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00:02:53 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:19:24 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 00:29:36 <Compu> how do i change the soundfont openttd uses for midis in ubuntu? im using timidity afaik and i have a really nice soundfont i wanna use 00:32:46 <Compu> https://www.dropbox.com/s/4b9f7my244u4gtu/Van%20Halen%20-%20Jump.mid?dl=0 soundgasms 00:32:49 <Compu> oops 00:32:53 <Compu> wrong chat, sorry 01:03:44 <Sylf> It's probably not openttd issue. 01:04:15 <Sylf> See if you can configure timidity to use particular sound font, like in /etc/timidity/timidity.cfg 01:04:58 *** Supercheese [~Superchee@50-37-111-252.mscw.id.frontiernet.net] has left #openttd [] 01:13:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:18:12 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 01:37:36 *** HerzogDeXtEr1 [~farci@i59F6C8A.versanet.de] has quit [Read error: Connection reset by peer] 02:03:05 *** Krizz [~krizzmanw@156.57.189.69] has joined #openttd 02:36:11 *** Xal [~xal@S0106881fa12987ab.vw.shawcable.net] has quit [Quit: WeeChat 1.4] 02:37:53 *** Biolunar_ [~Biolunar@x4d080f7a.dyn.telefonica.de] has joined #openttd 02:38:43 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:42:48 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 02:44:48 *** Biolunar [~Biolunar@x4d0820ff.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:09:53 <Sylf> yup, timidity soundfont works great after editing that cfg 03:17:40 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 03:21:58 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 03:21:58 *** zeknurn` is now known as zeknurn 03:29:31 *** funnel [~funnel@0001c7d4.user.oftc.net] has quit [Server closed connection] 03:29:39 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 03:32:54 *** Krizz [~krizzmanw@156.57.189.69] has quit [Quit: Leaving] 03:33:33 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 03:39:17 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:a97e:29a9:dd1a:89e1] has quit [Quit: Leaving] 04:05:30 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 04:30:08 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Ping timeout: 480 seconds] 04:39:51 *** JezK [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has joined #openttd 04:46:36 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 05:11:23 *** JezK [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has quit [Ping timeout: 480 seconds] 05:19:20 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 05:23:59 *** Krizz [~krizzmanw@156.57.189.69] has joined #openttd 05:31:45 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 06:47:58 *** Krizz [~krizzmanw@156.57.189.69] has left #openttd [Leaving] 07:11:27 <Eddi|zuHause> i'm pretty sure i answered that a few days ago already 07:13:34 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 07:23:05 *** Keridos [~Keridos@2a00:5ba0:8000:64:2e0:4cff:fe23:44af] has joined #openttd 07:33:46 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 07:45:42 *** ektor [~ektor@200-44-190-109.dsl.ovh.fr] has joined #openttd 08:02:45 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:07:43 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 08:07:43 *** zeknurn` is now known as zeknurn 08:13:36 *** HerzogDeXtEr [~farci@i59F6C8A.versanet.de] has joined #openttd 08:14:49 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 08:15:10 *** Wolf01 [~wolf01@host99-237-dynamic.248-95-r.retail.telecomitalia.it] has joined #openttd 08:15:29 <Wolf01> o/ 08:18:34 <Eddi|zuHause> http://blog.dustinkirkland.com/2016/03/ubuntu-on-windows.html so does this mean we can now run wine on windows? :p 08:22:09 <degasus> Eddi|zuHause: wine 1.0 was the first one able to run in cygwin ;) 08:22:48 <Eddi|zuHause> but this is without cygwin. just natively running linux binaries 08:24:29 *** HerzogDeXtEr [~farci@i59F6C8A.versanet.de] has quit [Read error: Connection reset by peer] 08:26:06 <Wolf01> plot twist: win 10 is ubuntu with a custom wine version and a theme 08:27:27 <Eddi|zuHause> well, this seems to be "just" console so far, i wonder if you can also run X and stuff 08:27:35 <Wolf01> btw, I really hope it will support all the base shell commands 08:30:14 <Wolf01> "But there are some imperfections still, especially around tty's" and "screen" doesn't work... just the main 2 things I use 08:31:18 <Wolf01> and I suspect the problem are with colorcodes in strings because the standard console doesn't support them 08:49:50 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 08:55:08 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 09:03:55 *** Extrems [super@presper.ipv6.extremscorner.org] has quit [Server closed connection] 09:04:04 *** Extrems [super@presper.ipv6.extremscorner.org] has joined #openttd 09:05:43 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 09:13:29 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:16:13 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 10:15:22 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:57:02 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:28:06 <Eddi|zuHause> i think we're now back in the "embrace" phase. we all know how that goes on... 11:30:33 <Wolf01> heh, MS already owns a lot of technologies used on linux, I don't think that it will take long time 11:31:56 <Wolf01> and I just tried my app on the real device, it still hasn't catch fire, I'm expecting it to work well 11:32:32 <Wolf01> also I'll need to buy a developer license... 11:35:28 <Wolf01> mmmh, only 11:45:13 <Wolf01> bye 11:45:18 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 11:46:52 *** Keridos [~Keridos@2a00:5ba0:8000:64:2e0:4cff:fe23:44af] has quit [Read error: Connection reset by peer] 11:50:30 *** Keridos [~Keridos@2a00:5ba0:8000:64:2e0:4cff:fe23:44af] has joined #openttd 12:26:18 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:32:39 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 12:33:17 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:33:51 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:34:01 <Eddi|zuHause> https://www.youtube.com/watch?v=HMQkV5cTuoY 12:48:47 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 12:48:50 *** mode/#openttd [+v tokai|noir] by ChanServ 12:55:34 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:00:19 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Read error: Connection reset by peer] 13:06:44 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 13:19:50 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 13:43:36 *** uij2 [~uij2@2602:306:35cf:310:5cc4:e457:26d7:f1c1] has joined #openttd 13:49:33 <uij2> so i was replacing my trains with train X and then train X got discontinued now i'm trying to replace my trains with another model but it won't let me http://i.imgur.com/sLiOS2J.jpg 13:55:00 <planetmaker> uij2, there's a minimum cash limit which you must have before replacement can take place. Though honestly it looks like you should have enough 13:57:10 <uij2> it's not that they are not being replaced it just doesn't allow me to click to start replacing "Start Replacing Vehicles" is disabled 14:11:42 *** sim-al2 [~sim-al2@dns25-175.cbu.edu] has joined #openttd 14:17:01 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:19b8:a00b:527d:66ee] has joined #openttd 14:29:22 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 14:29:52 <uij2> okay i found the problem. i was also replacing the new model with the discontinued model 14:29:56 *** uij2 [~uij2@2602:306:35cf:310:5cc4:e457:26d7:f1c1] has quit [Quit: Leaving] 14:47:00 *** Belugas [~belugas@216.191.111.230] has joined #openttd 14:47:03 *** mode/#openttd [+o Belugas] by ChanServ 14:49:16 *** Nathan1852 [~Nathan185@HSI-KBW-134-3-201-222.hsi14.kabel-badenwuerttemberg.de] has joined #openttd 15:04:36 *** ektor [~ektor@200-44-190-109.dsl.ovh.fr] has quit [Ping timeout: 480 seconds] 15:07:23 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 15:23:15 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 15:37:56 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:37:59 *** mode/#openttd [+o Alberth] by ChanServ 15:41:45 *** _johannes [~johannes@port-92-203-173-36.dynamic.qsc.de] has joined #openttd 15:42:15 <_johannes> Alberth: I printed the estimates, however, somehow, they were all 0 15:44:27 <Alberth> definitely not too high thus :D 15:45:27 <Alberth> but degrading to Dijkstra algorithm isn't helping much in performance :p 15:45:54 <_johannes> having 0 as an estimate sounds wrong? 15:46:38 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 15:46:49 <Samu> supermop: http://www.tt-forums.net/viewtopic.php?f=33&t=74668&p=1166186#p1166186 15:46:59 <supermop> yeah i saw 15:47:01 <Samu> I created a topic to consolidate all the info 15:47:04 <Samu> ok then 15:47:11 <Samu> I just updated it right now 15:47:14 <Nathan1852> What is the best wayto build a 'museum'? 15:47:25 <supermop> hire renzo piano 15:48:03 <Samu> how are the sprites going? :o 15:48:20 <Samu> or if you could help me do something about it, what shall I do? 15:49:42 <Alberth> _johannes: it means expansion in any direction is equally good, so it expands in all directions, instead of towards the end-goal only 15:50:52 <_johannes> I thought the estimate is the geometrical or manhattan distance or something like this 15:50:58 <_johannes> and that once can not be 0 15:53:51 <_johannes> s/once/one 15:56:53 <_johannes> Alberth: wait, maybe I did that one wrong ;) 16:03:46 <Alberth> if you used non-zero estimates, then something must be wrong indeed :) 16:04:16 <_johannes> ok Alberth I looked up wrong: the estimate is increasing until (and including) it reaches 81 from 87 16:04:31 <_johannes> but then, when it reaches 82 from 81, the estimate is lower 16:05:04 <Alberth> the sum is the important number :) 16:06:46 *** sim-al2 [~sim-al2@dns25-175.cbu.edu] has quit [Ping timeout: 480 seconds] 16:07:59 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [Ping timeout: 480 seconds] 16:08:02 <_johannes> Alberth: sum = cost + estimate ? 16:08:57 <_johannes> in the code, there is "n.m_estimate = n.m_cost + d;" 16:09:05 <_johannes> which variable do you mean there? 16:09:12 <supermop> i haven't started yet, as still working this week on a hardware project, but my plan for this weekend is pretty simple: 16:09:44 <supermop> cut the existing sloped rivers in half and paste them back together 16:11:29 <Alberth> _johannes: cost + estimate, smallest sum is most promising to expand further 16:12:03 <_johannes> Alberth: so you'd like n.m_estimate + n.m_cost ? 16:12:18 <supermop> if i have time, add some rocks 16:12:22 <_johannes> which means 2 * n.m_cost + d ? 16:12:48 <Alberth> I don't know what m_cost or d is 16:13:21 <Alberth> cost = cost of path from start to where you are estimate = guess of cost you must make to reach end 16:13:45 <Alberth> where estimate <= real cost of that path 16:13:59 <Alberth> +remaining 16:15:14 <Alberth> to be clear: where estimate <= real cost of that remaining path 16:16:20 <_johannes> Alberth: I get what you mean, but why do they say "n.m_estimate = n.m_cost + d" ? 16:16:37 <_johannes> it looks like what you call estimate is d here ? 16:18:59 <Alberth> sounds possible, you never need the estimate anymore after computing it, only the real cost and the sum, perhaps it re-uses the estimate variable 16:23:39 <Samu> alright, supermop, thanks. If you have any question or doubt, and you can't find me here, post in the topic, I'll be looking at it. 16:24:47 <_johannes> Alberth: if that's the case, then for the sum that you asked for, it's like I said: 16:24:52 <_johannes> it is increasing until (and including) it reaches 81 from 87 16:24:59 <_johannes> but then, when it reaches 82 from 81, the sum is lower 16:26:13 <Alberth> so it shouldn't expand 87 16:26:26 <_johannes> it should 16:26:32 <_johannes> that's what I meant by including 16:26:41 <_johannes> from 81 to 87, it's still increasing 16:26:51 <_johannes> err from 87 to 81 16:27:04 <_johannes> but from 82 to 81, the sum is lower 16:27:04 <Alberth> ah, 81 -> 82, the sum decreases 16:27:14 <Alberth> that should not happen 16:27:52 <_johannes> so I conclude that 81 only got visible to 82 after 87 had been expanded 16:29:03 <Alberth> 87 lower than 82 ? 16:29:32 <Alberth> or equal 16:30:39 <_johannes> what do you mean by "82"? It's the start node, I can not see it getting expanded 16:32:38 <_johannes> oh oh also, there's a bug in the image I have drawn, the node 81 does not get discovered in the beginning, 82->85 is the first 16:33:46 <Alberth> discovery isn't very important. You normally unfold all direct neighbours of a node, doesn't matter in which order 16:34:18 <_johannes> maybe, for the start nodes, only the non-turnaround-neighbours are discovered? 16:34:40 <_johannes> that would explain why it does not see 81 yet in the beginning 16:34:52 <Alberth> if 82 is the start, you'd unfold all direct neighbours of 82, then pick lowest sum of those, unfold its neighbours, ... 16:35:25 <_johannes> ok, but it did not pick 81, which had the lowest sum 16:36:19 *** Progman [~progman@p57A184FB.dip0.t-ipconnect.de] has joined #openttd 16:36:44 <_johannes> If I look at PfSetStartupNodes() , it looks very much like it ignores neighbours behind the train 16:36:50 <Alberth> if it's not reachable from 82, that's fine, but then you cannot use it as short cut either 16:37:51 <_johannes> the train can not reach it in the beginning without a turnaround 16:38:28 <_johannes> hmm maybe I need to think more about it 16:39:13 <Alberth> all paths are either there, or they are not there 16:39:14 *** Samu_ [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 16:39:45 <Alberth> if you don't do that consistently, I'd expect problems 16:40:07 <_johannes> well, I have not changed anything about yapf :P 16:40:27 <supermop> oh man zaha died this morning 16:41:11 <Alberth> _johannes: doesn't mean much, it's a complicated piece of software, it wouldn't be the first bug in it :) 16:43:02 <Eddi|zuHause> who or what is a zaha? 16:43:56 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Ping timeout: 480 seconds] 16:44:05 <Alberth> dead man 16:44:27 <supermop> hadid 16:45:31 <supermop> she was a major inspiration to me to go into architecture when i was in high school, though my design thinking grew away from hers in university and subsequent years 16:45:47 <supermop> she still remains an important motivation 16:51:31 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:51:34 *** mode/#openttd [+v glx] by ChanServ 16:54:56 *** gelignite [~gelignite@x4db60053.dyn.telefonica.de] has joined #openttd 17:04:48 <Eddi|zuHause> doesn't sound like a person i would have come across befor 17:06:15 *** MonkeyDrone [~Monkey@84.255.150.186] has joined #openttd 17:08:29 <supermop> i guess not. most famous female architect, but architects in general aren't that well known among people who don't care about architecture 17:11:05 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 17:21:40 <Eddi|zuHause> if you'd point a gun at me and tell me to name an architect, i'd maybe say "Hundertwasser" 17:44:15 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 17:45:46 <DorpsGek> TrueBrain: Commit by translators :: r27529 /trunk/src/lang (4 files in 2 dirs) (2016-03-31 19:45:35 +0200 ) 17:45:47 <DorpsGek> TrueBrain: -Update from Eints: 17:45:48 <DorpsGek> TrueBrain: scottish gaelic: 3 changes by GunChleoc 17:45:49 <DorpsGek> TrueBrain: frisian: 6 changes by BAJansen 17:45:50 <DorpsGek> TrueBrain: spanish: 13 changes by SilverSurferZzZ 17:45:51 <DorpsGek> TrueBrain: (...) 17:48:26 <andythenorth> o/ 17:48:38 <andythenorth> but is it release? o_O 17:48:54 <Alberth> o/ 17:49:33 <Eddi|zuHause> it's not 1.4. yet 17:52:07 <Samu_> glx 17:53:22 <Samu_> i tested dpi at 125% with that change in the visual studio file https://bugs.openttd.org/task/6366?project=1&pagenum=3 17:53:49 <Samu_> but I only got 1 monitor, I don't know what would happen on multiple monitors 18:06:05 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 18:09:00 <supermop> planetmaker: did you make the current ogfx river and rocks sprites? 18:09:29 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:11:16 <Eddi|zuHause> i think that is unlikely 18:13:25 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 18:13:41 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:18:41 <supermop> have a few minutes to hack at pixels over lunch and was hoping wouldnt ned to dig through the whole ogfx sources 18:19:36 *** HerzogDeXtEr [~farci@i59F6D927.versanet.de] has joined #openttd 18:21:34 *** Hewimp [~oftc-webi@c-24-22-206-47.hsd1.wa.comcast.net] has joined #openttd 18:21:59 <Hewimp> Anyone found Train Bridge mod where can overpass anoter bridge ? 18:24:47 *** D-HUND is now known as debdog 18:25:33 <Hewimp> ? 18:26:03 <Hewimp> anyone not afk ? 18:26:17 <Alberth> I don't think it exists 18:26:52 <Alberth> and yeah , people are not always watching random persons entering the channel demanding an answer in 5 minutes 18:27:01 <Hewimp> bummer would think over pass be god idea 18:27:13 <Hewimp> good 18:27:22 <Hewimp> thanks 18:27:23 <Alberth> irc is a slow medium, expect to wait an hour or so 18:27:27 <Alberth> yw :) 18:27:51 <Alberth> you'd need to change the source code afaik 18:27:53 <Hewimp> anyone do mods ? 18:27:57 * andythenorth is doing FIRS 2 credits 18:28:08 <andythenorth> and apologising pre-emptively for anyone I missed :o 18:28:14 <andythenorth> sorry! 18:28:30 <Hewimp> Testing mods 18:28:47 <Alberth> thus defeating doing credits completely :p 18:29:00 <andythenorth> there is that yes 18:29:03 <Alberth> Hewimp: "mods" has no real meaning in OpenTTD 18:29:09 <Hewimp> found few bugs no idea who to tell :) 18:29:49 <Samu_> I am messing with the difficulty.max_no_competitors in the source code and put 15 there, instead of 14 18:30:00 <Samu_> tested it and.... it werks! 18:30:29 <Alberth> Hewimp: without indication where you found them, no way to point directions 18:31:04 <Samu_> the part that works is: game will always attempt to use all 15 company slots for AIs 18:31:05 <Hewimp> Download them all new to this 18:31:23 <Hewimp> just checking out what they do or break 18:31:44 <Hewimp> some defently add to the game 18:31:47 <Samu_> the part that breaks: AI/Game Script Settings window from main menu 18:32:06 <Hewimp> still no idea how to add them without making a new game every time 18:32:09 <Samu_> max no of competitors there is still only 14 18:32:33 <Samu_> it shows 15, if i configure it on the openttd.cfg first 18:32:45 <Alberth> Hewimp: a better strategy is to find nice ones, and use those, there is a lot of old stuff there 18:33:21 <Alberth> Hewimp: adding newgrfs voids warranty of sane results, restarting is the only safe way 18:33:35 <Hewimp> their great thanks to all that worked on them :) 18:33:54 <Hewimp> have to expect few flaws 18:34:38 <Hewimp> i see 18:35:10 <Hewimp> thanks to hlp got my map to hight map but can you make that a senero again ? 18:35:14 <Hewimp> Help 18:35:54 <Hewimp> so got my base map i drew :) 18:36:38 <Hewimp> still not shure how change the production without senerio. 18:36:44 <Alberth> you can only restart making a scenario from the height map, but that's not really want you'd want, in general 18:37:02 <Hewimp> i liked the map i drew :) 18:37:04 <Alberth> change production? 18:37:43 <Hewimp> Melium falcon map 18:38:54 <Alberth> don't know what that means either 18:39:15 <Hewimp> i bad speller 18:39:25 <Hewimp> Star wars Melium falcon 18:39:35 *** Biolunar_ [~Biolunar@x4d080f7a.dyn.telefonica.de] has quit [Quit: leaving] 18:40:38 <Hewimp> Millenium ? 18:41:02 <Hewimp> star ship :) 18:43:05 <Hewimp> so i can load a hight map why would taht be bad ? 18:43:10 <Alberth> yeah, so how is that related to production change? 18:43:20 <Hewimp> That Grr 18:43:37 <Hewimp> the starting stuff always statrs low 18:43:50 <Hewimp> to ittle to move 18:44:04 <Hewimp> if had one that change it to max would be much better 18:44:35 <Alberth> play with a different industry set? 18:44:59 <Alberth> has different characteristics 18:45:01 <Hewimp> dose taht change the Production ? 18:45:13 *** Samu_ [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 18:45:13 <Alberth> or use manual industries newgrf 18:45:23 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 18:45:32 <Hewimp> ya we were checking some out just needed a guide where what to what we got lost :) 18:45:41 <Alberth> nidustry set tends to change production, cargos, everything 18:46:12 <Alberth> that's why I added the industry chain window :p 18:46:12 <Hewimp> tryed taht no Idea how to get it to do anything 18:46:51 <Hewimp> above my pay grade 18:47:18 <Alberth> manual industries fixates production, I think it has a parameter to also allow changing production, but it's a long time since I played withit 18:47:44 <Hewimp> ok have to play around with it see how to get it to work 18:48:18 <Hewimp> Sweet 18:48:48 *** Hewimp [~oftc-webi@c-24-22-206-47.hsd1.wa.comcast.net] has quit [Quit: Page closed] 18:48:55 *** Hewimp [~oftc-webi@c-24-22-206-47.hsd1.wa.comcast.net] has joined #openttd 18:49:02 <Hewimp> sorry hit wrong button 18:50:16 <Hewimp> trying to find my map so toss on thumb drive for my son 19:02:43 <Hewimp> once we pick the Stuff we like w can try again 19:02:59 <Hewimp> had problem with him Join when we hit 4 Mb data 19:05:45 <Alberth> 2 players need about 1024x512 19:07:18 <Alberth> if your son is not too old, and you play coop with him 512x512 (normal single player) would work too 19:10:40 <andythenorth> my 6 year old seems to like toyland :( 19:10:43 <andythenorth> sad times 19:11:01 *** Hewimp [~oftc-webi@c-24-22-206-47.hsd1.wa.comcast.net] has quit [Ping timeout: 480 seconds] 19:11:18 <Alberth> hmm, chemicals transport over 4 tiles 19:12:22 <Alberth> hmm, that doesn't bring you to make new toyland industries? 19:12:35 <andythenorth> nah 19:13:11 <andythenorth> Alberth: are you hinting I need to fix proximity checks? :) 19:14:05 <Alberth> nah, just pondering whether there is any point in playing firs2 currently 19:14:43 <sim-al2> That extreme flowchart though 19:14:44 <Alberth> graphics and chains seem much improved tome 19:14:51 <supermop> andythenorth: motivation to draw brio sprites for toyland 19:15:35 <Alberth> sim-al2: you don't play "extreme" with a flowchart, you use a busy bee to tell you what to connect :) 19:16:13 *** Nathan1852 [~Nathan185@HSI-KBW-134-3-201-222.hsi14.kabel-badenwuerttemberg.de] has quit [Ping timeout: 480 seconds] 19:16:21 <andythenorth> what Alberth said 19:16:40 <andythenorth> which economy are you using? 19:16:53 <andythenorth> the checks do exist, theyâre just incomplete, and mostly derived from âextremeâ 19:16:55 <Alberth> tropical basic 19:17:28 <andythenorth> yeah, unlikely Iâve set those correctly :P 19:18:26 <andythenorth> I have some family stuff going on, but Iâll patch when I can 19:18:45 <andythenorth> or you can, itâs âjustâ a python prop on the Industry object 19:19:01 <andythenorth> and there is a method for getting prop values specific to an economy 19:19:14 <Alberth> http://devs.openttd.org/~alberth/Beedgrove_rivers_transport_1927-12-02.sav 19:19:17 <andythenorth> but it would need an nml switch adding to check economy economy 19:20:13 <Alberth> and there is an extreme short piece of road somewhere too :) 19:20:21 <Samu> The AI/Game script settings window needs some adjustings, maybe even an overhaulÂŽ 19:20:36 <Samu> I see now why you couldn't put 15 AI companies in there 19:20:40 <andythenorth> Alberth: well IRL, chemical plant is often next to copper refinery ;) 19:20:44 <andythenorth> you need PIPE grf 19:20:54 <Alberth> yep, was thinking that too :) 19:21:07 <Alberth> so maybe that's the answer :) 19:21:23 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 19:21:35 <andythenorth> your trains wonât be going round the mountain on that map eh? 19:21:36 <andythenorth> :) 19:21:52 <Samu> i have some ideas how to improve that window 19:21:53 <Alberth> Samu: I am gussing 2 slots are actually used for something else 19:21:58 <Alberth> *guessing 19:22:27 <Alberth> but yeah, that window is less than optimal to say the least :) 19:22:31 <Samu> slot 1 is the culprit 19:22:43 <Samu> 1 and 2 19:23:08 <Samu> forcing slot 1 to always be Human is what I need to think about 19:23:48 <Alberth> you definitely want that, or you cannot log into the game to fix things as administrator 19:24:16 <Alberth> (I think, never tried that) 19:24:52 <Samu> problem is, there are 3 ways to start a game, 3 game modes or whatnot, whatever you call it 19:25:05 <Alberth> only 3? 19:25:16 <Samu> single player 19:25:32 <Samu> then dedicated multiplayer and non-dedicated multiplayer 19:26:00 <Samu> this window is fine for single player 19:26:24 <Alberth> don't think it is 19:26:28 <Samu> for non-dedicated multiplayer, the host still goes to company 1 19:26:36 <Samu> but the host can go to spectator mode 19:26:37 <Alberth> close button is always lost with me 19:26:42 <Samu> and kill company 1 19:27:09 <Samu> then the always Human slot will turn into a possible AI slot 19:28:10 <Samu> must have to improve this, as the only AI slot that can be configured starts at slot 2 19:28:20 <Samu> even if slot 1 already has no human 19:28:49 <Samu> it would start a Random AI when the game tries to create Company 1 AI 19:29:54 <Samu> finally, the 3rd game mode, the dedicated server mode, will actually start with 0 human players 19:30:10 <Samu> slot 1 can't be configured 19:30:16 <Samu> it is starting a Random AI 19:30:35 <Samu> now, about the max_no_companies setting 19:30:49 <Samu> 14 is fine for single player mode 19:30:57 <Samu> but not for the other 2 modes 19:32:07 <Samu> I can configure slots 2-15, but in a dedicated multiplayer (and assuming no human ever joins), only the 14 companies will start, and their configurations are set from range 1-14 19:32:48 <Samu> not even from range 2-15 19:32:50 <Alberth> assume humans will join, save games gets run in different modes and exchanged 19:33:36 <Alberth> people prepare maps in other setups than where they are played 19:34:14 <Alberth> administrator needs to log in to fix an emergency 19:34:39 <Alberth> MP game gets saved, and continued in SP mode 19:34:46 <Alberth> it all, and more, happens 19:35:05 <Samu> I see :( single player games can't start as spectator 19:35:38 <Alberth> you also have a huge number of existing saves that should not break 19:36:18 <Alberth> but you only add more companies, so that may not be a problem 19:37:36 <Alberth> but so far I have not heard a convincing reason why there are not currently 15 companies 19:38:26 <Alberth> the guy that implemented the current system didn't pick the current limit out of a high hat, he thought about it, and decided you couldn't want more 19:38:34 <Alberth> why? 19:39:59 <Alberth> if it was really as simple as changing a number, he would have done that too 19:41:24 *** Monkey_ [~Monkey@84.255.151.119] has joined #openttd 19:43:14 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:44:56 <Samu> let me save a game with 15 AIs 19:44:58 <Samu> brb 19:48:16 *** MonkeyDrone [~Monkey@84.255.150.186] has quit [Ping timeout: 480 seconds] 19:51:26 <Samu> uh oh... there's something terribly wrong when loading the savegame 19:52:41 <Samu> I entered a dedicated server with 15 AIs, as spectator, then i saved the game 19:53:02 <Samu> those 15 AIs were started via 'startai' x15 script 19:53:09 <Samu> in the scripts folder 19:53:48 <Samu> now, when i load the savegame, I am getting completely different AIs taking over. It is not taking the configuration settings that were being used on the server 19:54:45 <Samu> I, as human, was put into company slot 1, which is AI controllable 19:56:57 <Samu> either the savegame or the loadgame is wrong 19:58:01 <andythenorth> so I should release FIRS tomorrow morning? 19:58:04 <supermop> Samu: if you look at the way ogfx river banks are drawn here, maybe there is a way to just composite what you need in code? http://dev.openttdcoop.org/projects/ogfx-landscape/repository/changes/src/gfx/water/riverbank_nogrid_temperate_ne.gimp.png 19:58:20 <Alberth> andythenorth: sure, why not? 19:58:23 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 19:58:25 <andythenorth> Alberth: are the industry conflicts unacceptable? 19:58:35 <andythenorth> April 1st is a fairly arbitrary date eh? 19:59:43 <Alberth> I find industries next to each other reduces the need to connect them a lot 19:59:52 <Alberth> but maybe it's just me 19:59:54 <andythenorth> doesnât it just :) 20:02:06 *** _johannes [~johannes@port-92-203-173-36.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 20:04:22 <Alberth> even if they're technically not connected :p 20:08:16 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 20:08:44 <Wolf01> o/ 20:12:38 <andythenorth> lo Wolf01 20:12:59 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:13:50 <Wolf01> andy, did you read about the pf switch? 20:14:14 <Wolf01> (totally unrelated to the ottd pathfinder) 20:15:53 <supermop> alberth needs belts 20:16:24 <andythenorth> Wolf01: yeah 20:16:30 <andythenorth> the train guys are upset 20:18:00 <Wolf01> not only them, also some of my group 20:19:11 <andythenorth> stockpile the old ones, quick! 20:20:44 <Wolf01> heh, too bad the boxes are exactly the same 20:20:56 <andythenorth> bricklink :P 20:21:02 <Wolf01> yeah 20:21:53 <andythenorth> it makes zero difference to me, I only use them for polarity reversal 20:22:03 <andythenorth> I could do the same by cutting the wires and rejoining 20:23:25 <Wolf01> http://www.bricklink.com/store.asp?p=mixedbricks.com&itemID=43240378 <- lol, who does want a power functions set box 20:23:50 <andythenorth> ha 20:24:00 <andythenorth> this box thing I never understand 20:24:10 <andythenorth> I guess itâs a market, and people are free to buy what they want :) 20:26:45 <Wolf01> no doubt 20:28:03 <Wolf01> I have 2 chicken men to sell, I got them with the past 2 orders :P 20:28:17 <andythenorth> I have the red jet plane to sell 20:28:23 <andythenorth> and maybe a few other things 20:28:30 <andythenorth> enough technic and city already 20:30:09 <Wolf01> the easter promotional set is 6.50â¬, not so bad 20:30:34 <Wolf01> 2 of them, MISB 20:31:42 <andythenorth> I sold another 4 Power Puller wheels :) 20:31:50 <andythenorth> £60, to a good home 20:31:56 <Wolf01> :) 20:32:12 <andythenorth> found another guy on ebay, £35 per wheel :O 20:35:20 <Wolf01> wow 20:35:43 <andythenorth> yeah 20:35:50 <andythenorth> not necessarily selling at that price... 20:37:24 <Wolf01> http://www.commitstrip.com/en/2016/03/31/where-should-we-keep-our-open-source-code/ <- ha! reminders me what appened with some newgrfs 20:38:07 <Wolf01> *reminded 20:38:46 <Wolf01> I'm still too weird this evening, drove 70km to see an Escher exposition :P 20:39:26 *** Samu_ [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 20:40:39 <andythenorth> sounds great 20:41:46 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Ping timeout: 480 seconds] 20:41:48 <Samu_> Samu: 20:45:03 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Server closed connection] 20:45:35 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 20:49:59 * andythenorth wonders if FIRS needs a manual 20:50:01 <andythenorth> or gameplay guide 20:50:26 <Samu_> supermop: I dont understand what to look at 20:50:35 <Samu_> the spriteset? 20:51:59 <Samu_> http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/80770173d7de/entry/src/rivers.pnml 20:53:44 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:54:03 <Wolf01> grrr, I was writing a reply to him 20:55:36 <supermop> the pngs 20:55:52 <supermop> the river banks are drawn separately 20:56:23 <supermop> so i assume the code just composites on whatever bank a tile needs? 20:58:40 <supermop> and fills in the middle with water? 20:59:40 <Samu_> let me look at the function static void DrawRiverWater(const TileInfo *ti) 20:59:47 <Samu_> I think it is this one who draws 21:00:07 <Samu_> there's only 5 images 21:01:01 <supermop> there are several of those files tho 21:01:45 <supermop> brb 21:01:47 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Remote host closed the connection] 21:02:28 <Samu_> https://git.openttd.org/?p=branches/1.6.git;a=blob;f=src/water_cmd.cpp;h=4392eb2103732a53a0aba4aee9e53e48804f0e12;hb=HEAD#l612 21:02:42 <Samu_> sorry, i'm not sure where to look for that 21:02:51 <Samu_> but I think it's somewhere in this 21:02:58 <Samu_> that* link 21:06:40 *** Monkey_ [~Monkey@84.255.151.119] has quit [Read error: Connection reset by peer] 21:12:32 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 21:23:02 <Samu_> so what you're telling me is that the sprites already exist, but the code is not there to display them? 21:23:17 <Samu_> and I only need to write the missing code? 21:23:35 <Samu_> crap, he's not in channel 21:26:43 *** gelignite [~gelignite@x4db60053.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:28:09 <Samu_> okay, back to my other project 21:29:08 *** MonkeyDrone [~MonkDAce@80.88.255.40] has joined #openttd 21:29:57 <NGC3982> dbg: [net] getaddrinfo for hostname "f", port 5001, address family either IPv4 or IPv6 and socket type tcp failed: Name or service not known 21:30:15 <NGC3982> That is the error message i receive when i use 'openttd -D -c config.cfg' 21:30:30 <NGC3982> Where port is set to 5001, as the only altered post in the config file. 21:30:36 <NGC3982> Newly installed on a new system. 21:34:28 <Eddi|zuHause> you have a weird host line in your cfg? 21:35:05 <NGC3982> server_find_address was not empty. 21:35:30 <NGC3982> It works when removing the "f =" 21:35:55 <Eddi|zuHause> well, there you go. 21:35:57 <NGC3982> Although, i just installed the latest version on two different PC's running the same Ubuntu distribution, with the first PC running into this issue, and the other did not. 21:36:03 <NGC3982> Funny. 21:42:52 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has quit [Remote host closed the connection] 21:43:08 *** heffer [felix@hyperion.fk.cx] has quit [Quit: No Ping reply in 180 seconds.] 21:43:38 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has joined #openttd 21:43:41 *** mode/#openttd [+o DorpsGek] by ChanServ 21:44:09 *** heffer [felix@hyperion.fk.cx] has joined #openttd 21:49:40 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 21:50:43 <Samu_> guys, i have a problem, who can help me? 21:51:07 *** Hewimp [~oftc-webi@c-24-22-206-47.hsd1.wa.comcast.net] has joined #openttd 21:51:36 <Hewimp> Hello Back anyone find way to put Lights on Bridge so more 1 Train can use it ? 21:51:43 <Samu_> loading a savegame with AIs is causing issues 21:52:28 <Hewimp> think some ai Bugfed i see some crach when they attempt to start game 21:52:35 <Samu_> I saved a game with, lets say, 15 MogulAI's 21:52:57 <Samu_> when I load it back, I am getting all the MogulAIs being replaced by randomly chosen AIs 21:53:08 <Samu_> what is wrong? 21:53:33 <glx> mogulAI not saving itself ? 21:54:23 <Samu_> I don't think it's a mogulAI issue, it was just an example 21:55:05 <Eddi|zuHause> no, there isn't a way to put signals on bridges 21:55:37 <Samu_> I am trying to reproduce this bug, and I can't seem to get repeatable results 21:55:47 <Eddi|zuHause> (unless you want to dig through poorly written patches on the development forum, or use one of the highly unstable patchpacks) 21:56:25 <Samu_> gonna try these steps 21:56:28 <glx> the easy way is to use smaller bridge and raised land 21:57:12 <Samu_> I start a dedicated server with its own config file, this config file has the 15 AI's set up 21:57:29 <Samu_> 15 MogulAIs for simplifying 21:57:43 <Samu_> the AI's are launched with 'startai' in the console 21:58:02 <Samu_> now, I launch OpenTTD as GUI 21:58:07 <Samu_> I join the server 21:58:11 <Samu_> I save the game 21:58:23 <Samu_> then I load the game i just saved, and 21:58:26 <Samu_> ... poof 21:58:36 <Samu_> the mogulAI is being replaced by random AIs 21:59:31 *** Progman [~progman@p57A184FB.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:00:54 <Samu_> you can try it yourself 22:01:01 <Samu_> the servers are up 22:01:16 <Samu_> enter my server, save game, then load the game and see it happening 22:02:47 <Samu_> https://www.openttd.org/en/server/99178 - this is the MogulAI server 22:10:40 <Samu_> question 22:10:49 <Samu_> is game_start.scr carried over to the savegame? 22:15:25 <Samu_> this is what I got in game_start.scr. This is only on the server script folder https://paste.openttdcoop.org/puj83etor 22:15:42 <glx> save on server or client ? 22:15:59 <Samu_> save was on client, client does not have any script 22:16:05 <Samu_> load was also on client 22:16:07 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 22:16:42 <Samu_> client script folder is emtpy, not running anything 22:19:56 <Samu_> I also have a pre_dedicated.scr on the server, with this simple line: debuglevel net=1 22:21:29 <Samu_> oh, and the server openttd.exe file was converted, with that utility you gave me to download 22:21:41 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:22:56 <glx> .scr are local to the server 22:29:32 <glx> after reading the code it seems to work as intended 22:31:51 <Samu_> intended? :( 22:32:59 <glx> if you save on the server it will work 22:33:45 <Samu_> ok, testing that 22:36:27 <Samu_> yup, you're right 22:36:52 <Samu_> saved on server, loaded on client, MogulAIs are still MogulAIs 22:36:59 <glx> client doesn't have AI info so it can't save it 22:37:47 <Samu_> interesting 22:37:50 <glx> it just knows there's an AI 22:39:58 <Samu_> thanks, another mystery solved :p 22:49:21 *** Biolunar [~Biolunar@x4d080f7a.dyn.telefonica.de] has joined #openttd 23:01:38 <Samu_> I have a request 23:02:23 <Samu_> when hosting a multiplayer game, could it start with 0 humans? 23:02:39 <Samu_> instead of putting the host in company 1? 23:02:53 <Samu_> host would start as spectator 23:08:04 <Samu_> hmm, in fact, it should also do the same for when loading a save in multiplayer 23:08:40 <Samu_> i dont have much time today, but I'm going to investigate this tomorrow 23:10:06 <Wolf01> 'night 23:10:09 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:10:24 *** Samu_ [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 23:11:21 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 23:24:24 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 23:24:27 *** mode/#openttd [+v tokai] by ChanServ 23:31:11 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:44:09 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has quit [] 23:55:26 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!]