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Log for #openttd on 13th December 2016:
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00:35:46  <Wolf01> 'night
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11:13:09  <Wolf01> Moin
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11:39:39  <__ln__> 'qapla Wolf01
11:47:20  <Wolf01> Is that IKEA?
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11:59:56  <Wolf01> https://github.com/henryefranks/Pac-Bar & https://github.com/insidegui/TouchBarSpaceFight ... seem these are the only valid uses of the touch bar
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12:27:00  <Eddi|zuHause> how about pong?
12:27:21  <Wolf01> Maybe there's that too
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14:13:55  <supermop> hello
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15:20:55  <Wolf01> o/
15:20:59  <Alberth> hi hi
15:21:24  <Wolf01> I might need your help to change a translation used by noai squirrel scripts
15:23:59  <Wolf01> I'm changing the STR_ERROR_CROSSING_DISALLOWED to STR_ERROR_CROSSING_DISALLOWED_RAIL/_ROAD because I need 2 different messages
15:31:07  * Wolf01 is going to take it's daily tea :P
15:41:19  <Alberth> how do squirrel scripts use such a string?
15:41:32  <Alberth> you can test on particular strings or so?
15:57:25  <Wolf01> http://webster.openttdcoop.org/index.php?channel=openttd&date=1481500800#1481576531
15:58:18  <Wolf01> Tried the squirrel_export.sh but works only for functions
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16:09:22  <Alberth> script/api/script_rail.hpp
16:09:22  <Alberth> 39:		ERR_RAILTYPE_DISALLOWS_CROSSING,   // [STR_ERROR_CROSSING_DISALLOWED]  <-- that seems like the place to change things
16:10:27  <Alberth> I guess No* should also distinguish between rail and road, so that would be 2 entries
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16:11:04  <Alberth> and then you get a compatibility thingie somewhere, I'll try to find that
16:12:32  <Alberth> ah  bin/ai  has compatibility nuts, and bin/game likely too
16:15:40  <Alberth> and there is a changelog for the API, eg script/api/ai_changelog.hpp  (line 238 has the previous error)
16:16:12  <Wolf01> Yes
16:30:53  <Wolf01> So how could I fix the thing?
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16:32:16  <Wolf01> Quak
16:33:12  <Wolf01> I would provide some compatibility like one tries to use ERR_RAILTYPE_DISALLOWS_CROSSING will be redirected to ERR_RAILTYPE_DISALLOWS_CROSSING_RAIL, and introduce a brand new ERR_RAILTYPE_DISALLOWS_CROSSING_ROAD
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16:39:44  <frosch123> hoi
16:40:02  <frosch123> first change the constants so that it compiles
16:40:34  <frosch123> then you can add compatibility stuff to bin/game/compat* and bin/ai/compat*
16:42:40  <Alberth> hola
16:43:56  <Wolf01> Uhm, I can do the first step, but I don't know how to do the nut part
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16:51:05  <frosch123> you add stuff like "AIRoad.STR_ERROR_OLD <- AIRoad.STR_ERROR_NEW" to all files
16:51:25  <frosch123> in the ai/compat with prefix AI, in game/compat with prefix GS
16:52:26  <frosch123> s/STR_ERROR/ERR_ROAD/
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16:57:11  <Wolf01> Uhm, is it really necessary? I'm not changing "ERR_RAILTYPE_DISALLOWS_CROSSING", I changed the STR and I'm adding a "ScriptError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED_ROAD,   ScriptRail::ERR_ROADTYPE_DISALLOWS_CROSSING);" for roads, which is new
16:57:59  <frosch123> ah, ok, yeah, in that case just adjust the [STR_ERROR] part
16:58:09  <frosch123> the script api does not change
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17:06:59  <Wolf01> https://gist.github.com/Wolfolo/25b83607bc8765cd170bb9697da2da1c like this?
17:08:31  <frosch123> minus the ai_changelog thing
17:08:35  <frosch123> there is nothing new
17:08:44  <Wolf01> The road one
17:09:10  <frosch123> hmm, is that diff complete?
17:09:29  <Wolf01> It should be
17:11:14  <frosch123> where is the ERR_ROADTYPE_DISALLOWS_CROSSING from?
17:11:32  <frosch123> there is no change to any script* file
17:11:41  <frosch123> and it also does not match any naming shema
17:12:05  <Alberth> we don't want to differentiate between these errors at NoAi/NoGame level?
17:12:10  <Wolf01> I replaced "RAILTYPE" with "ROADTYPE"
17:12:35  <frosch123> Wolf01: did you write the .sq files by hand?
17:12:40  <frosch123> they are supposed to be generated
17:12:49  <frosch123> you changed the generated files, but not the source
17:12:57  <Wolf01> Eh, that is what I asked for... how to change them
17:13:13  <frosch123> there is script_rail.hpp and script_road.hpp
17:13:27  <frosch123> depending on whether it is an error message triggered by road or rail construction
17:13:37  <frosch123> you change those files, then you run squirrel_export
17:16:01  <Alberth> (05:09:22 PM) Alberth: script/api/script_rail.hpp
17:16:01  <Alberth> (05:09:22 PM) Alberth: 39:  ERR_RAILTYPE_DISALLOWS_CROSSING,   // [STR_ERROR_CROSSING_DISALLOWED]  <-- that seems like the place to change things
17:18:45  <Wolf01> I've tried that before, but nothing changed after export
17:18:57  <Wolf01> Maybe I'm missing something required to run it
17:22:20  <Wolf01> Ok, I get errors on the script
17:22:21  <Wolf01> wolfolo@WOLF01:/mnt/e/progetti/OpenTTD/notroadtypes/src/script/api$ sh squirrel_export.sh
17:22:22  <Wolf01> : not foundport.sh: 2: squirrel_export.sh:
17:22:22  <Wolf01> : not foundport.sh: 4: squirrel_export.sh:
17:22:22  <Wolf01> : not foundport.sh: 9: squirrel_export.sh:
17:22:22  <Wolf01> : bad variable name 12: export: LC_ALL
17:23:40  <Alberth> https://paste.openttdcoop.org/pmozeypex   not working?
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17:24:21  <Wolf01> This is the only output I get
17:24:59  <Wolf01> With ./ I get the same in italian
17:25:00  <Alberth> likely your "sh" is not compatible with the script
17:25:12  <Wolf01> Probably
17:25:27  <Alberth> what is sh exactly?   may  sh --version   gives a clue
17:26:25  <Rubidium> try bash instead of sh
17:27:26  <Wolf01> ./ is bash
17:27:36  <Rubidium> not necessarily
17:27:59  <Wolf01> In my case it is :P
17:28:06  <Alberth> "./"  is just a way to avoid path resolving
17:28:21  <Wolf01> Btw, I'm not able to provide a version, --version does not work
17:28:38  <Alberth> -v   ?
17:28:43  <Wolf01> Nope
17:28:44  <Alberth> -h  ?
17:28:47  <Rubidium> if --version doesn't work, it ain't bash
17:28:50  <Wolf01> Illegal option --
17:28:57  <Alberth> definitely not bash
17:29:03  <Rubidium> ls -alh /bin/sh
17:29:14  <Wolf01> Bash instead: GNU bash, versione 4.3.11(1)-release (x86_64-pc-linux-gnu)
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17:38:04  <Wolf01> Meh, I need to wait for the creator update to upgrade to 16.04 D:
17:38:25  <Rubidium> so, you have ubuntu?
17:38:47  <Wolf01> Yes, 14.04
17:38:56  <Rubidium> thus a debian derivative and as such /bin/sh defaults to Dash not Bash
17:39:22  <Wolf01> One or the other, all give the same error
17:39:44  <Rubidium> bash ./squirrel_export.sh does?
17:40:05  <Wolf01> Same
17:40:53  <Rubidium> lines 2,4 and 9 are empty lines. Something is fudged up
17:41:16  <Wolf01> Creator update will add more support to ubuntu, maybe this version is missing something critical
17:42:15  <Rubidium> that script is from 2011, and existed way before. It's not that Ubuntu 14.04 is too old for it
17:42:43  <Wolf01> Maybe real Ubuntu not, mangled Ubuntu could be
17:42:44  <Rubidium> also the foundport.sh is weird
17:43:02  <Wolf01> I only have the ubuntu shell
17:43:29  <Wolf01> Or I must start the virtual machine, hoping it still work
17:43:54  <Rubidium> even google has no idea about foundport.sh
17:44:10  <Rubidium> so it's gone bonkers
17:44:30  <Wolf01> Maybe its "not found" "port.sh"
17:45:05  <Wolf01> s/its/it's
17:45:34  <Rubidium> could you tell me what hexdump -C squirrel_export.sh | head -n 1 yields?
17:45:58  <Rubidium> you did not copy the error message but typed it in IRC?
17:46:06  <Wolf01> Or maybe even used a commandcode and overwrote some "squirrel_export.sh" part
17:46:11  <Wolf01> I copied it
17:46:37  <Wolf01> 00000000  23 21 2f 62 69 6e 2f 62  61 73 68 0d 0a 0d 0a 23  |#!/bin/bash....#|
17:46:46  <Rubidium> Windows newlines...
17:46:55  <Rubidium> try dos2unix on squirrel_export.sh
17:47:43  <Wolf01> Installing...
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17:48:17  <Wolf01> Ok, works now
17:49:48  <Wolf01> I broke badly the squirrel scripts...
17:50:41  <Wolf01> https://paste.openttdcoop.org/pbwvsftjk
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18:05:59  <andythenorth> frosch123 https://www.openttd.org/en/download-ratt eh? o_O
18:06:44  <Wolf01> o/
18:06:48  <frosch123> does it work?
18:07:10  <andythenorth> haven’t tried yet :)
18:07:13  <andythenorth> it was late last night
18:07:26  <andythenorth> truebr*in disabled the docs because they wouldn’t build
18:07:37  * andythenorth downloading it
18:09:32  <Wolf01> He should disable even me because I'm breaking things D:
18:11:16  <frosch123> tomorrow is full moon
18:11:27  <Alberth> :)
18:11:31  <Wolf01> :P
18:14:02  <andythenorth> frosch123: mac build works :D
18:14:35  <andythenorth> we need a grf, then we can have at least eye candy road + tram
18:16:35  <frosch123> add a warning that vehicles may get stuck if we add poweredness
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18:26:23  <andythenorth> does the vehicle routing stuff look ‘big’
18:26:24  <andythenorth> ?
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18:29:23  <Wolf01> frosch123, could you finish the edit about the added translation please? It seem I'm not able to do it succesfully
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18:37:06  <frosch123> Wolf01: i think there are some construction checks missing
18:37:20  <frosch123> i only see checks when creating a level crossing the first time
18:37:26  <frosch123> but not when adding roadtypes to an existing one
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18:38:57  <Wolf01> Going to dinner, I'll look at it later
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18:44:12  <frosch123> Wolf01: pushed
18:45:44  <DorpsGek> Commit by translators :: r27694 trunk/src/lang/spanish.txt (2016-12-13 19:45:35 +0100 )
18:45:45  <DorpsGek> -Update from Eints:
18:45:46  <DorpsGek> spanish: 4 changes by SilverSurferZzZ
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19:04:05  <Wolf01> Pulling
19:13:23  <Wolf01> Pushed the missing check
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19:19:13  <frosch123> andythenorth: what is the road compatibility in the testgrf?
19:29:04  <Wolf01> The road compatibility has gone rogue :P
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19:33:09  <frosch123> we need to disable the toolbar buttons, if no road/tram type is available
19:33:16  <frosch123> currently it asserts on an empty dropdown :)
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19:38:08  <frosch123> looks like the normal road vehicle is only compatible with normal road
19:38:24  <frosch123> and blue and yellow road vehicle are only compatible with blue (not yellow)
19:38:35  <frosch123> there is no inter-type compatibility
19:38:52  <Wolf01> :o
19:39:29  <Wolf01> Yes about the button I was thinking the same
19:41:46  <frosch123> i pushed the basic compatibility checks for road vehicle driving
19:42:22  <frosch123> the pathfinder is missing though, so it will keep on sending roadvehicles down routes, where it will have to reverse eventually due to incompatible type
19:42:32  <Wolf01> Let's see in which astounding way it breaks my test savegame :P
19:43:23  <Wolf01> Uhm, my last commit failed to sync
19:43:40  <Wolf01> Let's try again
19:44:05  <Wolf01> Or maybe I just committed instead of sync
19:44:05  <andythenorth> frosch123: there is one of each type of vehicle for ROAD, BLUE, YELL
19:44:33  <frosch123> the yellow one behaves like blue
19:44:37  <andythenorth> hmm
19:44:40  <andythenorth> there is no intertype compatibility - the roadtype grf needs to do that?
19:44:53  <Wolf01> It would be good
19:45:22  <andythenorth> ok the behaviour of YELL is expected, per code
19:45:28  <andythenorth> but not what I said it was :P
19:46:02  * andythenorth will fix
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19:46:36  * frosch123 is fixing purchase list next
19:49:45  <andythenorth> frosch123: pushed
19:49:47  <andythenorth> now 4 trucks
19:50:09  <andythenorth> ROAD, BLUE, YELL, and one that is nominally [RED, BLUE, ROAD]
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19:58:12  <Wolf01> Roadstops seem to be compatible with any vehicle regardless of the type
19:58:31  <Wolf01> Mmmh, maybe not
19:59:11  <Wolf01> Just trams acting weird because they need an extra tile to turn around
20:05:50  <andythenorth> ha ha
20:05:55  <andythenorth> the blue truck won’t go on the yellow road :D
20:09:06  <glx> but yellow and blue can go on green road ?
20:09:23  <andythenorth> nope
20:09:25  <andythenorth> :)
20:11:48  <andythenorth> I might have not implemented compatible_roadtype_list
20:11:50  <frosch123> hmm, how should the autoreplace gui work?
20:11:56  <frosch123> one combobox to select from both road and tram types?
20:12:04  <frosch123> or one combobox for road/tram, and one for the subtype?
20:12:41  <andythenorth> try one
20:12:48  <andythenorth> for both
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20:14:19  <Rubidium> be happy there's no "wagon" support yet for RVs
20:15:39  <andythenorth> frosch123: any idea why I didn’t implement ‘compatible_roadtype_list’? :P
20:15:50  <andythenorth> seems an odd omission from the action0 definitions
20:16:01  <frosch123> it is called powered
20:16:24  <andythenorth> so compatible is dropped
20:16:27  <frosch123> i removed the "compatible" stuff somewhen, because it has no meaning
20:16:43  <andythenorth> I never understood it :)
20:16:49  <frosch123> compatible only exists for consists, single vehicles only have powered
20:16:57  <andythenorth> the spec is clear enough, but between powered, compatible, alternative
20:17:07  <andythenorth> and then the lists of fallbacks for vehicles in the table :P
20:17:11  <frosch123> powered means vehicle can run on the type
20:17:13  <andythenorth> ok
20:17:26  <frosch123> compatible means it some other engine has to pull it
20:17:34  <frosch123> but for roadvehicles there is only one engine
20:17:37  <andythenorth> right
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20:30:22  <frosch123> night
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20:35:22  <andythenorth> Wolf01: have you got up-to-date grfs? o_O
20:36:20  <Wolf01> Nope
20:36:36  <andythenorth> I will post them
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20:38:26  <lorran78> hello :)
20:38:31  <andythenorth> Wolf01: http://dev.openttdcoop.org/attachments/download/8230/example_road_vehicle.grf
20:38:39  <andythenorth> and http://dev.openttdcoop.org/attachments/download/8231/example_roadtype_and_tramtype.grf
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21:06:53  <andythenorth> bed also
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21:58:43  <Kutagh> Okay, having a very weird issue with my openttd... It just doesn't grab any modifier keys when pressing hotkeys (like ctrl-clicking for adjacent stations etc). Tried the recent 16 RC1, JGR patchpack and Spring patchpack. Tried removing the .cfg files in the shared folder and removing the whole shared folder, no dice
21:59:19  <Kutagh> I'm assuming there must be some outside program interfering, since ages ago it did work
21:59:41  <Kutagh> but in all my other programs the modifier keys work just fine
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22:38:43  <lorran78> i am here for the second time
22:39:39  <lorran78> i managed to modify introduction date from all trains in opengfx+ trains but it seems i can't compile the nml because i need to use make program but how?
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22:53:25  <lorran78> noone?
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23:10:17  <FLHerne> lorran78: Just run `make` in the project directory
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