go to America in the 90 s
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12:20:39  <supermop> yo
12:31:27  <Flygon> Yoooo
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12:33:42  <andythenorth> Pikka: look, for just £39 you can be a Unity devloloper! https://www.udemy.com/unitycourse/
12:33:46  * andythenorth considers it
12:33:55  <andythenorth> oh, the coupon code is missing on that link
12:33:59  <andythenorth> no special offer for you
12:34:01  <Pikka> darn
12:34:14  * Pikka is nearly finished writing this dratted assignment
12:34:25  <Pikka> which is all about openttd graphics or something.
12:34:40  <andythenorth> lolwut
12:34:45  <andythenorth> that’s not grown up
12:35:12  <Pikka> well
12:35:18  <Pikka> it's about the kickstarter, mostly
12:35:41  <andythenorth> “when I grow up I wonder like to be a crowdfunded hero” :D
12:36:03  <Pikka> well it's a bit more detailed than that :P
12:36:11  <Pikka> less what and more how
12:36:16  <Pikka> v. grown-up
12:36:24  <andythenorth> do you have a cashflow?
12:36:32  <andythenorth> discounted for inflation?
12:36:49  * andythenorth is super grown up
12:36:55  <Pikka> my basic premise is "trainz can do it and trainz is rubbish, so..."
12:37:05  * andythenorth has built and nearly crashed several businesses using mad skillz
12:37:21  <Pikka> nearly is good enough
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12:38:00  <andythenorth> my advice is
12:38:05  <andythenorth> more money coming in than going out
12:38:06  <andythenorth> is good
12:38:15  <andythenorth> but not always achieveable :P
12:38:50  <andythenorth> sometimes more money going out than coming in
12:38:59  <andythenorth> but that is naturally self-limiting :
12:39:03  <peter1138> If I had that, I could afford a new laptop ;p
12:39:11  <andythenorth> I afforded you one, it’s ok
12:39:17  <peter1138> It stopped charging.
12:39:20  <andythenorth> rubbish macs
12:40:04  * andythenorth wonders
12:40:19  <andythenorth> one of: charger, mac, battery, PMU
12:40:20  <andythenorth> usually
12:40:36  <andythenorth> don’t have any others to give away currently :P
12:43:38  <peter1138> It might charge eventually.
12:45:07  <andythenorth> wiggle the magic magnet power thing
12:45:09  <andythenorth> sometimes works
12:45:24  <andythenorth> otherwise you are the owner of a donated lump of plastic :D
12:45:35  <andythenorth> :(
12:54:11  <Pikka> assignment submitted
12:54:30  <Pikka> bedtime, got another one to write by monday
12:54:39  <Pikka> + getting up at 5am on sunday for eurovision of course
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13:00:39  <andythenorth> Eurovision GS
13:00:51  <andythenorth> “Pikka: 3 points"
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16:42:59  <Rubidium> andythenorth: pikka should get 12 points from every country... just so the next is hosted in Sydney
16:44:15  <andythenorth> ha
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16:59:42  <Afdal> Hey guys
17:00:12  <Afdal> Lately there has been a trend towards newGRF developers putting in 32bpp graphics in their newGRFs
17:00:21  <andythenorth> yair
17:00:23  <Afdal> This is all fine and good however
17:00:27  <andythenorth> it is the cool new thing
17:00:29  <Afdal> 32bpp runs like ass on some systems
17:00:46  <Eddi|zuHause> you can disable 32bpp from openttd.cfg or the command line
17:00:50  <Afdal> And needing to know some cryptic line to edit into the cfg file to restore 8bpp is not good
17:01:00  <andythenorth> it will increase the number of valued players
17:01:00  <Afdal> Are there plans to put this into the advanced settings menu somewhere?
17:01:08  <andythenorth> by making this old game look more modern and exciting
17:01:11  <Eddi|zuHause> i don't think so
17:01:17  <Afdal> Please consider doing so
17:01:54  <Eddi|zuHause> even if we did want that, it requires restarting openttd, and no existing setting has infrastructure to tell that
17:02:14  <Eddi|zuHause> well, maybe it doesn't
17:02:22  <Afdal> Another thing that bananas could really use
17:02:23  <Rubidium> what OS is it actually?
17:02:31  <andythenorth> why does the blitter matter?
17:02:33  <Afdal> is an option to only download 8bpp portions of a newgrf
17:02:43  <Afdal> Because these 32bpp things are gigantic sometimes
17:02:49  <andythenorth> I thought the 8bpp blitter was a problem now
17:02:52  <Eddi|zuHause> that was originally intended, but i guess nobody implemented that
17:02:54  <Afdal> It's a ton for people to casually download when joining a server
17:03:17  <Eddi|zuHause> the GRFv8 format was prepared so that GRFs with and without 32bpp sections have the same checksum
17:03:21  <Eddi|zuHause> for that exact purpose
17:03:25  <andythenorth> is the problem the blitter performance, or the filesize?
17:03:27  <andythenorth> :)
17:03:29  <Eddi|zuHause> of providing stripped versions of the GRFs
17:04:41  <Rubidium> the tool to strip the 32bpp stuff from GRFs even exists
17:05:17  <Afdal> two different problems, andythenorth
17:05:50  <Rubidium> just the creation of the rest of the server infrastructure requires some thought, and I reckon that's at the moment the toughest part to get right
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17:11:43  <andythenorth> quak etc
17:12:35  <frosch123> hoi
17:29:09  <Eddi|zuHause> why is it that whenever i open a "help it doesn't work" thread i immediately have a thought on what the solution is after reading the first post, then there are 10-20 posts going in completely different directions, and the last post is "i got it, the solution is X" where X is exactly my initial thought.
17:29:35  <andythenorth> because you are wired for that kind of thinking
17:30:12  <__ln__> (or because you authored all those "help it doesn't work" threads yourself?)
17:30:20  <andythenorth> also, there is a name in philosophy of science for that kind of ‘it is because it is’ reasoning, but I forgot it
17:31:51  <andythenorth> “why have turtles survived as a species?"
17:31:56  <andythenorth> “because they’re fitted for survival"
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18:36:49  <Eddi|zuHause> ... or because they have been trained by mr. splinter?
18:38:19  <andythenorth> good answer
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18:41:08  <andythenorth> how should FIRS fix clustering?
18:41:17  * andythenorth is not good at algorithmic stuff
18:41:23  <andythenorth> mostly good at painting pixels
18:41:28  <andythenorth> also html
18:42:29  <Eddi|zuHause> i'm not up to date on what the current issues are
18:42:43  <Eddi|zuHause> one was that the distance between individual cluster elements should be bigger
18:43:22  <andythenorth> clusters don’t scale appropriately to map size (bigger map, more clusters)
18:43:30  <andythenorth> is the main issue
18:43:37  <Eddi|zuHause> that should be easy to achieve
18:43:42  <andythenorth> I can fix the spacing within a cluster fairly trivially
18:43:55  <andythenorth> I’m sure nfo FIRS had cluster regulation per-map size
18:43:58  <Eddi|zuHause> there is a variable that you can read for the map size
18:44:03  <andythenorth> written by either Eddi or Peter
18:44:11  * andythenorth could go looking in hg
18:44:32  <andythenorth> we scaled to some base size (maybe 1 cluster per 128x128 or so)
18:44:36  <andythenorth> and then multiplied up
18:45:31  <Eddi|zuHause> Änderung:        908:cb5b0d9ff092
18:45:33  <Eddi|zuHause> Nutzer:          planetmaker <ottd@planetmaker.de>
18:45:34  <Eddi|zuHause> Datum:           Sun Jun 13 20:23:46 2010 +0200
18:45:36  <Eddi|zuHause> Zusammenfassung: Add: Add parameters for map size and map-size dependent cluster count
18:46:38  <andythenorth> https://dev.openttdcoop.org/projects/firs/repository/entry/src/templates/industry_location.pnml#L28
18:46:50  <andythenorth> ‘mult’ and ‘div’ are just arbitrary to me, I don’t follow what they do
18:47:20  <andythenorth> they’re usually pairs like 5 and 4, or 3 and 2, or 1 and 2
18:47:33  <Eddi|zuHause> 5/4 is 20% more
18:47:44  <Eddi|zuHause> or 25%
18:50:18  <andythenorth> maybe the map scaling is still there
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18:50:22  <andythenorth> what is the ‘industry_clusters’ param
18:50:24  * andythenorth looks
18:51:20  <Eddi|zuHause> https://paste.openttdcoop.org/pg7evuplw <-- doesn't look like anything i ever would write
18:52:28  <andythenorth> industry_clusters = (relative_map_size / 2) + 1;
18:52:55  <andythenorth> relative_map_size = map_size / (256 * 256);
18:53:11  <Eddi|zuHause> that doesn't look right
18:53:25  <Eddi|zuHause> map_size is usually given in exponents
18:53:33  <Eddi|zuHause> offset by 5
18:53:35  <Eddi|zuHause> or 6
18:53:36  <Eddi|zuHause> or so
18:53:39  <andythenorth> so that code is present, but I assumed it wasn’t, because I see not-good results at map gen time
18:53:55  <andythenorth> also scaling by number of industries in economy should be considered :|
18:54:05  <andythenorth> in small economies, giant clusters form
18:54:08  <andythenorth> which is boring for play
18:55:13  <andythenorth> these are ‘interesting’ problems
18:55:20  <Eddi|zuHause> andythenorth: i'd try removing those double /256
18:55:31  <andythenorth> it’s a shame they can’t be delegated away from newgrf, but we are where we are :P
18:55:38  <Eddi|zuHause> andythenorth: they look wrong
18:57:08  <Eddi|zuHause> oh. nml seems to exponentiate it
18:57:16  <Eddi|zuHause> how horrible
18:58:27  <andythenorth> nml is a v1 :)
18:58:38  <andythenorth> it is productive, but sometimes odd
18:59:25  <andythenorth> also slow :D
18:59:28  <andythenorth> did I mention that ever?
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19:02:31  <Eddi|zuHause> bwhÀh this piece of nml looks horrible. who made that?
19:03:13  <Johnnei> git blame :D
19:03:21  <frosch123> can't be andy
19:03:25  <frosch123> andy only writes python
19:03:36  <andythenorth> Eddi|zuHause: which bit?
19:03:37  <Eddi|zuHause> nml is written in python
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19:04:04  <andythenorth> ‘nml is python’ != ‘python in nml’ :P
19:04:04  <Eddi|zuHause> expr = expression.BinOp(nmlop.ADD, expr, expression.ConstantNumeric(info['log_offset'], expr.pos), expr.pos)
19:04:05  <Eddi|zuHause> return expression.BinOp(nmlop.SHIFT_LEFT, expression.ConstantNumeric(1, expr.pos), expr, expr.pos)
19:04:06  <frosch123> oh, you were talking about nml itself, not about a grf
19:04:12  <andythenorth> eh, I don’t write that :D
19:04:31  <andythenorth> _apparently_ nml also uses a lot of global vars, and then scribbles over them constantly
19:04:43  <andythenorth> which made sad a person who I tried to interest in making it faster
19:04:54  <andythenorth> dunno if that analysis holds up or not
19:05:06  <Eddi|zuHause> it probably does
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19:08:06  <Eddi|zuHause> Änderung:        916:ca00363fd131
19:08:08  <Eddi|zuHause> Nutzer:          Hirundo
19:08:09  <Eddi|zuHause> Datum:           Tue Oct 26 14:31:38 2010 +0200
19:08:11  <Eddi|zuHause> Zusammenfassung: Feature #1729: Support reading various 'patch variables' via actionD.
19:08:47  <frosch123> you hjave a weird locale configuration
19:08:58  <Eddi|zuHause> yes, i just thought that as well
19:09:02  <frosch123> german messages, but american time
19:09:13  <Eddi|zuHause> it's probably hg's fault...
19:09:38  <Eddi|zuHause> > date
19:09:40  <Eddi|zuHause> Fr 22. Mai 21:09:24 CEST 2015
19:10:14  <Johnnei> Funny how my irc client reports that message at 21:09:48
19:11:44  <frosch123> install ntp
19:11:55  <frosch123> i don't know whether eddi has it
19:12:00  <frosch123> but you are 8 seconds off
19:13:19  <Johnnei> I thought I already configured windows to use a working time server, seems not :p
19:14:19  <andythenorth> nice screenshot
19:14:20  <andythenorth> http://www.railpictures.net/viewphoto.php?id=531708&nseq=1
19:14:31  <andythenorth> quite zoomed out though
19:16:01  <frosch123> V453000: so, are you playing again?
19:17:43  <Eddi|zuHause> well, it took me a few seconds to copy it over from the console...
19:18:49  <Eddi|zuHause> andythenorth: too unrealistic
19:18:55  <Alberth> nice white mountain andy :)
19:19:15  <andythenorth> the tree growth algorithm is out of control
19:20:05  <andythenorth> and the smoke direction is wrong for some reason
19:20:15  <andythenorth> is that a bug in their newgrf?
19:20:21  <andythenorth> someone should tell the author
19:20:32  <andythenorth> at least the lighting is correct
19:28:06  <Supercheese> need to replace the smoke detectors eh
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19:37:57  <andythenorth> they’re actually building the ETF trucks finally http://www.micfil.net/hp/en-us/references/etfminingtrucks.aspx
19:38:08  <andythenorth> going to a Vale mine in Brazil
19:38:17  * andythenorth should put them in South American Road Hog
19:38:19  <andythenorth> :P
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20:12:30  <Taede> [2015-05-22 19:55:39] dbg: [net] send failed with error 32 <-- whereabouts would i find out what that error means?
20:12:38  <Taede> (its the adminport btw)
20:13:55  <Rubidium> in your local operating system's manual about the send API
20:15:04  <Taede> ah, so not ottd specific then
20:16:08  <Taede> hm, broken pipe, not very helpful
20:16:32  <Eddi|zuHause> that usually means that the receiving program exited
20:16:42  <Taede> or disconnected at leasst
20:16:48  <frosch123> 32 is broken pipe
20:17:08  <frosch123> eints threw that when we did not read packets completely from the socket
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20:20:00  <Taede> hmm
20:20:12  <Taede> soap disconnects because it reads an empty packet
20:21:20  <Taede> is there a way to see what packets openttd tries to send (adminport only) ?
20:21:59  <Taede> the problem only seems to occur on one stable (through several revisions) when there is lots of activity (plenty companies and vehicles)
20:23:06  <frosch123> there is only debug output when sending fails
20:23:34  <frosch123> but, well that's the 32 message which you got
20:26:38  <Taede> hm
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20:33:10  <Taede> ah, the magic of time.sleep
20:34:09  <andythenorth> 2 more FIRS industries refactored
20:34:31  * andythenorth kicking goals :P
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20:38:22  <andythenorth> eh
20:38:29  <andythenorth> is he right about docks in Ports and such?
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20:59:32  <Eddi|zuHause> andythenorth: there is no "right" or "wrong"
20:59:40  <andythenorth> well
20:59:42  <andythenorth> yes
20:59:48  <andythenorth> but decisions have to be made...
21:00:06  <Eddi|zuHause> the heliport thing is minor at best
21:00:24  <Eddi|zuHause> the transfer issue is totally besides the point
21:01:08  <Eddi|zuHause> the problem i see is that you cannot use builtin docks for transferring from trains/trucks (e.g. supplies)
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21:09:13  <andythenorth> yes
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21:11:34  <andythenorth> I’m not convinced it solves anything
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21:17:34  <andythenorth> also bedtime
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22:58:38  <kamnet> Meh
22:58:42  <kamnet> meh
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23:19:33  <Eddi|zuHause> "Ich bin soo satt, ich mag kein Blatt"?
23:21:35  <Eddi|zuHause> http://de.wikipedia.org/wiki/Tischchen_deck_dich,_Goldesel_und_KnÃŒppel_aus_dem_Sack
23:24:24  <Eddi|zuHause> (is this fairy tale not so well known in the english speaking world? the wikipedia article seems like a stub)
23:25:39  <Eddi|zuHause> (stupid american kids probably don't know anything if it wasn't in a disney movie)
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