Config
Log for #openttd on 5th April 2016:
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00:05:26  <Samu> bug reported -> https://bugs.openttd.org/task/6438
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00:26:24  <sim-al2> >Please help test the release candidate for yet undocumented features
00:26:39  <sim-al2> lol
00:54:53  <Eddi|zuHause> is that still "lol"-funny? i heard that term like 20 years ago
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01:27:43  <Absay> Hi. I'd like to know if it would be possible to add a new translation of the game.
01:28:19  <Absay> The language is Mexican Spanish (es_MX), based on the existing Spanish es_ES translation.
01:29:02  <Absay> I already have created my Openttd.org account and emailed the transaltions manager a week ago
01:29:15  <Absay> but he hasn't answered my message yet.
01:29:59  <Eddi|zuHause> that is unlikely to happen at this time of day
01:30:29  <Absay> Well, maybe other day?
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08:53:22  <Wolf01> moin
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09:21:46  <Samu> hello
09:22:56  <Samu> i got a difficult bug to reproduce, I think it's NoAI related, it only happens on dedicated server, and not on single player or multiplayer
09:23:46  <Samu> how do I report such a bug like this?
09:25:05  <Samu> RoadRunner is the AI I used
09:26:00  <Samu> Your script made an error: the index 'GetCompanyValue' does not exist
09:26:16  <Samu> this error only seem to happen on dedicated server, though
09:27:27  <Samu> *FUNCTION [Start()] roadrunner-9\main.nut line [150]
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09:32:36  <Samu> who's George Weller?
09:57:48  <Samu> what is "Api compatibility script not found"?
09:59:47  <Samu> nevermind, i figured out, not a bug, just my stupidity
09:59:52  <Samu> :(
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10:11:12  <Samu> darn, some of  the AI crashes i've been logging were because of missing compat .nut files, t.t I'm so stupid, got to start this all over
10:11:55  <Samu> oh well, at least now I got the files in place
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11:04:14  <Wolf01> o/
11:04:20  <andythenorth> o/
11:04:43  <Eddi|zuHause> :o
11:05:03  <Eddi|zuHause> /combobreaker
11:05:12  <Wolf01> :)
11:07:33  <andythenorth> player is down >––>o
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11:53:15  <Wolf01> "insert coin"
11:56:10  <Wolf01> mmmh I'm looking for a way to use styles on UWP like I do with CSS classes, for now I understood how to use them only with element, but I have different elements (with the same properties) :|
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12:31:17  <Eddi|zuHause> "insert coin" always reminds me of this: https://www.youtube.com/watch?v=0sNxRji1STg
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12:48:52  <Wolf01> whoa, that's a lot of work
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13:58:10  <supermop> good morning
14:03:18  <andythenorth> lo supermop
14:03:22  <andythenorth> will read the tracking table later ;)
14:03:30  <supermop> tracking table?
14:04:12  <andythenorth> roster
14:06:01  <supermop> ah
14:06:19  <supermop> tracking table implies someone is actually working off it!
14:07:32  <andythenorth> yes well no
14:07:46  <andythenorth> is the Japan set GPL? :P
14:10:40  <supermop> i think it is
14:10:57  <supermop> but its not exactly in foster/IH style
14:11:29  <andythenorth> yeah
14:11:30  <supermop> everything but the monorails could find a prototype in there though
14:11:52  <supermop> and the monorails can be just EMUs with side skirts
14:11:59  <andythenorth> re: inspiration, it often pays off to look for prototypes, or theoretical locos
14:12:07  <andythenorth> it breaks the link with ‘but must be realism'
14:12:16  <andythenorth> makes it easier to dibble stats to suit gameplay
14:14:18  <andythenorth> 10 out of 18 engines in Iron Pony are based on either one-off prototypes, or just drawings
14:14:40  <andythenorth> and we composite things together
14:15:24  <supermop> i was trying to avoid basing too much on real locos
14:15:27  <andythenorth> supermop: e.g. the Vulcan is https://en.wikipedia.org/wiki/British_Rail_HS4000 mashed with https://en.wikipedia.org/wiki/British_Rail_DP2
14:15:35  <supermop> but yeah
14:15:36  <andythenorth> ‘real enough’
14:16:19  <supermop> JNR electrics are a bunch of carbody boxes with very similar styling and dozens of models from 50s-60s
14:16:31  <supermop> and only a few since
14:17:38  <supermop> andythenorth should make a BR livery simulator
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14:58:28  <planetmaker> o/
14:59:45  <supermop> hi planetmaker
15:07:31  <Alberth> o/
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17:12:34  <frosch123> heffer: blathijs: release btw :p
17:16:30  <Alberth> o/
17:16:36  <frosch123> hoi
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17:19:22  <blathijs> frosch123: Tnx
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18:16:06  <andythenorth> o/
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18:44:58  <Alberth> o/
18:46:51  <Wolf01> o/
18:55:51  <Wolf01> does somebody know a good c# irc channel?
18:56:53  <Alberth> channel list doesn't have one?
18:57:45  <Wolf01> yes but some are empty, others just one person or doesn't seem to talk about the right things  reading the topics
18:58:03  <Wolf01> I'm trying on freenode now
18:59:19  <Wolf01> or they talk brazilian or dutch
19:00:59  <Wolf01> or 515 people not talking
19:01:20  <planetmaker> 145 people not talking here ;)
19:01:21  <Alberth> better than 500 people that do talk :p
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19:02:28  <Alberth> could also try  mono, I guess
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19:02:59  <Wolf01> nah, I'm more targeted to UWP
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19:05:41  <Wolf01> ok, they are throwing shit to UWP, I think that's the right channel :)
19:07:17  <Alberth> :)
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19:32:54  <andythenorth> http://www.brothers-brick.com/2016/04/04/modular-boats-the-new-word-in-shipbuilding/
19:32:55  <andythenorth> bah
19:32:59  <andythenorth> I should finish Squid
19:33:02  <andythenorth> don’t like it though
19:34:22  <Wolf01> why not?
19:34:32  <Alberth> try to improve it so you hate it less?
19:34:40  <andythenorth> because ships :)
19:34:46  <andythenorth> ships are just daft eh?
19:35:13  <Wolf01> it's an interesting idea, it reminds me about these https://s3-us-west-1.amazonaws.com/pinshape-production/uploads/image/file/4076/container_modwheels-modular-toy-car-set-1-3d-printing-4076.png
19:35:20  <Alberth> getting a decent waterway is complicated
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19:35:43  * andythenorth considers again refittable ship capacities
19:35:53  <andythenorth> or a % loaded order type
19:36:03  <Alberth> usually the map generator makes one big land area
19:36:48  <Wolf01> mmmh https://s-media-cache-ak0.pinimg.com/236x/82/2e/fe/822efed420997820a3f18382f8b5591a.jpg woode vehicles grf set
19:36:52  <Wolf01> wooden
19:36:52  <andythenorth> ship set needs such a wide range of sizes; trains, RVs, airplanes, not
19:37:03  <andythenorth> Wolf01: toyland replacement :)
19:37:11  <andythenorth> probably too cute to be interesting
19:37:17  <Alberth> make a smallships newgrf :p
19:38:27  <Wolf01> yeah, a fleet of motorboats
19:38:53  <Wolf01> 150 motorboats in place of one container ship
19:39:20  <Alberth> how to kill CPU time efficiently :p
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19:39:55  <andythenorth> low_battery.grf
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20:04:38  <Samu> is the main menu background game loaded as single player? there seems to be a human player in it. no matter how I edit the ai_gui.cpp file, all points to a human player being in there
20:08:41  <Samu> how do I move this company away?
20:12:27  <Wolf01> make a new title screen game from a dedicated server using one ai player?
20:12:56  <Wolf01> but I bet it doesn't work
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20:31:49  <Wolf01> bah, enough of morons this evening, I'll go back to the old tutorial lessons on the web :|
20:32:33  <Wolf01> I tried to be polite and nice, but when people are so fucking retarded that even Cortana is more smart it's a lost battle
20:34:15  <Wolf01> tell me directly "I don't want to help you" not "go see a little detail in a shitload-of-code file and try to spot where it's used"
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21:43:11  <Wolf01> is it me or the intellisense of vs2015 learns how do you program?
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22:59:02  <Samu> i got some weird crash error, asking for an enemergy save
22:59:59  <Wolf01> some more info about what your modification could have caused it?
23:00:50  <Samu> sec, i'm checking logs.
23:01:27  <Samu> got 8 servers running, while also 8 clients watching, 1 for each server
23:02:25  <Samu> there's some mess happenning, gonna be hard to explain
23:02:39  <Samu> one of the clients on server 8 got a desync error
23:02:55  <Samu> client 1, watching server 1, got the emergency crash
23:03:14  <Samu> but server 3 is the one that disappeared
23:03:49  <Samu> client 3 is no longer watching server 3, it's back to main menu
23:03:54  <Samu> network error
23:04:08  <Samu> what I don't get it is how server 1 is still running
23:04:28  <Wolf01> because the client had the error, not the server
23:05:01  <Samu> I was supposed to be getting 8 servers running
23:05:12  <Samu> server 3 is gone... without error
23:05:12  <Wolf01> or it is stuck at saving?
23:05:42  <Wolf01> I'm thinking about thread safety
23:06:18  <Wolf01> you should ask somebody more wise about this error
23:06:34  <Wolf01> I can only make assumptions
23:06:46  <Samu> the explanation is misleading, let me try again
23:07:31  <Samu> what i mean with client 1, is me with an openttd instance spectating the game hosted by server 1. I associated it as client 1 = server 1
23:07:47  <Wolf01> ok, this was clear
23:08:29  <glx> there should be some details in the crash window
23:08:41  <Samu> server 3 crashed without error > spectator 3 got the network error
23:09:06  <Samu> server 1 did not crash > spectator 1 crashed with the emergency save
23:09:20  <glx> of course if the server is gone without notice the client get a network error
23:09:25  <Samu> this happened shortly after server 8 client getting a desync error
23:09:48  <Samu> oops, client 8 on server 8 getting a desync error
23:10:59  <Samu> let me upload bug report
23:11:33  <glx> if you modified the code it's useless
23:12:31  <Wolf01> are you using multiplayer safe AIs?
23:12:34  <Samu> i ran the convert.exe utility
23:12:44  <Wolf01> not what I asked
23:12:48  <glx> convert is ok
23:13:12  <Wolf01> ah ok, was related to the modified code
23:13:24  <Wolf01> I'm falling asleep
23:14:14  <Samu> start /D "C:\Program Files\OpenTTD" openttd.exe -n :3979#255
23:14:23  <Samu> the servers are not on C:
23:14:49  <Samu> the client instances are not modified at all, not even converted
23:15:38  <Wolf01> something in the running games? grfs? AIs?
23:15:45  <Samu> yes, AI's on all of them
23:16:30  <Wolf01> maybe one AI executed a command which caused the desync?
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23:21:17  <Samu> there is a crash dump from server 3 as well
23:21:23  <Samu> so, I got 2 crash dumps
23:26:26  <Wolf01> btw... 'night
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23:55:41  <Samu> hey
23:55:57  <Samu> the desync on server 8 was not recent after all
23:57:37  <Samu> how often does the "advertising to master server" happen?
23:57:57  <Samu> if i know that number, i can precise better when the desync happened

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