Config
Log for #openttd on 3rd January 2016:
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00:48:48  <Mazur> No rail disruptions due to refugee problems here in the Netherlands.  Why would there be?
00:50:17  <__ln__> There certainly have been in other countries.
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00:50:38  <__ln__> So find the 'why' part in last year's news.
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00:51:43  <__ln__> For instance, cross-border routes have been completely shut down in Denmark/Sweden, and Austria/someothercountry.
00:52:29  <Mazur> Ah, yes, that, there.
00:52:50  <Mazur> And the chunnel messes.
00:57:38  <Wolf01> 'night
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01:01:35  <drac_boy> yeah the december rail magazine mentioned that some DB cargo services to britian that had been only recently introduced were indefinitely suspended due to refugee related issues etca
01:01:50  <drac_boy> kinda seem to affect everyone...except I haven't heard from russia so far
01:02:21  <drac_boy> hungary is still being a bit touchy with EU re their borders having been physically cut off
01:03:20  <drac_boy> mazur offtopic but I'm still wondering how well eurostar is doing with this winter now considering the huge fiasco they got themself into last year re un-winterized trains and everything (yep the one train that got stuck inside chunnel too)
01:04:29  <Mazur> I prefer boat anyway, nice 6 hour sail with plenty walking space and things to do.
01:05:37  <Mazur> Or however long it is, I forget.
01:05:53  <drac_boy> mazur heh sadly even the ferry service seem to have its own up and down too .. especially when the lack of foot-only passenger service was pointed out at times
01:06:49  <drac_boy> plus there was at least one court proceeding last year (no idea what resulted of it) re eurostar's ferry being taken away to avoid bankrupting the others -- I don't really understand the whole story on this one tho
01:07:26  <drac_boy> sorry to rant about this with you mazur :P
01:07:48  <Mazur> Oh, I
01:08:04  <Mazur> Oh, I'll live, I think.
01:08:40  <Mazur> busy compiling a new kernel fttop get my network card working.
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01:09:07  <Mazur> Lappie's card too new for standard install
01:09:41  <Mazur> Atheros Killer e2400.
01:09:54  <drac_boy> heh, what kind of laptop?
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01:13:04  <Mazur> http://gaming.msi.com/products/notebook/ge-series?id=3544
01:13:14  <Mazur> ge72
01:13:48  <Mazur> With extra CPUs, extra HD (SSD) and extra RAM.
01:14:33  <Mazur> Lost the DVD-RW, though.
01:14:51  <Mazur> Needed the foom for second 2 Tb disk.
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01:18:08  <Mazur> room*
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01:19:41  <Mazur> You're not saying much.
01:20:34  <drac_boy> dunno what to say about the laptop sorry? :P
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01:24:38  <Mazur> 'S ok, I'm immensely enjoying the power.
01:25:36  <drac_boy> well I rather prefer real laptops but...guess to our own :)
01:27:03  <Mazur> What's not real about this?
01:27:13  <Mazur> Too big?  Too heavy?
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01:31:05  <drac_boy> slight large, too much heat, lacksome ports ... but if it works well for you ok I'm not going ask after all ^ :P
01:34:22  <Mazur> You're nott going to like my new PC, then.
01:34:27  <Mazur> :-D
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01:36:17  * drac_boy wonders how long mazur's "new pc" would last on a 400W battery :)
01:36:22  <drac_boy> hehe? :P
01:36:38  <drac_boy> either way mazur, beside the kernel .. what else you doing atm?
01:38:24  <Mazur> Reinstalling Baldur's Gate on a virtualbox client.
01:39:30  <Mazur> Watched the new Sherlock yesterday, that was fun, too.
01:42:55  <drac_boy> "its elementary watson!"? :)
01:43:02  <drac_boy> heh
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01:51:19  <Mazur> Yeah.
01:56:58  <Mazur> Oops, nearly forgot\ to apply the patch first.  (Edited the two files involved while the modules compilation was already running. ;-) )
01:57:30  <Eddi|zuHause> since when are batteries measured in "W"?
02:00:16  <Mazur> Since never.
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08:27:50  <andythenorth> o/
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08:58:31  <Wolf01> moin
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09:08:26  <Wolf01> o/
09:08:38  <Alberth> :o  very early wolf today :)
09:08:59  <Alberth> hi hi
09:18:31  <Eddi|zuHause> the early wolf gets the worm...
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11:07:17  <Wolf01> o/
11:10:32  <Wolf01> how do you make a structure to convert from point to tile without knowing the tile size and the tile matrix width? I need to get rid of some magic numbers but i don't want to pass the sizes every time... some global variables?
11:11:54  <andythenorth> you don’t know tile size because
?
11:12:28  <Wolf01> because the object which is instancing a new "coordinate" may don't know it
11:13:32  <andythenorth> you need to find which tile your point is ‘in’ ?
11:13:34  <andythenorth> or something else?
11:14:00  <Wolf01> yes, usually that
11:14:31  <andythenorth> in flash, it would have been (a) use collision detection against the tiles (which would be actual objects on flash canvas)
11:14:35  <Wolf01> i could do the check from an external class, but then i'll need to expose some more variables
11:14:50  <andythenorth> or (b) call a function on a tiles container object, passing x and y, and getting the tile ref back
11:15:31  <andythenorth> something like MapPointToTile(x, y) or LookupTileIndexFromPoint(x, y)
11:16:25  <andythenorth> assuming I understood your case correctly :)
11:16:26  <Wolf01> so i shouldn't use structs to do this, but then i need to pass that object every time i need it
11:17:13  <andythenorth> depends on your language I guess :)
11:17:25  <andythenorth> in python I would just pass as many objects around as needed
11:17:37  <andythenorth> although that might be terrible for networked performance
11:19:37  <Wolf01> i think i must move some methods to the Map object and pass it around instead of just passing the TileCollection around, which does not know anything about Map
11:21:09  <Wolf01> but i must go now, my people requires me
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12:22:46  <bsukfh> ?
12:22:46  <bsukfh> .
12:22:46  <bsukfh> .
12:22:46  <bsukfh> .
12:22:48  <bsukfh> .
12:22:48  <bsukfh> .did usa intel supply isis with weapons like they did with al-qaeda to justify creating wars?
12:22:50  <bsukfh> does the breakout of wars and violence in the middle east represent creative chaos usa declared to make in the middle east?
12:22:50  <bsukfh> iraq&syria suffered too much.plz,send others my qs ,help to limit usa&israel aggression against others.
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12:27:25  <andythenorth> is this false flag crap everywhere?
12:27:33  * andythenorth quit facebook because of it
12:27:59  * Hiddenfunstuff doesnt use facebook
12:31:20  <Alberth> /me examines this channels for false flags
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12:31:29  <Alberth> nope, I see only true flags :)
12:31:53  <Alberth> (no idea what you'rfe talking about :) )
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12:37:53  <Rubidium> someone hasn't been reading the objectives page on our wiki
12:49:20  <Rubidium> cool... Skyscanner thinks it's smart by choosing the closest airport as default
12:49:43  <Rubidium> only caveat... it's a (now closed) military airport that never had any civilian transport
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13:54:10  <Alberth> sounds like the perfect spot for your private helicopter :)
13:57:48  <Rubidium> I'd like to just flag down a train like in Alaska here ;)
13:58:16  <Rubidium> that's much more relaxing
14:00:53  <Rubidium> it'll save a good 10-15 minutes from my trips, whereas getting to that airport takes about an hour I guess (or half an hour by bicycle)
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14:11:23  <Alberth> :D
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14:52:27  <Wolf01> oooook, bye
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17:16:17  <V453000> fucking christ how I hate CC masks http://www.tt-forums.net/download/file.php?id=188796
17:17:28  <V453000> some settings are borkd which clearly aint helping XD
17:17:40  <V453000> ah yes got some
17:17:53  <V453000> tubular is the better case
17:18:09  <V453000> still majorly shitty though
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17:49:49  <peter1138> aye, so you're using all 8 CC colours?
17:50:58  <V453000> yeah
17:51:08  <V453000> to awesome results apparently
17:51:18  <peter1138> need a bit of shading on the 32bpp part
17:51:33  <peter1138> or some dithering, like the old 8bpp graphics :p
17:51:38  <V453000> needs different implementation, this is not compatible with 32bpp really
17:51:42  <peter1138> or you need to rewrite it
17:51:59  <V453000> I thought frosch said it takes brightness from the 32bpp sprite, apparently not
17:52:14  <peter1138> it does
17:52:35  <V453000> then idk how to use it probably
17:52:56  <V453000> would appreciate anybody explain how XD
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17:56:37  <peter1138> hmm
17:57:35  <peter1138> well it must do else all the existing 32bpp graphics with cc mask would be flat
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17:59:08  <V453000> yeah, zbase uses only 1 8bpp colour as the mask from what I saw
18:00:12  <V453000> but as you can see on my sprites, they are flat in 8 levels
18:01:05  <V453000> and the 8bpp masks look kind of ok
18:01:18  <V453000> I must be doing something wrong
18:01:43  <peter1138> well
18:01:47  <peter1138> looking at the code
18:01:52  <peter1138> i can't see it there either :S
18:02:10  <V453000> yeah but if you look at zbase bridges, it is kind of fine
18:02:32  <peter1138> oh, i'm looking at the wrong parameter :)
18:05:33  <V453000> is it possible to handle newgrfs differently than base set?
18:08:51  <V453000> holy shit it works great when I used just one CC colour XD
18:08:59  <V453000> used the exact same colour as zbase does
18:09:03  <V453000> it works amazing now
18:09:39  <V453000> why it does that is absolutely beyond me
18:09:51  <V453000> but there is my solution which is what matters for me
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18:17:52  <V453000> peter1138: http://www.tt-forums.net/download/file.php?id=188797
18:17:54  <V453000> just wtf
18:18:19  <V453000> using same colour of mask as this http://dev.openttdcoop.org/projects/zbase/repository/entry/infrastructure/bridges/bridge_tubular/8bpp/256m_0017.png
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18:21:41  <Alberth> very spiffy bridges V!
18:22:06  <V453000> are just taken from RAWR :P
18:22:18  <V453000> I got some nice plans for the tubular one, just need to model it
18:22:27  <V453000> solving technical shit atm
18:24:58  <peter1138> V453000, oh, it is working fine anyway
18:25:01  <Sylf> :o  human bridge
18:25:21  <peter1138> but you need to adjust the brightness adjuster to account for the brightness of the cc colour as well. ish.
18:25:29  <V453000> yeah but why does it do what it does with the first picture
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18:25:41  <peter1138> the brightness is not taken directly
18:26:03  <peter1138> it just adjust the inherent brightness of the cc colour
18:26:15  <V453000> meh, I will just use this forever now
18:26:22  <peter1138> sucks
18:26:26  <peter1138> looks shit
18:26:27  <peter1138> etc
18:26:38  <V453000> xd
18:26:57  <peter1138> you could try dithering the cc mask :p
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18:27:12  <V453000> nah this is fine, dont need to do anything further XD
18:27:28  <V453000> I do not want to touch this any more if possible
18:27:36  <V453000> 8bpp masks = hate
18:27:37  <peter1138> you miss the hues associated with the colour
18:27:55  <V453000> I dont think it would look nicer without antialiasing
18:28:15  <peter1138> of course even if you did try to match up the brightness it wouldn't work
18:28:32  <peter1138> because different CC maps have different brightness levels
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18:34:21  <peter1138> it would be with 1x sprites
18:45:44  <DorpsGek> Commit by translators :: r27488 trunk/src/lang/catalan.txt (2016-01-03 19:45:37 +0100 )
18:45:45  <DorpsGek> -Update from Eints:
18:45:46  <DorpsGek> catalan: 19 changes by juanjo
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19:10:47  <andythenorth> well
19:10:53  <andythenorth> apparently FIRS doesn’t make itself
19:11:54  <V453000> BRIX neither
19:11:59  <V453000> we should complain somewhere
19:12:08  <V453000> btw http://www.tt-forums.net/download/file.php?id=188797
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19:19:54  <andythenorth> new hog
19:20:39  <andythenorth> V453000: much shiny
19:20:43  <V453000> :)
19:20:44  <andythenorth> +1 to yeti bridge
19:20:49  <andythenorth> although
.trolls? :P
19:20:54  <V453000> yetiz
19:21:17  <andythenorth> no troll bridge for andythenorth
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21:51:27  <andythenorth> enough
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22:49:51  <Wolf01> o/
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