Log for #openttd on 13th January 2017:
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01:18:04  <supermop> yo
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02:26:49  <supermop> openttd with a stylus not as fun as id hoped
02:28:33  <glx> cursor and stylus aren't good friends
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10:13:08  <Wolf01> Moin
10:14:57  <crem_> Morge
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12:32:22  <MonkeyDrone> o/ aloha people. is there anyway to get in touch with Jinassi besides IRC?
12:39:31  <V453000> IRL?
12:39:40  <V453000> touch him real hard
12:39:57  <V453000> try reddit
12:40:04  <V453000> (website, not IRC)
12:45:27  <MonkeyDrone> IRL, he better be damn hot for that to happen
12:45:40  <MonkeyDrone> i'll shoot him a pm on reddit if it's possiburu
12:49:32  <peter1138> Is this directory services?
12:53:25  <MonkeyDrone> it is now!
12:53:40  <MonkeyDrone> all your dreams come true here
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13:03:29  <roidal> hi
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13:26:23  <roidal> may anyone explain me the frame-packet:
13:26:57  <roidal> seems like iam not getting the point of it, especially because the exact meaning of "Frame counter" and "frame counter max"
13:36:34  <Eddi|zuHause> the way i see it, it's a measure how far the server may be ahead of all the clients, to make sure all clients have time to process the commands that the server sends out
13:36:59  <Eddi|zuHause> or the other way around
13:37:27  <Eddi|zuHause> when a client processes a click from a player, it may not know what frame the server will assign this click to
13:38:49  <roidal> hm
13:38:56  <roidal> its not clear to me why
13:38:58  <roidal> hm
13:39:15  <roidal> ok, which one of both has the higher value? "counter" or "counter max"?
13:39:32  <roidal> from the description is think its counter?
13:40:26  <Eddi|zuHause> yes, i think it's the counter. the counter says at which frame the server currently is, and the frame counter max the frame that the server thinks it's safe for clients to advance to because all data is present
13:40:44  <Eddi|zuHause> or something
13:44:08  <roidal> and the "Frame of execution" in the Command-packet say that this command should be executed when "frame counter max" >= "frame of execution"
13:44:10  <roidal> ?
13:44:15  <Eddi|zuHause> so i think what it's meant to do (for the client) is: collect DoCommands, advance to max frame, collect DoCommands, advance to next max frame, etc.
13:44:41  <roidal> hm
13:44:43  <roidal> k
13:44:48  <Eddi|zuHause> no, the Command packet must be executed on the exact tick
13:44:53  <Eddi|zuHause> not >=
13:45:13  <roidal> thats exactly why iam wondering about "max"
13:45:47  <roidal> ah
13:45:55  <Eddi|zuHause> i think it's to allow reducing the net_frame_freq, so you process multiple ticks at the same time
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13:46:36  <roidal> no, the execution of the command have to be at the same frame/tick as set in the "frame of execution", but the client is allowed to handle all commands up to "frame counter max"?
13:46:50  <Eddi|zuHause> yes
13:46:57  <roidal> i see
13:47:12  <Eddi|zuHause> but the client will still process them tick-by-tick, just multiple ticks in a row
13:48:02  <roidal> so, frame != tick?
13:48:50  <roidal> i don't see a tick-number within the command-packet?
13:49:03  <andythenorth> o/
13:49:11  <roidal> hey andythenorth
13:49:11  <Eddi|zuHause> no, tick is the internal clock of the client, the frame may wobble a bit due to network delays
13:49:25  <Eddi|zuHause> so the client may spend some ticks doing nothing
13:49:38  <Eddi|zuHause> and then speeding up a bit to catch up
13:49:54  <Eddi|zuHause> on average, they should balance out
13:50:07  <roidal> so, frame-numbers match tick-numbers, but there may less frames than ticks?
13:51:00  <Eddi|zuHause> something like that
13:51:20  <roidal> :D
13:51:32  <roidal> lol
13:51:42  <roidal> nice, political, answer
13:51:43  <roidal> :D
13:52:12  <Eddi|zuHause> well, i'm not the resident network protocol expert...
13:52:33  <roidal> is there still one?
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14:16:05  <andythenorth> lo Alberth
14:28:24  <supermop_> yo
14:42:15  <Alberth> o/
14:44:31  <crem_> \o
14:45:26  <Lejving> |o|
14:45:30  <Lejving> EEEEEY MACARENA
14:46:48  <Alberth> and the weekend barely started :)
14:48:59  <Wolf01> And I'm already bored
14:52:57  <supermop_> ok i have every sprite except for bridge overlays
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14:55:50  <supermop_> i guess i can just copy those from ogfx
14:56:10  <supermop_> but really dont feel like adding another row to my png
14:56:56  <Alberth> take an entire new png instead!
14:57:10  <supermop_> V453000: how does layering sprites work, is it only useful for cargo?
14:57:27  <andythenorth> in vehicles?
14:57:31  <supermop_> yeah
14:59:09  <supermop_> could you make a locomotive grf that only contains a cab sprite, and 1-3 'chunks' of locomotive side, then just combine those in various ways to make several locomotives?
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14:59:44  <Alberth> andy does such things at source level :)
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15:00:39  <supermop_> like a steam train has the front thing that has the headlamp and chimney, thats usually black, then a short cc cylinder for a segment of boiler
15:00:55  <supermop_> then you just repeat that boiler sprite as much as you need
15:00:59  <andythenorth> you could
15:01:25  <andythenorth> I did code totally procedural trucks a long time ago
15:01:29  <supermop_> thought experiment on 2CC 32bpp train that isn't like 1GB
15:01:35  <andythenorth> they lack character, it’s ultimately easier just to draw them
15:01:36  <andythenorth> but
15:02:06  <andythenorth> I am using standard hulls for Sam, and comping the holds / tanks / whatever over that
15:02:30  <supermop_> what about each game each locomotive randomly gets either a US or UK style cab
15:02:37  <andythenorth> yes that could be done
15:02:49  <andythenorth> I do it in python, because I can then open the spritesheet and immediately see all the states, no need to run a test game
15:02:56  <supermop_> hmm
15:03:06  <andythenorth> I use the vehicle sprite layers for ship wakes
15:03:15  <andythenorth> because they don’t need to be in the spritesheet
15:03:20  <andythenorth> so I use both methods in one ship
15:04:17  <Lejving> why can't you have the ship hull in one .png (it stays the same) then just swap out the above picture with cargo.png?
15:05:30  <Alberth> different width, height, and colours of each ship
15:05:47  <Alberth> ie to look good, you must do each one separately
15:05:54  <Wolf01> exactly my plans for the weekend
15:05:54  <Lejving> well for one ship
15:06:51  <Alberth> Wolf01: looks difficult :)
15:08:02  <Alberth> Lejving: to make it look good, you start with drawing the cargo in the ship sprite
15:08:15  <Alberth> so to make them separate is more work
15:08:33  <Alberth> as you have to split them afterwards
15:08:55  <Lejving> ok :)
15:09:57  <Alberth> feel free to prove me wrong though :)
15:17:08  <Lejving>
15:17:11  <Lejving> epic paint skills
15:17:16  <Lejving> but this probably explains how I think more Alberth
15:18:12  <Lejving> I'm just a hobby coder though so probably don't understnad this deep programing :)
15:19:34  <andythenorth> Lejving: the ships are in here
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15:20:02  <andythenorth> this is a standard hull (only the purple one is drawn correctly)
15:20:26  <andythenorth> this is then comped over them
15:20:49  <Lejving> aha cool
15:20:57  <andythenorth> cargo is then drawn on
15:21:14  <Lejving> then you're pretty much doing waht I thought
15:21:30  <Lejving> just more advanced
15:21:31  <andythenorth> the wakes are put in by ottd, using layered sprites
15:21:39  <andythenorth> they hide / show for stopped / moving ships
15:22:06  <Lejving> interesting :)
15:22:30  <andythenorth> there’s some extra stuff with masks that I won’t get into :P
15:23:12  <Alberth> Lejving:  may I recommend a bit of Python, and PIL ?
15:23:21  <andythenorth> end result is
15:23:37  <andythenorth> (except that’s currently broken, work in progress)
15:23:45  <Lejving> never used PIL but I have some python experience
15:24:48  <Alberth> trivial to paint pixels on an image
15:25:15  <Alberth> and a lot of fun :)
15:26:06  <Alberth> New PIL is named Pillow
15:34:13  <supermop_> well i cut open my thumb shattering floor tile samples in our stairwell
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15:49:37  <andythenorth> supermop_: don’t bleed out
15:49:54  <supermop_> thanks for the advice
15:55:25  <supermop_> do we still have to provide the 'back' truss on bridges as part of the road?
15:56:11  <Wolf01> Is nrt hype already gone?
15:56:31  <supermop_> Wolf01: i havent even coded my nrt grf yet
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15:57:45  <Wolf01> 1-3 people talking about it or working on it is not hype
15:57:56  <Wolf01> There's more hype about transmitters
16:01:27  <supermop_> NotTransmitterType
16:01:29  <supermop_> s
16:16:18  <andythenorth> Wolf01: nrt IS NOT UNDERGROUND ROADS
16:16:23  <andythenorth> MUST CAN HAZ UNDERGROUDN
16:16:33  <andythenorth> MORE EXCITING IF YOU CANT SEE IT!!!
16:17:30  <Wolf01> I would go for eddi's implementation of multi level roads/rails, underground is not my priority
16:18:41  <supermop_> make it like locomotion, where you accidentally blow up invisible town buildings whenever you try to modify tracks or roads underground
16:19:04  <Wolf01> +1
16:20:15  <andythenorth> nrt hype is limited by needing nml fork
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16:20:34  <supermop_> i like the assertion that magic buldozer is an unacceptable cheat, but patching the game to bypass intentional limitations is not
16:21:14  <Wolf01> Only because "build while in pause" is not a cheat anymore
16:21:53  <andythenorth> it’s to do with how you feel
16:22:01  <andythenorth> configuring a setting doesn’t make you feel bad
16:22:03  <supermop_> being able to play the game without stupid AIs ruining the map is a cheat
16:22:07  <andythenorth> ‘cheating’ makes you feel bad
16:22:13  <Wolf01> TBH, I would like to have different kinds of unmovables placed on map generation
16:22:17  <andythenorth> I give zero fucks, whilst totally understanding the user
16:22:29  <andythenorth> it’s a totally non-interesting problem to consider
16:22:43  <supermop_> patch to change 'cheat menu' to 'philosophical gameplay settings'
16:23:08  <andythenorth> should title that as  “fucks I don’t give menu”
16:23:32  <andythenorth> Money: no fucks given, give me more
16:23:39  <andythenorth> Date: don’t give a fuck, use this one
16:23:43  * andythenorth should stop 
16:23:48  <Alberth> quite :)
16:23:54  <Alberth> we get the idea :)
16:23:57  <andythenorth> oops
16:24:04  <andythenorth> I blame V453000
16:24:30  <supermop_> related sentiment i've seen, no names given, 'no inflation is cheating' but 'playing with many non balanced newgrfs at the same time is not'
16:25:33  <andythenorth> people gonna people :)
16:25:45  <andythenorth> supermop_: is your nrt grf done yet? o_O
16:26:02  <supermop_> that egrvts flatbed that carries 72 head of livestock from your dairy farm whilst your ukrs wagon only hold 6...
16:26:16  <supermop_> andythenorth: sprites are
16:41:44  <supermop_> have a strong disinclination to code it
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16:53:51  <peter1138> moo
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16:57:24  <andythenorth> mu mu
16:59:58  <Eddi|zuHause> supermop_: ukrs is a bit low on capacities in general (supposed to make the game "harder", i guess), and livestock is a bit weird anyway...
17:00:25  <Eddi|zuHause> because it's meant to simulate that livestock is not transported by rail anmore in modern times
17:00:43  <supermop_> UKRS stock seems to be cattle, and egrvts seems to be chickens, so the disparity is quite stark
17:01:49  <Eddi|zuHause> still, you're mixing two sets that serve totally different balancing approaches
17:02:26  <andythenorth> what’s needed
17:02:28  <supermop_> but yeah, what i meant though is that playing with sets with wildly different ideas about capacity seems just as much of a cheat as say, disabling inflation
17:02:42  <andythenorth> is sets with a common schema
17:02:48  <andythenorth> who’d do that though? o_O
17:02:49  <andythenorth> :P
17:04:14  <supermop_> and that it strikes me as tone deaf to complain that playing with feature X is a cheat, while then also using feature Y to totally unbalance the game
17:04:40  <supermop_> andythenorth: want to code my roads
17:04:41  <supermop_> ?
17:05:20  <Eddi|zuHause> supermop_: are you talking about baldy's boss? he's a bit... special...
17:05:39  <supermop_> Eddi|zuHause: tangentially, but also transmitted topic
17:05:45  <supermop_> transmitter
17:06:01  <Eddi|zuHause> he's part of that thread, i think
17:06:36  <Eddi|zuHause> the transmitter thread is... special... as well... everybody seems to talk about something completely different
17:07:39  <supermop_> to me it seems if you are going to worry about 'cheating' patching the game to alter gameplay is at least as much of a cheat as turning on bulldozer sparingly
17:08:01  <Eddi|zuHause> yes, but psychologically, it's different.
17:08:27  <andythenorth> it is
17:08:28  <supermop_> if anything, patching the game is worse, as now its no longer even the same game
17:09:17  <Eddi|zuHause> like, in a crime series, the people who raid shops and take everything they can carry are criminals, but in a zombie series, the people who raid shops and take everything they can carry are the heroes.
17:09:18  <supermop_> why hasn't anyone told him to load map in SE to remove transmitter? i do that occasionally to fix rivers
17:10:55  <supermop_> local record shop closed and all the labels that have releases out today i want to buy are in UK so i'd have to pay like 15 quid royal mail to buy direct
17:11:25  <supermop_> i should load NYC into scenario editor to put a record shop back into my neighborhood
17:12:33  <Eddi|zuHause> what do you use physical records for anyway?
17:13:05  <Eddi|zuHause> [by "physical records" i include CDs, and everything]
17:14:59  <Alberth> hard-disks, network cables, ..
17:18:41  <supermop_> Eddi|zuHause: looking at on the shelf
17:19:04  <supermop_> being inside the record shop is probably the best part of the experience
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17:21:00  <supermop_> MP3 is a cheat
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17:21:14  <supermop_> lossless encoding is a cheat
17:21:37  <supermop_> i need a switch added to turn all of my MP3s into vinyl records
17:24:37  <supermop_> andythenorth: should i even bother with a harbor tramway? or let use build regular tram types over bits of the chips road to save a few slots?
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17:36:07  <andythenorth> supermop_: start without it
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17:36:12  <andythenorth> always start nearly-spartan
17:36:28  <andythenorth> have too many ideas, reduce most of them, leave it slightly bloated
17:36:29  <andythenorth> refine
17:36:34  <andythenorth> then add more when the core is strong
17:36:42  * andythenorth does have methods, whatever it looks like from the outside :P
17:37:48  <supermop_> well there are sprite sheets for tram and tram overlays, but i'd be fine doing without for now
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18:13:50  <roidal> is UDP required for a multiplayer game?
18:14:51  <SpComb> afaik only LAN discovery
18:15:25  <roidal> hm
18:15:39  <frosch123> also for non-lan discovery
18:15:48  <frosch123> if you know the url of your server, you do not need udp though
18:18:01  <roidal> oh, my fault
18:18:05  <roidal> wrong configuration
18:18:07  <roidal> :)
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18:24:09  <supermop_> frosch123: do you have a chunk of sample nrt nml? i had some last week but lost it
18:24:26  <supermop_> looks like im going to need to suck it up and try to code this thing
18:25:07  <supermop_> i can't even remember how i used to format my grf ids. DE something i think
18:27:28  <frosch123> there is an example in the nml fork
18:27:33  <frosch123> which you also need to compile
18:27:46  <supermop_> D:
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18:28:23  <supermop_> might need to do this later this weekend then
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18:39:38  <andythenorth> well
18:40:03  * andythenorth should get on and write a developer job ad
18:40:49  <andythenorth> what should it say?
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18:42:05  <Wolf01> "Don't be like Wolf"
18:44:35  <frosch123> "eu imigrants welcome"?
18:44:54  <andythenorth> here’s the last one:
18:44:56  <andythenorth> didn’t work :P
18:45:11  <andythenorth> frosch123: no idea, but ‘brexit means brexit'
18:45:15  <andythenorth> whatever that means
18:45:39  <frosch123> maybe the mac scared people away
18:46:02  <andythenorth> maybe
18:47:39  <andythenorth> some of you have jobs?
18:47:49  <Wolf01> No
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18:51:49  * andythenorth wonders how people get jobs
18:51:54  <Wolf01> Me too
18:51:56  <andythenorth> I had a job a few times, in supermarkets
18:53:53  <__ln__> even apple doesn't have jobs anymore, as he passed away.
18:55:01  <andythenorth> it does have a jobs page
18:55:11  <andythenorth> it’s quite…corporate :P
18:58:05  <frosch123> we get almost everyone via private agents
18:58:12  <frosch123> or however that translates
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19:04:28  <supermop_> we say recruiters
19:04:50  <andythenorth> weasels?
19:04:51  <supermop_> last 2-4 jobs ive got nearly by accident
19:05:03  <andythenorth> we say “please don’t call us again"
19:05:20  <andythenorth> all our current developers are by accident or FOAF
19:05:51  <supermop_> wife however busting her ass researching then studying for a select few companies she wanted to work at last round
19:06:19  <supermop_> andythenorth: are you going to make the applicants do homework?
19:06:45  <andythenorth> we do that in the interview
19:07:00  <supermop_> facebook flew her to bay area just to do 8 hours of whiteboard math and coding
19:07:08  <supermop_> for a job in the nyc office
19:08:29  <supermop_> also: cuba has some cool rusty old soviet jetliners sitting on tarmac
19:09:09  <supermop_> saw a cubana liveried one of these:
19:09:11  <supermop_>
19:10:25  <andythenorth> what do people want from a job?
19:10:27  <andythenorth> money?
19:10:31  <supermop_> yes
19:10:36  <supermop_> and excuse to leave house
19:11:23  <andythenorth> anything else?
19:11:38  <andythenorth> “Will pay you to leave house, tweet me to apply"
19:12:30  <frosch123> you want those who want an interesting job
19:13:19  <frosch123> those who want to develop stuff, not those who specify stuff for external contractors
19:13:22  <andythenorth> what if it’s not interesting :D
19:14:11  <frosch123> creating stuff should be more interesting than maintaining stuff
19:15:32  <andythenorth> what about creating tools to maintain stuff? o_O
19:16:36  <frosch123> no idea, python is already a thing
19:16:44  <supermop_> "seeking would be subjects of conceivable xkcd strips"
19:17:30  <frosch123> "we don't do php"
19:18:21  <frosch123> oh wait, andy would call it "NotPHP"
19:18:37  <frosch123> hmm, though... tb started all the "no" stuff
19:18:46  <andythenorth>
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19:21:44  <frosch123> maybe just use a cat picture
19:22:12  <andythenorth> I NEED THIS
19:22:17  <frosch123> work here, to keep this kitten fed
19:23:32  <andythenorth> ‘tell me where cat is, have job’
19:29:14  <frosch123> i think you work in a different business than i do :)
19:30:59  <andythenorth> unless you are in my office in disguise, I think that’s a safe bet :)
19:32:11  <frosch123> maybe i am the cat
19:35:40  <andythenorth> nobody knows where cat is
19:35:48  * andythenorth makes ships
19:41:35  <supermop_> hire a developer to make ships?
19:41:58  <andythenorth> _probably_ not
19:42:21  <andythenorth> ships don’t have scaling or data integrity issues
19:42:32  <andythenorth> I can make them :)
19:44:06  <supermop_> sounds like a challenge
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19:55:04  <supermop_> i feel more or less done drawing chips roads
19:55:40  <supermop_> what would be another good road grf? dirt roads?
19:58:24  <andythenorth> maybe
19:58:39  <frosch123> dirt, mud, snow
19:58:45  <andythenorth> I am still slightly bothered by not being able to run supplies trucks on HAUL
19:58:46  <andythenorth> but eh
19:59:06  <andythenorth> haven’t thought of a pleasing workaround yet :)
19:59:54  <supermop_> dirt
20:00:04  <frosch123> cobblestone
20:00:19  <supermop_> pick-ups and high flotation tires ok, everything else must use road
20:00:36  <andythenorth> it’s a spec issue :P
20:00:46  <andythenorth> maybe a supplies truck for HAUL
20:01:39  <andythenorth> ach, rotten cucumber is unpleasant
20:04:26  <frosch123> supermop_: are you interested in drawing alley trees? then i could add the roadside support
20:05:02  <supermop_> frosch123: new trees all together, or taking trees from ogfx, or something else?
20:05:23  <supermop_> andythenorth: roll some coal
20:05:30  <frosch123> i think the regular trees would be too big
20:05:43  <frosch123> not sure whether a variant of the city-center road-trees would work
20:05:44  <supermop_> which seems to be what the haul trucks do now
20:06:14  <supermop_> frosch123: modifying or scaling existing trees is easy enough
20:06:20  <andythenorth> I was thinking
20:07:21  <supermop_> we usually say 'allee' with an accent for those trees here because in american english and alley is the narrow dirty lane behind and between buildings where you set out the trash
20:07:30  <supermop_> not much room for trees in there
20:07:50  <supermop_> andythenorth: that is a big supply
20:08:00  <andythenorth> 80t
20:08:32  <supermop_> those look like they are for driving on dirt rather than some reinforced road though
20:09:37  <supermop_> do australians call miners 'mine-ys'?
20:09:46  <supermop_> coallies?
20:11:03  <supermop_> tradesman -> tradie, mason -> brickie, carpenter -> chippy, electrician -> sparky
20:11:11  <supermop_> coal miner -> coallie?
20:11:16  <andythenorth> dunno :)
20:11:33  <andythenorth> most of those are working-class UK English
20:11:37  <andythenorth> except tradie
20:11:45  <andythenorth> miner was miner
20:11:48  <andythenorth> where I grew up
20:11:55  <supermop_> that might just be a victoria think, maybe they dont use those words in queensland etc
20:12:04  <andythenorth> and then miner was ‘unemployed'
20:12:07  <andythenorth> but eh
20:12:07  <supermop_> ha
20:12:12  <supermop_> redundant
20:12:14  <Wolf01> <andythenorth> “Will pay you to leave house, tweet me to apply" <- do you accept commuters too?
20:12:29  <andythenorth> Wolf01: wondering today if I could commute
20:12:32  <supermop_> that was the UK euphemism i heard a lot of living in north yorks in the 90s
20:12:34  <andythenorth> from canary islands
20:12:45  <andythenorth> 20 degrees in canaries
20:12:48  <andythenorth> C
20:13:04  <supermop_> 63 F in new york yesterday
20:13:04  <andythenorth> 0 degrees here
20:13:15  <Wolf01> It's snowing here
20:13:17  <supermop_> about 50 today
20:13:38  <supermop_> 19 F when i landed monday night
20:14:04  <supermop_> sandhogs
20:14:10  <supermop_> they have that in uk?
20:14:21  <andythenorth> no
20:14:55  <supermop_> mining/excavation workers in mines and tunnels, bridge foundations underwater etc
20:15:06  <supermop_> thats for the 2nd avenue subway thread
20:15:42  <supermop_> Big TBM is bleeding our govt dry apparently
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20:40:45  <glx> use a real unit when you're talking about temperature :)
20:43:24  <Wolf01> We could even say that about distance or even dates :P
20:43:49  <glx> and speed
20:44:09  <Alberth> 273.15K
20:45:11  <glx> at least K to C is easy
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20:48:37  <__ln__> as is °R to °F
20:50:47  <Wolf01> The problem is that °R and °F are weird as fuck, it's like dividing a whole in 27 parts (not that 12/24 or 360 is better)
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21:04:27  <__ln__> Wolf01: but the advantage is that you have a nice round figure for a horse's body temperature.
21:04:46  <Wolf01> Clearly useful
21:05:30  <Eddi|zuHause> 360 is a nice round number.
21:05:45  <Eddi|zuHause> if you're using the babylonian base-60-system
21:06:50  <glx> works very well in geometry
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21:08:49  <frosch123> Wolf01: °F is the attempt to draw a unique line through a single dot
21:09:49  <glx> °F has 2 reference points
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21:10:57  <__ln__> indeed
21:11:17  <frosch123> glx: not really, 100°F has a reasonable definition. 0°F is the arbritary temperature that some guy 200 years ago could produce with his arbitrary chemistry skills
21:11:39  <__ln__> wasn't it the coldest temperature in his home town during some winter?
21:11:39  <frosch123> so, °F only has one reference point, the other is random
21:11:59  <glx> now 32°F and 212°F are well defined
21:12:29  <__ln__> frosch123: you probably mean 'arbitrary', not 'random'
21:13:03  <glx> the random decision is 12 divisions with 8 subdivisons
21:13:18  <Eddi|zuHause2> clearly we should make a unified standard that encompasses all temperature systems.
21:13:18  <glx> that's just silly
21:13:46  <Lejving> how is the horse temprature ratio to JRHNBR?
21:14:11  <frosch123> Eddi|zuHause2: what are the reference points for °Eddi ?
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21:14:37  <andythenorth> supermop_: are you seeking coders via dm? o_O :)
21:14:46  <frosch123> the temperature of your blood when reading the suggestion forum?
21:17:25  <Eddi|zuHause2> frosch123: something like all odd numbers are °F and all even numbers are °C
21:17:28  *** Eddi|zuHause2 is now known as Eddi|zuHause
21:17:52  <frosch123> only whole numbers?
21:18:30  <glx> 4th decimal to be simpler :)
21:18:37  <Eddi|zuHause> well, fractional numbers will be K, if they're in base 10, and °R in any other base
21:19:09  <Eddi|zuHause> i don't even know what °R is
21:19:39  <glx> something like K but in °F :)
21:20:14  <glx> I asked wiki
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21:22:34  <frosch123> Eddi|zuHause: the scale that you get by taking the slope from °F and the fix point from K
21:23:27  <Eddi|zuHause> well, yes, that's the same way how you get K from °C
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21:26:46  <andythenorth> 
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21:59:18  <andythenorth> is bed
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22:33:16  <Wolf01> lol
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23:06:47  <Wolf01> 'night
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