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11:56:22 *** Myhorta has quit IRC 11:59:56 <Wolf01> https://github.com/henryefranks/Pac-Bar & https://github.com/insidegui/TouchBarSpaceFight ... seem these are the only valid uses of the touch bar 12:13:52 *** TheMask96 has quit IRC 12:16:31 *** Ethereal_Whisper has quit IRC 12:17:28 *** TheMask96 has joined #openttd 12:27:00 <Eddi|zuHause> how about pong? 12:27:21 <Wolf01> Maybe there's that too 12:40:45 *** welshdragon has joined #openttd 12:43:16 *** welshdragon has quit IRC 12:43:50 *** welshdragon has joined #openttd 13:21:40 *** welshdragon has quit IRC 13:22:25 *** welshdragon has joined #openttd 13:26:14 *** maciozo has joined #openttd 13:33:27 *** sim-al2 has joined #openttd 13:37:16 *** welshdragon has quit IRC 14:13:55 <supermop> hello 14:14:23 *** Flygon_ has quit IRC 14:51:27 *** sim-al2 has quit IRC 15:11:11 *** Mazur has quit IRC 15:19:45 *** Mazur has joined #openttd 15:20:51 *** Alberth has joined #openttd 15:20:51 *** ChanServ sets mode: +o Alberth 15:20:55 <Wolf01> o/ 15:20:59 <Alberth> hi hi 15:21:24 <Wolf01> I might need your help to change a translation used by noai squirrel scripts 15:23:59 <Wolf01> I'm changing the STR_ERROR_CROSSING_DISALLOWED to STR_ERROR_CROSSING_DISALLOWED_RAIL/_ROAD because I need 2 different messages 15:31:07 * Wolf01 is going to take it's daily tea :P 15:41:19 <Alberth> how do squirrel scripts use such a string? 15:41:32 <Alberth> you can test on particular strings or so? 15:57:25 <Wolf01> http://webster.openttdcoop.org/index.php?channel=openttd&date=1481500800#1481576531 15:58:18 <Wolf01> Tried the squirrel_export.sh but works only for functions 15:59:21 *** Sova has quit IRC 16:00:06 *** chomwitt1 has joined #openttd 16:06:31 *** chomwitt has quit IRC 16:07:08 *** umgeher_ has joined #openttd 16:09:22 <Alberth> script/api/script_rail.hpp 16:09:22 <Alberth> 39: ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED] <-- that seems like the place to change things 16:10:27 <Alberth> I guess No* should also distinguish between rail and road, so that would be 2 entries 16:10:52 *** umgeher has quit IRC 16:11:04 <Alberth> and then you get a compatibility thingie somewhere, I'll try to find that 16:12:32 <Alberth> ah bin/ai has compatibility nuts, and bin/game likely too 16:15:40 <Alberth> and there is a changelog for the API, eg script/api/ai_changelog.hpp (line 238 has the previous error) 16:16:12 <Wolf01> Yes 16:30:53 <Wolf01> So how could I fix the thing? 16:31:56 *** frosch123 has joined #openttd 16:32:16 <Wolf01> Quak 16:33:12 <Wolf01> I would provide some compatibility like one tries to use ERR_RAILTYPE_DISALLOWS_CROSSING will be redirected to ERR_RAILTYPE_DISALLOWS_CROSSING_RAIL, and introduce a brand new ERR_RAILTYPE_DISALLOWS_CROSSING_ROAD 16:34:40 *** Gja has joined #openttd 16:39:44 <frosch123> hoi 16:40:02 <frosch123> first change the constants so that it compiles 16:40:34 <frosch123> then you can add compatibility stuff to bin/game/compat* and bin/ai/compat* 16:42:40 <Alberth> hola 16:43:56 <Wolf01> Uhm, I can do the first step, but I don't know how to do the nut part 16:48:02 *** Nothing4You has left #openttd 16:51:05 <frosch123> you add stuff like "AIRoad.STR_ERROR_OLD <- AIRoad.STR_ERROR_NEW" to all files 16:51:25 <frosch123> in the ai/compat with prefix AI, in game/compat with prefix GS 16:52:26 <frosch123> s/STR_ERROR/ERR_ROAD/ 16:56:11 *** TheMask96 has quit IRC 16:57:11 <Wolf01> Uhm, is it really necessary? I'm not changing "ERR_RAILTYPE_DISALLOWS_CROSSING", I changed the STR and I'm adding a "ScriptError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED_ROAD, ScriptRail::ERR_ROADTYPE_DISALLOWS_CROSSING);" for roads, which is new 16:57:59 <frosch123> ah, ok, yeah, in that case just adjust the [STR_ERROR] part 16:58:09 <frosch123> the script api does not change 16:58:11 *** TheMask96 has joined #openttd 16:59:29 *** sla_ro|master has joined #openttd 17:06:59 <Wolf01> https://gist.github.com/Wolfolo/25b83607bc8765cd170bb9697da2da1c like this? 17:08:31 <frosch123> minus the ai_changelog thing 17:08:35 <frosch123> there is nothing new 17:08:44 <Wolf01> The road one 17:09:10 <frosch123> hmm, is that diff complete? 17:09:29 <Wolf01> It should be 17:11:14 <frosch123> where is the ERR_ROADTYPE_DISALLOWS_CROSSING from? 17:11:32 <frosch123> there is no change to any script* file 17:11:41 <frosch123> and it also does not match any naming shema 17:12:05 <Alberth> we don't want to differentiate between these errors at NoAi/NoGame level? 17:12:10 <Wolf01> I replaced "RAILTYPE" with "ROADTYPE" 17:12:35 <frosch123> Wolf01: did you write the .sq files by hand? 17:12:40 <frosch123> they are supposed to be generated 17:12:49 <frosch123> you changed the generated files, but not the source 17:12:57 <Wolf01> Eh, that is what I asked for... how to change them 17:13:13 <frosch123> there is script_rail.hpp and script_road.hpp 17:13:27 <frosch123> depending on whether it is an error message triggered by road or rail construction 17:13:37 <frosch123> you change those files, then you run squirrel_export 17:16:01 <Alberth> (05:09:22 PM) Alberth: script/api/script_rail.hpp 17:16:01 <Alberth> (05:09:22 PM) Alberth: 39: ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED] <-- that seems like the place to change things 17:18:45 <Wolf01> I've tried that before, but nothing changed after export 17:18:57 <Wolf01> Maybe I'm missing something required to run it 17:22:20 <Wolf01> Ok, I get errors on the script 17:22:21 <Wolf01> wolfolo@WOLF01:/mnt/e/progetti/OpenTTD/notroadtypes/src/script/api$ sh squirrel_export.sh 17:22:22 <Wolf01> : not foundport.sh: 2: squirrel_export.sh: 17:22:22 <Wolf01> : not foundport.sh: 4: squirrel_export.sh: 17:22:22 <Wolf01> : not foundport.sh: 9: squirrel_export.sh: 17:22:22 <Wolf01> : bad variable name 12: export: LC_ALL 17:23:40 <Alberth> https://paste.openttdcoop.org/pmozeypex not working? 17:24:11 *** techmagus has joined #openttd 17:24:21 <Wolf01> This is the only output I get 17:24:59 <Wolf01> With ./ I get the same in italian 17:25:00 <Alberth> likely your "sh" is not compatible with the script 17:25:12 <Wolf01> Probably 17:25:27 <Alberth> what is sh exactly? may sh --version gives a clue 17:26:25 <Rubidium> try bash instead of sh 17:27:26 <Wolf01> ./ is bash 17:27:36 <Rubidium> not necessarily 17:27:59 <Wolf01> In my case it is :P 17:28:06 <Alberth> "./" is just a way to avoid path resolving 17:28:21 <Wolf01> Btw, I'm not able to provide a version, --version does not work 17:28:38 <Alberth> -v ? 17:28:43 <Wolf01> Nope 17:28:44 <Alberth> -h ? 17:28:47 <Rubidium> if --version doesn't work, it ain't bash 17:28:50 <Wolf01> Illegal option -- 17:28:57 <Alberth> definitely not bash 17:29:03 <Rubidium> ls -alh /bin/sh 17:29:14 <Wolf01> Bash instead: GNU bash, versione 4.3.11(1)-release (x86_64-pc-linux-gnu) 17:36:29 *** welshdragon has joined #openttd 17:38:04 <Wolf01> Meh, I need to wait for the creator update to upgrade to 16.04 D: 17:38:25 <Rubidium> so, you have ubuntu? 17:38:47 <Wolf01> Yes, 14.04 17:38:56 <Rubidium> thus a debian derivative and as such /bin/sh defaults to Dash not Bash 17:39:22 <Wolf01> One or the other, all give the same error 17:39:44 <Rubidium> bash ./squirrel_export.sh does? 17:40:05 <Wolf01> Same 17:40:53 <Rubidium> lines 2,4 and 9 are empty lines. Something is fudged up 17:41:16 <Wolf01> Creator update will add more support to ubuntu, maybe this version is missing something critical 17:42:15 <Rubidium> that script is from 2011, and existed way before. It's not that Ubuntu 14.04 is too old for it 17:42:43 <Wolf01> Maybe real Ubuntu not, mangled Ubuntu could be 17:42:44 <Rubidium> also the foundport.sh is weird 17:43:02 <Wolf01> I only have the ubuntu shell 17:43:29 <Wolf01> Or I must start the virtual machine, hoping it still work 17:43:54 <Rubidium> even google has no idea about foundport.sh 17:44:10 <Rubidium> so it's gone bonkers 17:44:30 <Wolf01> Maybe its "not found" "port.sh" 17:45:05 <Wolf01> s/its/it's 17:45:34 <Rubidium> could you tell me what hexdump -C squirrel_export.sh | head -n 1 yields? 17:45:58 <Rubidium> you did not copy the error message but typed it in IRC? 17:46:06 <Wolf01> Or maybe even used a commandcode and overwrote some "squirrel_export.sh" part 17:46:11 <Wolf01> I copied it 17:46:37 <Wolf01> 00000000 23 21 2f 62 69 6e 2f 62 61 73 68 0d 0a 0d 0a 23 |#!/bin/bash....#| 17:46:46 <Rubidium> Windows newlines... 17:46:55 <Rubidium> try dos2unix on squirrel_export.sh 17:47:43 <Wolf01> Installing... 17:48:16 *** Progman has joined #openttd 17:48:17 <Wolf01> Ok, works now 17:49:48 <Wolf01> I broke badly the squirrel scripts... 17:50:41 <Wolf01> https://paste.openttdcoop.org/pbwvsftjk 17:50:48 *** CompuDesktop has joined #openttd 17:51:02 *** markjones has joined #openttd 17:51:36 *** Compu has quit IRC 17:53:31 *** welshdragon has quit IRC 17:55:50 *** MonkeyDrone has joined #openttd 17:57:21 *** glx has joined #openttd 17:57:21 *** ChanServ sets mode: +v glx 18:05:52 *** andythenorth has joined #openttd 18:05:59 <andythenorth> frosch123 https://www.openttd.org/en/download-ratt eh? o_O 18:06:44 <Wolf01> o/ 18:06:48 <frosch123> does it work? 18:07:10 <andythenorth> haven’t tried yet :) 18:07:13 <andythenorth> it was late last night 18:07:26 <andythenorth> truebr*in disabled the docs because they wouldn’t build 18:07:37 * andythenorth downloading it 18:09:32 <Wolf01> He should disable even me because I'm breaking things D: 18:11:16 <frosch123> tomorrow is full moon 18:11:27 <Alberth> :) 18:11:31 <Wolf01> :P 18:14:02 <andythenorth> frosch123: mac build works :D 18:14:35 <andythenorth> we need a grf, then we can have at least eye candy road + tram 18:16:35 <frosch123> add a warning that vehicles may get stuck if we add poweredness 18:18:15 *** gelignite has joined #openttd 18:18:25 *** umgeher_ is now known as umgeher 18:20:19 *** markjones has quit IRC 18:23:57 *** welshdragon has joined #openttd 18:25:06 *** welshdragon has quit IRC 18:26:23 <andythenorth> does the vehicle routing stuff look ‘big’ 18:26:24 <andythenorth> ? 18:28:56 *** welshdragon has joined #openttd 18:29:23 <Wolf01> frosch123, could you finish the edit about the added translation please? It seem I'm not able to do it succesfully 18:31:37 *** welshdragon has quit IRC 18:34:43 *** welshdragon has joined #openttd 18:37:06 <frosch123> Wolf01: i think there are some construction checks missing 18:37:20 <frosch123> i only see checks when creating a level crossing the first time 18:37:26 <frosch123> but not when adding roadtypes to an existing one 18:38:37 *** welshdragon has quit IRC 18:38:57 <Wolf01> Going to dinner, I'll look at it later 18:39:12 *** welshdragon has joined #openttd 18:41:27 *** welshdragon has quit IRC 18:42:02 *** welshdragon has joined #openttd 18:43:15 *** welshdragon has quit IRC 18:43:55 *** welshdragon has joined #openttd 18:44:12 <frosch123> Wolf01: pushed 18:45:44 <DorpsGek> Commit by translators :: r27694 trunk/src/lang/spanish.txt (2016-12-13 19:45:35 +0100 ) 18:45:45 <DorpsGek> -Update from Eints: 18:45:46 <DorpsGek> spanish: 4 changes by SilverSurferZzZ 18:47:32 *** aard has joined #openttd 18:56:26 *** welshdragon has quit IRC 18:56:52 *** welshdragon has joined #openttd 18:58:05 *** Wormnest has joined #openttd 19:04:05 <Wolf01> Pulling 19:13:23 <Wolf01> Pushed the missing check 19:18:09 *** Biolunar has quit IRC 19:18:17 *** welshdragon has quit IRC 19:18:28 *** welshdragon has joined #openttd 19:19:13 <frosch123> andythenorth: what is the road compatibility in the testgrf? 19:29:04 <Wolf01> The road compatibility has gone rogue :P 19:30:36 *** MonkeyDrone has quit IRC 19:30:43 *** MonkeyDrone has joined #openttd 19:31:34 *** HerzogDeXtEr has joined #openttd 19:33:09 <frosch123> we need to disable the toolbar buttons, if no road/tram type is available 19:33:16 <frosch123> currently it asserts on an empty dropdown :) 19:35:36 *** welshdragon has quit IRC 19:38:08 <frosch123> looks like the normal road vehicle is only compatible with normal road 19:38:24 <frosch123> and blue and yellow road vehicle are only compatible with blue (not yellow) 19:38:35 <frosch123> there is no inter-type compatibility 19:38:52 <Wolf01> :o 19:39:29 <Wolf01> Yes about the button I was thinking the same 19:41:46 <frosch123> i pushed the basic compatibility checks for road vehicle driving 19:42:22 <frosch123> the pathfinder is missing though, so it will keep on sending roadvehicles down routes, where it will have to reverse eventually due to incompatible type 19:42:32 <Wolf01> Let's see in which astounding way it breaks my test savegame :P 19:43:23 <Wolf01> Uhm, my last commit failed to sync 19:43:40 <Wolf01> Let's try again 19:44:05 <Wolf01> Or maybe I just committed instead of sync 19:44:05 <andythenorth> frosch123: there is one of each type of vehicle for ROAD, BLUE, YELL 19:44:33 <frosch123> the yellow one behaves like blue 19:44:37 <andythenorth> hmm 19:44:40 <andythenorth> there is no intertype compatibility - the roadtype grf needs to do that? 19:44:53 <Wolf01> It would be good 19:45:22 <andythenorth> ok the behaviour of YELL is expected, per code 19:45:28 <andythenorth> but not what I said it was :P 19:46:02 * andythenorth will fix 19:46:12 *** aard has quit IRC 19:46:36 * frosch123 is fixing purchase list next 19:49:45 <andythenorth> frosch123: pushed 19:49:47 <andythenorth> now 4 trucks 19:50:09 <andythenorth> ROAD, BLUE, YELL, and one that is nominally [RED, BLUE, ROAD] 19:54:00 *** alask0ud has joined #openttd 19:58:12 <Wolf01> Roadstops seem to be compatible with any vehicle regardless of the type 19:58:31 <Wolf01> Mmmh, maybe not 19:59:11 <Wolf01> Just trams acting weird because they need an extra tile to turn around 20:05:50 <andythenorth> ha ha 20:05:55 <andythenorth> the blue truck won’t go on the yellow road :D 20:09:06 <glx> but yellow and blue can go on green road ? 20:09:23 <andythenorth> nope 20:09:25 <andythenorth> :) 20:11:48 <andythenorth> I might have not implemented compatible_roadtype_list 20:11:50 <frosch123> hmm, how should the autoreplace gui work? 20:11:56 <frosch123> one combobox to select from both road and tram types? 20:12:04 <frosch123> or one combobox for road/tram, and one for the subtype? 20:12:41 <andythenorth> try one 20:12:48 <andythenorth> for both 20:13:19 *** FLHerne has joined #openttd 20:14:19 <Rubidium> be happy there's no "wagon" support yet for RVs 20:15:39 <andythenorth> frosch123: any idea why I didn’t implement ‘compatible_roadtype_list’? :P 20:15:50 <andythenorth> seems an odd omission from the action0 definitions 20:16:01 <frosch123> it is called powered 20:16:24 <andythenorth> so compatible is dropped 20:16:27 <frosch123> i removed the "compatible" stuff somewhen, because it has no meaning 20:16:43 <andythenorth> I never understood it :) 20:16:49 <frosch123> compatible only exists for consists, single vehicles only have powered 20:16:57 <andythenorth> the spec is clear enough, but between powered, compatible, alternative 20:17:07 <andythenorth> and then the lists of fallbacks for vehicles in the table :P 20:17:11 <frosch123> powered means vehicle can run on the type 20:17:13 <andythenorth> ok 20:17:26 <frosch123> compatible means it some other engine has to pull it 20:17:34 <frosch123> but for roadvehicles there is only one engine 20:17:37 <andythenorth> right 20:22:44 *** Progman has quit IRC 20:30:22 <frosch123> night 20:30:26 *** frosch123 has quit IRC 20:31:04 *** welshdragon has joined #openttd 20:35:22 <andythenorth> Wolf01: have you got up-to-date grfs? o_O 20:36:20 <Wolf01> Nope 20:36:36 <andythenorth> I will post them 20:38:17 *** lorran78 has joined #openttd 20:38:26 <lorran78> hello :) 20:38:31 <andythenorth> Wolf01: http://dev.openttdcoop.org/attachments/download/8230/example_road_vehicle.grf 20:38:39 <andythenorth> and http://dev.openttdcoop.org/attachments/download/8231/example_roadtype_and_tramtype.grf 20:43:27 *** FLHerne has quit IRC 20:43:43 *** FLHerne has joined #openttd 20:52:24 *** BluesInTheNet has joined #openttd 20:58:56 *** JacobD88 has joined #openttd 21:04:47 *** sla_ro|master has quit IRC 21:05:59 *** welshdragon has quit IRC 21:06:53 <andythenorth> bed also 21:06:54 *** andythenorth has left #openttd 21:23:53 *** welshdragon has joined #openttd 21:30:25 *** JacobD88 has quit IRC 21:30:44 *** Alberth has left #openttd 21:31:31 *** Kutagh has joined #openttd 21:32:11 *** JezK has quit IRC 21:32:37 *** JezK has joined #openttd 21:42:54 *** gelignite has quit IRC 21:45:31 *** Biolunar has joined #openttd 21:49:21 *** sim-al2 has joined #openttd 21:56:51 *** welshdragon has quit IRC 21:58:37 *** welshdragon has joined #openttd 21:58:43 <Kutagh> Okay, having a very weird issue with my openttd... It just doesn't grab any modifier keys when pressing hotkeys (like ctrl-clicking for adjacent stations etc). Tried the recent 16 RC1, JGR patchpack and Spring patchpack. Tried removing the .cfg files in the shared folder and removing the whole shared folder, no dice 21:59:19 <Kutagh> I'm assuming there must be some outside program interfering, since ages ago it did work 21:59:41 <Kutagh> but in all my other programs the modifier keys work just fine 22:01:24 *** smoke_fumus has joined #openttd 22:27:31 *** Wormnest has quit IRC 22:38:43 <lorran78> i am here for the second time 22:39:39 <lorran78> i managed to modify introduction date from all trains in opengfx+ trains but it seems i can't compile the nml because i need to use make program but how? 22:47:17 *** Ram-Z has quit IRC 22:47:48 *** Ram-Z has joined #openttd 22:53:15 *** Gja has quit IRC 22:53:25 <lorran78> noone? 22:55:31 *** BluesInTheNet has quit IRC 23:06:25 *** Cybertinus has quit IRC 23:06:26 *** Cybertinus has joined #openttd 23:07:12 *** Kutagh has quit IRC 23:10:17 <FLHerne> lorran78: Just run `make` in the project directory 23:17:25 *** HerzogDeXtEr1 has joined #openttd 23:23:51 *** HerzogDeXtEr has quit IRC 23:36:49 *** FLHerne_ has joined #openttd 23:36:50 *** FLHerne has quit IRC 23:42:43 *** FLHerne_ has quit IRC