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Log for #openttd on 2nd July 2015:
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02:25:11  <Demannu> Question about OFS, I'm running a bit of a weird situation. I have several profiles with OpenTTD in it launching dedicated servers from within, with varying configs. In the readme for OFS, it simply says put them in the directory with the executable. On my Ubuntu system, the actual file that launches openttd is found at /usr/games/openttd, however the data files and saves are in /var/www/profiles/$username
02:25:28  <Demannu> It doesn't appear OFS is functional while launching a dedicated server using the -c command
02:25:47  <Demannu> I've put the OFS files in the data file folder, should they be in /usr/games/openttd instead?
02:25:56  <Demannu> Well, /usr/games I suppose would be the directory.
02:28:50  <Demannu> It turns out I'm -that- guy that doesnt properly configure.
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02:44:58  <Eddi|zuHause> what exactly is OFS?
03:02:16  <Demannu> It's a wrapper for OpenTTD, I'm attempting to use Soap with it to provide IRC relay
03:02:31  <Demannu> http://dev.openttdcoop.org/projects/ofs/repository
03:15:31  <Eddi|zuHause> i've never seen that before
03:15:42  <Eddi|zuHause> anyway, don't put stuff under /usr manually
03:16:11  <Demannu> Yeah, I figured it out. I had somehow not realized it was a true wrapper.
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03:51:50  <Demannu> Alright, I've got everything configured and discovered that my server isnt opening the admin port
04:00:00  <Eddi|zuHause> you need to set a password
04:00:12  <Eddi|zuHause> also, port forwarding and the usual
04:01:02  <Demannu> Already handled, it's on a dedicated box in a colo. I was running netstat -l on the openttd
04:01:25  <Demannu> openttd box*
04:37:42  <Demannu> I'm using the -n option to set a custom port outside of the config. However, it doesn't seem to change the port
04:37:52  <Demannu> I've gotten my previous issue resolved
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06:12:07  <supermop> yo
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06:19:38  <V453000> supz
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06:29:29  <andythenorth> o/
06:33:45  <Eddi|zuHause> supz not dupz?
06:36:00  <V453000> yezs
06:36:47  <Eddi|zuHause> btw, i hate subs. they distract you from what's actually happening on the screen, and make you watch every scene twice
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06:54:48  <tokai> Eddi|zuHause: Still not as bad as a crappy dub :)
06:55:37  <Xaroth|Work> Eddi|zuHause: just watch it without subs?
06:58:47  <Eddi|zuHause> tokai: i've seen some really crappy subs
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06:59:45  <tokai> Eddi|zuHause: yes, I've seen some bad subs too... but nothing compared to dubs which are bad all the time, 100%. :)
07:00:11  <tokai> Once you get used to listen to original audio you can't stand a dub anymore. :)
07:06:27  <planetmaker> moin
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08:36:39  <Xaroth|Work> planetmaker: so, how long have you looked at the star wars commit log?
08:41:02  <V453000> for a while apparently :P
08:41:49  <planetmaker> for a few commits. When I visited that tab again it was showing about the same ones again, though
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09:20:55  <Eddi|zuHause> damn, i was ninja'd twice
09:21:31  <Eddi|zuHause> between the first ninja, and the confirmation that i want to post anyway, i was ninja'd again :p
09:22:18  <planetmaker> :P
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13:19:38  <andythenorth> @seen DanMacK
13:19:38  <DorpsGek> andythenorth: DanMacK was last seen in #openttd 7 weeks, 3 days, 15 hours, 49 minutes, and 14 seconds ago: <DanMacK> Hey all
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13:58:28  <fjb_mobile> Moin
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14:38:33  <Terkhen> hello
14:39:07  <andythenorth> lo Terkhen
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15:07:03  <alluke> HOW TO REMOVE AI FROM GAME
15:07:09  <alluke> im going crazy
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15:11:13  <Eddi|zuHause> alluke: go to console, check out "stopai" command. then go to AI settings and set number of competitors to 0
15:11:23  <andythenorth> cd ~
15:11:27  <andythenorth> rm -r openttd
15:11:36  <Eddi|zuHause> andythenorth: ~ is redundant there
15:12:10  <andythenorth> not on OS X
15:12:20  <Eddi|zuHause> but who uses THAT
15:12:22  <andythenorth> don’t nitpick my trolling :(
15:12:33  <andythenorth> I’m sure alluke uses it
15:48:08  <alluke> rm -rf / works better
15:49:12  <alluke> wow thanks eddi
15:50:43  <alluke> i wonder if that works on apple store xD
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16:03:35  <planetmaker> andythenorth, the ~ is also redundant on my OSXe
16:04:06  * planetmaker further nitpicks the trolling :P
16:05:02  <andythenorth> trolling the trolls :(
16:05:08  <andythenorth> what a terrible place this is
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16:17:35  <Alberth> moin
16:17:46  <andythenorth> o/
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17:53:09  <Alberth> hoi
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18:00:24  <Wolf01> hi o/
18:01:35  <Alberth> hi hi
18:02:13  <frosch123> lo
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18:09:36  <Wolf01> o/
18:09:47  <andythenorth> o/
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18:14:36  <andythenorth> ho ho ho
18:14:47  <andythenorth> Iron Horse has ridiculous tractive effort settings
18:14:56  <andythenorth> probably 4x reality
18:15:00  <andythenorth> is that a problem?
18:15:12  <Alberth> not to me :)
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18:17:19  <andythenorth> Alberth: GS has some local storage?  Data structures?
18:17:23  * andythenorth should know this :P
18:17:50  <Alberth> objects, instances of your classes :)
18:18:07  <andythenorth> can we track goals already won, and prevent assigning them again?
18:18:16  <Alberth> yes
18:18:22  <andythenorth> I get a significant fraction of repeated goals
18:18:29  <andythenorth> which is nice, because I win with doing nothing
18:18:43  <andythenorth> but my game is starting to get a bit boring now
18:18:46  <Alberth> free goals for the busy bee
18:19:00  <andythenorth> I have a lot of the map connected, so more and more of the goals are repeat :)
18:20:25  <Alberth> script should send in the ufos :)
18:21:41  <Alberth> or automatically remove track older than say 5 year :)
18:22:00  <andythenorth> Bad Bee
18:22:06  <andythenorth> Bad Bee might be quite fun
18:22:37  <Alberth> probably not
18:23:00  <andythenorth> explode industries?
18:23:01  <andythenorth> ho ho
18:23:08  <andythenorth> GS can’t _close_ industries
18:23:18  <andythenorth> but can it destroy them? o_O
18:23:45  * andythenorth invents Longshore Drift GS
18:24:01  <andythenorth> it builds an island map, then eats land on one side of the island, and extends it on the other
18:24:06  <andythenorth> Neverending Story GS :P
18:24:15  <Alberth> :)
18:28:55  <frosch123> we need an api to check where the player is looking at
18:29:07  <frosch123> so, the gs can silently remove stuff while noone is looking
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18:40:07  <andythenorth> do we know the viewport co-ordinates and size?
18:41:05  <Alberth> of all clients?  now
18:41:08  <Alberth> *no
19:06:48  * andythenorth ponders
19:06:52  <andythenorth> what we need
19:07:12  <andythenorth> is a way to know in advance the things that will, in retrospect, be obvious fallacies
19:08:28  <Alberth> +1
19:11:47  <frosch123> isn't it more useful to know in advane what things won't be fallacies?
19:12:38  <andythenorth> well we could treat them as mutually exclusive sets
19:12:45  <andythenorth> but yes, actually that is the useful info
19:12:58  <frosch123> you mean you want to know about everything :o
19:13:13  <frosch123> poor andy, it's better to not know something
19:13:26  <frosch123> like the bugs in the software of the nuclear plant next door
19:13:39  <andythenorth> maybe a filter :P
19:13:59  <frosch123> nuclear plants lack a chaos monkey
19:14:11  <andythenorth> my friend is a nuclear plant safety engineeer
19:14:15  <andythenorth> and that is all I am saying
19:14:21  <frosch123> you don't know how they behave in case of failure :p
19:14:32  <andythenorth> he is the opposite of a chaos monkey
19:15:02  <andythenorth> specifically the fallacies I would like are:
19:15:10  <andythenorth> - things you do in your marriage
19:15:18  <andythenorth> - design choices for newgrf vehicle sets
19:15:22  <andythenorth> that is enough
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19:26:05  <V453000> I see andy got to next level of pondering
19:28:33  <Alberth> meta-ponders :)
19:29:30  <Terkhen> good night
19:31:35  <andythenorth> thing is
19:31:51  <andythenorth> designing FIRS economies for “it’s like Britain” or whatever has worked quite well
19:31:58  <andythenorth> but it’s a crap way to design vehicles sets
19:32:22  <andythenorth> only I wish I’d remembered the future when I did it :P
19:48:17  <V453000> nuts works? :P
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20:07:36  <andythenorth> what country is nuts based on?
20:10:15  <Alberth> openttdcoop country
20:18:31  <andythenorth> are trams a first class transport type?
20:18:44  <andythenorth> is it weird to build tram networks, then be forced to rebuild to roads?
20:26:53  <Alberth> gn
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20:27:56  <andythenorth> V453000: tell me something about trams?
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20:41:39  <Wolf01> 'night
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21:08:36  <argoneus> so this is a slightly offtopic question, but you guys might know
21:08:51  <argoneus> I have a listener class that listens for some events, and an unrelated class that does its stuff with a message queue it has, and I want this event listener to be able to put a message in another class' message queue, is there a neat way to do this or do I need to pass instance/make the queue static?
21:09:07  <argoneus> (with java, but it should be similar in all OO languages)
21:30:45  <Rubidium> as in: <some class> ->  <listener class> -> <some other class (not being some class)>?
21:31:06  <Rubidium> or rather: <some class> ->  <listener class> -> <some class (the same some class)>?
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21:33:01  <argoneus> um
21:33:16  <argoneus> <listener> -message-> <some unrelated class with a queue>
21:33:41  <argoneus> I can't think of anything better than instantiating the listener with a queue parameter for constructor
21:33:44  <argoneus> and passing that
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21:36:34  <Rubidium> me neither, unless you want to effectively make the queue a listener of the listener
21:37:05  <argoneus> it just kinda sucks
21:37:12  <argoneus> because I need to instantiate the listener in a different place to be able to pass it properly
21:37:17  <argoneus> and I need to make a getter for the queue
21:37:20  <argoneus> and blah whatever ;_;
21:37:28  <argoneus> such is life with java
21:37:36  <argoneus> I should probabl sit down and design things before writing crap
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22:02:44  <Eddi|zuHause> <andythenorth> is it weird to build tram networks, then be forced to rebuild to roads? <- yes. (but you probably won't read the log)
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22:33:51  <Teskham_> Hate to jump in here for tech support but does anyone known how to allocate more memory to 1.5.1 on osx?
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