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Log for #openttd on 6th September 2015:
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00:17:52  <Supercheese> hot damn factorio is fun
00:18:04  <Supercheese> I was convinced to try it after all the talk about it here
01:40:47  <Supercheese> oh jeez base overrun
01:40:50  <Supercheese> epic fail
02:33:17  <supermop> yeah?
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05:25:21  <Alberth> moin
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06:30:44  <andythenorth> o/
06:46:27  <andythenorth> eb
06:46:36  <andythenorth> default power plant is teeny tiny
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07:03:34  <Alberth> it is?
07:05:20  <andythenorth> to my eyes yes :)
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07:09:39  * andythenorth removes the gap from the quarry
07:12:10  <V453000> :)
07:13:31  <Alberth> power plant needs more smoke then? :)
07:13:42  * V453000 is rendering some serious smoke atm
07:14:04  <andythenorth> https://dev.openttdcoop.org/attachments/download/7436/clay_pit_no_gap.png
07:14:07  <andythenorth> looks daft ^
07:14:09  <andythenorth> nvm
07:14:28  <andythenorth> previous gap https://dev.openttdcoop.org/attachments/download/7430/clay_pit_improved_3.png
07:14:44  <V453000> the bottom road looks a bit separate but yeah
07:16:30  <Alberth> with gap look much nicer
07:16:54  <V453000> I would make it without gap, but the pit road connected to the other part
07:17:07  <V453000> or gap but with connecting road between
07:17:48  <Alberth> can't build bridge over industry :)
07:18:02  <V453000> doesnt matter :)
07:18:34  <Alberth> other option is to make a entry/exit at both sides, and have people that mind, add a road between them
07:19:42  <V453000> laym, most road sets wont look good with it :P if any
07:19:54  <V453000> OMG ANDYTHENORTH HAS NOT MADE A ROAD SET YET?
07:25:23  <andythenorth> I’m probably going to remove the entrance to the pit anyway
07:25:28  <andythenorth> and continue the fence all round
07:26:52  <andythenorth> I dunno, this industry is a mess :)
07:27:57  <andythenorth> delete it?
07:28:25  <V453000> if you just connect it the road is a perfectly nice detail :)
07:33:47  <andythenorth> connect which to what? o_O
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07:47:15  <V453000> the building part to the pit part
07:47:42  <andythenorth> dunno how, without drawing
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07:49:42  <Wolf01> hi hi
07:49:42  <V453000>  oh that is the problem :P
07:49:45  <V453000> hihi
07:52:07  <andythenorth> ho
07:52:15  <andythenorth> what if I delete the pit part, and just have the buildings?
07:52:22  <andythenorth> everyone hates the pit anyway
07:53:37  <Alberth> /me is not part of everyone!
07:54:32  <V453000> im done
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07:58:43  <Alberth> :O
08:01:51  <andythenorth> done smoke?
08:04:58  <V453000> no that will render for a while :)
08:05:04  <V453000> blender cant render smoke with gpu for some reason yet
08:05:15  <V453000> -> slow
08:05:19  <V453000> cause my cpu aint the best
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08:09:37  <Alberth> gpu is enjoying lazy sunday :)
08:35:38  <planetmaker> moin
08:43:15  * andythenorth has partial solution for clay pit :P
08:43:20  <andythenorth> but must to shops and so on
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09:50:11  <Wolf01> pfff nintendo and its shitty wallet, why must i charge 10€ when i only need to use 7.99€?
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11:58:54  <Alberth> o/
11:59:18  <frosch123> moin
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12:31:41  <Alberth> :o  there is already a "Awards" game script
12:34:03  <frosch123> yes, krinns thing
12:34:08  <frosch123> but it is not about bees
12:36:57  <Alberth> :)
12:37:01  <supermop> whoa aud so cheap
12:37:15  <supermop> time to buy a 40' container of australian beer
12:37:31  <Alberth> :)
12:37:36  <supermop> good morning Alberth and frosch123
12:38:37  <frosch123> i think something about the F cargo flow is wrong :p water -> salt, water+salt->saltwater
12:39:41  <Eddi|zuHause> sounds logical :p
12:40:53  <Eddi|zuHause> however, my company produces saltwater (CaCl2) by mixing HCl and CaCO3
12:41:17  <Alberth> more dangerous game :)
12:43:16  <Eddi|zuHause> this is used as an addendum in winter to make the salt resolve better on the roads (although services are switching to MgCl2, which is cheaper, but not as effective) and also in foods
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14:52:13  <Eddi|zuHause> so, where did you put my screwdriver?
14:54:05  <frosch123> you would still be screwed with only 1 screwdriver
14:57:18  <Alberth> right next to the black screw, in the dark carpet?
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15:13:33  <Eddi|zuHause> well, having more than one screwdriver doesn't actually help, because they just get lost one by one, until only one (or none) is left
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15:14:52  <alluke> planetmaker?
15:17:41  <Alberth> it's much more useful to ask a question to all
15:19:46  <alluke> well does anyone have idea why ottd compiled with homebrew on osx 10.10 doesnt work on 10.6?
15:20:13  <andythenorth> could be
15:20:17  <andythenorth> - homebrew
15:20:20  <andythenorth> - the SDK
15:20:24  <andythenorth> - who knows, it’s Apple
15:20:54  <Eddi|zuHause> because apple doesn't give a shit about backwards compatibility?
15:21:02  <alluke> true
15:21:04  <andythenorth> the plausible answer is that 10.10 compiles using things that don’t exist in 10.6
15:21:04  <Alberth> a program from the future running at an old machine?
15:21:07  <andythenorth> and what Eddi|zuHause said
15:21:21  <alluke> but i guess default ottd is compiled on newer osx too?
15:21:22  <andythenorth> but really, 10.6?
15:21:27  <alluke> yep
15:21:46  <andythenorth> my advice, to run it on 10.6, compile it on 10.6
15:21:48  <Alberth> alluke: yes, but you normally use the oldest version that you support to build
15:22:11  <Alberth> although with Apple ...... good luck, you'll need it
15:26:23  <alluke> https://dl.dropboxusercontent.com/u/1004368/errorreport.txt
15:26:30  <alluke> theres the report
15:28:04  <Alberth> running anything on a machine that older than what you used for building is not going to fly in general
15:28:48  <Alberth> just like you're not going to run anything Windows8 on W95
15:29:26  <michi_cc> alluke: You have to build everything for a min macosx version of 10.6. No idea how to do that with homebrew and if the SDK shipped with 10.10 can still do it.
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17:31:39  <andythenorth> hmm
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22:22:42  <Wolf01> 'night
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23:19:32  <Supercheese>  ugggh, friggin' biters... in OTTD at least nothing tries to kill you
23:19:49  <Supercheese> except, well, the occasional UFO
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23:28:24  <FLHerne> Supercheese: L4D2? Walking Dead?
23:28:31  <Supercheese> fACTORIO
23:28:35  <Supercheese> derp
23:28:36  <Supercheese> Factorio
23:28:36  <FLHerne> Oh, that thing
23:28:39  <Supercheese> capslock fail
23:28:51  <FLHerne> I should try that, people keep playing it
23:30:09  <Supercheese> yes, you should
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