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00:06:18 <Samu> question: when an AI bankrupts, i'd like to start another immediately, i wanted to automate this process, any idea? 00:09:12 <Samu> the way i have it working now, it force starts 15 AIs via a script file 00:09:54 <Samu> if one bankrupts, it isn't replaced because of the competitor cap of 14 00:10:24 <Samu> it takes 2 to bankrupt to re-fill the max of 14. 00:11:08 <Samu> i want to use all 15 00:46:02 *** Progman [~progman@p57A19C0A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 01:11:16 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 01:15:19 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Ping timeout: 480 seconds] 01:23:29 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 01:25:37 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 01:41:54 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 01:53:03 *** Snail 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05:18:28 *** Clockworker [Clockworke@189-30-213-32.paemt702.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 05:32:53 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 05:34:04 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 05:36:28 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [] 06:16:43 *** andythenorth [~Andy@host-2-98-178-84.as13285.net] has joined #openttd 06:20:44 <andythenorth> o/ 06:22:02 <Rubidium> aloha andy 06:37:52 <andythenorth> poop 06:38:10 <andythenorth> something is setting m1 7 for bridges, and I canât figure out what :( 06:38:33 <andythenorth> docs say itâs unused 06:48:54 * andythenorth makes friends with printf 06:52:50 *** roidal [~roland@62-46-139-48.adsl.highway.telekom.at] has joined #openttd 07:00:54 <andythenorth> hmm 07:01:00 <andythenorth> bridges are working 07:01:21 <andythenorth> but double click on a bridge head with autoroad tool causes an assert :P 07:01:22 <andythenorth> 'working' 07:20:36 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 08:13:04 <Eddi|zuHause> "unused" doesn't mean "not accessed" 08:46:57 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 08:51:59 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:52:02 *** mode/#openttd [+o Alberth] by ChanServ 09:02:00 <andythenorth> bah 09:02:04 <andythenorth> 6 year old was playing the game 09:02:09 <andythenorth> âwhy is there only one type of road" 09:02:20 <andythenorth> âthere should be another one that costs more and is faster" 09:02:22 <andythenorth> silly boy 09:03:30 <andythenorth> and he likes Toyland best 09:03:35 <andythenorth> Iâm going to ban him 09:07:16 <frosch123> only downhill roads make cars faster :) 09:08:20 <andythenorth> I should add trams to his game 09:08:24 <andythenorth> probably solve it 09:19:34 *** andythenorth [~Andy@host-2-98-178-84.as13285.net] has quit [Ping timeout: 480 seconds] 09:20:22 <Alberth> hi hi 09:28:41 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Read error: Connection reset by peer] 09:39:36 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:44:05 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 09:52:24 *** andythenorth [~Andy@host-2-98-178-84.as13285.net] has joined #openttd 09:57:42 * andythenorth wants a gold star 09:57:57 * andythenorth read the crash log and figured out why the alert was triggered 09:59:12 <Alberth> \o/ 10:00:34 * andythenorth forsees a UI problem with removing catenary 10:06:46 <andythenorth> which could be circumvented if this patch only provides with/without catenary for trams, and not roads 10:10:54 *** gelignite [~gelignite@x4db5a2a0.dyn.telefonica.de] has joined #openttd 10:15:36 *** Progman [~progman@p57A1989D.dip0.t-ipconnect.de] has joined #openttd 10:24:27 <andythenorth> hmm 10:24:38 <andythenorth> removing a road stop leaves the road in place 10:24:54 * andythenorth trying to figure out correct way to remove catenary 10:25:02 <andythenorth> is it even necessary? 10:35:46 <Alberth> you can ctrl+remove stop afaik 10:36:33 <Alberth> assuming it's a drive-through stop, it makes sense to keep the road, some vehicle may use it :) 10:39:18 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 10:39:56 <Flygon> andythenorth: Even Kids know Roadtypes are OTTD's 3rd most important feature :3 10:40:17 <Flygon> 1st most important is free-moving viaducts and tunnels. 2nd most diagonal stations 10:40:24 * Flygon dashes away from andythenorth's bricks 10:41:27 <Flygon> Also, if your kid knows what Flygons are, tell him one said Hi, and wants a watermelon. If he doesn't, disregard this statement. :B 10:41:51 <Alberth> /me thinks people have non-unified ideas about the meaning of the word Roadtype 10:44:50 <Flygon> Ehh... 10:44:57 <Flygon> I sort of kind of viewed it like NuTracks 10:44:59 <Flygon> But 10:45:00 <Flygon> BUT 10:45:08 <Flygon> That has the same 'problems' as NuTracks 10:45:13 <Flygon> The lack of 'tonnage' handling 10:45:34 <Flygon> And there's a trillion other 'problems' 10:45:40 <Flygon> Some more superficial than others 10:46:26 <frosch123> Alberth: i guess in particular, noone has an idea how shared road/tram catenary could possibly work 10:46:50 <frosch123> with town owned road and various tram and/or catenary owners 10:47:23 <Alberth> Flygon: I don't know NuTracks at all 10:47:34 <Flygon> tl;dr: Different speed limits with different tracks 10:47:39 <Flygon> The higher grade the track 10:47:47 <frosch123> Alberth: it adds about 16 railtypes, that's about all you need to know 10:47:49 <Alberth> also, it should aim for minimal set of functionality first 10:47:50 <Flygon> The more maintainence costs, and initial $$$ paid 10:49:40 <Alberth> Flygon: too many bells and whistles 10:50:30 <Flygon> Ehh 10:50:30 <Flygon> To e 10:50:30 <Flygon> me* 10:50:37 <Flygon> Part of the problem with NuTracks is 10:51:00 <Flygon> Is that each type of track, whether there's 3rd rail, or overhead, or both, or none, are all different railtypes 10:51:08 <Flygon> Which makes it a pain to manage 10:51:14 <Flygon> And causes other gameplay complications 10:51:30 <Flygon> If it was able to be... what 10:52:05 <Flygon> 5 different grades of rail (VL Speed, Low Speed, Normal, M 10:52:12 <Flygon> Uhm, ignore everything after ( 10:52:30 <Flygon> And have 3rd rail and overhead be applied as separate things across the tracks 10:52:35 <Flygon> It'd be way WAY easier to use 10:52:39 <Flygon> But this is not possible atm 10:52:50 <andythenorth> ha ha 10:52:52 <Alberth> right, what do you expect if you try make a realistic train sim in a tycoon game? 10:53:01 <andythenorth> afaict the catenary problem is absolutely unsolvable 10:53:19 * andythenorth likes non-solvable problems 10:53:28 <andythenorth> more interesting 10:54:32 <Flygon> Alberth: Some of us like to play with our toys :P 10:54:46 <V453000> one of the greatest things about factorio is how it does not attract realism shit, everything has a good gameplay reason 10:55:58 <frosch123> i have read a few "because realism" forum thread in factorio forums :p 10:57:01 <frosch123> but yes, even the complex mods with "water -> salt" + "water + salt -> saltwater" do not focus on realism :p 10:57:19 <andythenorth> that chain sounds awesom 10:57:21 <andythenorth> +e 10:57:50 <Alberth> V: try adding temperate climate :p 10:57:52 <frosch123> well, the next step in the chain is an electrolisys of the saltwater 10:58:31 <Flygon> (tho, a feature I'd personally love, that's not so much gameplay, as much as general aesthetics, and overall making the game more appealing, is all three climates in one) 10:58:57 <Flygon> (I'd love a giant map of Australia, that goes from the snowy sub-arctic of Tasmania, to the barren Simpson desert, all in one map) 10:59:08 <Alberth> make newobjects? 10:59:08 <Flygon> (but this requires a lot of features that aren't really possible yet) 10:59:26 <frosch123> funnily it only needs to combine arctic + tropic :) 10:59:27 <Flygon> You want me to apply a newobject to every tile of the map? 10:59:31 <frosch123> temperate is superficious 10:59:35 <Flygon> Ehhh... 10:59:37 <frosch123> superfluous? 10:59:44 <Flygon> Temperate has it's fits 10:59:50 <Flygon> superfluous would be correct 10:59:58 <Flygon> But I think superficious is valid too 11:00:00 * Flygon shrug 11:00:01 <Flygon> It's English 11:00:13 <Flygon> You just make shit up on the spot and then shit works because of could shit works 11:00:14 <Flygon> Shit yah 11:00:16 <Alberth> it's a nice beginner level :) 11:00:52 <Flygon> I mean, places like New South Wales are very 'Temperatey' 11:01:09 <Flygon> Victoria would sorta go from Temperate, to Subartic, depending on the season... 11:01:19 <frosch123> nsw is rather mediterran 11:01:20 <Flygon> Summer is Temperate, Winter is Subarctic... 11:01:22 <Alberth> Flygon: who cares about real-world places? 11:01:24 <Flygon> It's cool stuff 11:01:43 <Flygon> frosch123: The mountains always felt more Green than Tropical, around Sydney 11:02:04 <Flygon> Alberth: Self-obsessed people, like me :P 11:02:15 <Flygon> Also, on a more serious note 11:02:19 <Flygon> It makes a fun "What if" scenario 11:02:55 <Alberth> play a true train sim instead? 11:03:35 <Flygon> You're saying there's only one valid way to enjoy a game? 11:04:13 <Flygon> "You're having fun the wrong way" 11:06:14 <Flygon> https://www.youtube.com/watch?v=tGhlCpxlSdo Just because the composer never intended for the music to be watched, doesn't mean it doesn't have appeal, afterall :3 11:09:56 <Alberth> my main problem is making feature requests based on their form of fun, without taking the original goal of the program into consideration 11:11:58 <andythenorth> incorporate toyland into every climate? o_O 11:13:15 <Alberth> just delete all other climates :) 11:14:02 <Flygon> The original goal, by and large 11:14:05 <Flygon> Is achieved 11:14:23 <Flygon> The project is reaching the point where scope expansion is acceptable, in increments. 11:14:36 <Flygon> Reaching 11:15:25 <andythenorth> so I missed this yesterday eh 11:15:34 <andythenorth> I am going to have to track owner of the catenary 11:15:37 <andythenorth> how many bits for that? 11:16:06 <Alberth> didn't frosch warn you for that already? :) 11:16:15 <andythenorth> I missed it among the jokes 11:16:32 <Alberth> why not make it equal to the owner of the road? 11:17:25 <andythenorth> road / tram? 11:17:31 <Alberth> works for me 11:17:38 <Alberth> or even without owner? 11:17:44 <andythenorth> what if I remove my tram track + catenary and your trolleybuses are using it? 11:18:12 <Alberth> what if I remove my road and your trucks are using it? 11:18:28 <andythenorth> OMG GRIEFING EXPLOIT! 11:18:32 <andythenorth> revert all roads 11:18:48 <Alberth> implement infra sharing 11:18:54 <frosch123> i think you cannot make the catenary shared by default 11:19:13 <frosch123> if you add catenary tram to roads, it cannot enable trolley busses by default 11:19:20 <frosch123> you need to build trolley catenary in addition 11:19:39 <andythenorth> ok, I wondered about this 11:19:50 <frosch123> only that way you can define when the catenary is removed 11:19:57 <andythenorth> currently because visually it needs to be same, I am treating it as one type of catenary 11:19:58 <frosch123> because you have definite owners for raod and for tram 11:20:02 <frosch123> and controlled upgrades of them 11:20:14 <andythenorth> now I think split the catenary road / tram 11:20:18 <frosch123> if you upgrade the roadtype by building tram, you run into problems imho 11:20:31 <andythenorth> not even opinion, Iâve found them :P 11:20:42 <andythenorth> there are problems because of shared nature of roads 11:20:53 <frosch123> next problem is visualisation of road/tram/road+tram catenary :p 11:21:00 <andythenorth> same for both 11:21:11 <andythenorth> let someone else patch that :P 11:21:20 <frosch123> maybe via transparency options 11:21:26 <frosch123> show road-accesible tiles 11:21:30 <frosch123> show tram-accessible tiles 11:22:12 <andythenorth> thatâs quite nice 11:22:26 <andythenorth> I am keen not to break all existing tram track newgrfs :P 11:23:21 <andythenorth> also it looks wise to limit scope of this patch to just trams 11:24:37 <frosch123> i like to distinguish between concepts, and what get implented :) 11:25:04 <frosch123> you need a reasonably complete concept, but not a complete implementation 11:25:29 <andythenorth> so my propsal conceptually: both trams and roads gain a catenary bit 11:25:37 <andythenorth> I implement the use of the tram bit 11:26:00 <andythenorth> construction of the two tram types is via the road menu on global toolbar 11:26:20 <andythenorth> roads would be same if implemented 11:26:42 <andythenorth> changing from type 1 to type 2 of road or tram would be via a convert tool, or overbuilding (dunno which) 11:27:31 <andythenorth> this proposal now uses 3 bits for roadtype + catenary. Doesnât that pack into 2 somehow? 11:28:35 <Alberth> 3 bits is 8 values, or did you mean 3 values? In the latter case, yes 11:32:54 <andythenorth> there are 4 types 11:33:20 <Alberth> 2 bits, 00 01 10 11 11:34:11 <andythenorth> also roadtype is 2 bits currently, which makes my maths wrong :P 11:34:33 * andythenorth stops trying to do bit trickery 11:34:59 <Alberth> :) 11:38:15 <andythenorth> although instead of 1 bit for âhas tramâ and 1 bit for âhas catenary' 11:38:26 <andythenorth> could combine the bits, and have 3 sub-types 11:38:35 <andythenorth> for trams, I donât know why that would be wanted 11:38:51 <andythenorth> for roads, that would be one way to then add trails 11:39:26 <andythenorth> and it might be a cleaner way than what Iâm doing now, which is dumping catenary bits onto multiple tile types 11:46:15 <Alberth> tropic food processing plant with light green roof looks very nice, andy :) 11:46:38 <Alberth> good combination of green and blue :) 11:49:07 <Alberth> euhm, 225,000 l oil / month :O 12:04:41 <argoneus> good morning train friends 12:11:07 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 12:12:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:15:34 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 12:22:26 <planetmaker> moin and happy Easter 12:22:40 <Alberth> moin pm, and happy easter too :) 12:28:54 <Samu> hi 12:29:04 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:34:56 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:35:30 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:47:30 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:51:15 <Samu> 8 servers running, one on each core, all with 15 AIs, 10k microps - http://imgur.com/nzssnZi 12:53:06 <Samu> what is a kernel time vs cpu time? 12:54:16 <Samu> core 5 is getting delayed for some reason 12:55:03 <Alberth> cpu time is the amount of time a program is actually running computations 12:55:24 <Alberth> kernel time is the amount of time that the kernel is running on behalf of the program 12:55:30 <andythenorth> Alberth: is that a lot of oil, or not enough? o_O 12:55:49 <Alberth> 1920, long route, lots! :) 12:55:55 <Samu> all started at the same time, the server most ahead already goes with 16 years game time, core 5 server is on 14 years game time 12:56:17 <Samu> must investigate 12:56:39 <Alberth> andythenorth: the point is however probably that firs production doesn't increase 12:57:01 <Alberth> so while it's a lot at first, it won't get worse :p 12:57:10 <Alberth> (until sending supplies :p ) 12:57:26 <andythenorth> depends on your (all new) supply settings :) 12:57:31 <Alberth> Samu: pause on connect? 12:57:44 <Samu> yes, but i barely get anyone joining 12:57:54 <Alberth> andythenorth: default :) 12:58:15 <Samu> maps are small, 256x256 all of them 12:58:28 <Alberth> Samu: now that's a surprise, given there are more servers than players already 12:59:19 <Samu> ethernet is reporting 0 kbps, so it means no one are on them 13:00:15 <Alberth> why would anyone pick your server? 13:00:29 <Samu> only to spectate, all company slots are used by ais 13:00:50 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:19af:d98b:adba:2d57] has quit [Quit: Leaving] 13:01:22 <Samu> I will spectate core 5, must see what's wrong 13:01:53 <Alberth> and you really think there are people that want to watch a game played by AIs for any more than say 1 minute? 13:02:12 *** HerzogDeXtEr [~farci@i59F6DD7B.versanet.de] has joined #openttd 13:02:18 * andythenorth has the map grid doc open 13:02:18 <andythenorth> unclear whatâs free in m4 13:02:18 <andythenorth> due to crossings 13:02:18 <andythenorth> I think itâs used by ground type on a level crossing 13:02:18 <andythenorth> and by road stop, on roads 13:02:43 <Samu> sluggish mouse movement, slow moving vehicles, hmmm 13:02:58 <Samu> well, i am experimenting something 13:03:07 <Samu> will see which AIs are too slow for multiplayer 13:03:19 <Samu> then i'll host 1 AI per server when i get done with this 13:03:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:05:51 <V453000> sluggish is good 13:07:18 <Samu> interesting find, when i join a server, cpu usage of that server goes up considerably 13:15:58 <Samu> from these tests, AdmiralAI appears to be gentle 13:16:56 <Samu> with the cpu 13:17:45 <_dp_> aren't there a limit to how much cpu ai can use? 13:18:04 <Samu> it limits the operations, not really cpu usage 13:18:29 <Samu> BorkAI is stressing CPU quite often 13:18:58 <Samu> both have 10k ops, but AdmiralAI game is behaving smothier 13:19:05 <Samu> smooth* 13:44:14 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 13:44:15 <drac_boy> hi 13:44:39 <V453000> lol Samu is unbanned? 13:45:11 <drac_boy> sorry to ask this kind of question toward real trains but I'm wondering if anyone here know if rack sections generally have a slow crawl start or that depends on the cog type among other things? (because bluntly I'm not sure if a train should be able to engage at 40kph but...hmm just wondering tho) 13:55:24 <Alberth> V: as far as I know, he ran off being mad about not anyone helping? 14:03:11 <Flygon> drac_boy: NSW has rack trains going 90km/h 14:03:13 <Flygon> Ski railway 14:03:18 <Flygon> Fastest rack railway in the world 14:03:27 <Flygon> Yes, that is 100% racked 14:04:53 <Flygon> Anyway 14:04:54 <Flygon> Nini! 14:07:49 *** Wolf01 [~wolf01@host98-234-dynamic.54-79-r.retail.telecomitalia.it] has joined #openttd 14:08:19 <Wolf01> o/ 14:08:42 <andythenorth> is there a convenience method to read a pair of bits? 14:09:00 <Wolf01> GetBit()? 14:09:26 <argoneus> get bit by a dog 14:09:44 <andythenorth> I am using that for single bits 14:09:44 <andythenorth> I wanted to read a pair and get a value 0-3 14:10:15 <argoneus> getbit twice? 14:10:21 <argoneus> there's no such thing as "pairs" 14:10:30 <Wolf01> boolean operations then 14:10:40 <argoneus> yeah 14:10:46 <argoneus> use >> and & 14:11:10 <argoneus> bit-wise operations even 14:11:33 <frosch123> andythenorth: GB() 14:11:34 <argoneus> bit shift to the right until your pair is all the way on the right 14:11:42 <argoneus> and then bitwise and with 3 14:11:47 * drac_boy pokes flygon with a firm pillow anyhow 14:11:54 <drac_boy> btw hows wolf01 14:12:03 <Wolf01> bad day 14:12:10 <V453000> Alberth: I see, then I am doing everything right "D 14:13:21 <Alberth> :) 14:13:44 <andythenorth> eh? 14:13:48 <andythenorth> I have a pair of shoes 14:13:58 <andythenorth> of course there are pairs 14:18:35 <argoneus> andythenorth: I meant in the context of bits 14:18:36 <drac_boy> whats gone wrong wolf01? :-/ 14:18:41 <argoneus> there's no reason to have a function to get pairs of bits 14:18:42 <Wolf01> Easter 14:19:25 <Samu> debuglevel net= what is the range? 0 to 9? 14:19:53 <Alberth> andythenorth: GB(value, base_bit_number, num_bits) 14:20:06 <Alberth> Samu: yep 14:21:00 <Samu> oki, what is the level i need to hide all those queried from xxx.xxx.xxx.xxx 14:21:00 <drac_boy> wolf01 hmm whats wrong with eggs? :-s 14:21:30 <Samu> https://wiki.openttd.org/Debugging wiki doesn't even mention net= 14:21:47 <Alberth> Samu: lower than you have now 14:21:51 <Wolf01> aren't the eggs the problem (also I don't purchase eggs since I was a kid) 14:22:17 <frosch123> you purchased them yourself? 14:22:31 <Wolf01> some yes 14:22:43 <frosch123> but, yeah, i assume you are more interested in the bunny 14:23:11 <drac_boy> wolf01 let me guess, you end up with eggs given by others and you dunno what to do? 14:23:21 <drac_boy> sorry if thats not the case...just wondering here is all 14:23:31 <Alberth> frosch123: isn't that after the chocolate eggs? :) 14:23:57 <Wolf01> nah, I end up with others, and I don't know what to do, or better, I know I want to be away from them 14:25:21 <andythenorth> ok so I was using GB already 14:25:25 <andythenorth> the question was wrong 14:25:31 <drac_boy> ah I see where you're at now..hmm yeah I can't really suggest much on how to deal with that sorry :-/ 14:25:48 <andythenorth> given two bits, how do I extract value 0-3 out of them without writing âifâŠelseâ? 14:25:52 <andythenorth> must be trivial 14:26:30 <frosch123> see GetRoadTileType for an example 14:26:34 <frosch123> it does just that 14:26:37 <andythenorth> great 14:26:39 <Wolf01> valueyouwnat =bits >> positionofbits && 3 IIRC 14:26:43 <Wolf01> *want 14:27:01 <andythenorth> eh, I should probably just extend GetRoadTileType 14:27:09 <andythenorth> and read 2 pairs with it 14:27:13 <andythenorth> thanks 14:28:37 <Alberth> valueyouwnat =bits >> positionofbits && 3 IIRC <-- GB(bits, positionofbits, 2) is equivalent 14:33:28 <Samu> net=1 to remove the queries... 14:33:41 <Samu> net=2 showsthem 14:33:55 <Samu> and it starts at a default of net=6 14:35:42 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 14:47:00 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has quit [Quit: That's all Folks!] 14:55:08 <Eddi|zuHause> anyone with mac knowledge? i have here someone's laptop with a usb modem, and since he installed 10.11.3 he can 14:55:13 <Eddi|zuHause> 't install the driver anymore 14:56:06 <drac_boy> eddi well thats a common problem.. anything past 10.5-10.7 dropped support for a lot of "classic" things as apple indirectly seem to like to call it 14:56:17 <drac_boy> might be whats affecting him 14:56:51 <andythenorth> usb modem? :o 14:56:55 <andythenorth> like dial-up? 14:57:01 <andythenorth> or 4G dongle? 14:57:50 <Eddi|zuHause> EDGE/3g/Hsomething 14:59:30 <andythenorth> the vendor doesnât have a driver? 14:59:48 <andythenorth> I used those things for a while, some donât need a driver 14:59:52 <Eddi|zuHause> apparently only an old one 15:00:02 <andythenorth> in some cases, all the âdriverâ does is install a supposed convenience app 15:06:31 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has joined #openttd 15:12:33 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 15:48:33 <andythenorth> Eddi|zuHause: it might be a dead driver 15:48:40 <andythenorth> or it might be SIP https://discussions.apple.com/thread/7254856?tstart=0 15:48:49 <andythenorth> I wouldnât disabled SIP personally, but eh 15:51:54 <Eddi|zuHause> he said the tried that already, but it didn't work (tm) 15:52:22 <frosch123> i am so disappointed in the twitter users in my town 15:52:26 <Eddi|zuHause> i'm letting it rest for a few hours, maybe i get some inspiration 15:52:47 <frosch123> i saw 10 police transporters an hour ago, and there is still a helicopter over the city, and i still do not know what it's about :) 15:52:58 <Eddi|zuHause> he also wanted to do a workaround with a virtual windows, but setting up the network for that seemed to be beyond his capabilities 15:53:21 <Eddi|zuHause> frosch123: must be terrorism. 15:53:27 <Alberth> euhm, there exist twitter users that do not disappoint you? 15:53:39 <frosch123> Alberth: interesting point 15:53:47 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 15:53:50 *** mode/#openttd [+v glx] by ChanServ 15:54:47 <Samu> This logging is great, i can catch all crashes. 1 crash for DitactorAI, 4 crashes for TeshiNet, 4 crashes for TracAI, 1 crash for TransAI, total 16 crashes from yesterday 15:55:22 <Samu> 6 from MedievalAI 15:56:29 <frosch123> i always use medievalai, if i need an ai crash for testing something 15:57:58 <Samu> uninstalling the crashing AIs 15:58:00 <Samu> brb 16:24:35 <andythenorth> frosch123: does your police helicopter not have a twitter feed? :o 16:25:01 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 16:25:24 <Snail> Happy Easter to all! 16:27:17 *** andythenorth [~Andy@host-2-98-178-84.as13285.net] has quit [Quit: andythenorth] 16:28:41 *** HerzogDeXtEr1 [~farci@i59F6B550.versanet.de] has joined #openttd 16:30:37 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 16:30:40 *** mode/#openttd [+v tokai] by ChanServ 16:34:16 *** HerzogDeXtEr [~farci@i59F6DD7B.versanet.de] has quit [Ping timeout: 480 seconds] 16:37:26 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:59:02 *** Biolunar_ [~Biolunar@x5d821e40.dyn.telefonica.de] has quit [Quit: leaving] 17:04:16 <frosch123> Eddi|zuHause: http://www.main-echo.de/regional/art487471,4039730 <- almost 17:04:25 <frosch123> just 200m from here 17:22:43 *** andythenorth [~Andy@host-2-98-178-84.as13285.net] has joined #openttd 17:30:08 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 17:36:44 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 17:38:51 <Snail> hey guys is it just me, or has the OTTD sprite aligner multiplied the offsets by 4? 17:39:09 <frosch123> yes, the offsets refer to the highest zoom level 17:45:45 <DorpsGek> Commit by translators :: r27527 trunk/src/lang/tamil.txt (2016-03-27 19:45:35 +0200 ) 17:45:46 <DorpsGek> -Update from Eints: 17:45:47 <DorpsGek> tamil: 13 changes by aswn 17:49:23 <Snail> frosch123: ok, got it⊠how about putting another set of buttons in the sprite aligner, that add/subtract 4 units (instead of 1) to the current offsets? 17:49:42 <frosch123> there is ctrl+click which does 8 or so 17:49:45 <Snail> that would help when playing with the offsets⊠now I have to press the buttons in a multiple of 4 times, and that might generate errors 17:49:48 <Snail> ohh ok 17:49:53 <frosch123> no idea who came up with the idea of 8 though :) 17:50:08 <Snail> hehe, yes 4 would have been more intuitive 17:50:23 <frosch123> the comment even says 10 :p 17:58:46 *** andythenorth [~Andy@host-2-98-178-84.as13285.net] has quit [Quit: andythenorth] 18:02:51 <Samu> multiple desktops on windows 10 is great 18:04:11 <frosch123> i got multiple screens to get rid of having to switch desktops 18:05:08 <Samu> i dont remember this feature on windows 7 18:05:11 <Samu> being on* 18:05:22 <frosch123> linux/unix has had it for 30 years or longer 18:05:38 <frosch123> i have not been using windows for 8 years 18:06:32 <frosch123> xp was my last windows 18:08:13 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 18:08:16 *** mode/#openttd [+v tokai|noir] by ChanServ 18:15:07 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:30:44 *** Tirili [~Unknown@HSI-KBW-082-212-030-207.hsi.kabelbw.de] has joined #openttd 18:35:23 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 18:43:02 *** greeter [~greeter@0001c47f.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:11:19 <Samu> I am impressed by the performance and efficiency of AdmiralAI 19:14:33 <Samu> it's one of the most messy worlds to look at, but cpu usage looks great 19:17:52 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 19:19:01 <Samu> AdmiralAI server is delayed for only 16 days in comparison with the fastest server, which is chopper 19:19:34 <Samu> but chopper didn't even build for 9 years, i should have started the games in 1960 19:20:46 <Samu> it's been 12 years 19:21:03 *** greeter [fresh@0001c47f.user.oftc.net] has joined #openttd 19:22:27 <Samu> AroAI is currently the most CPU intensive. It overtakook BorkAI 19:22:33 <Samu> must look what is happening 19:24:44 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 19:33:59 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has quit [] 19:39:46 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:44:30 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has quit [Quit: mescalito] 19:45:37 <Alberth> chopper needs airports for its helis :) 19:51:41 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 19:54:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:54:37 *** Clockworker_ [~Clockwork@189-30-213-32.paemt702.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 19:54:52 *** Clockworker_ [~Clockwork@189-30-213-32.paemt702.dsl.brasiltelecom.net.br] has joined #openttd 19:55:22 <Eddi|zuHause> where is PgUp on a mac laptop? 20:06:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 20:09:52 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 20:16:43 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 20:16:57 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:19:23 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:22:39 <Eddi|zuHause> news are weird... "cat was stuck in a box for 8 days after accidentally being mailed to cornwall"... and the comments are like "wtf? mail takes 8 days in GB?" 20:25:00 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:36:57 <glx> comments look usual 20:38:21 <^Spike^> Eddi|zuHause almost sounds like you have high expectations of internet comments 20:39:37 <Clockworker_> hahahaha 20:40:08 <Wolf01> pff, items ordered via internet from Netherlands or Germany usually arrive in 2-3 days here in Italy, if we order something from a near city it takes 5-7 days 20:41:14 <Eddi|zuHause> yeah, exactly. it's almost unheard of to wait for a packet for more than 3 work days 20:41:24 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 20:42:41 <Eddi|zuHause> i had ordered something at 3AM, and it came that same evening 20:44:15 <Wolf01> that happens with amazon, and if it doesn't arrive in 5 working days and you complain, they'll send it again... then the first one arrives 2 months after :D 20:45:19 <Eddi|zuHause> it wasn't even something like that, it was a small shop that listed their stuff on ebay 20:45:30 <glx> highly depends on who delivers here 20:45:59 <Eddi|zuHause> was probably with DHL, not sure 20:47:00 <Wolf01> we have lots of services, BRT, UPS, DHL... the problems come when they use SDA (which is a company related to the italian mail) 20:47:20 <Wolf01> UPS and DHL are very reliable 20:47:23 <glx> hehe looks like chronopost 20:48:16 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 20:49:28 <Wolf01> BRT usually damages the boxes, deliver the wrong box, or don't like to ring your bell if you live on a flat 20:51:27 <Wolf01> they had a good service too, but they are employing mainly african people now which usually don't even know italian, it seem the only requirement they need is a driving license :( 20:51:34 <Eddi|zuHause> so, turns out i know nothing even about the most trivial conventions of OSX 20:52:04 <Eddi|zuHause> i type "su -" followed by the root password, and it just says "Sorry." 20:52:36 <^Spike^> you don't know how to handle or live with the almighty powers of root 20:52:41 <^Spike^> how dare you even think of it 20:52:45 <^Spike^> (how OSX goes :)) 20:53:20 <Wolf01> you need to enable the root account first 20:53:35 <Eddi|zuHause> yeah. but it says that AFTER i type in the password 20:54:18 <Wolf01> because usually you shouldn't need to fiddle with things which require root privileges 20:55:43 <Eddi|zuHause> i was looking for something like lspci 20:56:40 <glx> how silly to want to look at the hardware details 20:57:16 <glx> it's a mac not a standard computer ;) 20:57:24 <Wolf01> don't need to look outside the walled garden 20:58:02 <^Spike^> you don't need to know it has underpowered hw in it you shouldn't even think of it, it's all top of the bottom shelf :) 20:58:42 <Wolf01> "underpowered"... the only underpowered hw in a mac is the video card 20:59:04 <^Spike^> they just know how to code the OS to perform perfectly on the hw it has 20:59:38 <^Spike^> because they only have to make sure it works for 1 set of it and not al the 5000^2 combo's other sw vendors need to deal with 20:59:40 <Wolf01> yes, with windows you can run win10 twice and a game with the same hardware and a good video card 21:00:44 <Wolf01> where I used to work they are running osx on some 300⬠hackintosh now 21:00:54 <^Spike^> hehe 21:02:44 <Wolf01> so it's like "put loads of ram and a good CPU to let the users run many apps and tasks, video? no, we don't need games, rendering a Pixar movie can be done by the cpu in 7 days" 21:05:57 <Eddi|zuHause> so, how do i launch something from a .pkg file from the console? it says something like "no plist file" 21:06:38 <glx> it's not a .dmg ? 21:06:53 <Eddi|zuHause> no 21:06:59 <Eddi|zuHause> but it contains a plist file 21:07:05 <Wolf01> I think you have to extract it 21:07:21 <Eddi|zuHause> i can cd into it, so it's probably a directory 21:08:27 <Wolf01> it's like .zip, you can browse it and open the files, but I think only the UI extract the entire content in a temp folder and then runs your file 21:49:59 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:1406:9e14:9705:8aa5] has joined #openttd 21:54:13 <Samu> all i know about macs is that they were good for games in the 80's or so 21:54:14 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 21:58:28 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 22:25:33 *** roidal [~roland@62-46-139-48.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.4] 22:27:41 <Wolf01> 'night 22:27:46 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:37:46 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 22:46:15 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:56:03 *** Tirili [~Unknown@HSI-KBW-082-212-030-207.hsi.kabelbw.de] has quit [Remote host closed the connection] 22:58:12 *** Progman [~progman@p57A1989D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:06:26 *** gelignite [~gelignite@x4db5a2a0.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 23:12:48 *** Biolunar [~Biolunar@x5d821e40.dyn.telefonica.de] has joined #openttd 23:17:17 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 23:17:19 <drac_boy> hi 23:24:13 <Samu> hi 23:25:58 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:26:22 <Samu> OpenTTD\scripts - what are these scripts located in this folder called? server scripts? game scripts? 23:30:34 <Samu> I need help to create a script that can execute the 'startai' console command when an AI company goes bankrupt, to always have 15 AIs running and overcome the limitation of 14. 23:49:00 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has joined #openttd