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00:01:00 <drac_boy> anyway going afk for a bit 00:01:01 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 00:01:06 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 00:02:29 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 00:15:14 *** day [~day@101.165.99.116] has joined #openttd 00:30:00 *** Rejf [rejf@nintendos.pl] has joined #openttd 00:32:23 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 00:32:36 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 01:00:54 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving] 01:24:19 *** HerzogDeXtEr1 [~farci@i59F6A4EF.versanet.de] has joined #openttd 01:29:21 *** HerzogDeXtEr [~farci@i59F6A992.versanet.de] has quit [Ping timeout: 480 seconds] 02:09:21 <Eddi|zuHause> <glx> wow last time I played there were only green, yellow and red dots <-- that depends on whether you use original or opengfx 02:41:12 *** Rejf [rejf@nintendos.pl] has quit [Remote host closed the connection] 02:47:32 *** Rejf [rejf@nintendos.pl] has joined #openttd 02:54:43 *** gelignite_ [~gelignite@f049112215.adsl.alicedsl.de] has joined #openttd 02:57:29 *** day [~day@101.165.99.116] has quit [Remote host closed the connection] 02:59:50 <Keridos> meh 03:00:01 <Keridos> can I disable cargodist in a running world somehow? 03:00:15 <Keridos> apparently our server decided to make the new world with cargodist everywhere 03:02:04 *** gelignite [~gelignite@x4db6a47d.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:03:42 <Keridos> hm can I save a map seed somehow? 03:04:48 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:08:41 <Keridos> ok thisis weird 03:08:47 <Keridos> when I set the cargo dist to off 03:08:52 <Keridos> and then restart the server 03:08:59 <Keridos> then restart the map it still is set to on 03:24:27 <Eddi|zuHause> you need to disable it while the savegame is loaded 03:24:39 <Eddi|zuHause> when you load a savegame, all the settings get restored 03:25:54 *** day_ [~day@101.165.99.116] has joined #openttd 03:42:17 *** Tirili [~Unknown@dslc-082-083-159-138.pools.arcor-ip.net] has quit [Quit: Leaving] 03:43:47 *** Biolunar_ [Biolunar@x4d0253bc.dyn.telefonica.de] has joined #openttd 03:43:57 <Keridos> Eddi|zuHause: Thanks, already sorted it out differently though 03:44:07 <Keridos> Downloaded server config and got the seed 03:44:18 <Keridos> regenerated it locally and loaded it up again 03:44:25 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Read error: Connection reset by peer] 03:44:25 <Keridos> now old map without cargodist, yay 03:45:06 *** HerzogDeXtEr1 [~farci@i59F6A4EF.versanet.de] has quit [Read error: Connection reset by peer] 03:45:32 <Eddi|zuHause> that is usually the safer variant anyway, but some settings affect how the map is generated, so you could get a totally different map with the same seed 03:48:25 <Keridos> well I downloaded the config and change dnothing in the gui 03:50:45 *** Biolunar [Biolunar@x5d823fcb.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:51:32 *** day_ [~day@101.165.99.116] has quit [Quit: off to save the cats] 04:07:14 *** day [~day@101.165.99.116] has joined #openttd 04:23:06 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 04:27:45 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 04:28:39 *** Payl [~kvirc@62.152.150.118.dsl.dynamic.t-mobile.pl] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 04:34:50 *** pugi_ [~pugi@host-091-097-013-249.ewe-ip-backbone.de] has joined #openttd 04:40:44 *** pugi [~pugi@host-091-097-035-248.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 04:40:45 *** pugi_ is now known as pugi 04:55:47 *** pugi [~pugi@host-091-097-013-249.ewe-ip-backbone.de] has quit [] 05:05:01 *** gelignite_ [~gelignite@f049112215.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 05:39:47 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 05:39:50 *** mode/#openttd [+v tokai] by ChanServ 05:40:47 <__ln__> guten morgen 05:46:46 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 05:56:01 *** Eddi|zuHause [~johekr@p5DC663C5.dip0.t-ipconnect.de] has quit [] 05:56:24 *** Eddi|zuHause [~johekr@p57BD4A8D.dip0.t-ipconnect.de] has joined #openttd 06:33:55 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has quit [Quit: rip] 06:45:19 *** sim-al2 is now known as Guest2883 06:45:20 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 06:51:19 *** Guest2883 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 06:56:15 *** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 07:32:24 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 07:44:29 *** Ttech [~ttech@00014919.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:46:26 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has quit [Ping timeout: 480 seconds] 08:00:05 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 08:02:48 *** Ttech [~ttech@is.in.the.madhacker.biz] has joined #openttd 08:08:10 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 08:13:54 *** day [~day@101.165.99.116] has quit [Remote host closed the connection] 08:37:00 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 08:41:03 *** frosch123 [~frosch@x4d00bff9.dyn.telefonica.de] has joined #openttd 08:43:22 <V453000> hfeyoo 08:43:24 <V453000> -f 08:43:53 <frosch123> hoi 08:44:23 <V453000> seen http://www.tt-forums.net/download/file.php?id=188719 ? :) 08:44:33 <frosch123> yes 08:44:58 <frosch123> hmm, didn't notice the maglev last time 08:46:26 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 08:46:39 <V453000> I bet andy will tell me something more :P 08:47:42 * V453000 slaps andythenorth 08:47:47 <andythenorth> lo 08:47:58 <V453000> seen them trax? 08:48:41 <V453000> http://www.tt-forums.net/download/file.php?id=188719 08:50:13 <frosch123> the most weird part is at 1415,217 08:50:26 <V453000> the extra sleeper? 08:50:32 <V453000> not checking the coords yet, guessing 08:50:49 <frosch123> no, rail continuation in corners 08:50:57 <frosch123> 1 out of 8 looks weird 08:51:48 <andythenorth> track looks a bit ON30 or so http://www.geocities.jp/karatcreek/O-16NigorigoTramway_j.htm 08:51:51 <andythenorth> thatâs not a bad thing 08:52:11 <V453000> ah well 08:52:20 <V453000> hm. 08:52:31 <V453000> I am not sure how far fixable is that frosch123 08:52:54 <V453000> haha andy and toys :P cute stuff 08:53:07 <peter1138> did that patch to allow artists to provide all combos ever make it? 08:53:20 <V453000> did that patch get finished? 08:53:30 <V453000> I would also be interested 08:53:52 <peter1138> hmm i think it was done but never tested 08:54:06 <V453000> but yeah that would be lovely 08:54:15 <V453000> junctions are the biggest issue with tracks 08:54:20 <V453000> especially the 3D ones 08:55:11 <V453000> but honestly in this case I am not having as much of an issue with this little glitch 08:55:29 <V453000> and even in pre-defined junction layout it would still have to be solved somehow 08:55:43 <V453000> but yeah there would be room for fixing 08:56:02 <peter1138> it would be much easier to fix though 08:56:09 <V453000> yes, definitely 08:56:31 <andythenorth> V453000: proportions are good for chibi 08:56:40 <andythenorth> donât add any more realisms, itâs enough 08:56:56 <V453000> yeah they are rather large 08:57:16 <V453000> fuck realisms is the spirit of brix 08:57:17 <V453000> sooo yeah 08:58:06 <andythenorth> V453000: almost like this :P http://www.mbswindon.co.uk/wp-content/uploads/2012/06/2012_06_24-Coate-Roadshow-Tom-02.jpg 08:58:15 <andythenorth> yetis can ride on top 08:58:23 <V453000> holy shit XD 08:59:04 * andythenorth biab 09:03:30 *** frosch123 [~frosch@x4d00bff9.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 09:07:02 <peter1138> so, er, can vs2015 build openttd? 09:29:11 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 09:35:53 <Rubidium> peter1138: it has been able to do so 09:36:29 <Rubidium> not sure whether the current version compiles, but a new CF instance with Windows 10 and MSVC 2015 exists on the server 09:36:31 <V453000> Rubidium: happen to remember anything about the patch allowing newgrf to define all junction combinations for tracks? :) 09:37:22 <peter1138> it'll need updating 09:37:28 <peter1138> it's for r25013 09:37:45 <peter1138> http://git.fuzzle.org/openttd.git/log/?h=railtype_nocombine 09:38:04 <peter1138> actually it's tiny, might just apply 09:39:31 <Rubidium> V453000: I remember peter1138 doing something with that around r25k ;) 09:39:38 <peter1138> haha 09:39:45 <V453000> :P 09:46:53 *** Guest1441 [~Xaroth@250-193-128-083.dynamic.caiway.nl] has quit [Quit: Reconnecting] 09:47:04 *** Xaroth [~Xaroth@250-193-128-083.dynamic.caiway.nl] has joined #openttd 09:58:34 <peter1138> yeah, git rebase master was able to work :p 10:03:09 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 10:16:11 *** Progman [~progman@p57A187F5.dip0.t-ipconnect.de] has joined #openttd 10:18:47 <peter1138> http://git.fuzzle.org/openttd.git/log/?h=railtype_nocombine_rebase 10:18:49 <peter1138> magic eh 10:19:07 <peter1138> it might even compile... i dunno 10:23:04 <V453000> please get it to work :> 10:25:33 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 10:28:55 *** HerzogDeXtEr [~farci@i59F6A4EF.versanet.de] has joined #openttd 10:29:37 *** day [~day@101.165.99.116] has joined #openttd 10:54:57 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 11:21:15 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has quit [Quit: Snail] 11:24:29 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 11:43:13 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 11:45:51 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has quit [Quit: That's all Folks!] 11:48:54 <Eddi|zuHause> https://www.youtube.com/watch?v=5R6LnsOwzTs 12:02:06 *** Progman [~progman@p57A187F5.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:05:07 *** Progman [~progman@p57A19D30.dip0.t-ipconnect.de] has joined #openttd 12:15:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:23:44 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:26:46 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 12:27:09 <Wolf01> o/ 12:31:30 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:32:06 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:42:51 <Wolf01> finally i can browse the internet without worrying about star wars spoilers \o/ 12:44:23 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:45:27 <Flygon> I'm growing very fond of all these mid-range Steam Locos in OTTD 12:45:40 <Flygon> The 2CC ones 12:50:13 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has joined #openttd 12:53:17 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 13:16:49 <DorpsGek> Commit by michi_cc :: r27481 trunk/src/os/windows/win32.cpp (2015-12-28 14:16:41 +0100 ) 13:16:50 <DorpsGek> -Fix: [Win32] Stdin/out/err need to be re-assigned differently if the runtime lib of MSVC2015 is used. 13:33:02 *** gelignite [~gelignite@f049112215.adsl.alicedsl.de] has joined #openttd 13:37:26 *** Myhorta 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andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 14:48:20 *** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 14:52:15 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has quit [Quit: Snail] 14:54:10 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 15:00:27 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has quit [Quit: Snail] 15:15:17 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:26:57 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:38:22 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 15:41:49 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:41:59 <andythenorth> o/ 15:44:34 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 15:46:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:46:40 <Wolf01> o/ 15:53:59 *** day [~day@101.165.99.116] has quit [Remote host closed the connection] 15:54:37 *** day [~day@101.165.99.116] has joined #openttd 16:03:07 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 16:04:53 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:08:09 <debdog> http://pics.nase-bohren.de/german-school.jpg 16:08:35 <alluke> bahahh 16:09:00 * alluke waits for german to get offended 16:09:05 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 16:28:59 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 16:33:03 * debdog is german. "the o/ and \o reminded me of that sign" 16:34:30 <Wolf01> good, so i propose to switch to a new greet... maybe 8=D doesn't offend anyone 16:35:05 <andythenorth> offfends me :P 16:35:11 <andythenorth> more chars 16:36:43 <Wolf01> ð± <- too bad this doesn't seem to work 16:36:54 <Wolf01> at least not for everyone 16:37:55 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 16:38:10 <Wolf01> or this one ð 16:38:47 <alluke>  16:39:01 <debdog> uhm, I wasn't serious. don't care about the \o 16:39:22 <Eddi|zuHause> that first one worked 16:39:44 <Eddi|zuHause> the first one is a cat face, the second only a rectangle 16:39:58 <Eddi|zuHause> and the third is a triangle with a huge space underneath (like 5 lines) 16:41:14 <Wolf01> i can see mines but not the alluke one, so the outcome seem to be pretty random 16:41:29 <Eddi|zuHause> depends on your font, mostly 16:41:41 <alluke> its apple logo 16:41:49 <alluke> visible only on iDevices 16:41:51 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:45:20 <Wolf01> ððð€ð€ð€ 16:46:08 <Eddi|zuHause> none of those worked 16:46:16 <Wolf01> good 16:46:35 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 16:49:11 <peter1138> Works here. 16:52:47 * andythenorth sticks to o/ 16:56:18 <Wolf01> http://emojipedia.org/steam-locomotive/ lol, samsung always overengineering everything 17:00:19 <Wolf01> bored... tried to code some more of my game, got annoyed by coordinate positioning of objects, now bored and depressed 17:04:41 <andythenorth> 3D or 2D co-ordinate space? 17:05:20 <Wolf01> 2D 17:05:43 <andythenorth> whatâs the problem? o_O 17:05:58 <V453000> xd 17:06:03 <V453000> andythenorth: remember offsets? :P 17:06:14 <andythenorth> yup 17:06:35 <V453000> I guess that is the shit he is going through 17:06:38 <andythenorth> you have objects yes / no? 17:06:40 <Wolf01> half of the game with offset and half of the game without offset, half of the game with centered sprites and the other half just at the exact coordinates 17:06:58 <Wolf01> rotations and shit 17:07:15 <V453000> mostly shit 17:07:38 <andythenorth> your objects have an internal co-ordinate system 17:07:52 <andythenorth> and you have a global co-ordinate space 17:07:59 <andythenorth> and you may have intermediate containers 17:08:05 <andythenorth> but basically itâs all just add/subtract 17:08:10 <andythenorth> as long as you get the signs right 17:08:22 <andythenorth> even flash developers can do it :P 17:08:48 <V453000> XD 17:09:06 <Wolf01> yes i know, i'm trying to switch the object with offsets to an internal coordinate system 17:09:35 <andythenorth> you want to be able to reference the object reliably from the main loop or whatever without pissing about with offsets :) 17:09:38 <andythenorth> let the object sort that out 17:09:41 <andythenorth> and rotation 17:09:52 <andythenorth> rotation and loc. point are internal props of the object 17:09:58 <andythenorth> (imho) 17:10:41 <Wolf01> but i need to change a lot of things now, only because i didn't even think about that at the first stage of development, i was too in hurry to get something moving on the screen 17:11:22 <andythenorth> standard 17:11:37 <andythenorth> when I started making games, it took me 5 or 6 flash games before I got anything clean 17:11:49 <andythenorth> but we shipped the first 5 or 6 anyway, they worked fine :) 17:12:02 <andythenorth> also I made another 10 or so games in macromedia director before that :P 17:12:31 <andythenorth> youâll end up making a framework :P 17:12:43 <andythenorth> all games projects result in a reusable framework, which is never reused :D 17:13:29 *** Biolunar_ [Biolunar@x4d0253bc.dyn.telefonica.de] has quit [Quit: Yo.] 17:14:42 *** qwebirc25831 [~oftc-webi@173-216-61-102-eldr.mid.dyn.suddenlink.net] has joined #openttd 17:15:38 <qwebirc25831> I need help witb activating an AI in single player mode 17:17:23 *** qwebirc25831 [~oftc-webi@173-216-61-102-eldr.mid.dyn.suddenlink.net] has quit [] 17:17:50 <V453000> way to get help 17:27:08 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:27:11 *** mode/#openttd [+v glx] by ChanServ 17:27:24 <Wolf01> the nice thing is that i already made this game, with a different system (gamemaker) and now i'm just rewriting it in c# with monogame/xna just to learn it better... but i have to replicate a lot of things which i don't have (i had to find and integrate even a circle drawing function because there isn't anything out of the box in monogame/xna 17:27:35 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 17:35:48 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 17:46:03 <andythenorth> :) 17:54:54 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 17:54:57 *** mode/#openttd [+o Alberth] by ChanServ 17:55:00 <Alberth> moin 17:59:36 <Wolf01> o/ 18:00:47 <andythenorth> lo Alberth :) 18:00:58 <Alberth> hi hi 18:01:01 <andythenorth> I have been reading your PMs, but I had an OpenTTD break ;) 18:02:36 <Alberth> np, I suspected as much :) 18:02:42 <Alberth> had a good time I hope? 18:06:57 <andythenorth> yup 18:12:30 <V453000> :0 break 18:12:35 <V453000> what is that word 18:13:12 <__ln__> his OpenTTD broke down, that must be it 18:17:52 *** Tirili [~Unknown@dslc-082-083-159-138.pools.arcor-ip.net] has joined #openttd 18:18:17 <andythenorth> :P 18:18:40 <V453000> so my BRIX announcement has 15 upvotes but only 1 person actually told me what they think 18:18:49 <V453000> that is a poor ratio of YES vs. actual opinion 18:19:12 <V453000> I am assuming on forums it is very similar 18:19:44 <Alberth> I think the track layer was drunk, but the tracks themselves are looking very good, especially giving the weird tricks you did :) 18:20:41 <Alberth> but indeed "upvote" has a lot of not so useful uses :p 18:20:53 <V453000> yeah :D 18:21:00 <V453000> well track layer is old AI on drugs 18:29:23 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 18:45:42 <DorpsGek> Commit by translators :: r27482 trunk/src/lang/irish.txt (2015-12-28 19:45:35 +0100 ) 18:45:43 <DorpsGek> -Update from Eints: 18:45:44 <DorpsGek> irish: 23 changes by tem 18:48:55 <Alberth> :o looks weird :p 18:53:24 <LordAro> :D 18:53:26 <LordAro> grats Alberth 18:53:28 <LordAro> also o/ 18:53:51 <Alberth> :D, and hi hi 18:54:12 <LordAro> i just noticed i've been scrolled up, so i've been more than a day behind 18:55:33 <LordAro> and now, i'm going to watch star wars 18:55:34 <LordAro> ...again 18:58:40 *** Snail [~jacopocol@host136-56-dynamic.52-82-r.retail.telecomitalia.it] has quit [Quit: Snail] 19:09:35 <TrueBrain> Alberth: I agree, looks weird :P 19:10:48 <Alberth> evenink :) 19:14:08 <andythenorth> offroad truck on back of offroad truck :) http://www.offroadvehicle.ru/AZBUCAR/CATCO/Crowley-CATCO-Arctic-All-Terrain.jpg 19:14:49 <V453000> typical andythenorth picture 19:14:53 <andythenorth> yair 19:15:02 <andythenorth> the engines are running on both vehicles :) 19:15:10 <andythenorth> I should get that crazy russian truck game 19:15:39 <Alberth> I saw, probably to avoid freezing the engines :) 19:17:14 * andythenorth looks at spintires 19:19:36 *** Tirili [~Unknown@dslc-082-083-159-138.pools.arcor-ip.net] has quit [Quit: Leaving] 19:22:12 * peter1138 spins his tyres for andythenorth 19:23:33 * andythenorth had probably better get back on the pixel treadmill 19:23:53 <V453000> XD 19:23:56 <andythenorth> I have built all the Lego, and Mariokart is now banned, by me, due to kids canât cope with it 19:24:06 <V453000> pixel creating slave camp consisting of 1 puny human 19:24:10 <andythenorth> Wolf01: finished the Volvo, and the green racecar ;) 19:51:04 *** Tirili [~Unknown@dslc-082-083-159-138.pools.arcor-ip.net] has joined #openttd 19:56:05 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:12:12 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:26:28 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 20:28:11 <Wolf01> andy, the store where i was trying to purchase a second volvo has most of the sets out of stock, i'll have to wait until february :( 20:29:02 <andythenorth> what will you do with it? B model? 20:29:56 <Wolf01> no, i think i'll do a backhoe loader 20:31:12 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 20:34:11 *** Tirili [~Unknown@dslc-082-083-159-138.pools.arcor-ip.net] has quit [Quit: Leaving] 20:38:02 <andythenorth> sell me the big wheels, Iâm going to do a mining truck :) 20:38:33 <Wolf01> ahah i'll keep them to double the volvo's ones :D 20:41:07 <andythenorth> https://youtu.be/zJQ-89Tu7iI?t=17s 20:41:19 <andythenorth> I can get all the new panels in white, and theyâre cheap 20:41:25 <andythenorth> but white for *everything* might be hard :P 20:43:27 <Wolf01> i think you won't find the white wheel rims 20:46:03 *** strohalm [~smoofi@212.37.175.238] has quit [Quit: just quited] 20:52:42 *** strohalm [~smoofi@212.37.175.238] has joined #openttd 20:53:15 <andythenorth> nah, would have to be grey probably 20:53:25 * andythenorth looks 20:55:34 <andythenorth> ah, fits this, which is available in white http://alpha.bricklink.com/pages/clone/catalogitem.page?P=2998#T=P&C=1 20:55:43 <andythenorth> and I have 6 of them already, from a failed MOC :) 20:55:48 <andythenorth> but itâs an ugly wheel 20:56:04 * Zuu battles with naming conventions in JavaScript 20:56:22 <andythenorth> LikeThis 20:56:30 <Zuu> likeThat :-) 20:57:39 <andythenorth> arrayUnsureOfPurpose 20:57:43 <andythenorth> flash style :P 20:58:06 <Zuu> I learned that the JS way is that only functions that act as constructors should start with an upper case. 20:58:24 <Zuu> With respect of this being defined by the caller. :-) 20:58:38 <andythenorth> or you could name things like more than one fricking idiot Iâve seen 20:58:42 <andythenorth> var a = 10 20:58:56 <andythenorth> function b(c, d) {} 20:59:03 <andythenorth> var d = 20 20:59:05 <Zuu> That's minified code :-) 20:59:09 <andythenorth> b(a, d) 20:59:26 <andythenorth> yes but a worrying number of people actually write this raw 20:59:31 <andythenorth> âfor optimisation reasons' 20:59:33 <andythenorth> yeah right 21:00:30 <Zuu> I am rather the opposite. Often using sometimes a bit too long names. :-) 21:00:41 <andythenorth> me too 21:00:42 <andythenorth> readable 21:00:45 <andythenorth> searchable 21:00:46 <Alberth> nah, just using too few spaces :p 21:01:24 <andythenorth> if you have a 5000 file codebase (including a big framework), being able to search for my_long_variable_name_that_is_unique is really handy 21:01:44 <andythenorth> but you can kind of see how the âoptimisersâ get into the mess they do 21:01:51 <andythenorth> âitâs smaller to download" 21:02:12 <andythenorth> âitâs faster to executeâ (allegedly, for a very dubious understanding of modern computersâ 21:02:19 <andythenorth> âit fits in my 80 char window easily" 21:02:36 <Zuu> following likeThis(), my static modules should probably change to lower case. So only modules/"classes" ment to be constructed use upper case. 21:02:36 <andythenorth> âI donât have to think up meaningful names, itâs all just mathematical relations to my algorithm-focussed brain" 21:02:52 <Alberth> "you can write a script to minimize var names in production code" 21:03:00 <andythenorth> somehow they donât make that step :P 21:03:07 <andythenorth> also debugging minified JS is a total PITA :) 21:03:51 <Alberth> I can only agree to that, even though I have no experience with it :) 21:04:00 <Zuu> I learn't about sourcemaps but haven't yet added it to my gulpfile. 21:04:47 * andythenorth wonders if shorter var names really are faster to execute :P 21:04:56 <V453000> omg 21:04:59 <V453000> XD 21:05:03 <andythenorth> I would have assumed there was a symbol table for the interpreter :P 21:05:05 <V453000> 1s compile time saved 21:05:19 <V453000> shorter stuff, get nfo 21:05:25 <V453000> -> win 21:05:37 <andythenorth> you arrived late to the conversation :D 21:06:07 <V453000> skimming through it I dont think I missed much :P 21:06:08 <Zuu> I heard there will be a web assembly side by side with JS. 21:06:17 <Alberth> symbol table may be a map from string to value 21:06:24 <V453000> ah javafuck 21:06:35 <V453000> am actually using a kind of simplified JS in after effects XD is awesome 21:07:07 * Zuu writes a SimTower clone in JS 21:07:59 <Alberth> /me looks up what SimTower is 21:08:13 <Zuu> https://github.com/Leffe108/Monster-Tower <-- my clone 21:11:31 <LadyHawk> sim tower 21:11:41 <LadyHawk> stick an office building in the bottom uhh.... right? corner 21:12:25 <LadyHawk> nice game, unless you're aiming for the full stars.. lots of clicking involved 21:13:23 * LadyHawk digs up sim tower & plays 21:13:29 <V453000> fun I had with JS to make smoke preview for factorio: http://dev.openttdcoop.org/attachments/download/7592/AE-smoke.png 21:13:29 <Alberth> open a cookie-click game :p 21:14:09 * Zuu completed all stars in SimTower. It was one of few games available for mac. 21:14:29 <Alberth> Zuu: typo Contorls 21:14:31 <V453000> I dont know how close it is to a proper JS, but I read that it is JS XD 21:14:55 <Zuu> As my version is JS and open source, it is trivial to cheat. :-) 21:15:09 <Zuu> Alberth: Thanks 21:15:15 <LadyHawk> zuu did you manage to get all stars without turning all office prices to the lowest it'll go? 21:15:43 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:16:29 <Zuu> I think I could keep some of them to second price. But I don't actually remember. Last time I played it was in at least 15 years ago. 21:16:59 <LadyHawk> hehe 21:18:01 <andythenorth> V453000 is now a programmer :) 21:18:17 <Zuu> But I do plan to add a way to build a rectangle of similar rooms to Monster Tower. Probably by shift+build. :-) 21:18:21 <V453000> I wouldnt say that but I use those simple programming tools for previewing stuff in factorio a lot 21:18:23 <V453000> it is awesome 21:20:50 <Zuu> Well then you are a just a slope on the way to become a programmer. :-) 21:21:02 <V453000> the slope aint very slippery for me :P 21:21:30 <LadyHawk> so now i'm trying to run Sim Tower (abandonware free download) but i can't for the life of me get it installed or ran or anything 21:21:37 <V453000> though admittedly I am considering to have a peek at python because blender 21:21:45 <LadyHawk> 'runtime error 5!' 21:26:24 <Zuu> It ran on PowerPC (mac) and I guess there was a windows version too. IIRC it was windows 95 or 98 that was available at that time. 21:27:48 <Eddi|zuHause> was "runtime error 5" that thing that pascal programs had when the CPU is too fast? 21:28:20 <glx> google only directs me to VB errors 21:29:56 <Zuu> I only written Delphi since 2007 and has not run into that error. 21:30:51 <Eddi|zuHause> then it probably wasn't that 21:31:10 <Eddi|zuHause> but delphi from 2007 probably doesn't have that 21:31:45 <Eddi|zuHause> there was a problem in some pascal (7-ish) library that initialized some timer, which overflowed when the CPU was too fast 21:33:55 <Eddi|zuHause> where "too fast" was in the range of 200 MHz 21:34:47 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:34:48 <Zuu> Nice :-). I have used delphi 7 (which is from 2002), but that one may still be newer than pascal 7. 21:36:01 <Eddi|zuHause> this looks like what i meant: http://mtech.dk/thomsen/program/pasbug.php 21:38:21 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 21:39:12 <andythenorth> bye 21:39:13 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 21:42:32 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 22:34:12 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 22:38:26 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:00:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 23:10:42 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 23:34:42 *** Progman [~progman@p57A19D30.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:36:07 <Keridos> can i remove a newgrf from a running game forcefully? 23:36:29 <glx> not recommended 23:36:51 <Keridos> its just biggui 23:37:32 <glx> then it should be in the static section and not linked to the game 23:43:50 <Keridos> and if it is in my newgrf list on my dedicated server? 23:44:21 <glx> you should not put it there ;) 23:44:35 <glx> https://wiki.openttd.org/FAQ_troubleshooting#The_User_Interface_buttons_are_too_small 23:45:25 <Wolf01> 'night 23:45:29 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:45:48 <glx> https://wiki.openttd.org/FAQ_NewGRF#I_cannot_change_NewGRFs_in_my_game.2C_why.3F <-- to remove it from a running game 23:47:56 <Keridos> ok thanks 23:50:34 <Keridos> glx, do i need to DL the save to my local graphical interface for that? 23:50:43 <glx> yes 23:57:24 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving]