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Log for #openttd on 29th July 2015:
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02:09:26  <supermop> yo
02:13:32  <supermop> back in america, where no one is on irc at the same time as me...
02:30:57  <Eddi|zuHause> poor you
02:35:18  <supermop> i wonder if there is a technical way to say 'i dont care'
02:35:39  <supermop> i need to call out a part as being 30mm square steel tube
02:36:01  <supermop> but it's not structural so i dont care about the wall thickness
03:03:52  <glevans2> supermop: wall thickness irrelevant, wall thickness unimportant, wall thickness not an issue, wall thickness open to interpretation...
03:05:57  <glevans2> wall thickness immaterial
03:36:46  <supermop> went with "as per welder's suggestion"
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08:59:56  <Wolf01> o/
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09:12:28  <dihedral> greeting :-)
09:15:14  <peter1138> Anyone on the new virus yet?
09:15:48  <planetmaker> ho dih :)
09:22:20  <dihedral> hey tehre, how are you?
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10:24:57  <argoneus> is there a way to influence industry production?
10:25:12  <argoneus> in temperate, my oil wells are dying really fast, and my friend's forests are skyrocketing
10:25:21  <argoneus> what am I doing wrong ._.
10:27:58  <V453000> oil wells in temperate are meant to never increase, and oil rigs replace them later
10:28:04  <V453000> you can fix that with newgrfs
10:28:20  <V453000> search for "oil wells" newgrfs and you will find some
10:28:31  <argoneus> oh
10:28:50  <argoneus> there's no point to using oil wells then
10:28:54  <argoneus> since coal does everything better
10:28:59  <V453000> yeah kind of isnt, unless you fix it
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10:40:17  <argoneus> V453000: do you have a favourite TL?
10:40:25  <V453000> 5
10:40:35  <V453000> but I play various things :)
10:42:09  <argoneus> if you play a regular game, no coop
10:42:14  <argoneus> do you plan things or do you just go by feel?
10:42:53  <V453000> well I dont exactly plan things but I sort of have some ideas
10:43:32  <argoneus> do you prefer terminii(?) or roros?
10:43:36  <argoneus> or depends on situation
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10:44:40  <V453000> in general, it purely depends on position, something fits some place, something other ... but 90% of the time I use terminus stations for pickups, and roro for drops. I put depots behind pickups that way, and I have all trains able to autoreplace once per trip
10:44:58  <V453000> http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/
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10:47:01  <argoneus> hmm
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10:52:51  <argoneus> V453000: do you have any savegames of your games?
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10:53:08  <V453000> yeah a couple hundreds
10:53:33  <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30
10:53:36  <V453000> 23 is typical for me
10:53:45  <V453000> 2013 is legendary :>
10:53:57  <argoneus> wait those are solo games?
10:54:15  <V453000> those two pro zone games mostly are
10:54:26  <V453000> like from 99%
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10:55:15  <ST2> hehe, poor Flinnwell City - the most useless Bank xD
10:55:43  <ST2> http://wiki.openttdcoop.org/images/f/f2/ProZone23screenshot.png
10:55:51  <V453000> :)
10:57:14  <argoneus> why do these trains.... have faces
11:00:23  <V453000> cause they awesome
11:00:32  <V453000> welcome to NUTS
11:00:55  <V453000> also they travel through the shortest curves in full speed of 200 kmh ;)
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13:05:04  <Wolf01> I tried to scroll a screenshot again -.-
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13:14:47  <dihedral> well done Wolf01
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14:03:20  <planetmaker> Zuu_, just FYI: if you want a git repo, it's no problem to host that on DevZone, too. It's just that I don't (or didn't) make fuss about that capability. But it's similarily supported
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15:09:45  <Taede> if openttd is hanging @100% cpu usage, is there a way to get debug info from it?
15:09:56  <Taede> or should i just kill and restart the server
15:10:07  <Eddi|zuHause> gdb
15:10:29  <Eddi|zuHause> or perf
15:10:49  <Taede> ill try gdb, used that before
15:11:14  <Eddi|zuHause> "perf top" will tell you which functions use a lot of CPU currently
15:18:20  <Taede> gdb tells me theres a few hundred linkgraph threads running
15:20:54  <Eddi|zuHause> that sounds like a lot
15:21:34  <Taede> it does rather
15:21:53  <Taede> will a backtrace and savegame be sufficient?
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15:26:17  <Eddi|zuHause> no idea
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15:58:04  <frosch123> Taede: still running?
16:00:21  <Taede> just killed it
16:02:26  <Taede> anything else you want me to get next time?
16:02:32  <Taede> or just highlight you?
16:02:46  <frosch123> "bt full" is the most useful command in gdb
16:02:59  <frosch123> it prints the backtrace including all parameters
16:03:26  <frosch123> but when i am around, i likely can also login to the server
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16:04:29  <Taede> ill remember that
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16:11:49  <Taede> i should probably have attached that backtrace as a txtfile
16:12:01  <Taede> however, https://bugs.openttd.org/task/6355
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16:18:17  <frosch123> Taede: self regulating network?
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16:37:40  <Taede> think so
16:37:52  <Taede> last autosave should be there
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16:47:55  <Taede> all cargodist is set to manual
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17:43:33  <Eddi|zuHause> anyone good with wood working? my armchair is behaving ... suboptimal
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19:19:52  <Zuu> planetmaker: noted. One benefit I though of forking on github, is that we already have a mirror on github and cloning that one is fast. But perhaps cloning to a git repo on devzone would also be fast.
19:55:58  <argoneus> is openttd coming to xbox one
19:56:02  <argoneus> so I can get no scopes
19:57:35  <frosch123> it has locked 30fps, so why not?
19:58:06  <argoneus> but it supports more than 720p
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20:01:26  <Rubidium> OpenTTD is limited to just 32K if it's 16:9 or 24K if it's 21:9 (or whatever limit your OS gives you)
20:01:38  <Rubidium> so there's a little stretch there
20:04:09  <Rubidium> apparantly it runs a stripped version of Windows 8, so I wonder if the normal Windows version runs on it...
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20:16:01  <glx> probably need a directx video driver
20:16:32  <glx> and same for audio
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20:29:25  <supermop> yo
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22:32:51  <Wolf01> 'night
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