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Log for #openttd on 10th July 2016:
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06:27:54  <andythenorth> o/
06:34:42  <andythenorth> VisibleCargos or VisibleCargo
06:34:43  <andythenorth> ? :P
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07:41:34  <Alberth> for what? :)
07:42:01  <Alberth> hi hi  btw
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07:57:53  <andythenorth> class name
07:58:02  <andythenorth> I solved it :P
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08:28:25  <Alberth> classname was clear, the question was, what is in it? :)
08:34:35  <andythenorth> configuration for drawing + displaying cargo(s)
08:35:23  <andythenorth> “English words that can be plural or singular”
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08:44:53  <Alberth> hola
08:45:06  <frosch123> moin :)
08:45:41  <Alberth> ah yes, I tend to ignore such english words, and pretend they're singular without an 's', and plural with an 's' :)
08:46:28  <frosch123> holas and moins?
08:46:48  <Alberth> no, cargo vs cargos
08:47:01  <frosch123> isn't "cargos" an abbreviation for "cargotypes"?
08:47:29  <Alberth> never looked at it that way
08:47:52  <Alberth> but seems a possible interpretation indeed
08:52:15  <Alberth> frosch123:  all WIP, but made a little progress on fios puzzle  http://devs.openttd.org/~alberth/diffs/fios_rewrite
08:52:29  <Alberth> not entirely sure how to go from here
08:53:55  <Alberth> hmm, files don't open in my browser?
08:54:06  <Alberth> must save them to disk :(
09:00:13  <andythenorth> ach
09:00:18  <andythenorth> refactoring without tests :P
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09:01:55  <Alberth> yep :)
09:02:14  <Alberth> useful if you don't even know where to go :)
09:02:59  <frosch123> i have a browser addon that allows me to display anything as text content :)
09:03:15  <andythenorth> ‘anything’
09:03:43  <frosch123> ok, doesn't work for my lunchbox
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09:05:48  <frosch123> 40 looks scary :)
09:08:58  <frosch123> +void FileToSaveLoad::SetMode(FiosType ft) { <- 50: missing \n
09:11:31  <andythenorth> this got shorter :P http://dev.openttdcoop.org/projects/road-hog/repository/revisions/e26243b3df93/diff/src/road_vehicle.py?utf8=%E2%9C%93&type=inline
09:12:20  <frosch123> 70: i do quite see the point of clear+compact. maybe remove FreeFiles and just call Clear?
09:12:27  <frosch123> *i do not
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09:14:29  <Alberth> 40 is very scary indeed, I tested both conditions with every load I could think of, and it came out equal
09:15:11  <Alberth> ie a literal assert(cond1 && cond2) || (!cond1 && !cond2));
09:15:13  <frosch123> afterload.cpp also uses _file_to_saveload.filetype, so 40 is fine :)
09:16:33  <Alberth> _file_to_saveload  is also used a couple of lines up from there, which is how I got the idea
09:19:15  <Alberth> andythenorth:   :)     s/i/unit_row/  ?
09:19:25  <frosch123> 100 looks wrong to me
09:19:36  <frosch123> -	const FiosItem *item = GetFiosItem(file);
09:19:37  <frosch123> +	FileList file_list;
09:19:39  <frosch123> +	const FiosItem *item = file_list.GetItem(file);
09:19:53  <frosch123> doesn't "file_list" need to be a static module variable within console_cmds?
09:20:07  <frosch123> what does GetItem do for a freshly constructed list?
09:20:09  <Alberth> it switches from _fios_items  to a local variable
09:20:39  <Alberth> GetItem builds list of files, and then finds one (or not)
09:20:57  <frosch123> oh, GetItem builds a list :o
09:21:01  <Alberth> before it did that on _fios_items
09:21:40  <Alberth> FindFile would be better name :)
09:22:40  <frosch123> turning _saveload_mode into a parameter seems to be the next step?
09:23:07  <Alberth> I did drop invalidating the load/save gui, and setting the _saveload_mode  somewhat in 100, I think
09:23:38  <frosch123> i think GetItem should not call BuildFileList
09:24:01  <frosch123> that should be a separate call
09:24:32  <Alberth> yep, different name, or separating the calls would be +1
09:24:37  <frosch123> the console command should also only call it, if the list has not been constructed yet
09:25:00  <frosch123> for example, if ConPrintWorkingDirectory was called before, it should not rebuild it
09:25:09  <frosch123> GetItem allows to use numbers for indexing the list
09:25:16  <Alberth> as it is now, each command has its own list
09:25:20  <frosch123> which you get from the previous call to ConPrintWorkingDirectory
09:25:28  <frosch123> it's weird if it renumbers the list inbetween
09:25:58  <frosch123> so, i prefer separating the calls over renaming the function :)
09:26:03  <Alberth> so some static data for the file list for commands?
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09:26:24  <andythenorth> Alberth: changed ‘i’ :P
09:26:25  <andythenorth> ta
09:26:32  <Alberth> yw :)
09:26:38  <frosch123> well, the console stuff is a bit contradicting :)
09:26:48  <frosch123> when using numbers to refer to files, you do not want to rebuild
09:26:56  <frosch123> when using the explicit name, you want to rebuild
09:27:04  <Alberth> haha :)
09:27:23  <frosch123> maybe the number stuff should be split off from getitem as well
09:27:31  <frosch123> it only applies to the console anyway
09:28:43  <Alberth> caching could be useful, although it then needs a "update the cache" command too
09:29:13  <Alberth> hmm, maybe keep a map of last printed names vs numbers?
09:29:37  <Alberth> so using numbers doesn't give surprises
09:30:56  <Alberth> ok, thanks for the quick check
09:33:48  <frosch123> the queue looks quite nice :)
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09:37:02  <Alberth> I am quite glad I made some progress at all :)
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09:45:06  <Alberth> hmm, dropping numbers, and using unique name prefix instead?
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09:48:15  <frosch123> aren't most files different by the postfix date/autosae number? :p
09:49:17  <frosch123> would have to ask server admins about that
09:49:31  * andythenorth wonders what to do next
09:49:52  <Eddi|zuHause> conquer the world, usually
09:51:08  <andythenorth> that’s tomorrow
09:51:17  <Alberth> any unique string in the name would be another option :)
09:52:38  <andythenorth> bah
09:52:51  <andythenorth> didn’t account for this when I wrote pixa cargo placement code :|
09:52:52  <andythenorth> http://dev.openttdcoop.org/projects/road-hog/repository/entry/src/graphics/brightling_0.png
09:52:53  <andythenorth> :P
10:01:57  <Alberth> 2 cargo placements?
10:06:09  <Eddi|zuHause> likely 2 layers of things being in front of each other
10:11:23  <andythenorth> it can be placed ok
10:11:28  <andythenorth> but I don’t have short enough cargos :P
10:11:34  <andythenorth> maybe I can just use the longer one
10:11:57  <andythenorth> the cargo is sandwiched between two repeated layers of the vehicle, with a mask
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10:20:59  <Samu> 2025
10:22:13  <andythenorth> graphics generation now takes about 1.5s :(
10:22:15  <andythenorth> that’s slow
10:23:29  <Eddi|zuHause> but think of the children in africa!
10:27:41  <andythenorth> it’s true
10:54:11  <andythenorth> ugh, graphics processing time increases quite horribly per vehicle
10:55:32  * andythenorth needs a hammer
10:55:33  <frosch123> the map generator is certainly one of the most frustaing things about factorio :/
10:57:24  * andythenorth hammers
11:09:59  <Eddi|zuHause> can't you mod it?
11:15:39  <frosch123> i can't even get the "print" method to work :p
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11:30:15  <andythenorth> multiprocessing to the rescue :P
11:30:16  <andythenorth> always
11:30:22  <andythenorth> what could ever go wrong with that?
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11:51:02  <Alberth> lack of cpus? :)
11:53:48  <DorpsGek> Commit by fonsinchen :: r27611 trunk/src/linkgraph/mcf.cpp (2016-07-10 13:53:43 +0200 )
11:53:49  <DorpsGek> -Codechange: Cache the calculated value of CapacityAnnotation
11:57:19  <DorpsGek> Commit by fonsinchen :: r27612 /trunk/src/linkgraph (3 files) (2016-07-10 13:57:16 +0200 )
11:57:20  <DorpsGek> -Codechange: Replace three uses of std::list with std::queue/vector. (JGR)
12:03:25  <DorpsGek> Commit by fonsinchen :: r27613 trunk/src/linkgraph/mcf.cpp (2016-07-10 14:03:23 +0200 )
12:03:26  <DorpsGek> -Codechange: Use a flat vector instead of a map in FlowEdgeIterator. (JGR)
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12:17:03  <DorpsGek> Commit by fonsinchen :: r27614 /trunk/src/linkgraph (refresh.cpp refresh.h) (2016-07-10 14:17:00 +0200 )
12:17:04  <DorpsGek> -Codechange: Use a fixed array instead of a map for link refresher cargo capacities. (JGR)
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14:16:35  <tag> hello there, is here anyone who i can ask a few questions regarding developing openttd?
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14:28:44  <FLHerne> tag: Just ask them, certainly some people in here know all the answers
14:29:09  <FLHerne> "Don't ask to ask, just ask" is right up in the topic ;-)
14:32:02  <Alberth> nah, we mostly pretend to know answers :)
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15:21:12  <tag> I wanted to chat in private with someone, im a newbie programmer and would ask for directions on how to start. eg. where is the main function in the soure since i couldnt find it, which files are responsible for the graphics, etc, unfortunately i couldnt figure it out on my own.
15:22:25  <Alberth> a channel gives much better answers than a 1-to-1 chat, in general, more people really do know more :)
15:23:53  <tag> yeah thats true, just wanted to embarass myself in front of fewer people than a whole channel :D
15:23:55  <Alberth> the main function is in the system-specific code, I think, and then jumps to somewhere in openttd.cpp(?)
15:24:18  <Alberth> no worries, lots of people ask questions here :)
15:24:52  <tag> what do you mean "system-specific code", could you give me a filename?
15:24:53  <Alberth> not sure how useful it is to start with main(), it's 300K lines of code :)
15:25:45  <tag> i dont know either, i just havent worked on a big project in my life, wanted to start somewhere, and since i like this game and its opensource seemed like a good starting point
15:26:51  <Alberth> src/os/windows/  seems like a point
15:27:19  <Alberth> do you have something you like to know, or want to do?
15:28:01  <glx> usually don't try to follow all the flow, concentrate on one part
15:28:05  <tag> i've seen an issue with icon sizes, wanted to look into that, but couldnt really figure out which files might be related.
15:28:38  <tag> and i used opengl a bit so wanted to check out the files that are responsible for the graphics
15:28:38  <glx> that should be in *_gui.h/cpp files
15:28:49  <glx> and we don't use opengl :)
15:29:04  <tag> oh, what does the game use then
15:29:16  <glx> gdi on windows, and sdl
15:29:29  <glx> pure old style 2D
15:29:30  <Alberth> src/openttd.cpp  has  int openttd_main(int argc, char *argv[])   around line 535   which is mostly a nice entry point
15:29:47  <Alberth> pushing lots of pixels to the screen :)
15:30:08  <andythenorth> I often use a lang string to find my way into the code
15:30:19  <andythenorth> or guessing :P
15:30:35  <tag> i see alberth, thank you!
15:30:49  <tag> so its pure SDL on linux?
15:31:01  <Alberth> yep
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15:31:32  <Alberth> filenames also say a lot of their contents
15:31:52  <tag> i used sdl for a simple snake game once, but didn't think its possible to use it for graphics like this :)
15:32:20  <Alberth> if you're on linux, install "ag" (silversurfer package), or "ack"   very good at finding matches in the source
15:32:36  <tag> well thank you all for the help, hope i can contribute one day ;D
15:32:45  <tag> sure, i'll look into it
15:33:24  <Alberth> you may think it's 3D, but the images are just weirdly shaped flat images (loads of them :) )
15:33:37  <glx> just blitted sprites :)
15:33:49  <Alberth> drawn at just the right spot :)
15:33:59  <tag> yea i actually figured that out,i found the image sources
15:34:01  <glx> and in the right order
15:34:38  <tag> but i thought the images are textures over objects
15:34:54  <tag> but they are just simple images moved around then
15:34:57  <tag> ;)
15:35:25  <Alberth> yes, game is from about 1990 or so, waaaay before textures and 3d video cards :)
15:36:37  <Samu> 2026
15:37:05  <Alberth> going backwards now? I thought you were around 2040+ somewhere
15:38:15  <Alberth> oh, for 1.6.1, I guess
15:44:21  <tag> by the way does anyone know how is it possible that they can use int openttd_main()... instead of main()? they wrote an own compiler or how?
15:47:28  <andythenorth> hmm
15:47:38  <andythenorth> all the work sorting out truck lengths paid off :)
15:47:50  <andythenorth> generating cargo sprites now really easy :)
15:49:10  <glx> tag: there's a platform dependant main() calling openttd_main()
15:49:46  <glx> main() is WinMain() for windows for example
15:50:50  <Alberth> ie os/unix/ has main for unix/linux,  os/windows/  has main for windows, etc
15:53:21  <Alberth> a success, andy :)
15:54:50  <frosch123> tag: the main() you mean is in src/os/unix/unix.cpp:260
15:54:59  <frosch123> it does some platform specific things, then calls openttd_main
16:04:06  <tag> oh i see, thanks
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17:51:50  <Wormnest> Samu: If you like you can now test the fixed version of NoCAB. I released it as NoNoCAB :p
17:52:06  <Samu> oh nice :)
17:52:28  <Samu> may test it when i get all this upgraded to 1.6.1
17:53:35  <Wormnest> Still lots of things that could be improved but unless big problems show up IÂŽll probably leave it as is for now
17:55:23  <Samu> it seems to be advancing 4 years / day
17:55:37  <Samu> 2027
17:55:49  <Wormnest> for ships?
17:55:54  <Samu> yes, the last one
17:56:09  <Samu> NoCAB NPF ships, waiting for it
17:56:55  <Wormnest> I think that should be a lot improved now, at least most problems with lost ships are gone as far a iÂŽm aware
17:58:27  <Samu> i estimate in 6 days it reaches 2051
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17:59:22  <cyrex> hy
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18:07:25  <cyrex> este cineva pe aici?
18:09:32  <FLHerne> cyrex: Yes
18:09:50  <cyrex> ro?
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18:10:17  <FLHerne> No (not me, anyway) :-(
18:17:28  <cyrex> ok
18:17:45  <cyrex> you?
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18:37:37  * cyrex slaps sla_ro|master around a bit with a large fishbot
18:42:06  <Eddi|zuHause> sla_ro|master seems like a person who only says something every half year
18:45:22  <Eddi|zuHause> (but the last time is already a year ago... so make of that what you will...)
18:46:38  <Rubidium> that's what you get with a readonly account ;)
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21:23:48  <supermop_> yo
21:24:07  <supermop_> have used so much battery and data today
21:33:24  <Samu> gg portugal 1-0 we won
21:33:28  <Supercheese> poor France
21:34:01  <Samu> rip ronaldo anyway
21:34:57  <Samu> that guy never did anything for portugal, it was a good idea to have him replaced
21:35:33  *** pereba [~adiirc@2804:7f2:80:bcf4:ac3d:831c:4a2f:a23d] has joined #openttd
21:36:04  <Supercheese> winning goal scored by some random guy who played for Swansea a bit and never scored there
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21:39:11  <ST2> well, even an OpenTTD community enbrace euro champion colours: http://openttd.btpro.nl/
21:39:20  <ST2> congrats to Portugal :)
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22:04:33  <supermop_> spent the afternoon at my sister in laws 35th birthday at a barbecue place in an old warehouse in bushwick, where all of the 30-somethings were playing pokemon go
22:06:34  *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo]
22:18:28  <Samu> lel, only 1 victory before the 90 mins for portugal
22:18:36  <Samu> we're good...
22:23:08  <ST2> yeah, that good... and without Ronaldo xD
22:24:31  *** sla_ro|master [~sla.ro@89.136.141.100] has quit []
22:28:21  <Eddi|zuHause> it would be truly weird if ronaldo played pokemon go
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22:55:36  <Eddi|zuHause> so... i go hunt down some more french and portuguese until i finally turn against the ottomans
22:56:40  * ST2 grabs popcorns while watching Eddi|zuHause's hunting xD
22:57:34  <Eddi|zuHause> there are also some nasty rebels in my overextended vassal on the way
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23:24:20  <Samu> ronaldo was always a piece of crap in portugal
23:24:43  <Samu> too much talk, too little action
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23:56:00  <Samu> 2028

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