Times are UTC Toggle Colours
00:05:55 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 00:26:43 <Wolf01> 'night 00:26:51 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:54:31 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 01:44:27 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 04:20:35 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Read error: Connection reset by peer] 04:32:23 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 04:56:01 *** Eddi|zuHause [~johekr@p57BD4A89.dip0.t-ipconnect.de] has quit [] 04:56:18 *** Eddi|zuHause [~johekr@p5DC67769.dip0.t-ipconnect.de] has joined #openttd 06:16:31 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 06:32:25 *** DDR [~david@d162-156-71-13.bchsia.telus.net] has joined #openttd 07:45:10 *** tokai [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 07:45:30 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 07:45:33 *** mode/#openttd [+v tokai] by ChanServ 08:11:12 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 08:18:35 *** Biolunar [Biolunar@x4d026330.dyn.telefonica.de] has joined #openttd 08:24:43 *** Pensacola [~quassel@88.159.51.52] has joined #openttd 08:26:27 *** _dp_ [~dP@2600:3c02::f03c:91ff:fe69:152c] has quit [Remote host closed the connection] 08:26:30 *** dP [~dP@2600:3c02::f03c:91ff:fe69:152c] has joined #openttd 08:26:33 *** dP is now known as _dp_ 08:29:06 *** Fuco [foobar@server.dasnet.cz] has quit [Ping timeout: 480 seconds] 08:37:40 *** Fuco [foobar@server.dasnet.cz] has joined #openttd 09:23:46 *** Compu [~quassel@2604:6000:120a:a00a:e8f7:2f47:4720:19b] has joined #openttd 09:29:19 *** dustinm`_ [~dustinm`@2607:5300:100:200::160d] has joined #openttd 09:29:48 *** Netsplit synthon.oftc.net <-> larich.oftc.net quits: Eddi|zuHause, @orudge, mari_kiri, blathijs, glevans2, mntasauri, CompuDesktop, dustinm`, Vadtec, @Rubidium, (+12 more, use /NETSPLIT to show all of them) 09:30:32 *** dustinm`_ is now known as dustinm` 09:30:56 *** Netsplit over, joins: Born_Acorn, @orudge, Sacro, Biolunar, +tokai, DDR, Eddi|zuHause, tycoondemon, OsteHovel, gnu_jj (+9 more) 09:31:01 *** DDR [~david@d162-156-71-13.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 09:40:20 *** DDR [~david@d162-156-71-13.bchsia.telus.net] has joined #openttd 09:43:46 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 10:35:07 *** DDR [~david@d162-156-71-13.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 10:42:12 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 11:31:18 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:31:52 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:35:45 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:35:57 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 11:46:04 *** mntasauri [~motesorri@192.73.232.107] has quit [Remote host closed the connection] 11:46:46 *** Wolf01 [~wolf01@host15-216-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 11:47:10 *** _dp_ [~dP@2600:3c02::f03c:91ff:fe69:152c] has quit [Quit: Coyote finally caught me] 11:47:19 *** dP [~dP@2600:3c02::f03c:91ff:fe69:152c] has joined #openttd 11:47:21 *** dP is now known as _dp_ 11:47:25 <Wolf01> hi hi 11:49:23 *** _dp_ [~dP@2600:3c02::f03c:91ff:fe69:152c] has quit [] 11:49:35 *** dP [~dP@2600:3c02::f03c:91ff:fe69:152c] has joined #openttd 11:49:37 *** dP is now known as _dp_ 11:49:55 *** mntasauri [~motesorri@192.73.232.107] has joined #openttd 11:53:27 *** shirish [~quassel@61.0.55.138] has joined #openttd 12:32:03 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 12:37:05 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 12:48:43 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 13:05:13 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 13:05:16 *** mode/#openttd [+v tokai|noir] by ChanServ 13:11:46 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:56:20 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 14:53:27 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 14:57:50 *** HerzogDeXtEr [~flex@i59F6C670.versanet.de] has joined #openttd 15:00:00 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 15:15:38 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 15:16:03 <andythenorth> quiet channel is quiet 15:17:10 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:17:13 *** mode/#openttd [+o Alberth] by ChanServ 15:37:29 <Terkhen> hello 15:40:40 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 15:41:25 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 15:43:21 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 15:48:36 <Alberth> hello 15:49:12 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:53:54 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 16:10:48 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 16:16:37 *** Progman [~progman@p57A1990A.dip0.t-ipconnect.de] has joined #openttd 16:21:32 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:21:35 *** mode/#openttd [+v glx] by ChanServ 16:52:03 <andythenorth> lo Alberth, Terkhen 16:52:26 <Alberth> hi hi 16:53:01 <Alberth> python thingie is working? 16:53:30 <andythenorth> yair 16:53:34 <andythenorth> all fine thanks :) 16:53:39 <V453000> http://www.factorio.com/blog/post/fff-102 (: 16:56:44 <andythenorth> debugging in production :) 16:56:51 * andythenorth has definitely _never_ done that 16:57:01 <andythenorth> and nothing definitely _ever_ went wrong 17:00:01 *** frosch123 [~frosch@x5f74285e.dyn.telefonica.de] has joined #openttd 17:00:28 <Alberth> quak 17:01:22 <frosch123> moin :) 17:07:28 <andythenorth> biab 17:07:30 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 17:22:53 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 17:38:24 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has quit [Ping timeout: 480 seconds] 17:50:06 <Wolf01> mmmh i might want to try factorio multiplayer 18:00:25 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:01:21 <andythenorth> @seen danmack 18:01:21 <DorpsGek> andythenorth: danmack was last seen in #openttd 5 weeks, 2 days, 23 hours, 44 minutes, and 3 seconds ago: <DanMacK> @seen andythenorth 18:01:48 <V453000> it is fun if you set enemy bases to very big Wolf01 :P 18:02:26 <Wolf01> i already have problems with single nests of biters 18:07:12 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 18:10:32 <andythenorth> I didnât like the biters element :P 18:10:48 <frosch123> i disabled them :p 18:11:26 <andythenorth> âDonât mix the themes" 18:11:32 <andythenorth> Lego reference :P 18:11:41 <andythenorth> if I wanted to play Doom, Iâd play Doom 18:12:17 <Wolf01> or starcraft 18:12:46 <frosch123> he, as child i did not care about lego colours :) while i built advanced shapes and stuff, i always picked the first piece that fit with whatever colour 18:13:07 <Wolf01> oh we have a rainbow builder here 18:13:30 <andythenorth> shameful 18:13:38 <frosch123> that still sounds "sorted", not "random" :p 18:13:40 <andythenorth> standard programmer 18:13:46 <andythenorth> structure over aesthetics :P 18:14:09 <andythenorth> hmm no, unfair 18:14:47 <andythenorth> aesthetics of structure > aesthetics of presentation 18:16:13 <frosch123> i never got the 16+ rating for lego, i used them at age of 10, and stopped with lego mostly at 14 18:17:35 <andythenorth> slow internet is slow 18:19:13 <peter1138> i dunno, i've met kids these days who've no idea what to do with lego 18:20:04 *** gelignite [~gelignite@mue-88-130-112-235.dsl.tropolys.de] has joined #openttd 18:21:30 <Wolf01> that's because they start to play wit their parents' tablets and phones before even touch a "solid" toy 18:21:35 <Wolf01> *with 18:22:11 <andythenorth> my 5 year old wonât build it 18:22:18 <andythenorth> he thinks I build it and he plays with it 18:22:23 <andythenorth> actually thatâs not true :P 18:22:34 <Wolf01> you build and you play 18:22:37 <andythenorth> but itâs a cool story about the ipad generation :P 18:23:00 <V453000> I like the biters because they make expansion a lot harder, thus saving resources is a lot more necessary 18:26:31 <frosch123> currently i woinder how to balance raw materials during map generation 18:27:17 <frosch123> it annoys me when i skip iron deposits with the rail track because i have to get to some oil deposit further away :p 18:27:30 <frosch123> just because i do not need more iron 18:27:54 <frosch123> resp. i need oil more first :p 18:28:18 <V453000> I think that is part of the fun of the game 18:28:24 <V453000> adapt your factory to what you need 18:28:36 <V453000> like, one game I have not enough oil, one game not enough iron 18:28:41 <frosch123> yeah, you can somewhat do that with coal 18:28:52 <frosch123> coal is flexible, you can use it a lot, or replace it with other things 18:29:02 <frosch123> but iron and copper is quite fixed 18:29:15 <andythenorth> a brake block fell off my bike 18:29:18 <andythenorth> this is not correct 18:29:23 <V453000> well you can make productivity chips and put them there, produce less ammo/ choose military based on resources 18:29:25 <V453000> etc 18:29:43 *** Progman [~progman@p57A1990A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:30:19 <frosch123> i put prod modules into everything :p 18:30:21 <V453000> for example when I had super low amount of oil, speed modules are priority, and getting military upgrades for bullets is great - because upgraded bullet turrets can work instead of laser, but laser needs batteries (hence oil) 18:30:36 <V453000> well yeah but it takes a long time before you have an army of lvl3 modules 18:30:56 <frosch123> no biters, so no lv3 :p 18:31:07 <V453000> XD 18:31:35 <V453000> lately I was also approaching "how to actually fight HUGE alien bases" 18:31:48 <V453000> you need to commit massively otherwise they just wreck you 18:31:51 <frosch123> well, that's why i stopped playing with biters 18:32:00 <V453000> I like it so far :) 18:32:29 <frosch123> at least when i played them last, it was always "you have to hit them hard and kill them in one go", there was no "slow and consistent" way to kill them 18:33:15 <frosch123> there was always a fixed amount of biters at bases of a certain size, either you killed them and the base before they respawned, or you achieved nothing 18:33:31 <V453000> well sure :) 18:33:37 <V453000> but laser turret siege = win 18:33:59 <frosch123> yes, but that got boring 18:34:07 <V453000> :) 18:34:27 <V453000> sniping buildings from the tank is a win 18:34:33 <frosch123> i wondered whether there should be indirect ways to slow their respawning 18:34:36 <V453000> throwing grenades at enemies, too 18:34:40 <frosch123> or maybe there are meanwhile :p 18:34:42 <V453000> hm :) 18:34:55 <frosch123> like cutting their water supplies somewhere :p 18:35:03 <V453000> XD 18:35:56 <frosch123> i don't like the binary result of a fight: "base gone" vs. "nothing changed" 18:45:11 *** TartarusMkII [~oftc-webi@ool-4574c043.dyn.optonline.net] has joined #openttd 18:45:39 <TartarusMkII> Hi again friends, I wanted to run a question by y'all. If I have both busses and trams, what is the point of adding trams to roadways? What is something a tram can do that a RV cannt?.. 18:48:20 <andythenorth> nothing 18:50:02 <TartarusMkII> So it's just for more variety? 18:50:09 <TartarusMkII> no functional differences? 18:50:23 <TartarusMkII> though I guess trams are all articulated, so they need to drive through 18:51:12 <frosch123> can i reverse the question? 18:51:28 <andythenorth> depends on choices by the newgrf author 18:51:45 <frosch123> trams have are better in all ways to rv. what is something a rv can do that a tram cannot? :p 18:51:53 <andythenorth> one ârealismâ inspired option is that trams are much higher density 18:52:56 <frosch123> which is funnily not true at all, judging by the trams i have used in my life 18:53:27 <frosch123> i guess realistically trams are somewhat an outdated technology without upgrades 18:53:47 <frosch123> that's possibly why i like them being strong in ottd :p 18:55:17 <andythenorth> in theory a modern tram is insanely high density, mostly standing 18:55:42 <andythenorth> although in the UK we have double-decker buses 18:55:42 <andythenorth> :P 18:58:25 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 18:58:37 <TartarusMkII> hm. 19:01:01 <TartarusMkII> I am trying to learn how to make my economy work in 1850 with carriages 19:01:09 <TartarusMkII> it's very difficult for me to overcome the cost of running the carriages.. 19:01:19 <TartarusMkII> and then Ithe loan interest piles up. 19:01:42 <TartarusMkII> I have to think about how to do it differently, as these RVs have a much lower speed. I dunno. hm. What do you guys think 19:02:17 <andythenorth> donât bother 19:02:19 <frosch123> i do not know of anyone who started in 1800 with inflation enabled, and who survived :p 19:02:58 <frosch123> the inflation in ottd assumes some technology progress. if there is none, it breaks you 19:03:00 * andythenorth targets 1870 start or so 19:05:15 <TartarusMkII> oh I see, makes sense. 19:05:18 <TartarusMkII> I'll try 1870 XD 19:05:38 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 19:08:42 * andythenorth can cheat :P 19:08:47 * andythenorth makes his own RV set 19:14:07 <Wolf01> pffff i placed a "storage chest" and the armageddon happened 19:15:04 <frosch123> no, armageddon is when you pick up a full chest while your inventory is full :) 19:15:20 <frosch123> it's the worst, i only did it once 19:15:28 <Wolf01> you wouldn't be able to do that 19:15:53 <frosch123> in the version i did it, i splatters all the contents onto a 12x12 area or something 19:15:58 <Wolf01> ahah 19:16:24 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 19:16:44 <Wolf01> now i'm converting my distribution network to drones, to get rid of the conveyor belts 19:17:11 <frosch123> why would you do that? :o 19:17:27 <frosch123> do you also delete all trains in ottd to replace them with planes? 19:17:40 <Wolf01> yes, sometimes i do 19:18:23 <frosch123> fair enough :) 19:18:39 <Wolf01> all the advanced stuff is handled by drones, there is only the basic production (pipes, ammunition, batteries, inserters) which are fed by conveyor belts 19:19:08 <andythenorth> conveyor belts are weird 19:19:16 * andythenorth couldnât understand them 19:19:33 <andythenorth> :) 19:20:15 <frosch123> f-belts = ottd-trains, f-train = ottd-ships, f-bots = ottd-planes, f-pipes = ottd-rv 19:20:48 <V453000> drones cost shitload of power and are kind of lame :/ 19:21:03 <V453000> for blueprints/deconstruction/repairing/refilling ammo they are amazing 19:21:04 <frosch123> main subject, insane capacity, stupid, local-transport only 19:23:18 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 19:27:01 <Wolf01> but i really need to learn how to play, now i'm pretty much experimenting 19:27:10 <andythenorth> and whatâs the equivalent of ottd-pipes? 19:27:11 <andythenorth> :P 19:27:31 <andythenorth> V453000: why was it a good idea to do something about FIRS Fishing Grounds production? 19:27:35 <Wolf01> if only we have those 19:27:38 <andythenorth> it was a note I had, but no justification :P 19:28:20 <Supercheese> likely because there is no justification 19:34:35 *** Zuu [~chatzilla@host-95-199-141-67.mobileonline.telia.com] has joined #openttd 19:34:44 <andythenorth> lo Zuu 19:35:00 <Zuu> Hello 19:39:48 <Zuu> I also got bite by factorio, but I only play it with the peace mod. I watched a youtube with biters and spilled coffe all over just from a sudden biter attack on the video. No way I try to play a game with them. :-) 19:40:02 <Zuu> Congratz to V453000 for your new position :-) 19:41:06 <andythenorth> what did he do? :o 19:41:29 <Zuu> He apparently becohe thier new gfx guy alongside someone called Albert. 19:41:40 <Zuu> become* 19:42:36 <Zuu> It was announced they had someone on trial some week ago, and today they first posted a NUTS link as example of previous work before revealing his name. :-) 19:47:09 *** TartarusMkII [~oftc-webi@ool-4574c043.dyn.optonline.net] has quit [Quit: Page closed] 19:47:27 <Zuu> andythenorth: http://www.factorio.com/blog/post/fff-102 <-- here is the announcement. 19:48:10 *** Pensacola [~quassel@88.159.51.52] has quit [Remote host closed the connection] 19:48:37 * andythenorth read it 19:48:43 <andythenorth> ha ha 19:48:49 <andythenorth> I canât think of any game more suited to V453000 19:49:00 <andythenorth> and it definitely needs some graphical love 19:58:21 <Zuu> I though some on the GS -> NewGRF stuff I made. That GS simply gave an initiative to fullfill goals to upgrade production. Which is kind of what FIRS is already. 19:59:11 <Zuu> Not sure if it add so much gameplay really compared to FIRS. 20:02:01 <andythenorth> I think the interface is valid 20:02:08 <andythenorth> the specific implementation might not add much 20:03:11 <andythenorth> adjusting production at a single industry is not much more or less than newgrf could (even by reading town registers if needed) 20:03:27 <andythenorth> adjusting production at a whole class of industry, or all industries in a region... 20:03:32 <andythenorth> is impossible for newgrf 20:03:57 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 20:03:59 <andythenorth> :) 20:05:56 <Zuu> True. Though I bet if added, the first to adopt it would be a City Town Builder script. :-p 20:07:24 *** TartarusMkII [~oftc-webi@ool-4574c043.dyn.optonline.net] has joined #openttd 20:07:33 <Zuu> The tech tree idea however was a bit cool. 20:08:07 <Zuu> Now that everyone plays factorio, we could transport some cargo type to some industry to unlock technology. :-) 20:08:17 <TartarusMkII> https://gyazo.com/2a7679ed295dd801fa0beba0db233437 vs https://gyazo.com/9234635c00d99f6cccf5178c714b45ae what ahve I done wrong? WHo said they started at 1870? what do you DO in 1870 lol 20:08:33 <TartarusMkII> i feel sad I cant balance stuff like this, I don't even have more than one RV pack so I don't know why they are so imbalanced 20:08:48 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 20:10:21 <andythenorth> because theyâre so slow 20:10:32 <Zuu> Well automobile is cool right, so who care if horses is better? ;-) 20:10:58 <TartarusMkII> >< but why is it so.. weird.. 20:11:16 <Zuu> Also reliability is randomized in every game so what makes sense in one game may not make sense in another. 20:11:26 <Zuu> In your game the bus has slightly better reliability. 20:12:05 <TartarusMkII> it is? I ddn't know. Huh. 20:12:40 <TartarusMkII> I am just stuck now because I don't know how to make use of my technology to overcome the operating costs and the loan interest 20:13:48 <Zuu> You can always use the money cheat if you find no other way. :-) 20:13:56 <TartarusMkII> I dun wunnuh =c 20:14:51 <andythenorth> use a train :) 20:14:52 <Zuu> Otherwise look on income/distance graph. Also keep in mind passengers pay in both ways while other cargo usually only in one, unless you can find a place where the same vehicle can serve two set of industries. 20:16:03 * andythenorth should finish Road Hog 20:16:17 <Zuu> For industries full load orders generally make sense. For passengers I find it makes more sense to use a timetable to balance travel time for cargo in the vehicle with station rating. 20:16:43 <TartarusMkII> im looking for a income/distance graph but can't find one? =s also I do try to start my games with passengers 20:16:53 <Zuu> Station rating basically goes up when a vehicle is waiting. And decrease when there is none. 20:17:00 <TartarusMkII> oo and I've never tried to use time tables, how do those go? 20:17:37 <frosch123> TartarusMkII: income does not depend on distance 20:17:46 <frosch123> but on average speed including loading time 20:17:51 <Zuu> In the game there is a graph button. If you hold your mouse button down it will open a menu. And among the graphs there is one that show how cargo payment varies by time. 20:18:15 <frosch123> longer distance with no signal waiting times reduce the percentage of the loading time 20:19:00 <andythenorth> eh, removing date limits from player industry funding 20:19:02 <andythenorth> bad idea 20:19:32 * andythenorth bounces it 20:19:36 <TartarusMkII> I don't have income and distance, just income, cargo pay rates, etc 20:20:26 <Zuu> TartarusMkII: In this case a partial timetable use is enough. Just set eg. 10 days wait time on stations and you are ready to go. Or you can collect travel times for one roundtrip and then increase the times for stops and then use Ctrl+click on the set date button to distribute your vehicles. 20:20:45 <Sylf> distance is always linear, i thought 20:21:11 <Zuu> The full timetable will help against vehicle bunching. Partial helps for making buses/trucks load for at least eg. 5 or 10 days. 20:22:14 <Zuu> TartarusMkII: There is IIRC no graph that shows ideal transport distance, but you can for example deduce that coal pays off better than grain in general. 20:22:26 <TartarusMkII> oh i c i c 20:22:32 * andythenorth to bed 20:22:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 20:24:04 <Zuu> And you can also see which cargoes that are more sensitive to slow delivery (less payment) and which ones that care less about delivery time. That being said. The game has bonuses for new vehicles etc. in other places. (station rating) 20:25:09 *** Xaroth_ [~Xaroth@254-058-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 20:29:31 <TartarusMkII> I still wish I coul see other people play, I feel like I am missing so much 20:29:45 <TartarusMkII> like when I have lots of busses in a city, and they are all overcrowded, to me I feel like their time table hardly matters 20:29:59 <TartarusMkII> as long as they don't spend tons of time pointlessly circling around the city to get ot the next stop 20:38:35 <TartarusMkII> like, even from 1870 should I try to make an inter city train with some horse carriage feeders? or is it just not.. good 20:38:51 <TartarusMkII> because even at 1870 I can make an inter city bus tht is permanently overburdened even with my full 200k 20:47:08 <Wolf01> http://img-9gag-fun.9cache.com/photo/azVdWOB_700b.jpg when you forget the building tools active and click on the map 20:54:57 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:55:03 <Zuu> Night 20:55:06 *** Zuu [~chatzilla@host-95-199-141-67.mobileonline.telia.com] has quit [Quit: ChatZilla 0.9.92 [Firefox 40.0.3/20150826023504]] 20:55:09 *** TartarusMkII [~oftc-webi@ool-4574c043.dyn.optonline.net] has quit [Quit: Page closed] 21:04:33 *** Xaroth [~Xaroth@247-207-128-083.dynamic.caiway.nl] has joined #openttd 21:05:11 *** Xaroth is now known as Guest629 21:05:29 *** smoke_fumus|2 [~smoke_fum@188.35.176.90] has joined #openttd 21:05:33 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 21:05:47 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 21:06:36 *** Eddi|zuHause2 [~johekr@p5DC67769.dip0.t-ipconnect.de] has joined #openttd 21:07:43 *** strohi [~smoofi@212.37.175.238] has joined #openttd 21:09:05 *** Geth [~Geth@a392.ip16.netikka.fi] has joined #openttd 21:11:42 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Ping timeout: 480 seconds] 21:12:17 *** strohalm [~smoofi@212.37.175.238] has quit [Ping timeout: 480 seconds] 21:12:42 *** Eddi|zuHause [~johekr@p5DC67769.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:13:11 *** OsteHove` [~OsteHovel@173.89-11-205.nextgentel.com] has joined #openttd 21:13:17 *** OsteHovel [~OsteHovel@173.89-11-205.nextgentel.com] has quit [Ping timeout: 480 seconds] 21:14:12 *** blathijs [matthijs@tika.stderr.nl] has quit [Ping timeout: 480 seconds] 21:14:26 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Read error: Connection reset by peer] 21:15:17 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Ping timeout: 480 seconds] 21:15:18 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 21:15:49 *** Progman [~progman@p57A1990A.dip0.t-ipconnect.de] has joined #openttd 21:16:22 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [] 21:19:21 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 21:19:24 *** mode/#openttd [+v tokai] by ChanServ 21:19:34 *** Eddi|zuHause2 is now known as Eddi|zuHause 21:20:48 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 21:22:07 *** blathijs [matthijs@tika.stderr.nl] has joined #openttd 21:44:35 *** frosch123 [~frosch@x5f74285e.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:47:13 *** Progman [~progman@p57A1990A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:03:14 <Wolf01> 'night 22:03:16 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:28:49 *** HerzogDeXtEr [~flex@i59F6C670.versanet.de] has quit [Quit: Leaving.] 22:35:46 *** gelignite [~gelignite@mue-88-130-112-235.dsl.tropolys.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:46:45 *** Xaroth [~Xaroth@250-193-128-083.dynamic.caiway.nl] has joined #openttd 22:47:21 *** Xaroth is now known as Guest643 22:53:37 *** Guest629 [~Xaroth@247-207-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 22:58:07 *** Biolunar [Biolunar@x4d026330.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 23:23:54 *** Geth [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference]