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Log for #openttd on 14th October 2016:
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08:20:34  <Wolf01> o/
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10:22:17  <Samu> hi
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10:27:23  <Samu_> what do these errors mean https://paste.openttdcoop.org/p2ysotp6j
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10:28:12  <Samu_> trying to build thishttps://www.tt-forums.net/viewtopic.php?f=33&t=58905&hilit=region+based+ship+pathfinding&start=20
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12:19:55  <argoneus_> good morning train friends
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13:30:54  <Wolf01> Meh, I have 2 lego bucket wheel excavators and I can't even find a place for one box. I'm lucky that the other one is for a friend.
13:31:20  <Wolf01> That thing is *HUGE*
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13:34:32  <Wolf01> o/
13:34:35  <Alberth> hi hi
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16:01:42  <Wolf01> Mmmh, I can't understand why bridges don't work with road sub types
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16:02:19  <Wolf01> I'm setting the start and end tile subtypes but heh... no trace of those values
16:11:14  <Eddi|zuHause> things get overwritten somewhere?
16:11:57  <Wolf01> I don't think so it's just another case of the TileType
16:12:07  <Wolf01> All the other code is shared
16:13:10  <Wolf01> RoadTypeIdentifiers(RoadTypeIdentifiers(other_end), rtid) <- btw this looks like shit
16:14:34  <Eddi|zuHause> what does that do?
16:15:21  <Wolf01> It does this: GetRoadTypes(other_end) | RoadTypeToRoadTypes(rt), bith with 2 structures
16:17:41  <Wolf01> *bith... but with XD
16:18:30  <Wolf01> For road/trams it works
16:18:49  <Wolf01> Bridges don't give a fuck.. always plain road or plain tram, no subtype
16:19:20  <Wolf01> Maybe the widget doesn't pass the right value
16:20:36  <Wolf01> Ok, it still pass only the roadtype, my bad
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16:22:17  <Wolf01> Meh, shared with rail...
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16:37:20  <Wolf01> Quak
16:39:03  <frosch123> moin
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16:55:21  <Wolf01> A(ROADTYPE_ROAD) -> A(byte stuff) { type = stuff << 8 | morestuff << 15; B(type); } -> B(uint32 type) { if(GB(15, 2) == TRANSPORT_ROAD)... } -> from ROADTYPE_ROAD to TRANSPORT_ROAD... isn't a bit confusing?
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16:55:59  <andythenorth> o/
16:56:00  <Wolf01> o/
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17:00:01  <Wolf01> andythenorth, I'm sorry about that, but is not possible to overbuild a roadtype, as it is not possible to overbuild a railtype, it simply adds the missing bits to connect the 2 roads
17:01:26  <Wolf01> I'm trying to "fix" bridges now, but they are weird enough
17:01:29  <Samu> rails
17:01:40  <Samu> road on rail
17:01:45  <andythenorth> Wolf01: I think maybe I discovered that already when patching
17:01:48  <Samu> what will happen there?
17:01:50  <andythenorth> have to dynamite then overbuild?
17:02:07  <Wolf01> Samu, the same behaviour as before
17:02:15  <Wolf01> Yes andy
17:02:28  <Wolf01> Or build a bridge
17:03:09  <Wolf01> Exactly the same as what happen with rails, I tried with compatible railtypes
17:03:29  <andythenorth> yeah ok, compatible types cross
17:03:34  <andythenorth> incompatible just can't
17:03:42  <andythenorth> and convert tool is needed to overbuild
17:03:45  <Wolf01> But! If the road is yours, you will be able to convert ti
17:03:46  <Wolf01> *it
17:04:01  <andythenorth> totally maes sense
17:04:04  <andythenorth> makes *
17:04:23  <Samu> when i was working with water stuff, the only thing that was annoying me was rails too
17:04:43  <Wolf01> Samu, we *don't* have problems with rails
17:04:53  <Wolf01> We are talking about roads
17:05:30  <Samu> level crossing ?
17:05:45  <Wolf01> Why still you ask?
17:05:57  <Samu> nevermind, wasn't paying much attention
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17:06:49  <Wolf01> Also, I have a lot of occurrencies of this weird stuff RoadTypeIdentifiers(RoadTypeIdentifiers(tile), rtid), which is a replacement for "GetRoadType(tile) | rt"
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17:07:23  <Wolf01> I don't know how to call a function which does that
17:08:31  <Wolf01> Mmh, to be more specific it was "GetRoadTypes(tile) | RoadTypeToRoadTypes(rt)"
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17:18:30  <andythenorth> Wolf01: needs someone better than me :)
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19:01:00  <glx> https://twitter.com/myusuf3/status/786229446030143488/photo/1
19:08:33  <supermop_> we need open log flume tycoon
19:11:36  <supermop_> for some reason i hate roller coasters of any size, but love to ride log flumes
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19:44:52  <Milek7_> hm
19:45:04  <Milek7_> GetTownDeliveryAmount also return delivery to industries?
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20:25:28  <Wolf01> How do I create a patch with git? I got empty files O_o
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20:28:09  <Milek7_> git diff?
20:28:16  <Wolf01> Yep
20:29:54  <Wolf01> "git format-patch master" does absolutely nothing
20:31:37  <Wolf01> Mmmh, seems that there are 32532463 ways to create a stupid patch with git
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20:32:19  <Wolf01> With show seem to work
20:33:11  <Wolf01> And it does the opposite of what I'm trying to do
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20:35:19  <Milek7_> git diff <branch> should work
20:36:48  <Wolf01> Ok, seem good this time
20:38:40  <Alberth> git show <commit> would display all info about commit
20:39:00  <Wolf01> https://docs.moodle.org/dev/How_to_create_a_patch#Creating_a_patch_using_Git <- followed this
20:39:14  <Wolf01> Nex time I directly ask here
20:39:17  <Wolf01> *next
20:39:36  <Alberth> format-patch is for emailing patches afaik (never used it)
20:40:39  <Alberth> there are a lot of subtleties in commit range naming, I don't know them very well
20:41:16  <Wolf01> And I'm using git only because the project uses git submodules which won't work with a svn checkout
20:41:32  <Alberth> joy :p
20:41:52  <Alberth> wasn't it svn externals?
20:42:01  <Alberth> never used those either
20:42:21  <Wolf01> They should be mapped to the svn externals, but github seem to be too stupid to do that
20:42:33  <Alberth> likely
20:42:53  <Alberth> github doesn't do much, it just add git-svn modules
20:43:12  <Alberth> you can do the same at home, mostly :)
20:43:35  <Alberth> good luck with your git-foo, nn
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20:43:43  <Wolf01> nn
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20:57:39  <Wolf01> Nice that diff left out added files and renamed files
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21:09:02  <Samu> if the limit was not 5000 vehicles, i wonder how many vehicles would the AIs do
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21:23:16  <Milek7_> Samu: 5000 doesn't sound like sensible number
21:23:31  <Milek7_> probably arbitrary number that you can change without problems
21:23:57  <Milek7_> in src/table/settings.ini, i guess
21:24:49  <Wolf01> You can change it in game settings
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21:26:08  <Milek7_> hmm
21:26:09  <Wolf01> Yes, table/settings.ini
21:26:27  <Milek7_> it looks like GSCargoMonitor::GetTownDeliveryAmount includes cargos deliveried to industries
21:26:48  <Milek7_> but GSCargoMonitor::GetTownPickupAmount not includes cargo picked up from industries
21:27:03  <Wolf01> I remembered the other way, but settings.ini is the "master"
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21:50:55  <LordAro> Wolf01: `git diff --staged` is likely what you want if you've already `git add`ed the files
21:51:04  <LordAro> `git diff HEAD` also
21:51:39  <Wolf01> I had to install tortoise git
21:52:01  <Wolf01> And manually add/remove files from changelist
21:52:11  <Wolf01> And make the patch from there
21:52:40  <Eddi|zuHause> that's one of the weirdness things from git "git add" actually COMMITS the files, and "git commit" only gives a name to that commit
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22:50:09  <Wolf01> 'night
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23:29:47  <Samu> bug: http://imgur.com/a/sZN65 - grass on waypoint, should I report to flyspray?
23:29:57  <Samu> or is it known
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