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Log for #openttd on 3rd November 2015:
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00:10:43  *** drac_boy [~oftc-webi@72.1.195.4] has joined #openttd
00:10:45  <drac_boy> hi
00:24:20  <drac_boy> I know this is another ot-ish subject but any of you ever seen a recent/modern tram (the kind with all-low floors and sectional body yeah) that didn't always run on urban paths? (I'm sure there probably has to be at least one example of rural running with no houses around but heh who knows)
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00:32:28  <strohalm> jop
00:33:14  <strohalm> linie 8 or 9 in Darmstadt to the south
00:33:26  <strohalm> maybe in jena, too
00:36:00  <drac_boy> interesting, this does look nice http://sporvognsrejser.dk/fotos/fotos/darmstadt-2001-01.jpg
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00:41:32  <Mazur> We had a stretch of farmland tram between The Hague and Leidschendam when the latter got its first tram extension from the Hague, before the bit separating them got all housed up.
00:42:54  <Mazur> But I think the sectional trams only got in play after the build-up.
00:43:38  <drac_boy> mazur yeah makes sense, only assign bigger trams when traffic warranty it
00:44:13  <drac_boy> either way, I was sure I couldn't be too far off with running trams past very few buildings and this seem to confirm that :)
00:48:56  <Wolf01> 'night
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00:50:56  <Mazur> Also, Leidschendam had previously built a fairly large mall just before the trams came, initially, and they started a feedback effect where they increased demand for each other.
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00:51:41  <Mazur> Quite a few shops benefited from not having to maintain a store in the more expensive Hague inner city.
00:52:54  <Mazur> And a tram ride between those two locations is about 10-15 minutes, icluding walking.
00:55:09  <drac_boy> nice
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01:01:31  <Eddi|zuHause> drac_boy: the tram line between Halle (Saale) and Bad DÃŒrrenberg has a long countryside stretch
01:02:25  <Eddi|zuHause> (it's said to be the longest tram line in the world)
01:02:43  <Eddi|zuHause> (that probably excludes some train/tram hybrids)
01:17:17  <FLHerne> drac_boy: Metrolink (Bury and Rochdale lines) runs through rural areas on ex-railway alignments
01:17:39  <FLHerne> High-floor trams (because of the existing platforms), but modern articulated ones
01:20:37  <FLHerne> http://www.britishtramsonline.co.uk/news/wp-content/uploads/2013/02/kw-3061-milnrow-550x412.jpg
01:24:37  <drac_boy> "that looks like no eurostar, what the hell is it?" :P hehehehe
01:26:10  <Eddi|zuHause> the tram systems of Kassel and Karlsruhe have some tram/train hybrids
01:26:27  <drac_boy> anyway going off for now..will look up more of these tomorrow so cheers anyhow
01:26:33  * drac_boy zzzs
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01:26:52  <FLHerne> Going to have those in Sheffield, supposedly from 2017
01:27:16  <FLHerne> Still no actual progress, despite being proposed for years
01:28:05  <Supercheese> probably still working out better than California's high-speed rail plans
01:30:20  <Eddi|zuHause> can't beat airports in berlin :p
01:30:54  <Eddi|zuHause> (or just outside berlin)
01:58:46  <Mazur> Well, the USA never really took to public transport in the way Europe did.
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08:58:33  <andythenorth> o/
09:19:33  <peter1138> HELLO
09:19:45  <andythenorth> GOOD MORNING
09:19:51  <andythenorth> LOVELY WEATHER
09:34:20  <peter1138> NOT SURE, CAN'T SEE A THING
09:34:45  <andythenorth> PEA SOUPER?
09:50:59  <peter1138> SUPER
09:51:12  <andythenorth> I BLAME THE GOVERNMENT
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11:04:50  <Wolf01> o/
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14:02:20  <V453000> fuck the illness of diagonal roads hit factorio as well
14:02:20  <V453000> [14:59] <_aD> Diagonal belts [14:59] <_aD> that's what we need.
14:02:29  <Wolf01> looool
14:03:33  <Wolf01> i can understand diagonal inserters
14:03:53  <Wolf01> but i really don't need diagonal belts ;)
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14:17:00  <fjb> Moin
14:57:58  <Mazur> Mafternun.
15:01:36  <V453000> hello beautiful
15:02:31  <Mazur> Hello, gorgeous.
15:04:25  <Mazur> Anyone here reasonably versed in Perl-Gtk?
15:07:50  <Mazur> No better response than I expected.
15:17:26  <peter1138> Crazy talk.
15:17:50  <Wolf01> i just made a dependency injection container in c# if this could alleviate your sufferings
15:26:01  <andythenorth> I brute-force fixed some nasty css
15:26:06  <andythenorth> any use?
15:26:35  <Wolf01> brute force development is really what i use everyday
15:27:16  <Wolf01> it took me just 2 hours of work today... to write 15 lines of code
15:27:53  <andythenorth> it took me 25 mins to remove border-bottom from two types of element
15:28:00  <andythenorth> whilst leaving it on a third type
15:28:09  <andythenorth> bonkers
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15:28:25  <Wolf01> have you tried to use classes?
15:28:36  <andythenorth> :P
15:28:41  <Wolf01> :D
15:28:53  <Wolf01> moar classes!
15:29:08  <andythenorth> #survey-map #pages .questions li.current-question a.sidebar-question-name-link
15:29:21  <andythenorth> ^ this kind of thing really does not help
15:29:35  <andythenorth> moar classes!
15:29:39  <andythenorth> or rather, fewer please
15:29:45  <andythenorth> moar components
15:33:22  <Wolf01> the graphics designer guy, where i worked since some time ago, started to use pseudo-namespaces as css classes, also he uses SASS/SCSS to do everything
15:34:25  <andythenorth> yes
15:34:29  <andythenorth> these are good things
15:35:04  <andythenorth> when you have 7000 lines of existing CSS, on an app that can’t be re-written (yet), times are sadder
15:35:30  <andythenorth> :)
15:35:46  <Wolf01> i know the struggle
15:37:04  * _dp_ just finished watching video about BEM
15:39:01  <_dp_> turns out there is some nice logic behind those monstrous class names %)
15:42:07  <Mazur> mice logic?
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16:32:00  <Wolf01> o/
16:33:24  <andythenorth> quak
16:33:52  <frosch123> hoi
16:37:53  <Alberth> hi
16:39:07  <peter1138> hoisin duck?
16:43:45  <Mazur> Beijing Duck.
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16:57:07  <Eddi|zuHause> duck and cover?
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17:13:57  <Mazur> duck and weave?
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21:50:38  <m1cr0man> Hey lads. Anyone got an effective solution to keeping ottd save games synced across multiple devices? Atm my plan is to symlink the save folder into my google drive sync folder, but would a private server be better if I have the facilities?
21:51:02  <m1cr0man> As in, a private ottd server
22:00:36  <planetmaker> it wouldn't matter, I think
22:02:57  * andythenorth -> bed
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22:04:03  <Rubidium> I would use/suggest sftpfs, but then my savegames aren't important enough to be put in the backup plan
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22:27:01  <m1cr0man> Alright grive it is. Another question: Does anyone play the android port? Idk if its my phone or not but I cant click on in-game objects for extra info, eg towns, stations, factories. The GUI buttons work fine though. Can anyone confirm this?
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22:32:00  <m1cr0man> Actually, it seems I cant interact with the world itself at all except look around...
22:33:15  <Guest7087> There we go.
22:33:19  <Guest7087> What
22:33:19  <Eddi|zuHause> you're better off asking that in the thread
22:33:20  <Guest7087> Wait.
22:33:23  *** Guest7087 is now known as NGC3982
22:33:58  <Eddi|zuHause> NGC3982: it still followed the <word><number> scheme :p
22:36:16  <m1cr0man> Eddi|zuHause, will do then. I've tried a few things now so I'm pretty confident its a bug. Its just...the game is literally not playable. I'd be surprised if its not some other software on my phone
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22:42:18  <_dp_> hm, when I tried android port I found it unplayable even though everything seemed to be working as supposed :)
22:42:33  <glx> too small screen for me :)
22:43:30  <NGC3982> Eddi|zuHause: :P
22:43:42  <_dp_> yeah, and too much effort to build anything
22:43:57  <NGC3982> Eddi|zuHause: When i come to think of it, it kind of defined the same thing in different sizes.
22:44:26  <_dp_> and adorable ctrl/shift buttons ;)
22:45:07  <Eddi|zuHause> NGC3982: how fractal :)
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