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00:03:06 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Ping timeout: 480 seconds] 00:08:53 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 00:24:40 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 01:08:56 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 01:17:09 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 01:32:41 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 01:32:44 *** mode/#openttd [+v tokai|noir] by ChanServ 01:37:49 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 01:39:20 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:42:13 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 02:07:00 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 02:10:45 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [] 02:49:37 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:37:02 *** orudge` [~orudge@000128f1.user.oftc.net] has quit [Remote host closed the connection] 05:04:24 *** supermop [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 05:14:27 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 06:20:42 *** sim-al2 is now known as Guest900 06:20:44 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 06:25:17 *** Guest900 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 06:39:30 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 07:01:03 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 07:04:31 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 07:10:53 *** Progman [~progman@p57A199C7.dip0.t-ipconnect.de] has joined #openttd 07:22:06 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:22:08 <andythenorth> o/ 07:31:19 *** ProfFrink [~proffrink@65.207.114.87.dyn.plus.net] has joined #openttd 07:37:55 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 07:38:08 *** Prof_Frink [~proffrink@103.221.112.87.dyn.plus.net] has quit [Ping timeout: 480 seconds] 07:38:08 *** ProfFrink is now known as Prof_Frink 07:55:23 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 07:55:26 *** mode/#openttd [+o Alberth] by ChanServ 07:57:53 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Read error: Connection reset by peer] 08:45:43 *** Leanden [~oftc-webi@5ec02e1f.skybroadband.com] has joined #openttd 08:45:47 <Leanden> o/ 08:45:51 <Leanden> Wonder if someone can help me 08:46:19 <Leanden> I have coded my HST trains but found that some pixels are animated 08:46:38 <Leanden> i repalletized to the noaction pallet and palletized back to ttd dos 08:46:45 <Leanden> but the animated pixels are still animated -.- 08:47:04 <Leanden> what is the best way to replace these without painstakingly redrawing every pixel? 08:47:20 <Leanden> or is there a way to disable animation on newgrf trains? 08:55:36 <planetmaker> you cannot disable palette animation; you simply need to use the correct colours 08:56:03 <planetmaker> (except you can disable it for the whole game. But that's a client-side action, nothing you as NewGRF author will be able to aks players to do in any way 08:56:24 <planetmaker> With a proper graphics programme you colour select the wrong colour and replace it globally by the right one 08:58:54 <V453000> I believe you should be able to download no-anim palette from the devzone for your pixel editor 08:58:58 <V453000> and re-save images with that 08:59:27 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:00:48 <Leanden> i tried that V45 09:01:04 <Leanden> but when i try to run nmlc it says its an incomplete pallet (only 208 colours) 09:01:09 <V453000> :d 09:01:13 <V453000> which one are you using? 09:01:29 <Leanden> image editor or pallet? 09:01:56 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 09:01:56 *** zeknurn` is now known as zeknurn 09:02:02 <Leanden> GIMP and my default is openttd-dos 09:02:24 <Leanden> but the im using ttd-noaction to remove the animation pixels 09:03:34 <V453000> hm 09:03:44 <V453000> I don't use gimp so I can't check if the pallete there works fine 09:03:55 <V453000> cause when I tried with photoshop, there was some weird stuff happening too 09:03:56 <Leanden> It hasnt been an issue until now 09:03:59 <V453000> like, it still animated 09:04:00 <V453000> or something 09:04:03 <Leanden> oh 09:04:16 <Leanden> so what graphics program do you use then? 09:04:20 <V453000> `ps 09:05:51 <Leanden> but you said you get glitches? 09:06:16 <V453000> I might have done something wrong, or the PS palette on devzone is borked 09:06:19 <V453000> I only tried once 09:06:25 <Leanden> Odd thing is i even took a pixel drop of a non-animated pixel and then pasted over the animated ones 09:06:26 <V453000> generally I use the one with action colours 09:06:31 <V453000> heh 09:06:34 <Leanden> but once i ran the pallet it was animated again!!! 09:06:41 <V453000> hm 09:06:49 <V453000> weird 09:06:57 <Leanden> hmmm hold on 09:07:05 <Leanden> i think the noaction palette is Win 09:07:12 <Leanden> but the rest of my palette is DOS 09:07:22 <Leanden> are the reds in the win pallet action colours in the DOS? 09:07:23 <V453000> I think you should always use DOS but I am not sure at all 09:07:35 <Leanden> well there isnt a DOS noaction pallet ;) 09:07:39 <V453000> what 09:08:01 <V453000> meh devzone borkd 09:08:38 <Leanden> ah there is one for photoshop 09:08:41 <Leanden> but not for GIMP 09:11:07 <Leanden> ahhh i think i solved it! 09:12:20 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 09:15:24 <Leanden> -.- it didnt work 09:15:38 <Leanden> im literally lost as to why these animated pixels wont go away 09:16:16 <Leanden> and its just that one red colour!! 09:18:52 *** Matombo [~Matombo@p57A3EB50.dip0.t-ipconnect.de] has joined #openttd 09:23:21 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 09:23:51 <Alberth> it's not the colour that's used, it's the palette index 09:31:17 <Alberth> so you need to replace it with a pixel with a different palette index 09:32:07 <Alberth> (unless nml is more smart than I think it is) 09:33:43 <Leanden> ahh i see 09:34:01 <Leanden> any quick way to do that in GIMP? :P 09:36:36 * andythenorth catching up 09:36:48 <andythenorth> Leanden definitely use the DOS palette everywhere 09:37:20 <andythenorth> there are various palettes floating around for download 09:37:26 <andythenorth> ttd-dos.act is the filename of the one I use 09:37:41 <TrueBrain> As a general FYI: I moved stuff around in openttd.org, and email are now sent from another VM. Please let me know if you no longer receive an email you used to be able, etc 09:38:19 <andythenorth> in photoshop this palette is applied to the document, in indexed colour mode *or* applied on export to an RGB document 09:38:53 <andythenorth> but to remove the red pixel, you need to find replace with a different red 09:39:19 <andythenorth> there are a number of very similar reds, some animated, some not⊠this is a common problem in sprites people send to me 09:40:13 *** Matombo [~Matombo@p57A3EB50.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:40:35 <TrueBrain> whoho, openttd.org gets an A+ from SSLLabs again :D 09:40:55 <andythenorth> are we PCI Compliant? :P 09:41:15 <TrueBrain> who? :P 09:43:04 <TrueBrain> about 50% of the requests is HTTP/2 :) 09:43:23 <TrueBrain> about 10% of the requests is HTTP/1.0 .... 09:44:28 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:44:34 <Wolf01> o/ 09:44:44 <Alberth> o/ 09:45:41 <Alberth> /me wonders about the remaining 40% 09:45:56 <TrueBrain> HTTP/1.1 ofc 09:46:06 <TrueBrain> 10% of our requests are via IPv6 09:46:08 <Alberth> ok :) 09:46:09 <TrueBrain> it is slowly growing :) 09:46:48 <TrueBrain> hmm, I do not store how many request are via SSL 09:46:53 <TrueBrain> that would be a nice thing to know 09:47:08 <andythenorth> hmm 09:47:22 * andythenorth thought newgrf trains had a curve speed penalty option 09:47:33 <TrueBrain> be careful with that 09:47:35 <TrueBrain> thinking 09:47:37 <TrueBrain> *shivers* 09:47:46 <Alberth> :) 09:48:14 <andythenorth> hmm, itâs in the railtype 09:48:21 <andythenorth> makes sense I guess :P 09:48:39 <Alberth> for some value of guess, sure :p 09:49:15 <andythenorth> I think newgrf spec is telling me that this train roster does not have good gameplay 09:49:28 <Alberth> :( 09:49:32 <andythenorth> looking for arcane bits of spec is usually a sign of that 09:49:36 <andythenorth> itâs ok :) 09:49:47 <andythenorth> âwe have the technology, we can rebuild him" 09:49:59 <Alberth> phew :) 09:50:02 <TrueBrain> whoho, logging SSL and cipher used :D 09:50:27 <Alberth> /me just changed the ssh key to rsa 09:50:46 <andythenorth> @seen supermop 09:50:46 <DorpsGek> andythenorth: supermop was last seen in #openttd 1 day, 19 hours, 30 minutes, and 39 seconds ago: <supermop> but i do have a shogi-ban, because my first goban came with one on the back, and a set of plastic shogi pieces 09:50:48 <TrueBrain> bingbot connects via https :) 09:51:01 <Alberth> lol 09:51:15 <Alberth> although some sites may not be connectable otherwise 09:51:35 <TrueBrain> eyeballing this, it seems 50/50 (http vs https) 09:51:48 <TrueBrain> eyeballing this, 99% is TLSv1.2 :) 09:52:41 <andythenorth> I envy the days when I didnât know what TrueBrain was talking about 09:52:48 <TrueBrain> hahaha :D 09:52:52 <andythenorth> life was simpler then 09:53:07 <TrueBrain> mainly I have been wondering what happens if I enforce SSL :P 09:54:37 <andythenorth> you bounce some clients that can only use flawed versions of TLS? 09:54:42 * andythenorth says words 09:54:56 <Alberth> /me understands some of the words 09:55:17 <andythenorth> or even clients that predate TLS? 09:55:19 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:55:30 <andythenorth> pre-date not predate :P 09:56:06 <TrueBrain> yeah ... our own client connect via http :D 09:56:40 <andythenorth> but but but 09:56:48 <andythenorth> that means someone could MITM my savegame :P 09:57:23 <TrueBrain> savegame? :) 09:57:51 <TrueBrain> its a bit silly .. we have HSTS enabled, which means that once you visited the website via https, your browser will do its best to always reuse https for the domain 09:57:52 <TrueBrain> which is lovely 09:57:58 <TrueBrain> but when you just arrive at the site via http 09:58:01 <TrueBrain> you might never see this 09:58:16 <TrueBrain> there is a 'preload' list, but that has as requirement that you always redirect http users to https 09:58:29 <TrueBrain> but that is not really what I want .. I just want people to be directed to https if they are capable 10:01:22 * andythenorth lunch 10:01:24 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:01:41 <Alberth> ha, almost, but not really :) 10:01:59 <TrueBrain> on the plus-side, google reports all our links as https :) 10:04:01 <Samu> hi 10:06:39 <Samu> i believe I "fixed" yesterday's issue, Alberth - https://paste.openttdcoop.org/p6oqrm63s 10:06:54 <Samu> it's not a direct fix per se 10:07:19 <Samu> line 21 is added 10:07:52 <Samu> line 20 breaks it 10:07:59 <Samu> line 21 breaks it again to "fix" it 10:08:13 <Samu> 2 wrongs make a right in this case, not the optimal way to fix it, but it works 10:11:18 <Alberth> yeah, it looks quite weird at least 10:15:37 <Samu> i wish i could do better 10:45:22 <Samu> there is no way to select none for AIs, right? 10:47:00 <Samu> my fix will work, for as long as it continues to be no way to select a "none" AI 10:47:25 <Alberth> reduce number of competitors to 0 10:48:30 <Samu> you're not really selecting a "none" AI that way 10:49:54 <Samu> brb, deleting all scripts 10:50:53 *** Matombo [~Matombo@p57A3EB50.dip0.t-ipconnect.de] has joined #openttd 10:53:47 <TrueBrain> so many threads these days asking for help/info/features for Android/iOS ports 10:54:04 <TrueBrain> are they really that popular? Always assumed it would be unbearable to play (because the lack of a mouse) 10:58:35 <Alberth> maybe the port added a lot of usability features 10:59:41 <Alberth> at least I know he modified to main toolbar as it didn't fit on the screen 11:01:44 <Wolf01> having OTTD on windows mobile working with continuum would be a nice feature 11:03:20 <Leanden> andythenorth: is there a way i can get GIMP just to replace that particular red, or if you know a quick way could i send you the sprites to change it for me ;D 11:08:49 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 11:11:22 *** Leanden [~oftc-webi@5ec02e1f.skybroadband.com] has quit [Ping timeout: 480 seconds] 11:12:39 <Wolf01> quak 11:12:59 <frosch123> hoi 11:13:46 <V453000> hm, I am thinking about completely changing BRIX visual style XD 11:14:33 <Alberth> hi hi 11:14:57 <Alberth> everything upside down? :) 11:15:02 <V453000> kind of 11:15:13 <V453000> thing is, the texture-less thing is nice and clean 11:15:18 <V453000> but eyes hurt from it 11:15:44 <V453000> & integrating things to make them look nice is almost impossible because there is no comfy noise to get lost in 11:16:11 <Alberth> adding noise seems the answer :) 11:16:20 <V453000> well just random noise won't work 11:16:29 <V453000> means it needs some texture and some detail 11:16:36 <V453000> which kind of completely changes the concept 11:16:54 <Alberth> quite 11:19:02 <V453000> also, I think I have kind of a strong colour concept 11:19:07 <V453000> but not general style 11:19:24 <V453000> as in, I made a rule for myself that important stuff has colour, non gameplay important stuff is desaturated 11:19:32 <V453000> but it doesn't actually answer the style of things 11:19:35 <V453000> which causes issue 11:19:36 <V453000> e 11:19:37 <V453000> s 11:20:07 <V453000> right now my brain is in space scifi mode 11:21:00 <V453000> will consider how much can I do without actually reworking the 3D models 11:22:55 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 11:34:28 *** Matombo [~Matombo@p57A3EB50.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 11:48:16 <Alberth> concept drawings :) 11:55:23 <argoneus> good morning train friends 11:59:15 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 12:18:16 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:24:30 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:25:25 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Read error: Connection reset by peer] 12:38:43 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 13:23:28 *** m4110c [~gh@s1.hoffart.de] has joined #openttd 13:23:36 <m4110c> Hi 13:23:53 <argoneus> heyo 13:23:54 <m4110c> Just started playing Ottd a few days ago 13:24:00 <m4110c> really addictive 13:24:06 <m4110c> "just connect one more city" 13:24:26 <m4110c> "uh, I quickly need to improve services for Wrintbourne" 13:24:46 <m4110c> but ⊠how do I enable autorenew of vehicles? 13:25:00 <m4110c> Wiki says, thereâs a preference 13:25:13 <m4110c> but for me, the list of prefs in that window is a _lot_ shorter ⊠13:25:22 <m4110c> (OpenTTD 1.6.0) 13:25:24 <frosch123> there is a filter at the top 13:25:40 <m4110c> "show all prefs, even the weird ones" 13:25:42 <m4110c> is active 13:28:17 <m4110c> https://s1.hoffart.de/~goetz/ottd1.png 13:28:18 <frosch123> it's under "company" 13:28:28 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 13:28:42 <frosch123> "firma" in your case 13:29:13 <frosch123> if you looked under "vehicles", you probably found some information for ottd <= 1.1 13:29:21 <m4110c> aaaargl 13:29:28 <m4110c> thanks a lot 13:29:35 <m4110c> the wiki pageâs text is correct 13:29:42 <m4110c> but the screenshot is old/wrong/misleading: 13:29:53 <m4110c> https://wiki.openttd.org/File:Advset_vehicles.png 13:30:05 <m4110c> -> under "Vehicles" 13:30:27 <Samu> 1.0.4 OpenTTD :p 13:31:15 <m4110c> the referencing page says: 1.3.1 13:31:19 <m4110c> https://wiki.openttd.org/Advanced_Settings/Vehicles 13:31:49 <frosch123> ok, maybe the gui was shuffled in 1.4 then :) 13:31:54 <m4110c> however, thanks 13:32:08 <m4110c> I wouldâve searched that forever ⊠13:32:28 <m4110c> can I prevent that cities build streets automatically over railway tracks? 13:32:36 <frosch123> yes 13:32:39 <frosch123> same gui 13:32:49 <frosch123> use the "suchtext" entry at the top, if in doubt :) 13:33:18 <Samu> it's an all or nothing :( 13:33:36 <Samu> that's something I've had in mind about that 13:33:53 <Samu> avoid towns building road on rails 13:33:59 <Samu> but still allow towns building roads 13:34:08 <Samu> my english today ... 13:38:11 <Samu> what do u think about autoclean for AIs? 13:38:29 <Samu> an AI died... autoclean it 13:38:36 <Samu> and another takes place 13:39:01 <Samu> i guess i better leave it for now 13:58:32 <Samu> just found out dead scripts don't save data, it saves empty 13:59:01 <Samu> which is good news for what I'm doing 14:11:41 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Remote host closed the connection] 14:14:45 *** ConductingCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has joined #openttd 14:17:31 *** ConductorCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has joined #openttd 14:18:01 <Samu> weird, the GS is active in the scenario editor or am I seeing things? 14:20:59 *** Matombo [~Matombo@p57A3EB50.dip0.t-ipconnect.de] has joined #openttd 14:22:00 *** ConductCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has quit [Ping timeout: 480 seconds] 14:23:32 *** ConductingCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has quit [Ping timeout: 480 seconds] 14:32:02 <Samu> is it intended that a GS is active in the scenario editor? 14:32:24 <Samu> i better make sure of this 14:32:26 <Samu> bbrb 14:37:31 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 14:41:05 <Samu> if I configure a GS in main menu then enter Scenario Editor, the GS does not start 14:41:20 <Samu> if I save the scenario, then load it back, the GS becomes active 14:41:43 <Samu> I am 95% sure this is a bug 14:42:55 <Samu> tested with a broken BusyBee to make it crash, just to make sure 14:43:12 <Samu> it crashed while in scenario editor which means it was active 14:46:33 <m4110c> thanks again. Bye! 14:48:22 *** m4110c [~gh@s1.hoffart.de] has quit [Quit: leaving] 14:57:13 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 15:24:20 <Samu> how would you deal with a bug like this? 15:25:13 <Samu> anyway I'm reporting it 15:26:08 <Alberth> no idea what to do, but I can imagine that something like that would be fogotten, scenario editor is always very much tested :p 15:26:11 <Alberth> thanks for the report 15:26:22 <Alberth> *forgotten 15:27:29 <Alberth> first guess is trying to suppress the GS in the same way as the first time 15:33:23 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 15:33:26 *** mode/#openttd [+v tokai] by ChanServ 15:40:05 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:50:06 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 15:53:07 <Samu> https://bugs.openttd.org/task/6464 15:53:55 <Samu> when saving the scenario for the first time, the script doesn't have any save data 15:54:10 <Samu> loading it, starts the script 15:54:40 <Samu> saving the scenario afterwards will save the script data into the file... 15:55:15 <Samu> loading it again, we have the script also loading this saved data, assuming it didn't crash 15:56:07 <Samu> how would you maintain save or load compatibility after fixing this bug? :( 16:00:03 <Samu> what to do with the unwanted save data of the bugged saved scenarios? 16:03:07 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 16:13:17 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:13:20 *** mode/#openttd [+v glx] by ChanServ 16:20:02 <planetmaker> samu: simply ignore bugged or unwanted data on load 16:31:52 *** HerzogDeXtEr [~farci@i59F6DA7A.versanet.de] has joined #openttd 16:38:28 *** HerzogDeXtEr1 [~farci@i59F6C641.versanet.de] has quit [Ping timeout: 480 seconds] 16:43:28 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Read error: Connection reset by peer] 16:43:50 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 17:17:16 *** Tirili [~Unknown@HSI-KBW-082-212-030-207.hsi.kabelbw.de] has joined #openttd 17:21:11 <Samu> there's a different issue 17:21:55 <Samu> if i load a save game, not a scenario, in the scenario editor, the save contains data for the ais and scripts 17:22:49 <Samu> if the gs doesn't start now, saving the scenario afterwards... rips away any saved data of ais :( 17:23:17 <Samu> gs/ais 17:23:39 <glx> of course, a scenario doesn't have AI 17:24:04 <Samu> must check if that actually happens 17:25:12 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has joined #openttd 17:33:34 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 17:35:37 <_dp_> hi, how do I switch from big font back to normal in gs strings? 17:36:01 <_dp_> there is {BIG_FONT} and {TINY_FONT} control codes but no NORMAL_FONT or so 17:40:32 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has quit [Remote host closed the connection] 17:41:14 <Samu> i'm not sure what's actually happening with AIs in scenario editor 17:42:25 <Samu> their companies are there, but their scripts, not sure 17:47:22 <glx> _dp_: same for standard strings 17:53:02 <_dp_> glx, I know it's same, but is there a way to do it? 17:53:45 <glx> there isn't 17:54:56 <glx> but each string start as NORMAL_FONT 18:04:06 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has joined #openttd 18:07:31 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 18:12:53 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 18:13:39 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 18:14:52 <_dp_> bugs in tracker seem to have votes counter, but how do I vote for bugs? 18:16:06 <_dp_> there are even votes for some tasks 18:16:27 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:16:48 <Eddi|zuHause> i don't think voting is a useful feature 18:17:58 <_dp_> why not? 18:18:08 <_dp_> also it look broken right now, not disabled 18:18:31 <Alberth> random guess, it came enabled out of the box :) 18:19:32 <Alberth> but sure, people post feature requests in the tracker, why not vote? 18:20:34 <_dp_> I often see +1 spam in trackers that don't have voting 18:21:30 <planetmaker> hm, true. But it makes more sense to actually have it, when it is being used to create a priority list when you have limited ressources 18:22:22 <Alberth> I don't think solving technical problems and democratic votes work well together 18:22:44 * andythenorth reads log 18:23:17 <andythenorth> votes are fine when thereâs a decision to be made 18:23:22 <andythenorth> thereâs no decision here :) 18:23:47 <_dp_> it gives devs good idea of what people want more, ofc it shouldn't mean that most upvoted stuff get implemented no matter what 18:24:26 <Eddi|zuHause> yes, but for that there needs to be a consistent level of dev-work to be done regularly 18:24:31 <andythenorth> devs have almost zero interest in what people want more of :) 18:24:58 <andythenorth> Iâm not speaking for every contribute mind 18:25:04 <andythenorth> contributor * 18:25:42 <andythenorth> but I think in broad terms, there is tiny or no interest in fixing bugs now 18:25:53 <Eddi|zuHause> i'm sure voting shines in professional environments, but for a hobby-environment? 18:26:14 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:26:45 <andythenorth> or any environment without active development? 18:27:38 <Eddi|zuHause> in a hobby environment, even during more active times, devs value their own interest way more than other people's interest. 18:28:33 <Eddi|zuHause> and then there's questioning the value of the voting data. you end up with most bugs getting 1 vote from the reporter, or maybe not. and almost never more than 1 18:28:55 <Eddi|zuHause> which means there's a lot of random noise 18:29:02 <Eddi|zuHause> and not much actual content to read out 18:30:15 <Rubidium> if you would handle bugs with higher vote count first, then OpenTTD would quickly become an unplayable heap of "features" 18:30:28 <Rubidium> s/bugs/issues/ 18:31:47 * andythenorth wonders when the last bug was closed 18:31:52 * andythenorth looks for self :P 18:32:06 <Rubidium> a few days ago 18:32:11 <andythenorth> oh 3 days ago :) 18:32:28 <andythenorth> so actually we do have quite active development 18:32:36 <Samu> think my last bug report is questionable 18:33:15 <andythenorth> 12 fixes in 2016 so far 18:33:39 <andythenorth> and one feature 18:34:12 <Samu> maybe it's fine for the script to be active, however it's dormant, idling or so 18:35:34 <Samu> I can't figure out if the GS is actually doing anything 18:37:15 <Samu> seems that the script save data must be passed from save to save, even when saving from scenario editor 18:41:24 * andythenorth does play OpenTTD 18:45:35 <Samu> looks like it's not a bug after all 18:47:10 <Samu> both ais and gss are loadable in the scenario editor, but.. i guess it's for a reason it does that 18:47:47 <Samu> i just can't figure if they're actively doing anything. their instance is initiated though 18:47:53 <Alberth> you want a ai/gs to be part of the scenario, and after all, it's just a savegame 18:48:29 <Alberth> yeah, that's the puzzle, should an ai/gs be active in the editor; My first guess is no 18:49:45 <Samu> the only reason i can find to maintain the instance initiated is to keep saving their data 18:52:20 <Samu> accessing AI/Game Script settings from the scenario editor under this cirmumstances becomes complicated... 18:53:04 <Samu> they are there, with their instances being kept alive, but apparently dormant, how will i reflect the correct information in that window? 19:02:03 <Samu> okay, seems like the issue is only related to GS's 19:03:10 <Samu> more specifically, during the saving of a scenario when the GS script is chosen but not even started 19:03:36 <Samu> hard to explain 19:05:14 <Samu> https://bugs.openttd.org/task/6464 - on step 2, this saving must be lacking some info about the GS 19:06:12 <Samu> when saving, if it was currently active or not 19:06:32 <Samu> it is assumed that GS's are always actively running when doing a save 19:06:42 <Samu> guess that's the piece of information that is lacking 19:42:56 *** Tirili [~Unknown@HSI-KBW-082-212-030-207.hsi.kabelbw.de] has quit [Quit: Leaving] 19:44:58 <andythenorth> so the patch for windowshade on rail station selection, was the conclusion that station UI needs redesigned from scratch? o_O 19:48:33 <Alberth> I'd first try shuffling the components of the window a bit 19:49:06 <Alberth> not sure what else yo can do, most stuff in there is required 19:49:14 <Alberth> *you 19:52:26 <andythenorth> well, the trivial thing is to just patch locally ;) 19:52:37 <andythenorth> and not play MP games requiring unpatched ottd 19:56:37 <Alberth> install a second copy for MP :) 19:59:49 <andythenorth> I have several :D 20:05:52 <Alberth> :) 20:05:57 <Alberth> good night 20:07:27 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:18:41 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:22:07 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has joined #openttd 20:30:50 <Samu> if (Game::GetInstance() != NULL) Game::Save(); 20:31:17 <Samu> this shall do it, let's see 20:43:15 <Samu> nope, breaks loading of old saves 20:43:28 <Samu> I don't know what to do 21:04:31 <Samu> okay, so it has to save the GS data 21:05:28 <Samu> when loading it back, it must not start it up, and yet must load the saved data 21:05:45 <Samu> peculiar 21:06:05 <Samu> the bug is not in the saving, but in the loading 21:06:11 <Samu> if it's a bug, that is 21:26:47 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:27:47 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 21:38:41 <Samu> I don't know what to do, really peculiar situation 21:38:57 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 21:39:53 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:40:43 <Samu> 1 - if I lauch scenario editor, configure a GS, then save it, then when loading the scenario back, I don't want it to start the GS instance 21:42:04 <Samu> if do that, then in the case that I load a save game with a GS, in the scenario editor, the instance isn't started 21:42:12 <Samu> if I do that* 21:43:04 <Samu> if it's not started, saving it now, won't save its data, the next load won't have this data anymore :( 21:43:33 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:44:37 <Samu> it must always save this data, it can't be lost, the only means to have it save and load is to start the GS instance in the scenario editor 21:45:06 <Samu> can't have one without the other... it's a loop 21:45:32 <Samu> what to do what to do :( 21:49:21 <Samu> the save complements the load, and the load complements the save. If the instance isn't initiated in one of the cases, the loop breaks :\ 21:49:34 <Samu> halp 21:55:28 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 21:55:37 *** gnu_jj [~quassel@ipbcc36896.dynamic.kabel-deutschland.de] has joined #openttd 22:07:18 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 22:07:37 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:16:19 *** supermop [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has joined #openttd 22:21:35 <Samu> there are 3 types of GS's 22:22:16 <Samu> the (none) GS, the configured GS but not started, the configured GS but started 22:22:28 <Samu> i need a table... brb 22:23:04 <Samu> then there's the GS of the current game, and the GS of the save 22:36:11 <Samu> maybe 4 ways :( 22:50:00 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:58:26 *** Progman [~progman@p57A199C7.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:07:08 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Quit: keoz] 23:15:55 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 23:30:33 <Samu> I give up 23:31:42 <Samu> couldn't come to any conclusion