Config
Log for #openttd on 7th October 2015:
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06:50:45  <planetmaker> hi ho
06:51:31  <V453000> ho hi
06:51:54  <planetmaker> moderate weather in the Netherlands it seems. Good enough for hiking tho :)
06:52:15  <V453000> you turned into a dutchy<
06:52:16  <V453000> ?
06:52:18  <V453000> heresy
06:52:38  <planetmaker> :) temporary while on vacation
06:52:56  <V453000> be careful so it doesnt get permanent :P
06:52:59  <planetmaker> turned out it's difficult to talk to locals who don't talk English or German, though ;)
06:53:08  <V453000> :D
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06:54:44  <__ln__> the solution is to speak L-O-U-D-E-R
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08:49:39  <Xaroth|Work> planetmaker: wait, you're invading my country? TO THE BATTLESTATIONS
08:49:54  <Xaroth|Work> and you're actually in a town where they don't speak english or german? wth
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09:20:20  <Wolf01> hello
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11:22:08  <Eddi|zuHause> when you say "battlestation" i must always think of MoO2
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13:21:19  <fjb> Moin
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16:14:36  <andythenorth> cat has a hat
16:17:41  <Alberth> nah, the hat has found a cat
16:18:25  <andythenorth> hat runs away with the cat
16:26:12  <Hiddenfunstuff> and now the cat has found the hat
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17:56:02  <Alberth> o/
17:57:54  <frosch123> hai
18:06:55  <Eddi|zuHause> wo?
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18:16:31  <__ln__> nicht schwimmen
18:21:06  <Wolf01> o/
18:44:19  <Wolf01> bad tutorials are bad
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19:09:24  <andythenorth> is the internet over?
19:09:25  * andythenorth wonders
19:14:11  <andythenorth> almost nothing to read on it
19:14:13  <andythenorth> anywhere
19:14:24  <andythenorth> I might be reduced to cat videos
19:24:43  <andythenorth> youtube, saving the internet
19:25:35  <frosch123> start an openttd let's play channel :p
19:26:56  <Wolf01> if this might amuse you, i'm trying to load a monochrome bitmap on my keyboard's display
19:30:48  <andythenorth> I am not funny on voice over
19:30:57  <andythenorth> my kids watch a lot of let’s play
19:31:02  <andythenorth> mostly Stampy Longnose
19:31:17  <andythenorth> maybe I should go find Yogscast and challenge them
19:35:43  * andythenorth wonders wtf their office is
19:36:07  <andythenorth> nvm
19:36:55  <Wolf01> is there an easy way of manipulating a byte[] to show a symbol/icon?
19:38:01  <Wolf01> i don't have any experience with dot-matrix displays :P
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19:44:04  <frosch123> Wolf01: fill it with binary pattern
19:44:24  <frosch123> so you can make a relation between bits and pixels
19:45:02  <Alberth> just render some text to pixels with a truetype renderer
19:45:34  <Wolf01> oh, the text is not a problem, i have a function for that
19:46:51  <Alberth> plenty unicode glyphs with symbols :p
19:47:26  <Wolf01> i think it'll take less to load an image directly :(
19:48:03  <Alberth> probably, as frosch said, just fill it with bit patterns
19:49:49  <Wolf01> animating the thing will be a lot of work
19:50:09  <Wolf01> i remember something from the plain old basic
19:51:59  <Alberth> scrolling?
19:52:06  <Alberth> just shift all the bits :p
19:52:53  <frosch123> Wolf01: first you need to figure out, how many bits per pixel it uses
19:53:21  <frosch123> 1 or 8 or similar
19:53:24  <Wolf01> each pixel is a byte
19:53:27  <Alberth> probably it's easier to prepare the bit patterns in memory, and shift it to the right position while copying the data
19:53:37  <Wolf01> <= 128 the pixel turns on
19:54:02  <Wolf01> the display is 160 x 43
19:54:04  <frosch123> well, then same your image as greyscale bmp
19:54:18  <frosch123> cut the header from the bmp and dump it to the display
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19:57:09  <Wolf01> mmh nice, it seem i don't have the namespace System.Drawing.Imaging
19:58:39  <Wolf01> and i'm using the .net framework 4.5.2, there should be
20:10:02  <andythenorth> urgh
20:10:17  <andythenorth> release, no release?
20:10:48  * andythenorth ponders
20:11:41  <andythenorth> yeah release
20:18:27  <andythenorth> done
20:18:29  <andythenorth> new Hog
20:18:54  <Wolf01> oh, the application MUST be a windows form one... it can't be that :|
20:30:00  <Wolf01> i think that adding references on vs is a mess, it's not really clear that you need to "check" the reference instead of simply click on it and press "OK"
20:30:28  <Wolf01> also the object manager said "reference added with success" and nothing changed
20:30:46  <Wolf01> at the third time i managed to add the right references :|
20:31:44  <Wolf01> plus: the drawing function of the display throws an exception
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20:54:15  <Wolf01> bah, too difficult
20:56:10  <Wolf01> tried with both MemoryStream.toArray() and ImageConverter... both give the same array, both cause exception :(
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21:30:46  <Eddi|zuHause> what if you just push random() to the display, instead of trying to convert an actual image?
21:31:04  <Eddi|zuHause> get one step working at a time
21:32:49  <Wolf01> that should work, the problem is that the byte[] from the 160x43 image is not the same size of the 160x43 bytes array
21:35:42  <Eddi|zuHause> maybe it's a 32bpp bmp, which would make it 4 times the size?
21:36:26  <Wolf01> no, it's one of the bmps of the tutorial
21:36:45  <Wolf01> but the tutorial does some tricks with the hbitmap
21:36:53  <Wolf01> in c++
21:37:01  <Wolf01> and i'm using c#
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21:41:49  <_dp_> bmp has some header before image data, that may be the cause if you don't skip it
21:42:05  <_dp_> also if you use some library to read bmp it may convert to 32bpp internally
21:56:50  <mari_kiri> Tip, tga is a much nicer raw format ;)
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23:54:47  <Wolf01> 'night
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