Config
Log for #openttd on 7th November 2015:
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01:16:18  <Wolf01> 'night
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01:20:41  <drac_boy> hi
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06:32:22  <cizra_> Hi! I'm staring at the source right now, with accent on the Windows port. I see OpenTTD uses TCHAR, but is configured to only run on Unicode character set. Does this mean TCHAR could be switched to wchar_t everywhere and no-one would object?
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07:38:44  <__ln__> would it still compile for Win9x?
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09:14:44  <Wolf01> o/
09:26:25  <Alberth> moin
09:27:52  <Wolf01> bah... vs components update is stuck again...
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10:00:17  <Wolf01> \o/ finally i got it to install sharpdx succesfully
10:02:30  <Alberth> progress :)
10:04:28  <Wolf01> now... tutorials
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10:15:14  <Wolf01> is it possibile to configure visual studio to clear spaces on blank lines?
10:15:28  <V453000> mornynk
10:15:52  <Wolf01> o/
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10:25:37  <Alberth> most editors seem to be very crappy in handling whitespace
10:25:47  <Alberth> moin V
10:26:55  <Wolf01> at least in PHPStorm is possible to configure about everything, i'm really used to that because i can write the code how i want and it fixes any bad habit :P
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10:36:50  <Alberth> or at least replace bad habits by your bad habits :p
10:37:42  <Alberth> it would so great when we'd establish a globally common view on how to code :D
10:38:10  <Wolf01> they did on PHP with the PSR
10:39:07  <Alberth> ah, yes, Python has a common standard too, known as PEP-8
10:40:20  <Wolf01> mmmh, i'm missing SharpHelper which seem to not be on nuget :|
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10:42:41  <Wolf01> or as it always happen, the tutorial has a custom assembly to simplify things...
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10:43:12  <Wolf01> heh... yes, it does
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10:47:03  <Wolf01> i don't know if it's right to include their helper class on my game
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11:53:07  <Alberth> I'd say something is wrong if assembly is the simplest solution :)
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12:01:09  <Wolf01> mmmh, i think i choose the wrong library... monogame seem to be more promising than sharpdx
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12:13:19  <Wolf01> also it uses sharpdx but is multiplatform
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14:13:00  <andythenorth> o/
14:14:46  <Alberth> hihi
14:31:49  <Wolf01> o/
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14:54:51  <Wolf01> quak
14:57:27  <frosch123> ciao
14:58:52  <Alberth> hai
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15:07:23  <DorpsGek> Commit by frosch :: r27438 trunk/src/object_gui.cpp (2015-11-07 16:07:18 +0100 )
15:07:24  <DorpsGek> -Fix (r27346) [FS#6387]: The build object hotkey no longer checked whether there were any objects defined.
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15:12:19  <andythenorth> is cat?
15:13:10  <frosch123> cat ate fish?
15:13:20  <andythenorth> cat was sick?
15:13:32  <frosch123> cat turned into squid?
15:14:46  <andythenorth> maybe cat
15:14:49  <andythenorth> cat.grf
15:14:56  <andythenorth> some kind of improved river corners?
15:15:07  <andythenorth> hmm slow bricklink is slow
15:15:11  <andythenorth> Wolf01: ^ :P
15:15:14  <frosch123> pm drew some for ogfx+landscape iirc
15:15:27  <andythenorth> I drew some for OpenTTD, and then rage quite for a few weeks
15:15:34  <andythenorth> I don’t know if I deleted them
15:15:52  <Wolf01> it's not my fault, i'm not looking for pieces today
15:16:41  * andythenorth needs to buy expensive panels
15:17:06  <andythenorth> €2.35 per part :o
15:17:09  <andythenorth> hmm
15:17:59  <Wolf01> white 6x8 plates?
15:18:53  <andythenorth> black 3x11 technic panels
15:20:20  <Wolf01> oh, i didn't know they cost so much
15:22:08  * andythenorth is shocked too
15:22:17  <andythenorth> considers just using liftarms :P
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15:28:21  <frosch123> eleven?
15:28:36  <frosch123> in my childhood there were only even numbers
15:29:08  <frosch123> hmm, unless you count different than me
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15:30:16  <Wolf01> some technic are even, some others are odd
15:32:31  <Wolf01> it's like steam locomotives, you can count wheels or axles, in technic you can count studs or holes
15:34:28  <Stachel-Gewitter> Stupid question, how can I set up the game to allow IPv6 connections? Because the output tells me to listen on ::1 for connections which however is just localhost.
15:37:49  <frosch123> in openttd.cfg there is a server_bind_addresses
15:37:50  <Alberth> use an address that is known outside the computer :p
15:37:54  <frosch123> you can list multiple items there
15:40:22  <frosch123> when using that, make sure to not pass an address via command line
15:40:26  <frosch123> the command line can handle only one
15:42:28  <Stachel-Gewitter> I basically put these into my openttd config.
15:42:48  <Stachel-Gewitter> It says "dbg: [net] [tcp] could not bind on IPv6 port [this::is:my:public:address]:port (IPv6): Invalid argument" tho.
15:43:33  <frosch123> did you terminate the line with an "=" in openttd.cfg?
15:45:04  <frosch123> anyway, if you are behind a router, you have to give it your local ip
15:45:51  <Stachel-Gewitter> Nah~ it's running on my vps.
15:47:28  <Stachel-Gewitter> I'm just not just how to set up v6 correctly as [server_bind_addresses] seems to be a section and I'm unaware of the parameters.
15:48:14  <frosch123> [server_bind_addresses]
15:48:23  <frosch123> 192.168.1.1:1234 =
15:48:29  <frosch123> that's how it looks for ipv4
15:48:58  <Stachel-Gewitter> I see. So the port needs to be added as well.
15:49:45  <frosch123> no idea, maybe it's optional :)
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15:50:51  <frosch123> no, actually, no port
15:54:47  <Stachel-Gewitter> The wiki isn't all too helpful. Seems like there's nothing related to IPv6 setups.
15:54:59  <frosch123> yup :p
15:55:09  <frosch123> anyway, ottd just takes whatever there is in the ini
15:55:27  <frosch123> and passes it to getaddrinfo
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16:15:11  <Alberth> hi hi
16:15:21  <andythenorth> flappy connection eh
16:16:27  <Alberth> :)
16:16:55  <Alberth> did you ever try adding a random component to the distance with BB ?
16:17:13  <Alberth> say a random distance of -20 to +20, or so ?
16:17:30  <andythenorth> no
16:17:47  <andythenorth> I thought it did that already? o_O
16:18:17  <Alberth> I don't remember exactly, but I also get the same goals all the time :p
16:18:40  <Alberth> so I started just adding my own routes :)
16:20:10  <andythenorth> the goals selection seems almost deterministic
16:20:19  <andythenorth> my ‘no repeat goals’ patch is broken for savegames
16:20:31  <andythenorth> so if you reload, you’ll get a very similar sequence of goals as when you started playing
16:21:33  <Alberth> do you change chance of apprearance for different climates with firs?
16:22:34  <Alberth> eg more forests in arctic?
16:33:14  <andythenorth> nah
16:33:25  <andythenorth> although in some cases location restrictions might kick in
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19:47:57  <__ln__> not for frosch123: http://imgur.com/gallery/c9tdi1A
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23:42:40  <OdinYggd> shh... its quiet
23:51:30  <OdinYggd> Does anyone know of a way to make it show the cursor position?
23:52:00  <OdinYggd> I'm trying to build a bit more efficiently in the tradeoff between route length and delivery time, and need to figure out where the center of the map is
23:53:13  <Wolf01> 'night
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23:53:53  <OdinYggd> nvm found it

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