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Log for #openttd on 25th February 2016:
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00:07:44  <drac_boy> hi
00:11:42  <drac_boy> correct me if I'm wrong but usually if a building is more than 1x1 tile then its drawn in separate chunks?
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00:19:35  <Wolf01> 'night
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00:27:35  <drac_boy> wb supercheese
00:27:55  <Supercheese> Don't worry, I'll be idling like a champ
00:28:08  <drac_boy> very cheesy :p
00:28:13  <drac_boy> heh?
00:30:06  <Supercheese> Always cheesy
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03:16:20  <supermop> all these wedding officiants' websites are so cheesy
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08:33:04  <andythenorth> o/
08:43:48  <rah> andythenorth: I notice your Virgin Media address is at Aztec West; are you in Bristol?
08:43:55  <andythenorth> no comment :)
08:44:04  <rah> I'm from Bristol
08:44:12  <rah> in fact, I'm going there this weekend
08:44:21  <rah> small world
08:44:24  <andythenorth> yup
08:44:42  <andythenorth> Microprose used to be based in Bristol, and TTD was launched from here
08:45:09  <rah> orly?
08:45:13  <rah> cool
08:45:16  <andythenorth> check the vehicles
08:45:19  <andythenorth> “Yate Hagan"
08:45:34  <rah> ah :-)
08:45:47  <rah> I had friend who used to work for Microprose
08:45:52  <rah> I was a game tester
08:46:14  <rah> err.. s/I was/he was/
08:46:30  <rah> that's an odd freudian-esque slip
08:46:40  <andythenorth> the man who fixed my windows used to work for Microprose
08:46:42  <andythenorth> small world
08:46:52  <rah> indeed
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10:29:49  <MonkeyDrone> Good afternoon folks!
10:30:38  <V453000> yo
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10:39:59  <Wolf01> o/
10:40:39  <V453000> tonight we dine in hell?
11:09:56  <andythenorth> dunno
11:09:59  * andythenorth makes pixels
11:18:23  <V453000> great enough :)
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13:47:59  <andythenorth> bah
13:48:27  <Wolf01> sure
13:49:22  <V453000> duh?
13:51:30  <andythenorth> V453000: open wagons are boring
13:51:32  <andythenorth> just boxes
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13:51:50  <andythenorth> rest of this roster came easy :P
13:52:17  <andythenorth> also open wagons need loads
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13:52:32  <V453000> you mean closed wagons are boring?
13:53:18  <V453000> open wagons with visible cargo = win ... admittedly drawing all of the cargoes is serious hell
13:54:00  <V453000> also, I have to say that even boxcars have some magic to them .... but they need to be recognizable at least, and if you can see if they are full/empty, that is a bonus
13:54:24  <V453000> I kind of miss boxcars in NUTS, my new train set will definitely carry some cargoes in boxcars
13:54:27  <V453000> just cause more wagon variety
13:54:53  <andythenorth> also no loads
13:55:04  <andythenorth> just opening doors at stations
13:55:13  <V453000> yes, but that would make them all look the same
13:55:20  <andythenorth> change colour and such
13:55:25  <V453000> I will at least colour code them or add some other details which make them visible which cargo they carry
13:55:29  <V453000> even if it isn't the cargo itself
13:55:41  <andythenorth> http://www.alextrains.com/images/444_at3.28.10-010_PoWL.jpg
13:55:50  <andythenorth> classic
13:55:53  <V453000> purefekt
13:57:04  <V453000> also, car carriers
13:57:05  <V453000> .
13:57:18  <V453000> various tankers, ..
13:58:28  <andythenorth> also important: https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwjqyvGViZPLAhXDfRoKHTaKDewQjBwIBA&url=http%3A%2F%2Fwww.1999.co.jp%2Fitbig20%2F10204383a.jpg&psig=AFQjCNGOcp8oDPtbt9siTW23IsIKXDgzgw&ust=1456495091049978
13:58:31  <andythenorth> heavy item car
13:58:52  <V453000> heh
13:59:05  <V453000> yeah but with 4/8 that won't work great
13:59:39  <andythenorth> do it 16/8
13:59:41  <andythenorth> go big :P
13:59:43  <andythenorth> articulated
13:59:56  <andythenorth> when are you sending me preview image of your trainz?
14:00:06  <V453000> well, the high capacity caro image could do that yes
14:00:11  <V453000> when the whole project is done
14:00:15  <V453000> no sooner :)
14:00:23  <V453000> in a couple months I believe
14:00:24  <andythenorth> can haz exclusive preview :P
14:00:25  <andythenorth> ok
14:00:35  <V453000> no, no exclusive previews this time
14:00:40  <V453000> this will be seriously wicked sick
14:01:01  <V453000> thee pants would not be browned if you behold the sight of a work in progress
14:01:14  <V453000> how ever when you witness the full scale wtf at once, they might
14:03:19  <V453000> one day I will have mental breakdown and break to the urge of wanting to show my shit to everybody, but I will try to control myself :P
14:03:56  <V453000> for now
14:17:44  <V453000> my BRIX trello is starting to look quite good :)
14:17:47  <V453000> lots of tasks done
14:17:58  <V453000> still shitload remaining, but progress is visible
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14:18:45  <peter1138> hi
14:21:08  <V453000> yo
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14:30:24  <Monkey__> yo
14:33:31  <V453000> hey
14:33:43  <V453000> a server can run many years beyond 2050?
14:33:44  <Monkey__> can't openttd end of game be circumvented?
14:34:01  <V453000> our servers very often run to years like 2500
14:34:12  <Monkey__> yeah i've seen servers running beyond endless time
14:34:17  <andythenorth> peter1138 :o
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14:34:19  <andythenorth> rare
14:34:36  <Monkey__> but i keep reading that game ends 2050 , let me confirm something
14:34:39  <peter1138> sup?
14:34:46  <V453000> Monkey__: maybe on reddit servers
14:34:48  <andythenorth> trainz
14:34:59  <peter1138> is openttd 2 done yet?
14:35:05  <andythenorth> nearly
14:35:10  <V453000> in 2050 clients get company stats table, but upon clicking they can play on
14:35:11  <peter1138> great
14:35:14  <andythenorth> it’s similar to OpenTTD 1, but with more translations
14:35:23  <Monkey__> they seem to be loaded games
14:35:58  <V453000> well loading a savegame is the best way to make a map
14:36:05  <Monkey__> v453000, well i had the privleged of being on a vanilla server that hit 2051 and the thing popped up and we all got disocnnected
14:36:09  <V453000> you prepare map locally, upload to server
14:36:20  <V453000> yes there is some reset setting Monkey__
14:36:32  <V453000> I haven't touched these settings in years so I don't remember their names, sorry
14:36:45  <Monkey__> as in server side reset settings?
14:36:52  <V453000> but you totally certainly can disable them, I would even say the default is that the game runs forever
14:36:58  <V453000> yes
14:37:23  <Monkey__> let me go over the config once more
14:40:59  <peter1138> restart_game_year
14:41:04  <V453000> there you go :)
14:41:56  <peter1138> that's from an ancient config though
14:42:03  <peter1138> someobody probably renamed it at some point
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14:42:31  <peter1138> -o
14:42:43  <Monkey__> ooooh, let me ctrl+F
14:42:56  <Monkey__> ah yes, it's at 0 == disabled i believe
14:43:20  <V453000> then your server shouldn't restart itself
14:43:22  <Monkey__> this time join stuff is in seconds?
14:43:47  <Monkey__> time to open server wiki
14:44:04  <Monkey__> i played factorio
14:44:18  <Monkey__> it was ARK all over again
14:44:27  <V453000> ARK?
14:44:33  <Monkey__> that dino game
14:45:01  <V453000> never seen trhat
14:45:11  <V453000> I see some crafting survival game I guess
14:45:20  <Monkey__> you wake up on a map, dinosaurs running around, you chop wood, find resources, build living quarters to keep yourself same, tame them dinos and ride them around
14:45:30  <V453000> factorio isn't as much about survival as about building complex factories :)
14:45:54  <Monkey__> well i only had time to play 10 mins of it, still haven't gone through the tutorial part, i'll have a go at it soon enough
14:45:59  <V453000> ah
14:46:11  <Monkey__> 4 hours to make a decision, yargh
14:46:14  <V453000> yeah it kind of needs hours to actually try all the stuff XD
14:47:45  <Monkey__> ah well, bought it. Hit or miss, time will tell :D
14:48:21  <V453000> :) have fun
14:49:13  <Eddi|zuHause> <V453000> one day I will have mental breakdown <-- wait, what's the state you are in NOW? :p
14:49:21  <V453000> good question
14:49:41  <Monkey__> ah shit, my brother's ISP license got revoked by the governing authority, drama time
14:50:33  <V453000> wtf
14:51:32  <Monkey__> yeah, their CEO was money laundering
14:51:45  <Monkey__> huge ass case going on here, they had a warning last week to turn over some stuff
14:51:52  <Monkey__> looks like the management failed, damn
14:52:49  <V453000> shit on humans
14:54:03  <Monkey__> aye, ok i will move now, i'll be back in an hour, ty for the help. heading out to do some grocery shopping and then coffee shop to meet some friends to do some local RA2 gaming
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14:55:50  <Wolf01> mmh, could the CC license be applied to a "thing" which gives an output? And in this case, which license has the output? I know the GPL doesn't give rights over the output to the creator of "thing"
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14:58:40  <Eddi|zuHause> a) yes, and b) that depends heavily on the nature of the output
15:00:56  <Eddi|zuHause> if the output is constructed from the user's input, it would not be covered by the license, it the output is constructed from library data, then it would be covered
15:02:02  <Wolf01> even if the output is a projection of the library data?
15:02:48  <Wolf01> I mean, there's a form protected by CC which casts a shadow, is the shadow protected by CC?
15:02:49  <Eddi|zuHause> you're being too vague.
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15:03:21  <drac_boy> hi
15:06:35  <Wolf01> for example, a CC cad file is the file (the instructions on how to recreate a model) protected or the phisical result of those instructions?
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15:10:34  <Eddi|zuHause> usually both
15:11:43  <drac_boy> hi eddi :) how doing atm
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15:24:56  <drac_boy> sim-a12 the trainchat :p
15:24:59  <drac_boy> heh?
15:31:03  <planetmaker> Wolf01, you can CC any work. Which means derivative works have to credit you - which covers also a shadow cast by an object you created in a 3D modeller.
15:31:18  <planetmaker> Wolf01, except when your object is a sphere or cube, thus nothing original
15:31:35  <drac_boy> either way heres one more for you sim-a12 http://www.warsawinsider.pl/wp-content/uploads/2015/06/web2_2.jpg thats no museum, its a real commuter train :->
15:31:51  <Wolf01> np, not my problem, I only release in CC0
15:31:57  <peter1138> al2 isn't a12
15:32:02  <Wolf01> but other ones may have problems
15:41:18  <Wolf01> mmh train fever update... the last one?
15:45:24  <Wolf01> height map support
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15:52:04  <MonkeyDrone> guess who's back, back again :D
15:52:16  <Wolf01> who?
15:52:20  <MonkeyDrone> had to make a pit stop and try out a new place with their shawarmas
15:52:30  <MonkeyDrone> good stuff they had, reasonably priced too, aww yyiiss
15:52:36  <MonkeyDrone> Monkey, who else maaaan
15:52:54  <Wolf01> don't know him, sorry
15:53:14  <MonkeyDrone> it's okay, when i come to collect your soul. You shall know what a monkey is!
15:53:31  <Wolf01> don't have a soul, sorry
15:54:23  <MonkeyDrone> damn hippies
15:54:50  <MonkeyDrone> should have kept the gingers away from the hippies
15:54:57  <Wolf01> not a hippie, I'm a computer program... mer
15:57:03  <MonkeyDrone> ah, you are in luck then. You have a soul, but it's okay, i am no longer interested
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16:02:10  <MonkeyDrone> pause on join isn't that necessary is it
16:03:07  <V453000> only for big maps / very advanced games
16:03:38  <MonkeyDrone> so my 1k*1k nuts,yeti,rawr server won't need pause?
16:04:14  <V453000> 1k x 1k is huge
16:04:21  <V453000> 512x512 is enough, trust me
16:04:31  <MonkeyDrone> enough for 15 people?
16:04:44  <V453000> mostly yes
16:04:49  <V453000> 1024x512 if it isn't
16:04:53  <V453000> but 1k x 1k is just insane
16:05:19  <V453000> also if you are starting a server that people don't know, it isn't very likely you will fill it quickly
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16:05:23  <V453000> especially with these newgrfs
16:05:24  <MonkeyDrone> ok, i'll go with 512x512 and see how that works out, keeping in mind that i will probably do a reset per week
16:05:43  <MonkeyDrone> true tthat
16:05:46  <Alberth> o/
16:05:49  <V453000> hi
16:05:56  <MonkeyDrone> i'm not expecting many people, but just getting the feel of what works for MP servers
16:06:02  <MonkeyDrone> o7 Alberth
16:06:25  <MonkeyDrone> working on settings of auto_clean companies
16:06:36  <Wolf01> o/
16:07:15  <MonkeyDrone> unprotected 1 month, no vehicles 6 months,, protected i'm contemplating
16:07:45  <V453000> don't remove protected companies
16:07:51  <MonkeyDrone> when it says no activity, does it mean no user login to the company?
16:07:58  <planetmaker> yeah
16:08:08  <planetmaker> and yeah, don't remove automatically protected companies
16:08:09  <MonkeyDrone> ah ok, thats not what i want.
16:08:24  <planetmaker> leave that for you to do manually
16:08:34  <MonkeyDrone> config done, ty :)
16:08:59  <MonkeyDrone> autoclean_unprotected = 1
16:08:59  <MonkeyDrone> autoclean_protected = 0
16:08:59  <MonkeyDrone> autoclean_novehicles = 6
16:09:33  <MonkeyDrone> now wher are my sticky notes
16:09:44  <MonkeyDrone> i swear these windows sticky notes gets out of hand real fast
16:09:59  <Alberth> attached to your fore head?
16:10:11  <MonkeyDrone> digital sticky notes :D
16:10:32  <V453000> Alberth: remember the time when I was complaining that my BRIX trello tasklist is infinitely long?
16:10:39  <V453000> it isn't that long anymore :) feels good
16:10:43  <V453000> task by task
16:10:46  <V453000> progrez
16:10:47  <Alberth> yay!  :)
16:10:56  <V453000> https://trello.com/b/weoRI73h/openttd-brix
16:11:03  <MonkeyDrone> why is rawr 0.0.1? :D no updates done to it once it was released?
16:11:12  <Alberth> that's the nice thing about lists of todo, they get shorter when working on them
16:11:20  <andythenorth> not always
16:11:22  <V453000> yep MonkeyDrone, I don't like it
16:11:26  <andythenorth> mine often get longer :(
16:11:28  <V453000> XD
16:11:28  <MonkeyDrone> you guys have it good, my todo list just gets longer
16:11:37  <andythenorth> todo: delete stuff
16:11:59  <Alberth> todo: delete todo
16:12:13  <MonkeyDrone> lol, yes, sometimes you have to mark things off it that yo know will never happen. You just stare at the ground in disappointment of yourself and then move on as soon as you look away from the ground
16:12:37  <Alberth> MonkeyDrone: just make a single text file for everything, and search it for things
16:13:08  <MonkeyDrone> i don't mind if these stickies get deleted, they never have anything crucial and once it's gone i've less to worry about :D
16:13:28  <Alberth> never make them in the first place? :p
16:13:51  <MonkeyDrone> can't not make them, then people ask about things I have no memory of, only way to recall things xD
16:14:29  <Alberth> copy it into the cfg, saved
16:14:44  <MonkeyDrone> we are still talking about the same thing yeah? xD
16:15:17  <MonkeyDrone> or shall i chalk that up to a really bad joke xD
16:15:19  <Alberth> think so
16:15:28  <MonkeyDrone> not bad, but lame :D
16:15:43  <Alberth> I wasn't joking
16:15:51  <MonkeyDrone> shit, you should go out more :D
16:16:03  <Alberth> just put things at the place where they belong, that's the easiest way to find it back
16:16:24  <MonkeyDrone> yup, desktop, how i wish for one of these days for windows to hardcrash and lose data
16:17:46  <MonkeyDrone> just need to sort out this join times timeout thing
16:18:00  <V453000> solve when people are having problems
16:18:02  <V453000> imo
16:18:14  <V453000> just guessing the values probably won't end up final anyway
16:18:16  <MonkeyDrone> aye, i still need to something basic
16:18:36  <MonkeyDrone> i'm gonna take it from a 1Mbps user and calculate based on that
16:19:10  <MonkeyDrone> a lot of us are dreams away from fiber, cable of sorts
16:19:12  <MonkeyDrone> :D
16:19:37  <Alberth> woow V, a trello filled with structure and plans!
16:19:57  <MonkeyDrone> haha, yeah i have been looking at it. Trello seems like a very useful software
16:20:15  <MonkeyDrone> now i can stalk V's wip
16:20:28  <Alberth> nah, just an issue tracker, but public
16:20:41  <MonkeyDrone> noooooooooo, you killed my dreams, i hope you know that
16:21:06  <Alberth> oops, sorry
16:21:20  <MonkeyDrone> it's okay, just sleep with one eye open tonight :)
16:21:27  <MonkeyDrone> i don't hold grudges :D
16:22:53  <V453000> ? :)
16:22:55  <MonkeyDrone> so soap is the admin thing to go with?
16:23:02  <MonkeyDrone> lol, nothing, i was just being dramatic
16:23:26  <V453000> it is basically the same as devzone issue tracker, but that imo gets messy quick
16:23:32  <V453000> here shit is easy to see
16:23:51  <Alberth> it looks good, I agree
16:24:01  <MonkeyDrone> i like the colors?
16:24:09  <MonkeyDrone> never had a project that i worked on where i had issue trackers :D
16:24:28  <MonkeyDrone> closest thing i've gotten to issue tracking is bitbucket
16:24:43  <MonkeyDrone> when i did mods for L4D2, fun times...
16:24:43  <V453000> you can even add pictures to the tasks and it makes them thumbnails to add to the colors
16:24:45  <V453000> is great
16:24:56  <MonkeyDrone> nice
16:25:13  <V453000> I generally don't for openttd, but I could :)
16:25:41  <Alberth> getting a sort of overview would be useful
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16:26:30  <MonkeyDrone> 1/30th of a second == 1 tick in ottd
16:26:32  <V453000> well, for outside people yes
16:26:38  <V453000> but for me, I know what the issues are about
16:26:40  <MonkeyDrone> time to crunch numbers
16:27:42  <MonkeyDrone> whatever happened to numion download time calculator
16:27:49  <MonkeyDrone> i used to use that website for a decade+
16:27:59  <MonkeyDrone> and last year it just went down :(
16:28:25  <Pici> wolfram alpha can do byte/time/bandwidth calculations iirc
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16:28:49  <MonkeyDrone> http://www.download-time.com/
16:29:00  <MonkeyDrone> this one works well for me, gives me all the small sizes
16:29:28  <MonkeyDrone> 2 minutes of downloading should be enough :D
16:30:32  <MonkeyDrone> sweet, the default values are perfect
16:30:53  <MonkeyDrone> a lot higher than what numbers i was crunching out.
16:31:02  <V453000> make sure your train acceleration model is realistic
16:31:14  <V453000> the default is original which is retardation^2
16:31:44  <MonkeyDrone> hahahaha, yeah i went over your glorious wiki and set everything as stated :D
16:31:53  <MonkeyDrone> 4% hill climb penalty etc
16:31:57  <V453000> :)
16:32:13  <MonkeyDrone> i believe it is ready for a full on run
16:32:25  <andythenorth> bah
16:32:26  <V453000> the climb penalties aren't so important, but yes 3-5% just works
16:32:34  <andythenorth> an open wagon is 8px x 24px
16:32:38  <andythenorth> why so hard to draw :x
16:32:44  <MonkeyDrone> it was at default 3, i turned it up to 4 :D
16:32:45  <andythenorth> it’s a bix
16:32:47  <andythenorth> box *
16:32:51  <andythenorth> I’ve drawn 50 of them before ;P
16:32:59  <MonkeyDrone> let me check andythenorth, i will get you your answer
16:34:17  <MonkeyDrone> i asked jesus on askjesus.com
16:34:22  <MonkeyDrone> Jesus Answers:
16:34:23  <MonkeyDrone> "Blessed are they which are persecuted for righteousness' sake: for theirs is the kingdom of heaven."
16:34:23  <MonkeyDrone> - Matthew 5:10
16:34:31  <MonkeyDrone> You asked:
16:34:31  <MonkeyDrone> "why can't andythenorth not draw an open wagon that is 8x by 24px?"
16:34:48  <V453000> LOL
16:34:49  <MonkeyDrone> beats me, thing is cryptic
16:35:17  <V453000> You asked:  "the fuck is this shit"   Jesus Answers:  "Blessed are they which are persecuted for righteousness' sake: for theirs is the kingdom of heaven." - Matthew 5:10
16:35:38  <MonkeyDrone> well looks like he's got the answer for all your questions
16:35:39  <MonkeyDrone> :D
16:35:56  <MonkeyDrone> ah fuck i just rememberd
16:36:03  <MonkeyDrone> my brother's ISP company who's license just got revoked
16:36:07  <MonkeyDrone> my internet is from them..............
16:36:11  <MonkeyDrone> NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
16:39:57  <Alberth> study  Matthew 5:10, the answer should be there
16:42:32  <MonkeyDrone> ok 1k*1k map is huge, its emptly and already 1.4MB in size ...
16:42:58  <V453000> exactly
16:43:05  <V453000> btw a map without trees is smaller :P
16:43:12  <MonkeyDrone> GRFs are loading up awesome, City builder also doing well :D
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16:43:22  <MonkeyDrone> can't i reduce number of trees?
16:43:30  <MonkeyDrone> dont' want it to look deserted
16:43:44  <V453000> what point is citybuilder for a long game?
16:44:21  <MonkeyDrone> adding some goals to aim for :D
16:44:54  <MonkeyDrone> need bigger town/cities for more YETI workers. Work for it :D
16:45:16  <MonkeyDrone> and it's nothing too hard that it's not achieveable
16:45:24  <V453000> yeah
16:45:33  <V453000> ok makes some sense :)
16:45:54  <MonkeyDrone> keeping it pretty simple, don't want out of control growths with people running 5 stations in a circle and abusing the system all the time :P
16:46:20  <V453000> oh yeah make sure you disable towns build their own roads
16:46:29  <V453000> then only the towns that people take care of and expand themselves do grow
16:46:30  <MonkeyDrone> saw a map, map overrun with huge cities, could barely spot any free spots for construction of infrastructure
16:46:49  <V453000> -> you don't have the map cluttered with poinlessly huge towns after 200 years
16:46:50  <MonkeyDrone> well towns on their own grow slow as hell right
16:47:03  <MonkeyDrone> most don't really grow big do they?
16:47:15  <V453000> depends on the setting, but even the slowest still grow, and after 200 years it becomes a lot
16:47:34  <MonkeyDrone> alright then, i'll disable self town growth
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16:48:01  <V453000> I strongly recommend to not allow towns build their own roads - the road growing mechanism is dumb anyway, so if a player wants to care about their town, it is just counterproductive
16:49:01  <MonkeyDrone> allow_town_roads = false
16:49:25  <MonkeyDrone> I will heed to your wisdom :D
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16:54:01  <MonkeyDrone> wow , no trees on map generation resulted in 1MB less , map is now 500KB
16:54:47  <Alberth> sounds like too big
16:55:23  <MonkeyDrone> as soon as i figure out how to reduce size of map generation through config, i'll hook it to 512/512
16:55:50  <MonkeyDrone> ah original tree palcement is better than openttd 'improved' algorithm
16:56:08  <MonkeyDrone> that uniform trees acrosss the world irks me
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16:57:40  <Alberth> map_x = 9
16:57:40  <Alberth> map_y = 9    <-- actual map size is  2**9 x 2**9
16:57:53  <MonkeyDrone> haha, took too long to join server x.x i guess numbers are getting doubled
16:58:03  <MonkeyDrone> ah ok ty Alberth :)
16:58:43  <MonkeyDrone> ok friend is here
16:58:45  <MonkeyDrone> RA2 gaming time
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17:03:21  <MonkeyDrone> done, 512x512, small map size, trees no longer an issue on filesize
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17:07:15  <MonkeyDrone> 350KB filesize now :D sweeet
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17:45:54  <andythenorth> so who wants to try new Horse? o_O
17:45:59  <andythenorth> it only has 3 engines :P
17:47:13  <Alberth> only 3???
17:47:33  <Alberth> I heard numbers of 9 diesels alone, yesterday :)
17:48:04  <V453000> the modern roster reducing movement is on apparently
17:49:51  <Wolf01> you should make more little grfs like this, 1 steam 1 diesel 1 electric or such
17:50:09  <Wolf01> even 3 steam or 3 diesel or 3 electric
17:50:50  <V453000> mess much
17:51:06  <Wolf01> maybe tiered or specific for cargo / passengers, so one could load only what he need
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17:51:52  <Wolf01> at least this was my idea, but I would put only one engine or a set of wagons per grf
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17:56:04  <andythenorth> Alberth: only 3 right now :)
17:56:07  <andythenorth> owing to drawing
17:56:14  <andythenorth> ideal time to play for someone who likes few engines
17:57:21  <Alberth> :)
18:00:24  <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=68616&p=1164700#p1164700
18:01:20  <andythenorth> one more engine to add there
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18:01:28  <andythenorth> I have not added a caboose :P
18:01:31  <andythenorth> maybe I should
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18:04:19  <Alberth> doesn't look minimalistic :p
18:04:36  <andythenorth> well :)
18:04:53  <andythenorth> wagons are needed, eh?
18:06:24  * andythenorth must draw a bit more
18:09:07  <andythenorth> caboose or not to caboose?
18:10:14  <Wolf01> engines require it?
18:12:00  <andythenorth> nah
18:12:03  <andythenorth> eye candy only
18:12:11  <Alberth> but euhm, you have every wagon twice
18:12:18  <andythenorth> realism says “no” but realism meh
18:12:47  <Alberth> decorative caboose is fine, imho
18:13:16  <andythenorth> Alberth: w.r.t. to twice, I’m not trying to be minimalist :D
18:13:24  <andythenorth> “only 3” = unfinished :P
18:13:27  <andythenorth> not goal
18:13:50  <Alberth> ah, everything makes sense then :)
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18:31:23  <Wolf01> is it possible to make an articulated double headed engine?
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18:36:53  <Eddi|zuHause> no
18:36:56  <Eddi|zuHause> unfortunately
18:38:51  <Eddi|zuHause> spec would be pretty simple, actually. "dual headed" flag should be set for the first part of the lead vehicle, and the first part of the end vehicle, not set for any other parts
18:40:40  <Eddi|zuHause> so other vehicles would be inserted right before the second part with the "dual headed" flag
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18:45:44  <DorpsGek> Commit by translators :: r27512 trunk/src/lang/spanish.txt (2016-02-25 19:45:36 +0100 )
18:45:45  <DorpsGek> -Update from Eints:
18:45:46  <DorpsGek> spanish: 6 changes by SilverSurferZzZ
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18:51:02  <Ketsuban> andythenorth: maybe the cabeese could give a small boost to reliability, so there's a small incentive to use them but it's still perfectly okay to go without.
18:52:10  <Ketsuban> Though speaking personally, if using a caboose will make the numbers rounder (e.g. adding the missing 0.3 from my length-6 train) then that'd probably be enough to get me to use them. :V
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18:52:33  <andythenorth> cabeese are eye candy only :)
18:59:10  <andythenorth> this caboose is terrible :(
18:59:17  <andythenorth> it’s like I’ve never learnt to draw pixels :(
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19:08:26  <V453000> factorio on steam now :>
19:17:26  <Alberth> /me pulls the cord for a full steam whistle
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19:37:37  <andythenorth> ugh
19:37:56  <andythenorth> I have been on a roll for about a week, drawing pixels
19:38:02  <andythenorth> and now I can’t draw a simple caboose :P
19:40:59  <frosch123> do caboose belong into iron llama?
19:41:04  <frosch123> cabeese?
19:41:24  <frosch123> only weird countries have those
19:42:13  <andythenorth> cabeeses
19:42:18  <andythenorth> plural of cabeese :P
19:43:06  <andythenorth> Iron Wookie
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19:48:05  <Eddi|zuHause> cabbages?
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19:49:57  <andythenorth> same to you :P
19:54:45  <andythenorth> one more engine
19:54:54  <andythenorth> will I draw some sqaure thing with 2 cabs?
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20:14:43  <MonkeyDrone> evening folks
20:26:36  <andythenorth> too similar to the others? http://i.ebayimg.com/images/g/1M0AAOSwv-NWWIXO/s-l300.jpg
20:26:52  <andythenorth> http://dev.openttdcoop.org/attachments/download/7656/antelope_3.png
20:32:14  <Eddi|zuHause> no
20:36:13  <andythenorth> I should do this one
20:36:14  <andythenorth> https://en.wikipedia.org/wiki/Baldwin_DT-6-6-2000
20:36:18  <andythenorth> center-cab, ugly :P
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21:01:41  <Wolf01> http://www.musashino-m.co.jp/gaikoku/g-images/C&O-M1-2.jpg I'm wondering if is possible to draw this for ottd without making it looking like a cartoon
21:02:11  <andythenorth> yes
21:02:19  <andythenorth> although the cartoon aspect is not a bad thing
21:02:59  <andythenorth> there is something incredibly audacious about that, as though size has no limits
21:06:16  <Wolf01> I would like to draw a little grf with the C&O big engines, I like the colours and how big they are
21:07:50  <Wolf01> the other ones will be the L1 and the H8 (this one will be black)
21:09:08  <andythenorth> do you want the NARS 2 spritesheet to look at?
21:09:12  <andythenorth> I don’t think Dan will mind
21:10:19  <Eddi|zuHause> OTTD of course has notorious problems with big vehicles
21:10:34  <Wolf01> nah, I'm trying with voxels now, just to see how it might look
21:14:28  <andythenorth> you would need to articulate them
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23:33:22  <Wolf01> 'night
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23:50:11  <drac_boy> hi
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