Config
Log for #openttd on 20th July 2015:
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03:02:44  <lattis> Hello, is anyone else getting a 502 bad gateway when they try to download the nightly?
03:03:18  <lattis> Are there any mirrors?
03:08:35  <Supercheese> there are indeed
03:09:39  <Supercheese> except I cannot recall how to change it
03:12:10  <Supercheese> aha here we go
03:12:13  <Supercheese> try http://ftp.snt.utwente.nl/pub/games/openttd/binaries/nightlies/trunk/r27336/index.html
03:12:17  <Supercheese> or http://us.binaries.openttd.org/binaries/nightlies/trunk/r27336/index.html
03:26:13  <lattis> Thanks kindly :^) fine sir tbh *tip* (glomps) :3  ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
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03:27:33  <lattis> Hi KouDy how are you? :^)
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03:30:52  <lattis> Hi I'm back guys! Did you miss me? ;);) XD
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07:23:31  <Pikka> flakey andynet?
07:24:34  <Supercheese> internet cannot handle all the trams
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12:36:15  <andythenorth> O/
12:38:49  <Alberth> o/
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14:13:03  <Terkhen> hello
14:15:27  <Alberth> o/
14:25:59  <andythenorth> lo Terkhen :)
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17:19:40  <peter1138> Who's up for starting 2.0?
17:20:18  <planetmaker> :)
17:21:43  <TrueBrain> web 2.0?
17:21:47  <TrueBrain> you are a bit late to that party tbfh
17:22:04  <peter1138> Yes dear.
17:23:54  <TrueBrain> awwwwhh, he called me dear :$
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17:33:25  <Supercheese> oh dear
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17:51:44  <ub_umstieg> Hi question why are busses and trucks not going to renew after livetime
17:52:16  <ub_umstieg> do i need to set somthing in the settings performence
17:53:25  <ub_umstieg> i got 40 roadviciles that have expirered
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17:57:46  <andythenorth> o/
18:00:10  <ub_umstieg> also i gave most of the trucks a empty go to depo listing but they just pass the depo
18:00:29  <ub_umstieg> whear behavier as for now
18:03:31  <Alberth> using percentages for autorenew?
18:04:04  <Alberth> you do have to enable it in the settings too :)
18:04:14  <Alberth> hi andy
18:06:24  <ub_umstieg> Alberth:  what does percentige mean  there is a 6month bevor and after livetime entry
18:07:34  <Alberth> percentage is the PERCENTAGE of DECREASE of reliability before the vehicle goes to the depot
18:08:52  <Alberth> say your vehicle has 50% reliabilty, and you set renew at 90%, it will go to service at 5% reliability (50 - 90% of that)
18:09:05  <Alberth> so highly confusing :)
18:09:50  <Alberth> there is also a switch between days (your 6 months), and percentages
18:10:54  <ub_umstieg> ok
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18:32:35  <Supercheese> Any feedback on https://bugs.openttd.org/task/6334? Is there anything that I should change? Are there a limited number of trigger bits so they need to be conserved?
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18:34:45  <planetmaker> ah... hm, I recall having talked to frosch about that briefly some time ago. But I forgot as I'm quite busy currently:
18:35:35  <planetmaker> I very much like that idea, but it seems, it should be more general. Thus also for every vehicle arriving at an airport
18:35:50  <planetmaker> (which includes helicopters)
18:36:15  <Supercheese> so, extended to any air vehicle landing at the tile
18:36:21  <Supercheese> a good objective
18:36:37  <andythenorth> any vehicle at any station
18:36:43  <Supercheese> trains already have it
18:36:48  <andythenorth> then we can set off fireworks for first train
18:36:50  <andythenorth> why don’t we do that?
18:36:55  <Supercheese> lack of sprites?
18:37:02  <planetmaker> :)
18:37:09  <planetmaker> we do that in the news message :D
18:37:15  <planetmaker> "citizens celebrate" :P
18:38:06  <Supercheese> yeah Stations already have a trigger for "train enters station" and "train leaves station"
18:38:41  <Supercheese> fireworks are viable - but only in NFO, bleh
18:38:58  <planetmaker> I don't know where/how they are... only that they are.
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18:43:45  * andythenorth ponders
18:46:27  <Eddi|zuHause> that's never a good sign
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18:53:04  <andythenorth> quak
18:53:20  <frosch123> hoi
18:56:02  <Supercheese> quek
18:57:45  <andythenorth> hth do I have a merge conflict on greek.txt :o
18:58:04  <andythenorth> *after* reset --hard
18:58:14  <frosch123> ask your wife
18:58:15  <Supercheese> s'all greek to me
18:59:34  * andythenorth wonders what changed
18:59:44  <andythenorth> nvm
19:01:41  <Eddi|zuHause> ever wondered why to the english it's greek, to the germans it's spanish, and to the spanish it's chinese?
19:01:55  <andythenorth> not until now
19:02:01  <andythenorth> but as you mentioned it...
19:02:07  <andythenorth> what is it to the Dutch?
19:03:35  <Eddi|zuHause> if only we had a dutch person to ask...
19:03:58  <andythenorth> if only
19:04:40  <Supercheese> so Germans would say, "It's all Spanish to me?" or something similar?
19:05:06  <frosch123> "das kommt mir spanisch vor"
19:05:20  <frosch123> "it looks spanish to me"
19:05:37  <Eddi|zuHause> more like "it seems spanish to me" (as in: something is not quite right here)
19:05:44  <Supercheese> Intriguing
19:06:08  <planetmaker> hoi frosch123 :)
19:07:03  <Eddi|zuHause> also, things can be "turked" (meaning fake), possibly derived from the french chess-playing "machine"
19:07:27  <planetmaker> frosch123, Supercheese just asked about reply to  https://bugs.openttd.org/task/6334. I said we want a trigger for all aircraft. But I failed to summon my logs when we briefly talked about it
19:07:49  <frosch123> yeah, i wonted to write something down :)
19:08:03  <frosch123> i recall to pass the relative tile position via var18
19:08:16  <planetmaker> yeah, I was unsure where we wanted to put that.
19:08:34  <planetmaker> but both that, all aircraft and rel. tile position was iirc the total summary of it, wasn't it?
19:08:50  <frosch123> along with some event "start decline", "touch town", "finished landing", "start takeoff", "take off" and similar for helicopters
19:09:20  <Supercheese> relative tile position is moot if the trigger fires only at the specific touchdown tile
19:09:25  <Supercheese> which is what I changed it to
19:09:35  <frosch123> no, it should trigger for all tiles
19:09:41  <frosch123> but pass the touchdown tile as parameter
19:09:43  <Supercheese> very well then, I can revert that
19:09:46  <frosch123> so, you can distinguihs runways
19:10:32  <frosch123> but anyway, i wanted to write something down more consistently
19:10:50  <frosch123> it's all random blub for now :)
19:11:02  <planetmaker> sorry, Supercheese for the first this, then that :)
19:12:35  <planetmaker> Supercheese, for the position, encode it the same way as in the industry callbacks, relative to (0,0). Not probably one byte for each, x and y, though (given station size of 64x64)
19:16:20  <Supercheese> Hmm, that might take me a while to figure out
19:17:12  <planetmaker> var 0x18 has 4 bytes :)
19:17:56  <frosch123> the station animation callbacks use var18
19:18:04  <frosch123> to pass cargotype or something like that
19:18:29  <planetmaker> ah, stations
19:21:29  <andythenorth> ah stations :|
19:21:42  <andythenorth> stations and their horrible cargo display :)
19:22:13  <Supercheese> stations and their lack of NML support :\
19:22:24  <Supercheese> or, well, vice versa, but you get the idea
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19:48:05  <Supercheese> do any existing animation callbacks even pass the tile position information?
19:49:36  <frosch123> no, because it does not make sense for them
19:49:39  <Supercheese> and it seems bits 8-15 of var 18 are already used for triggering cargo type
19:49:44  <frosch123> only the station passes extra data
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19:49:56  <frosch123> yes, var18 is used for stations
19:50:00  <frosch123> but not for airports
19:50:16  <frosch123> also only for *some* animation triggers
19:50:26  <Supercheese> http://newgrf-specs.tt-wiki.net/wiki/Action0/Airport_Tiles#Animation_triggers_via_callback_152_.2811.29 claims it is used
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19:51:14  <frosch123> yes?
19:51:17  <Supercheese> it seems some base station fundamentals are shared by both
19:51:21  <frosch123> but only for trigger 2 and 3
19:51:25  <Wolf01> hey o/
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19:52:13  <frosch123> those are exactly the station triggers
19:52:54  <Supercheese> Ok, it's beginning to make sense
19:53:06  <frosch123> http://newgrf-specs.tt-wiki.net/wiki/Callback:_Animation_control <- that says: Except for CB 1B (houses), the low byte of variable 18 contains the reason (animation trigger) for the call. The other bits may contain additional information specific for the trigger/reason.
19:53:27  <frosch123> bits 8 to 31 are specific to the animation trigger
19:54:15  <Supercheese> so populating byte 2 or so with the tile information is the objective eh
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20:00:07  <Supercheese> well, I'll see how it goes
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20:05:32  <Terkhen> good night
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22:35:31  <Wolf01> 'night
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