Config
Log for #openttd on 29th September 2015:
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07:05:28  <Flygon> On one hand
07:05:33  <Flygon> I wanna start a new OpenTTD game
07:05:49  <Flygon> Now that Dutch Road Furn. supports American Roadset
07:05:53  <Flygon> But on the other hand
07:06:02  <Flygon> I wanna wait for 2CC set to get it's next release
07:06:35  <Flygon> But I aint able to justify enabling Oceania and South America and disabling all South American trains yet
07:06:45  <Flygon> Because there's no fully sick 4096*4096 AU map yet <_>
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08:33:46  <Wolf01> hi hi
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09:01:30  <planetmaker> ho
09:01:35  <andythenorth> o/
09:09:55  <Wolf01> \o
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10:00:03  <andythenorth> where is cat though?
10:08:06  <planetmaker> in the fridge?
10:08:34  * andythenorth looks
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10:09:27  <andythenorth> no cat
10:09:32  <andythenorth> found some yoghurt thoug
10:09:34  <andythenorth> though *
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10:23:44  <Pikka> what's the difference?
10:23:58  <andythenorth> between cats and yoghurt?
10:24:03  <andythenorth> yoghurt is less furry
10:24:04  <andythenorth> usually
10:24:16  <Pikka> hmm... hopefully
10:24:28  <planetmaker> furry cats are ok. Furry yoghurts... I rather throw them out of my flat ;)
10:24:38  <andythenorth> you can’t eat a cat with a spoon, usually
10:24:52  <Wolf01> heh
10:24:53  <andythenorth> so
10:24:56  <planetmaker> cook it long enough and it might work. But de-fur it before
10:25:14  <andythenorth> soup
10:25:17  <andythenorth> ugh
10:25:23  * andythenorth does not fancy eating cat much
10:26:03  <andythenorth> eh, so change grfids, or release test grfs to forums?
10:26:21  <andythenorth> [not just FIRS]
10:26:31  <planetmaker> test grf on forums (I think)
10:26:40  <andythenorth> yeah
10:26:45  <andythenorth> linked to bundles
10:28:20  <andythenorth> does the wiki explain how to install grfs on all platforms?
10:28:21  * andythenorth looks
10:28:41  <andythenorth> yeah it does
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15:05:09  <Demosthenex> ok, how's this fair. a passenger car has 40 or 50 passenger capacity. but this subway train "serpentine" holds 240?!
15:05:41  <andythenorth> it’s deliberately unfair
15:05:49  <andythenorth> high density
15:07:23  <Demosthenex> does it require special tracks?
15:07:38  <andythenorth> yes
15:07:44  <andythenorth> metro rail, in the termite grf
15:07:49  <andythenorth> or some other track grfs
15:08:00  <andythenorth> I think it works on electric too maybe if you don’t have termite
15:08:07  <andythenorth> but I never test for that
15:09:39  <Demosthenex> hrm.
15:09:55  <Demosthenex> gah, gotta find a good linux font. i'd use fixed for all if i could
15:10:46  <planetmaker> Demosthenex, then do so
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15:12:15  <Demosthenex> trying to find the syntax ;]
15:14:28  <planetmaker> readme tells you :)
15:14:54  <Demosthenex> i'm editing the small/medium etc values, it's getting a list of fonts i'm working on
15:15:11  <planetmaker> basically like: edit your openttd.cfg and add the path to the font there as value
15:16:17  <Demosthenex> fc-list, ha!
15:16:25  <Demosthenex> "Liberation Mono" isn't bad.
15:16:34  <Demosthenex> it didn't like Terminus, which i use for urxvt :P
15:17:56  <Demosthenex> ugh, it's primarily the yellow + drop shadow i can't read
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15:25:24  <Demosthenex> hrm, can't change the text colors
15:25:53  <Alberth> the 16 colours of the universe are universal!
15:26:22  <Demosthenex> no i just meant that yellow with a black shadow is hard to read, so is the cyan bottom bar for news
15:26:56  <planetmaker> yes... GUI colours cannot be changed
15:27:40  <planetmaker> would maybe make an interesting patch to make that configurable :D
15:29:04  <andythenorth> peter1138 probably has it already
15:40:22  <Demosthenex> ok, so a subway need electric rails, which i can build in 1900 :P
15:40:30  <Alberth> to neon green and neon pink, iirc
15:40:40  <Demosthenex> the serpentine still holds 240 passengers, which normally needs a mole and SIX cars
15:42:02  <Demosthenex> the serp is 1300/yr maint, while the mole + 6 == 5600/yr maint!
15:42:09  <Demosthenex> holy crap, i feel like i'm cheating
15:42:10  <andythenorth> mole is refitting pax? :o
15:42:23  <andythenorth> oh you’re using regular pax cars
15:42:29  <andythenorth> metro is nonsense without the railtype
15:42:33  <andythenorth> totally unbalanced
15:42:55  <Alberth> we should a vehicle set for that, should be tirvial
15:43:09  <Demosthenex> andythenorth: so what am i missing?
15:43:15  <andythenorth> termite grf
15:43:51  <Alberth> Demosthenex: you assume OpenTTD world has any relation with real world
15:44:59  <Demosthenex> added termite
15:45:13  <andythenorth> now those trains only build on metro
15:45:23  <andythenorth> so you make a choice: high density, or normal trains
15:45:47  <andythenorth> mostly I use them for loops of 1 tile stations in cities
15:45:54  <andythenorth> you can build them with tunnels and trenches
15:45:56  <andythenorth> fake subway
15:46:03  <Demosthenex> yeah
15:46:09  <Demosthenex> that was what i was thinking
15:46:15  <Demosthenex> a dedicated track type makes them mor ebalanced
15:46:18  <andythenorth> they’re not fast, so it’s balanced
15:47:07  <Demosthenex> ugh, how do you make a font bold
15:48:27  <Demosthenex> small_font = Liberation Mono, bold
15:48:29  <Demosthenex> no quotes
15:52:02  <Demosthenex> ok, which font is used for the numbers in the capacity/capabilities screns? the ones in cyan and yellow
15:52:10  <Demosthenex> cyan on grey is absolutely unreadable
15:59:20  <Demosthenex> looks like most of te gui panels just use medium font
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16:04:31  <Alberth> yep
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16:33:21  <_dp_> I'm happy with DejaVU Sans, Condensed Bold
16:33:25  <_dp_> it's not mono though
16:36:19  <Demosthenex> i may have to try that
16:36:29  <Demosthenex> tiny laptop screen and the default fonts are terrible on linux
16:40:12  <_dp_> default font is just terrible per se xD
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16:49:25  <Eddi|zuHause> <Demosthenex> ok, so a subway need electric rails, which i can build in 1900 :P <-- that's totally "realistic". subway networks started around the 1880s, and main line electrification in the early 1900s and 1910s
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16:50:46  <Eddi|zuHause> Demosthenex: for example the predecessor of the Berlin S-Bahn, the "Anhalter Vorortbahn" was electrified with 3rd rail in 1903
16:51:50  <Demosthenex> pretty cool
16:53:50  <Rubidium> isn't Berlin's S-bahn on/above ground?
16:53:57  <Eddi|zuHause> the actual Berlin S-Bahn, which started in the 1920s, was electrified with a slightly different 3rd rail system, and this line was later updated to that system
16:54:13  <Eddi|zuHause> Rubidium: only where it's not underground :p
16:54:21  <Alberth> :p
16:54:28  <Demosthenex> i'm not disputing historical accuracy ;]
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16:55:15  <Eddi|zuHause> Rubidium: the north-south tunnel was built in the 1930s (leading up to the 1936 olympics)
16:57:05  <Eddi|zuHause> (there was a second tunnel planned, which was never built. but a similar project is currently being built)
16:57:28  <Demosthenex> hrm. ok, maybe grain and sugar beets weren't a good starting point in firs
16:57:49  <Rubidium> interesting... something new learned today (never been on an underground S-Bahn, though I have been on an above-ground U-Bahn
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17:01:48  <Eddi|zuHause> the new tunnel project basically connects the new main station with an existing stump under Potsdamer Platz, which was built according to the original plans
17:07:48  <andythenorth> Demosthenex: eh, you get food from them, but they’re not high paying
17:07:58  <andythenorth> pax remains the winning cargo for starting in most games
17:08:05  <Demosthenex> pax
17:08:05  <andythenorth> or fish, assuming you have Squid boats
17:08:07  <Demosthenex> ?
17:08:12  <andythenorth> pax = passengers
17:08:19  <Demosthenex> AH
17:08:31  <Demosthenex> yeah, odd. i started a game @ 1900, and i can't make any passenger road vehicles
17:09:12  <Demosthenex> so i guess rail only
17:09:25  <andythenorth> add Road Hog
17:09:33  * andythenorth is selling own grfs here :P
17:09:48  <andythenorth> actually Road Hog on in-game content is a crappy version
17:09:59  <andythenorth> dev version much better
17:10:37  <Demosthenex> i have FIRS, Squid, Road Hog, av8, HEQs, Iron Horse, and termite.
17:10:47  <andythenorth> all the grfs
17:11:05  <Alberth> and one extra, even
17:11:32  <Alberth> missing CHIPS though :p
17:12:35  <Demosthenex> added chips
17:12:54  <Demosthenex> also, Main, NewGRF settings, anyting, Apply (lower right) doesn't close the window.
17:13:31  <Demosthenex> where's this recommended list of grf's documenteD?
17:13:51  <Alberth> in the readme's that come with them
17:14:47  <Alberth> NewGrf settings need top-left close button
17:15:21  <andythenorth> if you add this to a running game, you’ll break it
17:15:22  <andythenorth> http://bundles.openttdcoop.org/road-hog/push/LATEST/
17:15:31  <andythenorth> but it’s a much better Road Hog
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17:17:26  <Alberth> /me agrees with the first line in the readme
17:19:15  <Demosthenex> tar.zip.....
17:22:32  <Terkhen> Hello
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17:31:08  <Alberth> just unzip, openttd understands tar
17:31:18  <Tinderbox> does Squid Ate FISH completely replace FISH or is it more like an addon to FISH?
17:34:41  <Demosthenex> Alberth: i'm a unix guy. just marveling at tar + zip ;]
17:37:55  <Alberth> :)
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18:33:03  <dlhero> andythenorth: tried latest firs 2.0.0-beta1 in 1.5.2 but it says invalid sprite id 9679
18:33:20  <dlhero> however it was an old save game....
18:33:22  <dlhero> xmmm
18:33:24  <dlhero> my bad
18:34:45  <andythenorth> doesn’t work in 1.5.2
18:35:04  <dlhero> aaa. ok
18:35:09  <andythenorth> I should probably force a compatibility check
18:36:28  <dlhero> is there any good/proposed citybuilder script?
18:38:08  <dlhero> i used renewed city growth.
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18:42:16  <Tinderbox> Is there a daylength patch that would be compatible with FIRS 2.0+ and therefore a nightly build of OpenTTD?
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19:16:15  <Alberth> daylength has little to do with a particular industry set, I think
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20:53:52  <Demosthenex> so, in 1900 i see no passenger road vehicles, even with the dev version of road hog. something wron gthere?
20:56:00  <Terkhen> good night
20:56:59  <frosch123> Demosthenex: http://bundles.openttdcoop.org/road-hog/push/LATEST/docs/html/road_vehicles.html <- according to that it has only trams that early
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20:59:11  <frosch123> andy is such a copy-paster :p
20:59:27  <frosch123> road-hog apparently had a parameter for ship speed and canal construction cost :)
20:59:45  <frosch123> and features a wide range of ships
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21:13:51  <Demosthenex> no way, the tram tracks have built in u turns?!
21:31:21  <Eddi|zuHause> well, there aren't really non-builtin u-turns
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21:32:30  <Demosthenex> yeah, just cute
21:32:50  <Demosthenex> so, why with cargodist would i ever use symmetric instead of asym?
21:33:54  <Eddi|zuHause> Demosthenex: so that in a world where two towns have 10000 people and one town 1000 people, there aren't 10000 people going to the 1000 town
21:34:48  <Eddi|zuHause> in this scenario, symmetric reduces the number of people going to the 1000 town, and increases the number betweent the two 10000 towns
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21:57:24  <Demosthenex> that doesn't benefit the growth?
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22:07:13  <Eddi|zuHause> it has absolutely no influence on growth
22:07:44  <Eddi|zuHause> symmetric helps you keep your trains loaded both ways.
22:07:56  <Eddi|zuHause> nothing else
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23:20:06  <Ram-Z> hi, I guess there is no way to scroll the viewport with WASD? or can this be configured someplace other than hatkeys.cfg?
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23:47:31  <Wolf01> 'night
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23:51:39  <Eddi|zuHause> Ram-Z: so, is hotkeys.cfg not capable of that?
23:52:01  <Eddi|zuHause> a GUI for hotkeys has not been implemented yet, though.

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