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00:15:11 *** Myhorta has quit IRC 00:34:19 *** Smedles has quit IRC 00:43:17 *** tokai|noir has joined #openttd 00:43:17 *** ChanServ sets mode: +v tokai|noir 00:49:08 *** Smedles has joined #openttd 00:49:56 *** tokai has quit IRC 00:50:23 *** Smedles has quit IRC 00:57:58 *** Flygon_ has joined #openttd 01:04:45 *** Flygon has quit IRC 01:12:09 *** Smedles has joined #openttd 02:28:30 *** glx has quit IRC 03:24:14 *** Snail has quit IRC 05:34:29 *** Ttech has quit IRC 05:43:09 *** Flygon__ has joined #openttd 05:45:16 *** Ttech has joined #openttd 05:49:44 *** Flygon has joined #openttd 05:50:20 *** Flygon_ has quit IRC 05:53:17 *** Flygon__ has quit IRC 06:11:37 *** Flygon_ has joined #openttd 06:18:47 *** Flygon has quit IRC 07:03:39 *** funkyL has joined #openttd 08:10:32 *** JacobD88 has joined #openttd 09:30:49 *** sla_ro|master has joined #openttd 09:40:31 *** Flygon_ has quit IRC 09:42:16 *** Flygon has joined #openttd 09:47:00 *** JacobD88 has quit IRC 09:47:45 *** Flygon has quit IRC 09:52:13 *** Flygon has joined #openttd 10:17:25 *** Biolunar has joined #openttd 11:22:03 *** andythenorth has joined #openttd 11:22:05 *** andythenorth has left #openttd 11:27:42 *** keoz has joined #openttd 11:42:31 *** Wolf01 has joined #openttd 11:42:54 <Wolf01> o/ 11:44:09 <Wolf01> Shit Trenitalia, on strike again 12:38:43 *** sla_ro|master has quit IRC 12:40:17 *** Snail has joined #openttd 12:48:52 <sim-al2> Wait how much of Trenitalia? 12:50:50 *** Gja has joined #openttd 12:55:12 *** Snail has quit IRC 12:58:09 <Wolf01> I expect them to file for bankruptcy soon or later, so smaller private companies could really take over 12:59:24 <sim-al2> I've heard that they've been fairly bad compared to the regional companies 13:00:43 <goodger> related: first great western still can't tell me whether they're running trains on the 27th of december 13:01:13 <goodger> is it just that they haven't worked it out for themselves yet, or is it part of some passive-aggressive plot to extract extra money from me? 13:01:28 <Wolf01> They are feeding a spiral where they provide a low quality service and less passengers use trains, so they will provide even lower quality service in response because they don't want to spend money 13:01:39 <sim-al2> As in, actively trying to dump freight traffic for various weird reason, as well as poor passenger service 13:01:56 <sim-al2> Supposedly the road lobby is very strong in Italy 13:03:00 <Wolf01> Also now they are planning to cut out yearly/monthly subscriptions on rapid trains, so you will be forced to purchase tickets every day 13:03:32 <sim-al2> wow seriously 13:03:38 <sim-al2> That's dumb 13:04:09 <Wolf01> They stated that "those subscriptions don't make enough revenue" 13:04:45 <Eddi|zuHause> that kind of spiral is very common in capitalism, unfortunately 13:05:20 <sim-al2> It's like they;re trying to recreate the 50's and 60's in the US 13:05:43 <Wolf01> I hope for overground metro... they are already building some new stations in my area, but the problem is still that we are using the old ERTMS system, which is like block signals of Transport Tycoon, and doesn't allow many trains on the lines 13:06:03 <sim-al2> Just keep cutting until it's basically impossible to actually use trains for normal journies 13:06:30 <Wolf01> They planned to switch to ERTMS level 3 in 10 years 13:08:28 <sim-al2> Is there actually a level 3 implementation yet? 13:09:21 <Wolf01> They started using it last year in Europe 13:10:05 <Wolf01> Seem that Sweden railways was experimenting it since 2012 13:10:35 <sim-al2> Moving block is one thing for metro trains with consistent and strong braking performace 13:10:52 <sim-al2> Freight trains can be a whole other beast entirely 13:11:44 *** Gja has quit IRC 13:14:02 *** debdog has quit IRC 13:14:28 <sim-al2> Oh, it looks like the Swedish implementations are for rural lines that perviously had little in the way of safety systems at all, and relies on different equipment 13:15:25 <sim-al2> It uses the ETCS 3 standards, but the usage is different, no moving blocks for example 13:22:37 <Wolf01> https://en.wikipedia.org/wiki/Italian_railway_signalling lol... how complicate is our signalling system? (and the english version isn't even complete) 13:22:53 <Wolf01> The UK one is really easier to understand 13:23:47 *** OsteHovel has quit IRC 13:25:29 *** OsteHovel has joined #openttd 13:42:34 <sim-al2> Italy's is a lot like some of the old US speed signaling, but it looks like they kept adding stuff (so not unlike the US either) 13:42:59 <sim-al2> The track code system is also based on American equipment 13:51:06 *** sim-al2 has quit IRC 14:23:54 <Wolf01> Reboot.. I hope to be able to return 14:23:58 *** Wolf01 has quit IRC 14:25:58 *** HerzogDeXtEr has joined #openttd 14:27:48 <Eddi|zuHause> ... famous last words :p 14:38:02 *** Wolf01 has joined #openttd 14:39:18 <Wolf01> The reboot is always a critical action with my system, shotdown and manual startup works, but startup after reboot always fail badly 14:41:16 *** Extrems has quit IRC 14:48:29 *** Alberth has joined #openttd 14:48:29 *** ChanServ sets mode: +o Alberth 14:48:44 <Alberth> hi hi 14:48:49 <Wolf01> o/ 14:52:49 *** Extrems has joined #openttd 15:25:42 *** funkyL has quit IRC 15:30:14 *** Lejving has quit IRC 15:30:47 *** OsteHovel has quit IRC 15:32:26 *** OsteHovel has joined #openttd 16:07:46 *** zeknurn has quit IRC 16:14:36 <Eddi|zuHause> Wolf01: that sounds like a hardware/driver problem, some device doesn't reset properly on "soft" reboot 16:14:53 <Wolf01> The bios is TFU 16:15:32 <Wolf01> I can't anymore save and exit because the pc wouldn't boot up again if I don't remove the ram 16:26:18 *** zeknurn has joined #openttd 16:30:53 *** Biolunar has quit IRC 16:32:52 *** Lejving has joined #openttd 16:48:39 *** sla_ro|master has joined #openttd 17:31:58 *** tokai|noir has quit IRC 17:35:44 *** tokai has joined #openttd 17:35:44 *** ChanServ sets mode: +v tokai 17:45:54 <Wolf01> V453000, nice new rails, are you layering them to resolve the sleepers over rail problem? 17:46:33 <V453000> yes, they work with 4 layers 17:46:41 <V453000> I will describe it in detail in about 2 weeks 17:47:38 *** NekoMaster has joined #openttd 17:47:46 <NekoMaster> hello everybody! 17:47:48 <Wolf01> TBH I didn't understood well the problem which will be fixed not having the prites flipped 17:47:51 *** glx has joined #openttd 17:47:51 *** ChanServ sets mode: +v glx 17:48:02 <V453000> if you have them flipped they must look flat - top down view 17:48:10 <V453000> now they are rendered at 45 deg so you see their bottom parts 17:48:34 <Wolf01> Oh ok 17:48:54 <NekoMaster> I wonder if someone can help me with my NML problem, another random problem >_> 17:48:59 <Wolf01> Old flat graphics will still be there, right? 17:49:14 <V453000> actually not 17:49:14 <Wolf01> Because my tablet wouldn't handle the new graphics 17:49:30 <V453000> wait you are mixing it up 17:49:44 <V453000> factorio will always have normal resolution of sprites, and high resolution as an option 17:49:46 <V453000> for all graphics 17:50:00 <Wolf01> Ok, I meant that 17:50:21 <Wolf01> I already have problems with smoke with that pc 17:50:31 <NekoMaster> Heres a problem I'm having with NML when I try to compile (with code that worked just the other day) https://www.tt-forums.net/viewtopic.php?f=68&t=75320 17:50:31 <Wolf01> Had to deactivate it :P 17:50:43 <Wolf01> Also, dinner, bbl 17:51:00 <V453000> it will need a little more vram than previously since we don't flip it yes 17:51:03 <V453000> but it isn't that much 17:51:47 *** drac_boy has joined #openttd 17:51:49 <drac_boy> hi 17:51:52 *** andythenorth has joined #openttd 17:51:52 <NekoMaster> hello 17:51:57 <NekoMaster> hi andy 17:51:57 <andythenorth> is cat 17:52:07 <NekoMaster> is the master of cats 17:52:08 <NekoMaster> :D 17:52:20 <NekoMaster> too bad i'm not a master of NML 17:53:41 <andythenorth> is / valid in comments? 17:53:49 * andythenorth wonders if it’s tripping up an escape 17:53:58 <NekoMaster> Hmm? 17:54:02 <drac_boy> just curious about this but .. I know ttdx was 1950 .. ttdxp was 1920 .. but how early does ottd let you start at again btw? 17:54:07 <andythenorth> nvm, I was looking at the wrong line 17:54:11 <andythenorth> drac_boy: guess? 17:54:54 <NekoMaster> NML Is complaning that "template" is an unexpected token and fails to compile >_> 17:55:04 <andythenorth> NekoMaster: where’s the actual code (rather than a screenshot of the code) 17:55:15 <andythenorth> paste it in the forums, or pastebin.com 17:55:17 <NekoMaster> its on my hard disk, in my dropbox 17:55:24 <NekoMaster> I could just link to the file directly 17:55:26 <andythenorth> public dropbox? 17:55:29 <andythenorth> that works 17:55:44 <drac_boy> andy.. 1900? 17:55:45 *** aard has joined #openttd 17:55:58 <NekoMaster> I believe in OpenTTD you can start as early as 1600 17:56:00 <andythenorth> drac_boy: you don’t have ottd installed where you ar? 17:56:02 <andythenorth> are * 17:56:05 <NekoMaster> https://www.dropbox.com/s/hhynp7ub7gjacvo/templates.pnml?dl=0 17:56:19 <NekoMaster> my template.pnml file 17:56:54 <andythenorth> got it 17:56:58 <NekoMaster> This stuff worked the other day and now it doesnt work 17:56:58 <Alberth> oh, hi, I just replied 17:57:30 <Alberth> open the nml file, find the line in that file by searchiing for something unique like your comment in line 70 17:57:36 <Alberth> *at line 70 17:57:49 *** funkyL has joined #openttd 17:57:50 <Alberth> likely the construct before is messed up 17:58:05 <NekoMaster> Well its complaining that at Line 73 theres an unexpected token 17:58:15 <andythenorth> misssing } on L69 17:58:28 <andythenorth> on it 17:58:29 <NekoMaster> : I 17:58:32 <NekoMaster> im so dumb 17:58:47 <andythenorth> no, you’re just not in the habit of knowing how to do this stuff 17:58:52 <andythenorth> nobody got born knowing 17:59:04 <NekoMaster> Well it is true that I'm still new to coding 17:59:17 <Alberth> yes, "template" can only belong to top-level definitions, and a missing } prevents you from reaching top -level :) 17:59:35 <Alberth> np, it happened to all of us 17:59:44 <Alberth> with various brackets :p 18:00:22 *** drac_boy has quit IRC 18:00:22 <NekoMaster> Now im having another problem >_> 18:00:35 * andythenorth gets told off by Jenkins many days for writing <div> instead of </div> 18:00:47 <andythenorth> which the browser will usually parse fine, but fails the validator 18:00:54 <NekoMaster> VehicleID.pnml, line 7 : Syntax error , unexpectedt token "item" 18:00:55 <Alberth> :) 18:01:06 <andythenorth> NekoMaster: paste or link 18:01:07 <NekoMaster> https://www.dropbox.com/s/4bmelitpn4jfiso/vehicleID.pnml?dl=0 18:01:28 <NekoMaster> [Knmlc ERROR: "src/vehicleID.pnml", line 7: Syntax error, unexpected token "item" 18:01:28 <NekoMaster> Included from: "NARS_ADDON_SET.pnml", line 13 18:01:28 <NekoMaster> make: *** [NARS_ADDON_SET.grf] Error 1 18:01:28 <NekoMaster> cp: cannot stat `D:\USERS\MATTHEW\~DROPBOX~\Dropbox\~ OpenTTD Projects ~\NARS_ADDON\NARS_ADDON_SET.tar': No such file or directory 18:02:01 *** nilez has quit IRC 18:02:44 <andythenorth> have you got the compiled nml file? 18:02:54 <andythenorth> that one might be an error in preceeding include file 18:03:18 <andythenorth> https://paste.openttdcoop.org/ 18:03:26 <NekoMaster> yeah theres the NARS_ADDON_SET.nml 18:03:39 <NekoMaster> I tried deleting it but that didn't change anything 18:04:15 <andythenorth> generate it again and paste it into the pastebin above 18:04:35 <andythenorth> Wolf01: did you play on last night? o_O 18:04:52 <NekoMaster> here you go 18:04:53 <NekoMaster> https://paste.openttdcoop.org/pl5dmmbml 18:05:50 <andythenorth> L256 another missing } 18:06:02 <andythenorth> should be on L257 18:06:10 <NekoMaster> how do I fix that? 18:06:17 <andythenorth> template_L6B is borked 18:06:47 <andythenorth> in templates.pnml 18:06:53 <NekoMaster> i see it 18:06:57 <NekoMaster> added a bracket 18:07:01 <andythenorth> there are two choices here 18:07:03 <andythenorth> that 18:07:04 <andythenorth> help 18:07:14 <andythenorth> oops, hit enter there :P 18:07:28 <andythenorth> 1. get a text editor that warns about missing brackets, many do 18:07:38 <andythenorth> 2. and/or write code like this 18:07:40 <andythenorth> item() 18:07:43 <andythenorth> item(stuff) 18:07:48 <andythenorth> item(stuff) {} 18:07:53 <andythenorth> item(stuff) {more stuff} 18:08:00 <NekoMaster> Im using notepad++ 18:08:09 <NekoMaster> i like that its simple and easy to use 18:08:28 <andythenorth> same issue comes up with things like “” 18:08:45 <andythenorth> so lots of people do the brackets, quotes etc, then put the content in 18:08:52 <NekoMaster> yay my code compiled! 18:08:52 <andythenorth> <div></div> 18:08:59 <NekoMaster> now I can get back to adding more locomotives 18:09:09 <NekoMaster> i just did up the sprite sheets for some GE locomotives 18:09:20 <NekoMaster> Including my horribly modified GE P32-8BWH 18:09:40 <NekoMaster> but im glad its working now :) 18:09:43 <NekoMaster> thanks for your help Andy 18:09:49 <andythenorth> np 18:09:58 <andythenorth> most of my compile failures are just syntax errors like that 18:10:01 <andythenorth> pretty common 18:10:28 <NekoMaster> Hmm, btw how would one add in proper flipping sprites? 18:10:36 <andythenorth> dunno 18:10:39 <NekoMaster> that way small locomotives dont look derp 18:10:43 <andythenorth> there’s a feature for it 18:10:46 <NekoMaster> i know 18:10:47 <andythenorth> depot flip? 18:10:50 <andythenorth> or something else? 18:10:57 <NekoMaster> Yeah, I have flipping enabled on my locomotives 18:11:04 <NekoMaster> considering this is all american stuff 18:11:43 <Wolf01> <V453000> it will need a little more vram than previously since we don't flip it yes <- eh, that it would kill my pc, I don't have enough vram 18:12:13 <V453000> well you can always reduce the graphics options further :P 18:12:13 <Wolf01> <andythenorth> Wolf01: did you play on last night? o_O <- yup, an hour or 2 18:13:00 *** frosch123 has joined #openttd 18:13:18 <Wolf01> V, I already have the min possible graphics options with current version :P 18:13:21 <Wolf01> Quak 18:14:28 <frosch123> hola 18:14:48 <Alberth> o/ 18:16:16 <andythenorth> Wolf01: did you keep a save locally? o_O 18:16:20 <andythenorth> I have a save from when I left 18:16:38 <Wolf01> Uhm... nope, I forgot 18:16:49 <Wolf01> Also my router disconnected again 18:17:55 <Wolf01> Btw, I think we could restart from there, as when I disconnected we only had 10 years left and just one factory 18:19:05 <andythenorth> I need to get my kids in bed and sort out dinner 18:19:11 <andythenorth> but I might play again tonight 18:19:13 <andythenorth> or tomorrow 18:19:18 <andythenorth> depends if anyone else joins :) 18:19:24 <andythenorth> we need about 5 people to win SV 18:19:34 <Wolf01> I don't know if I can, multiple updates running in my network 18:19:41 <andythenorth> tomorrow might be better? 18:19:47 <Wolf01> Yes 18:20:14 <NekoMaster> hmm 18:20:43 <NekoMaster> Perhaps I should disable flipping on short locomotives until I can fix the gap issue with small locmotives 18:26:11 *** Gja has joined #openttd 18:26:12 <andythenorth> what problem are you having? 18:28:56 <V453000> Wolf01: minimal or normal? :D 18:29:05 *** NekoMaster has left #openttd 18:33:01 <andythenorth> oh he gone 18:33:07 <andythenorth> mystery of flipping will never be know 18:33:10 <andythenorth> known * 18:33:14 * andythenorth should bed 18:33:16 <andythenorth> type cannot 18:34:32 <Wolf01> andythenorth, do you have running restrictions too, like "train must have brake wagon"? 18:35:30 <Wolf01> V453000, minimal, I have an Intel integrated gpu 18:35:48 <Wolf01> It doesn't even show HD movie 18:41:52 <andythenorth> Wolf01: not in Iron Horse 18:41:56 <andythenorth> brake wagon is eye candy 18:44:49 <Wolf01> I found a strange thing with Pikka's UK train set, I can't run trains without the caboose and my friend which plays in coop can, if I send the train to a depot I can't run it again :P 18:45:01 <Alberth> andy: https://www.tt-forums.net/viewtopic.php?p=1177261#p1177261 the section that starts with "Mind you" 18:47:41 *** keoz has quit IRC 18:48:42 <andythenorth> either he’s not set the length correctly, or he’s got the sprites on a sub-optimal bounding box, and is relying on offsets to move them back where they should be 18:49:30 <andythenorth> or he’s not handling depot view correctly 18:49:54 *** Arveen has joined #openttd 18:50:17 <andythenorth> eh, so the RH trams work then? 18:50:45 <andythenorth> based on the use in the MP games 18:54:18 <Alberth> I only used a few types, but they seemed nice 18:54:37 <Alberth> perhaps the game was a bit late for RH? 18:55:06 <Alberth> we had a lot of tramz iirc 18:55:19 <Alberth> or is that all the different cargoes? 18:55:33 <peter1138> Date: Sat Apr 11 18:46:01 2015 +0000 18:55:39 <peter1138> my checkout is a bit old... 18:58:04 <Alberth> don't think much happened 18:58:10 <andythenorth> "translations” 18:58:16 <andythenorth> and a few bug fixes 18:58:25 <andythenorth> no BAD FEATURES 18:58:48 <andythenorth> Alberth: probably 3 or 4 of each type of tram in a game that late 18:58:54 <andythenorth> ‘pick the newest' 18:59:18 <Alberth> I went for fastest or largest or so :) 18:59:30 <peter1138> Your branch is behind 'origin/master' by 289 commits, and can be fast-forwarded. 18:59:36 <peter1138> Yeah, 289 in over a year... 19:00:24 <V453000> Wolf01: I will suggest a graphics mode which only uses 8 pixel colours instead of all atlases 19:00:49 <Alberth> 2. just black and white :) 19:01:18 * andythenorth considers a new ‘night mode’ base set 19:01:43 <Alberth> the current one is mostly unusable iirc 19:02:11 <Alberth> it's so dark, you can't even see what you're doing 19:03:03 <andythenorth> my kids play a dragon game that updates now and then with a new theme 19:03:11 <andythenorth> it’s just gone ‘night mode’ for autumn 19:03:21 <andythenorth> but it’s not that dark 19:03:24 <andythenorth> kind of blue 19:03:37 <Alberth> hmm, they skipped toyland ground sprites :) 19:04:19 *** sla_ro|master has quit IRC 19:05:10 <Alberth> oh, might be opengfx+landscape instead 19:05:52 *** supermop_ has joined #openttd 19:09:50 *** supermop has quit IRC 19:10:01 <Wolf01> V453000, dows texture compression changes a lot? Should I enable or disable that? 19:10:12 <Wolf01> *does 19:10:14 <V453000> try? :D 19:10:31 <Wolf01> I take 4 minutes to launch the game 19:10:47 <Wolf01> No time to check every option 19:12:11 <Wolf01> But I found that the sprite resolution does not change the speed it run 19:12:42 <Wolf01> So I can have it set to normal 19:16:06 <Wolf01> I'm using the stable version there, maybe I should try with 0.14 19:23:07 <Wolf01> Nice... 0.14.12 looks really corrupt 19:24:34 <V453000> ._. 19:24:49 <V453000> might want to consider upgrading your hardware tbh 19:25:05 <V453000> the requirements will likely not decrease when it comes to VRAM 19:25:09 <V453000> we don't even have all entities done yet 19:25:20 <Wolf01> Can't... it's an all-in-one pc 19:29:46 <Wolf01> 0.14.11 works 19:30:37 <V453000> sorry but what does all in one pc mean? 19:31:55 <andythenorth> https://www.bhphotovideo.com/images/images2500x2500/apple_mf886ll_a_27_imac_with_retina_1086734.jpg 19:32:47 <V453000> well you can always throw it away and buy a replacement :P 19:33:08 <Alberth> the former yes, the latter may be a problem :p 19:33:21 <Wolf01> If you give me a job I could try to buy a surface 4 pro 19:33:48 <Wolf01> Btw, 0.14.12 is borked 19:34:04 <V453000> idk :D 19:34:51 <andythenorth> factorio hiring? o_O 19:34:56 * andythenorth could apply for a job 19:35:52 *** Progman has joined #openttd 19:36:46 <Wolf01> With 0.14.11, normal textures, everything else disabled it's running at 29-34 FPS 19:38:39 <V453000> andythenorth: sure do :) it's great 19:40:48 <andythenorth> or /me could start a games company 19:41:15 <Wolf01> Nice, will you start hiring? 19:41:26 <andythenorth> would need an idea, and some money :P 19:41:31 <andythenorth> best way to get money is to sell the gam 19:41:33 <andythenorth> game * 19:48:55 <Wolf01> I'm working at 2 games, 3 if I count OTTD, but that's not mine :P 19:49:21 <Wolf01> The first one is the third time I'm rewriting it from scratch 20:08:28 * andythenorth bed 20:08:29 *** andythenorth has quit IRC 20:09:57 *** Biolunar has joined #openttd 20:26:30 *** Alberth has left #openttd 20:28:34 *** Arveen has quit IRC 20:29:40 *** supermop_ has quit IRC 20:35:52 *** FLHerne has joined #openttd 20:36:14 *** Samu has joined #openttd 20:36:29 <Samu> hi 20:36:45 <Samu> glx: can you take a look at this crash for me, pls? https://bugs.openttd.org/task/6516 20:38:14 *** supermop has joined #openttd 20:44:19 <glx> getting required files :) 20:45:03 <glx> but if you have msvc it's easy to do it yourself 20:46:45 <glx> you just need to get the pdb corresponding to openttd.exe from http://binaries.openttd.org/binaries/releases/1.6.1/index.html then open the crash.dmp in msvc 20:47:12 <glx> of course you also need the source files 20:53:53 <Samu> i dont have a way to do that on this system 20:54:51 <glx> anyway it's a very old cpu ;) 20:55:23 *** keoz has joined #openttd 20:56:55 *** Gja has quit IRC 21:00:32 *** tycoondemon has joined #openttd 21:01:33 *** tycoondemon has quit IRC 21:04:12 <glx> getting the stmbols is slower than it used to be 21:04:47 *** sim-al2 has joined #openttd 21:05:27 <glx> maybe because most of the files are not in my local cache 21:10:35 <glx> call stack attached 21:10:55 <glx> but it's a weird crash 21:12:52 <Samu> ~_~ 21:15:21 <Samu> privileged instruction? 21:17:39 <Samu> does that mean, cpu is too old for instruction? 21:18:14 <glx> no 21:18:31 <glx> but something really weird happened 21:19:01 <glx> when executing if (!v->Tick()) { 21:19:45 <glx> maybe the pointer was broken before the call, but that should not happen 21:20:45 *** gelignite has joined #openttd 21:21:58 <Samu> http://stackoverflow.com/questions/89607/what-is-a-privileged-instruction 21:22:14 <Samu> trrying to decipher what they say 21:23:30 <glx> the only thing I can imagine is something wrong happened to vehicle pool but I don't see how it's possible 21:30:13 *** frosch123 has quit IRC 21:30:55 <Samu> what's a "garbage code"? 21:31:08 <Samu> and why is it called garbage-... 21:31:30 <Samu> Ais run garbage code, right? 21:35:41 <Samu> ah, garbage collector 21:42:04 <glx> anyway I think it may also be a RAM chip failure 21:45:37 <Samu> DDR-400 :) super fast 21:48:47 <Samu> hmm never really had memory issues with this system 21:50:01 *** aard has quit IRC 21:52:08 <Samu> it uses a AGP video card, it uses aperture memory and the agp driver ain't that great 21:53:21 <Samu> usually when this system crashes, it's a BSOD crash, brings down windows with it 21:55:40 *** supermop has quit IRC 21:57:11 <Samu> RAM isn't the problem, maybe drivers are, as this video card belongs to that time when ATI drivers blew major time 21:57:36 <Samu> i have no solution for it 22:02:22 *** keoz has quit IRC 22:14:10 *** lambwich has joined #openttd 22:14:21 <Wolf01> 'night 22:14:24 *** Wolf01 has quit IRC 22:15:35 <lambwich> does anyone know if it's possible to apply patches on osx 10.9? i've been trying but encountering some issues, i think it might be my machine. 22:24:18 *** gelignite has quit IRC 22:31:49 *** sim-al2 is now known as Guest667 22:31:50 *** sim-al2 has joined #openttd 22:32:50 *** Guest667 has quit IRC 22:33:33 *** Progman has quit IRC 22:38:31 *** sim-al2 is now known as Guest670 22:38:33 *** sim-al2 has joined #openttd 22:43:50 *** Guest670 has quit IRC 22:45:47 *** Extrems has quit IRC 22:48:51 *** FLHerne has quit IRC 22:49:02 *** FLHerne has joined #openttd 22:50:45 *** FLHerne has quit IRC 23:00:17 <Samu> glx, about the privileged instruction "A "privileged instruction" is a CPU instruction that is only allowed to execute when the processor is in KERNEL (and/or maybe Executive, Supervisor) Mode." 23:02:18 <Samu> was there a I/O in here? if (!v->Tick()) { 23:03:59 *** Biolunar has quit IRC 23:05:55 <Samu> trying to read a hardware register with an I/O instruction. hmm :( 23:06:07 <Samu> i dunno, seems like it's AGP aperture memory 23:07:18 <Samu> the fast write 23:07:45 <Samu> windows indicate 0 MB reserved for hardware 23:08:17 <Samu> but i know the bios has set 64 MB of AGP aperture memory. I just have no idea how windows 7 does this agp mem management 23:08:44 <Samu> apparently, not that good. 23:08:52 <Samu> u there glx? 23:11:00 <Samu> well, thx anyway for the help 23:15:38 <Samu> i also read stuff about bad compiler optimization flags or whatever. 23:26:40 *** Snail has joined #openttd 23:27:22 <Samu> 0xc000001d - application failed to initialize properly 23:28:26 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1177235#p1177235 23:30:26 <Samu> that build gives me the 0xc000001d - application failed to initialize properly error. google search tells me "certain AMD cpus do not have the required SSE blabla", I find this in most of tech support forums for other programs 23:31:12 <Samu> openttd_vs140.vcxproj must be using SSE2 instructions 23:31:30 <Samu> or libraries? 23:31:45 <Samu> do youknow what's the cause glx? 23:32:30 <Samu> you're the windows expert :o 23:32:47 <Samu> or visual studio perhaps? 23:32:52 <glx> the cause is probably some memory corruption and not related to openttd 23:33:16 <Samu> oh, i'm on another matter 23:33:38 <Samu> i posted a build on the forum, to bring to this computer, and i can't execute it 23:34:12 <Samu> everything points out to SSE2 instructions being required to execute it on this system, which this cpu doesn't support 23:34:54 <Samu> what's different from the build that are created on openttd.org and the ones created with visual studio? 23:36:36 <Samu> is there a way to create non-SSE2 builds with visual studio? 23:36:46 <Samu> i dunno how to ask it 23:45:45 <glx> compile farm uses VS2010, and SSE2 is default since VS2012 23:45:49 <glx> https://msdn.microsoft.com/en-us/library/7t5yh4fd(v=vs.140).aspx 23:45:56 <glx> but you can modify it 23:51:41 <Samu> ah, thank you very much, that's what I missed 23:52:45 <Samu> also the reason openttd.org 1.6.1 still runs here 23:58:47 <Samu> i'm copy pasting this into the topic