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Log for #openttd on 4th April 2017:
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00:00:41  <peter1138> LAZY SUNDAY AFTERNOON
00:00:44  <Samu> @calc 1 + 100 + 100 + 70 + 100 + 100 + 1 + 100 + 100
00:00:45  <peter1138> I'VE GOT NO MIND TO WORRY
00:00:49  <DorpsGek> Commit by peter1138 :: r27846 trunk/src/pathfinder/yapf/yapf_costrail.hpp (2017-04-04 02:00:43 +0200 )
00:00:50  <DorpsGek> -Fix [FS#5926]: Infinite loop in pathfinder when checking safe waiting position from a waypoint.
00:00:51  <DorpsGek> Samu: 672
00:01:02  <Samu> @calc 1 + 100 + 100 + 70 + 100 + 100 + 1 + 100 + 100 + 5000
00:01:03  <DorpsGek> Samu: 5672
00:01:20  <Samu> nop, that isn't the result I was looking for
00:01:22  <peter1138> Opened by Vaclav Benc (V453000) - Monday, 24 February 2014, 06:25 GMT
00:01:23  <peter1138> Last edited by Peter Nelson (peter1138) - Tuesday, 04 April 2017, 00:01 GMT
00:01:24  <peter1138> haha
00:01:29  <peter1138> 3 years ;(
00:02:35  <Samu> @calc 1 + 100 + 100 + 70 + 100 + 100 + 1 + 100 + 100 + + 100 + 5000
00:02:35  <DorpsGek> Samu: 5772
00:02:37  <peter1138> these are not the droids you are looking for
00:04:17  <Samu> 1 rev at station 2 + 100 straigth + 100 straigth + 170 turning + 100 straigth in depot + 1 rev in depot + 5000 rev in depot + 100 straigth in depot + 100 straigth + 100 straigth
00:04:29  <Samu> unless station tiles have a different cost than 100 :(
00:04:32  <Samu> do they?
00:05:19  <peter1138> yapf.rail_station_penalty = 1000
00:05:19  <peter1138> yapf.rail_pbs_station_penalty = 800
00:05:27  <peter1138> somewhat
00:05:33  <peter1138> yapf.rail_longer_platform_penalty = 800
00:05:33  <peter1138> yapf.rail_longer_platform_per_tile_penalty = 0
00:05:33  <peter1138> yapf.rail_shorter_platform_penalty = 4000
00:05:33  <peter1138> yapf.rail_shorter_platform_per_tile_penalty = 0
00:05:34  <peter1138> also
00:07:59  <Samu> hmm from station 1 to depot, the cost should be 300, actually
00:08:05  <Samu> erm, 301
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00:08:50  <Samu> 1 rev in station1 + 100 straigth in station + 100 straigth + 100 straigth in depot
00:09:50  <Samu> depot is the destination, and the cost isn't applied?
00:10:57  <Samu> IsDiagonalTrackdir(trackdir)
00:11:06  <Samu> depots are diagonaltrackdirs, right?
00:14:33  <peter1138> that savegame in fs#5926 is so laggy :S
00:14:51  <peter1138> mind you, debug build
00:18:18  <Samu> confirmed, depots are diagonaltrackdirs, it's not this :(
00:21:01  <Samu> i see where the cost is coming from
00:21:11  <Samu> it counts 2 curves there
00:21:22  <Samu> each curve is 100
00:23:50  <Samu> and it's 71 for turning, not 70
00:24:21  <Samu> 100 for doing a curve + 71 for the length + 100 for doing another curve
00:25:17  <Samu> when reversing at the station, it is not counting the platform length, strange
00:25:29  <Samu> it would be 100, but it's being discarded
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00:26:27  <Samu> now i finally understand those 471 from depot to station 2
00:28:01  <Samu> 1 from reversing at depot + 100 curve1 + 71 going horizontal + 100 curve2 + 100 straigth + 100 station length
00:28:19  <Samu> it does not count the length of the first tile
00:29:03  <Samu> 472, not 471? hmm grrr
00:29:46  <Samu> cost of reverse at depot is 0 in this situation?
00:30:07  <Samu> it doesn't really reverse, does it?
00:30:49  <Samu> when the train is starting from the depot, it does not do a reverse, even though it looks like it does
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06:01:09  <peter1138> ok
06:01:16  <peter1138> just played pacman on google maps...
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07:27:53  <dihedral> morning
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08:02:29  <peter1138> hi
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08:38:08  <Wolf01> o/
08:39:02  <peter1138> \o
08:39:31  <__ln__> ô>
08:39:58  <Wolf01> Looks like a bird
08:40:09  <peter1138> DINOSAUR
08:40:19  <Wolf01> Since it's not a plane it must be superman
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08:42:01  <peter1138> Samu, correct, 1 > depot > 2 is not reversing in the depot, because it was scheduled to go there.
08:42:40  <Samu> oh, hi
08:44:21  <Wolf01> Mmmh, what game is the lucky one for today?
08:44:56  <Wolf01> I need to throw my 512 dice
08:45:10  <peter1138> steam makes it too easy
08:45:18  <peter1138> to have too many games that you never play
08:45:32  <Wolf01> Eh, 73% of my library
08:45:45  <peter1138> that low?
08:46:09  <Wolf01> Still 512 unplayed games
08:56:38  <Wolf01> What? Other 2 games added on my library... some bundle I purchased ages ago
08:56:49  <peter1138> :)
08:57:39  <Wolf01> "Oh it seem you purchased X, here is another of our games for free"
08:58:08  <peter1138> I've seen a few games get revamped versions
08:58:55  <Wolf01> Yeah, usually they give it for free, but I had to purchase again all the serious sam bundle
08:59:19  <Wolf01> Luckily with 91% discount...
09:00:41  <peter1138> http://hypotheticalhurricanes.wikia.com/
09:00:51  <peter1138> "Welcome to the Hypothetical Hurricanes Wiki, a friendly community on which you can create your very own tropical cyclone seasons, made completely from your imagination!"
09:00:54  <peter1138> wow
09:07:53  <Wolf01> OMG Gogle Play store... Cock colouring book... They translated cock the wrong way... the very wrong way ;_;
09:08:07  <Wolf01> *google too
09:09:52  <peter1138> uh oh
09:11:47  <__ln__> which kind of a colouring book is it?
09:12:02  <Wolf01> Of cocks, obvious
09:12:20  <Wolf01> https://play.google.com/store/apps/details?id=com.socibox.coloringbook.cock&hl=it
09:12:25  <Wolf01> https://play.google.com/store/apps/details?id=com.socibox.coloringbook.cock&hl=en <-
09:14:55  <__ln__> Wolf01: btw, do you know what is "have a look at the sea" in finnish
09:15:13  <Wolf01> Say it and I'll call the police XD
09:16:14  <__ln__> so a finnish tourist at the coast of italy could say: "katso merta"
09:16:49  <Wolf01> We say that too, for the same exact thing
09:17:29  <Wolf01> Ok, we say that for every thing...
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09:18:22  <peter1138> phew
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10:11:44  <Wolf01> phew
10:13:12  <peter1138> PHEW!
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11:13:16  <Samu> there is a "not-really-a-bug" with opf and doing 90 degree turns~
11:14:33  <Samu> more like a limitation, rather than a bug
11:25:22  <Samu> if there was no limit, it would enter into an infinite loop
11:25:30  <Samu> but the limit is 50
11:26:25  <peter1138> so
11:26:42  <peter1138> there's a "bug" because if there was no limit it would get in an infinite loop?
11:27:20  <Samu> depth is not increased after doing a 45 turn, then a 90, then another 45
11:28:18  <Samu> okay, not a bug, just a peculiar error when following track
11:28:29  <Samu> heuristic or whatever
11:28:52  <Samu> 		/* Change direction 4 times only */ 		if (!only_one_track && track != tpf->rd.last_choosen_track) {
11:30:07  <Samu> !only_one_track is false once it makes the entire 180 turn
11:30:42  <Samu> last choosen track is track_X, and after the 180, the track is still X
11:30:48  <Samu> X axis
11:30:57  <Samu> it doesn't change direction, and keeps following it
11:31:26  <Samu> while the track is still X, the ship is now heading the opposite direction
11:31:38  <Samu> on a paralel track to the previous one
11:32:09  <Samu> depth is not increased :(
11:32:18  <Samu> in my opinion it should increase
11:35:03  <Samu> something like this: http://imgur.com/a/o2ZOV
11:38:04  <Samu> i suck at explainin things
11:40:35  <Wolf01> We should really remove the 90° turns, also canals
11:41:06  <Wolf01> No canals, no andy bitching for docks looking weird :D
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12:16:36  <Samu> TrackBits bits = TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)) & DiagdirReachesTracks(direction);
12:16:46  <Samu> 	Track last_choosen_track;
12:17:11  <Samu> Track track = RemoveFirstTrack(&bits);
12:18:01  <Samu> i must try with trackdir and trackdirbits instead
12:19:40  <peter1138> i think there's a patch for that
12:20:43  <Samu> where is it
12:25:24  <peter1138> one of the git repos
12:25:39  <peter1138> not mine
12:26:49  <peter1138> https://github.com/J0anJosep/OpenTTD/commits/xarick < hah
12:30:42  <Samu> what is that? I dont use anything like that
12:48:01  <Wolf01> I think I'll try to drain some more resources from the second planet in astroneer... it's really annoying to build an underground settlement because the surface is... shit
12:49:44  <Wolf01> It's even more annoying to find out it didn't save
12:51:33  <Wolf01> Oh wait.. it did... but somewhat it loaded the original terrain
12:59:48  <crem> Did you know that (()) was not a palindrome! ())( is.
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13:43:10  <Samu> how do i convert TrackdirBits to Trackdir? halp
13:44:22  <crem> StripBits()
13:44:48  <crem> TrackdirBits is a set of trackdir actually
13:45:02  <crem> So it can contain more than one trackdir
13:45:18  <crem> https://docs.openttd.org/track__func_8h.html those functions convert.
13:45:42  <crem> I have no clue what trackdirbits is, just googled fro "trackdirbits" and followed the first link.
13:47:22  <Samu> static inline TrackdirBits TrackdirToTrackdirBits(Trackdir trackdir)
13:47:30  <Samu> i was the conversion the other way
13:47:41  <Samu> TrackdirBitsToTrackdir, doesn't exist :(
13:47:48  <Samu> I want*
13:49:19  <peter1138> ^ FindFirstBit
13:49:54  <peter1138> while Trackdir maps easily to TrackdirBits, the other way doesn't
13:50:17  <peter1138> That applies to any of the X / XBits types
13:52:31  <Samu> 		TrackdirBits trackdirbits = TrackStatusToTrackdirBits(TrackToTrackBits(track) & DiagdirReachesTracks(direction)); 		Trackdir trackdir = RemoveFirstTrackdir(&trackdirbits);
13:52:33  <Samu> like this?
13:52:58  <Samu> this is hell
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13:59:27  <Samu> i got a TileIndex, i got a DiagDirection
13:59:31  <Samu> Uhh
13:59:33  <Samu> Trackdir
14:03:21  <Samu> this conversion looks excessive, is there a way to simplify?
14:05:30  <Samu> https://paste.openttdcoop.org/p0qkcrvdy
14:05:36  <Samu> all i want is the trackdir
14:05:44  <Samu> i need many conversions, kinda sucks
14:05:51  <Samu> help me simplify it
14:06:28  <Wolf01> Mmmh... I think I just tried to read the keyboard
14:11:11  <Wolf01> Weather says it's raining and 21°C, but is sunny, slightly cloudy and I bet no less than 25°C
14:11:15  <peter1138> good idea
14:11:56  <peter1138> ah no, it was track -> trackdir, not trackdir -> trackdirbits
14:16:47  <Samu> what do you mean? i'm a bit lost
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14:31:03  <peter1138> 13:18 < Samu> i must try with trackdir and trackdirbits instead
14:31:03  <peter1138> 13:19 <@peter1138> i think there's a patch for that
14:31:14  <peter1138> ^ i was mistaken
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14:39:32  <Samu> im computing trackdir wrong still... grrr
14:47:04  <Samu> perhaps this is what I'm looking for
14:47:05  <Samu> Trackdir trackdir = TrackExitdirToTrackdir(track, direction);
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14:50:13  <Samu> maybe not
14:50:30  <Samu> will try TrackDirectionToTrackdir(Track track, Direction dir)
14:52:17  <Samu> nop
14:52:19  <Samu> i fail
14:54:32  <peter1138> Just make up stuff.
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15:00:04  <Samu> Trackdir trackdir = TrackEnterdirToTrackdir(track, direction);
15:00:08  <Samu> i think i got it
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15:02:38  <Wolf01> o/
15:02:40  <Alberth> hi hi
15:04:12  <Samu> TRACKDIR_X_NE != TRACKDIR_X_SW
15:04:15  <Samu> I did it!
15:04:29  <Samu> they're both TRACK_X, just different directions
15:04:45  <Samu> depth is increased
15:05:22  <Samu> now, i wonder if this changes anything at all in the way it searches
15:06:48  <peter1138> lol
15:09:07  <Samu> lol what? :(
15:10:54  <Samu> there's some differences in the chosen paths
15:10:57  <Samu> interesting
15:11:26  <Samu> i wonder how the random function works
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15:11:44  <Samu> 			/* if we reach this position, there's two paths of equal value so far. 			 * pick one randomly. */ 			uint r = GB(Random(), 0, 8);
15:11:59  <Samu> Random is based on what?
15:13:04  <Wolf01> On random
15:13:40  <peter1138> https://xkcd.com/221/
15:17:28  <Milek7_> http://assets.amuniversal.com/321a39e06d6401301d80001dd8b71c47
15:23:16  <Samu> isn't random deterministic or
15:24:07  <Alberth> it usually is, except in a very complicated way
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15:35:23  <Samu> comparing track vs trackdir, finally
15:36:05  <Samu> if deterministic doesn't fail me
15:36:14  <Samu> i expect some differences in the path chosen
15:38:13  <Samu> yep, it's different yet again
15:38:32  <Samu> different the same way as my previous comparison
15:40:53  <Samu> the real question now is... does it make it smarter?
15:41:05  <Samu> more efficient?
15:41:07  <Samu> neither?
15:41:09  <Samu> both?
15:42:09  <Samu> Alberth: do you understand opf pathfinder? what is the depth for
15:42:30  <Samu> i have a vague idea, can't see the whole picture
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15:43:03  <Samu> @logs
15:43:03  <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd
15:47:55  <Samu> :(
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15:49:57  <Alberth> no pictures there either?
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15:55:12  <peter1138> :)
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16:11:55  <Samu> it feels less dumb, but still dumb
16:13:04  <Alberth> I don't know how opf works
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16:17:50  <Samu> testing fastforward on both
16:18:03  <Samu> track vs trackdir
16:18:11  <Samu> see who reaches 2051 with the least cpu time
16:22:20  <Samu> interesting results so far, it's faster
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16:22:59  <Samu> and it's earning more money too
16:23:40  <Wolf01> Quak
16:23:56  <frosch123> hoi
16:26:07  <peter1138> mmm wasabi
16:26:39  <Wolf01> Good onw, I'll get one of my wasabi kitkats
16:28:44  <frosch123> i am not a fan of green tea kitkats
16:29:48  <Wolf01> Not matcha, wasabi
16:30:10  <Alberth> hola
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16:36:08  <andythenorth> o/
16:36:12  <Wolf01> o/
16:36:16  <Samu> here's what i've done https://paste.openttdcoop.org/p97vrjhju
16:36:27  <frosch123> moo
16:36:30  <andythenorth> such
16:36:38  <Samu> instead of relying on track, it relies on trackdir
16:36:46  <Samu> it's more accurate imo
16:37:03  <Samu> but the pf is still dumb anyway
16:37:09  <Samu> just feels a little less dumb
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17:12:37  <peter1138> arrrr
17:12:46  <peter1138> off to london
17:14:39  <Wolf01> Off to pizza
17:14:59  <peter1138> anyone fancy fixing helicopter shadows on towers and oilrigs? :p
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17:29:17  <Eddi|zuHause> you mean like, adjust shadow height by bounding box height? or actual 3D shadows with bump mapping all sprites? :p
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17:36:09  <andythenorth> what next?
17:40:32  <Alberth> magic, with sprinkles
17:41:49  <frosch123> regular expressions?
17:42:12  <andythenorth> never
17:42:25  <andythenorth> there are parts of programming that andythenorth doesn't
17:42:54  <andythenorth> I have about 5 parts of FIRS I have re-engineered
17:42:59  <andythenorth> except for the edge cases :P
17:43:14  <andythenorth> such bullet point notes I have :P
17:44:03  <Samu> trackdir was faster, but i doubt the authtenticy of my tests
17:45:44  <DorpsGek> Commit by translators :: r27847 trunk/src/lang/german.txt (2017-04-04 19:45:36 +0200 )
17:45:45  <DorpsGek> -Update from Eints:
17:45:46  <DorpsGek> german: 19 changes by planetmaker
17:45:51  <andythenorth> eh, could try the trunk -> NRT merge :P
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17:57:25  <Samu> what changes :(
17:57:46  <Samu> i wonder so much what this modification do
17:58:02  <Samu> it's funny, i do stuff without knowing the results
17:59:23  <Samu> problem: https://paste.openttdcoop.org/p97vrjhju - I don't know what the pathfinder does with depth, but I still changed it, because seriously, i have no idea
17:59:39  <Samu> explain me how this pathfinder works
18:08:36  <andythenorth> it’s the day of unanswered questions
18:09:43  <Eddi|zuHause> more than usual?
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18:33:56  <Samu> who can take a look at opf with me ? :( i'm sad
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18:42:22  <debdog> oy! IIRC there was some talk in here not that long ago about a patch or something which enables players to zoom out the main map further. so to have more oversight without the need to open the map window. is this a thing or just an idea or WPI? if working, where can I get it?
18:42:55  <debdog> 've searched newgrfs for map and zoom without result
18:43:29  <debdog> *WIP
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18:43:46  <ST2> as you said, it's a patch - not a newgrf
18:43:49  <ST2> try here https://www.tt-forums.net/viewforum.php?f=55
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18:47:49  <debdog> Search found 383 matches
18:47:49  <debdog> Search term used: map zoom patch ignored: map 	Search these results:
18:48:01  <debdog> any hint please to what to look for
18:48:32  <debdog> hehe, that yellow font on grey background really hurts my eyes
18:49:07  <frosch123> it's part of jgrpp
18:49:19  <frosch123> you can also find a link in the topic
18:49:25  <frosch123> or a branch in jgr's git
18:49:28  <ST2> frosch123 to the rescue ;)
18:50:52  <debdog> oh, some neat patches there. thanks guys!
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19:02:24  <andythenorth> such compiling
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19:19:32  <Wolf01> Such pizza
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19:24:19  <andythenorth> such new bugs in FIRS
19:24:45  <Wolf01> Much dessert
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19:28:10  <Samu> how do i extract the direction out of a trackdir?
19:28:59  <Wolf01> TrackdirToDiagdir?
19:29:12  <Samu> hmm
19:29:35  <Samu> no
19:29:40  <Samu> trackdirtodir
19:29:45  <Wolf01> Also
19:30:11  <Samu> Trackdir to Direction
19:31:07  <Samu> there are 6 trackdirs, there are 8 directions
19:31:21  <Samu> actually, no, there are 12 trackdirs
19:32:28  <Wolf01> Maybe ignore crossings
19:32:47  <Samu> there's more actually, but i'm only interested in 12
19:32:49  <Wolf01> Or NS+WE
19:32:56  <Wolf01> Etc
19:33:28  <Samu> say, I got a TRACKDIR_X_NE, i wanna get DIR_NE
19:33:41  <Samu> TRACKDIR_Y_SE - DIR_SE
19:33:45  <Samu> etc...
19:34:17  <Samu> TRACKDIR_UPPER_E - DIR_E
19:34:23  <Samu> TRACKDIR_LOWER_E - DIR_E
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19:42:47  <andythenorth> ach, debugging by reading the nml :|
19:42:59  <andythenorth> always a sign of losing
19:51:52  <Samu> halp! https://paste.openttdcoop.org/pzmhrek25
19:52:04  <Samu> Trackdir to Direction, how to convert?
19:52:48  <Samu> or is it extract?
19:54:03  <Samu> mapping?
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19:56:56  <Rubidium> why do you want direction?
19:57:17  <Rubidium> what does the direction tell you that you need to know?
20:05:13  <supermop> i have been listening to ennio morricone music for several hours now
20:06:28  <supermop> i don't know if i need any more direction than that, but i feel like living in some 19th C silver mining town in nevada now
20:06:59  <supermop> and/or studio backlot in 60s Italy
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20:08:37  <__ln__> http://imgur.com/gallery/pIUC7
20:10:39  <Wolf01> Yep seen, yesterday I asked if that was you :P
20:10:40  <planetmaker> __ln__, my guess was actually on you being on vacation in London ;)
20:10:44  <planetmaker> lol
20:13:18  <Eddi|zuHause> except it says bristol, and that it's been going on for 13 years?
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20:13:32  <Wolf01> ln easier to spot than bansky XD
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20:24:03  <Alberth> nn
20:24:20  <planetmaker> nighty nigh, a lberth :)
20:25:55  <Wolf01> nn
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20:29:00  <__ln__> i've only corrected grammar on some signs inside elevators.
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21:12:19  <__ln__> https://support.apple.com/en-us/HT207688
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21:13:20  <SpComb> https://googleprojectzero.blogspot.fi/2017/04/over-air-exploiting-broadcoms-wi-fi_4.html is better
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21:31:53  <Samu> i still don't understand what depth does
21:37:49  <supermop> Samu: https://xkcd.com/761/
21:39:18  <Samu> hmm, opf is depth-first search?
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21:44:49  <supermop> maybe
21:45:36  <supermop> but i assume the word 'depth' in terms of path-finding would be used in the same context
22:01:41  <Samu> i really don't understand how opf works :( i thought i was doing something to help it, it became much slower now
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22:23:06  <Wolf01> Shit, drawing a cube is difficult :(
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22:24:42  <Wolf01> I'll retry tomorrow
22:27:52  <ST2> Wolf01: you can always ask Samu - he'll make sure you use 90 corners on it :)
22:29:14  <__ln__> °
22:31:43  <Wolf01> I think they have a thing with that º...
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23:00:09  <Wolf01> 'night
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23:49:21  <peter1138> 90°?
23:49:39  <ST2> 90 what?
23:50:08  <ST2> I walways ask... just incase is a promotion xD
23:51:14  <peter1138> 90°
23:51:58  <ST2> 90°?
23:52:10  <peter1138> As in, degree symbol °, not spanish ordinal o º
23:52:42  <ST2> well, it all depends on what IRC client and server allows to go
23:53:17  <ST2> because I typed, on the 1st time, 90 (degrees)
23:53:41  <ST2> if anyone else didn't get it... I guess it's not my fault, right?
23:54:06  <peter1138> Not your fault you used the wrong symbol? Ok :)
23:54:28  <ST2> what was the wrong symbol?
23:54:39  <ST2> the 
23:54:40  <ST2> ?
23:54:44  <peter1138> Yeah
23:54:56  <ST2> it wasn't the wrong symbol
23:55:00  <peter1138> Ok
23:55:06  <ST2> thank you
23:55:18  <peter1138> you are spanish and were talking about the 90th corner
23:55:26  <peter1138> easy mistake
23:56:14  <ST2> I'm not spanish and I was talking about a corner with 90 degrees... not the 90th corner
23:56:34  <peter1138> Oh so you did mean 90° rather than 90º
23:57:09  <ST2> if that floats your boat
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