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00:11:50 *** chomwitt has quit IRC 00:12:15 *** markasoftware has joined #openttd 00:24:46 *** Snail has joined #openttd 00:27:42 <Wolf01> Bah... I just completed the 5th seasonal chapter and I think that if I play diablo 3 again in a week I'll puke... there are 8 seasonal chapters :( 00:30:00 <Wolf01> Samu, how much high are those running costs compared to other vehicles running costs? 00:35:04 <Samu> which ones? 00:36:14 <Wolf01> That pax car running cost is a bit more than 1/4 of its purchase price, how much are running costs of engines? 00:36:28 <Samu> ah 00:36:40 <Samu> let me check 00:37:26 <Wolf01> Just to be sure it is reasonable, you won't buy a new wagon every 4 years 00:38:23 <Samu> 5336 for lev 2 cyclops 00:38:41 <Wolf01> And the price? 00:39:00 <Samu> £115,625 00:40:00 <Wolf01> So it's 4% of the price while pax car is 26% 00:40:28 <Wolf01> Divide it by 10 00:41:48 <Samu> i'm not sure how to divide it 00:41:54 <Samu> it's a Money variable 00:42:11 <Samu> it doesn't accept a simple "/ 10 " 00:42:19 <Samu> must figure it out 00:43:16 <Samu> ah, i can change it on the cost_factor 00:43:34 <Samu> it's a uint 00:52:33 <Samu> weird math, I divided by 10 and i get £49 00:52:55 <Samu> was expecting £61 00:53:32 <Samu> ah, i get it, i did this wrong 00:53:45 <Samu> what i did was 25 / 10 = 2 00:53:51 <Samu> because... integers 00:54:17 <Samu> cost_factor is based on weight and 25 is such a small number grrr 00:55:52 *** HerzogDeXtEr1 has quit IRC 01:04:39 <Samu> hmm, can only divide by 2, 4, 8, 16, etc.... 01:04:54 <Samu> it's bit shift 01:05:06 <Samu> will try 8 01:06:44 <Samu> shift = -3 01:07:45 <Samu> getting £76/yr on maglev 01:07:51 <Samu> passenger carriage 01:08:08 *** iSoSyS has joined #openttd 01:08:22 <Samu> 615/8 = 76, :p 01:08:27 <Samu> @calc 615/8 01:08:27 <DorpsGek> Samu: 76.875 01:09:03 <Samu> total shift is -8 -3 01:09:15 <Samu> -11 01:13:21 <Samu> to be honest, considering that trains are too good, £615 would be better 01:15:45 <Samu> there is no consensus regarding this 01:16:14 <Wolf01> In fact, it's just a problem of yours 01:16:54 <Samu> I have trouble leaving it as is 01:17:31 <Samu> something must be done, but i don't know what 01:18:02 <Wolf01> Something already was done, is called newgrf 01:19:30 <Samu> i tried with exorbitant running costs earlier today, and I was still not happy about it 01:19:39 <Samu> they're just too good 01:20:26 <Samu> guess it's time for me to give up on this 01:20:47 <Samu> I'm not sure what to do, so I better stop trying 01:23:35 <Samu> alright, time to go sleep, cyas, take care 01:23:48 *** Samu has quit IRC 01:26:48 <Wolf01> Me too 01:26:52 <Wolf01> 'night 01:26:54 *** Wolf01 has quit IRC 01:41:06 *** markasoftware has quit IRC 01:46:05 *** mescalito has quit IRC 01:56:04 *** mescalito has joined #openttd 02:44:31 *** maciozo has quit IRC 02:50:46 *** glx has quit IRC 02:58:23 *** iSoSyS has quit IRC 03:24:13 *** supermop has joined #openttd 04:05:16 *** cHawk has quit IRC 04:25:29 *** cHawk has joined #openttd 05:08:11 *** JezK_ has quit IRC 05:16:31 *** JezK_ has joined #openttd 06:24:58 *** Alberth has joined #openttd 06:24:58 *** ChanServ sets mode: +o Alberth 06:30:06 *** sla_ro|master has joined #openttd 06:32:47 *** Supercheese has joined #openttd 06:39:11 *** supermop has quit IRC 06:49:21 *** supermop has joined #openttd 07:03:13 *** JezK_ has quit IRC 07:07:46 <Supercheese> Yes, we have no bananas 07:10:20 *** sla_ro|master2 has joined #openttd 07:10:30 *** efess has quit IRC 07:13:15 *** sla_ro|master has quit IRC 07:29:32 <Alberth> they died? 07:30:08 <Supercheese> We have no bananas today 07:31:37 <Alberth> site works for me, so I am guessing you're talking about local physical somewhat bent entities :) 07:32:45 <Alberth> no shop nearby to get some new replacements? 07:34:39 <Supercheese> https://en.wikipedia.org/wiki/Yes!_We_Have_No_Bananas ;) 07:36:39 <Alberth> ha! :D 07:37:02 *** tokai has joined #openttd 07:37:02 *** ChanServ sets mode: +v tokai 07:37:37 <Supercheese> But we do, however, have lots of Kerbals 07:37:43 * Supercheese is on a KSP binge 07:44:06 *** tokai|noir has quit IRC 07:53:19 <ConductCat> :3 07:54:35 *** HerzogDeXtEr has joined #openttd 07:57:29 *** HerzogDeXtEr has quit IRC 08:00:16 *** Eddi|zuHause has quit IRC 08:01:39 *** Eddi|zuHause has joined #openttd 08:06:30 *** michi_cc has quit IRC 08:06:55 *** Samu has joined #openttd 08:07:01 <Samu> hi 08:08:37 *** michi_cc has joined #openttd 08:08:37 *** ChanServ sets mode: +v michi_cc 08:08:47 <Samu> wagon weight running costs: https://paste.openttdcoop.org/p3bxvapzc 08:09:20 <Samu> it's incomplete, and i'm not too happy about it, so i'm gonna do something else 08:35:05 *** Sova has joined #openttd 08:50:33 *** Stimrol has joined #openttd 09:02:46 *** supermop has quit IRC 09:04:35 *** Supercheese has quit IRC 09:08:10 *** FLHerne has joined #openttd 09:09:32 *** FLHerne has quit IRC 09:11:49 *** supermop has joined #openttd 09:17:16 *** supermop_ has quit IRC 09:20:20 *** supermop_home has joined #openttd 09:40:27 <Samu> noob question 09:40:41 <Samu> are there only 3 aircraft subtypes? 09:40:53 <Samu> heli, small and large? 09:41:03 <Samu> or could newgrf add more subtypes? 09:55:58 <Alberth> I think it would need extending openttd at least 09:56:35 <Alberth> however, what would be useful new subtypes? 09:57:24 <Alberth> I think current types mostly cover all that flies, at the detail level of openttd 09:58:23 <Alberth> ie "something that lands vertically", "something that can land anywhere", and "something that needs a long runway" 09:58:38 <Alberth> what else useful subtype is there? 09:59:06 <__ln__> "saturn v rocket" 09:59:27 <crem> ballistic trajectory "aircrafts" 09:59:50 <__ln__> crem: pls, the plural of "aircraft" is "aircraft" 10:00:04 <__ln__> unless you work in the aviation industry 10:00:11 <crem> is it? wow, so it's not only sheep. 10:01:57 <crem> What if I work in sheep industry? :) 10:04:12 <__ln__> that is unknown, gotta ask a sheep farmer 10:05:49 <Alberth> paper and wood have that proprty too 10:07:17 <crem> I think paper and wood are diferent as they don't have plural at all, and with sheep and aircraft they do have plural, but it's written as singular. 10:07:18 <Samu> Alberth: just wanted to make sure there weren't any more 10:07:26 <Samu> I'm working on http://imgur.com/a/EGSjq 10:07:37 <Samu> adding the Aircraft Type line into it 10:09:21 <Samu> I'm considering adding "aircraft type" into the sort by criteria 10:09:27 <Samu> must figure it out how to do it 10:10:27 <Alberth> crem: fair enough 10:11:46 <Alberth> displaying the type would also be useful, imho 10:12:23 <Alberth> not sure if it is displayed anywhere 10:13:30 *** JacobD88 has joined #openttd 10:13:59 <crem> It would be indeed. Every time I play openttd (1-2 times per year), I happen to buy an airplane incompartible with the airport. 10:25:11 <Samu> av8 will be displaying aircraft type twice 10:25:13 <Samu> lel 10:28:08 <Samu> darn strings, always missing 10:29:45 <Samu> adding an item to the dropdown menu affects a great deal of openttd 10:30:04 <Samu> in many places 10:32:28 <Samu> well, the sorter puts helis first, then small planes next, and large planes last 10:32:49 <Samu> is this fine for u? 10:32:56 <Samu> i was expecting small, then large, then heli 10:35:56 <Samu> take a look: http://imgur.com/yyPVgSo 10:52:22 <Samu> looks like i need to come up with a vehicle type sorter 10:52:47 <Samu> one that englobes all vehicles, ships, trains, etc... 10:54:07 <Samu> company aircraft list should have aircraft type sorter 10:54:47 <Samu> but here, the list of criterias must apply to all vehicle types 10:55:37 <Samu> what can I do? 10:56:05 <Samu> how would you sort the type of trains that currently exist 10:56:12 <Samu> the type of road vehicles 10:56:15 <Samu> the type of ships 10:56:18 <Samu> etc... 10:56:31 *** sla_ro|master2 has quit IRC 10:56:32 <Samu> give me ideas 10:58:26 <Alberth> you may want a filter instead of a sort 10:58:47 <Alberth> eg only display helis 11:00:34 <Alberth> showing a warning that you bought an incompatible aircraft would be helpful too, apparently 11:01:10 <Samu> no, that's not what i mean 11:01:48 <Samu> for example, when listing my trains, and if there was a sort by type, how would it work? 11:01:48 *** Wolf01 has joined #openttd 11:02:02 <Wolf01> o/ 11:02:03 <Samu> because if I add a sort by type 11:02:15 <Samu> i have to do it as well for the other vehicle types 11:03:12 <Samu> currently the sort by aircraft type is only for purchasing aircraft sorter 11:03:22 <Samu> the purchase window 11:03:30 <Samu> but not on the other windowses 11:04:06 *** orudge` has quit IRC 11:04:14 *** orudge` has joined #openttd 11:04:15 *** ChanServ sets mode: +o orudge` 11:10:35 <Samu> ugh, feels incomplete, but i'm gonna post it 11:12:30 <Samu> i have an idea 11:12:46 <Samu> but for trains it would be weird 11:13:25 <Samu> i can mix a steam with a diesel engine 11:13:40 <Samu> what would be the type of this train' 11:13:42 <Samu> ? 11:13:48 <Samu> steam or diesel? 11:15:23 <Samu> for road vehicles, the types are bus and lorry 11:15:49 <Samu> but there may be trams 11:16:51 <Samu> for ship vehicles, the types are passenger ferry and freight ship 11:17:11 <Samu> for aircraft, the types are helicopter, small aeroplane and large aeroplane 11:20:00 <Wolf01> Trains are consists. The engine has a type, not the train 11:20:18 *** Samu has quit IRC 11:20:23 *** Samu has joined #openttd 11:20:24 <Samu> oops 11:21:12 <Samu> what if you sort the trains of a company by type? how would it sort like? 11:21:44 <Samu> there is no "sort by type" at the moment, but imagine that there is 11:23:58 *** Sova has quit IRC 11:27:32 <Alberth> you can sort by model 11:27:37 <Alberth> o/ Wolf01 11:27:48 <Wolf01> Hi hi 11:28:08 <Alberth> maybe your problems sorting on type are the reason the option doesn't exist? 11:31:19 <Samu> there is no PROP_AIRCRAFT_TYPE damn it 11:31:30 <Samu> what the heck is a callback 36 11:34:08 <Samu> i can't use GetEngineProperty because there is no PROP_AIRCRAFT_TYPE 11:34:13 <Samu> then what can i use 11:35:08 <Samu> do i really have to relly on GetEngineProperty function? 11:37:50 <Samu> looks like not 11:38:16 <Alberth> bbl 11:38:18 *** Alberth has left #openttd 11:47:47 *** Sova has joined #openttd 11:52:29 *** JacobD88 has quit IRC 11:56:48 *** supermop_home has quit IRC 11:57:00 *** supermop_home has joined #openttd 12:04:31 <Samu> aircraft type and sort by aircraft type in the purhase aircraft window -> thttps://paste.openttdcoop.org/prdlwkqhb 12:04:58 <Samu> what u think? 12:05:14 <Samu> aboud the coding, that is 12:05:40 <__ln__> i assume line 13 is too long 12:06:02 <Wolf01> A switch for a single case... 12:06:40 <Wolf01> Just put an assert(this->type == VEH_AIRCRAFT) 12:08:46 <Samu> oki 12:09:13 <Samu> btw I am re-using the strings that are on liveries 12:09:36 <Samu> 3 of them 12:09:53 <Samu> is that ok? or should i create 3 strings that would say exactly the same thign? 12:10:56 *** JacobD88 has joined #openttd 12:11:20 *** Snail has quit IRC 12:15:12 <Samu> the assert isn't needed, apparently 12:15:32 <Samu> at the time that function is called, it already knows it's working with aircraft 12:16:21 <crem> That is exactly what assert is for. 12:16:52 <Samu> GetRange doesn't use assert, it uses switch for a single case too 12:16:58 <Samu> so i just copied 12:17:11 <crem> To check (and show for one who will read the code) the assumption about parameters. 12:17:39 <Samu> uint16 Engine::GetRange() const { switch (this->type) { case VEH_AIRCRAFT: return GetEngineProperty(this->index, PROP_AIRCRAFT_RANGE, this->u.air.max_range); default: NOT_REACHED(); } } 12:18:04 <Samu> it's even worse 12:18:06 <Samu> hehe 12:20:37 <Samu> here's the end result http://imgur.com/yyPVgSo 12:20:58 *** supermop_home has quit IRC 12:21:02 <Samu> http://imgur.com/a/EGSjq 12:21:28 *** supermop_home has joined #openttd 12:26:51 <Samu> some newgrfs are now displaying this information twice 12:26:59 <Samu> oh well 12:33:18 *** Stimrol has quit IRC 12:36:27 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75978 12:38:35 <Samu> oops, lower case problem 12:38:46 <Samu> a tiny bug 12:45:09 *** JacobD88 has quit IRC 12:53:17 <Wolf01> <Samu> the assert isn't needed, apparently <- as crem said, it is to ensure you call it for aircrafts only 12:54:15 <__ln__> *aircraft only 12:54:32 <Wolf01> <Samu> GetRange doesn't use assert, it uses switch for a single case too .. <Samu> so i just copied <- not everything is perfect, and it might depend on its usage 13:01:58 <Samu> http://imgur.com/QcT9Hwr - Aircraft Type displayed twice 13:02:14 <Samu> what can be done about this? 13:02:29 <Samu> blame it on the NewGRF? blame it on me? 13:04:24 <Samu> i see a whole lot of callback stuff code 13:05:15 <Samu> openttd is reading those lines from the NewGRF, but the code is confusing for me to follow 13:05:44 <Samu> resolve callback scope ... 13:05:54 <Samu> scope resolver 13:05:58 <Samu> can't follow this 13:11:38 *** efess has joined #openttd 13:17:33 *** Alberth has joined #openttd 13:17:33 *** ChanServ sets mode: +o Alberth 13:27:30 *** chomwitt has joined #openttd 13:39:28 *** maciozo has joined #openttd 13:39:29 <Wolf01> Reboot 13:39:32 *** Wolf01 has quit IRC 13:42:19 *** Wolf01 has joined #openttd 13:46:29 <__ln__> congratulations on your reboot 13:47:06 <crem> how was it? 13:50:52 <SpComb> took about three minutes 13:52:39 <Samu> what can be done about this? http://imgur.com/QcT9Hwr 13:53:03 <Wolf01> 30s to reconnect + some tries I did with another software (before deciding if it needed another reboot to remove the driver it installed) 13:53:33 <Samu> Aircraft Type is repeated 13:54:29 <Wolf01> Usually a full reboot takes 1m, while a normal boot is around 35s where 12.45s are cause bios slowness 13:58:26 <Alberth> samu where does it come from? 14:10:15 *** matt11235 has joined #openttd 14:30:35 <Samu> from newgrf 14:30:41 <Samu> used av8 14:31:33 <Samu> av8 Aviators Aircraft Set version 2.21 14:31:57 <Samu> sorry for taking long to respond, was away 14:39:11 <Alberth> my guess is, if the type gets printed by openttd itself, the newgrf code will change to not display that information any more 14:39:24 <Alberth> so newer versions won't have that problem 14:40:35 <Samu> does that mean i have to edit av8 newgrf code or is the openttd newgrf code that I have to edit? 14:41:27 <supermop> yo 14:42:11 <Samu> hi supermop 14:42:19 <Alberth> neither, mostly 14:42:31 <Alberth> neither 14:42:53 <Alberth> someone is maintaining av8 14:43:12 <Alberth> he/she can make the change after it gets added to openttd 14:44:04 <Wolf01> o/ supermop 14:44:58 <supermop> ok should have time to get roadtypes with trolleybus wire out today 14:45:22 <supermop> at a loss as to how to set the costs though 14:49:35 *** sim-al2 has quit IRC 14:51:18 *** JacobD88 has joined #openttd 14:51:22 <supermop> will need people to playtest for balance 14:51:43 *** JacobD88 has quit IRC 14:53:07 *** srhnsn has joined #openttd 15:10:47 *** Gja has joined #openttd 15:40:38 <Samu> wow, there was a stupid noob bug with v1 of pause running costs patch 15:41:11 <Samu> because of parentheses 15:47:12 <Samu> sorry for whoever downloaded v1, it's bugged 15:47:37 <Samu> v2 is working the way I want, apparently, i'm checking it 15:47:44 <Samu> hopefully it's bug free 15:47:48 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75968&p=1183356#p1183356 16:01:48 <Samu> comparison between 1.6.1 and mine: http://imgur.com/szw8ChC 16:02:20 <Samu> the entire year 2051 16:05:45 <Samu> @calc 14456378/15881138 16:05:45 <DorpsGek> Samu: 0.910286026102 16:06:17 <crem> 0.91 is not a lot. 16:06:29 <supermop> i don't really understand what i need for sidewalks etc 16:07:21 *** Sova has quit IRC 16:07:58 <Samu> @calc 15881138/14456378 16:07:58 <DorpsGek> Samu: 1.09855580699 16:08:25 <Samu> @calc 15881139/14456378 16:08:25 <DorpsGek> Samu: 1.09855587617 16:08:51 <Samu> about 9.85% better profit 16:08:57 <Samu> it's something 16:10:54 <crem> Profit is something one stops caring about 15 minutes after starting a game. 16:22:06 *** chomwitt has quit IRC 16:26:24 <supermop> like how do i say "these are the underlays for ROAD with sidewalks" and "these are the underlays for ROAD without sidewalks" 16:45:48 *** HerzogDeXtEr has joined #openttd 16:49:51 *** TheMask96 has quit IRC 16:52:07 *** TheMask96 has joined #openttd 17:04:19 <Samu> hmm, i got a question 17:04:29 <Samu> how do I rename a string? 17:04:37 <Samu> inside english.txt 17:04:54 <Samu> let me explain the situation 17:05:00 <Samu> I got this STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST 17:05:19 <Samu> I want to put the aircraft type into it 17:05:39 <Samu> i would re-use the same string, but given how it was named 17:05:51 <Samu> logic would tell me the string itself needs a new name 17:06:01 <Samu> STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST_TYPE 17:19:03 *** Progman has joined #openttd 17:21:06 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=837486389&searchtext= oh, this is nice 17:25:23 <supermop> Wolf01: do roadtypes define sidewalks yet? 17:25:30 <Wolf01> No 17:27:16 <supermop> ah man 17:27:51 <supermop> so if i drew sidewalks on my underlay sprites, they are going to show up everywhere? 17:28:16 <Wolf01> Yes 17:30:53 <supermop> :,( 17:31:56 <Wolf01> https://wiki.openttd.org/Frosch/NotRoadTypes <- 17:33:11 *** orudge` has quit IRC 17:33:25 *** orudge` has joined #openttd 17:33:25 *** ChanServ sets mode: +o orudge` 17:40:36 <supermop> maybe i'll just name asphalt road 'asphalt street' and leave the sidewalk on 17:44:57 <supermop> if i don't set an introdate, the road will just appear with the first vehicle that uses it? 17:57:19 *** glx has joined #openttd 17:57:19 *** ChanServ sets mode: +v glx 18:00:16 *** sla_ro|master has joined #openttd 18:10:27 *** chomwitt has joined #openttd 18:12:52 <Samu> moar aircraft information coming 18:13:01 <Samu> preparing v3 18:15:24 *** Progman has quit IRC 18:34:46 *** frosch123 has joined #openttd 18:39:57 <Samu> new version posted https://www.tt-forums.net/viewtopic.php?f=33&t=75978&p=1183432#p1183432 18:40:41 <Samu> http://i.imgur.com/JVzyNzc.png - Aircraft Type displayed in more places! 18:45:47 <DorpsGek> Commit by translators :: r27763 /trunk/src/lang (3 files in 2 dirs) (2017-03-01 19:45:37 +0100 ) 18:45:48 <supermop> cool 18:45:49 <DorpsGek> -Update from Eints: 18:45:50 <DorpsGek> korean: 6 changes by telk5093 18:45:51 <DorpsGek> frisian: 2 changes by Fopper 18:45:52 <DorpsGek> russian: 5 changes by Lone_Wolf 18:48:38 <Wolf01> <supermop> if i don't set an introdate, the road will just appear with the first vehicle that uses it? <- no, it's always available afaik 18:48:58 <Wolf01> Quak frosch123, maybe you can be more precise 18:50:34 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/NML:Railtypes#Vehicle_and_Railtype_availability <- same as for rails 18:51:12 <Wolf01> Oh, yes, and I was even working on that -_-''' 18:51:29 *** chomwitt has quit IRC 18:52:12 <Wolf01> Who knows why I understood a different thing... 18:59:40 <Wolf01> supermop: minecart tram, single minecarts for 1t cargo and high speed 19:00:29 <Wolf01> Maybe even with traps and rolling boulders integrated in the track as overlay... but this is a pony :P 19:00:55 <Samu> are there more places where displaying Aircraft Type would be useful? 19:01:00 <Samu> plz tell 19:03:11 *** andythenorth has joined #openttd 19:03:15 <Wolf01> o/ 19:03:37 <andythenorth> lo 19:03:52 <frosch123> moo 19:05:06 <andythenorth> forums not much 19:06:22 <Wolf01> What bothers you? 19:09:12 *** supermop_ has joined #openttd 19:14:11 *** supermop has quit IRC 19:20:20 *** DDR has quit IRC 19:21:55 <supermop_> is there a gpl tramway grf with nice looking sleepers on the rails? 19:22:52 <frosch123> tramway with visible sleepers? isn't that troublesome for the cars? 19:23:13 <supermop_> hah ok sleepers under the rails 19:23:21 <supermop_> 'ties' for us americans 19:23:53 <supermop_> frosch123: for when the light rail is not on the road 19:25:31 <frosch123> i would look into narrow gauge stuff 19:25:37 <frosch123> maybe some of that can be used 19:25:49 *** iSoSyS has joined #openttd 19:26:00 <supermop_> yeah, but would require redrawing the curves and Us 19:26:08 <supermop_> so might as well draw my own 19:26:28 <supermop_> which will probably push compiling the grf outside of this afternoon 19:28:42 <andythenorth> supermop_: most of the better tramways don’t show sleepers at all 19:29:00 <supermop_> andythenorth: i need a crappy tramway 19:29:11 <andythenorth> :) 19:30:01 <supermop_> hmm CS tramtracks have red brick when on road, but green grass when off road 19:30:18 <supermop_> how can a tramway specify a different overlay when on road? 19:39:52 *** Alberth has left #openttd 19:41:44 *** supermop_home has quit IRC 19:46:50 *** matt11235 has quit IRC 19:47:55 *** supermop has joined #openttd 19:52:53 <Wolf01> But it's already evening here :o 19:53:11 <Wolf01> We can't play this afternoon :D 19:55:49 *** FLHerne has joined #openttd 20:09:16 *** supermop has quit IRC 20:09:31 *** supermop has joined #openttd 20:11:31 *** maciozo has quit IRC 20:16:56 <frosch123> evening is the second afternoon 20:17:14 <frosch123> how else could you have a second dinner? 20:20:29 <andythenorth> fair point 20:21:25 *** HerzogDeXtEr has quit IRC 20:27:07 *** HerzogDeXtEr has joined #openttd 20:28:33 *** matt11235 has joined #openttd 20:30:10 <supermop_> i am just adjusting the brown tram ballast to light grey in photoshop 20:30:49 *** HerzogDeXtEr has quit IRC 20:31:11 *** Gja has quit IRC 20:31:55 *** HerzogDeXtEr has joined #openttd 20:33:36 *** smoke_fumus has joined #openttd 20:34:42 *** chomwitt has joined #openttd 20:35:37 *** maciozo has joined #openttd 20:35:42 <supermop_> if tramway is on its own, no road, is the tram overlay drawn? 20:35:58 <frosch123> yes 20:36:07 <frosch123> overlay is always drawn, on all tiles in all cases 20:36:29 <supermop_> ugh 20:37:19 <frosch123> we could probably add some information in var10 about the context or something 20:37:37 <Samu> HALP, give me suggestions 20:37:50 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75982 20:39:28 <supermop_> frosch123: CS tram track manages this in trunk: 20:39:29 <supermop_> http://imgur.com/a/tJbJe 20:39:50 <supermop_> tram is providing that red overlay only when on road 20:40:31 <frosch123> it breaks bridges, doesn't it? 20:42:20 <supermop_> sort of, but only because the overlay is kinda wide 20:42:47 <supermop_> http://imgur.com/a/HRb14 20:42:59 <Wolf01> One more thing to try to not break 20:43:08 <supermop_> if the red stopped at the edge of the rails i think it would not 'break' 20:43:42 <supermop_> because the green one looks fine- even if it is a bit odd to plant grass on a bridge 20:44:41 *** Wormnest has joined #openttd 20:46:21 *** FLHerne_ has joined #openttd 20:46:21 *** FLHerne has quit IRC 20:47:04 <Samu> who's a math expert? anyone here expert enough to formulate equations, or formulas? I need your help, here! https://www.tt-forums.net/viewtopic.php?f=33&t=75982&p=1183448#p1183448 20:51:56 *** andythenorth has quit IRC 20:55:50 <frosch123> https://wiki.openttd.org/Frosch/NotRoadTypes#Variable_to_test_presence_of_road.2Ftram <- added two items to the todo list 20:55:56 <frosch123> but they need more thought 20:57:58 *** chomwitt has quit IRC 21:00:57 *** chomwitt has joined #openttd 21:04:44 *** Progman has joined #openttd 21:05:23 <supermop_> frosch123: cool 21:05:56 <supermop_> i guess being able to have a graphic switch based on town zone could be useful too? 21:06:10 <frosch123> that already exists 21:06:19 <supermop_> oh 21:06:24 <supermop_> oops 21:07:56 <Samu> hmm channel is busy i see 21:29:53 *** frosch123 has quit IRC 21:44:55 *** iSoSyS has quit IRC 21:47:55 *** gelignite has joined #openttd 21:49:57 <supermop_> 'rough tramway' or 'rough light railway' as name 21:49:57 *** sim-al2 has joined #openttd 21:56:39 *** tokai has quit IRC 21:59:25 *** tokai has joined #openttd 21:59:26 *** ChanServ sets mode: +v tokai 21:59:39 *** srhnsn has quit IRC 22:03:01 *** supermop_ has quit IRC 22:08:42 *** tokai has quit IRC 22:09:31 *** tokai has joined #openttd 22:09:31 *** ChanServ sets mode: +v tokai 22:35:01 *** matt11235 has quit IRC 22:41:23 *** chomwitt has quit IRC 22:51:41 *** FLHerne_ has quit IRC 22:55:20 *** sla_ro|master has quit IRC 22:55:23 *** supermop_ has joined #openttd 23:04:20 <Samu> who's a math expert? anyone here expert enough to formulate equations, or formulas? I need your help, here! https://www.tt-forums.net/viewtopic.php?f=33&t=75982&p=1183448#p1183448 23:04:48 <Samu> Wolf01: what kind of formula 23:05:13 <Samu> or equation, or algebra, whatever the term is 23:05:44 <Samu> to make a high value return an exponentially higher value 23:05:58 <Samu> more wagons, exponential cost 23:06:07 <Samu> hmm grr 23:07:18 *** Progman has quit IRC 23:07:37 <Samu> https://en.wikipedia.org/wiki/Exponential_growth 23:12:14 *** supermop has quit IRC 23:24:23 *** HerzogDeXtEr1 has joined #openttd 23:25:12 *** supermop has joined #openttd 23:26:23 <supermop_> https://paste.openttdcoop.org/pihwoegwx#line-78 23:26:45 <supermop_> nmlc claims there is an unknown token "," at line 84 23:27:04 <supermop_> is it just me or is there no "," at line 84? 23:27:24 <Wolf01> Is the comment on top fully commented? 23:27:50 <Wolf01> You need to // every line 23:29:46 <supermop_> i forgot 'date' before the intro date 23:30:02 <supermop_> wolf its all one line in my nml file 23:30:10 *** HerzogDeXtEr has quit IRC 23:30:20 <Wolf01> Weird 23:31:12 <supermop_> ill /* */ it but nmlc hasn't complained about that yet 23:36:58 <supermop_> now its complaining abt ground tile templates, but those are the same as from my last grf 23:40:28 <supermop_> AT LINE 442: 23:40:30 <supermop_> https://paste.openttdcoop.org/pqyhjqa3z 23:41:02 <supermop_> unexpected token: "ground_tile" 23:43:23 <Wolf01> Are you sure it doesn't need some ; or ,? 23:44:23 <supermop_> i didnt have any of those in docklands 23:44:32 <supermop_> hmm 23:46:04 <supermop_> i could not use those templates i guess 23:46:14 *** gelignite has quit IRC 23:48:50 <supermop_> oooh oops. accidentally had half of the sprite stuff commented out for some reason 23:54:30 <Wolf01> Also you can't use /* */ comments to comment other /* */ 23:55:00 <Wolf01> Like /* ...... /* text */ ..... */ 23:57:07 <Wolf01> Oh, did you read my suggestion about minecarts? :P 23:58:03 <supermop_> hehe 23:58:08 <supermop_> those come next 23:58:16 <supermop_> i pm'd you wip grf 23:58:24 <supermop_> brb