Config
Log for #openttd on 19th June 2015:
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09:12:49  <Elec_A> Hello, What'd the difference between Nightly version and Stable version ?
09:13:22  <Elec_A> How Unstable is Nightly version ?
09:13:35  <Pikka> not at all
09:14:12  <Pikka> use the nightly for sure. only reason to use stable is if you want the same version as multiplayer servers. :)
09:14:12  <Elec_A> wich one would you recommend ?
09:14:25  <Elec_A> aha , thanks
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14:04:40  <Terkhen> hello
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14:47:45  <Eddi|zuHause> this is one of those days where xkcd makes no sense whatsoever
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14:56:21  <FLHerne> Eh, the alt-text is an obvious reference
14:56:29  <FLHerne> Otherwise...?
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16:38:17  <LordAro> http://www.explainxkcd.com/
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16:54:10  <Alberth> haha, great site :)
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17:36:28  <Alberth> o/
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17:45:58  <frosch123> hoi
17:47:47  <frosch123> hmm, is it intentional that todays' xkcd misses a / ?
17:49:25  <frosch123> ah, it is
17:49:42  <frosch123> at least explainxkcd finds a reason for it :p
17:49:57  <Alberth> :)
17:52:30  <Alberth> as the openttd myths prove, we're great at finding random explanations for things :)
17:55:16  <frosch123> oh, you already had the topic before i joined :o
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17:59:44  <Alberth> yeah, but like eddi, I didn't get the clue :)
18:00:04  <Alberth> let alone such small omissions like a missing / :)
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18:08:12  <frosch123> https://openrct.net/ <- the site layout looks familar to me :p
18:10:34  <Alberth> :)
18:11:14  <Alberth> Hmm, should we also offer cloud storage to subscribers? :)
18:11:58  <frosch123> hmm, savegame conversion via cloud
18:12:05  <frosch123> could make it easier :p
18:12:41  <frosch123> then we could sequentially update them, instead of shipping complex savegame code
18:13:35  <frosch123> TrueBrain: do we have 30 TB disk space to provide a cloud savegame service?
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18:17:53  <Alberth> moin andy
18:18:22  <andythenorth> lo
18:19:55  <frosch123> hmm, they could even make use of eints
18:22:03  <frosch123> this project is weird
18:22:06  <frosch123> maybe i am too old
18:22:23  <frosch123> it has a .exe in the source repository
18:22:27  <andythenorth> it’s a sign
18:22:31  <andythenorth> how old are you? o_O
18:22:36  <frosch123> and it has a twitchtv interface to show subscriber messages
18:23:12  <frosch123> andythenorth: space age
18:23:19  <frosch123> or blank age?
18:23:54  <frosch123> exclamation mark age in about 50 days
18:24:25  <andythenorth> after 30 I stopped being interested in new technology
18:24:32  <andythenorth> by 32 I hated new technology :P
18:24:37  <andythenorth> it’s a rapid curve
18:24:38  <andythenorth> :P
18:25:18  <frosch123> well, it has twitch chat interface, like we have irc bridges
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18:25:57  <Wolf01> hi hi
18:26:01  <frosch123> andythenorth: i am annoyed by people who refuse to learn new things :p
18:26:19  <andythenorth> ha
18:26:19  <frosch123> i hope i do not become like that :p
18:26:48  <frosch123> though i am never the first one to jump on a train
18:27:30  <andythenorth> I am annoyed by people who refuse to learn old things :P
18:28:21  <frosch123> do you mind if people make fun of old things while learning them?
18:29:49  <andythenorth> no
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18:35:47  <TrueBrain> frosch123: it can be arranged; but it will cost a bit of money (not even that much)
18:38:43  <Wolf01> i'm annoyed by people who want to forget old things to repeat the same errors so they be forced to learn old things again
18:40:56  <frosch123> maybe if we make cloudstorage the only option for savegames, people will stop playing on 4kx4k since saving takes ages then :p
18:41:33  <frosch123> (i.e. uploading 30 mib)
18:42:11  <TrueBrain> hehe
18:42:19  <TrueBrain> then they want cloud-servers
18:42:22  <TrueBrain> for which they have to pay
18:42:36  <TrueBrain> lets see ... OpenTTD needs 1 core for big maps
18:42:49  <TrueBrain> so ... well, 5 euro per month per server
18:42:51  <TrueBrain> I could sell that
18:43:08  <frosch123> i think someone already tried
18:43:24  <TrueBrain> they tried for free
18:43:26  <TrueBrain> that is a mistake
18:43:28  <TrueBrain> you have to ask money
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18:51:28  <Rudelrodler> Moin! Ich hab mal eine Frage zu dem Moreland Holzlaster. Wieso klappt bei dem nicht "Fahren zu"?
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19:00:02  <TrueBrain> I don't speak spanish, sorry :(
19:01:29  <frosch123> it didn't make sense even when knowing the language
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19:12:05  <Eddi|zuHause> probably trying to send an articlated vehicle to dead end stop
19:17:43  <andythenorth> meh
19:17:49  * andythenorth considers abandoning Road Hog
19:18:01  <andythenorth> *nobody* has ever made a decent RV set
19:18:18  <andythenorth> maybe it can’t be done
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19:18:39  <V453000> ok I think I am done with blender
19:18:42  <V453000> back to max :d
19:18:53  <andythenorth> V453000: now you can make an RV set? o_O
19:18:57  <andythenorth> with all your spare time
19:19:03  <V453000> I actually already started ;)
19:19:23  <V453000> https://dl.dropboxusercontent.com/u/20419525/RIDE/Preview_00.png
19:19:49  <V453000> went a bit too far with some :D https://dl.dropboxusercontent.com/u/20419525/RIDE/Preview_01.png
19:20:18  <andythenorth> why is that too far?
19:20:55  <V453000> shitload of details, utterly pointless for openttd
19:21:04  <V453000> could be done by texture in 1/10th of time spent
19:21:29  <V453000> I just wanted to go further in big project management, using proxies and stuff
19:21:40  <V453000> since the truck with subdivisions has like 2M polys
19:22:43  <V453000> was fun to practice hard surface models though
19:23:13  <V453000> so now I am wondering, should I finish the factory in blender or move it to max :d
19:23:27  <V453000> since I kind of want to have a reference that I can do the thing in blender
19:23:41  <V453000> and having the experience is valuable too
19:23:53  <andythenorth> nice models
19:24:04  <Alberth> oh dear, decisions, and dilemmas :)
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19:24:14  <andythenorth> meh
19:24:23  * andythenorth thinks maybe pixel art is dead
19:24:52  <Alberth> looks great V even in 1 colour :)
19:25:12  <V453000> it was all about creating the model :) was fun, might finish it at some point
19:25:12  <Alberth> andythenorth: it was never alive at that size?
19:25:51  <andythenorth> pixel art is so much more work for such little result
19:26:25  <V453000> depends how much overboard do you go with 3D
19:26:38  <V453000> if you do it like Pikka and use reasonably lowpoly models with texture, it is nice and efficient
19:26:48  <Alberth> the last 20% of the result is always the 80% of the work
19:26:54  <V453000> pixel art is unmatched in the quality of the result though
19:27:24  <V453000> it isnt just that Alberth, I do all kinds of shit just to learn stuff, it has no impact on the newgrf output
19:27:25  * andythenorth disagrees
19:27:51  <andythenorth> there is no pixel art that will match those trucks
19:28:05  <V453000> at x16 zoom level maybe not
19:28:08  <V453000> at x1 it will
19:28:09  <V453000> and does
19:28:21  <andythenorth> nah
19:28:31  <andythenorth> it’s sticking to a dead medium just for nostalgia
19:28:41  <andythenorth> artistically, it doesn’t compete
19:28:44  <Alberth> V453000: learning stuff is my primary goal too :)
19:28:54  <andythenorth> pixels just are not as good as the renders
19:28:58  <V453000> it is sticking to a tedious approach, but I still love how vibrant and sharp original graphics look
19:29:22  <V453000> OR maybe I am still so bad in 3D that I cant make good enough results
19:29:27  <V453000> which is likely :>
19:29:36  <andythenorth> I dunno, I think the emergence of good CGI sets is making pixel art unworkable
19:29:41  <andythenorth> it just looks stupid
19:30:16  <V453000> such sets take SHITLOAD of time to make, just like they would in pixel drawing though ;)
19:30:30  <V453000> reusability of 3D is great for future though
19:30:37  <V453000> ie yeti dude
19:30:44  <V453000> pikka can use it anywhere ever
19:30:47  <V453000> wagons, cars, anything
19:31:00  <andythenorth> yeah
19:31:02  <V453000> and it wont look just like one picture, poses, hands, legs, sitting, standing, ...
19:31:19  <andythenorth> all angles done with one modeal
19:31:21  <andythenorth> model *
19:31:33  <andythenorth> repaints just by changing texture
19:31:47  <Alberth> openttd 3D :)
19:31:48  <V453000> honestly, I lately noticed that I actually spent 90% of my time making my projects -just work- ... postproduction and render setup, basic animations, and a whole load of stuff
19:32:03  <V453000> but I never brought it to great details and focus on real good 3D work
19:32:05  <andythenorth> I have no interest in making CGI newgrfs :)
19:32:08  <andythenorth> I have done CGI before
19:32:22  <andythenorth> but it seems pointless continuing pixel art
19:32:26  <andythenorth> Road Hog sucks
19:32:29  <andythenorth> Squid sucks
19:32:37  <V453000> WRONG there :)
19:32:41  <andythenorth> Iron Horse is ok, but all the sprites were mostly drawn already
19:32:53  <andythenorth> FIRS is fun to draw, but it’s always just one angle
19:33:04  <V453000> if I had the time and did not feel utter urge to learn 3D, I would still draw pixels
19:33:14  <andythenorth> and FIRS will be dead soon, because it looks out of place with 32bpp / CGI sets
19:33:26  <V453000> lol no
19:33:31  <V453000> many people even hate 32bpp
19:33:34  <V453000> and I dont blame them
19:33:41  <V453000> there is no solid base/big replacement set yet
19:33:45  <V453000> RAWR is a cute attempt but looks shit
19:34:08  <V453000> I should finish 0.0.2 at least
19:34:09  <Alberth> it's infinitely better than zbase :)
19:34:12  <V453000> and then redo all models
19:34:24  <V453000> well yeah, but still miles away from what I would consider nice
19:34:44  <V453000> I think next destination is either dirty/apocalyptic, OR cartoony style
19:34:53  <V453000> WhyNotBoth
19:34:59  <andythenorth> WhyNotIndeed
19:35:00  <Alberth> yeah, the curse of improved insights :)
19:35:16  <andythenorth> do Wild West
19:35:25  <Alberth> and y will make a GS
19:35:31  <Alberth> *andy
19:35:49  <andythenorth> after I have deleted Road Hog :P
19:35:55  <Alberth> perhaps a Bee West? :)
19:36:14  <andythenorth> ha
19:36:31  <Alberth> or Bee Wild :p
19:36:50  <V453000> I think cartoony things would be nicer
19:36:56  <V453000> for now at the very least
19:36:58  <andythenorth> V453000: do you have any plan for your RV set?
19:37:02  <andythenorth> or are you just modelling?
19:37:04  <V453000> of course
19:37:15  <V453000> I might have even written it somewhere
19:37:18  <V453000> wonder where
19:37:39  <V453000> curse of having 1204597 notepads everywhere
19:38:04  <Alberth> gn
19:38:30  <V453000> hm dunno
19:38:35  <V453000> but it was definitely meant to be simple as hell
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19:38:57  <V453000> 4 classes of vehicles, articulated + short, bus + truck
19:39:16  <V453000> evolve through the years, from like 1900 till 2099
19:39:20  <V453000> awesome model ideas
19:39:21  <V453000> stuff
19:39:22  <V453000> stuff
19:39:39  <V453000> since I actually got like 6 models already, I might continue with it someday
19:40:23  <V453000> I know a lot of focus was on parameter settings
19:40:35  <V453000> but I dont remember why :0
19:42:37  <V453000> https://www.youtube.com/watch?v=N9CTOw1lxQ0
19:42:39  <V453000> this is amazing
19:43:58  * andythenorth is puzzled why the train grf was so easy to make
19:44:05  <andythenorth> but an RV grf is impossible
19:44:24  <andythenorth> and the ship grf has been reworked ~20 times and is still rubbish :P
19:44:34  <V453000> why would it be rubbish?
19:45:10  <andythenorth> Squid?
19:45:15  <andythenorth> it makes no sense
19:45:31  <andythenorth> there’s too often no ship suiting the route
19:45:46  <V453000> andythenorth: how would you describe the art style that the guy is using in the last video I posted?
19:45:53  <V453000> I want to read more about it but idk how to call it
19:45:59  <V453000> cartoony clearly doesnt cut it :D
19:46:12  <andythenorth> airbrushed
19:46:15  <V453000> define ship not suiting the ruite
19:46:24  <V453000> I care shit which ship to let ship my shit
19:46:32  <andythenorth> it’s like illustrations from a children’s geography book
19:46:54  <V453000> mhm
19:48:14  <andythenorth> FISH 1 had too many ships
19:48:22  <andythenorth> and one that was used almost every time
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21:22:41  <Terkhen> good night
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21:53:31  <Sylf_mobile> !log
21:53:41  <Sylf_mobile> @logs
21:53:41  <DorpsGek> Sylf_mobile: http://irclogs.qmsk.net/channels/openttd
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