Config
Log for #openttd on 28th December 2015:
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00:01:00  <drac_boy> anyway going afk for a bit
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02:09:21  <Eddi|zuHause> <glx> wow last time I played there were only green, yellow and red dots <-- that depends on whether you use original or opengfx
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02:59:50  <Keridos> meh
03:00:01  <Keridos> can I disable cargodist in a running world somehow?
03:00:15  <Keridos> apparently our server decided to make the new world with cargodist everywhere
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03:03:42  <Keridos> hm can I save a map seed somehow?
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03:08:41  <Keridos> ok thisis weird
03:08:47  <Keridos> when I set the cargo dist to off
03:08:52  <Keridos> and then restart the server
03:08:59  <Keridos> then restart the map it still is set to on
03:24:27  <Eddi|zuHause> you need to disable it while the savegame is loaded
03:24:39  <Eddi|zuHause> when you load a savegame, all the settings get restored
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03:43:57  <Keridos> Eddi|zuHause: Thanks, already sorted it out differently though
03:44:07  <Keridos> Downloaded server config and got the seed
03:44:18  <Keridos> regenerated it locally and loaded it up again
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03:44:25  <Keridos> now old map without cargodist, yay
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03:45:32  <Eddi|zuHause> that is usually the safer variant anyway, but some settings affect how the map is generated, so you could get a totally different map with the same seed
03:48:25  <Keridos> well I downloaded the config and change dnothing in the gui
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05:40:47  <__ln__> guten morgen
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08:43:22  <V453000> hfeyoo
08:43:24  <V453000> -f
08:43:53  <frosch123> hoi
08:44:23  <V453000> seen http://www.tt-forums.net/download/file.php?id=188719 ? :)
08:44:33  <frosch123> yes
08:44:58  <frosch123> hmm, didn't notice the maglev last time
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08:46:39  <V453000> I bet andy will tell me something more :P
08:47:42  * V453000 slaps andythenorth
08:47:47  <andythenorth> lo
08:47:58  <V453000> seen them trax?
08:48:41  <V453000> http://www.tt-forums.net/download/file.php?id=188719
08:50:13  <frosch123> the most weird part is at 1415,217
08:50:26  <V453000> the extra sleeper?
08:50:32  <V453000> not checking the coords yet, guessing
08:50:49  <frosch123> no, rail continuation in corners
08:50:57  <frosch123> 1 out of 8 looks weird
08:51:48  <andythenorth> track looks a bit ON30 or so http://www.geocities.jp/karatcreek/O-16NigorigoTramway_j.htm
08:51:51  <andythenorth> that’s not a bad thing
08:52:11  <V453000> ah well
08:52:20  <V453000> hm.
08:52:31  <V453000> I am not sure how far fixable is that frosch123
08:52:54  <V453000> haha andy and toys :P cute stuff
08:53:07  <peter1138> did that patch to allow artists to provide all combos ever make it?
08:53:20  <V453000> did that patch get finished?
08:53:30  <V453000> I would also be interested
08:53:52  <peter1138> hmm i think it was done but never tested
08:54:06  <V453000> but yeah that would be lovely
08:54:15  <V453000> junctions are the biggest issue with tracks
08:54:20  <V453000> especially the 3D ones
08:55:11  <V453000> but honestly in this case I am not having as much of an issue with this little glitch
08:55:29  <V453000> and even in pre-defined junction layout it would still have to be solved somehow
08:55:43  <V453000> but yeah there would be room for fixing
08:56:02  <peter1138> it would be much easier to fix though
08:56:09  <V453000> yes, definitely
08:56:31  <andythenorth> V453000: proportions are good for chibi
08:56:40  <andythenorth> don’t add any more realisms, it’s enough
08:56:56  <V453000> yeah they are rather large
08:57:16  <V453000> fuck realisms is the spirit of brix
08:57:17  <V453000> sooo yeah
08:58:06  <andythenorth> V453000: almost like this :P http://www.mbswindon.co.uk/wp-content/uploads/2012/06/2012_06_24-Coate-Roadshow-Tom-02.jpg
08:58:15  <andythenorth> yetis can ride on top
08:58:23  <V453000> holy shit XD
08:59:04  * andythenorth biab
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09:07:02  <peter1138> so, er, can vs2015 build openttd?
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09:35:53  <Rubidium> peter1138: it has been able to do so
09:36:29  <Rubidium> not sure whether the current version compiles, but a new CF instance with Windows 10 and MSVC 2015 exists on the server
09:36:31  <V453000> Rubidium: happen to remember anything about the patch allowing newgrf to define all junction combinations for tracks? :)
09:37:22  <peter1138> it'll need updating
09:37:28  <peter1138> it's for r25013
09:37:45  <peter1138> http://git.fuzzle.org/openttd.git/log/?h=railtype_nocombine
09:38:04  <peter1138> actually it's tiny, might just apply
09:39:31  <Rubidium> V453000: I remember peter1138 doing something with that around r25k ;)
09:39:38  <peter1138> haha
09:39:45  <V453000> :P
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09:58:34  <peter1138> yeah, git rebase master was able to work :p
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10:18:47  <peter1138> http://git.fuzzle.org/openttd.git/log/?h=railtype_nocombine_rebase
10:18:49  <peter1138> magic eh
10:19:07  <peter1138> it might even compile... i dunno
10:23:04  <V453000> please get it to work :>
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11:48:54  <Eddi|zuHause> https://www.youtube.com/watch?v=5R6LnsOwzTs
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12:27:09  <Wolf01> o/
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12:42:51  <Wolf01> finally i can browse the internet without worrying about star wars spoilers \o/
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12:45:27  <Flygon> I'm growing very fond of all these mid-range Steam Locos in OTTD
12:45:40  <Flygon> The 2CC ones
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13:16:49  <DorpsGek> Commit by michi_cc :: r27481 trunk/src/os/windows/win32.cpp (2015-12-28 14:16:41 +0100 )
13:16:50  <DorpsGek> -Fix: [Win32] Stdin/out/err need to be re-assigned differently if the runtime lib of MSVC2015 is used.
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15:41:59  <andythenorth> o/
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15:46:40  <Wolf01> o/
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16:08:09  <debdog> http://pics.nase-bohren.de/german-school.jpg
16:08:35  <alluke> bahahh
16:09:00  * alluke waits for german to get offended
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16:33:03  * debdog is german. "the o/ and \o reminded me of that sign"
16:34:30  <Wolf01> good, so i propose to switch to a new greet... maybe 8=D doesn't offend anyone
16:35:05  <andythenorth> offfends me :P
16:35:11  <andythenorth> more chars
16:36:43  <Wolf01> 🐱 <- too bad this doesn't seem to work
16:36:54  <Wolf01> at least not for everyone
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16:38:10  <Wolf01> or this one 🐈
16:38:47  <alluke> 
16:39:01  <debdog> uhm, I wasn't serious. don't care about the \o
16:39:22  <Eddi|zuHause> that first one worked
16:39:44  <Eddi|zuHause> the first one is a cat face, the second only a rectangle
16:39:58  <Eddi|zuHause> and the third is a triangle with a huge space underneath (like 5 lines)
16:41:14  <Wolf01> i can see mines but not the alluke one, so the outcome seem to be pretty random
16:41:29  <Eddi|zuHause> depends on your font, mostly
16:41:41  <alluke> its apple logo
16:41:49  <alluke> visible only on iDevices
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16:45:20  <Wolf01> 🖐🚂👀👀👀
16:46:08  <Eddi|zuHause> none of those worked
16:46:16  <Wolf01> good
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16:49:11  <peter1138> Works here.
16:52:47  * andythenorth sticks to o/
16:56:18  <Wolf01> http://emojipedia.org/steam-locomotive/ lol, samsung always overengineering everything
17:00:19  <Wolf01> bored... tried to code some more of my game, got annoyed by coordinate positioning of objects, now bored and depressed
17:04:41  <andythenorth> 3D or 2D co-ordinate space?
17:05:20  <Wolf01> 2D
17:05:43  <andythenorth> what’s the problem? o_O
17:05:58  <V453000> xd
17:06:03  <V453000> andythenorth: remember offsets? :P
17:06:14  <andythenorth> yup
17:06:35  <V453000> I guess that is the shit he is going through
17:06:38  <andythenorth> you have objects yes / no?
17:06:40  <Wolf01> half of the game with offset and half of the game without offset, half of the game with centered sprites and the other half just at the exact coordinates
17:06:58  <Wolf01> rotations and shit
17:07:15  <V453000> mostly shit
17:07:38  <andythenorth> your objects have an internal co-ordinate system
17:07:52  <andythenorth> and you have a global co-ordinate space
17:07:59  <andythenorth> and you may have intermediate containers
17:08:05  <andythenorth> but basically it’s all just add/subtract
17:08:10  <andythenorth> as long as you get the signs right
17:08:22  <andythenorth> even flash developers can do it :P
17:08:48  <V453000> XD
17:09:06  <Wolf01> yes i know, i'm trying to switch the object with offsets to an internal coordinate system
17:09:35  <andythenorth> you want to be able to reference the object reliably from the main loop or whatever without pissing about with offsets :)
17:09:38  <andythenorth> let the object sort that out
17:09:41  <andythenorth> and rotation
17:09:52  <andythenorth> rotation and loc. point are internal props of the object
17:09:58  <andythenorth> (imho)
17:10:41  <Wolf01> but i need to change a lot of things now, only because i didn't even think about that at the first stage of development, i was too in hurry to get something moving on the screen
17:11:22  <andythenorth> standard
17:11:37  <andythenorth> when I started making games, it took me 5 or 6 flash games before I got anything clean
17:11:49  <andythenorth> but we shipped the first 5 or 6 anyway, they worked fine :)
17:12:02  <andythenorth> also I made another 10 or so games in macromedia director before that :P
17:12:31  <andythenorth> you’ll end up making a framework :P
17:12:43  <andythenorth> all games projects result in a reusable framework, which is never reused :D
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17:15:38  <qwebirc25831> I need help witb activating an AI in single player mode
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17:17:50  <V453000> way to get help
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17:27:24  <Wolf01> the nice thing is that i already made this game, with a different system (gamemaker) and now i'm just rewriting it in c# with monogame/xna just to learn it better... but i have to replicate a lot of things which i don't have (i had to find and integrate even a circle drawing function because there isn't anything out of the box in monogame/xna
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17:46:03  <andythenorth> :)
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17:55:00  <Alberth> moin
17:59:36  <Wolf01> o/
18:00:47  <andythenorth> lo Alberth :)
18:00:58  <Alberth> hi hi
18:01:01  <andythenorth> I have been reading your PMs, but I had an OpenTTD break ;)
18:02:36  <Alberth> np, I suspected as much :)
18:02:42  <Alberth> had a good time I hope?
18:06:57  <andythenorth> yup
18:12:30  <V453000> :0 break
18:12:35  <V453000> what is that word
18:13:12  <__ln__> his OpenTTD broke down, that must be it
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18:18:17  <andythenorth> :P
18:18:40  <V453000> so my BRIX announcement has 15 upvotes but only 1 person actually told me what they think
18:18:49  <V453000> that is a poor ratio of YES vs. actual opinion
18:19:12  <V453000> I am assuming on forums it is very similar
18:19:44  <Alberth> I think the track layer was drunk, but the tracks themselves are looking very good, especially giving the weird tricks you did :)
18:20:41  <Alberth> but indeed "upvote" has a lot of not so useful uses :p
18:20:53  <V453000> yeah :D
18:21:00  <V453000> well track layer is old AI on drugs
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18:45:42  <DorpsGek> Commit by translators :: r27482 trunk/src/lang/irish.txt (2015-12-28 19:45:35 +0100 )
18:45:43  <DorpsGek> -Update from Eints:
18:45:44  <DorpsGek> irish: 23 changes by tem
18:48:55  <Alberth> :o  looks weird :p
18:53:24  <LordAro> :D
18:53:26  <LordAro> grats Alberth
18:53:28  <LordAro> also o/
18:53:51  <Alberth> :D, and hi hi
18:54:12  <LordAro> i just noticed i've been scrolled up, so i've been more than a day behind
18:55:33  <LordAro> and now, i'm going to watch star wars
18:55:34  <LordAro> ...again
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19:09:35  <TrueBrain> Alberth: I agree, looks weird :P
19:10:48  <Alberth> evenink :)
19:14:08  <andythenorth> offroad truck on back of offroad truck :) http://www.offroadvehicle.ru/AZBUCAR/CATCO/Crowley-CATCO-Arctic-All-Terrain.jpg
19:14:49  <V453000> typical andythenorth picture
19:14:53  <andythenorth> yair
19:15:02  <andythenorth> the engines are running on both vehicles :)
19:15:10  <andythenorth> I should get that crazy russian truck game
19:15:39  <Alberth> I saw, probably to avoid freezing the engines :)
19:17:14  * andythenorth looks at spintires
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19:22:12  * peter1138 spins his tyres for andythenorth
19:23:33  * andythenorth had probably better get back on the pixel treadmill
19:23:53  <V453000> XD
19:23:56  <andythenorth> I have built all the Lego, and Mariokart is now banned, by me, due to kids can’t cope with it
19:24:06  <V453000> pixel creating slave camp consisting of 1 puny human
19:24:10  <andythenorth> Wolf01: finished the Volvo, and the green racecar ;)
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20:28:11  <Wolf01> andy, the store where i was trying to purchase a second volvo has most of the sets out of stock, i'll have to wait until february :(
20:29:02  <andythenorth> what will you do with it?  B model?
20:29:56  <Wolf01> no, i think i'll do a backhoe loader
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20:38:02  <andythenorth> sell me the big wheels, I’m going to do a mining truck :)
20:38:33  <Wolf01> ahah i'll keep them to double the volvo's ones :D
20:41:07  <andythenorth> https://youtu.be/zJQ-89Tu7iI?t=17s
20:41:19  <andythenorth> I can get all the new panels in white, and they’re cheap
20:41:25  <andythenorth> but white for *everything* might be hard :P
20:43:27  <Wolf01> i think you won't find the white wheel rims
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20:53:15  <andythenorth> nah, would have to be grey probably
20:53:25  * andythenorth looks
20:55:34  <andythenorth> ah, fits this, which is available in white http://alpha.bricklink.com/pages/clone/catalogitem.page?P=2998#T=P&C=1
20:55:43  <andythenorth> and I have 6 of them already, from a failed MOC :)
20:55:48  <andythenorth> but it’s an ugly wheel
20:56:04  * Zuu battles with naming conventions in JavaScript
20:56:22  <andythenorth> LikeThis
20:56:30  <Zuu> likeThat :-)
20:57:39  <andythenorth> arrayUnsureOfPurpose
20:57:43  <andythenorth> flash style :P
20:58:06  <Zuu> I learned that the JS way is that only functions that act as constructors should start with an upper case.
20:58:24  <Zuu> With respect of this being defined by the caller. :-)
20:58:38  <andythenorth> or you could name things like more than one fricking idiot I’ve seen
20:58:42  <andythenorth> var a = 10
20:58:56  <andythenorth> function b(c, d) {}
20:59:03  <andythenorth> var d = 20
20:59:05  <Zuu> That's minified code :-)
20:59:09  <andythenorth> b(a, d)
20:59:26  <andythenorth> yes but a worrying number of people actually write this raw
20:59:31  <andythenorth> ‘for optimisation reasons'
20:59:33  <andythenorth> yeah right
21:00:30  <Zuu> I am rather the opposite. Often using sometimes a bit too long names. :-)
21:00:41  <andythenorth> me too
21:00:42  <andythenorth> readable
21:00:45  <andythenorth> searchable
21:00:46  <Alberth> nah, just using too few spaces :p
21:01:24  <andythenorth> if you have a 5000 file codebase (including a big framework), being able to search for my_long_variable_name_that_is_unique is really handy
21:01:44  <andythenorth> but you can kind of see how the “optimisers” get into the mess they do
21:01:51  <andythenorth> “it’s smaller to download"
21:02:12  <andythenorth> “it’s faster to execute” (allegedly, for a very dubious understanding of modern computers”
21:02:19  <andythenorth> “it fits in my 80 char window easily"
21:02:36  <Zuu> following likeThis(), my static modules should probably change to lower case. So only modules/"classes" ment to be constructed use upper case.
21:02:36  <andythenorth> “I don’t have to think up meaningful names, it’s all just mathematical relations to my algorithm-focussed brain"
21:02:52  <Alberth> "you can write a script to minimize var names in production code"
21:03:00  <andythenorth> somehow they don’t make that step :P
21:03:07  <andythenorth> also debugging minified JS is a total PITA :)
21:03:51  <Alberth> I can only agree to that, even though I have no experience with it :)
21:04:00  <Zuu> I learn't about sourcemaps but haven't yet added it to my gulpfile.
21:04:47  * andythenorth wonders if shorter var names really are faster to execute :P
21:04:56  <V453000> omg
21:04:59  <V453000> XD
21:05:03  <andythenorth> I would have assumed there was a symbol table for the interpreter :P
21:05:05  <V453000> 1s compile time saved
21:05:19  <V453000> shorter stuff, get nfo
21:05:25  <V453000> -> win
21:05:37  <andythenorth> you arrived late to the conversation :D
21:06:07  <V453000> skimming through it I dont think I missed much :P
21:06:08  <Zuu> I heard there will be a web assembly side by side with JS.
21:06:17  <Alberth> symbol table may be a map from string to value
21:06:24  <V453000> ah javafuck
21:06:35  <V453000> am actually using a kind of simplified JS in after effects XD is awesome
21:07:07  * Zuu writes a SimTower clone in JS
21:07:59  <Alberth> /me looks up what SimTower is
21:08:13  <Zuu> https://github.com/Leffe108/Monster-Tower <-- my clone
21:11:31  <LadyHawk> sim tower
21:11:41  <LadyHawk> stick an office building in the bottom uhh.... right? corner
21:12:25  <LadyHawk> nice game, unless you're aiming for the full stars.. lots of clicking involved
21:13:23  * LadyHawk digs up sim tower & plays
21:13:29  <V453000> fun I had with JS to make smoke preview for factorio: http://dev.openttdcoop.org/attachments/download/7592/AE-smoke.png
21:13:29  <Alberth> open a cookie-click game :p
21:14:09  * Zuu completed all stars in SimTower. It was one of few games available for mac.
21:14:29  <Alberth> Zuu:  typo  Contorls
21:14:31  <V453000> I dont know how close it is to a proper JS, but I read that it is JS XD
21:14:55  <Zuu> As my version is JS and open source, it is trivial to cheat. :-)
21:15:09  <Zuu> Alberth: Thanks
21:15:15  <LadyHawk> zuu did you manage to get all stars without turning all office prices to the lowest it'll go?
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21:16:29  <Zuu> I think I could keep some of them to second price. But I don't actually remember. Last time I played it was in at least 15 years ago.
21:16:59  <LadyHawk> hehe
21:18:01  <andythenorth> V453000 is now a programmer :)
21:18:17  <Zuu> But I do plan to add a way to build a rectangle of similar rooms to Monster Tower. Probably by shift+build. :-)
21:18:21  <V453000> I wouldnt say that but I use those simple programming tools for previewing stuff in factorio a lot
21:18:23  <V453000> it is awesome
21:20:50  <Zuu> Well then you are a just a slope on the way to become a programmer. :-)
21:21:02  <V453000> the slope aint very slippery for me :P
21:21:30  <LadyHawk> so now i'm trying to run Sim Tower (abandonware free download) but i can't for the life of me get it installed or ran or anything
21:21:37  <V453000> though admittedly I am considering to have a peek at python because blender
21:21:45  <LadyHawk> 'runtime error 5!'
21:26:24  <Zuu> It ran on PowerPC (mac) and I guess there was a windows version too. IIRC it was windows 95 or 98 that was available at that time.
21:27:48  <Eddi|zuHause> was "runtime error 5" that thing that pascal programs had when the CPU is too fast?
21:28:20  <glx> google only directs me to VB errors
21:29:56  <Zuu> I only written Delphi since 2007 and has not run into that error.
21:30:51  <Eddi|zuHause> then it probably wasn't that
21:31:10  <Eddi|zuHause> but delphi from 2007 probably doesn't have that
21:31:45  <Eddi|zuHause> there was a problem in some pascal (7-ish) library that initialized some timer, which overflowed when the CPU was too fast
21:33:55  <Eddi|zuHause> where "too fast" was in the range of 200 MHz
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21:34:48  <Zuu> Nice :-). I have used delphi 7 (which is from 2002), but that one may still be newer than pascal 7.
21:36:01  <Eddi|zuHause> this looks like what i meant: http://mtech.dk/thomsen/program/pasbug.php
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21:39:12  <andythenorth> bye
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23:36:07  <Keridos> can i remove a newgrf from a running game forcefully?
23:36:29  <glx> not recommended
23:36:51  <Keridos> its just biggui
23:37:32  <glx> then it should be in the static section and not linked to the game
23:43:50  <Keridos> and if it is in my newgrf list on my dedicated server?
23:44:21  <glx> you should not put it there ;)
23:44:35  <glx> https://wiki.openttd.org/FAQ_troubleshooting#The_User_Interface_buttons_are_too_small
23:45:25  <Wolf01> 'night
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23:45:48  <glx> https://wiki.openttd.org/FAQ_NewGRF#I_cannot_change_NewGRFs_in_my_game.2C_why.3F <-- to remove it from a running game
23:47:56  <Keridos> ok thanks
23:50:34  <Keridos> glx, do i need to DL the save to my local graphical interface for that?
23:50:43  <glx> yes
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