Times are UTC Toggle Colours
00:00:09 *** JezK has joined #openttd 00:09:48 *** Progman has quit IRC 00:27:39 *** HerzogDeXtEr has quit IRC 00:29:20 *** Myhorta has quit IRC 01:03:35 *** debdog has quit IRC 01:05:37 *** debdog has joined #openttd 01:07:11 *** supermop_ has joined #openttd 01:10:19 *** ProfFrink has joined #openttd 01:11:57 *** Sylf has quit IRC 01:17:10 *** Prof_Frink has quit IRC 01:17:10 *** ProfFrink is now known as Prof_Frink 01:37:52 <Flygon> Alright 01:37:56 <Flygon> Generated a... 01:38:02 <Flygon> Workable NZ heightmap 01:38:08 <Flygon> In just need to manually edit the coast 01:38:17 <Flygon> And smooth a few things 01:44:16 <Wolf01> I managed to start earning money on TF and now that I started to have fun it's fucking late :( 01:45:14 <Wolf01> 'night 01:45:16 *** Wolf01 has quit IRC 01:45:46 <Flygon> YEEES 01:45:50 <Flygon> I MADE A GOOD NZ HEIGHTMAP 01:45:52 <Flygon> I.. think 01:46:57 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/newzealandblur3.png Did I dun goofed? 01:47:12 <Flygon> It does seem to load quite nicely in the client 02:00:46 *** ConductorCat has joined #openttd 02:07:39 *** Sylf has joined #openttd 02:12:40 <Flygon> Hmmm 02:12:45 <Flygon> Rivers/Cannels need some fixingf 02:12:53 <Flygon> But I'll do that on my drawing tablet with a pen 02:12:58 <Flygon> Pressure sensitive rivers >_> 02:26:04 <supermop_> hmm yaam patch still has issue with single track 02:27:03 <supermop_> if you've got an 80 mile single track line with only one train, train drives as if creeping up on a red signal all the time 02:28:45 <supermop_> also gui signal sprites don't match the game sprites with distant aspect 02:40:08 *** debdog has quit IRC 02:41:52 *** debdog has joined #openttd 02:46:17 *** D-HUND has joined #openttd 02:49:58 *** debdog has quit IRC 02:53:57 *** smoke_fumus has quit IRC 02:56:01 *** JezK has quit IRC 02:56:02 *** Fatmice has joined #openttd 03:26:52 *** glx has quit IRC 04:01:22 *** supermop_ has quit IRC 04:12:05 *** JezK has joined #openttd 04:41:58 *** D-HUND is now known as debdog 05:28:15 <Flygon> Oh jeeze 05:28:25 <Flygon> Placing water is gonna be awkward in New Zealand 05:28:28 <Flygon> Soooooooo much water 05:39:21 <debdog> I wonder how big that custom map is? 05:39:25 <debdog> in tiles 05:55:14 *** sla_ro|master has joined #openttd 05:55:18 <Flygon> debdog: 2048*4096 05:55:30 <debdog> neato 05:55:34 <Flygon> Are you New Zealander? I need to know if I screwed the heightmap up before I apply the Rivers 05:55:38 <Flygon> Then the Cities 05:55:44 <debdog> no, I am in germany 05:55:45 <Flygon> Then the Industries respectively 05:55:49 <Flygon> Bugger 05:56:00 <Flygon> I wanted to do my part of Australia first 05:56:08 <Flygon> But it's not a lone island 05:56:11 <Flygon> Which makes things difficult 05:56:15 <Flygon> I'd want to do the ENTIRE Australia 05:56:29 <Flygon> But I'd wanna wait for 8192*8192 or 16k*16k support 05:56:36 <debdog> hehe 05:56:43 <Flygon> Or - When we hit map sizes SO big 05:56:48 <Flygon> Timepatches are mandatory 05:56:57 <Flygon> ...as are 64-bit OpenTTDs 06:02:17 <debdog> 64bit ones ain't common yet? 06:05:38 <Flygon> People'll complain if a feature is unavilable on 32-bit because of the fact that the RAM won't be large enough 06:50:11 <Flygon> Urf 06:50:24 <Flygon> I wish the scenario editor's land generation tools weren't so rough 06:57:22 *** JezK has quit IRC 06:58:22 <Flygon> The Up and Down tools not being able to work long distances lengthways or... yeah, is really annoyinhg 07:41:41 *** sim-al2 has quit IRC 07:46:40 *** Stimrol has quit IRC 07:47:57 *** Stimrol has joined #openttd 07:52:04 *** keoz has joined #openttd 07:54:42 <Flygon> Urgh... 07:54:48 <Flygon> Craaap 07:54:50 <Flygon> These lakes 07:54:55 <Flygon> Landscaping in scenario is aaargh 08:00:46 *** supermop_ has joined #openttd 08:08:05 *** keoz has quit IRC 08:11:52 *** Tharbakim has quit IRC 08:31:35 *** supermop has quit IRC 08:40:18 *** supermop_ has quit IRC 08:56:15 *** tokai|noir has joined #openttd 08:56:15 *** ChanServ sets mode: +v tokai|noir 09:01:03 *** sla_ro|master has quit IRC 09:03:00 *** tokai has quit IRC 09:09:51 *** aard has joined #openttd 09:34:39 <Flygon> aaa OpenTTD needs a 'paintbucket' tool for lakes 09:40:00 *** Fuco has quit IRC 09:46:26 *** tycoondemon2 has quit IRC 09:46:40 *** tycoondemon has joined #openttd 09:50:22 *** crem has quit IRC 09:50:23 *** crem has joined #openttd 10:13:57 <Eddi|zuHause> make one... 10:20:12 <Flygon> :U Just because I know what an interrupt is doesn't mean I'm a coder 10:23:14 <V453000> doesn't water spread already? 10:23:34 *** Supercheese has quit IRC 10:26:01 <Flygon> River type 10:26:04 <Flygon> These are mountain lakes 10:27:04 <V453000> ah 10:29:04 * V453000 is modelling AsiaStar :> 10:45:33 *** Compu has quit IRC 10:46:42 *** Wolf01 has joined #openttd 10:47:05 <Wolf01> o/ 10:56:06 *** Compu has joined #openttd 11:11:49 <Flygon> Oh jeeze 11:11:51 <Flygon> I'm so boned 11:12:00 <Flygon> I gotta place this major metropolis... 11:12:03 <Flygon> Wellington... 11:12:53 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttdnewzealandwellingtonplacement.png VITTU PEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERKELE 11:13:40 <V453000> can't build much shit in that area 11:14:02 <Flygon> I'm gonna have to bullshit out some flat land 11:14:12 <Flygon> Fuck realism, people gotta play this garbage 11:14:16 <Flygon> :U 11:14:33 <Flygon> IRL, the entire city is utterly insane 11:14:40 <Flygon> It's bult like something in Japan 11:14:49 <Flygon> Every usable crevace used 11:15:48 <Wolf01> Bad TT limit to build on slopes 11:16:05 <Flygon> Yeah 11:16:06 <Flygon> But... 11:16:08 <Flygon> It cannot help 11:16:22 <Flygon> For IRL reference, Wellington, New Zealand 11:16:34 <Wolf01> Yeah, I looked for it 11:17:23 <Flygon> Thankfully 11:17:28 <Flygon> The rest of New Zealand seems... er 11:17:30 <Flygon> Friendlierish 11:17:38 <Flygon> Maybe I should've just done my first scenario attempt as Victoria 11:17:39 <Wolf01> I addressed that limit allowing to build sloped stations 11:17:42 <Flygon> Less hills >_> 11:17:46 <goodger> you mean uninhabited :p 11:17:59 <Flygon> Wait, you can now build stations INSIDE slopes? 11:18:00 <Flygon> Like 11:18:05 <Flygon> Tilted platforms 11:18:29 <Wolf01> No, I only made a patch for that 11:19:43 <Flygon> Ooh 11:19:58 <Flygon> Well, graphics sets will need to catch up when it's implemented proper... 11:19:59 <argoneus> horizontal tracks over slopes when 11:19:59 <Flygon> But 11:20:02 <argoneus> also good morning train friends 11:20:06 <Flygon> That makes life a FUCKTONNE easier 11:20:14 <Flygon> Menta argon 11:20:40 <argoneus> menta? 11:20:45 <Flygon> Morning! 11:20:47 <argoneus> o 11:20:48 <Flygon> It sounds cooler :U 11:20:59 <Wolf01> https://www.tt-forums.net/viewtopic.php?t=41433 11:21:49 <Wolf01> andy didn't like them 11:23:23 <Flygon> Odd 11:23:28 <Flygon> Sloped stations do exist IRL... 11:23:32 <Flygon> Just look at Japan >______> 11:23:46 <Flygon> Standard railway 11:24:09 <Flygon> Remember that railway before the bypass where EMUs needed a pair of locomotives attached otherwise they'd get no adhesion? 11:24:11 <Wolf01> The problem about TT is that you can't say how much slope is a slope 11:25:14 <Flygon> Thing is 11:25:21 <Flygon> Curved platforms would also be a lifesaver 11:25:36 <Flygon> But that also necessitates diagonal platforms (well... you know what I mean) 11:26:41 <Wolf01> Because if a train could climb that slope it should be almost plain (or you'll need rack/cable) and if a train can use that slope it can also stop at a station, but the same slope could be seen as an almost vertical wall because you won't have mountains with 4% slopes 11:27:09 <Flygon> Ehh... 11:27:11 <Flygon> In the end 11:27:17 <Flygon> It's one of those acceptable breaks from realism 11:27:24 <Flygon> If the player plays unrealistically, that's their dig 11:27:32 <Wolf01> So, I don't see why there can't be a station on a slope 11:27:38 <Flygon> OpenTTD physics is kinda borky anyway 11:31:25 <Wolf01> An open-lomo with ttd play style (as lomo lacks almost all features of tt) might be the best game ever 11:37:34 <Wolf01> https://imageproxy.tt-forums.net/ed20ac426c305c56c414c2a5845cca672f7e1212/687474703a2f2f693831302e70686f746f6275636b65742e636f6d2f616c62756d732f7a7a32392f5061756c31373034313939332f53637265656e73686f7431312e706e67 :D 11:38:22 <Flygon> ... 11:38:24 <Flygon> Uuuuuuuuuuuuuuuuuhm 11:39:24 <Eddi|zuHause> uhm... maybe i screwed myself over... this coal mine doesn't seem to accept my ship route 11:39:50 <Wolf01> https://imageproxy.tt-forums.net/e7a9dd74832afc3d6c8beff07c3896ceef998c59/687474703a2f2f693239312e70686f746f6275636b65742e636f6d2f616c62756d732f6c6c3331362f756e315f323030382f4f70656e5454442f636c6f766572737461636b6570696377696e2e706e67 <- when we'll have NRT in trunk I'll start to fiddle with state machines to try making a compact version of this 11:40:56 <Eddi|zuHause> Wolf01: try to keep it modular, so you don't have to fit one whole crossing on the map, but can vary it 11:41:25 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttdnewzealandchristchurchflatscanrio.png At least Christchurch is managable 11:42:18 <Flygon> I should prolly determine what housing sets I wanna use before placing cities, shouldn't I 11:45:00 <Flygon> Hrrrm... 11:45:16 <Flygon> Maybe I should just keep the scenario as default as possible, and let the player add whatever they want 11:47:31 <Wolf01> https://s-media-cache-ak0.pinimg.com/564x/dc/78/8f/dc788f9d928b6917d45d9bc516e99b77.jpg speaking of real world... 11:48:58 <SpComb> 1up'd with a triple-decker? 11:49:00 <Flygon> Oh for fucks sake, Dunedin 11:49:08 <Flygon> ... 11:49:16 <Flygon> Germany, explain. 11:49:28 <Flygon> Why do you need THAT much bus? 11:50:42 <goodger> simple: most of the running costs of public transport is in the driver and maintenance of traction equipment, so expanding the capacity of individual vehicles to reduce the number of vehicles in service makes it much cheaper to run overall 11:51:54 <Flygon> ... 11:52:12 <Flygon> Okay, yes, that works in a world where the laws of physics don't come into effect 11:52:17 <Flygon> But Germany isn't OpenTTD :U 11:53:00 <goodger> the passenger sections weigh virtually nothing compared to the traction equipment 11:53:23 <Flygon> Passengers weigh a lot duiring peak hour :U 11:53:44 <Flygon> Jus because a vehicle is designed for 70 passengers, doesn't mean it can't fit 130 passengers and 4 Prams 11:53:48 <goodger> hence double-decker trains with a weight/seat ratio so much lower than their single-decker equivalents 11:54:13 <Flygon> If you filled that triple decker bus to the brim with a crush load 11:54:26 <Flygon> It's centre of gravity would probably be around the floor of the second deck 11:54:30 <Wolf01> Speaking of more important things, would be possible to make the depot having a built in path signal? So you place it and train starts if they find a path without having to place a pbs signal just outside of it? 11:54:33 <Flygon> Driver steers a bit too hard? 11:54:39 <Flygon> Phseeeew ksssshh 11:54:43 <Flygon> Instant disaster 11:55:01 <goodger> Wolf01: don't they already? I certainly use them that way :| 11:55:15 <Flygon> It's happened here with Hobart's 1067mm DD Trams 11:55:21 <Wolf01> Yes, but you need at least one pbs signal in the line 11:55:22 <Eddi|zuHause> ah... now it's using it... not sure if it's because i bought another ship 11:55:39 <goodger> that is, if all the exits of the block are path signals, the PBS overlay shows the train exiting the depot as using PBS 11:55:44 <Flygon> http://tdu.to/a9581/Hobart_Tram_49_2.jpg 11:55:53 <Flygon> Single bogie 11:55:58 <Flygon> They were completely nuts 11:55:59 <goodger> interesting 11:56:03 <Wolf01> Eddi|zuHause, 20 minute rule? But it shouldn't apply as strations start accept as soon as they see the route can deliver the goods 11:56:11 <Flygon> (Photographed during WWII, clearly) 11:56:16 <Eddi|zuHause> Wolf01: as i'm told, the 20 minue rule is gone 11:56:37 <Flygon> But, yeah 11:56:42 <Flygon> By the end of the Hobart system's life 11:56:56 <Eddi|zuHause> Wolf01: with 1 ship, the route was 77 minutes, and now it's 39 minutes 11:57:00 <Flygon> They deliberately SDized the Trams, not because they had less demand (they still had crush load DD Trams) 11:57:09 <Flygon> But because there was SO many passengers on the top deck 11:57:11 <Wolf01> If "line usage" shown it was used, it might be just that the destination didn't accept the stuff at the moment 11:57:15 <Flygon> It was unsafe as hell 11:57:22 <Eddi|zuHause> it said "no" 11:57:35 <Eddi|zuHause> and it switched to "yes" a short time after i bought the new ship 11:59:14 <Wolf01> Too much travel time 11:59:26 <Wolf01> Happened to me too 11:59:49 <Flygon> https://westhobart.files.wordpress.com/2011/06/whtrams800x6001.jpg Horse and Cart, Trams, and Cars.... late 50s were an intriguing time 12:00:27 <Wolf01> I started to spam buses because I've seen that more of them you place, more passengers will use the line, don't be cheap :P 12:21:06 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/NEWZEALANDWIP.scn Enough work on it for tonight. I'm sure y'all can see where I fucked up. :P 12:39:29 <Wolf01> One thing I hate is that cities build roads and houses over stations and tracks, so when you have to simply add a catenary to a track you need to demolish a building 12:40:07 *** sla_ro|master has joined #openttd 12:40:44 <Eddi|zuHause> yeah, station bounding boxes seem a bit off 12:41:01 <Wolf01> Also upgrading a station makes all passengers go away 12:41:24 <Wolf01> And please, don't try to add a signal near a train, it will reverse... empty 12:41:40 <Wolf01> Even if you add it just after the train 12:42:21 *** _Fatmice_ has joined #openttd 12:45:07 <Wolf01> Also, how do you make use all the tracks of a station? 12:45:07 <Eddi|zuHause> ok, shipment of coal making crazy amounts of money 12:45:29 <Eddi|zuHause> use waypoints? 12:45:47 <Wolf01> I have a terminus station which is used by many trains of the same route 12:45:51 <Eddi|zuHause> you can probably also use signals as waypoints, like in train fever 12:46:06 <Eddi|zuHause> oh, yeah... one line one platform 12:46:18 <Eddi|zuHause> try duplicating the entry, so you go ABAB 12:46:34 <Wolf01> I was able to do it before, but I can't replicate 12:46:34 <Eddi|zuHause> then every second train will use the other platform 12:47:19 <Eddi|zuHause> now, need to do something with that iron :/ 12:47:56 *** Fatmice has quit IRC 12:48:16 <Wolf01> Tools, and deliver to city before coal mine stops producing 12:48:51 <Wolf01> It's a cascading effect, I hate when a step stops working because all the chain breaks 12:50:27 <Eddi|zuHause> no tool factory nearby, but i might be able to hook up this goods thing 12:50:41 <Eddi|zuHause> still haven't built a train route 12:55:14 *** Progman has joined #openttd 12:56:35 *** andythenorth has joined #openttd 12:56:40 <andythenorth> o/ 12:56:43 <Wolf01> o/ 12:59:59 *** Compu has quit IRC 13:04:17 *** Compu has joined #openttd 13:17:48 *** Gja has joined #openttd 13:28:45 <Wolf01> http://steamcommunity.com/app/446800/discussions/0/224446340335467425/ :DDDDDD 13:30:42 <goodger> I know it's offtopic but I wrote this and I feel it's important: https://www.facebook.com/iamgoodger/posts/916837421780288 13:34:05 <Wolf01> "If you have a second train entering the station on the same line, then you've got your wagon capacity too low. Increase the length of your trains. Reduce the train count." 13:35:11 <Wolf01> Yes, because having a 50 wagons train travelling the whole map is better than having four 12 wagon trains with a 4 platforms terminus station used by a single line 13:35:33 <peter1138> Looks cool though 13:35:45 <Wolf01> Ok, it might be a nonsense having 4 trains loading at the same time, but if the game punishes you if you don't transport it in time... 13:36:19 <Wolf01> This is exaclty a case where the feature is "play as developer want" which doesn't fit a sandbox 13:37:40 <Wolf01> And they excuse with a "is because we wanted to put the cargo in the platform, so we need to know where the train will stop" 13:39:55 * andythenorth has 20 wagon trains in current game 13:40:00 <andythenorth> 20 tile * 13:40:03 <Wolf01> 1 train per line is the solution 13:40:20 <Wolf01> 4 platforms to 4 platforms, 4 trains, 4 lines 13:41:37 <Wolf01> And magically the route planner becomes of second importance, just assign the orders like on orifinal TT, every train has it's own orders 13:43:18 <andythenorth> is TF any good? 13:43:45 <Wolf01> It is, but you need to avoid some stupid nonsense like this one 13:44:04 <Wolf01> Because rules that apply on some stations mignt not apply on other 13:44:49 <Wolf01> Also, I just switched to electric and I misses a piece of track... but where? 13:48:02 *** sim-al2 has joined #openttd 13:53:21 <goodger> that is one of openttd's annoying little things 13:54:46 <Wolf01> Yes, but here you have the upgrade tool which can upgrade the entire line at once, but only if you rotate the map at 123° with 33.33333333° elevation and -2x zoom 13:54:56 <Wolf01> And still fails in some bits 13:54:56 <goodger> neat 13:56:07 <Wolf01> It could tell you where the problem is but since the pathfinder can't find a path the whole line disappear 13:56:32 <Wolf01> At least in ottd you will find the train stopped in front of the tile with missing catenary 13:58:13 <Eddi|zuHause> i'm not entirely sure why you'd need 1 platform per train 13:58:44 <Wolf01> [14:37:39] <Wolf01> And they excuse with a "is because we wanted to put the cargo in the platform, so we need to know where the train will stop" <- 13:58:56 <Wolf01> Read the thread I linked 14:02:06 <Eddi|zuHause> uhm... stupid town broke my ship routes, and i have no money to fix them :/ 14:03:17 <Eddi|zuHause> also, menu music is not affected by the music volume 14:03:38 <Wolf01> Loud as hell 14:05:10 <Eddi|zuHause> need to find an autosave 14:06:20 <Eddi|zuHause> think i found one 14:07:34 <Eddi|zuHause> there should be a warning about broken routes... not just stupid main connections 14:08:39 <Wolf01> Yes, there's the warning 14:09:02 <Wolf01> But it's "somewhere the route is interrupted" like the chrismas lights 14:09:09 <Wolf01> *christmas 14:12:57 <Wolf01> Aaaaaaaaah the fucking platform changes at each travel, need to use a waypoint to fix that... 4 waypoints 14:19:49 <Eddi|zuHause> then maybe i didn't see the warning? 14:41:17 *** supermop has joined #openttd 14:42:16 *** tokai has joined #openttd 14:42:17 *** ChanServ sets mode: +v tokai 14:49:05 *** tokai|noir has quit IRC 14:55:46 <supermop> yo 14:55:55 <supermop> head a bit clearer today 14:59:01 *** sim-al2 has quit IRC 15:00:50 <Alkel_U3> did you get hammered after the election results? :-) 15:02:46 <supermop> no 15:11:51 <supermop> yesterday i soent 4 hours drawing rivers and correcting 'dead end' valleys in a height map, then went home and spent a couple hours doing speed and braking tests of various trains in the YAAM patch 15:12:02 <supermop> just doing mindless meditative activities 15:13:07 <andythenorth> draw some horse 15:16:16 <supermop> andythenorth: iron crane 15:16:37 <supermop> chrysanthemum horse? 15:16:38 <andythenorth> I need to finish at least one roster before starting another :) 15:17:02 <supermop> you draw africa/andes ill draw japan 15:17:45 <andythenorth> I prefer you draw africa/andes/japan :) 15:17:51 * andythenorth is not 100% serious 15:19:22 <supermop> and swiss horse and canada horse and russia horse too 15:22:46 <andythenorth> yes those 15:23:07 <supermop> maybe for research ill move to the andes, drink chicha and take ayahuasca, join the shining path for a few years 15:28:00 <Wolf01> Draw NRT 15:28:11 <Wolf01> What is missing next? 15:28:14 <Wolf01> Features 15:28:15 <Wolf01> ?? 15:28:29 <Wolf01> - No houses along this road 15:28:36 <supermop> do road types need sprites? 15:28:37 <Wolf01> - No intersections 15:28:38 <Eddi|zuHause> supermop: that's probably far enough away from any floods through rising sea level 15:28:47 <Wolf01> - No curves 15:28:53 <Wolf01> - No road O_O 15:29:19 <supermop> is the Shining Path still around? can i start a franchise in the Catskills? 15:34:44 <supermop> anyway i have an 8-20 year plan. next 18-24 months will be the hard part 15:35:57 <supermop> andythenorth: what's your priority draw list 15:36:12 <supermop> also maybe i can draw new firs hotel sprites? 15:36:43 <andythenorth> maybe 15:36:46 <andythenorth> or vineyard 15:36:57 <andythenorth> there was talking of grander hotels 15:37:01 <andythenorth> lake louise style 15:37:20 <andythenorth> but if they were all wedding cake buildings, it would look silly in game :) 15:37:23 <supermop> the red-brown lodge looks out of place in some times/contexts 15:38:15 *** keoz has joined #openttd 15:38:41 <supermop> i mean a hotel can be different things, but as an industry in it's own right i always sort of imagined it as a lodge/resort type think 15:39:23 <supermop> like an old TB sanitorium on a european mountain, or a WPA lodge in a National Park in the western US 15:41:12 <supermop> as a regular city or suburban hotel it looks a bit odd 15:41:56 <andythenorth> it has no real layout variations 15:42:14 <andythenorth> I am a bit loathe to vary graphics, although there is precedent (grain mill / windmill) 15:42:32 <andythenorth> ideal would be something like ‘variations on a theme' 15:42:46 <andythenorth> same basic shape, maybe use company colour, or gardens or something to vary it 15:43:15 <andythenorth> there is precedent for adapting to terrain 15:43:20 <supermop> the temperate base graphics have a 60s ish hotel 15:43:27 <andythenorth> forests show cactus in desert :P 15:43:29 <supermop> with the pool on the roof 15:43:48 <supermop> peyote plantation? 15:43:51 <andythenorth> :P 15:44:07 * andythenorth must go out, biab 15:44:13 <andythenorth> if you get inspired let me know 15:44:17 *** andythenorth has quit IRC 15:44:19 <supermop> ok 15:46:30 *** Tharbakim has joined #openttd 15:49:26 *** tokai|noir has joined #openttd 15:49:26 *** ChanServ sets mode: +v tokai|noir 15:55:11 <supermop> could also draw more sprites for yellow signals guy 15:55:42 <supermop> like european semaphores, american position lights... 15:56:08 *** tokai has quit IRC 16:13:38 *** andythenorth has joined #openttd 16:18:15 <supermop> andythenorth: grain mill varies by build year, or random? 16:19:07 <supermop> CC hotel: 16:19:09 <supermop> http://cdn.c.photoshelter.com/img-get/I0000zxoQE8LP0Lo/s/850/850/20070624-hawaii-0578.jpg 16:24:19 *** Alberth has joined #openttd 16:24:19 *** ChanServ sets mode: +o Alberth 16:24:25 *** TheMask96 has quit IRC 16:24:27 <Alberth> o/ 16:24:40 <Wolf01> o/ 16:27:52 *** TheMask96 has joined #openttd 16:34:36 <andythenorth> supermop: grain mill varies by build year 16:37:52 <supermop> whats easier, 1860, 1920, 1960 hotels each 2x2 that just get built by year, 16:38:04 <supermop> or a few different layouts 16:55:16 *** Gaby_ has joined #openttd 17:01:54 *** Gaby_ has quit IRC 17:19:27 *** frosch123 has joined #openttd 17:21:58 <andythenorth> supermop: few different layouts 17:22:03 <andythenorth> the date thing is a bit cranky 17:22:20 <andythenorth> depending on start year 17:22:43 <supermop> easier to have 3 different 'hotel' industries? 17:24:04 <frosch123> hoi 17:24:43 <supermop> i guess if you start in 1960 you might want some 19th century hotels around the map, but no new ones to be built.. 17:33:57 <andythenorth> grain mill tries to do that, but it’s faff 17:33:59 <andythenorth> iirc 17:34:11 <Wolf01> Quak 17:35:51 <andythenorth> is NRT? 17:35:52 <andythenorth> o_O 17:36:17 * frosch123 is busy this weekend 17:37:12 <frosch123> so, nothing from my end in next 10 days :) 17:37:55 * andythenorth is on holiday 17:38:01 <andythenorth> but that doesn’t preclude making ottd 17:38:12 <andythenorth> but I am refactoring Iron Horse currently :P 17:42:07 <Alberth> factor cat 17:43:09 <andythenorth> cat.grf 17:43:59 * andythenorth wonders about an NRT branch for vehicle compatibility 17:44:29 *** HerzogDeXtEr has joined #openttd 17:47:17 *** _Fatmice_ has quit IRC 17:50:43 *** andythenorth is now known as Guest274 17:50:59 *** andythenorth has joined #openttd 17:57:20 *** Guest274 has quit IRC 18:03:13 *** Gja has joined #openttd 18:11:57 *** glx has joined #openttd 18:11:58 *** ChanServ sets mode: +v glx 18:21:00 *** Myhorta has joined #openttd 18:29:13 <andythenorth> hmm 18:29:14 <andythenorth> stuff 18:31:24 <Wolf01> Eddi|zuHause, 260M, you need some? :P 18:36:01 *** Fuco has joined #openttd 18:36:38 *** aard has quit IRC 18:43:54 <supermop> Wolf01: ill take some 19:08:50 <Wolf01> frosch123, andythenorth, what next? 19:09:38 <frosch123> either vehicles, or more commands 19:13:35 <andythenorth> vehicles 19:13:50 <andythenorth> motivating if we can see vehicles running around 19:14:11 <Wolf01> What is expected? Tram running on trams and trucks on road? 19:14:16 <Wolf01> *rails 19:14:47 <frosch123> heqs running on trails and normal road, other rv not running on trails 19:15:03 <frosch123> blue rv not running on red road 19:15:39 <Wolf01> Need a grf 19:16:11 <andythenorth> I can branch Road Hog 19:16:36 <andythenorth> I have to cook dinner in a minute eh 19:16:45 <andythenorth> anyone could branch Road Hog :D 19:16:54 <andythenorth> nml might need extending for extra vehicle props? 19:18:31 <frosch123> i have no idea whether rv work the same as trains with respect to track compatibility 19:18:52 <andythenorth> maybe we need an exploratory hard-coded patch first 19:18:55 <andythenorth> no grf 19:19:48 <frosch123> given that all the grf loading is already present, i don't think that makes it easier 19:20:51 <frosch123> but in any case we need a command to build a depot for another roadtype 19:23:26 <Wolf01> Did you see the pull request? If it's all ok I could merge it into road-and-tram 19:25:51 <andythenorth> Wolf01: merged 19:28:15 * andythenorth does evil 19:28:23 <andythenorth> python supports evil rather too easily 19:29:03 <Wolf01> Shit... git stuck again, I can't pull because of not existent uncommitted change 19:30:21 <Wolf01> "See output window for details"... nothing there 19:32:04 <Wolf01> Reset does nothing 19:32:38 <andythenorth> :o 19:32:42 <andythenorth> git st? 19:32:45 <andythenorth> git reset --hard? 19:32:49 <Wolf01> Yes 19:32:57 <Wolf01> I don't have changes 19:33:02 <Wolf01> Nothing to reset 19:33:10 <debdog> git status 19:33:44 <Wolf01> Your branch is behind 'origin/wolf' by 14 commits, and can be fast-forwarded. 19:33:44 <Wolf01> (use "git pull" to update your local branch) 19:33:44 <Wolf01> nothing to commit, working tree clean 19:33:55 <debdog> hmm 19:34:01 <Wolf01> It's what I'm trying to do :D 19:34:19 <debdog> :) 19:34:24 <Wolf01> The stupid VS plugin is broken 19:34:25 <andythenorth> :| 19:34:43 <Wolf01> "plugin"... the integrated feature 19:35:42 <Wolf01> All magically works after doing pull from cli 19:36:03 * andythenorth only uses git in shell 19:36:30 <debdog> there's another way aside from shell? 19:36:53 <Wolf01> When the ide offers help... 19:37:29 <debdog> oh, ide. I am not a coder 19:42:01 * andythenorth is devloloper 19:42:10 <andythenorth> although repeating that isn’t funny any more :P 19:44:38 *** frosch123 has quit IRC 19:46:38 <Wolf01> Save-load seem to work, I'll fix removal of different roadtypes now 19:46:47 <andythenorth> sich:) 19:47:00 <andythenorth> eh? what did I just type? :P 19:47:09 <Wolf01> :D 19:47:10 <andythenorth> was supposed to be just :) 19:47:19 <andythenorth> such refactoring http://dev.openttdcoop.org/projects/iron-horse/repository/revisions 19:47:25 <debdog> lol, close enough 19:52:09 <supermop> ok, after several days of work, I think I finally corrected all of the hydrologically unsound river and valley systems on this heightmap 19:55:40 <andythenorth> ha 19:55:51 <andythenorth> should rewrite the generator :) 19:55:56 <andythenorth> landscape gen is crap :) 19:56:00 *** Arveen has joined #openttd 19:59:24 <Wolf01> Uhm.. macro with macro 20:02:49 <Wolf01> Eddi|zuHause: http://steamcommunity.com/app/446800/discussions/1/224446432325393106/ 20:05:50 *** sla_ro|master has quit IRC 20:08:05 <andythenorth> pyflakes :) 20:08:06 <andythenorth> hates import * 20:08:08 <andythenorth> :P 20:10:22 <Wolf01> ClearTile_Road why iterate throught roadtypes when the purpose is to remove everything on that tile? 20:11:43 <andythenorth> do you have to check who owns them? 20:12:29 <Wolf01> Mmmh, maybe 20:13:44 <Wolf01> Also, do you want road removal like rails (you can remove any roadtype) or selective removal? 20:14:10 <andythenorth> hmm 20:14:14 <andythenorth> that was discussed once 20:15:02 <andythenorth> any type I think 20:15:16 <Wolf01> Good, less work for me :P 20:15:23 <andythenorth> the road / tram split will need handled of course :D 20:15:30 <Wolf01> Now I need to figure out how to change that macro 20:20:06 <V453000> Yo humenz 20:20:38 <Wolf01> o/ 20:20:39 <supermop> andythenorth: this was real heightmap 20:23:24 <andythenorth> yo V453000 20:23:31 <andythenorth> V453000: are you a bot? 20:23:45 <V453000> I yes 20:25:54 <andythenorth> can I crash you with malformed input? 20:26:53 <V453000> 1 20:30:06 <supermop> but noise or something led to there still being lots of sinkholes/blocked channels in valleys 20:30:24 <supermop> rivers not flowing to coast or in sensible channels 20:31:52 <supermop> cant the generator also take 10,000 years of anthropology into account when placing towns 20:32:43 <supermop> now i have to go through these valleys and decide where humans would have settles 20:34:44 <supermop> and of course neolithic people will settle in hilltops for defense, iron age people by waterways, industrial people by resources or connections to other settlements 20:35:46 *** Arveen has quit IRC 20:36:35 <V453000> Fuck off sequence initialized, print "wish humenz good night" 20:37:17 *** keoz has quit IRC 21:04:06 *** sim-al2 has joined #openttd 21:14:48 *** gelignite has joined #openttd 21:22:40 <supermop> any trains you want kitbashed andythenorth ? 21:25:21 <andythenorth> need some wagons 21:25:42 <andythenorth> but I am automating cargo generation, so now isn’t an ideal point, the spritesheets might change :) 21:26:15 <andythenorth> the needed ones are hacks of existing sprites though 21:36:12 *** Alberth has left #openttd 22:05:45 *** Supercheese has joined #openttd 22:13:34 *** andythenorth has left #openttd 22:15:45 *** Myhorta has quit IRC 22:26:29 *** keoz has joined #openttd 22:35:50 *** Gja has quit IRC 22:35:54 *** Myhorta has joined #openttd 22:40:16 *** gelignite has quit IRC 23:00:24 <Wolf01> 'night 23:00:27 *** Wolf01 has quit IRC 23:44:16 *** HerzogDeXtEr has quit IRC