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00:00:13 <Wolf01> Let's see what you have done 00:04:35 *** glx has quit IRC 00:09:59 <Wolf01> Looks really cool 00:14:10 *** Wormnest has quit IRC 00:17:25 *** V453000 has quit IRC 00:19:00 *** xQR has quit IRC 00:19:04 *** xQR has joined #openttd 00:19:07 *** V453000 has joined #openttd 00:19:23 *** Ammler has quit IRC 00:19:37 *** Ammler has joined #openttd 00:23:09 *** glx has joined #openttd 00:23:10 *** ChanServ sets mode: +v glx 00:31:31 <Samu> i'm so bad with formulas 00:34:56 <supermop> Wolf01: does it work? I haven't tried it yet 00:35:49 <supermop> I need lots of thinking to figure out the ratio of costs, dates, speeds, etc 00:36:12 <Wolf01> It seem to work, I didn't try everything 00:36:24 <supermop> cool 00:36:38 <Samu> think with me plz 00:36:46 <supermop> well I'm back at home now so maybe I can give it a try 00:36:57 <supermop> Samu: I am not good at math 00:37:03 <Wolf01> The only thing which is confusing is that you need to look at the available vehicles before building a roadtype 00:37:15 <supermop> ah hmm 00:37:18 <Samu> how to create an exponential growth formula 00:37:35 <supermop> x^y? 00:37:54 <Wolf01> For example andy's HAUL is used only for wood and I keep using it for coal 00:38:59 <supermop> haul is weird because as I recall in early game it only has a wood truck, and in late years it only has a coal truck I think 00:39:19 <Wolf01> Oh, lol, that's really weird 00:39:34 <supermop> maybe more are to come, idk 00:39:35 <Samu> final_cost = cost_at_this_point + cost_at_this_point * length_of_parts_without_cost / (2 * max_train_length); 00:39:40 <Samu> this formula is linear :( 00:39:54 <Samu> how to turn it exponential 00:40:18 <supermop> I don't understand - why is the cost of any part of a train dependent on other parts of the train? 00:40:31 *** markasoftware has joined #openttd 00:40:35 <Wolf01> Because he thinks it's right 00:40:51 <Samu> because I have no idea 00:41:06 <supermop> the only things I can think of is stuff like if I couple 3 diesel locos together they use 3x the fuel, but still only need one crew 00:41:30 <supermop> but steam locos need 3x the crew and 3x the fuel 00:41:35 *** markasoftware has quit IRC 00:41:48 *** markasoftware has joined #openttd 00:42:57 <supermop> plus maybe someone to climb back between the locos to let the other crews know when to syop 00:42:59 <supermop> stop 00:43:32 <supermop> but that still is basically a linear growth 00:47:28 <supermop> is there enough visual difference between trolleywire types? 00:47:39 <supermop> i still need to add modern catenary 00:50:12 <Wolf01> Trolleywire is broken on half tile roads, btw 00:50:25 <Wolf01> Also wrong offsets 00:51:57 <Wolf01> But it seem nice 00:52:18 <supermop> heh oops 00:52:25 <supermop> well thats the point of testing 00:52:47 <supermop> mine carts could be viable 00:53:05 <supermop> as could log flumes 00:54:08 <Wolf01> Also with very long names I found another UI bug to fix 00:54:20 <supermop> hm I worried about that 00:54:31 <supermop> i need to make the names more concise 00:57:24 *** maciozo has quit IRC 00:58:00 <supermop> whoa these offsets are really bad 01:00:46 <Wolf01> Mmmh, I can't understand why those fillers work in SE but not in normal game 01:01:46 *** Samu has quit IRC 01:03:53 <supermop> hmm 01:04:07 <supermop> a few road types are missing 01:04:51 <supermop> and towns are somehow building asphalt paved road with speedlimit of 200kmh 01:05:11 <Wolf01> Like in real world 01:05:23 <supermop> instead of ROAD 01:05:34 <Wolf01> ROAD is missing 01:05:38 <supermop> I don't even have a 200kmh road listed in game 01:05:40 <supermop> hmm 01:06:10 <supermop> in nml HWAY is unlimited, but nothing is 200 01:06:33 <Wolf01> Maybe 200 is the max 01:06:50 <supermop> but asphalt road should be limited to 100 01:07:17 <supermop> time to do some investigating 01:07:30 <supermop> as to why ROAD didn't show up 01:08:34 <supermop> also the menu says 99 km/h 01:08:44 <supermop> but ? tool says 200 km/h 01:09:31 <Wolf01> ¯\_(ツ)_/¯ 01:09:38 <supermop> heh 01:10:07 <supermop> well the people on forums asking for road speedlimts can be happy now 01:10:35 <Wolf01> :) 01:10:41 <supermop> no buses over 200km/h allowed in town centers 01:12:10 <supermop> maybe I should make ROAD type 0 01:14:58 <Wolf01> ROAD is 0 01:15:15 <supermop> dirt road also has a speedlimit of 99 kmh 01:15:19 *** HerzogDeXtEr1 has quit IRC 01:15:24 <Wolf01> If you need to reorder them there's the right flag 01:15:24 <supermop> should be 50 01:15:41 <Wolf01> Dirt worked for me, 49km/h 01:16:11 <supermop> dirt says 49 in the menu 01:16:25 <supermop> but using ? tool it says 99 01:16:35 <Wolf01> It might be a problem with the tool 01:16:52 <Wolf01> The buses I tried slowed down from 64 to 49 01:17:36 <supermop> ok yeah 01:17:39 <supermop> same here 01:19:42 <supermop> bus works correct with speedlimits 01:20:11 <supermop> tool just seems to show like double the sppedlimit 01:20:19 <Wolf01> Mmmh, I can't understand what the UI doesn't like... for roads it works, for trams no 01:22:35 <supermop> tram test track also works with speedlimits 01:23:19 <supermop> my problem is that the first tram type is missing - rough tram without electric wire 01:23:23 <supermop> "RLOW" 01:24:20 <supermop> so i need to re order so that ROAD and ELRD, and RAIL and ELRL are always 0 and 1? 01:30:06 *** markasoftware has quit IRC 01:30:14 <Wolf01> Yes 01:30:39 <Wolf01> Btw, it's really 199 the speed for road 01:32:11 <Wolf01> The weird thing is that you set 99, debug says 199 and UI says 200 01:36:16 <Wolf01> Which property is the max speed? 01:38:54 <Wolf01> Found it 01:42:28 <Wolf01> Yup, it's somewhat scrambled the loading of roadtypes 01:42:50 <Wolf01> It seem to load ROAD twice 01:45:41 <Flygon> Wait, we have Roadtypes now? 01:45:47 <Wolf01> No 01:45:49 * Flygon out of the loop for a few months @_@ 01:45:50 <Flygon> Oh 01:46:21 <Wolf01> We are just talking, no roadtypes are even coded 01:46:36 <Flygon> Right. Sorry, figured something was up. :D 01:46:38 <Wolf01> All screenshots you might find are photoshop enhanced 01:47:18 <Wolf01> But we have NotRoadTypes 01:47:56 <Flygon> O_o 01:48:01 <Wolf01> And this one seem to work :P 01:48:52 <Wolf01> https://www.tt-forums.net/viewtopic.php?f=67&t=75941 <- 01:50:22 <supermop> hnmmm 01:50:59 <Wolf01> Just declare them in the right order and reorder with the property 01:51:07 <Wolf01> It should fix everything 01:54:38 <Wolf01> Fucking oneway button in tramway toolbar... now it works! 01:56:33 *** sim-al2 has quit IRC 02:02:29 *** markasoftware has joined #openttd 02:07:31 *** sim-al2 has joined #openttd 02:13:50 <supermop> what happened to tram toolbar? 02:14:27 <Wolf01> The filler didn't work because there was a one way widget defined 02:14:36 <Wolf01> Tramway doesn't have "one way" 02:15:24 <supermop> hmm 'single track,? 02:15:46 <supermop> the template for the trolley wire sprites was all wrong 02:17:17 <Wolf01> Single track won't happen, there are problems telling curves that they are one way 02:17:44 <supermop> was not really being serious 02:18:04 <Wolf01> But it could be a good pony 02:18:18 <Wolf01> Also, I think I should go to sleep now 02:18:24 <supermop> sounds good 02:18:31 <supermop> have a good night 02:18:35 <Wolf01> 'night 02:18:40 *** Wolf01 has quit IRC 03:02:16 *** mikegrb_ is now known as mikegrb 03:03:11 *** Snail has joined #openttd 03:07:48 *** iSoSyS has joined #openttd 03:33:26 *** smoke_fumus has quit IRC 03:51:11 *** iSoSyS has quit IRC 04:01:59 *** glx has quit IRC 05:03:11 *** Snail has quit IRC 05:14:58 *** markasoftware has quit IRC 05:31:01 *** supermop_ has quit IRC 05:56:16 *** Supercheese has joined #openttd 06:01:41 *** supermop_ has joined #openttd 06:25:35 *** sim-al2 is now known as Guest320 06:25:37 *** sim-al2 has joined #openttd 06:30:35 *** Guest320 has quit IRC 06:48:58 *** sla_ro|master has joined #openttd 07:37:16 *** tokai|noir has joined #openttd 07:37:16 *** ChanServ sets mode: +v tokai|noir 07:38:05 *** andythenorth has joined #openttd 07:40:40 *** Montana has joined #openttd 07:43:00 *** andythenorth has quit IRC 07:44:15 *** tokai has quit IRC 07:47:30 *** andythenorth has joined #openttd 07:49:56 *** tycoondemon has joined #openttd 08:14:00 *** maciozo has joined #openttd 08:14:41 *** ConductCat has quit IRC 08:20:25 *** Montana has quit IRC 08:25:35 *** andythenorth has quit IRC 08:29:38 *** Sova has joined #openttd 08:37:21 *** Supercheese has quit IRC 08:38:22 *** Arveen2 has joined #openttd 08:42:56 *** supermop has quit IRC 08:43:16 *** Arveen has quit IRC 08:47:16 *** chomwitt has joined #openttd 08:51:29 <crem> \o 08:52:29 *** supermop has joined #openttd 08:56:37 *** andythenorth has joined #openttd 09:07:16 *** supermop has quit IRC 09:13:30 *** andythenorth has quit IRC 09:20:33 *** Stimrol has joined #openttd 09:23:24 *** supermop has joined #openttd 09:36:34 *** ConductorCat has joined #openttd 10:37:34 *** sla_ro|master has quit IRC 10:40:16 *** supermop has quit IRC 10:50:33 *** Samu has joined #openttd 10:50:36 <Samu> hi 10:52:50 *** supermop has joined #openttd 10:53:44 <Samu> bah, the suggestion of "use a NewGRF" seriously bothers me :o 10:56:30 <Samu> perhaps it's only me, who doesn't like of the idea of NewGRF 10:56:39 <Samu> when working with vanilla 11:03:03 <Samu> why is there no option to delete newgrfs in-game 11:12:01 *** Sova has quit IRC 11:12:33 *** zeknurn has quit IRC 11:21:34 <Samu> cargo type 0 means passengers, right? 11:45:59 <peter1138> But it's right. NewGRF is specifically there to change these features. 11:46:00 *** iSoSyS has joined #openttd 11:51:08 *** Sova has joined #openttd 11:58:11 *** supermop has quit IRC 12:08:28 *** supermop has joined #openttd 12:09:41 *** matt11235 has joined #openttd 12:10:00 <Samu> darn, nars is changing what is obvious 12:12:49 <Samu> nevermind, I was right, after all 12:13:04 <Samu> something * 0 is still 0 after all 12:13:18 <Samu> no matter if the factor changes 12:15:35 <Samu> must think better 12:16:05 <Samu> imagine that there is some weird NewGRF that bases running costs on speed, like nars 12:16:23 <Samu> if the speed is 0, the running cost is /4 12:17:00 <Samu> the cost_factor is = whatever cost it is / 4 12:17:35 <Samu> now i got to imagine a wagon with no running cost assigned 12:17:44 <Samu> or imagine that nars has wagons with £0 12:18:03 <Samu> no no, that doesn't work 12:18:12 <Samu> i got to imagine a wagon with no running cost assigned 12:18:36 <Samu> this cost_factor is totally ignored, and that's wrong, i still have to account for it 12:18:47 <Samu> ok, time to fix 12:19:49 *** roidal has joined #openttd 12:25:41 <Samu> i must get the cost_factor first before checking if running_cost_class exists 12:26:04 *** Biolunar has joined #openttd 12:27:18 <Samu> as a matter of fact, OpenTTD order of evaluation doesn't matter, but for what I'm trying to do, it does matter 12:29:02 <Samu> I'm making so that non existant running_cost_classes will exist, and thus I need to take cost_factor into account 12:35:31 *** matt11235 has quit IRC 12:36:26 *** supermop has quit IRC 12:40:33 <Samu> how do I simulate a running_cost_class 12:40:41 <Samu> must think 12:45:00 <Samu> /* Wagons always have engine type 0, i.e. steam. */ 12:45:05 <Samu> why :( 12:53:31 <Samu> is this valid for all wagons, be them vanilla or newgrf? 12:53:46 <Samu> or can newgrf make diesel wagons and so? 12:54:01 *** aeor has joined #openttd 12:54:06 *** supermop has joined #openttd 12:54:20 *** aeor has joined #openttd 12:54:26 <aeor> 9 11 attacks, Did USA do it itself or it just let it happen? 12:54:26 <aeor> Did USA administration murder 3000 American citizen in 9 11 attacks to justify starting a war against iraq? 12:54:26 <aeor> If al-qaeda did it, why go to kill 2 million Iraqi? 12:54:26 <aeor> http://creatvchaos.blogspot.com.eg/ 12:54:26 <aeor> https://creatvchaos.wordpress.com/ 12:54:28 <aeor> Some of the benefits Americans say they achieved after 9 11 attacks include: 12:54:28 <aeor> *constant flow of oil, which price is in continuous decline. Trump said he will simply take the Iraqi oil, and when he was told that Iraqi oil belongs to iraq he said there is no iraq(after usa destroyed it ). 12:54:30 <aeor> *Invasion of afghanstan with construction of not less than 14 american military base which give a close eye on china. 12:54:30 <aeor> *Removal of potential threat to isreal represented in iraq which throw isreal with more than 30 rocket after American assault on iraq during 2nd gulf war. 12:54:32 <aeor> So oil was the motive of the crime…. 12:54:32 <aeor> Did Usa ambassador at iraq implicitly encourage Saddam Hussien to invade kwuit? 12:54:32 *** aeor has quit IRC 12:54:48 *** aeor has joined #openttd 12:55:35 *** aeor has joined #openttd 12:55:57 *** aeor has left #openttd 12:59:57 *** zeknurn has joined #openttd 13:13:11 *** supermop has quit IRC 13:24:31 *** supermop has joined #openttd 13:32:40 <peter1138> Samu, to get a "real" running cost figure, keep a running total of the running costs and divide it by an appropriate length of time. 13:33:08 <peter1138> Overkill though :p 13:41:12 <Samu> @calc 3445-3691 13:41:12 <DorpsGek> Samu: -246 13:41:32 <Samu> @calc 3691-3955 13:41:32 <DorpsGek> Samu: -264 13:41:56 <Samu> @calc 4237-3955 13:41:56 <DorpsGek> Samu: 282 13:42:01 <Samu> hmm nice 13:42:15 <Samu> I'm onto something 13:43:44 *** srhnsn has joined #openttd 13:44:06 <crem> @calc 10000000000000-1 13:44:06 <DorpsGek> crem: 9999999999999 13:44:09 <crem> @calc 100000000000000000-1 13:44:09 <DorpsGek> crem: 100000000000000000 13:44:17 <Samu> what time is it, peter1138 13:45:16 <Samu> the time it took to transport the cargo from a to b?~ 13:47:40 <Samu> crem, it mean I was able to turn the costs higher, based on the number of wagons 13:47:59 <Samu> it grows when there's more and more wagons 13:48:07 <Samu> i think exponential growth 13:48:41 *** Snail has joined #openttd 13:49:53 <Samu> @calc (3955-3445)/2 13:49:53 <DorpsGek> Samu: 255 13:50:26 <Samu> 246 per wagon for 1 wagon to 255 per wagon for 2 wagons 13:51:01 <Samu> @calc (4237-3445)/3 13:51:01 <DorpsGek> Samu: 264 13:51:15 <Samu> 264 for 3 wagons 13:57:06 <Samu> the implementation is error prone 13:57:50 <Samu> bah... it was looking good, but it errors 13:59:21 <Samu> the order which I put the engines would dictate the final running cost 13:59:50 <Samu> an engine at the last would make it cheapest than an engine attached right after the front one 14:00:01 <Samu> i suck at math 14:02:48 *** Wolf01 has joined #openttd 14:03:06 <Wolf01> o/ 14:03:41 *** Snail has quit IRC 14:04:00 <crem> \o 14:04:03 *** Snail has joined #openttd 14:04:30 *** Snail has quit IRC 14:04:39 *** Snail has joined #openttd 14:05:30 *** Snail has joined #openttd 14:52:29 *** sim-al2 has quit IRC 15:00:39 *** supermop_home has joined #openttd 15:00:57 *** Samu has quit IRC 15:04:17 *** supermop_home_ has joined #openttd 15:06:56 *** supermop has quit IRC 15:10:01 *** supermop_home has quit IRC 15:11:57 <Wolf01> https://www.amazon.it/miniWINDER-Avvolgicavo-cuffie-dispositivo-riavvolgimento/dp/B00GTQ58YM/ref=as_li_ss_tl?_encoding=UTF8&refRID=EG2VC7YCDGJD6MEA68TC&th=1&linkCode=sl1&tag=fraffrog-21&linkId=cf2b73559abce06749513ed5a39bf874 why that price? 15:25:50 *** srhnsn has quit IRC 15:34:39 <supermop_home_> pink one must be special 15:34:43 *** Alberth has joined #openttd 15:34:43 *** ChanServ sets mode: +o Alberth 15:34:51 <Alberth> o/ 15:37:15 <Wolf01> o/ 15:45:44 *** dark_pingus has joined #openttd 15:50:35 *** iSoSyS has quit IRC 15:51:35 *** ZirconiumX has joined #openttd 15:58:17 *** Sova has quit IRC 16:08:02 <supermop_home_> base set road seems to still show up below tram 16:08:26 <supermop_home_> rough tramway underlay I erased some pixels to make the ballast look overgrown 16:08:50 <supermop_home_> but where a stripe occurs on baseset roads there is a big white spot there 16:10:30 *** Wormnest has joined #openttd 16:10:56 <supermop_home_> pylons for wires on bridges still kind of too wide 16:11:25 <supermop_home_> tunnels ok but not broken anymore 16:15:21 *** supermop_ has quit IRC 16:39:56 *** supermop_home_ has quit IRC 16:47:09 *** supermop has joined #openttd 16:52:36 *** TheMask96 has quit IRC 16:54:55 *** supermop_home has joined #openttd 16:55:12 *** TheMask96 has joined #openttd 16:56:11 *** chomwitt has quit IRC 17:27:03 <supermop> maybe ill just release as is 17:30:12 *** Gja has joined #openttd 17:40:34 *** Wormnest_ has joined #openttd 17:44:08 <Eddi|zuHause> "it's somewhat not-broken, let's release it"... modern software development 17:45:56 *** FLHerne has joined #openttd 17:47:25 *** Wormnest has quit IRC 17:51:02 <supermop> once the glaringly obvious broken parts are gone, its too hard to decide what to fix next 17:54:13 *** Keridos has quit IRC 18:00:51 *** FLHerne has quit IRC 18:02:47 *** FLHerne has joined #openttd 18:03:38 *** HerzogDeXtEr has joined #openttd 18:08:11 *** FLHerne_ has joined #openttd 18:09:09 *** Wormnest_ has quit IRC 18:12:16 *** FLHerne has quit IRC 18:20:10 *** Wormnest has joined #openttd 18:23:46 *** FLHerne_ has quit IRC 18:27:25 *** frosch123 has joined #openttd 18:27:53 *** glx has joined #openttd 18:27:54 *** ChanServ sets mode: +v glx 18:45:47 <DorpsGek> Commit by translators :: r27764 /trunk/src/lang (french.txt russian.txt) (2017-03-02 19:45:38 +0100 ) 18:45:48 <DorpsGek> -Update from Eints: 18:45:49 <DorpsGek> russian: 3 changes by Lone_Wolf 18:45:50 <DorpsGek> french: 6 changes by glx 18:49:31 *** supermop_home has quit IRC 18:52:29 *** sla_ro|master has joined #openttd 18:54:41 *** chomwitt has joined #openttd 18:55:42 <supermop> alright test if you will: https://www.tt-forums.net/viewtopic.php?f=26&t=75986 18:56:43 *** supermop_home has joined #openttd 18:59:44 <frosch123> you may now have more grfs than i do 19:00:20 <Wolf01> Quak 19:00:25 <frosch123> hoi 19:00:38 <Wolf01> supermop, I'll try it, now :P 19:01:59 <Wolf01> Oh, this night I mangled... ehm, I meant fixed the road_gui, there was a rogue "one way" button which broke the tramway building toolbar 19:02:16 *** smoke_fumus has joined #openttd 19:02:56 <supermop> hi frosch123 19:02:58 *** Wormnest has quit IRC 19:03:37 <Wolf01> I would like to change it so it wont place a single empty space in the middle of the toolbar when the title is too large, does it have problems with multiple resizing panels? 19:05:27 <Wolf01> supermop, it still has some double pass on loading ROAD 19:06:12 *** gelignite has joined #openttd 19:07:04 <Wolf01> Also asphalt and highway look really the same, the only difference is the boundary line which is brighter in the highway 19:10:11 *** andythenorth has joined #openttd 19:10:12 <Wolf01> About the catenary for trolleybus, I think the highlight area should be moved to the point where the wire is attached, it seem to bow upside 'cause of the lightning 19:10:32 <andythenorth> o/ 19:10:32 <Wolf01> o/ 19:10:44 *** Samu has joined #openttd 19:10:50 *** Wormnest has joined #openttd 19:11:02 <supermop> yeah i havent drawn separate highway/asphalt except for curbs 19:11:27 <Wolf01> BTW, it's really cool, congrats 19:11:35 <Samu> hi 19:11:46 <Wolf01> Hi 19:11:53 <supermop> the idea for the wire is that it hangs down, so the parts closer to the attachment ar more diagonal and less flat 19:11:53 <Samu> is SimYouLater here? 19:12:05 <supermop> and would reflect more light to the viewer 19:12:12 <Wolf01> Maybe too many pylons in the curves 19:12:12 <supermop> *less light 19:12:21 <supermop> yeah 19:12:53 <supermop> i kind of want the mess that you get at trolley wire curves, but i need to balance it 19:13:19 <supermop> the modern catenary doesn't yet have any wires holding the curves in shape 19:13:31 <Samu> i found SimYouLater agreeing with me, that is hard 19:13:36 <Samu> "It's easier to provide a toggleable feature to automatically apply it than to convince a NewGRF creator to add the feature by hand." 19:13:52 <Wolf01> Wot? 19:14:05 <supermop> highway certainly needs more pixel work 19:14:10 <Samu> on the JGR topic 19:14:57 <Alberth> SimYouLater desperately wants your feature 19:15:39 <Samu> well, my patch doesn't have it toggleable, but it's something that I wanted to do 19:15:39 <andythenorth> it’s a bad feature 19:15:43 <andythenorth> honestly :) 19:16:12 <supermop> isn't the point of trains in game that longer trains are more efficient? 19:16:24 <andythenorth> it increases code surface, increases settings complexity, and provides facets that will catch people out at some point 19:16:47 <andythenorth> it’s also highly prone to attracting foamers who will argue about the rate at which the additional cost is applied 19:16:54 <andythenorth> and will then want further settings for it 19:17:03 <supermop> if running costs scale with each unit of capacity same or greater rate as trucks 19:17:09 <Alberth> we have that, it's called C++ :p 19:17:32 <supermop> then trains just become stupid trucks 19:18:01 <Alberth> efficiency is a no-op in the land where you get more money than you can spend 19:18:19 <supermop> andythenorth: try my mess of poles and wire 19:18:21 <supermop> https://www.tt-forums.net/viewtopic.php?f=26&t=75986 19:18:40 <supermop> you'll need some trolleybuses 19:21:42 <Samu> "it increases code surface" what does this mean? 19:21:45 <Samu> andythenorth: 19:25:23 <Samu> oh, JGR is actually a guy 19:25:54 <NGC3982> i need a sas programmer. 19:25:55 <NGC3982> :(. 19:26:34 <Samu> "niche feature" - that typo 19:26:39 <Samu> "nice feature" 19:26:41 *** Progman has joined #openttd 19:26:44 <Samu> j/k 19:26:52 <frosch123> sounds like you only have ass programmers 19:28:04 <supermop> heyoo 19:31:59 <Alberth> Samu: "niche" is not a typo, I think 19:33:22 *** ZirconiumX has quit IRC 19:34:10 <supermop> now we just need trucks which can drive on dirt and gravel, but not road 19:34:13 <Wolf01> Definitely not a typo 19:35:43 *** Biolunar has quit IRC 19:42:17 <andythenorth> increased code surface = more crap to check if we want to change anything, plus more sources of bugs 19:47:33 <supermop> frosch123: is it possible to avoid drawing baseset roads under tram tracks? 19:48:11 <supermop> the white stripes of the road show through the ballast of my 'rough' tramway which i want to look overgrown 19:48:38 <frosch123> no, we need the baseset road for the roadside 19:48:56 <frosch123> you have to draw grass yourself 19:49:20 <supermop> can i replace the base set sprites? 19:49:36 <frosch123> sure, but it will affect the default roads :) 19:50:26 <supermop> like what if i keep the sidewalks but lose the road in the middle. i am already defining ROAD with its own underlay and overlay 19:51:34 <frosch123> if you replaced road, it should be fine 19:51:45 <andythenorth> only 97 CPP #defines left in FIRS :P 19:52:00 * andythenorth removing them 19:52:58 <supermop> otherwise i guess i just draw pixels and switch to change them from grass to sand 19:53:03 <andythenorth> on the upside, global CPP defines are really blunt and simple to use 19:53:15 <andythenorth> on the downside, having a python + CPP compile is bonkers 19:54:45 <Alberth> :) 19:54:53 <Wolf01> frosch123, could you please have a look at supermop's grf code? It seem to be loading ROAD twice summing the max speed 19:57:20 *** Alberth has left #openttd 19:58:45 <supermop> speedlimit is a bit high there :) 19:59:08 <frosch123> landinfo shows incorrect speed? 19:59:47 <supermop> landinfo is too high iirc 19:59:48 <Wolf01> Yup, but not only landinfo, even debugging RoadTypeInfo and newgrf loading code 20:00:06 <frosch123> Wolf01: there are different units for speed in ottd 20:00:30 <frosch123> for train speed 1 means 1 km-ish/h. for rv speed 1 means 0.5 km-ish/h 20:00:41 <Wolf01> No, it really pass 2 times for basetype 0 and subtype 0 20:01:03 <supermop> forexample, its show 200kmh for a 100 kmh road 20:01:04 <frosch123> i have no idea what you mean with that 20:01:35 <supermop> none of my buses are fast enough to take advantage 20:03:15 <Wolf01> RoadTypeChangeInfo in newgrf.cpp, if you put a breakpoint for property 14 and check the value and roadtype, it does some strange things with the first roadtype 20:03:27 *** iSoSyS has joined #openttd 20:03:48 <supermop> https://paste.openttdcoop.org/pqfos095t 20:03:52 <supermop> if it helps 20:04:10 <frosch123> Wolf01: those functions are always called twice 20:04:16 <frosch123> reservation stage and activation state 20:04:33 <Wolf01> With different values? 20:05:24 <Wolf01> And magically the sum of the values is exactly what the landinfo shows 20:05:36 <frosch123> it's not the sum 20:05:43 <frosch123> landinfo shows just double the value 20:09:32 <supermop> is there a reason why? 20:10:17 <frosch123> pushed a fix for the landinfo window 20:10:30 <supermop> cool thanks! 20:10:55 <frosch123> supermop: landinfo expected unified speed unit, roadtypes gave roadvehicle-speedunit 20:11:02 <frosch123> the units differ by factor 2 20:11:49 <supermop> so a 100 kmh bus is only as fast as a 50kmh train? i never noticed this before 20:12:24 <frosch123> no, a bus can have a top-speed of 50.5 km/h, while trains can only have either 50 or 51 20:12:48 <supermop> ohhh 20:14:54 <frosch123> in ttd the fastest train could go 255 km/h, the fastest rv and ship could go 127 km/h, aircraft could go 7344 km/h 20:15:28 <frosch123> but all these values were equal to 255 vehicle-specific-speed-unit 20:20:09 <supermop> so what should i fix now, other than graphics? 20:20:22 <supermop> i have no idea if the costs make any sense 20:21:06 <supermop> would be nice to have certain 'non-invasive' upgrades on non-owned road 20:21:32 <supermop> like i cant convert a town street to highway, but i can hang trolleybus wires over it 20:21:53 <supermop> as is building a trolleybus line in town get a bit expensive 20:22:13 <Wolf01> You can't even make them one way... 20:22:40 <supermop> i guess one wa could be abused to trap competitor vehicles 20:22:43 <frosch123> supermop: if you can add trolleybus, can you also remove trolleybus? 20:22:59 <Wolf01> You can't convert town roads 20:23:05 <supermop> maybe if town owns it? 20:23:22 <Wolf01> But you can remove the road and rebuild your own 20:23:35 <supermop> who owns bankrupt company tramway? 20:23:45 <frosch123> noone, everyone can remove them 20:24:11 <supermop> frosch123: my idea if for a road type to have flagged 'safe' or polite upgrades 20:24:28 <supermop> so ROAD can be set to be convertable to ELRD 20:24:46 <supermop> but ELRD cannot be set to convertable to ROAD 20:25:08 <supermop> so i can only convert my own ELRD to ROAD, not the towns 20:25:52 <andythenorth> that was proposed before, and I was fairly resistant 20:26:15 <andythenorth> just seems complicated 20:28:58 <supermop> otherwise ELRD only works for trolly trucks at mine 20:29:14 <supermop> although andy likely is ok with that! 20:29:33 <frosch123> how about allowing any conversion of town roads, which is compatible to ROAD? 20:29:51 <supermop> there is an electric gravel road in that set with your name on it andy 20:29:51 <frosch123> resp. has the allow-house flag 20:30:01 <frosch123> that would also allow ELRD->ROAD 20:30:06 <supermop> frosch123: sounds fair 20:34:15 <Eddi|zuHause> top 5 greatest songs of all time: https://www.youtube.com/watch?v=Fj7NzNFkT68 20:37:33 *** iSoSyS has quit IRC 20:42:56 *** roidal has quit IRC 20:45:30 <andythenorth> Eddi|zuHause: when he speaks german, is he speaking it for a foreign audience? 20:45:42 * andythenorth can mostly understand it 20:45:53 <Eddi|zuHause> no, he speaks for a german audience 20:45:57 <andythenorth> hmm 20:46:23 <andythenorth> ‘mostly’ is quite over-stated :P 20:46:37 *** Gja has quit IRC 20:49:09 <andythenorth> well that’s going to ruin my YT ‘recommended’ videos for days :P 20:51:33 <frosch123> the upper shelf contains 3 interesting items 20:51:55 *** Stimrol has joined #openttd 20:51:58 <frosch123> but i cannot identify whether the model figure represents someone 21:00:28 <Eddi|zuHause> it has definitely a... recognizable... mustache 21:01:44 <glx> andythenorth: it's so easy to ruin them 21:02:49 <Eddi|zuHause> that's why i only open videos in private browsing windows where i'm not logged into anything 21:05:47 *** sim-al2 has joined #openttd 21:31:22 *** frosch123 has quit IRC 21:39:18 *** Stimrol has quit IRC 21:41:45 <andythenorth> supermop: I’ll have a look at spool tomorrow :) 21:41:47 <andythenorth> is bed 21:44:34 *** andythenorth has left #openttd 21:47:57 *** FLHerne has joined #openttd 21:53:06 *** FLHerne has quit IRC 21:53:14 *** supermop_ has joined #openttd 21:59:01 *** supermop has quit IRC 21:59:09 *** Flygon has quit IRC 21:59:09 *** bwn has quit IRC 21:59:09 *** Vadtec has quit IRC 21:59:09 *** dvim has quit IRC 21:59:09 *** urdh has quit IRC 21:59:09 *** ST2 has quit IRC 21:59:09 *** techmagus has quit IRC 21:59:09 *** blathijs has quit IRC 21:59:09 *** supermop_ has quit IRC 21:59:09 *** sim-al2 has quit IRC 21:59:09 *** supermop_home has quit IRC 21:59:09 *** ConductorCat has quit IRC 21:59:09 *** Ethereal_Whisper has quit IRC 21:59:09 *** greeter has quit IRC 21:59:09 *** mikegrb has quit IRC 21:59:09 *** Smedles_ has quit IRC 21:59:09 *** 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22:06:22 *** Warrigal has joined #openttd 22:06:22 *** davidstrauss has joined #openttd 22:06:22 *** Extrems has joined #openttd 22:06:22 *** Ttech has joined #openttd 22:06:22 *** _dp_ has joined #openttd 22:06:22 *** dustinm` has joined #openttd 22:06:22 *** Compu has joined #openttd 22:06:22 *** Speedy has joined #openttd 22:06:23 *** Maarten has joined #openttd 22:06:23 *** Tharbakim has joined #openttd 22:06:23 *** innocenat has joined #openttd 22:06:23 *** Guest85 has joined #openttd 22:06:23 *** TheIJ has joined #openttd 22:06:23 *** ccfreak2k has joined #openttd 22:06:23 *** Sylf has joined #openttd 22:10:44 *** ChanServ sets mode: +v orudge` 22:18:26 *** Progman has quit IRC 22:31:50 *** sla_ro|master has quit IRC 22:42:09 *** gelignite has quit IRC 22:54:34 *** supermop has joined #openttd 22:57:27 <Samu> AMD new cpus actually disappoint 22:57:37 <Samu> despite all the hype they built 22:59:31 <__ln__> why's that 23:00:22 *** supermop_ has quit IRC 23:01:06 <Samu> from what I see, the gaming benchmarks are quite bad 23:02:49 <Samu> it's not a faildozer, but it's wrong to say that these ryzen 7 are for gamers 23:02:58 <__ln__> from what i read, they aren't targeted for gaming 23:06:25 <Wolf01> Ahaha, and I've read of gamers ready to trash their i7 and buy ryzen... It's like the ones who buy nvidia quadro and find out it isn't for gaming at all 23:08:46 *** iSoSyS has joined #openttd 23:09:16 <Samu> productivity, rendering and multi-tasking, and such, they're good 23:09:28 <Samu> really good actually 23:10:06 <Samu> but between a core i7-7700K and a R7 1700, for gaming... nah... disappoints 23:10:51 <Samu> time to wait for the R5 1600X 23:14:42 <__ln__> but the real question is: how suitable are they for running openttd 23:15:40 <Samu> you mean to act as a server? 23:15:46 <Samu> i'd say really good 23:16:20 <Samu> power consumption is actually looking good 23:16:59 *** maciozo has quit IRC 23:24:47 *** HerzogDeXtEr1 has joined #openttd 23:26:23 <Wolf01> 'night 23:26:27 *** Wolf01 has quit IRC 23:30:26 *** HerzogDeXtEr has quit IRC 23:47:46 *** dark_pingus has quit IRC 23:50:22 *** Wormnest has quit IRC