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Log for #openttd on 12th October 2016:
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07:40:09  <Wolf01> o/
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11:08:37  <LavaTaco> Hellooo?
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11:13:24  <LordAro> waited a whole 17 seconds
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11:55:17  <Eddi|zuHause> there are parts of the internet where that means it's dead...
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12:02:05  <Wolf01> Must reboot for updates
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12:04:55  <luaduck> does anyone happen to know what encoding sets chat uses?
12:05:28  <luaduck> using the admin port to send stuff to chat and I'm getting non-UTF-8 characters from the game, and unsure how best to re-encode them
12:05:44  <luaduck> right now I'm just doing .decode('UTF-8', errors='replace') but obviously that's not ideal
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12:31:17  <Wolf01> I was thinking, I'm using the structs I made by reference, am I doing it right or should I declare them as pointers?
12:33:14  <Wolf01> (I'll never understand when to use references or pointers)
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12:35:10  <Wolf01> Bbl
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12:59:18  <Samu> hi
13:25:57  <Eddi|zuHause> Wolf01: the main difference between pointers and references is that you can do arithmetic operations on pointers
13:26:23  <supermop> good morning
13:40:13  <supermop> man whats this nutracks freakout i missed while away this weekend?
13:47:30  <Wolf01> Mainly people not understandin g licenses
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13:50:13  <Flygon__> Oh jeeze
13:50:21  <Flygon__> I read nutracks as nut-racks
13:50:25  <Flygon__> I need some sleep
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13:50:29  <Flygon> Night y'all!
13:53:36  <Wolf01> All what I understand about pointers is to change the value pointed from one variable by changing it from another place
13:54:01  <Wolf01> And this really confuses me
13:57:09  <Wolf01> I feel it like the game of the 3 cards, where the pointer is the dealer which tricks the gambler
14:17:02  <supermop> nu tracks are racks for your nuts trains
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14:34:09  <Wolf01> o/
14:34:17  <Alberth> hola!
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16:50:23  <Eddi|zuHause> Wolf01: doing arithmethics with pointers: imagine you have an array of uin32, and you do pointer=array, then *pointer == array[0], *(pointer+4) == array[1], etc.
16:50:42  <Wolf01> Chinese
16:51:15  <Eddi|zuHause> in fact, [] in C(++) is defined as this exact operation
16:51:20  <Alberth> Eddi|zuHause:   false,  pointer+n goes N units further
16:51:57  <Alberth> not N bytes
16:52:13  <Eddi|zuHause> Alberth: hm, i might misremember that
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16:52:27  <Wolf01> Also I read it was bytes
16:52:39  <Wolf01> Depending on the declaration type
16:52:46  <Alberth> for char *  it is, as sizeof(char) == 1
16:52:55  <Wolf01> But that might be valid for pointer++
16:53:12  <Alberth> all pointer arithmetic works in units
16:53:21  <Alberth> c++ is very consistent :)
16:53:31  <Eddi|zuHause> haha :p
16:54:01  <Alberth> ie   pointer = pointer + 1     <-->  pointer++    relation holds
16:54:58  <Alberth> &pointer[N] == pointer + N
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17:41:57  <andythenorth> o/
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17:45:44  <DorpsGek> Commit by translators :: r27661 trunk/src/lang/portuguese.txt (2016-10-12 19:45:36 +0200 )
17:45:45  <DorpsGek> -Update from Eints:
17:45:46  <DorpsGek> portuguese: 1 change by Samu
17:47:11  <Sacro> \o/
17:49:32  <Alberth> o/
18:12:59  <andythenorth> forumz is quiet
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18:25:08  <andythenorth> le quak
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18:29:53  <frosch123> lo
18:44:06  <Samu> hey Wormnest will u fix nonocab? there's some crashes yet t.t
18:44:23  <Samu> but i didn't report them
18:45:17  <Samu> btw I changed the scores a little bit
18:47:31  <Samu> i'd like to test loading ai savegames, to see how they behave, but i don't know how i'm testing it
18:47:53  <Samu> there's about 1200 saves after 100 years test
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19:24:43  <andythenorth> Wolf01: o/
19:38:20  <andythenorth> ha, this is nearly on-topic https://www.youtube.com/watch?v=K_7k3fnxPq0
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19:54:42  <Wolf01> andythenorth, another must to have http://www.brothers-brick.com/2016/10/12/lego-unveils-21306-yellow-submarine-news/
19:55:01  <andythenorth> cute design
19:55:08  * andythenorth has enough Lego :D
19:55:21  <andythenorth> except the Claas
19:56:06  <Wolf01> The video, bike trails? :D
19:56:25  <andythenorth> Danny MacAskill
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19:56:53  <andythenorth> Wolf01: do you have the purple race kart or the fire plane?
19:57:05  <Wolf01> Both, but misb
19:57:22  <andythenorth> wondering if they’re fun
20:04:20  <Wolf01> I'm bored about original models, I only buy them for pieces or c-models
20:05:51  <andythenorth> I buy them because sometimes it’s nice to have instructions to follow :)
20:05:55  <andythenorth> no brain needed
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20:26:19  <Wolf01> Oh, andythenorth, I played a bit yesterday, rail tracks can't be overbuild, if you do that it only adds the new trackbits to the existing track, but it does not change the type with the new one
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20:35:57  <Wormnest> Samu: If you don´t report problems how am I supposed to know about them
20:36:18  <Samu> i thought you knew them from last time :(
20:36:22  <Wormnest> Besides that currently pretty busy so not a lot of time
20:36:53  <Wormnest> Ah I thought you meant other problems
20:36:57  <Samu> there's some save that crashes when I load
20:37:10  <Samu> posted on the competition threads
20:37:45  <Samu> there's some issues with trains and road vehicles waiting in depot indefinitely
20:37:46  <Wormnest> I think I fixed that crash but haven´t released a new version
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20:38:39  <Wormnest> Still need to find the problem with wrong signal but will have to wait until I have more free time
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22:06:01  <Wolf01> 'night
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