Times are UTC Toggle Colours
00:08:03 <Samu> i'm tired... 00:09:47 <Samu> trying to find or imagine all cases where the code could fail is tiresome 00:18:56 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 00:30:17 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 00:35:03 *** Supercheese [~Superchee@50.37.117.65] has quit [Ping timeout: 480 seconds] 00:35:55 *** Ethereal_Whisper [~Tricia@ip70-176-114-248.ph.ph.cox.net] has quit [Read error: Connection reset by peer] 00:35:56 *** Supercheese [~Superchee@50-37-110-231.mscw.id.frontiernet.net] has joined #openttd 00:36:22 *** Ethereal_Whisper [~Tricia@2600:8800:1287:6300:50a0:4633:1be8:57d3] has joined #openttd 00:43:55 *** Ethereal_Shiver [~Tricia@2600:8800:1287:6300:50a0:4633:1be8:57d3] has joined #openttd 00:44:46 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 00:50:38 *** Ethereal_Whisper [~Tricia@2600:8800:1287:6300:50a0:4633:1be8:57d3] has quit [Ping timeout: 480 seconds] 00:56:39 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Read error: Connection reset by peer] 01:01:21 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:05:41 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 01:14:28 *** Clockworker__ [Clockworke@177.203.86.41] has quit [Read error: Connection reset by peer] 01:16:10 *** Supercheese [~Superchee@50-37-110-231.mscw.id.frontiernet.net] has quit [Quit: Valete omnes] 01:20:36 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 01:35:21 *** chomwitt [~chomwitt@athedsl-377807.home.otenet.gr] has quit [Ping timeout: 480 seconds] 01:45:29 *** chomwitt [~chomwitt@athedsl-118478.home.otenet.gr] has joined #openttd 01:51:35 *** pereba [AdiIRC@187.113.182.21] has quit [Quit: "The best unknown irc client ever made", AdiIRC - www.adiirc.com] 02:05:33 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 02:06:08 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [] 02:12:45 *** Islacrusez [~m4rek@79-68-224-107.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 02:18:13 *** Flygon__ [~Flygon@ppp118-209-182-233.lns20.mel8.internode.on.net] has joined #openttd 02:23:34 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 02:25:39 *** Flygon_ [~Flygon@ppp118-209-182-233.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 02:29:11 *** JetFox [~oftc-webi@c-66-41-90-124.hsd1.mn.comcast.net] has joined #openttd 02:32:22 <JetFox> Hello 02:35:56 <Mazur> Hi. 02:39:26 <JetFox> hows it goin 02:42:48 *** JetFox [~oftc-webi@c-66-41-90-124.hsd1.mn.comcast.net] has quit [Quit: Page closed] 02:48:55 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:03:34 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has quit [Ping timeout: 480 seconds] 03:53:49 *** LongyanG [~long@15255.s.time4vps.eu] has joined #openttd 03:55:30 *** Long_yanG [~long@15255.s.time4vps.eu] has quit [Ping timeout: 480 seconds] 04:27:51 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 04:39:32 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 05:16:33 *** Rejf [rejf@nintendos.pl] has joined #openttd 05:22:09 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has joined #openttd 05:42:00 *** andythenorth [~Andy@217.33.116.188] has joined #openttd 05:42:42 *** andythenorth [~Andy@217.33.116.188] has quit [] 05:47:19 *** chomwitt [~chomwitt@athedsl-118478.home.otenet.gr] has quit [Ping timeout: 480 seconds] 05:56:32 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has quit [Quit: WeeChat 1.5] 05:56:52 <greeter> hmm, i have an issue installing the latest openttd on ubuntu. when i try installing the .deb file, the package manager says it depends on libicu52, but the only version i can get in the repos is libicu55. should i just try to install libicu52 from somewhere other than the repos? 05:57:12 *** chomwitt [~chomwitt@athedsl-31524.home.otenet.gr] has joined #openttd 06:06:39 *** Klanticus_ [~quassel@177.34.163.192] has quit [Ping timeout: 480 seconds] 06:09:01 *** Klanticus [~quassel@177.34.163.192] has joined #openttd 06:09:12 <Alkel_U3> I you just want the latest stable you can add the PlayDeb repository, although I didn't test if that works 06:09:35 <greeter> ah, i'll give it a try if this latest attempt of mine fails. i'm trying to compile from source 06:11:06 <Alkel_U3> or you can download the generic binaries if you don't need to install it system-wide. Those should have their dependencies bundled with, if I understand that correctly 06:11:27 <greeter> alright 06:11:55 <greeter> i actually didn't believe the generic binaries would work, so after trying both ubuntu and debian packages, i grabbed the source and decided to try it 06:13:12 <Alkel_U3> well that's pretty straightforward, too 06:13:46 <greeter> probably more straight forward than this rofl 06:15:15 <greeter> hmm, if compilation succeeds, i wonder if i can make a working .deb file for other 64 bit ubuntu 16.04 users 06:17:45 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 06:23:27 <greeter> hmm, might be possible, but it sure isn't easy lol, even checkinstall complained, but it installed perfectly anyway :-) 06:40:34 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 06:49:50 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has quit [Remote host closed the connection] 07:23:05 <greeter> how do i see the coverage area of a station that i want to build? 07:23:25 <greeter> oh never mind, i just found it 07:30:12 *** TrueBrain [~truebrain@000125f6.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:37:59 *** chomwitt [~chomwitt@athedsl-31524.home.otenet.gr] has quit [Ping timeout: 480 seconds] 07:47:56 *** chomwitt [~chomwitt@ppp-94-67-203-108.home.otenet.gr] has joined #openttd 07:48:48 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 08:03:14 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 08:13:10 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 08:24:08 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 08:30:04 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 08:30:16 <Wolf01> o/ 08:44:20 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 08:44:46 *** chomwitt [~chomwitt@ppp-94-67-203-108.home.otenet.gr] has quit [Ping timeout: 480 seconds] 08:46:20 *** Smedles [~quassel@CPE-58-160-145-134.sa.bigpond.net.au] has joined #openttd 08:53:55 *** chomwitt [~chomwitt@athedsl-32104.home.otenet.gr] has joined #openttd 09:10:19 *** chomwitt [~chomwitt@athedsl-32104.home.otenet.gr] has quit [Read error: Connection reset by peer] 09:24:58 *** chomwitt [~chomwitt@athedsl-162980.home.otenet.gr] has joined #openttd 09:57:40 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 09:57:45 <Samu> hi~ 09:59:49 *** chomwitt [~chomwitt@athedsl-162980.home.otenet.gr] has quit [Ping timeout: 480 seconds] 10:03:52 *** orudge` [~orudge@owenrudge.net] has joined #openttd 10:05:51 *** orudge [~orudge@000128f1.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:08:43 *** chomwitt [~chomwitt@ppp-94-67-223-201.home.otenet.gr] has joined #openttd 10:14:19 <Samu> Hey, I think the description of this setting "Distribution mode for ARMOURED cargo class" is incorrect 10:14:40 <Samu> subtropical don't have valuables, they have diamonds 10:16:06 <Samu> "bla bla (...) For temperate and subtropical you can also choose symetric as banks will send valuables back to the origin bank of some load of valuables." 10:21:51 <peter1138> They're still valuable ;p 10:29:56 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has joined #openttd 10:33:09 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Read error: No route to host] 10:33:18 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 10:57:42 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has joined #openttd 11:08:48 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 11:22:33 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 11:33:18 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 11:40:35 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 11:41:03 <Samu> think i found a code error: when typing in console "setting gui.ai_developer_tools 1", it is invalidating the wrong window, WC_AI_SETTINGS, it should be WC_AI_DEBUG 11:42:48 <Samu> line 627 settings.h 11:43:03 <Samu> line 1109 settings.cpp 11:43:54 <Samu> but WC_AI_DEBUG isn't prepared anyway 11:44:00 <Samu> to handle that request 12:08:08 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 12:24:10 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:25:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:27:09 *** Prof_Frink [~proffrink@255.27.199.146.dyn.plus.net] has quit [Quit: irssi received SIGKILL - going byebyes] 12:43:58 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 12:44:26 *** Jaenster [~Jaenster@scarface.ignorelist.com] has joined #openttd 12:50:18 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 12:55:41 *** Prof_Frink [~proffrink@255.27.199.146.dyn.plus.net] has joined #openttd 13:02:43 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 13:02:52 <Jaenster> dropsbek 13:02:55 <Jaenster> dropsgek * 13:04:33 <Xaroth|Work> you do know you're talking to a bot, right? 13:13:09 <supermop_> isnt it dorps not drops? 13:16:39 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 13:26:32 <Eddi|zuHause> Der Drops is gelutscht! 13:33:56 <Samu> what do u think of infrastructure costs for company-owned land? 13:34:02 <Samu> make it expensive 13:44:29 <Samu> maybe make the cost raise based on duration the land is maintained 13:46:49 *** roidal [~roland@62-46-143-126.adsl.highway.telekom.at] has joined #openttd 13:46:51 <Samu> or nevermind... 13:50:31 <Samu> cargo flow legend button is buggy 13:51:07 <Samu> when a company bankrupts, and that company was not being filtered, the button becomes "pressed-down-yet-disabled" 13:54:13 <Samu> http://imgur.com/NAJVhzq - look at Cargo Flow Legend window, 3rd company button is pressed down, because it was a company I was watching but bankrupted 13:54:39 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 13:54:42 *** mode/#openttd [+o Alberth] by ChanServ 13:55:08 <Samu> is it worth reporting? 14:08:29 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 14:10:11 <Samu> Alberth - this window, WC_TEXTFILE, seems to have little flexibility 14:10:25 <Samu> it is the window for readme, licence and changelog 14:11:21 <Samu> imagine that I have a random ai company running and i'm looking at the readme of the chosen random ai, and suddenly an AI, which is not this one, bankrupts. 14:12:04 <Samu> I didn't want to close the window 14:12:19 *** roidal [~roland@62-46-143-126.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.4] 14:13:16 <Samu> it's not the readme of this company 14:13:33 <Samu> but if it was, that slot would go back to random, and random doesn't have a readme 14:13:38 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 14:13:46 <Samu> so I have to close it anyway 14:13:52 <Samu> else openttd will crash 14:15:39 <Samu> i can't seem to link a company to the WC_TEXTFILE window so that I only close it when really necessary 14:15:45 <Samu> is there a way? 14:18:28 <Alberth> so display the readme of an ai rather than of a company? 14:21:09 <Alberth> ie I can display the readme of an ai before it's started (at least I hope you can) 14:21:30 <Alberth> at that moment, there is no company for this ai, yet I can read the readme 14:22:26 <Samu> there is no readme for random ai. before it starts it's just without readme. after it starts, it may have a readme 14:22:36 <Samu> at that point i can open the readme 14:23:03 <Samu> at that point as well, the company may bankrupt 14:23:19 <Alberth> the readme still exists after bankrupt 14:23:43 <Samu> i have code that changes its name, and associated readme back to random, so the window has to close 14:23:45 <Alberth> the readme window should not use company to find readmes 14:24:21 <Alberth> it should use the ai identification 14:24:50 <Samu> ah, i see 14:24:51 <Alberth> a company has no readme 14:25:25 <Alberth> maybe the ai that runs the company has one 14:25:53 <Alberth> and that will still exist no matter what happens to the company 14:26:24 <Samu> I see, so i got to make it open the textfile in some other way 14:26:37 <Alberth> think so indeed 14:27:17 <Alberth> it's fine to find the ai through the company when you open the window imho 14:28:14 <Alberth> but you should not use that link all the time until the window closes 14:28:20 *** Guest2839 is now known as FR^2 14:28:21 <Samu> openttd crashes when it tries to draw the readme for random ai 14:28:36 <Alberth> that sounds likely :) 14:28:52 <Alberth> button is not disabled? 14:28:57 <Alberth> woow :p 14:29:28 <Samu> button is disabled 14:29:46 <Samu> slightly complicated to explain 14:30:06 <Samu> readme button = disabled when slot is configured with random ai 14:30:14 <Alberth> ok 14:30:18 <Samu> readme button = enabled when random ai starts 14:30:30 <Samu> readme button = disabled when random ai dies 14:30:44 <Samu> problem is when i open it when it starts and leave it open and company dies 14:30:51 <Alberth> so button works as you'd think it should be 14:31:10 <Samu> it's not a problem with buttons, but with the opened window when the random ai died 14:31:11 <Alberth> but the window doesn't :p 14:31:54 <Samu> i think i know what I got to do 14:32:12 <Samu> problem is how it opens 14:32:15 <Alberth> great 14:32:15 <Samu> the textfile 14:32:38 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 14:32:44 <Alberth> yo andy 14:33:09 <andythenorth> lo 14:39:28 <andythenorth> is cat? 14:43:34 <Alberth> cat is, afaik 14:45:35 <Samu> assert(c != NULL); 14:46:13 * andythenorth wonders how a new transport type would be added to the game 14:46:17 <andythenorth> presumably the map is full? 14:46:23 <Samu> how do i disassociate it from the config slot 14:46:30 <Samu> :8 14:46:33 <Alberth> you can make new tile types :p 14:46:52 <Alberth> although we currently have 16, so 4 bits exactly 14:46:58 <andythenorth> does that not eat all the memory or something? :P 14:47:25 <Alberth> no, you need a new bit for 16 new tile types 14:47:46 <Samu> c is not null.... 3435973836 unsigned int 14:47:54 <Alberth> each tile type is independent from all other tile types, so they have all bits free except those 5 for the tile type 14:48:20 <Samu> * @param c Buffer to place decoded character. 14:48:42 <Alberth> Samu: that looks like a pointer 14:48:59 <Alberth> ie a memory address 14:49:09 <Samu> the assert didn't trigger the crash 14:49:19 <Samu> it escaped the assert 14:49:26 <Samu> but crashed right in the next line 14:49:28 <Alberth> of course, 3435973836 is very much not NULL :) 14:49:41 <Samu> if (!HasBit(s[0], 7)) { 14:49:49 <Samu> * @param s Character stream to retrieve character from. 14:49:58 <Samu> S is NULL 14:50:00 <Samu> s 14:50:20 <Samu> shouldn't the assert be for s? 14:50:43 <Alberth> apparently not, but it doesn't matter, it crashes either way :) 14:51:21 <Samu> > openttd.exe!Utf8Decode(unsigned int * c, const char * s) Line 441 C++ 14:51:41 <Samu> line 441, string.cpp 14:53:02 <Samu> 0x000000c3fe3add80 "îÂâAI licence of ÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃÃ... 14:53:09 <Samu> that's random ai 14:53:10 <Samu> lol 14:53:49 <Samu> it must de-link from the slot 14:54:19 <Samu> don't know the right word for it 14:56:23 <Samu> i want it to "show and forget where it came from" 14:57:00 <Samu> instead of "show the readme of this slot and always keep track of it" 14:59:40 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 15:01:52 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 15:02:34 * andythenorth ponders OpenTTD 2 15:05:01 <Alberth> but we already decided what's going to be in it :p 15:05:51 <Wolf01> also I won't like a pay2win game :P 15:08:17 <andythenorth> Alberth: whatâs in it? :D 15:10:55 <Alberth> everything you ever wanted but were afraid to ask 15:17:19 <andythenorth> :P 15:18:36 *** Anolitt [~oftc-webi@pc220-146.ktv.no] has joined #openttd 15:20:43 <Anolitt> Hi folks! I was just trying to generate an arctic climate map, but I keep getting the error message saying that no forest industry could be generated, and that I should try to change the map parameters and try again. But no matter what I do, I can't get forest to spawn. Anyone know if that's a bug or anything else? 15:21:11 <NoShlomo> Hello, are city builder scripts usually buggy/unstable? Keeping in mind I'm playing with a patched ottd client, I've tried both Aphid's citybuilder and simple city builder and they both crash 15:24:36 <Alberth> arctic forests must be above the snowline https://wiki.openttd.org/Forest 15:24:51 <Alberth> so make high mountains and have a low snowline 15:26:02 <Alberth> it might be best if you use the original max height setting of 16 15:26:22 <Alberth> loading a good heightmap will work too 15:28:26 <Samu> i don't know how to fix this 15:29:56 <Samu> it's 15, not 16 15:30:57 <Samu> it's the video thread dude that sets openttd to crash 15:31:03 <Samu> i dont know how to handle this 15:31:48 <Samu> i have the idea what needs to be done, but i don't know how to code it 15:32:29 <Alberth> getting the idea is often the biggest hurdle :) 15:36:35 <Alberth> NoShlomo: did you check the discussion threads for those scripts? 15:36:58 <_dp_> NoShlomo, we run servers with simple cb gs, never saw it crashing 15:37:00 <Alberth> I don't think you can generalize stability 15:39:30 <Samu> video thread wants to redraw all windowses, all widgets 15:39:42 <Samu> then it crashes on WC_TEXTFILE 15:39:49 <Samu> it's a widget? 15:40:45 <NoShlomo> Alberth _dp_ yeah, I haven't actually looked into fixing the problems I get with the scripts but I was wondering if this is common, my guess is the patched client somehow fucks with the scrips 15:40:52 <Alberth> WC_TEXTFILE is a window class 15:41:16 <Samu> ah, the window title 15:41:21 <Samu> it crashes on the title 15:41:22 <_dp_> NoShlomo, depends on what kind of patches you use 15:41:53 <Samu> AI licence of .... garbled stuff that makes it crash, this is the widget? 15:42:37 <Alberth> a widget is any rectangular shaped element in a window 15:42:51 <Alberth> buttons, list, matrix cells, anything 15:42:59 <Samu> even window titles? 15:43:16 <Alberth> the rectangle containing the window title is 15:44:05 <Alberth> that widget draws the text. If the text is garbage, it crashes, just like any code 15:44:42 <Alberth> ie letters are also drawn pixel by pixel 15:46:02 <Samu> it's not even getting to the point of actually reading a textfile yet 15:46:06 <Samu> :( 15:46:48 <Alberth> not sure, it may already have done that 15:47:03 <Alberth> you don't want to read data from disk while drawing 15:47:25 <Alberth> instead, you read the data, and then say "here, draw this" 15:47:45 <Samu> ah 15:48:29 <Alberth> although newgrfs are loaded on the fly, I think 15:49:11 <Alberth> with a lot of pre-processing to minimize the amont of work while drawing 15:49:18 <Alberth> *amount 15:49:54 <Samu> the garbled stuff is a NULL 15:50:02 <Alberth> but it's simple to check, put a breakpoint where it reads the text 15:50:13 <Alberth> if it crashes, it draws first 15:50:17 <Samu> tries to decode NULL as utf-8 thing 15:50:22 <Samu> but can't 15:50:29 <Alberth> if it hits the breakpoint it reads first 15:52:07 <Samu> i tried following breakpoints, but i get a crash coming from the video thread, and i dont know how to follow this part of the code 15:52:13 <Samu> oops, using breakpoints* 15:55:01 <Samu> the searching of things to redraw finds this window title widget 15:55:05 <Samu> and boom :o 15:55:46 <Samu> sorry, i can't seem to understand this 15:58:05 <Samu> VideoDriver::GetInstance()->MainLoop(); 15:58:32 <Samu> this is what it's doing from openttd.cpp 15:59:27 <Samu> splits into 4 15:59:42 <Samu> Dedicated, NULL, SDL, Win32 16:00:01 <Samu> went with win32 16:00:20 <Samu> UpdateWindows(); 16:01:04 <Samu> FOR_ALL_WINDOWS_FROM_BACK(w) - this is doing some magic as I don't understand how it gets the windowses 16:01:58 <Samu> but that widget title is found and asked to redraw 16:02:04 <Samu> hmm :( 16:02:11 <Xaroth|Work> look at the definition of it? 16:02:14 <Xaroth|Work> it smells like a macro 16:10:05 <Alberth> it is, it builds a for loop that walks through all windows from back to front 16:10:55 <Samu> GetString(buffer, strid, lastof(buffer)); 16:11:08 <Samu> strid is... 16:11:11 <Samu> let me check 16:11:14 <Alberth> string id 16:11:30 <Alberth> it converts the string id to real characters 16:11:38 <Alberth> ie utf8 encoded string 16:12:59 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Quit: keoz] 16:13:01 <Samu> STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licence of {RAW_STRING} 16:13:28 <Samu> AI license of 16:13:34 <Samu> Raw_string makes it crash 16:13:36 <Samu> :/ 16:13:40 <Alberth> a char * parameter 16:13:55 <Alberth> which presumable should point to the name of the ai 16:14:05 <Alberth> but apparently doesn't 16:14:20 <Samu> AI license of (random) 16:14:43 <Samu> AI license of Random AI 16:14:53 <Samu> i keep getting that 16:15:01 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 16:15:41 <Samu> the buffer changes 16:16:50 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 16:17:25 <Samu> i dont even know what's in the buffer anymore? a NULL, it seems 16:18:12 <Alberth> NULL means "there is no buffer" 16:19:06 <Samu> how do i know what's in {RAW_STRING} 16:19:18 <Samu> can't really get how it changes 16:23:43 <Samu> there is a pointer to {RAW_STRING} 16:24:00 <Samu> but {RAW_STRING} content is NULL? 16:24:14 <Samu> i'm confused 16:25:23 <Samu> time to give up, I'm not going anywhere with this 16:25:56 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 16:26:04 <Samu> ** Type for wide characters, i.e. non-UTF8 encoded unicode characters. */ typedef uint32 WChar; 16:26:25 <Samu> const char *s 16:26:30 <Samu> *s is NULL 16:27:52 <Samu> Unhandled exception at 0x00007FF635D18426 in openttd.exe: 0xC0000005: Access violation reading location 0x0000000000000000. If there is a handler for this exception, the program may be safely continued. 16:28:35 <Samu> well, sorry for bothering, but I guess I'm gonna resort to closing the window whenever the company bankrupts 16:28:47 <Samu> from the AI 16:28:54 <Samu> ai_core.cpp 16:30:55 <Samu> /* static */ void AI::Stop(CompanyID company) { bla; bla; if (AIConfig::GetConfig(company, AIConfig::SSS_FORCE_GAME)->IsRandom()) { DeleteWindowById(WC_AI_SETTINGS, company); DeleteWindowByClass(WC_TEXTFILE); } 16:31:24 <Samu> it just closes it regardless for which slot it is 16:31:33 <Samu> but oh well, i don't know better 16:36:37 <supermop_> andythenorth: 08 should be chubby chibi 16:37:01 <andythenorth> Leanden needs someone drawing pixels for it 16:38:23 <supermop_> shouldn't have stuck my head out 16:39:05 <supermop_> i actually find ukrs and br set to have br blue as being too blue 16:39:16 <andythenorth> palette is limited :) 16:39:24 <supermop_> cant do it accurate in tt pallet 16:39:41 <andythenorth> there is a range that is close enough though 16:39:47 <supermop_> but, i like to use the more teal 'light blue' cc 16:40:20 <supermop_> which while a bit too green, is a good 'caricature' of br blue 16:41:27 <supermop_> i managed to convince my brother to powdercoat a touring bike frame he was building up in Rail Blue a few years ago 16:41:49 <supermop_> couldn't get him to bite on warning yellow for wheels and racks though 16:42:07 <andythenorth> :P 16:43:44 <supermop_> he lives in chicago so has room to accrue and build superfluous bikes, that i do not 16:44:48 <supermop_> should have tried to find some other bit of metal to go through the line with it though... 16:45:05 <supermop_> who doesn't want a Large Logo air conditioner 16:45:16 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 16:45:41 <supermop_> large logo is a national treasure of British Design 16:45:59 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:46:47 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 16:47:06 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 16:49:02 <supermop_> https://s-media-cache-ak0.pinimg.com/236x/e9/57/f8/e957f87fb1e6c5adf917f4715e61a45b.jpg 17:05:28 <Alkel_U3> nice :D 17:08:55 <supermop_> i'd drive that 17:10:11 <Anolitt> @Alberth ok, thank you! 17:10:36 *** Anolitt [~oftc-webi@pc220-146.ktv.no] has quit [Quit: Page closed] 17:27:34 *** gelignite [~gelignite@x4db68ef8.dyn.telefonica.de] has joined #openttd 17:27:40 <Alberth> Large lego would be easy to get rid of here :) 17:33:11 * andythenorth has enough :| 17:42:56 <monsted> you can never have enough 17:43:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 17:48:02 *** ConductCat [~Conductor@pool-108-56-0-223.washdc.btas.verizon.net] has joined #openttd 17:52:20 *** Progman [~progman@p57A18539.dip0.t-ipconnect.de] has joined #openttd 17:54:02 *** ConductorCat [~Conductor@pool-108-56-0-223.washdc.btas.verizon.net] has quit [Ping timeout: 480 seconds] 18:13:09 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 18:14:11 <Alberth> hola 18:14:18 * andythenorth wonders how long vehicles should be in / \ views 18:14:20 <andythenorth> is it known? 18:14:34 <frosch123> where is catherine? 18:14:34 <andythenorth> I think Iâm doing it wrong 18:14:41 <andythenorth> cat is making pixels 18:14:57 <frosch123> hoi :) 18:17:34 <frosch123> Eddi|zuHause: http://www.heise.de/newsticker/meldung/MOnSter-6502-Diskret-aufgebauter-6502-dem-man-beim-Rechnen-zusehen-kann-3226757.html <- can you explain the usage of "maker" in the abstrat to me? 18:17:44 <frosch123> *abstract 18:18:19 <Eddi|zuHause> never heard the word used in that way before... 18:18:30 <Eddi|zuHause> a play on "Hacker"? 18:18:39 <frosch123> no, they are partipicants of the "maker fair" 18:19:53 <andythenorth> makers = hackers who make physical stuff 18:20:03 <andythenorth> e.g. mostly 3D printing, laser cutting etc 18:20:07 <Eddi|zuHause> that's what i thought 18:20:17 <andythenorth> but also robotics, machines, recycling & reuse 18:20:25 <andythenorth> craft, textiles, etc also 18:20:38 <andythenorth> overlaps with fine art occasionally, but mostly not 18:21:30 <andythenorth> http://dev.openttdcoop.org/attachments/download/7826/vehicle_length.png 18:22:54 <Wolf01> * andythenorth wonders how long vehicles should be in / \ views <- ask V, he should really know that now ;) 18:23:21 <Alberth> he may also have a different opinion than most others :) 18:25:05 <andythenorth> I get 10px (horizontal edge length) from the bounding box tool for 5/8 in \ view 18:26:23 <andythenorth> but the sprites are drawn at 12px for same measurement direction 18:26:41 <Wolf01> <andythenorth> but also robotics, machines, recycling & reuse <- looks like fallout 18:27:03 <andythenorth> also Iron Horse uses 10px for that dimension :P 18:27:16 <andythenorth> at some point the trucks have gone off-template :P 18:27:19 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 18:27:22 *** mode/#openttd [+v tokai|noir] by ChanServ 18:29:23 <andythenorth> that will need fixed eh 18:29:25 <andythenorth> :( 18:29:45 *** HerzogDeXtEr [~farci@i59F6A570.versanet.de] has joined #openttd 18:31:42 <andythenorth> looks better though 18:32:12 <andythenorth> only 4 angles on 10 trucks to fix :P 18:34:04 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:41:33 <Wolf01> ok... now it makes sense, I read "angels" for 3 times in a row :| 18:42:06 <Wolf01> "dear satan.. I want a puppy this year..." 18:47:29 <Alkel_U3> http://starecat.com/content/wp-content/uploads/when-you-write-a-letter-to-satan-instead-of-santa-asking-for-a-puppy.jpg 18:47:57 <Wolf01> exactly 18:51:49 *** Compu [~Compu@cpe-67-241-224-121.stny.res.rr.com] has quit [Quit: https://www.youtube.com/watch?v=5FjWe31S_0g] 18:58:26 <andythenorth> http://www.tt-forums.net/download/file.php?id=191995 18:59:28 <andythenorth> ? 18:59:36 <Wolf01> they look cool 19:04:56 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 19:04:59 *** mode/#openttd [+v glx] by ChanServ 19:08:59 <andythenorth> so OpenTTD 2.... 19:09:06 <andythenorth> - NotRoadTypes 19:09:10 <andythenorth> - flat docks 19:09:12 <andythenorth> - 2 tile locks 19:09:24 <andythenorth> - water types (ugh, but currently rivers and canals are daft) 19:09:33 <andythenorth> - deprecate old newgrf stuff :P 19:09:53 <andythenorth> - unitised transport type, with restrictions 19:10:25 <andythenorth> - ânew improvedâ landscape generator for Tropic 19:10:47 <Wolf01> paid dlc 19:11:15 <andythenorth> nah, none of itâs good enough :P 19:11:39 <Rubidium> isn't p1sim effectively openttd 2? 19:12:07 <andythenorth> only if youâre not using âeffectivelyâ in the standard UK English sense :D 19:12:10 *** Compu [~Compu@cpe-67-241-224-121.stny.res.rr.com] has joined #openttd 19:13:35 *** Compu [~Compu@cpe-67-241-224-121.stny.res.rr.com] has quit [] 19:14:03 <peter1138> openttd 2, rewrite from scratch 19:14:33 <andythenorth> always goes well :) 19:15:17 *** Compu [~Compu@cpe-67-241-224-121.stny.res.rr.com] has joined #openttd 19:16:04 <andythenorth> whatâs gained? Other than âsnappierâ 19:16:28 <Rubidium> steam! 19:19:16 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 19:27:52 <andythenorth> :P 19:33:24 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:39:36 *** Progman [~progman@p57A18539.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 19:40:26 <Wolf01> http://eu4.factorio.com/assets//img/blog/fff-141-locomotive-movement.gif omfg it's fantastic O_O, where's V? I want to give him a cookie 19:45:16 <andythenorth> engineering supplies http://shropshirehistory.com/industry/sentinel_files/image119.jpg 19:45:30 <Wolf01> yeah 19:50:29 <frosch123> V453000: is honza the #coop honza? 19:53:22 <frosch123> hmm, maybe i am mixing up names 19:59:54 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Read error: Connection reset by peer] 20:00:43 <andythenorth> hmm 20:00:46 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 20:01:01 <andythenorth> itâs hard to show capacity progression by size of truck sprites 20:01:13 <andythenorth> more capacity = ~same size, at TTD scale 20:05:13 <frosch123> add more wheels 20:05:31 <frosch123> early small trucks only need 3 20:06:08 <frosch123> then 2-2, 2-4, 2-6, 4-6 20:06:31 <andythenorth> http://dev.openttdcoop.org/attachments/download/7827/truck-size-capacity.png 20:06:35 <andythenorth> current state 20:06:40 <andythenorth> kind of works, not weird in game, but eh 20:07:26 <andythenorth> IRL legal weight limits simply increased as tyre + brake technology got better 20:08:20 <andythenorth> I could make the body less deep on the lower capacity versions 20:08:55 <frosch123> hmm, i see, the ttd scale weirdness limits the number of tires 20:09:21 <andythenorth> there are only so many grid positions for them 20:09:30 <andythenorth> in \ / angles especially 20:09:53 <andythenorth> also number of axles is completely realisms, for British truck history :P 20:20:11 <andythenorth> is this better? (extra axle on gen 3 truck) http://dev.openttdcoop.org/attachments/download/7828/truck-size-capacity-2.png 20:25:21 <frosch123> yeah, more axles in the back than in the front looks better 20:26:54 <andythenorth> maybe gen 4 should be longer http://farm6.static.flickr.com/5500/10643404345_1651900e14.jpg 20:27:12 <andythenorth> gen 2 is fine http://www.britishmodelbuses.com/LargeImages/EFE/34401_AEC%20MkV%204%20Axle%20Flatbed%20and%20Drag_ALAN%20FIRMIN_N_Final_Large.jpg 20:30:08 * andythenorth rejects a longer gen 4 truck, looks blearch 20:30:45 <frosch123> what about height? 20:31:08 <frosch123> or is that more a cargo-specific thing? 20:32:21 <andythenorth> hard to make it work well 20:32:29 <andythenorth> also doesnât apply to flatbed trucks :) 20:34:08 <andythenorth> I could chibi the gen 1 trucks some more 20:34:19 <frosch123> moddern flat bed trucks are lower 20:35:52 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 20:37:57 <andythenorth> http://dev.openttdcoop.org/attachments/download/7829/truck-size-capacity-3.png 20:38:03 <andythenorth> shorter early trucks? 20:38:12 <andythenorth> the body is almost invisible in \ / view 20:38:34 <Hiddenfunstuff> your 30 ton truck is strange 20:38:54 <frosch123> andythenorth: engine should be longer than the wagon 20:38:57 <Hiddenfunstuff> why would it have 2nd steering axle infront and the deadly trailer combination 20:39:25 <frosch123> Hiddenfunstuff: brittish trucks... 20:39:30 <frosch123> they are better with ships 20:39:31 <Hiddenfunstuff> Still 20:39:43 <Hiddenfunstuff> even as puny they are.. theres no need for 2nd steering axle 20:39:58 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [] 20:40:02 <andythenorth> [shrug] 20:40:08 <Hiddenfunstuff> logical placement for that spare axle would be at the trailer's rear 20:40:12 <frosch123> Hiddenfunstuff: http://www.britishmodelbuses.com/LargeImages/EFE/34401_AEC%20MkV%204%20Axle%20Flatbed%20and%20Drag_ALAN%20FIRMIN_N_Final_Large.jpg <- andy posted a picture earlier 20:40:16 <andythenorth> why is that logical? 20:40:27 <Hiddenfunstuff> Because you dont need 2nd steering axle with so low weights 20:40:31 <andythenorth> eh? 20:40:41 <andythenorth> how much do you think trucks carry? :P 20:40:48 <Hiddenfunstuff> 60 tons? 20:41:00 <Hiddenfunstuff> infact... with new laws.. 76, more upcoming 20:41:07 <andythenorth> youâre in Finland or what? 20:41:10 <Hiddenfunstuff> yes 20:41:17 <andythenorth> ha ha 20:41:47 <andythenorth> 76t gross? 20:41:51 <andythenorth> or payload? 20:41:51 <Hiddenfunstuff> total yes 20:42:03 <Hiddenfunstuff> around 50-55 tons of it is free for load 20:42:25 <Hiddenfunstuff> or 40 tons depending what sort of design you have on the truck 20:42:26 <andythenorth> UK payload is about 18t on 4 axles, 2 of which would usually be steered 20:42:38 <Hiddenfunstuff> ridiculous 20:43:12 <andythenorth> bearing in mind also, UK has one of highest payloads in western world :P 20:43:28 <Hiddenfunstuff> Why not single steering axle at front, then triples in the rear.. 1 powered double wheel axle, liftable double wheel and maybe steerable as last or infront of the powered axle 20:43:29 <andythenorth> most of EU and most of US is lower 20:43:40 <Hiddenfunstuff> US is being babies.. EU is a toddler 20:43:52 * andythenorth might do a Finnish roster 20:43:58 <Hiddenfunstuff> both are lagging far behind in the efficiency in terms of transporting stuff in single truck 20:44:02 <andythenorth> to go with the âFinland-ishâ eonomy in FIRS 20:44:19 <Hiddenfunstuff> if you do.. you may ask us for details.. considering we are what you call.. a professional 20:45:56 <Hiddenfunstuff> just dont understand the deal with multiple steering axles if you dont even have multiple powered axles 20:46:04 <andythenorth> bridge laws? 20:46:13 <andythenorth> not sure if thatâs true 20:46:27 <Hiddenfunstuff> bridge laws do apply at one point 20:46:29 <andythenorth> theyâre usually 4x2 (tandem) in the twinsteer configuration, 20:46:46 <Hiddenfunstuff> how can 4x2 twinsteer? 20:47:10 <andythenorth> what is finnish convention for describing configuration? axles or wheels? 20:47:31 <Hiddenfunstuff> total numbers of wheels X powered wheels 20:47:36 <Hiddenfunstuff> thats globally 20:47:54 <Hiddenfunstuff> then manufacturers like to put all sort of dashes and sprinkling stars to mark steering or liftable axles 20:48:46 <andythenorth> eh youâre right, Iâm wrong 20:48:57 * andythenorth has been making too many trains 20:49:03 <Hiddenfunstuff> Just pointing out right now before you confuse somebody else 20:49:57 <andythenorth> hmm even trains are same 20:49:59 <andythenorth> brain fart 20:50:59 <andythenorth> anyway, I have stuff like this saved for a scandinavian roster http://www.students.tut.fi/~lainiot/kuvia/raskas/2009_07_31_Volvo_FH12-380_Lappeenranta.jpg 20:51:23 <Hiddenfunstuff> Thats ancient combination for old weights 20:51:55 <Hiddenfunstuff> But still in use 20:52:11 <Hiddenfunstuff> Since not everybody can afford brand new truck and trailer combination for upgrading weights 20:52:19 <andythenorth> got a picture of newer combo? 20:52:39 <andythenorth> I want to do a roster with ridiculous capacity 20:52:45 <andythenorth> not US or Canadian 20:52:47 <Hiddenfunstuff> http://www.koneporssi.com/site/assets/files/21704/img_2736.jpg 20:52:53 <Hiddenfunstuff> Thats one of the more generic 20:53:05 <Hiddenfunstuff> steering - powered - powered - steering is the axle configuration in that 20:53:25 <Hiddenfunstuff> usually 9 axles in total equal in 76 ton possibility 20:54:11 <andythenorth> any bigger special types? 20:54:16 <andythenorth> logging trucks? 20:54:21 <Hiddenfunstuff> http://img.yle.fi/uutiset/rovaniemi/article8362435.ece/ALTERNATES/w960/Puutavarayhdistelm%C3%A4%20104%20tonninen%206%2007102015 20:54:23 <Hiddenfunstuff> 104 tons? 20:54:34 <andythenorth> B-train? 20:54:44 <Hiddenfunstuff> more like a semi trailer + full trialer 20:55:12 * andythenorth counting axles 20:55:20 <Hiddenfunstuff> 104 ton special permit combination under test scenarios 20:55:40 <Hiddenfunstuff> operates up north in predefined routes 20:55:51 <andythenorth> what HP? 20:55:56 <Hiddenfunstuff> 730 20:58:01 <andythenorth> biggest UK equivalent :P https://c2.staticflickr.com/8/7079/7062188597_931deb2ee1_b.jpg 20:58:12 <Hiddenfunstuff> Rofl 20:58:13 <andythenorth> 44t max gross 20:58:41 <Hiddenfunstuff> meanwhile you can put around same amount of weight on the truck alone here with 5 axles 20:58:56 <Hiddenfunstuff> actually i think even 4 is enough 21:00:10 <andythenorth> did all your bridges get rebuilt? 21:00:14 <Hiddenfunstuff> no 21:00:40 <Hiddenfunstuff> what sort of bridges do you build in the island that cant handle weight? 21:00:48 <andythenorth> old ones :P 21:00:50 <andythenorth> lots of them 21:01:02 <Hiddenfunstuff> obviously the 300 year old bridges are limited to like 3 tons max 21:01:13 <Hiddenfunstuff> as if such exists.. 21:01:21 <Hiddenfunstuff> think worst are like 200 years old 21:01:38 <Alkel_U3> why somebody would build an old bridge today is beyond me :P 21:01:56 <andythenorth> it is confusing eh 21:02:05 <Hiddenfunstuff> atleast here the main bridges are built way oversize for its current requirements 21:02:26 <Hiddenfunstuff> and those that cannot handle the higher weight.. are marked so with max vehicle weight 21:02:31 <andythenorth> Canada 150t or so, but strictly off-highway http://www.heavyequipmentforums.com/attachment.php?attachmentid=119089&d=1400560620 21:02:36 <andythenorth> off-highway is cheating :P 21:02:43 <Hiddenfunstuff> yeah 21:02:56 <Hiddenfunstuff> also the canadian logs are bit larger 21:05:55 <Alkel_U3> Damn. That's one truck I wouldn't want to drive behind. 21:06:04 <Hiddenfunstuff> the canadian one? 21:06:09 <Alkel_U3> yeah 21:06:12 <Hiddenfunstuff> Yup 21:06:27 <Hiddenfunstuff> totally overloaded for its capacity 21:06:28 <glx> they are crazy in canada, they drive on iced lakes 21:06:34 <frosch123> isn't behind better than in front of? 21:06:35 <Hiddenfunstuff> not only canadians do that 21:06:38 <Alkel_U3> keep distance or... funstuff 21:06:48 <Hiddenfunstuff> Also you know what would be worrying? 21:07:01 <Hiddenfunstuff> that truck do a full stop and those logs slide front crushing the cab 21:07:06 <Hiddenfunstuff> or in case of an collision 21:07:27 <Alkel_U3> frosch123: I've seen some pictures and videos of the logs 'spilling' 21:07:31 <Hiddenfunstuff> Yup 21:08:17 <Hiddenfunstuff> Thats why sophisticated (read: europe) has those thick steel walls behind the cab to hold the logs against it so they cant slide forwards anymore 21:08:51 <andythenorth> the Pacific has a large water tank between the logs and the cab :P 21:08:56 <andythenorth> but still... 21:09:08 <Hiddenfunstuff> absolutely does nothing to stop the logs 21:09:18 <andythenorth> http://www.heavyequipmentforums.com/showthread.php?17877-Logging-Accidents-And-They-Walked-Away 21:09:52 <andythenorth> http://www.heavyequipmentforums.com/showthread.php?17877-Logging-Accidents-And-They-Walked-Away&p=228023&viewfull=1#post228023 21:10:08 <Hiddenfunstuff> Yuppp 21:11:01 <Hiddenfunstuff> isnt it fun how even a light object turns deadly in collision.. say a subwoofer box in trunk of your car.. 21:11:19 <andythenorth> big logs, these are 100t *payloads* in some cases :P 21:11:24 <andythenorth> http://www.heavyequipmentforums.com/showthread.php?17877-Logging-Accidents-And-They-Walked-Away&p=232877&viewfull=1#post232877 21:11:33 <Hiddenfunstuff> you come to a sudden stop.. violently.. somehow that box in your trunk makes its way to your back of the head and killing you instantly 21:12:19 <Alkel_U3> reminds me of some other cargo needing proper securing :D https://netherregioniii.files.wordpress.com/2014/06/funny-truck-dirt-load-secure.jpg?w=500&h=666 21:12:31 <Hiddenfunstuff> ... 21:13:04 <Hiddenfunstuff> by law.. you should've made sure that none of the content could've find its way to somebody's windshield or fall off 21:13:15 <Hiddenfunstuff> basically cover it tightly with a tarp and then hope wind doesnt get under it 21:13:49 <Alkel_U3> so... why don't we have flatbeds hauling sand and gravel in openttd? :D http://i.imgur.com/rSgI1Qc.jpg 21:14:15 <Hiddenfunstuff> Yes. This is absolutely the best way to deliver loose material 21:14:21 <Alkel_U3> the second one isn't all flat, apparently 21:14:27 <Hiddenfunstuff> No 21:14:34 <Hiddenfunstuff> it has those 30cm tall sides 21:16:20 <Hiddenfunstuff> http://i.imgur.com/POJDCqt.jpg I'd say this is optimal load 21:16:43 <andythenorth> what could go wrong with that? 21:17:03 <andythenorth> Alkel_U3: thatâs just to keep the doors strapped on :) 21:17:07 <Hiddenfunstuff> I dont know.. it was packed absolutely to the max like that all the way of the 10m space forwards 21:17:33 <peter1138> Probably overweight then... 21:17:38 <Hiddenfunstuff> nope 21:17:43 <Hiddenfunstuff> light parcels most of it 21:17:52 <Hiddenfunstuff> and the truck was more than capable of carrying it 21:17:59 <Hiddenfunstuff> Slightly oversize for its purpose 21:18:34 <Alkel_U3> andythenorth: yeah, the rail wagon doesn't look like utter nonsense, unlike the truck 21:21:16 <Hiddenfunstuff> peter1138 the truck was basic 3 axle 26 ton, had a trailer with it that was fortunately just pallet stuff so it was all just matter of playing tetris to fit them all in. and bam done.. had even like 800kg to spare from the 68 ton limit 21:21:34 <andythenorth> âcubed outâ 21:25:23 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 21:26:02 <Hiddenfunstuff> now though.. time to go work 21:34:06 <V453000> frosch123: honza is the most common name in czech republic :P 21:34:29 <Samu> virtual void OnInvalidateData(int data = 0, bool gui_scope = true) 21:34:40 <Samu> what is "data = 0" used for? 21:34:44 <V453000> also, just finished 0.13 achievement speedrun :D 7:43 to launch a rocket, with default settings and without peaceful mode 21:35:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:36:23 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 21:36:42 <frosch123> i watched that speedrun that was linked from one of the fff 21:36:45 <Samu> ah, i think i understand 21:37:00 <frosch123> it's amazing how some things suddently later match up 21:37:14 <frosch123> but it is also worrying that people play the same map over and over again 21:37:24 <Samu> i can call OnInvalidateData and this data could be something I want, like a company slot 21:37:50 <Samu> is it not? 21:39:35 <V453000> it is on one hand absolutely incredibly amazing 21:39:49 <V453000> playing it within 2 hours is pure madness 21:40:04 <V453000> but playing one map, building exactly the same factory, is retardedly mad imo 21:40:29 <V453000> that is why I like the new achievement - it isn't peaceful which alone gives a lot of randomness and fun 21:41:22 <V453000> he basically just generated a great map to work with, thought of an excellent factory design to work with it, and invented execution order. The rest of the runs is just dull work and attempting to make the plan correctly. AI could do that 21:41:26 <V453000> anyway gnight 21:43:51 *** Biolunar [Biolunar@x4d02423e.dyn.telefonica.de] has joined #openttd 21:44:08 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 21:52:48 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 21:53:22 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:53:23 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:55:17 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:01:38 *** namad7 [aaaaa@pool-173-75-34-156.pitbpa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 22:03:09 *** gelignite [~gelignite@x4db68ef8.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:06:45 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:23:06 *** Compu [~Compu@cpe-67-241-224-121.stny.res.rr.com] has quit [Quit: https://www.youtube.com/watch?v=5FjWe31S_0g] 22:26:24 <Wolf01> <V453000> also, just finished 0.13 achievement speedrun :D 7:43 to launch a rocket, with default settings and without peaceful mode <- peaceful mode is overrated, just put enough turrets all around and go to sleep 22:27:55 *** Compu [~Compu@cpe-67-241-224-121.stny.res.rr.com] has joined #openttd 22:40:10 <Alkel_U3> I guess that depends on what that "6-12 legged (or so) surprise they were promissing in one of the previous FFFs is :-) 22:41:44 <Wolf01> that one seem to be moved to 0.14 22:41:57 <Alkel_U3> oh, ok. Too bad 22:43:01 <Alkel_U3> if that's the case, the most badass, dangerous-looking critter will be the new loco 22:43:13 <Wolf01> that's astounding 22:45:30 <Alkel_U3> Now it looks properly factoriish - lots of pipes and junk held loosely together with a cab strapped to it; the separate boggies really add a lot, too 22:47:49 <Wolf01> I hope it will come in more colours :P 22:48:11 <Alkel_U3> so do I 22:49:19 <Alkel_U3> like for example the color of the biter blood, so I don't hace to clean it so often 22:49:26 <Wolf01> ahah :D 23:01:20 <Wolf01> http://img-9gag-fun.9cache.com/photo/apvyD7b_460sv.mp4 nice... who tried to fast forward? 23:03:29 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 23:04:15 <Alkel_U3> hm, I wonder if that could be attached to a spectrum analyser. Traffic jam with another meaning 23:05:08 <Samu> how do I add a // todo comment? like a pro, lol 23:05:33 <Samu> must find a todo comment, brb 23:06:58 <Wolf01> // todo: get your stuff done 23:06:59 <Wolf01> ? 23:08:23 *** Biolunar [Biolunar@x4d02423e.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 23:13:27 <Samu> // todo: this is needed here to avoid openttd crash, until this window can be managed in a different way 23:13:33 <Samu> like that? 23:14:13 <Samu> // or until I get some skills 23:16:44 <Samu> DeleteWindowByClass(WC_TEXTFILE); // TODO: this is needed to avoid openttd crash, unless there's another way to manage WC_TEXTFILE 23:18:16 <Samu> i wanted to post a new revision of my ugly patch, but I guess i'm not ready 23:18:53 <Samu> random ai's are hard to manage... it's possible to have many different ways to crash openttd because of it 23:19:07 <Wolf01> 'night 23:19:11 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:19:14 <Samu> tc 23:33:32 *** sim-al2 is now known as Guest3019 23:33:34 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 23:37:13 *** supermop [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has joined #openttd 23:39:33 *** Guest3019 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 23:49:26 *** namad7 [aaaaa@pool-173-75-34-156.pitbpa.fios.verizon.net] has joined #openttd 23:52:51 *** namad7 [aaaaa@pool-173-75-34-156.pitbpa.fios.verizon.net] has quit [] 23:54:00 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo] 23:58:34 *** sim-al2 is now known as Guest3023 23:58:35 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd