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00:02:06 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 00:21:14 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 00:29:34 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 00:30:50 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 00:39:17 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 00:42:43 *** gelignite_ [~gelignite@x4db5cb24.dyn.telefonica.de] has joined #openttd 00:49:14 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 00:50:06 *** gelignite [~gelignite@x4e3064e2.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 00:50:27 *** gelignite_ [~gelignite@x4db5cb24.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 01:03:07 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:30:45 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 01:33:41 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has quit [Remote host closed the connection] 01:38:47 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has joined #openttd 01:58:55 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:29:11 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:57:01 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 03:06:42 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:43:54 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 03:53:40 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 04:45:28 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 04:49:02 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 05:12:56 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:29:46 *** MonkeyDronez [~Monkey@84.255.151.178] has joined #openttd 05:35:19 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 05:52:30 *** AdmiralKew [~pcc31@49.146.218.8] has joined #openttd 06:36:32 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:39:40 <andythenorth> o/ 06:46:12 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 07:10:44 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 07:20:23 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 07:29:19 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 07:42:14 *** Progman [~progman@p57A18D48.dip0.t-ipconnect.de] has joined #openttd 07:51:18 *** Leanden [~oftc-webi@bcdc36c7.skybroadband.com] has joined #openttd 07:51:22 <Leanden> Hi all 07:51:26 <Leanden> any hg experts here 07:51:30 <Leanden> ive fucked up :P 07:53:38 <andythenorth> what happened? 07:53:44 <andythenorth> or whatâs the problem? 07:53:51 <Leanden> i accidentally commited my binary to the repository 07:53:54 <Leanden> and now i cant push :) 07:54:31 <andythenorth> was it the last commit? 07:54:36 <Leanden> the first 07:55:09 <andythenorth> hmm dunno 07:55:21 <andythenorth> whatâs the message on push? 07:55:23 <Leanden> i think i may have actually fixed it 07:55:39 <Leanden> 1 sec ill get it up 07:55:52 <Leanden> ahh balls 07:55:58 <Leanden> i fixed it and created a new error lol 07:56:09 <Leanden> remote: File "Makefile.local" may not be added to the repository.transaction abort! 07:57:10 <andythenorth> have you got a .hgignore? 07:57:25 <Leanden> yes 07:57:36 <Leanden> i add the files to that? 07:57:46 <andythenorth> I am not the best advisor on hg 07:58:02 <andythenorth> make a copy your whole project directory locallly in case of accidents 07:58:15 <Leanden> oh i already did ;D 07:58:32 <andythenorth> my .hgignore looks like https://paste.openttdcoop.org/pubtbpno1/7ohbso/raw 07:58:44 <andythenorth> I would pick one of these two solutions 07:58:52 <andythenorth> (1) read the hg manual 07:59:14 <andythenorth> (2) wait for somebody here who can help you better :) 07:59:26 <Leanden> no your hgignore is perfect 07:59:27 <Leanden> thanks 07:59:33 <andythenorth> it might not solve the problem 07:59:59 <Leanden> oh there isnt a hgignore -.- 08:00:17 <andythenorth> you have the file added to a commit, and the repo might simply never accept that without deleting the commit from your local hg 08:00:24 <andythenorth> deleting commits in hg scares me a lot tbh 08:00:39 <andythenorth> usually when there is a problem with hg, I just delete everything and start again 08:01:34 <andythenorth> thatâs kind of silly and not the point of VCS :P 08:02:30 <Leanden> trying my push again 08:06:16 <Leanden> /sigh it didnt work 08:06:24 <Leanden> i think i will just start the repository from scratch 08:08:42 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 08:10:44 <Leanden> it worked 08:10:45 <Leanden> i think 08:11:02 <Leanden> http://dev.openttdcoop.org/projects/brtrains/repository 08:11:04 <Leanden> yep :) 08:16:27 <Leanden> so now that the repo is up on the dev page 08:16:36 <Leanden> will it automatically compile nightly? 08:24:56 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 08:28:39 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has quit [] 08:28:45 *** Leanden [~oftc-webi@bcdc36c7.skybroadband.com] has quit [Quit: Page closed] 08:54:37 *** Leanden [~oftc-webi@bcdc36c7.skybroadband.com] has joined #openttd 08:54:52 <Leanden> @log 08:55:18 <Leanden> I missed the answer, will my repo automatically compile nightlies? 08:56:11 <blathijs> Leanden: Nobody answered yet :-) 09:06:23 *** Wolf01 [~Wolf01@host157-194-dynamic.41-79-r.retail.telecomitalia.it] has joined #openttd 09:06:47 <Wolf01> o/ 09:13:07 <Wolf01> lol, andy, as I expected yesterday evening I've seen very large sets shifting from one car trunk to another 09:16:20 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 09:17:30 <Samu> what happens when "keep all autosave = true" with "max_num_autosave = true"? 09:17:34 <Samu> oops 16 09:17:51 <Samu> "keep all autosave = true" with "max_num_autosave = 16"? 09:34:19 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 09:45:19 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 09:45:22 *** mode/#openttd [+v tokai] by ChanServ 09:48:19 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 09:49:13 *** AdmiralKew [~pcc31@49.146.218.8] has quit [Read error: Connection reset by peer] 09:50:04 <Samu> okay this time i'm testing 8 AI's solo 09:50:11 <Samu> keep all autosaves 09:50:24 <Samu> monthly, for hopefully 100 years 09:50:38 <Samu> 1950-2051 09:52:05 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:57:39 <andythenorth> Wolf01: are you involved in some kind of smuggling operation? o_O 09:57:50 <Wolf01> nah 09:58:37 <Wolf01> just fans purchasing bulks to get a discount 09:59:51 *** AdmiralKew [~pcc31@49.146.218.8] has joined #openttd 10:16:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:23:49 *** MonkeyDrone2 [~Monkey@94.76.61.219] has joined #openttd 10:28:19 <argoneus> good morning train friend 10:28:20 <argoneus> s 10:30:36 *** MonkeyDronez [~Monkey@84.255.151.178] has quit [Ping timeout: 480 seconds] 10:38:49 <andythenorth> http://dev.openttdcoop.org/attachments/download/7798/IronMine2_03.png 10:39:26 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 10:43:42 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 10:44:38 *** AdmiralKew [~pcc31@49.146.218.8] has quit [Read error: Connection reset by peer] 10:44:44 *** AdmiralKewl [~pcc31@49.146.218.8] has joined #openttd 10:52:27 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 10:53:35 <V453000> \o/ andythenorth actually doing stuff? 10:53:54 <V453000> I miss a surface-mining hole in the ground for iron ore mine andythenorth 10:54:14 *** AdmiralKew_ [~pcc31@49.146.218.8] has joined #openttd 10:54:54 <andythenorth> I donât see how to make a mine look good 10:55:06 <andythenorth> the YETI solution works, but FIRS is more realisms 10:55:49 <V453000> I was pointing more towards the original iron ore mine 10:55:54 <V453000> but I understand you want modularity 10:56:01 <V453000> perhaps 3x3 hole, with modularity around? 10:56:17 <andythenorth> I think it will look small and lame? 10:56:37 <V453000> depends how you draw it :) 4x4 certainly looks good, you could even do that 10:56:45 <andythenorth> quarry is 3x5 10:56:51 <V453000> the industry wouldnt mind being x5 yeah 10:57:23 <andythenorth> canât someone just make newobjects for the hole? 10:57:27 <andythenorth> I donât care for it :P 10:57:51 <V453000> :( 10:57:54 <V453000> but quarry has a hole 10:58:07 <V453000> just edit it, remove water, eazy 10:58:43 <andythenorth> maybe 10:59:50 <andythenorth> I could use this layout just for Manganese mine 10:59:52 *** AdmiralKewl [~pcc31@49.146.218.8] has quit [Ping timeout: 480 seconds] 11:00:04 <andythenorth> I was going to use same sprites for Manganese and Iron Ore mines 11:01:27 <andythenorth> seems Iron Ore should be open pit, really 11:02:23 <andythenorth> Leanden: youâd be wise to set up a better compile and templating early 11:02:31 <andythenorth> otherwise youâll be chasing your tail later 11:02:38 * andythenorth has been there, done that 11:04:13 <andythenorth> V453000: YETI iron mine is 3x3? 11:04:53 * andythenorth checks in game 11:07:01 <V453000> 4x4 11:07:21 *** Islacrusez [~m4rek@host-92-20-172-85.as13285.net] has joined #openttd 11:08:26 <andythenorth> iz nice 11:08:36 <andythenorth> I canât really use the blocks in FIRS 11:08:41 <andythenorth> good approach though 11:08:52 <V453000> yeah 11:08:58 <V453000> is why I say try smaller block 11:09:05 <V453000> perhaps 2x4 or something might work as well 11:10:40 <andythenorth> meh 11:10:49 <andythenorth> 8x9 would be nice 11:11:10 <andythenorth> thatâs what happens if I paste YETI sprite onto screenie of landscape 11:11:18 <V453000> XD 11:11:23 <andythenorth> canât ever build the fucker though 11:13:04 <andythenorth> http://dev.openttdcoop.org/attachments/download/7799/yeti_iron_mine.png 11:13:17 <V453000> wtf :D 11:13:31 <V453000> also, logically 8x8 :P 11:14:04 <V453000> I'm also not going to investigate how did you achieve the white background/edges 11:14:21 <andythenorth> paste, magic wand 11:14:27 <andythenorth> didnât bother doing it carefully 11:15:00 <andythenorth> V453000 do you have a version without blocks? o_O 11:15:01 <V453000> just made some great technical tests for conveyor belts in blender 11:15:04 <V453000> serioze shit coming 11:15:08 <V453000> nope 11:15:37 <andythenorth> balls 11:15:46 * andythenorth doesnât want to draw a pit in pixels from scratch 11:15:49 <andythenorth> super ball ache 11:16:31 <V453000> kind of fun actually 11:16:36 <V453000> I would like to do that but time 11:16:40 <andythenorth> me too 11:16:44 <andythenorth> time is the problem 11:17:05 <andythenorth> it will take weeks to draw a pit, at 1hr per day max spare time 11:17:30 <andythenorth> also 8x8 is completely never going to get built by the game 11:17:37 <andythenorth> total waste of time :D 11:18:01 <V453000> 2 hours max imo 11:18:09 <V453000> no need for 8x8 11:18:18 <V453000> 2x4 ish is enough 11:18:43 * andythenorth experimenting 11:18:56 <andythenorth> depends if chibi works or not 11:18:59 <andythenorth> might look weak 11:21:59 <andythenorth> V453000: this is lying around, unused :P http://dev.openttdcoop.org/attachments/download/7800/Bauxite_mine1.png 11:23:25 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 11:27:30 <V453000> might be a good start :P 11:47:57 <andythenorth> meh 11:48:08 <andythenorth> I never liked any of the original baseset mines either 11:48:26 * andythenorth canât get enthused about big one-piece sprites 11:50:31 <frosch123> don't do surface mining then :) 11:50:40 <andythenorth> V453000 says I have to :) 11:51:23 <frosch123> you can draw various "towers" for deep mining 11:51:36 <frosch123> freight elevators and such 11:51:38 <andythenorth> http://dev.openttdcoop.org/attachments/download/7799/yeti_iron_mine.png 11:51:42 <andythenorth> oops wrong paste 11:51:50 <andythenorth> http://dev.openttdcoop.org/attachments/download/7798/IronMine2_03.png 11:51:52 <andythenorth> better 11:52:23 <frosch123> the train is fine, but don't make it run horizontally 11:53:04 <frosch123> something like a tunnel entry 11:53:09 <frosch123> you can also have multiple of them 11:53:11 <frosch123> not just one 11:53:15 <andythenorth> I considered having it ascend a slope 11:53:26 <andythenorth> in standard TTD fashion :P 11:53:44 <frosch123> yeah, and make doom shine from the depths of the tunnel 11:53:58 <frosch123> maybe V also likes it then :p 11:54:08 <andythenorth> itâs more of a winding tower thing 11:54:13 <andythenorth> I tried tunnels, bit lame 11:54:42 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 11:54:45 *** mode/#openttd [+o Alberth] by ChanServ 11:56:02 <frosch123> altenatively you could make them build at a hill slope 11:56:11 <frosch123> though iirc you didn't like sloped industries 11:56:41 *** AdmiralKew_ [~pcc31@49.146.218.8] has quit [Ping timeout: 480 seconds] 11:57:23 <frosch123> andythenorth: http://www.miningartifacts.org/Minnesota-MInes.html <- see the "chisholm, mn 1900" 11:57:24 <andythenorth> saving that for copper mine :) 11:57:28 <andythenorth> (hill slope) 11:57:48 <frosch123> it does not need to be a vertical elevator 11:57:50 <andythenorth> so many mines that need to be different :P 11:57:53 <andythenorth> nearly as bad as farms 11:57:54 <frosch123> sloped elevators are nicer 11:58:12 <andythenorth> lots of neat mines there 11:58:22 <andythenorth> this was inspiration so far http://www.mg.mtu.edu/MINE_SHAFTS/pabsth.jpg 11:59:48 <frosch123> your mines lack stuff to pump air underground 11:59:57 <frosch123> and return smoke from underground engines 12:01:23 <andythenorth> there are some vents in the one I pasted 12:01:41 <andythenorth> I had some chimneys and pipes, but I thought it looked to much like a secondary industry :) 12:01:54 * andythenorth favours more chimneys and pipes 12:03:20 <frosch123> you can also make a water mine 12:03:49 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:cc82:dcf4:e333:f460] has quit [Quit: Leaving] 12:03:50 <frosch123> with a horizontal tunnel into the hill, which is traveled by ships 12:05:13 <frosch123> though it is kind of a creative interpretation of drainage tunnels 12:05:23 <andythenorth> ha 12:07:05 <andythenorth> so I should change the winding towers? 12:07:15 <andythenorth> they are a nasty hack atm 12:07:24 <frosch123> i think the winding towers give the most options for variety :) 12:07:37 <frosch123> vertical, sloped, horizontal 12:08:14 <andythenorth> in the sprites I posted, is it obvious which towers are the winding tower? 12:08:20 <andythenorth> thereâs no wheels or anything :P 12:09:25 <frosch123> it is kind of safe to assume that all tall buildings are winding towers 12:09:37 <frosch123> there is no point in other tall buildings, is there? 12:12:14 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 12:17:06 <andythenorth> dunno :) 12:17:09 <andythenorth> itâs all just sprites 12:19:32 <andythenorth> bbl 12:19:33 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 12:25:18 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 12:45:34 *** MonkeyDronez [~Monkey@84.255.151.178] has joined #openttd 12:48:31 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 12:49:16 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 12:49:19 *** mode/#openttd [+o Alberth] by ChanServ 12:51:01 <Wolf01> o/ 12:52:36 *** MonkeyDrone2 [~Monkey@94.76.61.219] has quit [Ping timeout: 480 seconds] 12:56:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:56:30 <frosch123> Wolf01: i remembered that i use circuit networks actually for something :p 12:56:38 *** MonkeyDronez [~Monkey@84.255.151.178] has quit [Ping timeout: 480 seconds] 12:56:54 <frosch123> enable "heavy oil -> light oil" cracking if "lubricant" is full 12:57:08 <frosch123> enable "light oil -> gas" cracknig, if "light oil > gas" 12:57:15 *** MonkeyDronez [~Monkey@84.255.151.178] has joined #openttd 12:57:19 <Wolf01> I think that's the first thing to do in every game XD 12:57:45 <frosch123> pipes do not have the two lanes as belts do 12:58:00 <frosch123> so, i do not know a way around balancing it with circuit notwork 12:58:27 <Islacrusez> pipes are silly 12:58:31 <Wolf01> pumps and fluid redirection 12:59:08 <Wolf01> yeah, I installed the mod to decide which pipes to connect instead leaving to do it automatically 12:59:11 <Islacrusez> on the other hand if your system is fully pressurised (hard to do without tweaking the oil richness) you don't have the problem 13:01:23 <Islacrusez> personally I wasn't happy with the oil, as with 3 patches per field and about 0.9/s base, it didn't take long to "deplete" them 13:01:31 <Wolf01> the problem is that I need some hysteresis circuits to do this, because the fluid changes are too slow and I want at least half tank full before redirecting the fluid to another processing plant 13:02:25 <Wolf01> oh, that's not a problem, I only have one (actually a cluster of 5) refinery and I bring there the oil from the entire map 13:02:28 <Islacrusez> so after launching my satellite on the default settings, I upped the richness of everything by one and oil to max, and upped the size by one and oil to max, and made everything much rarer 13:03:11 <Islacrusez> perhaps a little too rich on the oil though, 5.5/s base is a *lot* 13:03:51 <Islacrusez> but it means I can actually run a train service to oil fields; otherwise it's damn near poinless 13:19:45 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:21:24 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 13:22:44 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 13:25:58 <^Spike^> Leanden should you push to hg.openttdcoop.org again and it fails could you highlight one of us in #openttdcoop.devzone? (we just noticed something wierd about your repo that we hopefully fixed :)) 13:32:41 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 13:56:45 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 14:20:18 <Alberth> Leanden: you can easily make a batch file to run the gcc step, and then the nml step 14:32:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:41:34 *** AdmiralKew [~pcc31@49.146.218.8] has joined #openttd 15:05:40 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 15:08:24 *** Saintsbury [~Saintsbur@ip-176-199-63-246.hsi06.unitymediagroup.de] has joined #openttd 15:09:58 <Alberth> o/ 15:11:05 <andythenorth> o/ 15:14:46 <peter1138> bah 15:16:14 <andythenorth> yup 15:16:24 <andythenorth> I think I have a patch for âbah' 15:17:07 <peter1138> should i go with shimano ultegra (but with rim brakes) or lower-end sram kit (but with disc brakes)? 15:18:04 <Wolf01> weather? 15:19:26 <andythenorth> type of bike? 15:22:06 <peter1138> summer road bike 15:22:22 <peter1138> but i'm, er, large, so good stopping power is useful 15:22:39 <andythenorth> do you mind changing the blocks on rim brakes? 15:23:37 <peter1138> not really but i usually get frustrated with adjusting them all the time 15:23:45 <andythenorth> I have 2 hybrids, one has hydraulic disks, one has wire-pull rim V brakes 15:24:08 <andythenorth> I donât really like the handling of the disks, but they are low maintenance and donât fade in wet 15:24:46 <peter1138> http://www.planetx.co.uk/i/q/CBPXRTD80/planet-x-rtd-80-disc-sram-rival-11-road-bike 15:24:57 <Wolf01> one of the last times I used the catapult... ehrm the bike I the rim brakes didn't work so well because of water, and I had a bad encounter with the kerb 15:25:17 <Wolf01> leave that rogue "I" 15:26:00 <peter1138> http://www.chainreactioncycles.com/bergamont-prime-ltd-road-bike-2014/rp-prod146600 15:26:03 <peter1138> or something like that 15:35:21 <andythenorth> Iâd probably go with the disks 15:35:58 <andythenorth> at that price, the groupset will be at least âok' 15:36:46 <andythenorth> FWIW I have an £800 Scott commute bike that has needed servicing once in 6 years 15:37:49 <peter1138> that sram is basically shimano 105 level, which is one step below ultegra 15:38:00 <peter1138> otoh, it'll all need replacing when it wears out anyway 15:38:39 <andythenorth> +1 15:39:10 * andythenorth blames V453000 15:41:08 *** MonkeyDrone [~MonkDAce@80.88.255.44] has quit [Read error: Connection reset by peer] 15:55:59 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 15:59:53 *** srhnsn [~srhnsn@HSI-KBW-5-56-185-40.hsi16.kabel-badenwuerttemberg.de] has joined #openttd 16:05:40 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 16:11:02 <Wolf01> oh finally the tractor unit of the 42043 is finished :o 16:11:26 <Wolf01> andy, should I put the stickers? 16:12:23 <andythenorth> never 16:12:38 <Wolf01> +1 16:12:50 <andythenorth> Wolf01: I use about 50% of the stickers usually 16:13:34 <Wolf01> I put the stickers on the various model-a I decided to keep, but on model-b or mocs I never put them 16:14:07 <Wolf01> and now the funny part: a moc of the trailer with a stewart platform on top 16:14:20 <peter1138> http://imgs.xkcd.com/comics/timeline_of_bicycle_design.png 16:14:25 <peter1138> obviously i need something from there 16:14:30 <Wolf01> :) 16:17:06 <Wolf01> mmmh this thing is huge, I was worried about the size of the stewart platform but I think it will fit with no problems 16:19:06 <Wolf01> the only problem is that I must redesign the entire trailer without the gearbox, maybe without the suspensions, move the stabilizers before the wheels and leaving enough space inside to fit 6 linear actuators 16:19:36 <Wolf01> with 6 motors 16:20:08 <Samu> hmm, because of 1 string, my entire patch size increased brutally 16:20:14 <Samu> t.t 16:22:58 <Samu> there's something weird with the lang generator 16:23:12 * Islacrusez wonders what everyone's on about 16:23:17 <Samu> it switches the order it generates spanish_MX with spanish 16:24:14 <Samu> let me copy paste what happens 16:26:04 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 16:26:47 <Samu> https://paste.openttdcoop.org/p0fa4wfj6 16:30:41 <Samu> sees to be an issue of what comes first alphabetically when sorting? spanish or spanish_MX 16:30:50 *** HerzogDeXtEr [~farci@i59F6D25B.versanet.de] has joined #openttd 16:30:53 <Samu> seems* 16:32:27 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 16:34:33 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 16:37:24 *** HerzogDeXtEr1 [~farci@i59F6B3CD.versanet.de] has quit [Ping timeout: 480 seconds] 16:54:51 <Samu> patch sized 22.15 KiB becomes 78.31 KiB 16:55:03 <Samu> just to remove 1 string from all language files 16:55:39 <Samu> is this the correct way to handle the issue I was having? 16:56:38 *** MonkeyDronez [~Monkey@84.255.151.178] has quit [Read error: Connection reset by peer] 16:57:01 <Samu> https://paste.openttdcoop.org/pqvhmf0bu?/pqvhmf0bu the issue was line 3 (master english.txt) versus line 14 (all other languages) 16:57:27 <Samu> that {STRING} was screwing MSVC lang generator with tons of warnings 17:00:13 <Alberth> if you change strings in the base language, then yep, all other languages complain 17:01:22 <Alberth> either you fix all languages, or you remove in english, and use a different string name for the new caption 17:04:47 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 17:06:16 <Samu> hmm, gonna try 17:06:29 <Samu> use a different string name for the new caption 17:07:09 <Samu> it is also the approach I had in mind first, but then I saw the others weren't doing that 17:07:20 <Samu> the other captions 17:13:29 <Alberth> normally you have only one caption 17:13:48 <Alberth> and don't change it 17:29:06 <Samu> STR_AI_CONFIG_CAPTION - this one has to stay with that name 17:30:35 *** gelignite [~gelignite@x4db5cb24.dyn.telefonica.de] has joined #openttd 17:31:06 <Samu> yep, can't rename it, it must stay :( 17:31:32 <Samu> tons of warnings because i renamed it, doesn't exist in master file 17:31:58 <Alberth> obviously, but it works 17:32:10 <Alberth> but otherwise, change the string in all languages 17:32:45 <Samu> will reuse it, STR_AI_CONFIG_CAPTION and add a new one STR_AI_CONFIG_CAPTION_INGAME 17:33:49 <Samu> yeah, no more warnings 17:42:57 <Samu> done 17:43:09 <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=74694&p=1166603#p1166603 17:43:23 <Samu> v13 uploaded 17:46:06 <andythenorth> http://dev.openttdcoop.org/attachments/download/7803/manganese_mine_03.png 17:46:23 <andythenorth> needs different ground tile eh 17:47:03 <Wolf01> half platform done... need more pieces 17:48:39 <andythenorth> black ground? o_O https://c1.staticflickr.com/3/2400/2197808503_61eaac76c8_b.jpg 17:49:37 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:49:40 *** mode/#openttd [+v glx] by ChanServ 17:50:06 <V453000> andythenorth: it needs some shape which suggests going downhill 17:50:16 <V453000> the mining train looks like it just came from the room 17:50:49 <V453000> very interesting photo in colours 17:50:54 <V453000> black - yellowish - red 17:51:22 <andythenorth> hmm 17:51:35 <andythenorth> maybe I actually have to draw the winding wheels 17:52:28 <andythenorth> that sounds boring 17:53:21 <V453000> not necessarily 17:53:31 <V453000> but making a building roof like /, with some angle 17:53:34 <V453000> going towards the ground 17:53:41 <V453000> very much suggests undergronud mining 17:54:01 <V453000> original graphics do this with the animated wheels and stuff, which suggests it is pulled from below 17:54:08 <V453000> there is no such visual connection here 17:54:25 <V453000> I would just change the building to make it clear that it comes form below 17:55:05 <andythenorth> yeah it would need winding wheels 17:55:14 <andythenorth> itâs supposed to be a vertical shaft mine 17:55:36 <andythenorth> I have at least 2 other mines to do, those will be sloping ramp exit things 17:55:46 <V453000> ah I get what you mean 17:55:50 <V453000> well 17:55:58 <V453000> undeground doesn't need to mean super deep, does it? 17:56:32 <Samu> hmm people forget their company passwords 17:56:41 <andythenorth> winding wheels are a right fucker to draw 17:57:20 <Samu> they set it, but then forget about it? 17:58:06 <V453000> yeah I wouldn't do that 17:59:33 <Samu> "Default company password" 17:59:52 <Samu> i see some people don't yet realise what this do 18:02:00 <_dp_> hi, is there an easy way to see language strings that came with savegame (from gs)? 18:03:44 <Wolf01> bbl 18:03:50 *** Wolf01 [~Wolf01@0001288e.user.oftc.net] has left #openttd [] 18:05:02 <Samu> i have an idea, don't use a button, but a checkbox, then next to it, say "always use this password on new companies" 18:05:18 <Samu> ppl then switch the checkbox on or off 18:05:24 <Samu> seems clearer 18:06:26 <andythenorth> balls 18:06:36 <andythenorth> the lower part of my mine is ground colour 18:06:45 <andythenorth> so it isnât visible 18:08:58 <andythenorth> 'oops' 18:14:47 <Samu> or maybe "automatically use this password on new companies" 18:24:12 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 18:29:59 <Alberth> _dp_ only the index numbers are in the savegame, I think, but not sure. Simplest way is to get the source of the GS for that version and look at the strings? :p 18:34:15 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 18:41:01 <frosch123> _dp_: not sure what you want. but if you uncompress the savegame, you can find essentially the language files in the savegame 18:47:49 <_dp_> frosch123, yy, I tried uncompressing but couldn't figure out how do to that 18:47:59 <_dp_> frosch123, so I just added one printf)) 18:48:21 <frosch123> there is a tool for uncompressing on dev/~frosch 18:48:37 <frosch123> it's linked from docs/desync.txt or so 19:06:27 <andythenorth> http://dev.openttdcoop.org/attachments/download/7804/manganese_mine_2_03.png 19:07:30 <V453000> much nicer 19:08:19 <andythenorth> wheels can be animated, done already for coal mine 19:08:25 <andythenorth> and separate tile to train 19:08:30 <V453000> :) 19:08:40 <andythenorth> doesnât look too similar? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#coal_mine 19:09:41 <V453000> not at all 19:09:51 <V453000> consistent, but not similar 19:10:44 <andythenorth> winning 19:10:54 <andythenorth> this is good enough for manganese 19:11:09 <andythenorth> have to try an open pit for iron ore :P 19:11:14 <andythenorth> or at least a proper drift mine 19:11:26 <V453000> =D 19:11:35 <V453000> me is looking forward to see it 19:12:16 <andythenorth> depends if I can be arsed to repaint the yeti sprite 19:12:31 <andythenorth> itâs just right to make a mine that converted from small open pit to drift :P 19:12:45 <V453000> the yeti sprite isn't really that great tbh 19:16:24 <andythenorth> what donât you like about it? 19:17:10 <V453000> puts the building too much in the corner, doesn't have any "elevated" space 19:17:11 <V453000> just a hole 19:17:18 <V453000> I would like more stuff around the actual hole 19:17:53 <andythenorth> oh yeah that 19:17:59 <andythenorth> you need some yetis mining 19:18:13 <V453000> I do 19:18:18 <V453000> 24hrs = short day 19:18:22 <andythenorth> you have that yellow truck thing in some industries, but you need some yeti digger 19:18:30 <V453000> hehe 19:18:31 <andythenorth> a chibi mining machine 19:18:43 <andythenorth> like FIRS uses cranes *everywhere* :P 19:18:48 <V453000> which is nice 19:19:08 <V453000> yeti faces similar problems as nuts does 19:19:19 <V453000> the graphics are very inconsistent 19:19:30 <V453000> as I just make stuff I like with aim to learn to make better stuff 19:19:36 <V453000> instead of aiming for the final product 19:19:44 <andythenorth> [shrug] 19:19:50 <andythenorth> you notice it, players donât 19:19:59 <V453000> I'm not saying it is a bad thing, nor that I will do anything about it :P 19:20:04 <andythenorth> every set I make is inconsistent 19:20:39 <V453000> not nearly as much 19:21:05 <Eddi|zuHause> ECS Vectors had inconsistent graphics for over a decade... i never heard anyone complain about it 19:22:05 <V453000> point is fair 19:22:24 <V453000> and since they use some of the FIRS graphics, it is 10 times worse imo 19:23:19 <andythenorth> I agree about iron mine building though 19:23:24 <andythenorth> not fitting 19:24:15 <Sylf> fuk 19:24:27 <Sylf> my food processing plant doesn't produce anything 19:24:36 <Sylf> useless 19:24:46 <Eddi|zuHause> did you deliver something? 19:24:59 <Sylf> yeah 19:25:13 <Eddi|zuHause> did it arrive at the right industry, and not somewhere nearby? 19:25:25 <Sylf> the game thinks there's no such cargo as FOOD 19:25:43 <Eddi|zuHause> that sounds unfortunate 19:25:57 <Eddi|zuHause> you probably have a newgrf conflict 19:25:58 <Sylf> that is one boring world 19:26:03 <Sylf> nah 19:26:11 <Sylf> newgrf logic error 19:26:18 <Sylf> I'm trying to tweak YETI 19:26:35 <Eddi|zuHause> well, defining FOOD should be an easy task :p 19:27:20 <Eddi|zuHause> digital progress in germany: https://pbs.twimg.com/media/ChXIJPbWIAAHiPv.jpg:large 19:27:33 <Sylf> aha. cargo id conflict 19:30:58 *** brane [~brane@177.154.139.198] has joined #openttd 19:31:01 <brane> https://en.wikipedia.org/wiki/Signal_%28software%29 19:31:04 *** brane [~brane@177.154.139.198] has left #openttd [] 19:40:55 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:48d0:10d5:5dbd:25c] has joined #openttd 19:51:15 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:52:07 *** Wolf01 [~Wolf01@host157-194-dynamic.41-79-r.retail.telecomitalia.it] has joined #openttd 19:54:02 <Alberth> o/ 19:55:13 <Wolf01> o/ 20:00:28 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:05:48 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 20:06:14 *** MonkeyDrone [~MonkDAce@80.88.255.44] has joined #openttd 20:07:07 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 20:08:09 *** MonkeyDrone [~MonkDAce@80.88.255.44] has quit [] 20:08:49 *** MonkeyDrone [~MonkDAce@80.88.255.44] has joined #openttd 20:12:15 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:12:32 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 20:12:52 <supermop> yo 20:13:00 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 20:32:42 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:36:55 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:41:34 *** gelignite [~gelignite@x4db5cb24.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:12:59 *** kais58_ [~kais58@88.98.85.222] has quit [Ping timeout: 480 seconds] 21:31:51 *** kais58_ [~kais58@88.98.85.222] has joined #openttd 21:41:59 *** kais58__ [~kais58@88.98.85.222] has joined #openttd 21:45:03 *** kais58_ [~kais58@88.98.85.222] has quit [Ping timeout: 480 seconds] 21:45:15 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:46:10 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Read error: Connection reset by peer] 22:04:57 <Samu> is it just me or is the bakewell lucket lb-8 model turning around a bit jumpy, misaligned? 22:05:02 <Samu> oops lb-11 22:06:19 <Samu> looks odd when it faces south direction 22:06:58 <Samu> the animation from SE to S or SW to S 22:07:36 <Samu> maybe it's just me? 22:09:56 *** Progman [~progman@p57A18D48.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:14:55 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:19:59 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 22:55:16 *** srhnsn [~srhnsn@HSI-KBW-5-56-185-40.hsi16.kabel-badenwuerttemberg.de] has quit [Quit: srhnsn] 23:01:02 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has joined #openttd 23:06:38 *** liq3 [liq3@CPE-120-147-195-191.gdiv2.lon.bigpond.net.au] has quit [] 23:07:16 <Wolf01> gn 23:07:19 *** Wolf01 [~Wolf01@0001288e.user.oftc.net] has left #openttd [] 23:19:09 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Quit: keoz] 23:32:40 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! 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