Log for #openttd on 8th December 2015:
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01:32:41  <argoneus> damn
01:32:45  <argoneus> logistic robots need a nerf
01:32:49  <argoneus> they can almost replace conveyor belts
01:32:58  <argoneus> in large enough quantities
01:33:08  <argoneus> and they teleport stuff
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04:41:43  <Japa> okay, who of you was responsible for this?
04:41:44  <Japa>
04:47:50  <sim-al2> Now NSW has US sized trains :D
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09:09:02  <Wolf01> o/
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10:49:11  <argoneus> i dreamt about smelters
10:49:13  <argoneus> and how to make a good design
10:49:15  <argoneus> fucking rip
10:49:22  <Wolf01> :D
10:49:26  <Wolf01> welcome to the club
10:50:04  <argoneus> on the other hand
10:50:10  <argoneus> now i know how to make a good smelter design
10:50:15  <argoneus> it involves underground belt weaving
10:50:22  <argoneus> actually is that a bug to be fixed or is it a feature?
10:50:28  <argoneus> maybe V453000 knows
10:51:53  <Wolf01> what do you mean? the ability to pick up from the underground belts entrances?
10:52:40  <argoneus> no, underground belt weaving
10:52:45  <argoneus> basically
10:53:05  <argoneus> you can alternate yellow/red or red/blue underground entrances
10:53:10  <argoneus> because they don't join up to eachother
10:53:16  <Wolf01> oh
10:53:17  <argoneus> and this way you can get two different lanes on 1tile
10:53:36  <argoneus> so you have a long line with belt weaving
10:53:42  <argoneus> and smelters on both sides
10:53:50  <argoneus> and the input line is also the output line
10:53:54  <argoneus> and it has large throughput
10:55:43  <argoneus> Wolf01:
10:56:06  <argoneus> something like this :D
10:56:49  <V453000> idk, probably a feature :)
10:56:55  <Wolf01> i think that optimisation is an overkill
10:57:06  <argoneus> it's not really
10:57:10  <argoneus> you don't lose on anything
10:57:20  <argoneus> other than not being able to use a blue belt on output which is not needed anyway
10:57:26  <argoneus> and you gain space
10:57:29  <Wolf01> the basic smelters can't even handle that production speed
10:57:29  <V453000> except insane amount of iron invested in the underground belts you dont lose anything yes
10:57:48  <argoneus> you can put electric furnaces there
10:57:50  <argoneus> nothing is stopping you
10:58:18  <V453000> I use underground belt weaving only when I really need the space, which usually only happens when I want the factory to use beacons later
10:58:44  <Wolf01> with electric furnaces you need more space and then you can just put 2 belts and long inserters
10:59:24  <Wolf01> i really think that if you plan well the building site, you'll never run out of space
10:59:40  <Wolf01> at least on survival
10:59:40  <argoneus> well thing is
10:59:51  <argoneus> ive been trying to come up with a design that will let me start off with regular furnaces
10:59:56  <argoneus> and then easily upgrade them to electric
11:00:00  <V453000> yes but if you have assembler with 4 inputs and you want a beacon to reach it, the inserter+belt cannot take more than 2 tiles
11:00:04  <argoneus> but it usually involves rebuilding everything
11:00:04  <V453000>
11:00:17  <argoneus> i havent found a good early-game smelter design yet
11:00:32  <V453000> normal-> electric == just remove coal line, that gives you back the extra tile size?
11:01:21  <argoneus> yeah but space management
11:01:29  <argoneus> like, do you smelters usually output in the middle?
11:01:32  <argoneus> or on the sides of them
11:01:48  <argoneus> if the input and output is both in the middle it makes it much easier to expand
11:02:06  <Wolf01> <-
11:02:14  <V453000> it does not really matter at all to me
11:02:22  <argoneus> why smart inserters?
11:02:55  <V453000> looks like ancient grahpics
11:03:01  <argoneus> oh
11:05:03  <V453000> one of my smelting bases
11:05:10  <V453000> simple, no messing around
11:06:27  <argoneus> are the robots really better than the belts?
11:06:30  <argoneus> they need to fly quite far
11:06:46  <V453000> for unloading ores I like it a LOT more than belts
11:06:59  <Wolf01> heh, mine is really small, just 25 electric furnaces for iron and 10 for copper, but just because i don't even need to use all that i produce
11:07:05  <V453000> you can make train stations closer so they travel less
11:07:27  <V453000> and with enough roboports they will work regardless
11:07:37  <argoneus> I see
11:08:01  <V453000> as for early game smelting, anything works really :)
11:08:09  <V453000> later on I just set this up once I got trains and bots
11:08:14  <argoneus> wait
11:08:22  <argoneus> do you just delete entire sections and build them somewhere else?
11:08:31  <argoneus> like your early game smelters
11:08:34  <V453000> why would I delete anything
11:08:57  <V453000> not necessarily, sometimes I bring ore for them to continue using them
11:09:04  <V453000> by train obviously, once their deposit runs out
11:09:29  <argoneus> right
11:09:33  <V453000> or I turn them to steel at the main base later, and bring iron plates by train
11:10:04  <V453000> there are many options and none of them is the right one really :) anything works
11:10:39  <V453000> for the sake of expandability, it is nice to have smelting as its own train base though
11:11:04  <V453000> this way whenever I discover I need more of -ore-, I just bring more of it to the smelting area by train
11:11:11  <V453000> if I need more smelters then I Just blueprint another row
11:11:26  <argoneus> I see
11:11:50  <argoneus> 0.13 cant come quick enough
11:11:56  <argoneus> the current train building system gives me aids
11:12:20  <argoneus> V453000: do you get access to dev builds?
11:12:34  <V453000> I dont see much wrong with the current train building system?
11:12:50  <argoneus> curves are frustrating to build
11:12:54  <argoneus> diagonal lines are frustrating to build
11:13:02  <V453000> yes it is a bit tougher to find where tracks belong but I dont have a problem with it anymore and I cant say I have that much time spent on playing the game
11:13:19  <V453000> idk, dint feel like a critical issue to me
11:13:28  <V453000> access, probably yes, do I use them? no
11:13:29  <argoneus> well it felt like it to the devs apparently
11:13:29  <argoneus> :D
11:14:14  <V453000> well sure the new rail building tools are awesome but saying that you wont build trains in .12 because .13 will be better is kind of exaggerating to me
11:14:26  <V453000> to that I am comparing how much of a problem I see it :P
11:14:29  <argoneus> i do have a lot of trains
11:14:34  <argoneus> it's just frustrating
11:14:37  <argoneus> I said I can't wait for 0.13
11:14:43  <argoneus> not that I protest or something
11:15:17  <V453000> XD k
11:15:32  <V453000> btw blueprints for curves etc migth also help
11:16:12  <argoneus> blueprints are fairly late
11:16:15  <argoneus> oh yeah this reminds me
11:16:21  <argoneus> how soon do you guys like to get steel?
11:16:34  <argoneus> i usually get oil first
11:16:42  <argoneus> but there are some neat things you need steel for
11:16:48  <V453000> you cant get oil without steel?
11:17:01  <argoneus> you can't?
11:17:03  <argoneus> wait what do I get first then
11:17:12  <Wolf01> steel for sure
11:17:30  <Wolf01> as the refinery needs steel
11:17:30  <argoneus> im p sure i always hold it off for something else
11:17:33  <V453000> refinery needs steel, pumpjack needs steel, chemical plant needs steel, liquid tank needs steel
11:17:34  <V453000> I usually play with rather high biter settings so AP ammo is kind of essential
11:17:52  <argoneus> arent lasers better?
11:18:00  <Wolf01> plot twist, you don't even need ammo
11:18:19  <Wolf01> and no, i'm not referring to laser turrets
11:18:52  <Wolf01> i used more ammo to smash rocks than for biters nests
11:19:16  <Wolf01> but with the tank, i just run over anything
11:19:40  <argoneus> I wish vehicles had movement prediction in multiplayer
11:19:46  <argoneus> it's pretty much impossible to drive them
11:21:20  <V453000> lasers sure are better but if biters are attacking you early (which they are unless you play with very low biter settings which I find boring), then you need AP ammo
11:23:02  <argoneus> i usually play with very high biters
11:23:09  <argoneus> and the regular magazines seem to be enough
11:23:17  <Wolf01> i play with high biters and peaceful mode
11:23:20  <planetmaker> o/+
11:23:22  <argoneus> though I need to resupply them allllll the time
11:23:38  <Wolf01> just because i need the alien stuff
11:23:52  <V453000> hi pm :)
11:23:57  <argoneus> \o
11:24:31  <Wolf01> they will get angry sometimes but i manage to clear the nearest nests before the pollution reaches them
11:25:08  <Wolf01> i had to use the turrets only for the first 3-4 nests
11:25:08  <argoneus> what is a good progression anyway
11:25:24  <argoneus> coal -> copper+iron -> red/green potion -> steel -> oil -> whatever?
11:25:26  <Wolf01> then the OP tank happened
11:25:49  <argoneus> Wolf01: peaceful is for pussies :^)
11:26:02  <argoneus> you don't know terror until you get a wave of spitters in 3 different directions
11:26:10  <V453000> I like getting laser turrets + construction bots before blue lab pack to repair my stuff
11:26:22  <planetmaker> this sounds terribly like the wrong channel
11:26:30  <Wolf01> i have enough zergling rush on starcraft, let me play a slow paced game every now and then ;)
11:26:35  <argoneus> planetmaker: I know, but the game has trains and signals too
11:26:39  <Wolf01> o/ pm
11:26:42  <argoneus> and I usually cut it if there's people discussing trains
11:26:45  <argoneus> like, your trains
11:31:37  <V453000> well it is about equally offtopic as realistic train discussions :)
11:31:59  <argoneus> how do you guys get iron/copper to things early game?
11:32:08  <argoneus> if you keep using splitters then after 3 of them you're out of iron
11:32:16  <argoneus> so there has to be some other magic right
11:32:31  <V453000> well then where is the iron going? :D
11:32:38  <V453000> the splitter does not make things disappear...
11:32:43  <argoneus> no but
11:32:47  <argoneus> if you have 20 iron on the belt
11:32:50  <V453000> but yes, splitters are the only option
11:32:58  <argoneus> 1st splitter 10, 2nd 5, 3rd 2/3
11:33:04  <argoneus> so at the end you have like 2 iron plates
11:33:06  <V453000> yes, normal binary tree
11:33:17  <argoneus> time to suggest
11:33:19  <argoneus> smart splitters
11:33:21  <argoneus> with ratios
11:33:24  <V453000> no
11:33:39  <argoneus> :(
11:33:39  <V453000> you can control that by making smart inserters so that your assemblers eat less cargo
11:33:53  <V453000> also you can make multiple splitters to get a ratio
11:33:54  <argoneus> don't I need to research circuits for that?
11:34:08  <argoneus> yeah that's true
11:34:12  <argoneus> I can split it twice in the beginning
11:34:15  <argoneus> and get 4 lines
11:34:17  <V453000> well yes, if yo uwant such wtf control, you do need to research circuits for that
11:34:32  <argoneus> but it's normal
11:34:37  <V453000> regardless, the answer is that I get a belt which splits to anything
11:34:54  <V453000> the whole point is that no assembler ever takes from the non-split part
11:35:03  <argoneus> yeah same
11:35:13  <V453000> that way when you have insufficient amount of resources, the factory still works, just slower
11:35:17  <argoneus> but there's my problem
11:35:19  <V453000> and ofc in some ratio
11:35:20  <argoneus> like
11:35:26  <argoneus> I make gearwheels, that's one split
11:35:30  <argoneus> then ammo, another split
11:35:49  <argoneus> then scipack 2's, that's another split
11:36:01  <argoneus> and then I want to make steel, but when I split it again there's barely any iron at the end
11:36:10  <argoneus> does that mean I need to produce more iron
11:36:21  <argoneus> so all the ones before are clogged?
11:36:30  <V453000> yes, basically
11:36:38  <V453000> or add another belt of input
11:36:43  <V453000> or make the belt go faster
11:37:00  <argoneus> another belt of input?
11:37:14  <V453000> well nobody says you are limited to 1 belt right?
11:37:26  <V453000> if one is not enough you can just add another
11:37:37  <argoneus> right
11:37:37  <V453000> on which you get more iron, obviously
11:38:00  <argoneus> im probably just going to fix my ratios, it should help early on
11:38:05  <argoneus> just split the main line into two
11:38:11  <argoneus> and then alternate left/right
11:38:18  <argoneus> that should help a lot
11:38:19  <V453000> I just make assemblers output into chests with small inventory, that way they stop consuming stuff once there is enough
11:38:32  <argoneus> the small inventory is still quite large :(
11:38:42  <V453000> you can cap it at anything you like?
11:38:45  <argoneus> wait
11:38:46  <argoneus> what?
11:38:53  <V453000> :)
11:39:06  <argoneus> no?
11:39:09  <V453000> yes
11:39:09  <argoneus> or do you mean smart stuff
11:39:19  <V453000> no, any chest without any smart stuff
11:39:23  <V453000> at the end of chest inventory is a red X
11:39:33  <V453000> just click it and move it to any point in the chest you like
11:39:37  <V453000> using .12?
11:39:41  <argoneus> oh
11:39:43  <V453000> idk if it is in .11
11:39:47  <argoneus> I thought it was
11:39:48  <argoneus> wait
11:39:52  <argoneus> what did I even think the cross did
11:39:54  <argoneus> well now I know
11:39:57  <argoneus> so it limits the slots?
11:40:00  <V453000> yes
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11:40:08  <argoneus> damn that's neat
11:40:30  <V453000>
11:40:33  <V453000> my latest factory :)
11:40:50  <argoneus> >doesn't exist
11:40:52  <argoneus> help
11:56:12  <argoneus> can you reupload
11:56:12  <argoneus> ?
12:00:02  <Wolf01> he died trying
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12:29:13  <argoneus> (((
12:30:13  <V453000> argoneus:
12:30:19  <V453000> pasted wrong link :)
12:32:01  <argoneus> V453000: how did you take this screenshot?
12:32:08  <argoneus> are you playing on 4k or is there a better way?
12:32:17  <V453000> no normal full HD
12:32:40  <argoneus> huh
12:32:43  <argoneus> how is it so big
12:33:04  <V453000> full HD big?
12:33:12  <argoneus> no wait
12:33:14  <argoneus> im retarded
12:33:18  <argoneus> I thought you could zoom all the way in
12:33:22  <V453000> you are aware that you can zoom out in the game right? :P
12:33:24  <argoneus> but you zoomed the game out and took a pic
12:33:31  <V453000> yes
12:33:34  <argoneus> right
12:33:49  <argoneus> your smelters not working
12:33:50  <argoneus> :<
12:34:05  <V453000> no, that is why there is full double line of iron plates next to them
12:34:08  <V453000> brought by trains now
12:34:24  <argoneus> what if you need iron ore?
12:34:29  <argoneus> to make concrete
12:34:41  <V453000> I make concrete at smeltery ;)
12:34:52  <V453000> bricks are smelted there as well anyway
12:36:19  <argoneus> oh
12:36:23  <argoneus> so you transport stone to your smeltery?
12:36:28  <argoneus> makes sense i guess
12:36:36  <argoneus> i should make a dedicated smelting base
12:37:17  <V453000> currently I have 3 bases
12:37:23  <argoneus> yeah this is cool
12:37:34  <V453000> the main one where I started - where everything eventually gets produced
12:37:36  <V453000> one for smelting
12:37:38  <argoneus> by the way, about oil
12:37:44  <V453000> and one for circuits and modules
12:37:44  <argoneus> it's not worth it to process oil separately, right
12:37:50  <V453000> separately?
12:37:54  <argoneus> I just barrel it up and move it to my main base
12:37:57  <argoneus> where all the processing is
12:38:05  <argoneus> the pumpjacks run out quite fast
12:38:30  <V453000> you can put speed modules and beacons to pumpjacks to keep them somewhat relevant
12:38:49  <argoneus> I wish there was more way to get power
12:38:52  <argoneus> other than STEAM ENGINES
12:38:55  <argoneus> MORE STEAM ENGINES
12:38:59  <V453000> solar panels?
12:39:08  <argoneus> solar doesn't seem competitive, it just prevents biters from busting your ass for a bit
12:39:17  <V453000> solars are great
12:39:29  <argoneus> are there any bigger accumulators than the ones I hav enow?
12:39:31  <argoneus> the first ones
12:39:38  <V453000> in mods yes
12:39:43  <argoneus> i play vanillo
12:39:46  <argoneus> well I use rso but vanilla
12:40:48  <V453000> I like the mod from xyle which adds new solar panels and accumulators
12:40:58  <V453000> so you can spend more resources on making better things
12:41:05  <V453000> and use less space
12:41:09  <V453000> cause solar farms are just wtf big
12:44:53  <argoneus> i guess solar panels are nice
12:44:57  <argoneus> since you can put them anywhere
12:45:00  <argoneus> you can have a dedicated solar base
12:49:10  <Wolf01> i'm switching to solar power for everything, at least during the day, at night i have some steam power plants and a large battery array
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12:51:12  <V453000> yeah I just didnt feel like having a power base so I solved it with the mod ;P
12:51:53  <Wolf01> ok, back to work to that concrete factory, now that i found a big stone patch i need 1000 of concrete for the rocket silo :P
12:53:26  <Wolf01> also... V453000, is there a practical way to move 4 full steel chests?
12:53:56  <V453000> what I do is that I replace them with active provider and bots empty it
12:54:23  <Wolf01> eh, also with max speed and load capacity they take ages
12:54:46  <V453000> then you dont have many bots :P
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12:55:06  <Wolf01> and i need to set up some requester chests with the filter, but then i'll get into a loop
12:55:37  <V453000> well you let them empty to storage first, ideally
12:56:23  <V453000> regardless, if you cant use bots like that, just place 2 other chests, empty your inventory and manually move it
12:56:28  <V453000> not that big of a deal either
12:57:40  <Wolf01> ahah, then the drones will fill it again :D
13:00:05  <V453000> ??
13:00:09  <V453000> clear filter/remove input?
13:00:22  <Wolf01> too much work
13:01:14  <argoneus> is there a mod to be able to rotate assemblies?
13:01:37  <Wolf01> use the blueprints and rotate them
13:01:37  <V453000> well if two clicks are too much work then idk
13:01:51  <argoneus> i cant rotate them when placing o.o
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13:01:58  <argoneus> they dont have any direction either
13:02:03  <V453000> 3x3 = rotate how? :d
13:02:08  <argoneus> well
13:02:10  <argoneus> if I need fluids
13:02:19  <argoneus> then I need to rotate the pipe
13:02:23  <V453000> then you rotate them after you selected the fluid recipe
13:02:28  <argoneus> wait a sec
13:02:29  <argoneus> that works?
13:02:32  <V453000> ..
13:02:37  <argoneus> fffuuuck
13:02:41  <Wolf01> lol
13:02:44  <argoneus> i swear you cant rotate them before selecting recipe
13:03:02  <V453000> how would you see it even if you could?
13:03:08  <argoneus> ._.
13:03:09  <argoneus> i guess
13:03:12  <V453000> like, how can you tell they arent actually rotating
13:10:59  <argoneus> i guess
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13:12:18  <argoneus> just to make sure im reading this right
13:12:58  <argoneus> an electric drill by default mines roughly 0.5 iron per second, a furnace can smelt 2 items per second
13:13:08  <argoneus> so I need 1 furnace per 4 drills? that sounds awfully low
13:13:29  <argoneus> i swear it's slower than that o.o
13:14:04  <V453000> idk I dont care about numbers and ratios
13:14:11  <V453000> stuff works or not, it alway show what I need more of
13:14:18  <argoneus> but does it sound about right
13:14:24  <V453000> no idea
13:14:25  <argoneus> that it's 1 furnace per 4 drills?
13:14:29  <argoneus> hmmmmm
13:14:32  <argoneus> Wolf01: any idea?
13:14:45  <Wolf01> no, i don't really care about optimisation
13:14:49  <argoneus> you guys
13:14:56  <argoneus> meanwhile im trying to minmax everything
13:15:17  <V453000> remembering stupid numbers has nothing to do with building a good factory
13:15:29  <V453000> you can clearly see if something is a bottleneck or not even without remembering numbers
13:15:57  <argoneus> but you can only fit so many drills on one iron mine
13:16:05  <argoneus> knowing how many furnaces you need to run that helps with planning
13:16:07  <V453000> ->?
13:16:20  <V453000> sure, yes
13:16:38  <argoneus> i mean
13:16:42  <argoneus> you probably know the numbers intuitively
13:16:46  <argoneus> from experience
13:17:24  <V453000> no because I just have shitload of ore outposts going into a shitload of smelters at smeltery
13:17:28  <V453000> but dont see the actual ratio
13:17:29  <argoneus> lol
13:19:30  <V453000> also some of my smelteries have speed beacons, some do not. also makes a big difference
13:27:30  <argoneus> ok
13:27:31  <argoneus> it turns out
13:27:36  <argoneus> the wiki is full of bullshit
13:27:53  <V453000> xd
13:28:00  <V453000> never read it
13:32:18  <argoneus> V453000: basically it says
13:32:22  <argoneus> that a furnace can smelt 2 items/s
13:32:30  <argoneus> which is bullshit, it should say the mining speed or mining factor or whatever is 2
13:33:07  <argoneus> from this you figure out that it takes 3.5 seconds to smelt one iron, which means it takes 1.75 seconds to smelt it in a furnace (3.5/2)
13:33:32  <argoneus> if it takes 1.75 seconds to smelt 1 iron, that's ~0.57 iron plates per furnace per second
13:33:43  <argoneus> and a drill can produce roughly 0.525 iron per second
13:33:54  <argoneus> so basically you need them 1:1 + one or two backup furnaces
13:33:56  <argoneus> bah
13:37:53  <Wolf01> mmmh the train length difference between horizontal and vertical direction really bothers me more than the difference of the diagonal ottd's one
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13:42:58  <argoneus> im probably going to make some sort of spreadsheet
13:42:59  <argoneus> for various ratios
13:43:17  <argoneus> although im pretty sure someone has already made something like that
13:43:53  <V453000> foreman?
13:44:28  <argoneus> oh :))
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14:05:53  <argoneus> foreman seems broken
14:06:00  <argoneus> it says I need 2 furnaces for 4 drills
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14:16:01  <argoneus> so uh V453000
14:16:04  <argoneus> apparently foreman is broken as well
14:16:11  <argoneus> it gives values that don't correspond to what the wiki says
14:16:19  <argoneus> im not sure who to trust anymore, do I need to stopwatch this stuff myself :/
14:16:58  <V453000> why dont you just read the values of speeds of things in the game?
14:17:08  <V453000> crafting speed, mining speed, time it takes for X, ?
14:17:22  <V453000> I give zero shit about the numbers tbh
14:17:37  <V453000> might want to go to the proper channel to ask about factorio math
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14:18:06  <argoneus> I asked in the factorio channel, we agreed on a calculation
14:18:11  <argoneus> but now foreman is giving me different numbers
14:19:31  <argoneus> yeah, ingame it says the same as what we calculated
14:19:35  <argoneus> basically foreman is useless
14:19:40  <argoneus> rip
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16:40:19  <andythenorth> o/
16:51:19  <Alberth> o/
16:53:12  <andythenorth> Every Town has a Goal GS?
16:53:15  <andythenorth> win them all
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17:00:53  <Alberth> euhm, that would bea city builder thingie, wouldn't it?
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17:02:53  <andythenorth> goals might be quite varied
17:03:07  <andythenorth> it’s similar to idea Frosch had about developing regions
17:03:22  <andythenorth> Silicon Valley Everywhere or so
17:03:34  <andythenorth> which is similar to my colonisation Conquer the West idea
17:03:41  * andythenorth back to playing BB :)
17:05:08  <Alberth> :)
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17:21:37  <andythenorth> after 1960
17:21:41  <andythenorth> why build trains? o_O
17:21:46  * andythenorth has trucks everywhere :P
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17:25:55  <andythenorth> is rubber edible?
17:25:59  * andythenorth has a bad refit :P
17:29:25  <Eddi|zuHause> you might survive eating it :p
17:31:04  <Alberth> it's probably not very tasty :)
17:34:23  <andythenorth> it’s not
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17:39:19  <andythenorth> I think I’ll patch BB for 20 goals
17:39:20  <andythenorth> :)
17:39:23  <andythenorth> but later
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17:45:19  <Alberth> also sort on progress?  running stuff isn't that interesting
17:45:28  <Alberth> not sure if there is a ticket about it
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18:44:16  <andythenorth> sort on progress might be usefull Alberth
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18:54:51  <Terkhen> Hello
18:56:16  <Alberth> hello
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19:00:06  <Alberth> o/
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19:03:57  <frosch123> hoi
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21:27:14  <argoneus> V453000: Wolf01 can you guys tell me why this doesn't work?
21:27:43  <argoneus> the train tries to go in the upper station
21:28:02  <Wolf01> signals are wrong
21:28:47  <argoneus> signals are right
21:28:49  <Wolf01> also you might need the chain signal (a sort of pre-signal)
21:28:51  <argoneus> but the train was already too far forward
21:28:52  <argoneus> fuck
21:34:13  <Wolf01> if more trains need to use the same station, you might need waiting areas
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21:35:33  <frosch123> argoneus: when you hover over a signal or trainstop, it shows some arrows for the driving direction
21:37:34  <argoneus> Wolf01: nono
21:37:38  <argoneus> but different trains load different things
21:37:42  <argoneus> so i need separate stations
21:37:53  <Wolf01> or smart inserters
21:38:05  <argoneus> how do smart inserters tell which train it is?
21:38:26  <Wolf01> i have the same unloading station for both copper and iron ores
21:38:35  <Wolf01> one side for copper, the other for iron
21:38:37  <argoneus> yeah unloading
21:38:38  <argoneus> but this is copper
21:38:42  <argoneus> er
21:38:42  <argoneus> loading
21:38:51  <argoneus> it's a loading station
21:38:58  <argoneus> and both the trains go to different places
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21:39:05  <Wolf01> then yes, you need two
21:40:02  <Terkhen> good night
21:40:14  <Wolf01> night Terkhen
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23:02:07  <marlinc> Is there a content pack that adds more MagLev Lev N trains? For example Lev 6?
23:02:16  <marlinc> What ever that might be :)
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23:04:11  <Eddi|zuHause> marlinc: try vactrains or monolev replacement
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23:09:46  <marlinc> Mm Eddi|zuHause that's cool. I just downloaded the 2 packs related to vactrains but I'm unsure where to look. I started a single player game to try it out but it doesn't appear under the train menu
23:09:55  <marlinc> Railway menu*
23:10:22  <Eddi|zuHause> did you activate them after downloading?
23:10:38  <marlinc> Ah! I didn't know that. I've done that now
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23:59:21  <Wolf01> 'night
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