Config
Log for #openttd on 26th June 2016:
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03:28:57  <camerontarbell> hola
03:29:01  <camerontarbell> (hello)
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03:31:52  <camerontarbell> Any developers of the game in the room?
03:32:23  <camerontarbell> I am trying to find some code in the project that I would like to play with. Specifically, the bus code for the busses and road vehicles
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07:32:04  <andythenorth> o/
07:34:57  <skrzyp> are 'articulated buses' ( like this: http://2.static.s-trojmiasto.pl/zdj/c/9/19/620x0/192027-Autobusami-marki-Mercedes-pojedziemy-na-wiosne-przyszlego-roku-Kilka-miesiecy.jpg ) supported in OpenTTD?
07:36:39  <Alkel_U3> they are
07:36:42  <sim-al2> Yes, they are some in eGRVTS 2.0
07:36:48  <sim-al2> And a number of other sets
07:39:10  <Alberth> moin
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08:28:43  <Wolf01> o/
08:29:51  <andythenorth> hi Wolf01
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08:52:24  <Alberth> o/
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08:57:41  <Wolf01> wtf is wrong with wordpress?
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08:57:56  <Wolf01> oh my, bad question... is wordpress
08:59:06  <Alberth> :)
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09:03:31  <Wolf01> meh, double hype... sister's boyfriend and factorio
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09:46:33  <Wolf01> lol... magically in the middle of the code "order_by" (idiot theme key) changes to "orderby" (wordpress correct key)
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09:57:53  <Wolf01> look, a frog!
10:00:40  <Alberth> quak
10:01:11  <frosch123> hoi
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10:02:12  <Wolf01> https://www.carbonblack.com/2016/06/24/finding-atm-skimmer-pays-paranoid/
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10:05:16  <andythenorth> this is just too good https://www.facebook.com/Oliver.Healey.English.Democrats/posts/1741575492720794
10:07:02  <Wolf01> TL;DR?
10:09:35  <andythenorth> petition for 2nd referendum has 3m votes from angy ’remain’ people
10:09:55  <andythenorth> petition was set up by ‘leave’ supporter in case they didn’t get result they wanted
10:10:35  <Wolf01> lol
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10:22:32  <frosch123> Wolf01: i am not sure what the lady thought when the guy said he wants to reverse engineer the scam module
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10:43:58  <Eddi|zuHause> frosch123: if someone was rambling incoherent sentences like that, i'd think he was crazy
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10:49:31  <Samu> hi
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11:01:05  <_johannes> Hello, I just compiled OpenTTD with -std=c++11 flag, but I got many errors... Has someone a patch for them already?
11:02:09  <frosch123> i assumed they were all fixed in 1.6
11:02:17  <frosch123> but maybe only the error, not the warning
11:03:11  <frosch123> though warning can also be quite compiler specific
11:03:46  <_johannes> ah, then it's time for a rebase :)
11:05:04  <frosch123> well, when i say 1.6 i mean last november or so
11:09:19  <_johannes> hmm a rebase can not harm anyway, can it?
11:09:58  <_johannes> maybe I have luck and someone else fixed it recently
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11:25:16  <_johannes> I have merge conflicts in the vsproj files, IIRC I can regenerate them, and then commit the results?
11:25:36  <frosch123> yes, there is a script for that
11:25:52  <frosch123> it's called something like *generate*
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11:50:26  <Samu> 3 more years and YAPF Dictactor AI ships reach 2051 :O
11:51:34  <Samu> NoCAB, with 5000 ships, reach a profit of 8,573K a quarter
11:51:53  <Samu> that's more than Road Vehicles
11:54:32  <Samu> interesting that the most profitable ship is Valuables, not Oil
12:00:39  <czaks> hi, openttd is being crashy for me recently and i suppose it may be related to gcc6
12:01:10  <czaks> with an upgrade to 1.6.1-RC1 i happened to get assertion:
12:01:12  <czaks> Error: Assertion failed at line 886 of /home/chax/rpmbuild/BUILD/openttd-1.6.1-RC1/src/saveload/saveload.cpp: _sl.last_array_index <= _sl.array_index
12:01:48  <czaks> i think it's triggered by autosave
12:02:13  <Eddi|zuHause> czaks: environment? steps to reproduce?
12:03:02  <czaks> Eddi|zuHause: fedora 24 amd64, run the game, play for a moment, it crashes
12:05:36  <frosch123> do you have a backtrace?
12:05:45  <frosch123> can you paste it to paste.openttdcoop.org?
12:06:03  <czaks> yes, but despite having a debuginfo package it isn't usable
12:06:12  <czaks> i'm still trying to figure that out
12:06:29  <frosch123> you need to compile openttd with debug, i.e. ./configure --enable-debug
12:06:31  <Eddi|zuHause> czaks: did you try with the generic binary, or a self-compiled one?
12:06:56  <frosch123> if you think it is compiler related you can also try with disabling optimisations, using ./configure --enable-debug=3
12:06:56  <czaks> Eddi|zuHause: i rebuilt a fedora rpm
12:12:38  <czaks> ok, i'm trying to reproduce the bug with --enable-debug=3
12:23:48  <andythenorth> so is $roadtypes done yet?
12:23:52  * andythenorth is working on trams
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12:38:10  <czaks> ok, according to my tests, if i just run ./configure, it works, it's something with a fedora rpm script
12:38:43  <frosch123> do they apply any patches?
12:38:43  <czaks> possibly --enable-lto
12:39:01  <czaks> frosch123: one, just a #include for gcc6 compat
12:39:05  <czaks> but it isn't needed anymore
12:39:18  <czaks> i tested with that patch and without it
12:44:01  <czaks> with --enable-debug and without --enable-lto it doesn't crash, i'm trying with --enable-debug and --enable-lto
12:45:57  <_johannes> I have finished "railnet" (a railway network PDF exporter) now for a first testing round... I'd like to do a testing announcement in the forum. Should I append it as a post to https://www.tt-forums.net/viewtopic.php?f=32&t=72741 or make a new thread? I doubt many people will read it if I append it to the old thread...
12:47:01  <frosch123> why?
12:48:13  <_johannes> because the last time I asked two questions there no one answered
12:49:31  <czaks> ok, it's exactly --enable-lto that causes the crash
12:49:55  <czaks> i still have no usable backtrace though
12:51:17  <frosch123> _johannes: how is that different from other forum topics?
12:51:25  <frosch123> the forum is not for tech-savy people
12:51:50  <frosch123> czaks: you can try running it in valgrind, but i fear to you have to fall back to printf debugging then
12:52:17  <frosch123> in any case, it will be hard to discover what breaks with --enable-lto
12:53:20  <czaks> frosch123: i will try to isolate that bug from fedora packaging
12:53:24  <czaks> then try master
12:53:57  <_johannes> frosch123: if I reply to the same topic, people may think "that has not been interesting for me earlier, I won't read it"
12:59:14  <Alberth> change the topic
13:05:15  <czaks> ok, it's fixed in master
13:05:35  <frosch123> "master" of gcc?
13:05:56  <czaks> frosch123: master of openttd
13:05:59  <czaks> as in, trunk
13:06:59  <frosch123> i don't think there have been any changes :)
13:07:14  <frosch123> rather sounds like there is something non-deterministic in the compilation
13:08:19  <Wolf01> meh... it's difficult to play with lego :(
13:10:29  <czaks> frosch123: https://git.openttd.org/?p=trunk.git;a=blobdiff;f=config.lib;h=021f95cb210a73655e4500d8baf58f002e10d9f1;hp=0259739eb47c48084f5110c8fa166d0e7e1ad6f6;hb=5ac736ec00c770b37948ef581a66c571802b3ee7;hpb=842aaf7cdd9cba079ccff28aa1cf70da28c0042e
13:11:57  <frosch123> ah, that was the sudden smatz commit :)
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13:41:07  <andythenorth> Wolf01: just swoosh it, no?
13:41:42  <Wolf01> I don't know how could you swoosh a technic mess of pistons and beams
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13:46:11  <Wolf01> http://www.vice.com/en_uk/read/oh-my-god-grandma-what-the-fuck XD
13:46:23  <andythenorth> wasn’t just grandma
13:46:28  <andythenorth> everyone over 45
13:46:52  <andythenorth> ‘everyone’, more like > 50%
13:46:59  <andythenorth> funny article, bit harsh
13:55:07  <frosch123> let me guess, you are you 45? :p
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13:55:50  <frosch123> i always think that most age comparisons are made relative to oneself :)
14:19:03  <andythenorth> ha
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16:20:52  <andythenorth> hmm
16:21:04  <andythenorth> scrap ottd time progression
16:21:09  <andythenorth> have no year or date
16:21:13  <andythenorth> just have tech levels
16:21:24  <Hiddenfunstuff> you're thinking of factorio
16:21:33  <andythenorth> better sandbox
16:21:51  <andythenorth> I didn’t get past level 3 or so in Factorio demo
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16:21:57  <andythenorth> biters turned up, I got bored
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17:25:54  <Eddi|zuHause> is there no "peaceful" mode for factorio?
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17:27:51  <frosch123> there are two levels of peaceful
17:28:02  <frosch123> 1st stage: no initiative attacks
17:28:07  <frosch123> 2nd stage: no enemies at all
17:29:10  <frosch123> i am currently playing the 2nd type, but it kind of sucks that you do not have access to personal roboports without alien tech
17:29:15  <frosch123> maybe i should cheat that one
17:38:30  <Eddi|zuHause> so 1st stage is they roam around, but ignore me?
17:42:16  <frosch123> it's like the guy in level 8 of the original prince of persia
17:43:06  <frosch123> or is it level 7?
17:44:18  <Alkel_U3> Unless you attack the biters they let you go as close as you wand without being hostile. There was even a bug that running them over with vehicles didn't count as hostile action :-)
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17:53:37  <Eddi|zuHause> i'm not sure i ever reached the higher levels in prince of persia (1)
17:54:17  <Eddi|zuHause> and my copy of that game got lost before i got into retro gaming moods
17:54:56  <Eddi|zuHause> or maybe i never had a copy and only played it on other people's computer
17:55:55  <Eddi|zuHause> i remember there was a level where you start by falling down, and you have to grab something
17:56:34  <Eddi|zuHause> but i mostly played prince of persia 2
17:57:43  <Eddi|zuHause> but i don't think i ever got past the skeleton on the bridge as a kid
18:32:01  <peter1138> yeah, twas hard
18:34:48  <frosch123> it was not that hard, if you knew what to do
18:35:41  <frosch123> i.e. that you had to drive it over a "cliff" instead of "killing" it
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19:11:15  <Eddi|zuHause> yeah, but it involved careful timing and stuff
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20:30:51  <Samu> gah, there was an accident, i got to repeat 5 instances again... I'm not being lucky lately
20:33:10  <Samu> got to repeat NoCAB trains, omggg...
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20:45:24  <Wolf01> time to play factorio with mods for the last time
20:48:03  <Wormnest> lucky you lol
20:48:48  <Wormnest> You should really try my fixed version although I still have some pending changes :p
20:51:03  <V453000> haha Wolf01
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20:52:05  <Wolf01> it's a "haha it won't come out tomorrow"? :D
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20:55:23  <V453000> nah
20:55:37  <V453000> I don't have any such info. All looks like it will.
20:56:55  <Wolf01> btw, I'm enough busy looking at my sister's bf work... he's a comic designer and in 5 minutes *BAM* a wonderful drawing
20:58:07  <V453000> kool
20:58:52  <V453000> I tried prison architect today and got bored super quick :/
20:59:11  <V453000> idk if it's the way how the game is silent, yet there is shitload of stuff it forces you to read
20:59:15  <Wolf01> me too, I thought it was more like evil genius...
20:59:19  <V453000> and the freeplay being complete unintuitive
20:59:51  <V453000> soooo biter wrecking tomorrow
21:00:13  <Wolf01> I would like to try the ion cannon before 0.13 :P
21:00:24  <Wolf01> but I need hours of research
21:00:40  <Wolf01> Or I could just place more labs
21:00:59  <Wolf01> I run the entire game with 4 labs :P
21:02:23  <V453000> XD
21:03:42  <Wolf01> I'm trying to figure out factorio with cartoonish graphics, like carbot starcrafts
21:04:26  <Wolf01> http://2.bp.blogspot.com/-_u9smPpWL2Q/VW5JSw02SDI/AAAAAAAAGBY/hWFNoM02PWY/s1600/Starcraft%2BMod%2B1.jpg :D
21:04:38  <V453000> yeah I know that
21:04:42  <V453000> the videos are awesome
21:08:12  <Wolf01> oh, did you fix also the harvesting under trees?
21:09:17  <Wolf01> I know the game isn't about saving trees, but it would be cool to not needing to harvest a tree to harvest what is covered by it
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21:11:38  <V453000> lol
21:11:40  <V453000> probably not
21:13:35  <Wolf01> it's because the trees have a full selection rectangle instead of just the base like the big electric pole
21:14:14  <V453000> I understand what you mean
21:14:58  <Wolf01> which is totally nonsense because trees even span for up to 2 tiles above the selection rectangle, so why it's so big in first place?
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21:18:09  <V453000> not a big problem though? :D
21:18:21  <V453000> just place mining drills around if you really want XD
21:18:40  <Wolf01> no, I can always cut the entire forest, so no trees problem
21:19:02  <Wolf01> but I like some green around... at least while it stays green
21:20:36  <Wolf01> maybe for the 1.0 version it would be cool to have different approaches to nature, like it does in anno 2070
21:20:59  <Wolf01> maybe even for multiplayer
21:21:04  <V453000> wat
21:23:16  <Wolf01> I mean, one player can go green, low production, raise biters etc, another one could go full pollution, huge mines, another one can focus on weapons
21:23:59  <V453000> I can't imagine how would that work
21:24:05  <V453000> each player having their own factory?
21:24:15  <V453000> also, you can go green :) it is just not a very fun way :P
21:24:26  <Wolf01> each "path" should limit the access to technologies, if you want to go green, you won't have huge mines and advenced industries
21:24:57  <Wolf01> but you can plant trees, raise biters/spitters and unleash them versus other polluting players
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21:25:53  <Wolf01> in sandbox/freeplay you should have access to anything
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21:27:05  <Wolf01> it's just another way to make the game more various, in the long period, maybe the next 4 years
21:27:32  <V453000> you will probably always have options to everything
21:27:36  <V453000> but never say never :)
21:28:03  <Wolf01> there's enough time to think for the features of the "release"
21:28:16  <Wolf01> everything could change, indeed :)
21:30:50  <Wolf01> and one thing I noticed (again) now, a priority system for the logistic chests, when you set up some requester chests it would be really useful to tell which chests must be filled first
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21:44:45  <V453000> well you can limit how much you need to be produced of what
21:45:06  <V453000> requester chests linked to those assemblers can be turned off when there is enough of it
21:45:23  <V453000> but honestly, I hate logistic bots
21:45:32  <Wolf01> no, not that, I mean I have 2 chests which request iron plates from the station, in 2 different places
21:46:20  <V453000> yeah sure, I understand
21:46:25  <Wolf01> I want chest A to be filled before the B, because the B is the surplus it could go to a stockpile or to another outpost
21:47:10  <V453000> I don't think bots should be able to be that smart
21:47:19  <V453000> that's why you use belts and inserters
21:47:21  <V453000> for absolute control
21:49:20  <V453000> anyway, going to sleep
21:49:21  <Wolf01> yeah, for example I redirect the excess of production to a stockpile when an inserter is not able to unload a chest to the belt (because it's full)
21:49:22  <V453000> big day tomorrow :)
21:49:25  <Wolf01> :)
21:49:57  <V453000> well you can "not have excess production" by looping belts back
21:50:04  <V453000> if assembler doesn't need it, it loops back
21:50:25  <V453000> buuuut I believe in factorio it is always better to just have more furnaces instead :P
21:50:30  <Wolf01> I usually build long straight lines :P
21:50:49  <V453000> booring
21:51:08  <V453000> nyway, gn
21:51:13  <Wolf01> nn
21:51:14  <V453000> shit to be automated tomorrow
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22:58:43  <Wolf01> 'night
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