Config
Log for #openttd on 5th September 2015:
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06:49:28  <Pikka> isn't it
06:57:15  <andythenorth> totally
06:57:24  <andythenorth> is cat?
06:58:15  <Pikka> not really
06:59:21  <andythenorth> typical
06:59:28  <Pikka> yes
06:59:29  <andythenorth> should I play a game?
06:59:48  <Pikka> probably. I'm working on university assignments and suchlike. And finding jorbs for the summer.
07:00:20  <andythenorth> I am making chocolate spread sandwiches
07:00:30  <andythenorth> not for me, mind you
07:00:38  <Pikka> I wouldn't have thought so
07:00:45  * andythenorth should finish a newgrf
07:01:12  <andythenorth> hmm
07:01:30  <andythenorth> might put the power plant back into FIRS
07:04:17  <V453000> hello Pikka and andythesouth
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07:10:23  <Supercheese> andythewest
07:11:20  <Supercheese> man, there sure is a long gap between ~1905 and ~1950 in FISH in which no new ships come out
07:11:32  <Supercheese> or FISH 2, rather
07:11:46  <andythenorth> yair
07:11:51  <andythenorth> what would you have?
07:11:59  <andythenorth> there is problem with ships, fundamentally
07:12:00  <Supercheese> just those tanker ships, which are irrelevant for the majority of cargoes
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07:12:40  <andythenorth> so I agree
07:12:43  <andythenorth> thing is
07:12:56  <andythenorth> - ships are already sized for the capacity you need -> no progression
07:13:12  <Supercheese> just speed I guess
07:13:12  <andythenorth> - speed has narrow range for ships -> no progression
07:13:16  <Supercheese> and graphical updates
07:13:19  <andythenorth> - power is not available -> no progression
07:13:32  <andythenorth> - loading speed -> nobody can find any fucks to give about that
07:13:41  <andythenorth> - cargo aging -> same, roughly
07:13:56  <andythenorth> is challenge for set designer :)
07:14:02  <Supercheese> verily
07:14:29  <Supercheese> I do miss the hydrofoils, the graphics were snazzy
07:14:45  <andythenorth> I should forget the ‘small set’ idea for FISH 2
07:14:50  <andythenorth> and just put all the things back
07:14:56  <andythenorth> but then that annoyed me in FISH 1 :P
07:15:23  <andythenorth> also, for all the ideas that can be had about ships, somebody has to draw them :(
07:15:35  <andythenorth> and ships are far and away the stupidest, hardest, most boring thing to draw in game
07:20:56  <andythenorth> yair
07:21:03  <andythenorth> powerplants -> town growth?
07:21:26  <andythenorth> powerplants -> building materials (ash cement)?
07:21:34  <andythenorth> powerplants -> black hole money pit
07:22:15  <Supercheese> powerplants -> vespene gas
07:22:39  <andythenorth> hmm
07:22:43  * andythenorth had to google :P
07:23:03  <Supercheese> for shame, you must now construct additional pylons as penance
07:23:09  <andythenorth> Pikka bob, why didn’t your VOLT cargo idea work out?
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07:39:36  <Supercheese> Resistance was futile
07:39:49  <Supercheese> too many Ω
07:40:44  <Pikka> didn't it?
07:40:54  <Pikka> it worked fine I thought, we just never finished the lunar set
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08:06:23  <Wolf01> moin
08:12:24  <__ln__> 'qapla
08:12:45  * andythenorth considers electricity cargo
08:12:47  <andythenorth> deliver to towns
08:13:05  <andythenorth> make a railtypes-hack type, similar to pipelines grf
08:13:21  <andythenorth> problem is, any train grf where wagons have ‘refit all cargos’
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08:14:01  <Pikka> if you don't give it any cargo classes, it won't refit
08:19:34  * Supercheese tried that once
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08:55:30  <andythenorth> Pikka: so how much does 1 VOLT weight?
08:55:37  <andythenorth> and how did the payment curve look? :P
08:57:43  * andythenorth is probably going to code it
08:57:46  <andythenorth> just to see

08:59:09  <Alberth> potential doesn't weigh anything :)
08:59:32  <Alberth> ie it's equivalent to asking "what is the weight of 10 meter"
09:00:29  <andythenorth> we need to raise the cargo limit

09:00:35  <Alberth> usually, capacity is the used notion, usually in kw/h
09:00:40  <andythenorth> electricity
gas...
09:00:45  <andythenorth> FIRS only has one slot left :P
09:01:07  <Alberth> but since electricity is just a bunch of electrons, weight is pretty close to 0 :)
09:03:13  <Alberth> just name it all "power" :)
09:04:10  <Alberth> alternatively, existing cargo can be abstracted to "products" or "things"
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09:04:25  <TB2> hello :D
09:04:25  <Alberth> giving you about 30 free slots
09:04:30  <TrueBrain> hi TB2; orudge, meet TB2 :)
09:04:31  <Alberth> o/
09:04:41  <Supercheese> https://paste.openttdcoop.org/pbqypwhxr
09:04:47  <Supercheese> my awfuk hack I tried a while back
09:05:06  <Supercheese> fwiw
09:06:22  * andythenorth wondered about POWR
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09:06:42  <andythenorth> hmm
09:07:06  <andythenorth> needs railtype and vehicles and stuff
09:07:06  <Supercheese> awful*
09:07:08  <Supercheese> derp
09:07:14  <andythenorth> would it be better in it’s own grf, or in FIRS?
09:07:20  <andythenorth> its *
09:08:26  <Alberth> seperate, about 60 grfs I think
09:09:09  <andythenorth> :(
09:09:25  <andythenorth> seems a lot of work just to get the power plant back in FIRS
09:09:32  <andythenorth> and that only because I like the cooling tower sprites
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09:12:25  <Alberth> make an new object grf?
09:13:05  <Supercheese> OGFX+ Airports got its own object set, maybe OGFX+ Industries is due...?
09:13:22  <Supercheese> ah but that would exclude the original baseset, hmm
09:15:06  <andythenorth> dunno
09:15:13  <andythenorth> non-functioning industries? o_O
09:15:24  <andythenorth> power plant as annoying unremovable object? o_O
09:18:24  <Alberth> as opposed to unmovable industries? :)
09:21:26  <andythenorth> more pointless :)
09:21:36  <Supercheese> power stations as houses
09:21:53  <Supercheese> ...not sure how that'd be helpful
09:22:53  <Supercheese> maybe for that citybuilder script
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09:24:49  <TrueBrain> For those that might care: https://www.tt-forums.net/viewtopic.php?f=33&t=73645 :)
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09:30:05  <Eddi|zuHause> what if someone is not interesting? :p
09:31:43  <TrueBrain> those people shouldnt have opened the URL
09:31:47  <TrueBrain> it is not like I didnt tell them not to
09:31:49  <TrueBrain> I mean
09:32:22  <Eddi|zuHause> i meant in the first paragraph... you possibly meant "interested" ;)
09:32:57  <TrueBrain> I meant interesting, but interested is more polite I guess :P :P :P
09:33:24  <Eddi|zuHause> it's like with those chinese characters... you probably meant to say "friendship" but what you actually said was "turtle upside down" :p
09:35:17  <Pikka> I don't remember, I don't think it weighed much :)
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09:54:16  <andythenorth> quak
09:54:29  <andythenorth> TrueBrain: I am interested :)
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10:05:56  <andythenorth> power plant as black hole then :P
10:05:59  <andythenorth> just for coal?
10:06:06  <andythenorth> or also oil or petrol or whatever?
10:12:28  <Alberth> I like the "whatever" cargo :p
10:13:57  <Alberth> make it a black hole for coal, but don't pay much :)
10:14:43  <Alberth> for bonus, make them look like the original baseset, and have lots of fun with confused users :)
10:18:15  <andythenorth> the only reason it’s not in FIRS is that it makes more sense to deliver coal to processing industries that produce more cargo from it
10:18:22  <andythenorth> but Busy Bee changes that
10:20:08  <Alberth> it does?
10:20:53  <andythenorth> cargo is routed where Busy Bee wants it to go
10:21:05  <andythenorth> less time worrying about optimising production
10:21:09  <andythenorth> optimise routes instead
10:21:11  <andythenorth> way more fun
10:21:12  <Alberth> ah, you don't need more production
10:21:54  <andythenorth> ottd has accidentally grown too many tedious cost-benefit tradeoffs :)
10:21:55  <Alberth> so, that's perhaps why I just ignore the supplies :)
10:21:59  <andythenorth> or newgrfs have
10:22:06  <andythenorth> game is about routes
10:23:08  <Alberth> it's fine to play with tedious cost-benefit stuff if you like it :)
10:23:30  <Alberth> but by no means obligatory :)
10:26:35  <andythenorth> should power plant limit acceptance?
10:26:39  <andythenorth> depending on town population?
10:26:44  <andythenorth> nothing else in FIRS does :P
10:27:37  <Pikka> probably not then
10:27:50  <Pikka> sounds like BAD FEATURES all over again
10:28:29  <andythenorth> I’ll just do a black hole then
10:28:33  <andythenorth> the one from default game
10:28:39  <andythenorth> no clever beans
10:32:57  <Pikka> does it need the power plant at all then? do you have other black holes?
10:33:45  <Alberth> just make it produce coal as well?
10:37:54  <Eddi|zuHause> some of the smaller economies probably can do with a black hole
10:38:03  <Eddi|zuHause> for either coal or oil
10:38:19  <Eddi|zuHause> but i have no idea how your economies actually look like
10:38:29  <Alberth> twisted
10:38:58  <Eddi|zuHause> also, i dropped a small black screw
10:39:03  <Eddi|zuHause> onto my dark carpet
10:39:23  <Alberth> magnet?
10:39:38  <Eddi|zuHause> i used to have one...
10:39:53  <Eddi|zuHause> i have no idea where
10:40:04  <Alberth> no doubt it's sticking around somewhere :p
10:40:41  <Eddi|zuHause> i think i wanted it as far away from the computer as possible
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10:55:35  * NGC3982 shuffles.
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11:37:27  <andythenorth> magnetic cat
11:38:24  <andythenorth> Eddi|zuHause: http://media.petsathome.com/wcsstore/pah-cas01//300/12541PL.jpg
11:38:53  <Eddi|zuHause> i have a feeling that wouldn't interact well with the usb stick
11:39:59  <andythenorth> your cat has a usb port?
11:42:10  <Eddi|zuHause> sort of...
11:57:38  <frosch123> one input, one output, sounds quite serial
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12:34:24  <frosch123> i wonder whether mods for ottd are as rough edged for a newbie as are factorio mods to me :p
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12:46:35  * andythenorth was scared to even add a newgrf for a few years
12:46:50  <andythenorth> and most of the ones we have are
.rough edged :P
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13:39:47  <NGC3982> andythenorth: Why so?
13:40:36  <NGC3982> Rough edges compared to non-existance is a good thing.
13:40:39  <NGC3982> I guess.
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15:08:13  <__ln__> *existence
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16:59:59  * frosch123 is lost in the full-firs-equivalent of factorio
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18:10:13  <Alberth> lots of stuff to try thus :)
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23:13:49  <Wolf01> nn
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