Log for #openttd on 27th December 2016:
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00:19:29  <Wolf01> 'night
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07:52:29  <andythenorth> o/
07:54:43  <Supercheese> Road
07:54:45  <Supercheese> Types
07:54:57  <andythenorth> Not
07:55:06  <Supercheese> oh ok
07:55:07  <Supercheese> Toad
07:55:09  <Supercheese> Rypes
08:01:10  *** BONGA has joined #openttd
08:01:15  <BONGA> Hi
08:02:15  <BONGA> So much ppl here and so few people really playing xD
08:02:27  <Supercheese> well, if you're intently playing...
08:02:40  <Supercheese> probably won't be monitoring IRC that intently
08:03:12  <BONGA> First time i join irc since like 2005
08:03:25  <BONGA> Im at mobile
08:04:30  *** Alberth has joined #openttd
08:04:30  *** ChanServ sets mode: +o Alberth
08:04:45  <Alberth> o/
08:05:25  <BONGA> Great teenage times asking for voices and ops lol
08:05:32  <BONGA> Hey gmorning
08:06:06  <BONGA> Can we talk with ppl ingame from here
08:06:17  <BONGA> !players
08:07:14  <Supercheese> wrong channel maybe?
08:07:19  <Supercheese> Reddit might have that feature
08:07:27  <Supercheese> or no
08:07:28  <Supercheese> coop?
08:07:59  <BONGA> Yes reedit
08:08:20  <Supercheese> #/r/openttd ?
08:20:00  <andythenorth> lo Alberth
08:25:13  <Alberth> moin andy
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08:38:07  <andythenorth> wow such newgrf
08:38:30  <andythenorth> much commits
08:38:32  <andythenorth> very regret
08:38:35  <andythenorth> not branches
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09:17:06  <Alberth> :O
09:17:15  <Alberth> bbl
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10:34:22  <Wolf01> o/
10:36:24  <andythenorth> rar
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10:52:24  <andythenorth> hrm
10:52:44  <andythenorth> if multiprocessing is slower not faster (for some cases)
10:52:51  <andythenorth> why am I using it for them? :P
10:53:23  <Wolf01> Wat?
10:54:35  <andythenorth> in newgrf compile
10:54:39  <andythenorth> python
10:55:16  <andythenorth> there are some tasks where I start 16 processes in an attempt to go faster
10:55:27  <andythenorth> but the overhead of starting 16 pythons and loading the modules
10:55:41  <andythenorth> is much higher than the run time of all the tasks in a single process
10:55:57  <andythenorth> ‘but it goes to 11’ :P
10:56:01  <Wolf01> Eh
10:58:10  <Wolf01> doing this?
11:07:14  <andythenorth> yes
11:07:20  <andythenorth> for some things it’s much faster
11:07:22  <andythenorth> for others...not
11:08:37  <Eddi|zuHause> if the overhead gets too big, you should separate the jobs into larger chunks
11:08:43  <Wolf01> It's a mix of chinese and arabic for me :P
11:09:26  <andythenorth> Eddi|zuHause: agreed; in this case I think mp is substantially over-engineering for the actual problem
11:09:38  <andythenorth> it’s a templating run-time of 1-4s depending on size of grf
11:13:40  <andythenorth> hmmm
11:13:57  <andythenorth> simply importing a module shouldn’t really modify the local filesystem, right?
11:14:02  <andythenorth> bad behaviour?
11:14:25  <Eddi|zuHause> probably...
11:15:46  <Eddi|zuHause> unless you need like a lock file or something
11:16:24  <andythenorth> nope
11:16:32  <andythenorth> just paying down old debts
11:20:28  <andythenorth> hmm
11:20:32  <andythenorth> ‘consists’ not ‘ships
11:20:48  <andythenorth> more copy-paste friendly between my grfs
11:21:01  <andythenorth> can $someone articulate ships o_O
11:26:53  <Wolf01> Just wetrails?
11:28:30  <andythenorth> one day, ships will be good
11:28:35  <andythenorth> in the far future :P
11:30:13  <Wolf01> I hope we could restore some appealing for roads now, the game is too unbalanced toward rails
11:34:02  <andythenorth> depends on play style I think
11:34:14  <andythenorth> I find from 1960s onwards I build a lot more roads
11:34:23  <andythenorth> I usually start around 1900 with trains and ships
11:35:35  <Eddi|zuHause> steam dead again?
11:36:10  <Wolf01> Works for me
11:36:21  <andythenorth> works for me
11:36:49  * andythenorth deletes a bunch of architectural stuff from newgrf compile
11:36:51  <Eddi|zuHause> shop works, but account stuff is down
11:37:02  <andythenorth> when you have a 4 line dispatcher calling a 1 line function, something is wrong :P
11:56:06  <andythenorth> all compile scripts now consistent :P
11:56:12  <andythenorth> it’s like having clean clothers
11:56:16  <andythenorth> clothes *
12:06:02  <andythenorth> Wolf01: HAUL depot doesn’t auto-connect to adjacent roadtile for me
12:06:05  <andythenorth> can you replicate?
12:23:44  <Wolf01> HAUL to ROAD? Only HAUL depot?
12:24:01  <andythenorth> HAUL to HAUL
12:24:14  <andythenorth> default ROAD to ROAD works fine
12:24:21  <Wolf01> Nice
12:28:31  <Wolf01> Where the fuck is the call to connect to existing road O_o
12:28:47  <andythenorth> IHNI :)
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12:29:10  <TTD_Dev> hi
12:29:31  <TTD_Dev> How can I compile Openttd on the newest Visual studio 2017 RC IDE.
12:29:41  <TTD_Dev> I get compatibility problems.
12:30:00  <Wolf01> andythenorth, the problem is that it connects to ROAD :D
12:30:22  <andythenorth> Wolf01: which line / file?
12:30:29  <Wolf01> I'm looking for it
12:30:36  <andythenorth> I can’t see it in road_cmd.cpp
12:30:55  <TTD_Dev> Why is no one reading my question?
12:31:26  <andythenorth> they are
12:31:42  <TTD_Dev> and why is Openttd source not supporting VS 2017
12:31:46  <andythenorth> but nobody who is reading it knows the answer
12:31:50  <Wolf01> <andythenorth> I can’t see it in road_cmd.cpp <- that was the source of my previous reaction :D
12:31:57  <TTD_Dev> @andynorth
12:32:03  <TTD_Dev> wich IDE are your using?
12:32:11  <andythenorth> I don’t use an IDE
12:32:20  <TTD_Dev> How are writing code then?
12:32:28  <andythenorth> text editor
12:32:31  <TTD_Dev> :)
12:32:41  * andythenorth doesn’t understand IDEs
12:32:50  <andythenorth> I am not clever enough to use one
12:33:03  <TTD_Dev> But you're clever enough to program in C++
12:33:07  <andythenorth> no
12:33:17  <TTD_Dev> one of the most dificult C-language
12:33:18  <andythenorth> I am not an ottd dev
12:33:22  <TTD_Dev> ?
12:33:31  <TTD_Dev> What are you then?
12:34:11  <LordAro> yeah andythenorth, what are you? :p
12:34:15  <andythenorth> dunno
12:35:24  <andythenorth> Wolf01: try looking for ConnectRoadToStructure
12:35:31  <andythenorth> at a guess
12:35:44  <LordAro> TTD_Dev: i suspect the actual answer to your question is that no one's tried using VS2017 with OTTD yet
12:35:58  <LordAro> or at least, not to the point that anyone shared how to
12:36:14  <andythenorth> Wolf01: yeah it’s a generic problem also affecting roadstops
12:36:21  <andythenorth> so ConnectRoadToStructure is probably needing updated
12:37:26  <LordAro> TTD_Dev: especially since it's only an RC, and doesn't have a full release yet
12:37:40  <TTD_Dev> But is it working on 2015?
12:37:42  <andythenorth> reddit might know?
12:37:55  <Wolf01> andythenorth, I know, but I can't find the callback for the depot
12:38:09  <LordAro> TTD_Dev: looks like it
12:38:15  <Wolf01> Does it use the roadstop one?
12:38:18  <TTD_Dev> Nice
12:38:21  <andythenorth> Wolf01: CcRoadDepot
12:38:30  <andythenorth> in road_gui.cpp
12:38:32  <Wolf01> I'm blind
12:38:33  <TTD_Dev> How can I add my fixed bugs to the repo
12:38:57  <andythenorth> Wolf01: somewhere I learnt the trick of searching by CommandCost
12:39:10  <andythenorth> because of the weird thing in ottd code with how commands are handled
12:39:26  <andythenorth> the chains are not always obvious
12:39:26  <LordAro> TTD_Dev: post the patches at if they're deemed good enough, they'll get committed
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12:39:36  <Wolf01> He... passes the basetype only
12:39:48  <andythenorth> LordAro: possibly not, depends on there being any active devs ;)
12:40:00  <LordAro> andythenorth: true
12:40:00  <andythenorth> mostly, these days, there aren’t ;)
12:40:15  <LordAro> frosch turns up occasionally
12:41:37  <Wolf01> Ok, let's try to pass the right value
12:42:31  <Wolf01> Ok, it didn't explode and seem to work
12:44:23  <Wolf01> Pushed the fix
12:46:11  <TTD_Dev> Are you also having an Eclipse
12:46:12  <TTD_Dev> guide
12:46:35  <TTD_Dev> Because i'm downgrading my visualstudio at the moment to 2015
12:46:45  <TTD_Dev> but I want to code in the meantime
12:47:13  <andythenorth>
12:47:17  <andythenorth> dunno if that’s up to date
12:47:21  <andythenorth> I just googled it ;)
12:48:00  <TTD_Dev> why is the -d command not working in Openttd
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12:48:17  <TTD_Dev> because i want to debug the softwar
12:48:18  <TTD_Dev> e
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12:49:14  <andythenorth> Wolf01: sorted
12:49:17  <andythenorth> wfm
12:54:58  <Wolf01> We have a shitload of problems to fix and features to complete
12:55:11  <TTD_Dev> I want to make a Kanban board
12:55:21  <TTD_Dev> for this project; OpenTTD
12:55:23  <TTD_Dev> on Taiga
12:55:34  <TTD_Dev> to structure things and improve our workflows
12:55:46  <TTD_Dev> Am I having permission to do that?
12:55:59  <Wolf01> I think noone would use it
12:56:14  <TTD_Dev> and why?
12:56:47  <TTD_Dev> A Kanban board gives a clear view to see what a Dev can do
12:56:55  <TTD_Dev> we can also use JIRA.
12:57:07  <LordAro> or... we could not
12:57:44  <Wolf01> Devs here aren't full time committed to ottd
12:57:47  <TTD_Dev> The currently used system is so chaotic.
12:58:05  <LordAro> is it?
12:58:16  <TTD_Dev> that's true, i'm also having a full-time job as an executive of a SMB.
12:58:18  <LordAro> i think you're very new and so don't understand it properly
12:58:22  <Wolf01> And we use the tracker/forum/chat to decide what to do next
12:58:39  <TTD_Dev> Programming is only a hobby for me :-)
12:58:46  <Wolf01> Also for us
12:59:03  <TTD_Dev> What are you doing for a living?
12:59:15  <Wolf01> Other jobs
12:59:28  <TTD_Dev> Which jobs?
13:00:46  <Wolf01> To speak for myself, nothing at the moment, so I use my time to do house chores, playing and writing code for different projects
13:01:50  <Wolf01> Other people are designers, (train) drivers, chemists
13:02:38  <TTD_Dev> Am I the only executive?
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13:03:01  <TTD_Dev> Here :)
13:03:07  <Wolf01> I don't know
13:03:21  <andythenorth> kanban board works when people are paid
13:03:29  <andythenorth> or for single-person projects
13:03:34  <TTD_Dev> But is that unique to see executives programming code?
13:03:56  <andythenorth> what we’d learn from a kanban board here is that lead time is highly inconsistent
13:04:00  <andythenorth> :P
13:04:10  <andythenorth> and that the backlog only grows :P
13:04:16  <TTD_Dev> :) P
13:04:20  <TTD_Dev> :P
13:04:52  <TTD_Dev> We are having 42 pages in that bug-system.
13:04:56  <andythenorth> also controlling WIP is fairly meaningless
13:04:58  <andythenorth> here
13:05:02  <TTD_Dev>
13:05:15  <andythenorth> there’s no common measure of value :P
13:05:17  <Lejving> request: an option to turn off bridge speed (so you can pick any bridge and it follows the current speed for the rail type)
13:05:24  <Lejving> similar to turn off wagon speed
13:05:35  <_dp_> "Abandon hope, all ye who enter here" that should be on bugtracker main page :p
13:05:52  <andythenorth> it’s only 833
13:05:52  <Wolf01> :)
13:05:54  <andythenorth> it’s not that many
13:06:01  <LordAro> TTD_Dev: that does go back mroe than a decade though
13:06:29  <LordAro> i do agree that someone should probably go through them all and close (probably) most of them
13:06:31  <andythenorth> and nobody gets paid to close it
13:06:38  <andythenorth> or what LordAro said
13:06:39  <LordAro> but ^
13:06:42  <LordAro> :)
13:07:15  <TTD_Dev> But that's a chaotic workflow.
13:07:26  <LordAro> welcome to open source
13:07:56  <andythenorth> hey Wolf01 look
13:08:17  <Wolf01> Nope :D
13:08:20  <LordAro> andythenorth: is your stuff going to enable roads that are more than one tile wide? :p
13:08:34  <andythenorth> nah
13:08:35  <TTD_Dev> but why are you using Flyspray/
13:08:48  <andythenorth> someone probably set it up one day
13:08:53  <LordAro> because someone chose that in 2006, presumably
13:08:57  <andythenorth> likely nobody who is here today knows
13:09:05  <TTD_Dev> and not bugzilla or mantis
13:09:14  <andythenorth> it’s just software eh
13:09:17  <TTD_Dev> It looks like 1980
13:09:28  <TTD_Dev> back to the future.
13:09:54  <Wolf01> "I believe this has been implentend with one-way roads (hold down ctrl while dragging the road)"... so another hidden feature existed and I didn't even know about it?
13:09:58  <andythenorth> well it has a responsive skin :)
13:10:24  <TTD_Dev> 833 open tasks
13:10:31  <TTD_Dev> :P
13:10:38  <TTD_Dev> This will take years
13:10:42  <LordAro> there is a 1.0 rc out for flyspray, which has been reskinned
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13:11:01  <andythenorth> 477 of them are feature requests
13:11:06  <LordAro> TTD_Dev: most are "feature requests" which probably don't really belong in the bug tracker
13:11:12  <LordAro> andythenorth: :D
13:11:14  <andythenorth> at least 470 won’t get done, I would bet 00
13:11:26  <TTD_Dev> that's why a public Kanban is working.
13:11:30  <TTD_Dev> or Scrum
13:11:57  <Wolf01> LordAro, FS 1.0RC is shit... I'm stuck with 0.9.9.x because *a lot* of broken things... but it has some new interesting features
13:12:12  <TTD_Dev> Where every developer get it's own Kanban -> Connecting with a master Kanban Server)
13:12:30  <andythenorth> TTD_Dev sounds like a solution in need of a problem :)
13:12:40  <TTD_Dev> It is
13:12:45  <andythenorth> ‘every developer’ is currently ~1 person
13:12:58  <TTD_Dev> There +-20
13:12:59  <TTD_Dev> devs
13:13:01  <TTD_Dev> see wiki
13:13:01  <andythenorth> nah
13:13:08  <andythenorth> there’s one remaining maintainer
13:13:17  <andythenorth> and a few others who contribute or review occasionally
13:13:28  <andythenorth> and a sysadmin
13:14:10  <TTD_Dev> This project is started in 2006
13:14:11  <TTD_Dev> ?
13:14:22  <andythenorth> older
13:14:29  <LordAro> <2004, actually
13:14:29  <andythenorth> not sure when, I’ll search
13:14:37  <LordAro> first public in march(?) 04
13:14:44  <TTD_Dev> 2004
13:14:44  <andythenorth> faster than me
13:14:49  <TTD_Dev> but why is the UI
13:14:57  <TTD_Dev> Not updated
13:15:07  <LordAro> why would it be?
13:15:12  <LordAro> also, you've clearly never played TTD
13:15:29  <andythenorth> UI of flyspray?
13:15:36  <TTD_Dev> I play OTTD.
13:15:38  <LordAro> oh, flyspray?
13:15:42  <LordAro> what are we talking about here
13:15:45  <TTD_Dev> No, the UI
13:15:48  <TTD_Dev> of OTTD
13:16:00  <andythenorth> ship tunnels eh?
13:16:05  <Wolf01> Oh the UI was updated many times
13:16:32  <Wolf01> It's the appearance which is almost the same ;)
13:16:42  <LordAro> ^
13:16:49  <andythenorth> surely this should be closed :P
13:17:11  <LordAro> i believe so :)
13:17:18  <andythenorth> I don’t have admin rights on FS
13:17:22  <Wolf01> Slap Bjarni
13:17:31  <LordAro> @seen bjarni
13:17:31  <DorpsGek> LordAro: bjarni was last seen in #openttd 5 years, 11 weeks, 6 days, 12 hours, 58 minutes, and 25 seconds ago: <Bjarni> heh
13:18:32  <LordAro> heh.
13:19:03  <Wolf01> See the problem?
13:23:49  <__ln__> how about acquiring a cake and delivering it to bjarni's home address?
13:23:52  <__ln__> would that help?
13:24:02  <LordAro> i mean, probably
13:24:10  <LordAro> wouldn't hurt
13:24:16  <LordAro> cake never hurts
13:24:23  <Wolf01> How about acquire bjarni's home address first?
13:24:54  <__ln__> Wolf01: it's googleable
13:25:17  <__ln__> besides, how many streets can there be in denmark
13:26:12  <TTD_Dev> But why are you using IRC
13:26:16  <TTD_Dev> and not Gitter
13:26:19  <TTD_Dev> .im
13:26:32  <Wolf01> The 282nd Map of the Week is from the second Jörðgarð (TM) Trails adventure on the Fallen Empire Trail, "Draug Hunters." The map shows the house of the Æsir ranger Bjarni and his wife, the warrior Ölveig, on their island in the Misty Spring lake area.
13:26:38  <Wolf01> Dunno...
13:27:29  <Wolf01> Because we were using irc since before most things were invented?
13:27:30  <__ln__> TTD_Dev: wtf is gitter  .im?
13:27:51  <TTD_Dev> Gitter is a nice chat software
13:28:00  <TTD_Dev>
13:28:11  <TTD_Dev> Made by Developers for Developers
13:28:12  <__ln__> it can't be, because software is a non-countable noun.
13:28:32  <LordAro> gitter is another boring irc clone
13:28:48  <LordAro> like slack, hipchat, discord, and gitter
13:28:53  <TTD_Dev> yes
13:29:05  <LordAro> irc is and will outlast them
13:29:10  <TTD_Dev> IRC is old-fashioned
13:29:14  <TTD_Dev> and not safe
13:29:30  <Wolf01> Oh we know, but we have fun too
13:29:30  <LordAro> not safe?
13:29:32  <__ln__> TTD_Dev: yes, there's a constant risk of being kicked
13:29:42  <TTD_Dev> No
13:30:08  <TTD_Dev> It's using oldfashioned protocols
13:30:13  <LordAro> boo hoo
13:30:25  <TTD_Dev> and the UI is boring
13:30:32  * LordAro blinks
13:30:37  <LordAro> irc doesn't have a UI
13:30:41  <LordAro> it's literally just the protocol
13:30:50  <Wolf01> We don't have things to hide here, it's an open source project
13:31:47  <TTD_Dev> Gitter is also like
13:31:54  <__ln__> TTD_Dev: email is even more old-fashioned than irc.
13:31:56  <FLHerne> TTD_Dev: "Old-fashioned" is a *good* thing - it means there's support everywhere and for everything
13:32:17  <FLHerne> I've been on IRC from my (eInk, not Fire) Kindle before
13:32:46  <LordAro> and doesn't require a web browser to use
13:33:02  <__ln__> TTD_Dev: can you access gitter using Microsoft's Comic Chat?
13:33:27  <FLHerne> There are IRC libs for every non-toy language, so you can hook IRC up to just about everything (e.g. the commit bots here, #/r/openttd's bridge to insert IRC chat into the in-game chat)
13:33:40  <FLHerne> (and vice versa)
13:34:02  <FLHerne> The UI is absolutely anything you like, it's a protocol, that's the point...
13:34:33  <FLHerne> If you're on a Reddit OTTD server, the UI is openttd's chat UI (which is pretty boring, but eh)
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13:36:07  <TTD_Dev> comic is discontinued
13:36:09  <FLHerne> If you want a fancy touch-enabled UI with emoticons, great, that exists
13:36:35  <Wolf01> Yeah, and I use it :P
13:36:48  <TTD_Dev> Jabber
13:36:57  <Wolf01> Not right now, but on my tablet
13:37:39  <TTD_Dev> A long time ago we were using IRC for our in-company communication
13:37:39  <FLHerne> Was thinking of, but I expect there are at least half-a-dozen decent ones
13:38:18  <TTD_Dev> But today we are using Slack and Whatsapp for our in-company communication
13:38:23  <andythenorth> IRC sucks inside a company
13:38:29  <TTD_Dev> why/
13:38:29  <andythenorth> it’s hard to secure a server, anyone can join
13:38:43  <TTD_Dev> We had using it with a proxyserver
13:38:44  <Wolf01> NetMeeting
13:38:46  <TTD_Dev> and VPN
13:38:49  <andythenorth> if you add auth, you have to support auth, and you might as well use a better chat protocol
13:39:00  <TTD_Dev> and we had auth-modules
13:39:01  <andythenorth> if you add VPN, now you’re supporting a VPN just for IRC
13:39:12  <TTD_Dev> That's why we have migrated
13:39:13  <andythenorth> and you have to teach staff to use a VPN
13:39:17  <andythenorth> and maintain a VPN
13:39:31  * andythenorth is waiting to see if slack has actually won
13:39:36  <TTD_Dev> the costs were 0.000 fo a year alone.
13:39:36  <andythenorth> or whether discord is better
13:39:56  <TTD_Dev> That's why we have migrated to cheaper solutions.
13:40:04  * andythenorth wants a teamspeak app, but whether it should be integrated with chat or not…who knows
13:41:03  <FLHerne> Most KDE channels use a Telegram<->IRC bridge, apparently people like the former on mobile
13:42:59  <LordAro> i feel like you were doing something wrong if a vpn + irc server cost you 0k/year
13:43:54  <__ln__> or was it 0 with three decimals
13:46:49  <andythenorth> ho ho, there really used to be a lot more contributors eh
13:46:56  <andythenorth> there was much more scope I guess
13:47:00  * andythenorth still in FS
13:47:28  <TTD_Dev> no we had a very complex implementation
13:47:35  <TTD_Dev> with 60 servers
13:47:51  <TTD_Dev> 1/3 where IRC and relayed and cached
13:48:15  <TTD_Dev> We had also End -> End node configurations
13:48:27  <__ln__> how many people were using this 0k irc?
13:48:35  <TTD_Dev> and we had CAS
13:48:44  <TTD_Dev> 10.000
13:48:46  <TTD_Dev> people
13:48:57  <TTD_Dev> We had 2 project
13:48:58  <TTD_Dev> s
13:49:21  <TTD_Dev> 1/2 of 10.000 where on IRC and 1/2 on Slack (Pilot and Testing)
13:49:45  <LordAro> 10k people could be a bit tricky
13:49:48  <__ln__> quite some projects
13:49:55  <LordAro> not sure how many are concurrently on freenode
13:50:48  <__ln__> 0k for 10k people is only  per employee per year, isn't that pretty negligible
13:51:34  <LordAro> "During last connections to freenode its servers reported an average of 83033 users and 52962 chat rooms."
13:53:14  <LordAro> far cry from the old days though
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14:00:41  * andythenorth wonders how many of the requests are from george :)
14:01:18  <LordAro> :D
14:01:35  <andythenorth> they all look legit
14:01:36  <andythenorth> but eh
14:04:33  *** Alberth has joined #openttd
14:04:33  *** ChanServ sets mode: +o Alberth
14:04:42  <Alberth> o/
14:05:31  <andythenorth> lo Alberth
14:06:06  <Wolf01> o/
14:10:36  <Eddi|zuHause> <Wolf01> Other people are designers, (train) drivers, chemists <-- for the record, i'm not a chemist, i just happen to do programming in the chemistry industry
14:10:45  * andythenorth wasting time reading old FS issues
14:10:57  * andythenorth should be writing graphics generation script for ships :P
14:12:02  <andythenorth> what would happen if we just mass-closed most of FS? o_O
14:12:03  <__ln__> Eddi|zuHause: so they don't mind if you use the classical 4-element system in your code. (5 if counting milla jovovich)
14:13:01  <andythenorth> I love how much george got the newgrf spec pushed forward
14:13:06  <Eddi|zuHause> __ln__: i don't think they would actually notice what's in my code :p
14:13:15  <andythenorth> but seeing how many requests he has…
14:13:25  <andythenorth> I’m not sure it’s always going in a good direction :P
14:13:57  <Eddi|zuHause> __ln__: they're reasonably impressed by the right thing happening when they press a button
14:14:27  <Wolf01> One of my teachers was a developer for industrial machines, at the time he worked for a mining explosive packager, he was our hero :P
14:14:49  <andythenorth> yeah no
14:14:55  <andythenorth> who has admin on FS? o_O
14:17:40  * andythenorth bored of FS now :P
14:21:31  <_dp_> oh, nice, people are posting bugs that I was too lazy to report)
14:21:52  <Wolf01> That's a bad behaviour :(
14:22:55  <_dp_> well, I usually post bugs with patches ;)
14:34:16  <andythenorth> deck cargo
14:34:17  <andythenorth>
14:34:22  <andythenorth>
14:34:26  <andythenorth> isn’t needed, right?
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14:52:36  <_dp_> is there an easy way to get industry type id when grf is used?
14:52:42  *** sim-al2 has quit IRC
14:53:08  <_dp_> not from gs or anything, just want to know the numbre
14:56:41  <andythenorth> _dp_: no
14:56:48  <andythenorth> it’s not in the newgrf debug window
14:56:57  <andythenorth> nor in the land info window
14:57:12  <andythenorth> you need it for specific grf, or generally?
14:58:49  <_dp_> for specific grf
14:59:33  <andythenorth> if it’s FIRS, easy :P
14:59:42  <_dp_> no, it's not)
14:59:43  <andythenorth> otherwise grfcodec -d is your friend
14:59:47  <andythenorth> and reading some nfo :P
15:00:03  <_dp_> I'd rather add it to land info :p
15:00:12  <andythenorth> probably not a hard patch
15:00:26  <andythenorth> it wouldn’t be bad to have it in the newgrf debug window
15:00:52  <_dp_> actually, I's my grf, if i set id in item() how does it translate to ttd id?
15:01:17  * andythenorth checks
15:01:50  <andythenorth> ID should come out as inside ottd ID
15:01:57  <andythenorth> I don’t know if the game transposes them or anything
15:02:01  <andythenorth> what are you trying to do?
15:02:12  <andythenorth> o_O
15:03:32  <_dp_> spawn some industries manually
15:03:50  <_dp_> in server patch I mean)
15:04:20  <_dp_> and override random spawn chances)
15:04:46  <andythenorth> you can override random spawn chance in newgrf if you want
15:04:57  <andythenorth> might not give enough control though
15:05:03  <_dp_> well, yeah, but I already have them in config for other grfs
15:06:52  <andythenorth> biab
15:06:53  *** andythenorth has left #openttd
15:12:49  <_dp_> oh god, how do I even get it in newgrf debug window. there's some alien code there %)
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15:28:32  <Alberth> isn't it listed in the newgrf window?
15:28:59  <Alberth> iirc there is a command-line util for it too
15:31:05  <Alberth> ah, "grfid", part of the grfcodec project
15:31:57  <_dp_> Alberth, not in newgrf debug
15:32:11  <_dp_> but it seems to match id in nml if there is only one industry grf
15:32:39  <Alberth> no, the regular newgrf window, where you select the newgrfs that you want in the game
15:34:16  <_dp_> Alberth, no, why would it be there? I'm talking about industly type id, not grfid
15:38:45  <Alberth> :O
15:39:01  * LordAro waves at Alberth 
15:39:10  <_dp_> actually, I don't even know what I'm talking about anymore %)
15:39:13  <Alberth> hi hi, LordAro
15:39:46  <LordAro> how's Alberth ?
15:40:13  <Alberth> _dp_: it may be easier to identify industries by accepted and produced cargoes
15:40:48  <Alberth> oh, I am fine, should make some dinner soon-ish
15:40:57  <_dp_> Alberth, not sure that will help here
15:41:31  <_dp_> Alberth, right now I'm getting the same industry I wan't except that it's not from grf and it says "invalid insdustry" %)
15:41:54  <_dp_> but it looks like real one and accepts everything as it should)))
15:41:59  <andythenorth> IDs should be fine with only one industry grf
15:42:06  <andythenorth> but eh, I don’t know for sure
15:42:14  <andythenorth> multiple grfs, it will have to pool them somehow
15:42:29  <andythenorth> you probably can’t rely on it, unelss you are in complete control of the grfs
15:42:34  * andythenorth is guessing though
15:42:44  <_dp_> gladly I have it
15:42:46  <Alberth> there is also a "is valid" flag that you may want to check :)
15:42:53  <andythenorth> peter1139 might know, but he might not remember or care :)
15:43:38  <peter1139> nah
15:44:38  <_dp_> what I'm not getting here is why does it spawn different industry even if I pass same IndustryType
15:47:38  <andythenorth> ach is the cargo present for cargo_subtype_text
15:47:43  * andythenorth needs it
15:48:17  <andythenorth> docs don’t say
15:49:27  <_dp_> oh, or I'm not...
15:49:42  <andythenorth> I can’t show the cargo capacity with correct units if I don’t have the cargo :D
15:49:48  <_dp_> aren't INDUSTRYTYPE_* nml constants the same as IT_* ones in ttd code?
15:52:49  <andythenorth> gah
15:53:40  <andythenorth> well that’s crap eh :P
15:54:42  <andythenorth> cargo subtypes are a terrible idea anyway
15:57:51  <_dp_> ok, constants are the same but looks like it doesn't always keep nml id for industry even if there is only one grf
15:58:21  <andythenorth> have you explicitly set the ID in the nml?
15:58:30  <_dp_> I do item(FEAT_INDUSTRIES, sugar_mine, 36) but get 10 in game
15:59:34  <_dp_> mb coz they aren't continuous, it seemed to keep auto-assigned ones
16:03:16  <_dp_> definitely it, if I set 0 1 2 3 5 I get 0 1 2 3 4
16:06:42  <andythenorth> so could cb 19 provide the cargo?
16:07:34  <andythenorth>
16:08:12  <andythenorth> (as a var)
16:12:22  <Eddi|zuHause> wasn't that an andy-feature so he doesn't have to reshuffle industry ids when he enables/disables industries in the grf?
16:12:56  <Eddi|zuHause> so the grf can define higher industry IDs
16:13:19  <Eddi|zuHause> and the game distributes them among the available ones, as long as there are not too many industries in general
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16:23:24  <andythenorth> the industry limit was increased
16:23:32  <andythenorth> dunno if that affects pooling of the IDs or not
16:24:05  <andythenorth> can text stack even be used in CB 19?
16:24:11  <andythenorth> not sure what it does to the registers when it cycles through the subtypes
16:24:15  * andythenorth getting odd results
16:24:26  <andythenorth> CB 19 = vehicle subtype text
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16:41:10  <lorran78> hello i have always a bug while compilings opengfx+rv, i tested all available version from bundles...and no one works without bug :(
16:41:38  <Eddi|zuHause> andythenorth: well, increasing the industry limit is impossible without this pooling
16:41:56  <Eddi|zuHause> i don't know if it was there before
16:42:05  <Eddi|zuHause> but also i don't know why anyone would care...
16:45:55  <lorran78> i have that sort of bug :
16:48:23  <lorran78> that when i test bash : make and when i use nmlc open...rv.nml (created by the bash command)
16:52:12  * Wolf01 is bored
16:54:55  <V453000>
16:55:09  <V453000> testing wacom :)
16:55:38  <Wolf01> Nice details
16:56:01  <Eddi|zuHause> have i ever mentioned that there are too few sleepers in the rails?
16:56:14  <Alberth> lorran78: so likely, "make" fails to create the png, and then nml then fails to find it, of course
16:56:25  <V453000> it has reasons eddi
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16:58:29  <andythenorth> Wolf01: fix CB 19? o_O
16:58:47  <andythenorth> V453000: both sides are nice :) :P
16:58:55  <lorran78> for the nml i suppose it's logical
16:58:58  <Alberth> lorran78:  confirmed, I have that error too, while it worked before
16:58:59  <V453000> ._.
16:59:08  <lorran78> i see
16:59:12  <Wolf01> I can't even understand of what you are talking about, btw not in the mood for coding
16:59:13  <V453000> back later
16:59:18  <Alberth> use       _V= make          to run make
16:59:32  <andythenorth> Wolf01: play openttd? o_O
16:59:41  <Wolf01> Maybe
16:59:48  <andythenorth> watch YT
16:59:55  <Wolf01> Already done
16:59:58  * andythenorth defaults to watching YT 
17:00:04  <Alberth> lorran78:  "_V=" enables echoing of the commands being executed
17:00:40  <lorran78> okay i've done it
17:01:05  <Alberth> so at least you can see what it's doing :)
17:01:10  <lorran78> you have this error too? TypeError: Required argument 'year' (pos 1) not found
17:02:34  <Alberth> no "year" in my output
17:02:53  <lorran78> strange then
17:02:58  <lorran78> wait
17:03:07  <Alberth> do you run it from a hg checkout?
17:03:40  <lorran78> i launch it from bash command
17:04:01  <Alberth> yeah, but is the directory a checkout?
17:04:15  <Alberth> or did you use a zip or so?
17:04:22  *** Guest1027 has quit IRC
17:04:31  <lorran78> it's the result directory of the tar source file
17:04:33  <Alberth> it may query the VCS for date information
17:04:52  <Alberth> ok, no hg meta information thus
17:05:03  <lorran78> hum the compiling bug at end :/
17:06:02  <lorran78> [NML] ogfx-rv.grf /f/_Mes Documents/_DL/____OpenTTD/nml-0.4.4-windows-win32/nmlc.exe -c --grf ogfx -rv.grf ogfx-rv.nml /bin/bash: /f/_Mes: No such file or directory make: *** [ogfx-rv.grf] Error 127 bash-3.1$ exit
17:06:35  <Alberth> it probably does something that fails internally while generating the png file
17:06:45  <lorran78> i tried to change directory and put it on F:\"original folder" and same :/
17:06:59  <lorran78> yes probably :
17:07:00  <lorran78> :/
17:07:23  <Alberth> well, it tries to be smart in lots of things, like path to gimp, version of files, etc
17:07:40  <Alberth> maybe path to conversion script
17:07:49  <lorran78> i must have gimp or some "n" software?
17:07:55  <Alberth> oh, did you install gimp?
17:07:57  <lorran78> i saw it's missing
17:08:12  <Alberth> for me too, so that's common
17:08:29  <Alberth> I installed a new system, and didn't add gimp
17:08:31  <lorran78> nope don't need it for the other opengfx+ so i don't have gimp
17:08:41  <lorran78> must i have it?
17:09:05  <Alberth> some opengfx projects use it to generate png files
17:09:13  <Alberth> not exactly sure which ones
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17:09:25  <lorran78> okay then i'll install it
17:10:01  *** threesixty is now known as Guest1056
17:10:11  <Alberth> the ".gimp." in the filename suggests this project uses it
17:11:20  <lorran78> okay noticed
17:13:14  <lorran78> i'll test when gimp will be installed then (installing in progress)
17:14:14  <andythenorth> eh, ships that go faster empty than loaded
17:14:17  <andythenorth> BAD FEATURE?
17:14:24  <andythenorth> it’s coded, but I am tempted to delete it
17:14:46  <andythenorth> ships are so slow that it’s only a marginal difference
17:15:09  <Eddi|zuHause> empty ships tend to be less stable, so they get filled with ballast
17:15:19  <andythenorth> yup
17:15:47  <Eddi|zuHause> also, gtg. something about star wars
17:16:35  <lorran78> python is with gimp lol
17:16:42  <lorran78> don't know which python use then
17:16:50  <Alberth> 2, likely
17:17:38  <Alberth> and newer nmlc's use python 3 :)
17:17:53  <lorran78> n still command not found after gimp installation
17:18:13  <lorran78> i added gimp in path of course
17:18:24  <Alberth> restarted the shell?
17:18:28  <lorran78> ys
17:18:31  <lorran78> yes
17:18:38  <Alberth> :(
17:18:39  <lorran78> same bug :(
17:21:05  <lorran78> i still have the year error :(
17:21:55  <lorran78> i changed the path from "mes documents" to F:\OpenTTD to erase the "space" in folder retrying
17:22:40  <lorran78> error : ←[Knmlc ERROR: Path "F:\ogfx-rv-0.4.1-source\src\gfx\flatbed_truck\flatbed_truck _2_farm_supplies.gimp.png" does not exist (even after case conversions) make: *** [ogfx-rv.grf] Error 1
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17:24:04  <lorran78> maybe gimp executable not named correctly?
17:24:32  <Alberth> "n" doesn't sound like a feasible name for gimp
17:25:01  <Alberth> likely the makefile tries to be more clever than it should be
17:25:39  <lorran78> okay what can i do the? :)
17:25:55  <lorran78> N=" " works?
17:26:04  <lorran78> like CC=gcc
17:27:28  <andythenorth> wow ships
17:27:30  <andythenorth> much speed
17:27:34  <andythenorth> such adjustments
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17:28:35  <Alberth> Makefile line 203 tries to guess gimp path (GIMP = ....), what happens if you set the real path there? (use / instead of \ just in case of backslashes problems)
17:28:50  <lorran78> okay
17:28:57  <Alberth> Makefile.def also seems to have such a line, not sure why, but better replace that too
17:30:02  <andythenorth> steam ship speed of 25mph
17:30:05  <andythenorth> too much?
17:30:06  <Alberth> oh, it's a ?= assignment, so you can override
17:30:24  <lorran78> o don't have makefile.def??
17:30:27  <lorran78> i*
17:30:37  <Alberth> GIMP="/path/to/gimp" make
17:30:55  <Alberth> scripts/Makefile.def
17:32:22  <lorran78> like that ok? "C/Program Files/GIMP 2/bin/gimp-2.8.exe" make
17:33:16  <Alberth> GIMP="..."  make
17:33:24  <Alberth> and a C:   ?
17:33:54  <lorran78> juste the exe maybe (i have gimp in path)
17:34:20  <Alberth> what does   which gimp    say?
17:35:02  <Alberth> it should print its path if it can be found
17:35:48  <lorran78> gimp not found wait
17:36:08  <Alberth> ok, let's see what happens if I install gimp too
17:37:08  <lorran78> try :)
17:37:31  <lorran78> "C/Program Files/GIMP 2/bin/gimp-2.8.exe" make did not work
17:38:17  <Alberth> it needs GIMP="C/Program Files/GIMP 2/bin/gimp-2.8.exe" make
17:38:31  <Alberth> otherwise it doesn't know which variable to replace :)
17:39:23  <lorran78> "GIMP=", "GIMP =" is it same?
17:40:27  <Alberth> not sure, the shell may break it into pieces and fail to see GIMP=...  as environment setting
17:41:11  <Alberth> maybe you can also added after   make   not sure how make finds ?= assigned variables
17:42:29  <lorran78> try and tell me how lol i am a little lost
17:42:42  <lorran78> same bug thought [GIMP] src/gfx/bulk_truck/bulk_truck_1_coal.gimp.png" target="_blank">coal.gimp.png /bin/bash: C/Program Files/GIMP 2/bin/gimp-2.8.exe: No such file or directory make: *** [src/gfx/bulk_truck/bulk_truck_1_coal.gimp.png" target="_blank">coal.gimp.png] Error 127
17:43:09  <Alberth> well, at least it picks up the path
17:43:16  <lorran78> yes lol
17:43:23  <lorran78> and i always have it : Traceback (most recent call last):   File "<string>", line 1, in <module> TypeError: Required argument 'year' (pos 1) not found
17:43:27  <Alberth> what happens if you run it from the shell directly?
17:43:35  <lorran78> 11 times
17:43:41  <lorran78> same
17:43:48  <lorran78> wait i retest
17:44:04  <Alberth> I mean start gimp from the shell
17:44:12  <Alberth> that should work
17:44:34  <Alberth> ie  "C/Program Files/GIMP 2/bin/gimp-2.8.exe"
17:44:45  <lorran78> all same
17:44:57  <lorran78> and 9 times the year error
17:45:09  <Alberth> if you run gimp?
17:45:18  <lorran78> it run gimp program
17:45:20  <Alberth> ie no make, just the gimp
17:45:28  <lorran78> hum how?
17:45:35  <Alberth> "C/Program Files/GIMP 2/bin/gimp-2.8.exe"
17:45:43  <Alberth> instead of    "make"      :)
17:45:54  <lorran78> no such directory :/
17:46:05  <lorran78> from bash?
17:46:06  <Alberth> ie see if gimp run at all from the shell
17:46:19  <lorran78> gimp runs
17:46:20  <Alberth> yes, make uses bash
17:46:29  <Alberth> ok, so that works
17:46:35  <lorran78> so if i type "C/Program Files/GIMP 2/bin/gimp-2.8.exe" from bash
17:46:45  <lorran78> bash: C/Program Files/GIMP 2/bin/gimp-2.8.exe: No such file or directory
17:46:58  <lorran78> you tried?
17:47:09  <Alberth> I have a Unix system :)
17:47:14  <lorran78> oh :(
17:47:43  <Alberth> opengfx-rv seems to be building now
17:47:56  <Alberth> so likely getting gimp running is the key
17:48:09  <Alberth> and the shell must be able to do that
17:48:23  <Alberth> as make uses the shell to do its work, eventually
17:48:42  <lorran78> oh it's okay for u :/
17:48:51  <lorran78> yes sure but how lol
17:49:09  <Alberth> let's try a link
17:49:18  <lorran78> same error if i put "C/Program Files/GIMP 2/bin/gimp-2.8.exe" whitout make
17:49:22  <Alberth> ln -s "C/Program Files/GIMP 2/bin/gimp-2.8.exe"  gimp
17:49:53  <lorran78> F:\ogfx-rv-0.4.1-source>ln -s "C/Program Files/GIMP 2/bin/gimp-2.8.exe" target="_blank">gimp-2.8.exe"  gimp ln: creating symbolic link `gimp' to `C/Program Files/GIMP 2/bin/gimp-2.8.exe" target="_blank">gimp-2.8.exe': No such file or directory
17:50:00  <Wolf01> I bet it is "/C/Program..."
17:50:07  <lorran78> from shell
17:50:14  <lorran78> oh
17:50:22  <Alberth> Wolf01: that looks better at least
17:50:36  <lorran78> yes it works now!
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17:50:41  <Alberth> \o/
17:50:50  <lorran78> i test to modify
17:50:50  <Alberth> Thanks W :)
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17:52:01  <lorran78> it seems to work lol
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17:52:10  <lorran78> gimp windows is here
17:52:13  <lorran78> but
17:52:25  <lorran78> my year bug? :-
17:52:26  <lorran78> :(
17:52:33  <lorran78> i hope that won't make bug after
17:52:47  <Wolf01> lorran78, are you on win10?
17:52:51  <lorran78> nope
17:52:54  <lorran78> WXP
17:53:53  <lorran78> normal it's so long for one file?
17:54:07  *** FLHerne_ has quit IRC
17:54:18  <lorran78> [GIMP] src/gfx/bulk_truck/bulk_truck_1_coal.gimp.png still processing
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17:56:09  <lorran78> i see that program created one file gimp.png
17:56:17  <lorran78> but it seems to be stucked
17:57:01  <lorran78> hum i must use keyboard to continue??
18:05:00  <Alberth> I don't
18:05:26  <Alberth> but who knows what gimp does at windows
18:07:02  *** lorran78 has quit IRC
18:08:01  <__ln__> Carrie Fisher 1956-2016
18:08:16  <peter1139> yup
18:08:18  <Wolf01> Just read about it
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18:11:55  <lorran78> sorry internet problem
18:12:13  <lorran78> must i wait and push a key to continue converting with gimp???
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18:18:16  <lorran78> another internet bug :(
18:18:42  <lorran78> how can i do to make gimp automatic and not resuming with a key? lol
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18:22:49  <andythenorth> keypress robot? o_O
18:27:29  <Wolf01> Depression robot?
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18:45:48  <DorpsGek> Commit by translators :: r27716 trunk/src/lang/catalan.txt (2016-12-27 19:45:39 +0100 )
18:45:49  <DorpsGek> -Update from Eints:
18:45:50  <DorpsGek> catalan: 1 change by juanjo
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19:03:50  <lorran78> lol
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19:33:04  <V453000> how do I generate a map with a seed?
19:58:35  <strei> hmm
19:59:06  <strei> openttd.cfg | [game_creation]>generation_seed =
19:59:14  <strei> try setting it there, dunno
20:32:29  <lorran78> is there an autokey press in it ? GIMP           ?= $(shell [ `which gimp 2>/dev/null` ] && echo "gimp" || echo "")
20:43:23  <lorran78> Alberth or someone why have i that error when compiling opengfx+rv 0.4.1 : Traceback (most recent call last):   File "<string>", line 1, in <module> TypeError: Required argument 'year' (pos 1) not found
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21:04:49  <Alberth> lorran78: probably some python code in the makefile trying to decide some date or so
21:05:02  <lorran78> oh ok
21:05:14  <lorran78> so it should not be a problem for the grf?
21:05:26  <lorran78> it's processing the png lol
21:05:43  <lorran78> seems it's stucked (but notices successful...)
21:06:10  <Alberth> release date text may be broken, which may or may not get copied into the grf text somewhere
21:06:11  <lorran78> batch command executed successfully
21:06:28  <lorran78> it's the first part of converting :/
21:06:50  <lorran78> i hope i can close it (it's really stucked because it's noticed it's processing the next file
21:07:01  <andythenorth> probably the python error is the date parser for revisions
21:07:05  <andythenorth> I haven’t got the code to hand
21:07:20  <Alberth> $(shell [ `which gimp 2>/dev/null` ] && echo "gimp" || echo "")  <-- tries to find gimp with "which gimp", and if found results in "gimp" as GIMP variable value, else ""
21:08:02  <lorran78> okay then it's normal to press key lol
21:08:18  <Alberth> not really, at least in Unix
21:08:19  <lorran78> nooo!
21:08:28  <lorran78> i've closed and error:///
21:08:47  <Alberth> maybe gimp has some commandline flag for disabling key-press?
21:08:48  <lorran78> [GIMP] src/gfx/flatbed_truck/flatbed_truck_1_goods.gimp.png" target="_blank">goods.gimp.png make: *** [src/gfx/flatbed_truck/flatbed_truck_1_goods.gimp.png" target="_blank">goods.gimp.png] Error 58
21:08:55  <lorran78> maybe :(
21:09:45  <lorran78> i run it again maybe if file are here it will go ahead
21:10:22  <lorran78> yes it works :p
21:10:22  <Alberth> make src/gfx/flatbed_truck/flatbed_truck_1_goods.gimp.png    may try that one command directly
21:10:58  <lorran78> good idea i'll see if it's not ok (39 files to go and then i hope no more error)
21:11:08  <Alberth> oh, yes, indeed, make checks for time stamps of files, and skips anything that looks newer than its sources
21:12:08  <lorran78> at last i have last requests
21:12:21  <lorran78> if this works lol
21:12:51  <lorran78> it is not possible to find somewhere original src for original planes and ships?
21:13:14  <lorran78> opengfx+ planes and ships are empty :(
21:13:16  <Alberth> baseset?
21:13:39  <lorran78> hum but it's gfx not source?
21:14:14  <Alberth> source?
21:14:36  <Alberth> oh, the statistics perhaps
21:14:45  <Alberth> no, they are hardcoded in the program
21:16:54  <Eddi|zuHause> lorran78: i already told you that original vehicles means an empty grf, you just need to add the stuff you want to change
21:17:04  <Eddi|zuHause> lorran78: like it shows you in the tutorial
21:20:42  <Eddi|zuHause> holy force... 2016 still not over...
21:20:47  <lorran78> lol
21:21:05  <andythenorth> “# normalise default loading time for this set to 240 ticks, regardless of capacity”
21:21:06  <Eddi|zuHause> not "lol"...
21:21:29  <andythenorth> in traditional ottd, ships load every 10 ticks
21:21:29  <lorran78> eddi yes i remember but where find empty grf?
21:21:40  <lorran78> i mean source for making empty grf
21:21:43  <lorran78> (i searched)
21:22:00  <Eddi|zuHause> lorran78: i already told you that.
21:22:21  <lorran78> oh maybe sorry i am daddy and my baby make me tired lol
21:22:26  <andythenorth> also andythenorth can’t do basic arithmetic
21:22:38  <andythenorth> lorran78 I couldn’t brain when I had babies
21:22:47  <Eddi|zuHause> lorran78: i said like 5 lines... can't be that hard to review them
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21:23:11  <lorran78> today you mean lol?
21:23:11  <andythenorth> < always helpful
21:24:08  <lorran78> this line: [22:25] <Eddi|zuHause> lorran78: like it shows you in the tutorial ?
21:24:14  <andythenorth> Eddi|zuHause so if my trains load 6t of cargo every 40 ticks, and my road vehicles load 12t every 20 ticks
21:24:20  <Eddi|zuHause> lorran78: looks about right
21:24:23  <lorran78> lol
21:24:25  <andythenorth> how bad is my maths, if they are supposed to be normalised? :P
21:24:35  <lorran78> url for the tutorial?
21:25:05  <Eddi|zuHause> andythenorth: 12t every 20 ticks is 4 times faster than 6t every 40 ticks
21:25:11  <andythenorth> isn’t it
21:25:51  <andythenorth> hmm, maybe I wasn’t so stupid, the formula in the compile might handle it correctly
21:26:03  <Eddi|zuHause> lorran78:
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21:26:41  <lorran78> oh i see
21:27:21  <lorran78> if i just want to change the introduction_date of all planes and ships the only thing i must add is the introduction_date with the correct code for planes and ships
21:27:35  <lorran78> and i can find all that codes somewhere?
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21:28:00  <Eddi|zuHause> yes, all the default values are in the wiki
21:28:34  <lorran78> cool then i think i can do it :p
21:28:38  <lorran78> i hope !
21:30:39  <andythenorth> anyway, should ships load to full capacity in 240 ticks?
21:31:53  <andythenorth> I’m not sure how loading of a 300t ship compares with loading 10 train wagons at 30t ea.
21:31:59  <andythenorth> in-game, not IRL
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21:36:45  <andythenorth> Wolf01: was it 16 roadtypes and 16 tramtypes in final result?
21:36:52  <andythenorth> or did we cut them down?
21:36:57  <Wolf01> No, 15 and 15
21:37:12  <andythenorth> I’ll correct my error :)
21:45:54  <SpComb> not quite as good as OpenTTD yet
21:55:05  <peter1139> what's that?
21:55:32  <Eddi|zuHause> looks like cities:skylines
21:56:12  <peter1139> is it worth it? £5.74 :S
21:57:07  <Eddi|zuHause> i haven't got far into it, but i think so, yes.
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22:39:14  <lorran78> :(((
22:39:21  <lorran78> another error
22:41:20  <lorran78> "/bin/bash: -c: line 0: syntax error near unexpected token `('"
22:41:48  <lorran78> gimp done and ok
22:49:41  <debdog> nice. what's gimp?
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22:59:55  <FLHerne_> debdog: Image editor
23:00:49  <debdog> ;)
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23:54:29  <Wolf01> 'night
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