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Log for #openttd on 2nd July 2016:
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05:56:22  <andythenorth> o/
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06:26:33  <andythenorth> lo Alberth
06:26:52  <Alberth> moin andy
06:34:54  * andythenorth making graphics processors
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06:50:19  <Alberth> I am reading about opengl processing, does that count too? :)
06:59:32  <andythenorth> about the same
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07:59:30  <Wolf01> o/
07:59:59  <Alberth> moin
08:03:45  <Wolf01> http://www.simulatorcentral.com/index.php/trainz-a-new-era-mega-pack.html what about this offer?
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08:05:27  <Wolf01> I don't know if is better to move to TANE or stay with the TS12
08:06:19  <Alberth> play a train game you already have? :p
08:06:53  <Alberth> unless you collect games too, of course
08:06:57  <Wolf01> then TS12
08:07:54  <Wolf01> but it doesn't have atmospheric effects
08:07:56  <Wolf01> :P
08:08:22  <Alberth> it's like collecting documents, or images, or records. There is an infinite supply of them
08:08:45  <Alberth> or lego, for that matter :)
08:09:04  <Alberth> no point in trying to collect them all
08:12:15  <Wolf01> but it's about 30€ :P
08:13:57  <Wolf01> meh, ok, I'll wait for another discount
08:25:05  <Wolf01> but now, time to play factorio
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08:34:47  <V453000> wise words
08:34:49  <V453000> see you in a week
08:34:54  <Wolf01> o/
08:35:30  <V453000> or at 4 am "P
08:35:31  <V453000> :P
08:38:15  <Wolf01> the flame turret saved my boundaries, it's really good... too bad I have to build a pipe all around along with the ammo belt for gun turrets :P
08:49:14  <V453000> I like it a lot, especially the logistic difference/problem it adds
08:49:44  <V453000> while being strong as fuck vs. masses of enemies, it can't really hold them off alone ... unless you build walls in a way that the turret minimum range isn't a problem
08:49:59  <V453000> still, accompanying them with other turret types is always a good idea
08:50:01  <V453000> which is great
08:53:04  <Wolf01> and trains are fantastic now
08:53:27  <V453000> they iz
08:54:37  <Wolf01> I already started to make the locomotives the colour of the cargo they have, black for coal, red for copper, blue-ish for iron...
08:55:01  <V453000> I think that's pretty common
08:55:04  <Wolf01> so I can recognize which one passes over me
08:55:05  <V453000> I do exactly the same :P
08:58:03  <Wolf01> the only thing I don't like much is "diesel locomotive", you can run it with anything but diesel XD
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09:05:53  <V453000> there was many talks about renaming it but idk why it never happened
09:06:08  <V453000> I'll open a card and see if someone reacts to it
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09:06:29  <Wolf01> I'm expecting electric trains and catenary for 0.14 :D
09:07:20  <Wolf01> so no more refueling at stations and dead trains everywhere when a biter chews a pole around the map
09:07:21  <Wolf01> XD
09:07:24  <V453000> I wouldn't expect that
09:07:37  <V453000> but who knows what kovarex comes with in a month
09:07:46  <V453000> I might have the fluid wagon graphics done by then :P
09:08:44  <Wolf01> oh, I think I found a bug... the grenade damage upgrade icon is the same as the cluster grenade
09:13:21  <V453000> it's kovarex graphics
09:13:23  <V453000> placeholder
09:18:17  <Wolf01> too bad I can't use flame turrets on outposta
09:18:23  <Wolf01> *outposts
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09:27:11  <V453000> you can
09:27:32  <Wolf01> pipes everywhere
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09:28:04  <V453000> blueprints ftw
09:29:41  <Wolf01> the problem is to get there the fuel
09:30:08  <Wolf01> mmmh, shit, big spitters
09:32:39  <V453000> trainz?
09:33:03  <V453000> even long distance pipes kind of work
09:33:23  <V453000> ofc not ideal final solution, but if you need temporary boost, ...
09:33:38  <Wolf01> I use light oil for flamers
09:33:51  <Wolf01> I always have too much of it
09:34:25  <Wolf01> tbh, the fluid handling should allow to barrel any kind of fuel, and not just oil
09:36:58  <V453000> I see it as a very nice complication in logistics
09:37:04  <V453000> you can use crude oil, which can be barreled
09:37:41  <V453000> or you can refine the crude oil on site to get better efficiency, convert heavy oil to more light oil / solid fuel, and petroleum gas into plastic/sulfur, which can be delivered back to main base/circuit production again
09:37:47  * andythenorth -> Hogs
09:37:48  <V453000> everything definitely has solutions
09:37:59  <V453000> but I do see that barrel all / fluid wagon for all is convenient
09:38:05  <V453000> I personally like it the way it is now
09:38:23  <V453000> with the fluid wagon it will just become trivial
09:39:43  <Wolf01> but you can use a belt to cross a factory where you can't use a train
09:40:36  <V453000> so? :)
09:40:39  <andythenorth> Alberth: lists or tuples when defining a sequences that is a constant?
09:40:50  <andythenorth> silly question, but have to choose one or the other :P
09:40:56  <Alberth> tuples
09:41:21  <andythenorth> figures
09:41:34  <andythenorth> existing code uses lists, looks a bit wrong
09:41:39  <Alberth> :)
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09:56:04  <andythenorth> [] is neater than () :P
09:56:09  <andythenorth> nvm
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09:59:32  <Alberth> less blocky :)
10:01:35  <Wolf01> lol, spitters even attacked a fish
10:04:42  <V453000> fuck the planet
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10:16:22  <Samu> hi
10:19:15  <Samu> I am still running ship ai tests, it's just that they take too much time
10:19:35  <andythenorth> most of my newgrf compile looks like this https://i.ytimg.com/vi/ZCX5abb5Dr0/maxresdefault.jpg
10:19:44  <andythenorth> the graphics processor looks more like this http://lh3.ggpht.com/abramsv/SKfMADhHSHI/AAAAAAAAZPA/jibXEaJmCAo/s800/wtrhydfbxfvbc.jpg
10:19:45  <andythenorth> :(
10:24:41  <Wormnest> Samu thatÂŽs because you set your vehicle limits too high when itÂŽs known that ships really slow things down
10:25:13  <Samu> i guess :(
10:26:01  <Samu> main problem is pathfinder dealing with blocked ships, or ships lost
10:26:25  <Samu> if ships aren't lost, it is actually running good
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10:30:44  <Wormnest> I think I almost got nocabÂŽs ship handling fixed
10:43:02  <Samu> 1080p is being relegated to "entry level" :(
10:43:17  <Samu> my monitor is 1080p
10:47:25  <Alberth> it works less now?
10:49:50  <Wolf01> I don't know why one does need more than 1080p just to play ottd, minecraft and factorio
10:53:50  <andythenorth> what is 1080p? :P
11:07:29  <Samu> rx 480 launch was a disgrace :(
11:07:33  <Samu> rip AMD
11:11:07  <Wolf01> yes, I read about burned pci slots
11:11:35  <Wolf01> if there's a 150W limit, maybe is there for a reason
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11:21:01  <Samu> asus boards are affected the most
11:21:08  <Samu> how unexpected...
11:21:27  <andythenorth> ach
11:21:33  <andythenorth> indirection and delegation
11:21:42  <Wolf01> also a lot of MSI are affected
11:21:43  <andythenorth> graphics processor runs separate to nml compile
11:21:53  <andythenorth> so each cannot know too much about the other
11:21:57  <Samu> ppl still think asus is good
11:22:00  <andythenorth> but they have to pass information :P
11:22:00  <Samu> asus mobos
11:23:24  <Samu> the technology behind stopping fans
11:23:31  <Samu> is bad
11:24:42  <Samu> why did everyone have to copy asus
11:25:02  <Samu> it's good on paper, it's bad in the long run
11:26:03  <Samu> how does it decide when to stop the fans?
11:26:16  <Samu> gpu chip only? what about the other components
11:26:26  <Wolf01> I have an asus mobo and it had no problem for 9 years
11:26:30  <Samu> they usually heat more than the gpu
11:26:31  <V453000> nvidia master race
11:26:57  <Wolf01> also an asus-nvidia graphic card
11:27:24  <Wolf01> I think that if you don't mix too many brands everything works fine
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11:30:24  <Samu> underclocking rx 480 fixes the issue
11:30:31  <Samu> oh well... amd engineers
11:30:43  <Samu> it also gives more fps
11:30:52  <V453000> isn't the rx 480 already shit without any underclocking?
11:31:23  <Samu> in sum, the reference design is bad
11:31:44  <Samu> it spikes too often past that 75w limitation
11:32:16  <V453000> well it's not like gtx 1080 reference card doesn't thermal throttle
11:32:45  <V453000> reference cards are wtf
11:33:02  <Samu> the 8 GB vram is especially spiky
11:33:10  <Samu> not much about the 4 GB
11:33:27  <V453000> 4 is low nowadays
11:35:39  <Samu> zen is amd's last chance
11:36:01  <Samu> polaris was a fail
11:38:24  <Samu> rip PC gaming if zen also fails
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11:38:40  <Wolf01> just buy nvidia
11:39:25  <Samu> microsoft must be proud of this failure
11:39:35  <Samu> more consolization of windows 10
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12:35:38  <andythenorth> lawks
12:35:58  <andythenorth> class attributes
12:36:07  <andythenorth> Alberth: ^ do I have to pay a fine? :o
12:36:56  <Alberth> if they're constant, nah :)
12:37:09  <andythenorth> they’re constant :)
12:37:25  <andythenorth> I have a weird delegation of control back and forth between consist class and vehicle class :P
12:37:29  <andythenorth> it’s ugly but eh
12:37:31  <Alberth> just a bit non-pythonic
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13:02:13  <Wolf01> meh, 32x axle heavily bent :|
13:02:41  <Wolf01> about 15°
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13:08:38  <mrslave> Hello there, i would like to ask for advice regarding starting to develop/bugfix/etc openttd if possible. :)
13:13:09  <Wolf01> https://wiki.openttd.org/Development ?
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13:16:26  <andythenorth> Wolf01: 32x axles are mostly bent no?
13:16:40  <Wolf01> not so much
13:16:54  * andythenorth wonders if they can be straightened
13:17:07  <Wolf01> maybe if I leave it under the sun in a flat surface
13:19:30  <andythenorth> heat, hang it vertically in the freezer with a weight attached
13:19:32  <andythenorth> dunno
13:19:46  <Wolf01> http://imgur.com/YDK7ca5
13:20:25  <Wolf01> already asked for a replacement, which will come broken for sure
13:21:25  <Wolf01> tlg knows about long axles problems and they won't do anything, because a little straight cardboard box to keep axles safe costs too much :|
13:24:07  <Wolf01> so, now I have two bent 32x axles... the other one just slightly bent, but it's enough to make a lot of friction
13:26:00  <Wolf01> and I can't even use the pieces, because they might ask for replacement of the entire box like when the box is damaged
13:49:08  <andythenorth> that is bent
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13:54:01  * andythenorth refactored the Road Hog compile
13:54:07  <andythenorth> no class attributes
13:54:12  <andythenorth> binned a load of other stuff as well
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13:54:42  <andythenorth> ‘think of the time saved’ :P
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14:01:51  <andythenorth> wonder how many bugs I added
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14:52:16  <supermop__> they make a 32 bump long axel>
14:52:25  <supermop__> ???
14:56:11  <Alberth> only non-straight ones, apparently
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15:10:14  <skrzyp> there's a talk about "security" in NetBSD at pkgsrccon :D
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15:11:52  <skrzyp> oops
15:11:55  <skrzyp> wrong window
15:11:58  <skrzyp> #openbsd not #openttd
15:12:37  <Alberth> all this open stuff, so confusing :)
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15:19:41  <Eddi|zuHause> the keys are like right next to each other
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16:06:41  * andythenorth terrifying automation
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16:14:51  <Alberth> now only teach it to draw pixels :)
16:20:46  <andythenorth> teaching it to draw cargo :P
16:21:08  <andythenorth> amount of declarative code for each vehicle is reducing a lot
16:21:15  <andythenorth> flexibility of set design also decreasing :D
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16:46:53  <Alberth> as long as you don't need it :)
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17:33:01  <Wolf01> https://www.flickr.com/photos/vedosololego/25796305024/ :D
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17:45:40  <DorpsGek> Commit by translators :: r27610 trunk/src/lang/korean.txt (2016-07-02 19:45:35 +0200 )
17:45:41  <DorpsGek> -Update from Eints:
17:45:42  <DorpsGek> korean: 1 change by telk5093
17:47:56  <andythenorth> crocodile
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18:09:08  <andythenorth> hmm
18:09:12  <andythenorth> set does not return reliably :P
18:09:19  <andythenorth> order varies
18:09:22  <andythenorth> that’s useful to know
18:11:30  <Alberth> also holds for dictionaries
18:12:09  <andythenorth> known :)
18:12:18  <Alberth> if you have a sort order, that would work :)
18:12:37  <andythenorth> I have a list, which I’m getting the set from?
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18:13:01  <Alberth> list has known order of retrieval :)
18:14:15  <Alberth> in Java, we switched to having a stable set/dict at work
18:14:28  <Alberth> ie it keeps insertion order
18:14:57  <Alberth> avoids a lot of nasty surprises :)
18:15:24  <andythenorth> I’ll figure out how to keep the list order, but remove duplicates :P
18:15:38  <Alberth> have a set or dict next to it
18:16:24  <andythenorth> there is some orderedset thing
18:16:28  <andythenorth> but I’ll ignore that
18:16:41  <Alberth> yeah, they do it the other way around
18:16:51  <Alberth> a set with a list next to it
18:17:03  <Alberth> iirc
18:17:25  <Alberth> it does make sense to wrap it in a class so you can forget about it :p
18:22:16  <andythenorth> ta
18:29:16  <Wolf01> andythenorth, http://brickset.com/sets/42024-1/Container-Truck alt. builds, which one do you suggest? I think the compact wheel loader is nicer
18:32:42  <andythenorth> wheel loader best
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18:43:45  <Wolf01> I need at least 2 more c-models :|
18:43:55  <Wolf01> I have 5 now
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20:09:23  <drac_boy> any of you got bookmarks for historic train photos around europe? (beside railfaneurope and railpicture anyway..)
20:09:27  <drac_boy> just curious is all :)
20:19:41  <FLHerne> drac_boy: If you don't mind watermarks (or paying), Colour-Rail have a large collection of UK ones http://www.colourrail.com/Default.aspx
20:27:33  <drac_boy> mm a few interesting non-uk photos there thanks
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20:31:17  * drac_boy also earlier this morning managed to find the first online photo of the old days re cows being loaded onto 2-axle vans on the RhB railway :p
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20:50:26  <Supercheese> I like how Hearts of Iron 4 has an achievement titled "Transport Tycoon" :)
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23:16:04  <Wolf01> 'night
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