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Log for #openttd on 31st October 2016:
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00:50:22  <Wolf01> 'night
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08:50:23  <Wolf01> o/
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15:15:37  <Alberth> o/
15:16:43  <Wolf01> o/
15:18:59  <crem> o/
15:21:27  <asie> o/
15:23:12  <Alberth> \o
15:23:21  <asie> *gasp*
15:23:30  <crem> Y
15:23:31  <Wolf01> /o
15:24:27  <Alberth> so everything quiet here :)
15:26:24  <Wolf01> Andy is not here yet
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15:30:07  <Alberth> and no samu :)
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17:05:03  <Wolf01> Byez
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18:19:25  <frosch123> hoi
18:22:40  <Alberth> o/
18:24:05  <supermop> YO
18:26:13  <Alberth> oy
18:27:34  <goodger> \o
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19:13:34  <michi_cc> andythenorth: Can you check if you still have proper colours with http://www.icosahedron.de/openttd/patches/osx_video_ver.patch ?
19:13:49  <andythenorth> shortly, yes
19:14:29  <frosch123> is that related to fs#6502?
19:16:01  <michi_cc> Yeah, respectively to what Snail posted yesterday.
19:16:09  <michi_cc> I'm trying to not break the compile farm though.
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19:16:33  <frosch123> sounds better indeed :)
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19:21:48  * andythenorth compiling
19:26:57  <andythenorth> michi_cc: can’t find any glitches other than pre-existing ones
19:27:05  <andythenorth> works windowed / full screen
19:28:57  <michi_cc> Let's see what the compile farm thinks...
19:29:08  <DorpsGek> Commit by michi_cc :: r27675 /trunk/src (3 files in 3 dirs) (2016-10-31 20:29:01 +0100 )
19:29:09  <DorpsGek> -Fix [FS#6502]: [OSX] Building with 10.11 or 10.12 SDKs.
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19:34:09  <Vlada> Hello Form IRC
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19:34:53  <ElleKitty> Hellooo
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19:35:57  <frosch123> do you know each other? :p
19:36:21  <andythenorth> they do now
19:37:48  <frosch123> they share an isp at least :) that hardly applies to a few thousands
19:40:11  <ElleKitty> Whoops! Ping my name or else I wont notice =P
19:40:20  <ElleKitty> Hi frosch123, long time no see =)
19:40:53  <Silja> Hey
19:40:55  <Silja> Whatś up
19:41:22  <Silja> Frosch
19:41:25  <Silja> can i ask you something?
19:41:39  <Silja> frosch123, can i ask you something?
19:41:48  <frosch123> you can ask the channel for sure :)
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19:43:25  <Silja> Are you awesome?
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19:44:08  <Silja> frosch123, Are you awesome?
19:44:42  <ElleKitty> What kind of question is that. Is he awesome or not. He is awesome. Yes.
19:45:01  <frosch123> i never used that nickname
19:45:19  <ElleKitty> *giggles*
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19:49:54  <goodger> o_o
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19:57:09  <Silja> is possible to change seed for a server? Or alawys same seed?
19:57:22  *** awesome is now known as andythenorth
19:58:00  <frosch123> you have the setting "reload config from disk when starting new game" enabled
19:58:13  <frosch123> that option reverts the seed on every game start
19:58:15  * andythenorth should make rainbow road
19:58:18  <frosch123> otherwise it would always change
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19:58:38  <ElleKitty> frosch123 He was meaning on the main server... I think
19:58:46  <Silja> Yea
19:58:49  <Silja> Main server
19:58:55  <Silja> same seed every time
19:58:58  <Silja> no challenge
19:59:13  <ElleKitty> Supercheese Hey, I know you from... Factorio! How you
19:59:13  <peter1138> What's a main server?
19:59:26  <frosch123> talk to your admin then :) there are at least 3 server "communities"
19:59:34  <Silja> Server 1 vanila?
20:00:02  <sim-al2> btw you put getseed into the console
20:00:08  <sim-al2> Instead of spamming chat
20:00:14  <Silja> ok
20:00:19  <frosch123> ElleKitty: factorio is the second most played game in this channel
20:01:58  <ElleKitty> frosch123 And it's so awesome =O . But I never learn how to scale... BIG. I always end up making perfect little factories which request items when eneded, stop production when not, but they cant ever produce much
20:02:03  <Silja> well i did type getseed  and it gave me seed of  current map
20:02:32  <Silja> nevermind
20:02:56  <ElleKitty> Silja You're not the admin dude, you cant change it. Why would you be able to?
20:03:02  <andythenorth> @seen Wolf01
20:03:02  <DorpsGek> andythenorth: Wolf01 was last seen in #openttd 2 hours, 57 minutes, and 58 seconds ago: <Wolf01> Byez
20:03:41  <Silja> ElleKitty,  yes i would
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20:10:43  * andythenorth should make rainbow road
20:10:56  <andythenorth> if I say it enough times, I’ll have to do it
20:11:15  <andythenorth> frosch123: I should look at base set for needed road tiles?
20:11:30  <Silja> l
20:13:07  <frosch123> andythenorth: it needs 19 underlay and 19 overlay sprites
20:13:22  <andythenorth> this sounds like rivers all over again :P
20:13:33  <frosch123> underlay contains tarmac/dirt without walkways
20:13:50  <frosch123> overlay contains rails
20:16:17  <frosch123> https://hg.openttdcoop.org/opengfx/files/10065545725aef8ad58cc0d9a8e939d7e0fe37bb/sprites/png/infrastructure/infra06.png <- order is like here 1082 - 1100
20:16:27  <frosch123> (again, without walkways)
20:17:40  <andythenorth> ok thanks
20:18:10  <frosch123> [21:13] <frosch123> overlay contains rails <- where "rails" may also refer to lane grooves
20:19:03  <frosch123> or mud traces
20:19:21  <frosch123> but yeah, read/green is good :)
20:19:55  <andythenorth> unrelated, I was wondering how to teach towns which roads to build
20:20:01  <andythenorth> “ROAD” I guess
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20:21:13  <andythenorth> wondering about stuff like using population to trigger building a different road type
20:21:17  <andythenorth> or date
20:21:41  <frosch123> roads can show different graphics depeonding on town zone
20:21:48  <frosch123> but that would still be only one road type
20:21:49  <andythenorth> yup
20:21:57  <andythenorth> it wouldn’t change speed or anything similar
20:22:00  <frosch123> so, it's ROAD for towns
20:22:08  <frosch123> rest is for players or maybe gs
20:22:19  <andythenorth> AI, like pikka’s Civil AI
20:22:30  <frosch123> like those gs which connect towns
20:24:58  <argoneus> good evening train friends
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20:56:58  <Silja> I wanted to make suggestion but i feel like newbie
21:05:41  <FLHerne> Silja: What is your suggestion
21:05:46  <FLHerne> ?
21:06:25  <FLHerne> There's an entire subforum of questions, many of which are far sillier than anything you could devise
21:06:31  <FLHerne> *suggestions
21:06:56  <Silja> i'll check that
21:07:23  <FLHerne> (https://www.tt-forums.net/viewforum.php?f=32)
21:07:43  <FLHerne> Well, you might as well describe your suggestion here
21:08:58  <FLHerne> For the answer, pick one of: "you can already do it with a {newgrf/gamescript}", "there's a patch for that that's never been merged", or "that makes no sense" :P
21:10:22  <goodger> FLHerne: which is it for diagonal tunnels/bridges and underground stations?
21:11:25  * andythenorth is running out of trains to buy
21:11:37  <andythenorth> maybe wrong audience for that today :P
21:13:17  <FLHerne> goodger: Oh, that
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21:13:39  <FLHerne> ...or "rewrite the entire game, then we'll talk"
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21:16:46  <FLHerne> Sloooow progress here http://www.flherne.uk/files/Screenshot_20161031_211614.png
21:17:27  <FLHerne> Every few months I think "oh, that might be fun", spend a couple of hours poking things and then get fed up with the endless problems
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21:21:58  <goodger> oh hey, a fellow breeze user
21:22:06  <andythenorth> FLHerne: what does it do?
21:23:15  <FLHerne> So far you can select a spriteset/template/realsprite in the left tree, and it highlights them in the appropriate file
21:23:27  <FLHerne> I'm working on a pane to edit template parameters, but then it crashes
21:23:40  <FLHerne> (doesn't like the AST being poked underneath it...)
21:24:29  <FLHerne> I had a thing to drag bounding-boxes around and generate offsets from them, but I haven't integrated those yet. Probably can't without rewriting it all
21:25:05  <argoneus> guys
21:25:07  <argoneus> let's make openttd
21:25:09  <argoneus> with UNREAL ENGINE 4
21:25:11  <argoneus> cool huh
21:25:19  <andythenorth> is it bedtime? :P
21:25:27  <argoneus> w-what
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21:34:56  <supermop> I vr openttd
21:35:01  <supermop> i want
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21:35:23  <supermop> not 3d, just the regular game but play it on a daydream view
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