Config
Log for #openttd on 3rd February 2016:
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00:00:54  <Eddi|zuHause> there were lots of single-body compound steam engines, especially in france
00:01:32  <Eddi|zuHause> they were supposed to have better fuel efficiency, but problems with tractive effort
00:02:01  <drac_boy> that I do know about..especially the more odd one that for example had HP on left and LP on right .. beleive these often were rebuilt away from that for operational reasons eventually
00:02:31  <Supercheese> might have had troubles with the boiler not being able to feed all the cylinders
00:04:17  <drac_boy> supercheese heh if you want a real example of "troubles" try THIS http://www.railarchive.net/bakervalve/04_erie_triplex.jpg as I recall the boiler was only like around 200-220psi range or so I believe and the firebox was still more or less only sized for a conventional 2-piston rating so it ran "thirsty" if you tried get any good speed
00:05:43  <Eddi|zuHause> with mallet engines you usually put high pressure on the fixed part and low pressure on the movable part
00:06:07  <Eddi|zuHause> because the low pressure pipes can be made bendy more easily
00:06:36  <drac_boy> yep yep ...  usa of course had to go make it complicated with using high pressure on both drivers but what else can you say? :P
00:08:09  <drac_boy> I do somewhat agree with what an old mallet book said re that compound worked nicely in small locomotives but when you upsized it to the big locomotives (such as the usa ones) you started running into its drawbacks being much more pronounced
00:08:56  <Eddi|zuHause> yeah, compound mallets were frequently used on narrow gauge lines
00:09:04  <drac_boy> on the other hand not surprisingly the N&W Y6b somehow managed to work it out pretty well (to the extend that it was the very last modern compound design for north america afaik)
00:09:32  <Eddi|zuHause> but main lines rather tried to stay away from compound in germany
00:10:51  <Eddi|zuHause> they rather used 3 or 4 equal cylinders
00:11:05  <Eddi|zuHause> pistons
00:12:44  <drac_boy> well I don't know a lot about them personally but one derivation from that would be the Gt 2x4/4 which still existed in the DRG and even for a short time as DB too .. not sure of the actual operation retirement dates
00:13:06  <drac_boy> it was an interesting one .. a compound 0-8-8-0T for mainline purposes
00:13:33  <Eddi|zuHause> yes, but those were very isolated special purpose designs
00:13:35  <drac_boy> funny enough I recall marklin seem to often use this one locomotive a lot in their catalog photos
00:14:39  <Eddi|zuHause> they spent most of their life running up and down the same exact hill
00:15:01  <Eddi|zuHause> until that was taken over by electric
00:15:17  <drac_boy> I do recall that in 1945 one railroad scrapped a major fleet of worn down mallets due to receiving various ex-prussia T class locomotives as wartime repayment
00:15:31  <drac_boy> forgot which one as its a war book I haven't read for a while
00:16:31  <drac_boy> btw about 'same hill' why does that sound like uk and its Big Bertha to me? :)
00:16:31  <Eddi|zuHause> "T" is not a class... it's a whole group of classes
00:17:07  <drac_boy> I can't ever recall reading about the Big Bertha running anywhere else but I'm no english residence tho :)
00:17:19  <Eddi|zuHause> drac_boy: because probably every steep slope line that used pusher engines used such things
00:18:33  <drac_boy> well I'll be honest.. Big Bertha was something , only one single example built and eventually replaced by grouped 0-6-0T's ^_^
00:19:01  <Eddi|zuHause> the details may vary
00:19:46  <drac_boy> yeah. even then I think there was a story (probably true) where one or two of the U1 garrat failed with Bertha assisting ... cue a single train with quite a large number of driver axles
00:22:44  <drac_boy> anyway to not get too distracted here... eddi what did you think about 3-cylinder's in general?
00:24:11  <Eddi|zuHause> why would i have an opinion about that?
00:26:54  <drac_boy> ah..just asking, don't worry about it then :)
00:28:55  <drac_boy> I do know tho that NH or NYC (can't quite recall which N's now) had some alco-built 3-cylinder with some kind of alternative boiler .. eventually the boilers had been rebuilt to conventional one at big cost .. but then depression happened so the 3-piston was retained as much as mechanics didn't like it ... ran pretty good the whole time nevertheless
00:29:42  <drac_boy> a few of the last one were converted to switchers (footplates fitted etc) and soon they found a good home at hump duty where they slipped less than 2-piston locomotives (doesn't surprise me)
00:30:13  <drac_boy> sadly this is the only one single example of usa 3-cylinder that I know of
00:30:24  <Eddi|zuHause> well, we have an operational 3 cylinder in our local museum
00:30:25  <drac_boy> at least I know there were quite a number of them in europe/uk area ;)
00:30:51  <drac_boy> not counting also the DRG Class 05 too :)
00:31:09  <Supercheese> must have monstrous tractive effort if they can all cylinders running at power
00:31:12  <Eddi|zuHause> 03 1010, if you want to look for videos and stuff
00:31:13  <Supercheese> can get*
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00:34:04  <Eddi|zuHause> Supercheese: 3 cylinders are usually used with a phase offset of 120°, to get as symmetric force as possible
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00:35:06  <Eddi|zuHause> the 03 (and 03.10) class was designed for lower axle weight, so tractive effort is probably not that great
00:35:51  <Eddi|zuHause> they were basically a lighter version of the 01 (and 01.10) class, which had 4 cylinders
00:36:07  <Eddi|zuHause> (afair not compound)
00:36:10  <drac_boy> supercheese well the other thing as I sometimes describe it is that a 2-piston have 180 degree offset but 3-piston is only 120 degree ... meaning that the 2P one has constant high and lows on an axle thrust chart but 3P one has much more gradual curves which could explain the higher tractive on some locomotives
00:36:18  <drac_boy> its not the best example (and doesn't always apply) but you get an idea
00:36:33  <Eddi|zuHause> drac_boy: 2 pistons usually have 90° offset
00:38:10  <Eddi|zuHause> 180° is pointless, since the piston operates both ways anyway
00:38:48  <Eddi|zuHause> with 90° you have at least one operating outside its dead point
00:39:22  <drac_boy> ah I see your point
00:44:18  <drac_boy> btw not to get too sidetracked again but "lighter version" happened in usa too .. there were actually at least one fleet of 'superpower' 4-8-4's in the 1940's that was bluntly really a 4-6-2/4-6-4 on paper except for more modern firebox with better output and re the additional driver axle due to ancient weight restrictions
00:47:35  <drac_boy> their tractive actually weren't too bad (only slightly lower than the initial Lima design) so that was probably a good sign
00:48:16  <Eddi|zuHause> the story of the 03 is that in the 1920s, the DR intended to raise all main lines to 20t, but didn't quite manage that due to war reparations, economy collapse and whatnot
00:48:37  <Eddi|zuHause> so they had to come up with a plan B to provide an 18t engine
00:49:27  <drac_boy> of course if anyone was in canada in the 1950's they probably would have been a little surprised to find an old ex-NYC slider valve 4-4-0 (with woodie cab no less) working a canadian branch service where many ancient wooden bridges existed that prevented the use of anything newer at all
00:49:31  <Eddi|zuHause> the initial plan B was to continue building the 18 (bavarian S3/6)
00:49:54  <Eddi|zuHause> and later when it became clear that the conversion wasn't going to happen anytime soon, the 03 was developed by stripping down the 01
00:50:18  <Eddi|zuHause> and another ten years later, the 01.10 came immediately also as a 03.10 variant
00:50:37  <drac_boy> S3/6? geeze I didn't know that ... thats one of my few favorite bavarian locomotives after all :)
00:52:16  <drac_boy> mm I had known of the 01 itself, did not know about the 03 or that *.10 variation
00:55:13  <drac_boy> anyway sorry about cutting this short but kinda should be going already (talk about talking so much that time went by!)
00:55:22  <drac_boy> and hey supercheese have fun talking with him if you want to? ;)
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10:22:22  <Wolf01> o/
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11:08:18  <Eddi|zuHause> something for Wolf01: http://www.ebay.de/itm/201414415968?clk_rvr_id=976490957564&rmvSB=true
11:08:34  <Wolf01> yes, why not?
11:14:06  <Wolf01> the 45€ shipping fee is too much, I think I'll pass :(
11:19:30  <Eddi|zuHause> it says "free shipping" here
11:22:02  <Wolf01> maybe only national shipping is free
11:36:41  <dihedral> hi
11:41:11  <Wolf01> o/
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11:45:27  <Wolf01> https://www.youtube.com/watch?v=dgopp8LjBmU I don't know why is so difficult for a track laying software to automatically connect 2 pieces of rail
11:55:03  <Wolf01> what is better, trainz simulator or rail simulator?
11:55:17  <Hiddenfunstuff> if graphics and such bother you.. dont get trainz
11:55:43  <Eddi|zuHause> i don't know either of those
11:55:51  <Wolf01> I already have trainz 12 with a lot of DLCs, but I didn't redeem them on steam yet
11:56:23  <Hiddenfunstuff> Trainz is more sandbox  with pretty joke physics, but lets you do lots of stuff.. rail simulator not sure about that can you actually load trains with cargo etc
11:56:42  <Hiddenfunstuff> if you'd have train layout set, digital version of it would be Trainz
11:57:17  <Wolf01> I'm looking for something like train fever which actually works
11:57:35  <Hiddenfunstuff> atleast the new trainz' performance is horrible
11:57:49  <Hiddenfunstuff> and doesnt really have any content provided with itself
11:58:10  <Hiddenfunstuff> so you gotta waste weeks downloading stuff from the slow download station or pay for the faster speed
11:58:21  <Wolf01> I have this too http://store.steampowered.com/app/320110/
12:00:56  <Wolf01> lol, I have this one too http://store.steampowered.com/app/319300/
12:02:14  <Wolf01> I think I have at least 500€ of games purchased for 20€ to redeem on steam
12:09:37  <Wolf01> http://steamcommunity.com/app/304730 lol
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12:16:27  <Eddi|zuHause> ?
12:31:01  <Wolf01> mmmh, copied the wrong link
12:31:12  <Wolf01> http://steamcommunity.com/app/304730
12:31:22  <Wolf01> no, it's the right one
12:31:30  <Wolf01> it's steam wrong
12:31:38  <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=320064521
12:32:19  <Wolf01> stupid javascript
12:32:24  <V453000> I like how all 3 of them are total shit in openttd XD
12:32:37  <Wolf01> XD
12:37:10  <Eddi|zuHause> it's neither good, nor a tutorial...
12:42:54  <V453000> that game looks super boring
12:48:08  <Eddi|zuHause> that depends on what you're looking for in a game
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13:24:59  <Wolf01> http://9gag.com/gag/ao9enP2 this is how they install a cat in your car
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13:53:38  <argoneus> nice 9gag
13:54:06  <M-E> eww neingag
14:12:42  <Wolf01> argoneus, I'm thinking about starting a new seasonal hero with a mage
14:13:14  <argoneus> nice
14:29:59  <Wolf01> with the monk I'm at 130 now
14:42:00  <Wolf01> lolwhat? seasonal heroes share the excellence levels?
14:42:04  <Wolf01> and gold
14:42:10  <V453000> non seasonal too
14:42:17  <Wolf01> yes, I know
14:42:38  <Wolf01> but I thought that each seasonal one was alone
14:43:04  <Wolf01> I can overkill everything just assigning the excellence points
14:46:05  <peter1139> herp
14:46:16  <Wolf01> uhm, the cube... now I'm a nuclear warhead with 2 legs... at level 6
14:46:44  <V453000> they share he cube as well? :D
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15:18:29  <andythenorth> are all the objectives met then?
15:18:29  <andythenorth> https://wiki.openttd.org/Index.php/Objectives
15:19:45  <planetmaker> how did you end up at that URL? It's ancient (and invalid)
15:19:57  <planetmaker> https://wiki.openttd.org/Objectives <-- but yes
15:20:55  <andythenorth> forums :)
15:24:46  <V453000> sup yo humanz
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15:45:13  <V453000> hm
15:45:27  <V453000> I just realized my train set concept is kind of visually incompatible with dual headed trains :(
15:45:30  <V453000> but me loves 2 headed trains
15:45:36  <V453000> wat do :D
15:45:37  <andythenorth> what’s the concept?
15:45:44  <andythenorth> always give up something
15:45:50  <V453000> can't tell, you would like it too much
15:45:54  * andythenorth has to give up loved ideas all the time :(
15:45:58  <andythenorth> fortunately there are always more
15:46:18  <andythenorth> I’m assuming animals
15:46:54  <V453000> hmmm
15:47:05  <V453000> well I might be able to make them dual headed, but I would need shitload more sprites
15:48:38  <V453000> 16k sprites per engine is kind of a lot
15:48:46  <V453000> but then, I might make only 1 engine in the whole train set
15:49:44  <Alberth> that would solve any problems in picking which engine to use :)
15:49:57  <V453000> kind of :)
15:53:40  <V453000> what part in machinery matters most to define max speed? gearing?
15:53:59  <Taede> hp
15:54:10  <V453000> hp is a separate parameter for openttd XD
15:56:51  <V453000> I need to illustrate that the same train is in one variation stronger, in one variation faster
15:57:04  <V453000> bigger engine should be for power
15:57:12  <V453000> but for speed, idk much
15:59:02  <supermop> gearing, aerodynamic drag,
15:59:12  <supermop> types of bearings etc
16:00:12  <V453000> well making gearing visible is maybe an option
16:00:26  <V453000> more plating for aerodynamics also is what I considered
16:00:28  <V453000> bearings nope :P
16:01:45  <andythenorth> rocket boosters
16:01:52  <andythenorth> moar speed
16:01:56  <V453000> that is the last level yes :P
16:02:02  <Alberth> airplane jet engine
16:02:13  <Taede> go-faster stripes?
16:02:20  <V453000> XD
16:02:21  <Taede> flamejob?
16:02:25  <Alberth> +1
16:02:41  <V453000> yeah except my trains have no plating atm XD
16:02:46  <V453000> flames are hard to place
16:02:48  <V453000> but good idea
16:02:50  <andythenorth> small wheels
16:02:57  <Alberth> semi-transparent train in front of it? like you're seeing double :p
16:02:59  <V453000> but yeah, a good point
16:03:04  <V453000> LOL
16:03:08  <V453000> now that is something :P
16:03:17  <V453000> drunk mode
16:03:24  <Alberth> :D
16:03:30  <andythenorth> V453000: https://s-media-cache-ak0.pinimg.com/736x/cc/a4/50/cca45040e113955b50527e9aee097370.jpg
16:03:41  <andythenorth> train lays its own tracks
16:03:52  <V453000> vomits you mean
16:04:06  <Alberth> nice and colourful
16:04:35  <andythenorth> V453000: Mario Kart 8, has many options for tyres http://i.imgur.com/oB8kVbJ.jpg
16:04:38  <andythenorth> do that
16:04:56  <V453000> I already define TE with tyres
16:05:19  <andythenorth> yay
16:05:47  <andythenorth> V453000: you _like_ double-headed but do you need it?
16:05:52  <andythenorth> plenty things I like
16:05:54  <V453000> like
16:05:58  <andythenorth> but they don’t fit structure
16:06:06  <andythenorth> so I have to let go of things I like, or change structure
16:06:07  <andythenorth> eh
16:06:07  <V453000> I might get away with it though
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16:13:26  <V453000> snow plow sounds badass
16:13:36  <V453000> less obstacles = moar speed with less risk? :D
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16:17:54  <andythenorth> sails
16:18:19  <andythenorth> https://johnkennethmuir.files.wordpress.com/2010/11/spacehunter3.jpg
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16:55:30  <V453000> :DDDDDDDDDDDDD
16:55:40  <V453000> no andy sorry :D
16:55:43  <V453000> snow plow it is
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17:14:26  <Wolf01> bye
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18:03:10  <supermop> hmm what boat to use
18:03:29  <Alberth> floating one
18:03:36  <supermop> bulk terminal could make 320,000 L of chemicals at GH
18:04:12  <supermop> and the meteor  can do the round trip to the glass works in 100 days,
18:05:07  <supermop> so i can send jusy over one meteor every 10 days, or switch to a bigger boat
18:05:57  <supermop> still want the chemicals to arrive at least once per month to keep glass production steady
18:05:58  <Alberth> so many options
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18:06:50  <Alberth> use a feeder to slowly feed the industry?
18:06:58  <supermop> the eddystone tanker holds 330,000L, great for one month's worth of chemicals, but it goes 10 km slower, and would make the return trip empty
18:07:26  <supermop> where as meteor takes goods on it's way back to the terminal
18:08:33  <supermop> I guess I could use a big boat every other month to dump chemicals next to the glassworks, then drip them over via a tram
18:09:34  <supermop> or use marstein freighter once every 20 days with a bit of excess capacity
18:09:50  <supermop> but then i have to scrap the three meteors i already have
18:12:33  <andythenorth> scrap them
18:12:38  <andythenorth> boats are a total PITA eh?
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18:12:48  <andythenorth> I hate boats
18:13:00  <andythenorth> hate / am irritated by /s
18:13:17  <frosch123> how many people already pointed out the redundant cat in today's xkcd? :p
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18:16:28  <supermop> easiest vehicle to timetable
18:16:42  <supermop> hate scrapping anything
18:17:10  <supermop> have a few billion yen but still shuffle the old stuff around looking for another use for it
18:17:24  <andythenorth> make tuna cans from it
18:18:54  <supermop> if scrapping a vehicle next to a scrapyard made scrap metal that would be cool
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19:20:54  <andythenorth> so if I drew snowy coast tiles, could we have snow to sea level?
19:20:55  <andythenorth> http://www.railpictures.net/viewphoto.php?id=564223&nseq=0
19:20:59  <andythenorth> I know it messes with farms
19:21:03  <andythenorth> but could we?
19:24:16  <frosch123> make a baseset with frozen sea
19:24:47  <frosch123> no ships allowed
19:30:01  <andythenorth> icebreakers only
19:30:06  <andythenorth> new newgrf property
19:30:55  <Supercheese> I already have ice in my objects grf
19:31:24  <Supercheese> comes in various flavors, too
19:32:10  <Supercheese> I debated trying to make the ice cover vary with the seasons, melting and freezing again, but decided it was too much work
19:33:45  <V453000> hm a snow plow that weighs about as much as the whole train is probably not the most efficient way to earn better top speed in engineering XD
19:34:11  <V453000> frosch123: thanks for the idea
19:34:12  <V453000> :>
19:34:53  <V453000> because fuck ships
19:36:08  <frosch123> V453000: it also saves you from making the water animated :p
19:36:31  <andythenorth> bad news
19:36:33  <andythenorth> hovercraft
19:36:34  <V453000> point is valid
19:36:37  <andythenorth> so no fuck ships
19:36:45  <V453000> yeah frozen water with hovercrafts
19:36:51  <V453000> which look like hover slugs
19:36:52  <V453000> GG
19:37:06  <andythenorth> hovercraft easy
19:37:11  <andythenorth> only need one or two models
19:37:15  <andythenorth> no ship sizing crap
19:37:18  <Supercheese> if all the water is frozen over, just turn cars into ships and drive across
19:37:19  <andythenorth> and they’re fast
19:37:29  <andythenorth> Supercheese: don’t be silly, the hovercraft crack the ice
19:37:33  <andythenorth> the ships would fall through
19:37:37  <andythenorth> ships / cars /s
19:37:39  <andythenorth> ships also
19:37:47  <Supercheese> carships
19:37:50  <Supercheese> shipcars
19:37:58  <frosch123> snowmobiles
19:38:10  <andythenorth> http://www.griffonhoverwork.com/media/59809/AP188%20known%20as%20Mamilossa,%20operating%20in%20Canada.jpg
19:38:31  <Supercheese> the Hovervan
19:38:41  <Supercheese> someone should make a top gear grf
19:38:59  <Supercheese> all the crazy crap they've done
19:39:05  <frosch123> Supercheese: suggest it in the "famous cars" topic
19:39:05  <andythenorth> hmm
19:39:13  <andythenorth> this vineyard looks nothing like a vineyard
19:39:20  <andythenorth> I might actually have to draw some trees and crap
19:39:27  <andythenorth> not just use base set sprites :x
19:39:40  <Supercheese> you could steal the trees from stolen trees
19:39:47  <Supercheese> then you'd have stolen stolen trees
19:40:00  * andythenorth mind blow
19:40:04  <andythenorth> blown *
19:40:17  <andythenorth> someone should fix ships
19:40:24  <andythenorth> dunno what the fix is though
19:40:50  <V453000> can I see tram track sprites somewhere?
19:40:58  <V453000> just want to see what exactly do I need
19:41:39  <Supercheese> http://dev.openttdcoop.org/projects/foobarstramtracks/repository/show/gfx ?
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19:44:56  <frosch123> V453000: https://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/png/infrastructure/infra06.png <- take a look at the very bottom
19:45:36  <V453000> aha thanks
19:45:41  <V453000> so it is like bridge overlays, of course
19:45:47  <V453000> me dumb almost thought I need to redo bridges
19:45:49  <V453000> duh
19:46:28  <frosch123> https://paste.openttdcoop.org/p4p3q5lro <- that are some of the sprite indices
19:46:37  <V453000> 1432-1437 are bridge overlays?
19:46:54  <V453000> ah
19:47:23  <V453000> ok thanks :) helps tons
19:47:46  <V453000> any clue what the empty sprites are though?
19:48:38  <andythenorth> iirc someone told me that there was some planned thing for tram tracks that turned out to be unnecessary
19:48:44  <andythenorth> but I might have invented that vague idea
19:49:05  <V453000> care not, if it works, I care shit
19:49:08  <andythenorth> useful eh?
19:49:13  * andythenorth fount of crap facts
19:49:20  <V453000> XD
19:49:46  <frosch123> V453000: they are ordered the same as the sprites for normal road
19:49:58  <frosch123> maybe ttd has some other sprites in that place or something silly
19:52:38  <V453000> ah hm
19:52:47  <frosch123> @calc 0x546
19:52:47  <DorpsGek> frosch123: 1350
19:53:00  <V453000> well, I will figure it out when the time comes :")
19:53:03  <andythenorth> so why does my png cause nmlc to barf under pypy3?
19:53:06  <V453000> doing other stuff, just got reminded of tram trax
19:53:18  <andythenorth> anyone got pypy3 to replicate?
19:53:29  <frosch123> V453000: i believe they are the rail crossing sprites
19:53:32  <frosch123> so, not used for tram
19:53:44  <V453000> ah right
19:54:00  <V453000> on a road crossing, normal tram straight sprite is used then I assume?
19:54:28  <frosch123> there is no road crossing without road
19:54:38  <frosch123> thus for trams there is only an overlay sprite
19:54:41  <V453000> :d
19:54:55  <frosch123> there is no road-crossing specific tram sprite
19:55:02  <V453000> I see
19:55:04  <V453000> well then :D
19:55:17  <V453000> thanks :)
19:55:26  <V453000> onwards back to more vehicles for now
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19:57:57  <andythenorth> oh yeah that
19:58:10  <andythenorth> the ‘planned thing that someone told me about’ was me trying to patch crossings
19:58:15  <andythenorth> so the road isn’t needed
19:58:17  <andythenorth> failed
19:58:53  <V453000> aha :)
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20:00:56  <Raish0> Hello! Is this a right place to ask newbie questions?
20:01:09  <Supercheese> Sure
20:05:19  <Raish0> I just want to ask if there is something that you recommend like a "must-read" article or "must-have" addon for newer players like me. I just got from that stage when this game was all about beating my brothers in pure income.
20:06:56  *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has joined #openttd
20:08:42  <Alberth> reading the wiki never hurts :)
20:08:56  <Alberth> lots of not so visible features there
20:09:20  <Alberth> as for add-ons, it depends on how you want to play the game
20:09:37  <Alberth> what does attract you?
20:12:25  <Supercheese> Well, openttdcoop is always fun browsing: http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/
20:12:37  <Supercheese> if you like having your mind blown by complex setups, anyway
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20:13:09  <Raish0> Hmm, I quite like the vanilla game. And I am that perfectionist guy who likes to build that complex and big setups.
20:13:14  <Alberth> city transport, or industry transport, massive transport (big junctions), close to realism (loads of eye candy)
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20:14:23  <V453000> nice, Supercheese bringing the biggest gun to new player fight :P
20:14:49  <Supercheese> Hey, if you never see the ultimate crazy potential, you might never know it even exists
20:14:57  <V453000> :)
20:15:02  <Raish0> I've read something, I know basics, really basic things about networking, I know what signals do but anything complex... bwah. I looked up on few saved games and got mindblows by those builds.
20:15:29  <Supercheese> a bit of mind = blown is good for the newbie, methinks
20:15:34  <Supercheese> it should inspire them to new heights
20:15:45  <Raish0> Actually, I've seen your name V453000 quite often when I was browsing those builds :D
20:15:55  <Alberth> oh, that's fine, you'll need lots of practice :)
20:15:56  <V453000> not a big coincidence I must admit
20:16:16  <V453000> anyway, just join our servers Raish0 , you will learn everything in a short while there
20:17:18  <Alberth> NUTS will serve you well, powerful train set aimed at having powerful engines without too much trouble so you can concentrate on building
20:18:08  <Alberth> if you want something less powerful, iron horse or pineapple train set are also designed for game play
20:18:27  <Alberth> for ships, try squid, aka fish2
20:19:02  <Alberth> for industries, opengfx+industries is pretty much like vanilla openttd, but just that little nicer
20:19:33  <Alberth> if you want to go more wild, FIRS and YETI awaits you :)
20:20:25  <Raish0> Is vanilla something that is not popular?
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20:21:39  <Alberth> most people like playing a particular kind of game, as discussed above
20:22:02  <Alberth> and using a add-on designed for that works better
20:22:16  <Alberth> vanilla is a bit of everything
20:22:38  <Alberth> many people hate the forced upgrade to mono and maglev, for example
20:23:46  <Alberth> opengfx+    is a set of newgrfs, that aims to have a vanilla feeling, but a little nicer
20:24:00  <Alberth> if you want to stay close to vanilla, you can try that
20:24:06  <andythenorth> I played vanilla for a long time
20:24:33  <andythenorth> but then I found pikka sets..
20:24:36  <andythenorth> no way back from there
20:24:59  <frosch123> Raish0: https://www.youtube.com/watch?v=1kcgylFM3y4 <- that's the best signal tutorial i know
20:26:51  <Raish0> Hmm, thanks for advices! I guess I will check that server which V453000 talked about and other things you suggested. I sure have things to do this night :)
20:28:26  <V453000> LugnutsK = Hazzard from openttdcoop btw :P
20:28:30  <V453000> and yes it is good
20:29:13  <V453000> lol he even demonstrates nuts signals XD
20:31:46  <Raish0> As I look at that video.. can you actually use trains and signals to build logic gates? O.o
20:31:55  <argoneus> yes
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20:33:12  <frosch123> Raish0: you will find countless of examples of adders, binary or bcd, counters ... on youtube. in particular i remember a 24hour clock which uses trains that actually display numbers
20:33:42  <Eddi|zuHause> frosch123: but is it a real time clock?
20:33:44  <frosch123> Raish0: however, if you go down that road, you will encounter domino computers, which are even more dangerous
20:34:04  <frosch123> Eddi|zuHause: approximately, precision is unknown
20:34:33  <V453000> logic is cute but I only build it when I really need it to achieve something specific
20:34:39  <Eddi|zuHause> well, if you timetable by ticks, and have no slowdowns, you can determine the length of a second
20:36:09  <frosch123> https://www.youtube.com/watch?v=OpLU__bhu2w <- V453000: there are worth ways to waste your time than buildnig computers in openttd :p
20:36:17  <frosch123> s/worth/worse/ :/
20:36:45  <Eddi|zuHause> that's an awesome video :p
20:36:55  <Raish0> I once built a 8 bit calculator in Minecraft. Tools here looks more tricky, but rebuilding it with trains sounds funny
20:37:06  <Eddi|zuHause> even though it had pretty severe interference errors :p
20:37:27  <Eddi|zuHause> "cosmic radiation" :p
20:37:58  <Eddi|zuHause> has anyone built a minecraft CPU that can run openttd, and then run the openttd ALU?
20:38:39  <V453000> ..
20:39:15  <V453000> if you like logic then open the pro zone game 2013 Supercheese linked
20:39:17  <V453000> :)
20:42:19  <Raish0> The most interesting thing that I find in openttd so far šis map when you built that insane self-regulating network all over the map.
20:43:39  <V453000> yeah srnw is very brainmelty
20:43:56  <V453000> pzg2013 is srnw as well :P with the most advanced stations
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20:50:23  <Alberth> yep, pretty brain melty :)
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20:53:42  <andythenorth> vineyard http://www.tt-forums.net/viewtopic.php?p=1163719#p1163719
20:53:55  <andythenorth> unexpected sprite
20:54:08  <andythenorth> GarryG is my new favourite grf author
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20:54:39  <V453000> ._.
20:54:45  <V453000> that is horrible, sorry
20:55:16  <V453000> I hate the shape of that building tbh, not just the shading
20:55:34  <V453000> I think diagonal corners aren't nice in OpenTTD
20:55:54  <Eddi|zuHause> the perspective looks weird, and it's too high
20:56:22  <V453000> and I agree with Eddi to add to it
20:56:34  <V453000> andythenorth:  that makes it outrageous in total
20:56:35  <Eddi|zuHause> HOW DARE YOU!!!
20:56:56  <frosch123> did i mention that everytime i see that topic, i read nsfwtrains
20:57:38  <V453000> XD
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21:01:23  <andythenorth> I like it
21:01:58  <frosch123> it fits the vineyard theme
21:02:23  <frosch123> they always have weird houses
21:02:28  <andythenorth> better than ‘oh FIRS farmhouse, again'
21:02:34  <andythenorth> that farmhouse is used about 12 times
21:03:28  <frosch123> but the vine columns may need some work
21:03:55  <frosch123> in my book they are hedges, not single trees
21:04:22  *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o]
21:04:25  <Alberth> nice fitting building imho
21:04:48  <andythenorth> the vines suck
21:04:52  <andythenorth> I need to draw some
21:04:59  <andythenorth> really not trees
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21:10:51  <Eddi|zuHause> i don't know... maybe i expected some mediterranean looking building, since it's subtropic
21:11:31  <andythenorth> won’t work so much for south america or australia
21:11:35  <andythenorth> also hard to draw :P
21:11:42  <andythenorth> feel free to send me a sprite :D
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21:12:13  <andythenorth> there’s a chateau sprite somewhere? o_O
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21:13:59  <frosch123> http://www.tt-wiki.net/wiki/ECS_Town_Vector._Tourists_centre._Karlstein <- ecs has various castles
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21:14:31  <frosch123> but they are also quite tall
21:18:34  <glx> and hard to place
21:18:40  <andythenorth> and many tiles :)
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21:30:30  <argoneus> why is webdev so shit
21:30:53  <andythenorth> ??
21:30:56  <frosch123> because it has the word "web" in it?
21:31:15  <frosch123> no idea what it is, just guessing
21:31:18  <Eddi|zuHause> maybe should do something with "cyber" in it instead?
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21:31:48  <frosch123> i remember something like webdav
21:31:52  <frosch123> but no idea from what context
21:32:16  <Eddi|zuHause> https://www.youtube.com/watch?v=WY6KkRsS26M
21:37:28  <frosch123> most words starting with "S" sound weird when prefixed by cyber
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21:51:45  <Quatroking> Hi
21:52:04  <Quatroking> Is it possible to change town names in a multiplayer game through the server console?
21:59:19  <andythenorth> bye
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22:03:40  <glx> Quatroking: not in a running game, town names must be defined before map generation
22:03:49  <Quatroking> Ah, okay
22:04:11  <Quatroking> And the speed of time can't be changed at all other than recompiling the entire game, right?
22:04:54  <glx> yes
22:05:20  <glx> and most day lenght patch have side effects
22:05:39  <Quatroking> bummer
22:05:58  <Quatroking> I now play on a homeserver that I have running 24/7
22:06:31  <Quatroking> thought it'd be nice to slow the timescale by 50% or something
22:07:50  *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd
22:09:18  <frosch123> Quatroking: servers can autopause when no client is connected
22:09:25  <frosch123> or only spectators are connected
22:11:22  <Quatroking> that's a good idea
22:12:09  <frosch123> "setting minactiveclients 1" or something like that
22:12:29  <Quatroking> Just did that
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22:18:35  <supermop> inner city patch has all sorts of neat surprises even this far into a game
22:20:44  *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds]
22:22:01  <supermop> several EMU lines run through my city in a trunk line, so need good timetabling to keep it running smooth.  one of the lines varies in timing so needs a lot of slack - so to keep early trains from running onto the line before their timeslot i built a station on the edge of town where they can wait
22:22:52  <supermop> put my HQ out there so it would at least accept passengers.  now 15 years later a little exurb has sprouted around the station
22:23:14  <supermop> so houses seem attracted to stations in this patch i guess?
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22:26:22  <Supercheese> "If you build it, they will come"
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22:38:27  <supermop> http://www.tt-forums.net/viewtopic.php?f=33&t=74353&p=1163726#p1163726
22:39:28  <Supercheese> cute :)
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23:47:27  <supermop> hmm where are the base set pbs sprites
23:57:00  <Supercheese> in the _extra bits perhaps
23:57:53  <Eddi|zuHause> pbs sprites will be in an action5

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