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00:15:13 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 00:23:20 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has quit [Quit: bye] 00:33:24 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:18:51 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Ping timeout: 480 seconds] 01:27:19 *** JezK_ [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has joined #openttd 01:45:18 *** JezK_ [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has quit [Ping timeout: 480 seconds] 01:53:49 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:56:16 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 02:12:33 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:20:54 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:29:28 *** HerzogDeXtEr1 [~farci@i59F6B0A6.versanet.de] has quit [Read error: Connection reset by peer] 03:02:44 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:09:36 *** sim-al2 is now known as Guest1778 03:09:38 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 03:14:36 *** Guest1778 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 03:17:39 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 03:40:49 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has quit [Quit: restarting] 03:41:06 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 04:00:28 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has quit [Quit: (.Xdefaults change)] 04:00:45 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 04:43:48 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 06:01:00 *** Biolunar [Biolunar@x4d08f921.dyn.telefonica.de] has joined #openttd 06:15:02 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 06:39:04 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:43:08 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 07:01:31 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has quit [Quit: bye] 07:01:36 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 07:27:42 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 07:27:59 <Wolf01> o/ 07:37:08 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [] 07:45:51 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:50:11 <Wolf01> o/ 07:56:29 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 07:59:15 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 08:10:07 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 08:35:01 *** ToneKnee [~quassel@host81-131-186-167.range81-131.btcentralplus.com] has quit [Ping timeout: 480 seconds] 08:35:27 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 09:21:57 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 09:47:53 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 09:50:38 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 09:54:10 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 10:27:49 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 10:51:43 *** kais58_ is now known as kais58|AFK 10:51:58 *** kais58|AFK is now known as kais58_ 11:25:27 <argoneus> good morning train friends 11:31:29 <Wolf01> o/ 11:36:35 <Wolf01> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=561584 :o 12:20:42 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:31:11 *** Supercheese is now known as Guest1816 12:31:16 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 12:36:24 *** Guest1816 [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:36:57 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 13:16:04 <Mazur> Hm, in the new Toyland to Mars you can;t upgrade concrete bridges to suspension, you have to demolish and replace. 13:17:28 <V453000> new toyland to marS? 13:17:40 <V453000> is there a new one? :d 13:18:13 <Mazur> And now I suddenly can. 13:18:27 <Mazur> new to me. 13:18:36 <Mazur> 8.0 grfpack. 13:19:28 <Mazur> new to me. 13:20:19 <Mazur> And I still have issues with r27534 thinking one i7 CPU is not enough to run it. 13:20:39 <Mazur> On PS> 13:24:31 <Mazur> 1.6.0 runs fine on Stable. 13:29:15 *** kais58_ is now known as kais58|AFK 13:29:39 <supermop> Wolf01: nice 13:33:13 <Wolf01> we have 2 or 3 guys which are building a lot of italian trains, I've seen them the last weekend and they are really well done 13:40:22 <supermop> neat 13:42:20 *** kais58|AFK is now known as kais58_ 13:51:36 <V453000> Mazur: I don't see how 8.0 grf pack is NEW XD 13:53:12 <Mazur> When it is something I just found out about yesterday and doewnloaded it then, is was new to me. So there. 13:53:53 <V453000> XD 13:55:34 <Mazur> }:-ê§ 14:04:18 <supermop> can toyland use tropic climate code? 14:04:32 <V453000> what do you mean by code? 14:04:46 <supermop> like, towns can only grow on carpet, not wood floor> 14:05:04 <V453000> it doesn't have snow/desert so idk 14:05:13 <supermop> -_- 14:05:21 <V453000> but temperate neither 14:05:34 <V453000> so what works in temperate, should work in toyland 14:05:37 <V453000> from that logic :D 14:07:28 <supermop> hmmm 14:08:09 <V453000> to me toyland is just a different condition for replace 14:08:17 <V453000> plus cutsey shit like different industries, but that's everywhere 14:08:47 <V453000> which is why I totally don't get why does someone not support toyland in their newgrf 14:11:22 <supermop> huh? 14:12:23 <V453000> if you make a newgrf which defines -thing- 14:12:37 <V453000> it will work the same way in all climates including toyland 14:13:00 <V453000> so if some newgrfs don't work in toyland, it is because they explicitly made it not work there for no reason 14:13:26 <V453000> of course there is shit like cargo graphics etc, but if you are really lazy about it you can just let cargo classes do the magic with normal cargo graphics 14:21:25 <supermop> hmmm 14:27:30 <supermop> if people are so hung up on 'serious' graphics looking out of place in toyland, why not cobble together some non serious sprites? 14:29:34 <V453000> that's extra effort, I totally understand people don't want to make 'weird' stuff 14:29:55 <V453000> but removing functionality from toyland just because I don't like that climate or I think it doesn't fit, is bad 14:43:59 <supermop> brio style building would be easy to make 14:44:29 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 14:44:34 <supermop> render a plain block with a beechwood texture and gloss red roof, black line windows 14:44:49 <supermop> a brio steel mill sprite would be even easier 14:45:02 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 14:45:39 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 14:45:39 <supermop> if i ever get a working computer at home again maybe i'll make andy some unsolicited brio firs sprites 14:45:51 <V453000> xD 14:51:40 <Wolf01> oh, brio... cool 14:51:52 <Wolf01> also, do they have turntables now? O_o http://friday-ad.s3-website-eu-west-1.amazonaws.com/uploads/image/15102501_15102600/universe-of-imagination-wooden-brio-style-train-table-with-sound-effects-trains-and-extra-airport-15102531-6.jpg 14:53:09 <Wolf01> when I was a kid, I didn't even had the rails 14:54:07 <V453000> channel derailed 14:54:07 <V453000> gg 14:54:50 <Wolf01> still trains 14:55:02 <V453000> 0.13 hype! 14:56:29 <Wolf01> please... this is too much, I had to play fallout 4 to be able to leave factorio from my mind until 0.13 14:56:59 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:57:02 *** mode/#openttd [+o Alberth] by ChanServ 14:57:39 <Wolf01> o/ 14:58:36 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 14:59:04 *** ToneKnee [~quassel@host109-148-31-163.range109-148.btcentralplus.com] has joined #openttd 14:59:05 *** roidal [~roidal@cm215-81.liwest.at] has joined #openttd 15:03:22 <Alberth> hi hi 15:03:57 <V453000> XD 15:04:12 <V453000> 0.13 will make you never leave again 15:04:29 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 15:10:52 <Alberth> :O 15:16:03 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:22:55 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 15:23:12 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 15:31:01 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 15:39:08 <Samu> hi 15:40:02 <Samu> i have a sketchy idea what to do with the Debug window now 15:40:26 <Samu> Settings button and Reload AI button are both removed 15:40:45 <Samu> reload ai is re-located to the ai config window instead 15:40:49 <V453000> I am searching for ideas what to do with the BRIX bulldozed land 15:40:53 <Samu> settings is already there too 15:40:53 <V453000> many holes just doesn't work 15:41:08 <V453000> [1 hole per tile doesn't work, it tiles horribly] 15:41:22 <V453000> in more bulldozed areas it is 100% invisible what the terrain looks like 15:41:27 <V453000> smaller holes perhaps? 15:41:28 <Samu> on the other window, the Close button in ai config button is replaced with the reload AI button 15:41:50 <Eddi|zuHause> why holes and not just a flat colour? 15:42:06 <Samu> AI Debug window is basically just an AI log 15:42:23 <Samu> what do you guys think' 15:42:35 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:43:01 <Alberth> Stakes at the corners? 15:43:22 <Samu> this way, there's only 1 way to access AI Parameters 15:43:25 <Samu> instead of 2 15:43:40 <Alberth> hmm, must be flat probably :( 15:43:41 <Eddi|zuHause> black/yellow stripes 15:43:47 <Alkel_U3> hole to a stary field dimension from edge to edge? 15:43:51 <Eddi|zuHause> "under construction" 15:44:05 <Samu> eh, i see u guys are busy, be back later 15:44:29 <Eddi|zuHause> (i have actually no clue how BRIX looks currently.) 15:45:07 <Alberth> red/white marker tape along the edge? 15:45:44 <Alberth> some small rubble ? 15:46:12 <Alberth> tracks from the bulldozer? 15:46:59 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:48:25 <supermop> V453000: just slightly bumpy? 15:48:52 <V453000> hm 15:49:08 <V453000> interesting ideas, lets' see 15:49:17 <V453000> will probably try smaller holes first 15:49:22 *** ToneKnee [~quassel@host109-148-31-163.range109-148.btcentralplus.com] has quit [Quit: No Ping reply in 180 seconds.] 15:49:56 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 15:50:38 <Eddi|zuHause> well, from a gameplay point of view, bulldozing is supposed to make the tile flat, not dig holes in it. 15:50:44 *** ToneKnee [~quassel@host109-148-31-163.range109-148.btcentralplus.com] has joined #openttd 15:51:36 <Alberth> sort of inverted rubble :) 15:52:56 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 15:53:40 <Eddi|zuHause> also, holes don't magically fill themselves when grass grows over it 15:55:12 <Alkel_U3> perhaps if the holes had giant earthworms in them, it would look more like they're gonna fill it? 15:56:11 <Alkel_U3> Maybe it would look better if the holes were sunk from edge to edge, full of rubble and thus tile well - if you insist on the holes 16:00:16 <Alberth> Samu: AI debug being AI log sounds good, single purpose for each window is good idea. breakpoint does stay there I hope? 16:00:30 <Samu> yes, it stays 16:00:48 <Alberth> you do need to dig out the foundations too :) 16:01:30 <Samu> foundations? 16:03:59 <Alberth> underground support for the wall, so it doesn't sink into the ground over the years 16:05:06 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has quit [Remote host closed the connection] 16:05:12 *** AdmiralKew [~pcc31@49.147.176.168] has joined #openttd 16:05:26 <Samu> oh, that's not for me, sorry 16:13:09 *** AdmiralKewl [~pcc31@49.147.176.168] has joined #openttd 16:13:16 *** AdmiralKew [~pcc31@49.147.176.168] has quit [Ping timeout: 480 seconds] 16:13:33 <Alberth> :) 16:19:34 <Samu> hmm i can't exactly eliminate the Close button, it is being re-used for the Close button in the download AI Content window 16:21:05 <Samu> network_content_gui.cpp, line 1021 16:21:14 *** AdmiralKewl [~pcc31@49.147.176.168] has quit [Ping timeout: 480 seconds] 16:21:16 <Samu> with a misleading name STR_AI_SETTINGS_CLOSE 16:22:05 <Wolf01> just add a new one 16:23:01 <Samu> i see, should I rename this one? 16:23:54 <Wolf01> no, didn't you remember what happened last time you tried to rename a string? 16:24:32 *** AdmiralKew [~pcc31@49.147.176.168] has joined #openttd 16:24:40 <Samu> hmm, ok, won't rename 16:24:48 <Samu> can't recall for sure 16:26:26 *** AdmiralKew [~pcc31@49.147.176.168] has quit [] 16:28:23 <supermop> no andy to give me more freelance sprites 16:36:29 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:36:32 *** mode/#openttd [+v glx] by ChanServ 16:53:06 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 16:56:38 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 16:58:39 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 16:59:58 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 17:03:31 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 17:06:07 *** Progman [~progman@p57A192E0.dip0.t-ipconnect.de] has joined #openttd 17:08:07 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 17:08:34 <Samu> it appears I don't have to add anything, i just renamed the widget 17:08:46 <Samu> WID_AIC_CLOSE to WID_AIC_RELOAD 17:09:22 <Samu> re-using the ReloadAI strings 17:10:53 <Samu> tooltip too 17:11:26 <Samu> there's still the X at the top left corner of the window to close it 17:11:36 <Samu> nothing's missing 17:12:08 <Alberth> close is a weird button 17:12:32 <Samu> I put Reload AI there 17:12:40 <Samu> sec, let me grab a screenshot 17:13:55 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 17:14:59 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 17:15:29 <Samu> http://i.imgur.com/tXPxyKR.png 17:16:40 <Samu> screenshot feature doesn't capture mouse cursor 17:16:48 <Samu> but it was pointing towards Reload AI 17:17:33 <Samu> Settings are accessible 17:18:06 <Samu> thing I'm done for the AI Config window now, moving on to AI Debug 17:18:09 <Samu> think* 17:18:23 <Samu> it's code is shrinking 17:18:30 <Samu> its* 17:19:22 <Alberth> AI config is a weird window, I don't like it, for some reason 17:21:15 <Samu> :( 17:21:50 <Samu> there's something i'd like to do later on 17:21:53 <Samu> drag and drop 17:22:05 <Samu> drag configs from a slot to another, instead of move up/down 17:22:12 <Samu> but i assume it's going to be hard 17:24:16 <frosch123> hola mammals 17:24:31 <Alberth> not your change I dislike, the window itself just seems weird compared to others 17:24:36 <Wolf01> speaks the frog 17:24:38 <Alberth> hoi hoi 17:24:48 <Wolf01> o/ 17:30:08 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 17:35:26 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 17:36:59 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 17:48:37 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 17:54:50 <Samu> hmm how do i manage hotkeys correctly? 17:55:23 <Samu> Hotkey('S', "settings", WID_AID_SETTINGS), 17:55:30 <Samu> this is to be removed 17:55:51 <Samu> or at least, moved to the other window 17:59:05 <Samu> i never bothered with hotkeys, must check how this works 18:01:27 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:02:11 <andythenorth> o/ 18:05:10 <supermop> yo 18:07:46 <supermop> how does andy feel about secret brio sprites for firs industries 18:08:26 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 18:08:40 <supermop> so that when a certain economy is used in toyland climate, the steel mills etc look like beechwood blocks etc 18:09:54 <andythenorth> lot of work :) 18:09:57 <andythenorth> likeâŠa lot 18:11:35 <supermop> heh yep 18:12:32 <frosch123> V453000: http://www.vickyliebtdich.at/wp-content/uploads/lego-haufen.jpg <- bare land could also just be a pile of random brix 18:12:56 <supermop> frosch123: i want to lay in that pile 18:13:03 <V453000> ._. 18:13:48 <frosch123> http://freshideen.com/wp-content/uploads/2015/11/Lego-Spiele-m%C3%BCllhaufen.jpg <- though choosing different pieces can result in different looks 18:14:29 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 18:14:42 <supermop> gruesome hand-truck accident? 18:15:50 <V453000> I might want to rename brix cause it isn't lego 18:17:07 <frosch123> name it something ending with "Craft" then 18:19:17 <Samu> STR_AI_CONFIG_HUMAN_PLAYER :Human Company - this string is no longer in use, what do I do? 18:19:39 <Samu> I no longer have a use for it 18:19:45 <frosch123> recycle the letters 18:19:53 <andythenorth> XRIB 18:20:31 <Samu> I'd delete the string, but i have problems then with lang files 18:20:42 <Samu> so... hmm i dunno what to do 18:21:01 <V453000> why craft? 18:21:10 <V453000> AssCraft? 18:21:22 <frosch123> because of other games with voxels 18:21:45 <frosch123> cubicles and stuff :) 18:21:58 <V453000> ah 18:22:05 <V453000> fuck minecraft in particular :> 18:22:08 <frosch123> we need 16x zoom in sprites, so you can see little yetis sitting in cubicles 18:23:17 * andythenorth thinks we need something 18:23:23 <andythenorth> maybe a break from openttd? o_O 18:24:57 <V453000> revolutionary idea 18:26:31 * andythenorth was sick for a few days, gained some perspective :P 18:26:47 <Alkel_U3> .13 will surely take care of that naturaly 18:27:15 <Alkel_U3> and if that's not enough, did you notice that new version of Dwarf Fortress is out? 18:30:17 <andythenorth> I have never played DF 18:30:25 <andythenorth> I was told to stay away from it 18:30:48 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:31:04 <Alkel_U3> wise advice 18:32:03 <Alkel_U3> it's too late for me, tho 18:33:55 <V453000> :D 18:34:00 <V453000> 0.13 hype! 18:34:55 <Wormnest> Samu: removing settings and reload AI button will be very inconvenient for someone doing AI development 18:35:10 <Wormnest> from the debug log I mean 18:35:38 <Samu> hmm, I see 18:35:51 <Wormnest> I use those buttons a lot when working on my AI, always having to open the other dialog would be a PITA 18:36:58 <Samu> I can leave them on both windowses then 18:37:53 <Wormnest> In fact I even think the forum link should be there too to make it easier to report a bug 18:38:39 <Wormnest> Now when an AI crashes you see a link at the bottom report the bug here but you canÂŽt click that link 18:39:23 <Samu> that's a good idea, I had thought of something similar 18:39:51 *** KouDy [~koudy@ip4-83-240-28-102.cust.nbox.cz] has quit [Quit: leaving] 18:40:18 *** KouDy [~koudy@ip4-83-240-28-102.cust.nbox.cz] has joined #openttd 18:41:34 <Samu> having two windows doing the same as the other is a bit complicated, I'd like to have both useful 18:43:30 <Wormnest> ThatÂŽs certainly true 18:43:31 <Samu> there are some issues with the settings button with the way I've changed the stuff on the config window 18:44:08 <Wormnest> Maybe a button that opens the config window from the debug window then? 18:45:00 <Samu> if I could relocate the settings all to one window, I'd actually prefer it to be on the config, because that window is also dealing with the possibility of 2 scripts in the same slot 18:45:01 <Wormnest> Still that would mean a lot of extra clicks and mouse movements to reload your ai 18:45:47 <Wormnest> But the debug window is not very useful for most users 18:45:50 <Samu> 2 configurations, not scripts 18:46:26 <Samu> there's only 1 instance running at a time, the config of that slot however, there's a "before" and a "now" 18:46:52 <Samu> clicking settings on the ai debug does create some confusion 18:46:58 <Wormnest> Why do you need a before 18:46:58 <supermop> whats new in antelope andythenorth ? 18:47:11 <Samu> imagine your ai crashed 18:47:17 <Samu> you have change AI button enabled 18:47:25 <Samu> you change to other AI 18:47:39 <Samu> "now" settings is for the AI you just selected 18:47:51 <Samu> but the AI debug still shows the log of the AI that crashed 18:48:00 <Samu> and the settings are of the new "now" settings 18:48:11 <Samu> "reload ai" will load the new "now" settings ai 18:49:22 <Wormnest> That sounds like bugs that should be fixed but not the reason for two settings 18:49:45 <Wormnest> but I probably overlook some details you know better 18:50:26 <Samu> issue is that there's 2 windowses that access the same 1 AI settings window :( 18:51:06 <Samu> I thought it would be smart to get rid of that one on the debug, but... i guess not 18:51:53 <Wormnest> Well it certainly would be inconvenient for ai developing 18:53:27 *** roidal [~roidal@cm215-81.liwest.at] has quit [Quit: WeeChat 1.4] 18:56:41 *** Mek [~quassel@marijnalexwedding.com] has quit [Quit: No Ping reply in 180 seconds.] 18:56:51 *** Mek [~quassel@marijnalexwedding.com] has joined #openttd 18:57:27 <Samu> i don't know how to access the "before" settings 18:57:34 <Samu> it's something I had in mind too 18:58:11 <Samu> these "before" settings are also not saved in savegames 18:58:17 <Samu> :( 18:58:33 <andythenorth> supermop: nothing new since last week :) 18:58:37 <andythenorth> was âoccupied' 19:15:04 *** HerzogDeXtEr [~farci@i59F6DF50.versanet.de] has joined #openttd 19:15:09 *** kais58_ is now known as kais58|AFK 19:22:29 *** berndj [~berndj@azna.co.za] has quit [Ping timeout: 480 seconds] 19:25:03 *** berndj [~berndj@azna.co.za] has joined #openttd 19:41:47 *** Wolf03 [~wolf01@host235-238-dynamic.17-79-r.retail.telecomitalia.it] has joined #openttd 19:41:48 *** Wolf01 is now known as Guest1861 19:41:48 *** Wolf03 is now known as Wolf01 19:47:50 *** Guest1861 [~wolf01@0001288e.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:48:35 <andythenorth> hmm 19:48:42 <andythenorth> maybe FIRS is âdone' 19:50:50 <andythenorth> o_O 19:51:49 <andythenorth> CHIPS is a few hours from âdoneâ 19:51:58 <andythenorth> Road Hog is a week from âdoneâ 19:57:32 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 19:57:33 <Samu> settings and reload are back 19:58:06 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 19:58:46 <Samu> i have thought of hiding them unless gui.ai_developer_tools == true 19:59:17 <Samu> what u think Wormnest 20:00:31 <supermop> andythenorth: done is good 20:00:44 <andythenorth> âdoneâ means I need to find a new hobby 20:00:47 <supermop> don't bog down is a project with no end in site 20:00:49 *** kais58|AFK is now known as kais58_ 20:00:49 <andythenorth> but it might be about time 20:01:08 <supermop> heqs does its job fine, looks good, etc 20:01:11 <Wormnest> Well the debug window is mostly used by ai/gs devs so IÂŽm not sure if that is very useful 20:01:12 <supermop> no need to revisit 20:01:39 <supermop> firs 1 is a finish product, 20:01:53 <andythenorth> Iâm not learning anything new anymore about newgrfs 20:01:57 <supermop> and if you like all the economies in firs 2, then that can be done too 20:02:05 <andythenorth> Iâve drawn all the pixels I ever want to, and then some more on top 20:03:00 <andythenorth> learnt all Iâm going to learn about this kind of code 20:03:14 <andythenorth> made enough game design mistakes that I learnt something 20:06:09 <V453000> if I didn't use 3D, I wouldn't have made anything at all in the last couple years 20:06:22 <V453000> cause that's the only thing that I learn 20:09:10 <V453000> but I am still interested in making a nice set of trains in blender, and putting together a graphical replacement - because that deals with all kinds of isometric bullshit issues, which is good to practice 20:09:21 <V453000> exactly the kind of masochism that is in every sprite based game 20:09:31 <andythenorth> all the bullshit issues are just demoralising me these days :) 20:09:44 <andythenorth> every time I go look at a set, I find more alignment or length problems 20:09:50 <andythenorth> gets boring 20:09:53 <V453000> I don't mean that 20:10:01 <V453000> those are just technical trash 20:10:07 <V453000> and that's annoying indeed 20:10:10 <andythenorth> you mean the intrinsic problem of making dimetric look good? 20:10:15 <V453000> but I mean more like general projection problems 20:10:18 <V453000> yeah kind of 20:10:52 <V453000> add 141% scaling of some shit, add fake height of hills, add other shitty things like that 20:11:04 <V453000> for example the whole system of coasts and hills is it's own shit 20:11:20 <V453000> not even mentioning making tracks tile nicely, AND work 20:11:38 * andythenorth does not even want to think about it :P 20:11:50 <V453000> I might be weird, but I kind of do 20:11:52 <andythenorth> 2D game anyone? o_O 20:12:38 <Alberth> /me does some simple strategy game with hexagons 20:12:48 <andythenorth> plays or codes? 20:12:58 <Alkel_U3> completely 2D? like... Railroad Tycoon? 20:13:15 <andythenorth> more like Chuckie Egg I think :) 20:13:15 <Alberth> code 20:13:20 <V453000> /me does some simple industry game with totally insane projection and square grid :) 20:13:24 <andythenorth> Alberth: not enough things to do? o_O 20:13:34 <Alberth> apparently not :p 20:13:52 <Alberth> it's not going fast :) 20:14:00 <Alberth> python2 + pygame 20:14:17 <Alberth> you can barely display a world 20:15:36 <Alberth> hmm, what about animations a la theme hospital, V ? 20:16:04 <V453000> what is that? 20:16:15 <andythenorth> pygame website is BAD :P 20:16:21 <andythenorth> nvm 20:17:19 <andythenorth> wikipedia page is ok 20:17:41 <V453000> what are their animations specific in? 20:17:59 <Alberth> https://www.youtube.com/watch?v=1bj8BHdQZj0 20:18:11 <Alberth> walking staff, patients 20:18:16 <andythenorth> https://inventwithpython.com/pygame/chapter2.html <- reminds me of learning Acorn Basic 26 years ago :P 20:18:17 <Alberth> treatments 20:18:44 <Alkel_U3> I wanted to pick up on pysdl2 instead of pygame but my procrastination steered me towards Godot so far 20:19:00 <Alkel_U3> it's almost python 20:19:09 <V453000> idontgetit Alkel_U3 , but meh :P 20:19:28 * andythenorth considers some kind of trolling game 20:19:34 <andythenorth> havenât made one for years 20:19:37 <Alkel_U3> sorry, I'm tired, ca't think well :-) 20:19:56 <andythenorth> Flash is dead, and apparently Unity is a dangerous turkey as well 20:20:01 <Alkel_U3> which means I withdraw from the computer 20:20:06 <V453000> unity be ass? 20:20:28 <andythenorth> alledgly itâs a serious security risk 20:20:33 <andythenorth> *allegedly 20:20:37 <V453000> nice 20:20:43 <andythenorth> [according to some page on the internet] 20:20:48 <V453000> like about every software nowadays? :P 20:20:55 <Alberth> must be true then :) 20:21:34 <andythenorth> all I want to do is run code on the userâs machine :P 20:21:41 <andythenorth> whereâs the problem? 20:21:55 * andythenorth misses the days of flash games with multi-million plays 20:23:07 <andythenorth> no point making a game if itâs hard to distribute 20:23:11 <V453000> just make a mobile game which has angrybirds, sugar, and boobs just to be sure 20:23:30 <V453000> all target audiences covered 20:23:37 <V453000> add trains in case of desperation 20:23:49 <andythenorth> nah, that would need 16+ rating 20:23:52 <andythenorth> need to get kids 20:24:11 <V453000> how do phones even know the age of user 20:24:28 <Alberth> foo stores know :p 20:26:31 <V453000> foo stores? 20:26:47 <Alberth> apple, microsoft, whatever 20:26:56 <Alberth> google 20:27:05 <V453000> :d 20:28:13 <Alberth> good night 20:28:17 <V453000> n 20:28:18 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:28:35 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:29:02 * andythenorth wonders what new hobby to have 20:29:14 <Wolf01> ever tried with lego? XD 20:29:22 * andythenorth is selling lego at the moment 20:29:26 <andythenorth> got too much :P 20:30:08 <andythenorth> I think Iâve built everything I wanted to ever :D 20:30:20 <V453000> XD 20:30:26 <V453000> now things are getting serious 20:30:31 <Wolf01> I just added 2 claas xerion and the porsche to the order list of a store for when they'll come out (the store at the exposition I'll attend should do 20% of discount) 20:31:12 <V453000> andythenorth: make openttd rendered grafix with me? :P 20:31:22 <Wolf01> it seem my brain doesn't give a fuck about the lack of space in my bedroom 20:31:51 <Samu> Wormnest: what is the size of the "break on: " text input box? I was thinking moving settings / reload ai down there, to the right of Continue button 20:31:54 <andythenorth> Wolf01: the âbad reviewsâ on Eurobricks havenât put you off the porsche? o_O 20:32:03 <andythenorth> sky has fallen in on a few people 20:32:09 <Samu> makes things easier for me to code, cus i'm still a noob 20:32:22 <andythenorth> âOMG the steering angleâ 20:33:42 <Wolf01> I don't look at reviews, and usually I don't play with sets (the volvo front loader is the only one I really played with since I restarted to purchase lego sets) 20:34:08 <Wolf01> I buy sets because parts or because they look good 20:34:12 <supermop> andythenorth: gardening? 20:34:16 <Samu> Wormnest: http://i.imgur.com/zR7Bxg3.png 20:34:33 <Samu> looks too small, i might Resize buttons a bit 20:35:05 *** gelignite [~gelignite@x4e30d135.dyn.telefonica.de] has joined #openttd 20:35:32 <andythenorth> supermop: gardening surprised me, itâs quite fun, never thought Iâd enjoy it 20:35:53 <andythenorth> but canât be arsed this year, too many snails, and going away too much when itâs hot, plants need watered 20:36:39 <Wormnest> Samu: but why move them to the bottom 20:37:10 <Samu> to add them to the same group that enables/disables that last toolbar 20:37:18 <Samu> cus i dunno how else to do 20:38:12 <Samu> nestedwidgets stuff 20:38:22 <Samu> not too familiar with their placement 20:39:23 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 20:39:24 <Wormnest> CanÂŽt help you there not familiar with that at all 20:40:00 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 20:40:06 <Samu> they are setting a minimum size of 100 pixels for width 20:40:07 <Wormnest> Personally I think theyÂŽre easier to access near the ai selection buttons 20:40:21 <Samu> for the text buttons 20:41:26 <Samu> ideally, i would let them stay where they are 20:41:34 <Samu> and have them hidden 20:41:47 <Samu> unless the ai.gui_developer_tools is enabled 20:42:05 <Samu> but i don't know how invisible widgets code works 20:42:49 <Samu> so i figured i'd move them to the bottom 20:43:20 <Samu> avoids me to learn how those invisible widgets work, cus the job is already done for that bottom toolbar 20:44:34 <Wormnest> Well not knowing how something works is not a good reason to change it 20:44:58 <supermop> andythenorth: going away is my favorite hobby 20:45:01 <Wormnest> It means you need to invest to learn how it works for a better solution 20:45:44 <andythenorth> supermop: I probably go less far than you :) 20:46:47 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 20:52:49 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 20:53:47 <andythenorth> bed 20:53:47 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 20:57:07 <Samu> ok, gonna learn how this works 20:59:13 <Samu> at least I got something to do instead of staring at nothin g 21:27:12 <Samu> wow, it was easier than i thought 21:27:36 <Samu> it is done, except for the hotkey part 21:29:12 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 21:40:23 <Samu> done for the hotkey part too 21:40:25 <Samu> yay! :) 21:41:34 <Samu> if (this->show_break_box) ShowAISettingsWindow(ai_debug_company); 21:41:42 <Samu> show_break_box needs another name 21:42:03 <Samu> show_ai_developer_tools perhaps 21:44:22 <Samu> bool show_ai_dev_tools; ///< Whether the break/debug and the settings/reload boxes are visible. 21:46:02 *** gelignite [~gelignite@x4e30d135.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:51:23 <Wolf01> http://motherboard.vice.com/read/new-oculus-drm-cross-platform meh 21:57:58 <Samu> woah, the last Polaris 10 leak is disappointing 22:16:23 *** Progman [~progman@p57A192E0.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:28:47 <Gja> Samu AMD never aimed to beat nvidia anyway 22:29:00 <Gja> they can beat them by other means. 22:30:25 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 22:36:57 <Samu> I have a feeling Intel isn't sleeping either 22:37:13 <Samu> 72 CU on their latest Iris 22:37:46 <Samu> this next AMD event is going to disappoint on both sides, APU and GPU. 22:40:24 <Wolf01> 'night 22:40:26 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:42:55 *** HerzogDeXtEr1 [~farci@i59F6DF50.versanet.de] has joined #openttd 22:45:38 <Eddi|zuHause> <Gja> they can beat them by other means. <-- in the old days the called that "ÃŒberholen ohne aufzuholen" [overtaking without catching up] and was a propaganda thing how the east would be better than the west 22:46:17 <Eddi|zuHause> by pulling out random statistics like "strawberry production in the east was higher than in the west this year" 22:47:50 *** HerzogDeXtEr [~farci@i59F6DF50.versanet.de] has quit [Ping timeout: 480 seconds] 22:50:41 <supermop> Eddi|zuHause: strawberries: the most strategic fruit? 22:55:52 <Eddi|zuHause> (might actually have been "einholen" instead of "aufholen") 22:56:25 <Eddi|zuHause> (means practically the same thing, though) 23:09:21 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 23:09:24 *** mode/#openttd [+v tokai|noir] by ChanServ 23:10:35 <Samu> new version posted 23:10:47 <Samu> http://www.tt-forums.net/viewtopic.php?p=1169202#p1169202 23:11:04 <Samu> i better update the screenshot in the main topic, it's a bit outdated 23:12:42 <Gja> :) Eddi|zuHause 23:13:16 <Gja> The CPU's is where the money is... Gpu's is more of a side buisness they have 23:16:04 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:16:43 <Gja> I believe it is Ãberholen ohne einzuholen Eddi|zuHause :P 23:17:15 <Samu> http://i.imgur.com/YN8jS4Q.png - pretty 23:17:38 <Samu> can u spot all differences from original ? 23:19:25 <Eddi|zuHause> Gja: well, as far as i can tell, that practice was already over by the time i grew up 23:20:45 <Gja> I kind of find it frustrating Intel have around 70% of the gpu market 23:22:03 <Eddi|zuHause> aren't they focusing on onboard stuff? 23:22:15 <Eddi|zuHause> (i've been kinda not following that at all) 23:22:35 <Gja> I think so, but the reason Intel is so dominant is because of the buisness world. 23:23:01 <Eddi|zuHause> well, that worked for microsoft... 23:23:32 <Gja> It did spawn the intel graphics and have been dominating the market ever since 23:24:21 <Gja> I kind of feel bad for AMD and want them to succeed 23:27:35 <Gja> night everyone 23:27:38 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 23:27:42 <Samu> gonna sleep 23:27:46 <Samu> cyas, good night 23:27:50 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 23:28:49 *** evert [~evert@static.50.140.9.5.clients.your-server.de] has quit [Ping timeout: 480 seconds] 23:32:12 *** evert [~evert@static.50.140.9.5.clients.your-server.de] has joined #openttd